So I am pleased to announce that the S&S books are now in print.
You can not get Print on Demand copies of this really fun game. Plus you will ant them anyway so you can use "Eldritch Witchery" with them!
You can read reviews for the core book at Grognardia and RPGNet.
Now if you are new to all of this you might ask, why should I play Spellcraft & Swordplay if I have <
1. S&S is like Cinematic D&D. The action in S&S is supposed to fast. This is no surprise given that Jason and I both spent a lot of time working on Buffy's Cinematic Unisystem together. To me S&S has a much more pulpy feel to it than some of the other clones, near clones and nostalgia games.
2. S&S is a great "What If" game. Not many people know this anymore, but rolling a d20 for combat is "new school" when talking about OD&D. It was actually the "Alternate Combat Method" and it assumed that gamers would be using the Chainmail 2d6 method. S&S preserves the combat system of Chainmail. Now imagine that OD&D continued on it's path and retained the Chainmail roots more. The next "Basic" game might have looked a lot like this.
3. The underlying system is simple and powerful. The system running the show for S&S, known as O.R.C.S., is a simple one that takes advantage of modern game design sensibilities In fact it is so flexible that a lot of game ideas I have considered for Unisystem or True20 I am working on moving them over to S&S/O.R.C.S.
So please do you self a favor and pick up a copy or at least try out the free "Basic Game" PDF.
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