Showing posts with label vampire. Show all posts
Showing posts with label vampire. Show all posts

Wednesday, June 27, 2018

Plays Wells With Others: Dark Places & Demogorgons and Buffy the Vampire Slayer

Reading over Dark Places & Demogorgons I could not help but make comparisons to another game of strange things going on with high school kids fighting monsters.   Of course, I am talking about the Buffy the Vampire Slayer RPG.


Both games deal with fighting the unknown, both games deal high school students and both games are steeped in 80s clichés and pop-culture.  Where Buffy attempted to subvert those clichés, Dark Places & Demogorgons embraces them.

I am just throwing this out here, I have a lot of issues with Joss Whedon.  I think he is an asshole.
But I am damn proud of the work I did on the Buffy the Vampire Slayer RPG.

Reading through the core of DP&D and all the supplements it became very, very obvious what game I need to run.

Welcome to Sunny Valley, OH
"I am certain that whoever named this place Sunny Valley was having a joke on us. The winters are long, cold and dark. It rains in the spring and fall. I think they named the place in the three days of the summer we do get sun.  Not to mention the werewolves, the vampires and oh yeah the Hellmouth just outside of town.  Welcome to Sunny Valley Ohio California girl. Bet you can't wait to leave."
- Alexander "Alex" Harris to Elizabeth "Buffy" Summers.

I decided to take the entire "Buffy Package" and drop it wholesale to the Midwest and set it all in 1984.  There are some changes that need to be made.

In this new setting Elizabeth Anne "Buffy" Summers moved from sunny California to the ironically named Sunny Valley, Ohio.  As a nod to my friend and co-author on many of the Buffy books, Thom Marrion, who was going to do a series of Buffy books set in Cleveland, I wanted to do this in Ohio.  Cleveland is the "big city", but I never detail how far it is.

There is a Hellmouth, but is more indistinct.  No one is sure where it is, but they all know it's there.  There are two high schools, Sunny Valley Prep (the "good" school, where we start) and Sunny Valley Community High (the "bad" school).

Elizabeth Anne "Buffy" Summers
Class: Monster Hunter (vampires)  Level: 5
Alignment: Good
Languages: English, French
Age: 15

Attributes
STR: 18 +3
INT: 12 +0
WIS: 12 +0
DEX: 18 +3
CON: 18 +3
CHA: 16 +2
SUR: 18 +3

AC: 15     HP: 35    Attack Bonus +4 / +7 (vs. vampires)

Courage: 6 (additional +3 vs. vampires)
Critical: 5
Death: 6
Mental: 4
Poison: 5

Background
Mother is rarely at home.
Annoying little sister.

Class Abilities
+3 to hit, track, dmg to Vampires
+1 Toughness

Skills
Outdoorsmanship +4, Paranormal +5, Knowledge (Historical) +2, Brawling, Persuasion +2, Basic Athletics +3, Stealth +2

Possessions
Leather jacket, pants, stakes

Money: $30

This version of Buffy is actually named Elizabeth. She is a former California girl and now lives here with her mom and weird little sister. She is a Slayer, but she has no idea how or why.  There are no Watchers here in Sunny Valley, no Giles.  Elizabeth just knows she is strong, fast and she can sense vampires.
At the end of Series 1 she dies, but only for a little bit.  This gives us Faith Lehanne, a wild girl from Sunny Valley Community High.

Faith Lehanne
Class: Monster Hunter (vampires)  Level: 5
Alignment: Neutral
Languages: English
Age: 14

Attributes
STR: 17 +2
INT: 12 +0
WIS: 10 +0
DEX: 18 +3
CON: 18 +3
CHA: 17 +2
SUR: 18 +3

AC: 15     HP: 32    Attack Bonus +3 / +6 (vs. vampires)

Courage: 5 (additional +2 vs. Vampires)
Critical: 5
Death: 4
Mental: 3
Poison: 4

Background
Parents are dead, lives with Aunt
Dirt poor

Class Abilities
+2 to hit, track, dmg to Vampires
+1 Toughness

Skills
Outdoorsmanship +4, Paranormal +4, Knowledge (local ) +1, Brawling, Intimidation +4, Street Smarts +4, Stealth +2

Possessions
Leather jacket, pants, stakes

Money: $0

Faith shows up in Series 2 from SVCHS where she makes an impression by killing two vamps right away.  She introduces us to her friend Tara, and she and Willow start to spend a lot of time together.



Both Buffy and Faith are built using the Monster Hunter class from DP&D: Player Options & GM Guide.  In truth I could build a "Slayer" class, but I didn't really want to do that.  I wanted to try them out Rules As Written.

In general the cast would be much younger than the TV show.  Anywhere from 2 to 3 years younger. This fits perfectly with DP&D but changes the dynamic a little.   For starters, I would downplay the sexual tension to almost nothing, or at least a slow burn.  A 200+-year-old vampire prey on a 17-year-old sounds bad.  Preying on a 14-15-year-old sounds worse for some reason.  I am also going to give Faith the benefit of the doubt here.   During my Buffy game Season of the Witch, I pointed out that what the show writers had done to her essentially was so contradictory that the character was broken beyond repair.  So what if I took a potential "Bad Girl" and instead gave her a friend.  Maybe someone she saved from some bullies.  Enter Tara.  In this world Faith saved Tara from being picked on because of her poor family and the open secret that she is gay; something that was still very hard to deal with in the 80s.  Both girls help each other out till they meet the cast.

Dawn Summers
Class: Telekinetic  Level: 1
Alignment: Good
Languages: English
Age: 11

Attributes
STR: 10 +0
INT: 12 +0
WIS: 16 +2
DEX: 12 +0
CON: 14 +1
CHA: 12 +0
SUR: 16 +2

AC: 10     HP: 4    Attack Bonus +0

Courage: 3
Critical: 2
Death: 3
Mental: 4
Poison: 2

Background
Mother is rarely at home.

Class Abilities
Telekinesis, Psionic Attack, Psionic Push

Skills
Paranormal +1, Investigation +1, Knowledge (local) +1, Stealth +1, Video Games +1
Psionic Attack +1

Possessions
Bike, Backpack, Journal describing how she used her powers in secret.

Money: $10

In my games, Dawn developed psychic powers.  Maybe not Jean Grey levels, but certainly Carrie ones.  I thought it would be fun if the "Annoying Kid Sister" trope was subverted by making her Powered.  She was built with the optional Psionic classes in the Core Rule book.

I also did Cordelia Chase (basically an archetype "Princess"), Alexander "Alex" Harris (a "Geek" due to his Star Trek obsession), Oz (Metalhead turned Werewolf) and Angel (Teen Heartthrob turned Vampire).

What can DP&D Players get from Buffy?
The Buffy RPG is a great game that focuses a lot on the high school experience and how fighting monsters can be a metaphor for life in High School. Personally, I think EVERY player and GM of DP&D needs to read Chapter 7: Episodes, Seasons and Drama. It is hands down the best chapter written about running anytime of modern supernatural game or a game set around High School age kids.  The mechanics on Drama Points and their use would also be useful.
And of course all the monsters, vampires and demons the book has would be helpful to any DP&D GM.

What can Buffy Players get from DP&D?
The Buffy RPG is a mature game.  Not just in content, but shelf-life.  I know people that are still playing the game 15+ years later.   For me, DP&D has given me a breath of fresh air and has re-energized my Buffy-related experiences.  Hell, this is the first honest to goodness Buffy campaign idea since Season of the Witch and that was more than 12 years ago.
The "Back to Basics" feel of DP&D cannot be ignored or understated.  It really helped me think of this game in a different way.


Tuesday, June 26, 2018

Review: Survive This! Dark Places & Demogorgons Companions

Today I spend even more quality time with Dark Places & Demogorgons.  There are a number of great supplements now out for PD&D and more on the horizon.  Right now I am going to focus on these four since they will focus on my new campaign idea I'll talk more about tomorrow.
In all cases, I am reviewing the physical copies and PDFs.



Dark Places & Demogorgons: Jeffersontown Setting Guide
140 pages, color covers, black & white interiors.
This book covers the Jeffersontown setting introduced in the core rulebook.  I have to admit, I was not going to buy this book.  I was not really that interested in the J'town setting; I had my own setting, settings really, to try out and this one did not grab me.
That would have been a mistake. This book is really freaking awesome.
Reading through this book you begin to realize that all small towns are the same.  I read through this and was mentally replacing J'Town details with my own old hometown Jacksonville (J'Ville, no really that is what we called it).  There are a ton of great ideas here for any type of campaign.
So who should buy this?
Well if grew up in the 80s then you know this already. You lived it.  But this book is a wonderful trip down memory lane.  It's someone else's memory lane, but it looks like yours; it looks a lot like mine too.
If you didn't grow up in the 80s then this book is a must-have.  Really sets the tone and tenor of the game perfectly.
This makes this book a must buy, I am glad I picked it up.

Dark Places & Demogorgons: Player Options & GM Guide
124 pages, color covers, black & white interiors.
Now this book.  I knew I needed this one the moment I read the table of contents.  This book expands the game in a number of really awesome ways. Now all classes can go to 7th level and all the core classes get a boost.  That is great, and we get 13 new classes. They are Equestrian Show Rider, Equestrian Rider, Monster Hunter, Party Animal, The Performer, Phantasmagon, ROTC Cadet, Soviet Spy, Spy in Training, Street Tough, Survivalist, Teen Ninja, and the Telepath.   We also get five new Magic classes! Black Witch, Mechano-Mage, Nature Witch, Voodoo Practitioner, and White Witch.  All with a bunch of new spells! So yes, I am quite excited about these.  Worth the price on the cover alone for me.
Additionally, we get a bunch of new skills.

The last half of the book is everything 80s.  I have seen a lot of 80s guides in games before, but this one is very comprehensive.  These sections include 80's Crushes/ Idols, Your Songs of the 80's, Your Movies of the 80's, Random 80's Movie Quote Table, and Your TV of the 80's.  And just listing these does not do this lists justice at all.  I consider myself an 80s aficionado and there are things here I had forgotten or even never knew.  I am little surprised there isn't a Dark Places & Demogorgons 80s mix list on Spotify.
Really glad I got this book and I consider it a must-have for fans of this games.

Dark Places & Demogorgons: Vampire Sourcebook
36 pages, color covers, black & white interiors.
With the Vampire Sourcebook, we move DP&D a little further away from "Stranger Things" and "X-Files" territory and more into the realms of "Fright Night", "Lost Boys", and "Buffy the Vampire Slayer".  The cover in fact is very reminicent of all the above.
We start off with an introduction to basic vampire pop-culture lore and quickly move to a list of vampire movies of the 1980s.  It's a solid list, I knew all the titles so it feels complete, but I am sure there a couple Euro flicks missing.  Not a big deal since that is not the focus of this book.
We get stats for a variety of vampires and plot hooks/backgrounds for all of them.
The book is designed for DP&D, but it really can be used with any OSR game.
For more 80s fun combine it with some New Wave Requiem from the World of Darkness game.
If you want to play a vampire then I suggest The Blood is the Life - Basic Vampires as a mostly compatible solution.
It is a thin book and I would have liked to see more varieties, in truth this probably the perfect size. Vampires are series-ending "Big Bads" not just your monster of the week.  So characters are only likely to see one or maybe two their entire game life.

Dark Places & Demogorgons: Werewolf Sourcebook
36 pages, color covers, black & white interiors.
Same size, but a step up from the Vampire book to be honest.  There feels like there is more material here and I will admit I was surprised to see the page count was really the same. 
We get a little background on werewolves as a horror trope. Different means of causing lycanthropy are also covered.  There is also a section of infecting humans and how it alters their stats, including Player Characters.  Now I would say that being a werewolf runs counter to what a GM might normally want to do with a DP&D game, I can see it coming up.  Good for drama really.
Now anyone that knows me well knows I am "the Witch guy" and before that I was "the Vampire guy".  So I was totally expecting this to be my least favorite book, but no chance of that!  This is a great book and even better than the Vampire book.
There plot hooks, NPCs, monsters AND a complete adventure.  The book is packed. Well worth the money spent.
IF you can only afford one of these books, Vampire or Werewolf, then I would put my money on the werewolf one. Plus it has some fantastic Jacob Blackmon cover art, so what could be better?


Monday, February 26, 2018

Monster Monday: Eretica

Been a while since I have done one of these.  Here is a rare type of vampire that was a witch in her former life. For Basic-Era games.


Eretica*

Armor Class: 3
Hit Dice: 7** (M)
Move: 120' (40')
 Flying: 180' (60')
Attacks: 1 touch or special
Damage: ld10 + double Con drain or special
No. Appearing: 1d3 (1d6)
Save As: W7
Morale: 10
Treasure Type: F
Intelligence: 12
Alignment: Chaotic
XP Value: 1,750
Monster Type: Undead, Enchanted (Very Rare)

Vampires are among the most feared of the undead.  Eretica are witches that have returned from the dead as a horrible vampire.  Believed to be the followers of Hecate the eretica are also created when witches denounce the predominant religion of the area and are cursed by a local cleric.
The eretica can appear as attractive young women, but their true form is that of an ancient hag in rags.

Abilities: All eretica are unaffected by sleep, charm, and hold spells, and can only be hit with magical weapons. An eretica may take the form of a human, a dire wolf, a giant bat, or as a mote of moonlight at will. Each change takes 1 round.

Whatever its form, an eretica regenerates 3 hit points per round, starting as soon as it is damaged. Like the vampire, if the eretica is reduced to 0 hit points it does not regenerate, but becomes moonlight and flees to its coffin.

In dire wolf or giant bat form, the eretica's move, attacks, and damage are those of the animal.
The eretica's AC, Hit Dice, morale, and saving throws remain unchanged. In moonlight form, an eretica cannot attack but can fly at the speed given above and is immune to all weapon attacks.

In human form, an eretica can attack by gaze or touch or can summon other creatures. The touch of an eretica inflicts a double energy drain (removing 2 points of Constitution) in addition to damage. The creature's gaze can charm. Any victim who meets the gaze may make a saving throw vs. spells to avoid the charm, but with a - 2 penalty to the roll. To the charmed victim the eretica appears to be a beautiful young woman. To others she is still a monstrous hag.

The eretica may summon any one of the following creatures, which will come to its aid if they are within 300 feet (300 yards outdoors):

Rats 6-60 Giant rats 4-16
Bats 8-80 Giant bats 3-18
Wolves 3-18 Dire wolves 2-8

Any character slain by an eretica will return from death in three days, as a wraith under the control of the eretica who slayed them.   Only witches killed by an eretica can become eretica in death this way.

Since eretica were witches in life they still can cast witch spells.  They are treated as 7th level witches, but they do not have any Occult Powers.

Weaknesses of the eretica: The eretica shares the same weaknesses and vulnerabilities of the vampire. A eretica cannot come within 10 feet of a strongly presented holy symbol, although it can move to attack from another direction. The odor of garlic repels an eretica; the creature must make a successful saving throw vs. poison or stay at least 10 feet away from the garlic during that round.

The eretica cannot cross running water, either on foot or flying, except at bridges or while in their coffins. During the day, an eretica usually rests in its coffin; failure to do so results in the loss of 2d6 hit points per day. These hit points are not regenerated until the eretica has rested in its coffin for a full day. An eretica casts no reflection and avoids mirrors.

The only way to truly destroy an eretica is burn the body at the stake or to stake her in the heart with a stake of aspen.

The eretica are Turned as Vampires.

Monday, October 30, 2017

No Spell to Right This: Carmilla Week Round-up

Well...it was more than a week really.

I love doing these week-long deep dives into a character or a system. It's a great way to explore a topic in my mind. Whether it is a week-long deep dive into a game system like Blue Rose or Superbabes or investigating a set of characters like I did with Miriam and Fran it is something I really look forward to planning and doing.

Doing this for Carmilla and Laura was just as much fun.

I did a lot of stats for various horror games.
Not to mention my original Ghosts of Albion stats for "book" Carmilla.

I also watched a lot of movies.
I would like to try some more systems to be honest. Chill 3.0 comes to mind.
Anyone have any requests?

I am looking forward to doing some more of these deep dives.  Maybe next time a game system.

Sunday, October 29, 2017

Weekend Gaming: Halloween Gaming, Return of the Vampire Queen

It was our weekend of Halloween gaming.  It's was also my oldest son's birthday weekend.
He ran games all night long and while he slept today I ran  "Hanging Coffins of the Vampire Queen" again, this time for my younger son and his group.



It was 2014 when I first ran this adventure for my oldest son, so I wanted to run it again this year for my youngest since they would have been the same ages.  Very different experiences!

I picked up this adventure back when +Mark Taormino kickstarted a few years back and it is one of my favorites. It's just so much fun.  I also combine it a lot with the classic Palace of the Vampire Queen and the sequels made by Bill Barsh at Pacesetter.

Combined they really make for a great full palace, dungeons, and vampire pits.

Today's group got much further.  I made some changes based on previous runnings and some advice from Mark.

Sin, the Queen on her throne, Diabolica, and the Queen ready to attack
Combined with mins from three different companies this represents one of the things I love the best about this hobby; everyone coming together to provide something new and exciting.
Standing Lady Neeblack is the Vampire from Reaper Minis.


Ok and a bunch of tombstones and coffins from Michaels.



Oh and an old D&D action figure Umber Hulk to represent a giant Umber Hulk.  Yeah, they were scared about that.



They managed to survive long enough to face the Succubi Sin and Diabolica and finally Lady Neeblack the Vampire Queen herself.

I can't say enough good things about these adventures.  It would not be Halloween without them.

Thursday, October 26, 2017

October Horror Movie Challenge: Styria (2014)

I wanted to go back and rewatch this one after spending a lot time with Carmilla.  I remember that this one had been pretty good and I wanted to go back and see if it held up.

I am happy to admit it does.

There must have been some sort of cinematic vibe in the air because rewatching this one now reminded me a lot of The Only Lovers Left Alive.  The soundtrack is still awesome and the chemistry I saw between the two actresses, Eleanor Tomlinson (Lara) and Julia Pietrucha (Carmilla), is still there, even if it is not the same as the newer Carmilla movie.  Not sure if I can grok a blonde Carmilla though.  Stephen Rhea is fantastic as usual playing Lara's father only as he can.  He always looks like he is one bad bender away from falling apart.

As my want, I watched this as if it was a sequel to "Daughters of Darkness" and a prequel to the "Carmilla" web series.  It doesn't...but it would fit the backstory well enough with some edits.

It is a very worthy entry into the collective mytho-storytelling of Carmilla.



This Old Dragon: Issue #126

October 1987.  I am a Freshman in University and about to hit my first big Halloween bash at a school notorious for it's 50,000+ people Halloween party.  But that is at night. Durning the day I pick up a copy of Dragon magazine that is destined to be one of my top three Dragons of all time.
So "Here I Go Again" with October 1987 and issue #126 of This Old Dragon!

Let's first talk about that cover.  It is easily one of my all-time favorite covers. Daniel R. Horne's "Saving the Best for Last" is an epic in a picture.  An old enemy back from the dead to exact his revenge and a ranger down to her last magic arrow.  Only one is going to walk away here.  To this day if I ever use a frost giant against a group of characters you can best believe that at least one of them is coming back as an undead to try to avenge.  That's some powerful shit there to still affect my gaming 30 years later.

Letters come from people looking for PBM games. I didn't have a mainframe account yet, but I knew even then that LISTSERVs were going to be the future of gaming, at least anyway for the next few years.  We also learn that Star Frontiers will no longer be published. More on that in a bit.

The Forum covers two letters concerning setting up a BBS (Bulletin Board System) for accessing older Dragon articles via modem.  Oh the can of worms that must have raised in the offices then.  This is the dawn of the age that TSR clamped down on ANYTHING on the Internet that was D&D related.  Heck in the 90s I seriously doubt I could have even done an article like this without hear from their lawyers.  Look, I am all about nostalgia here of the "Golden Age" of our hobby, but let's not forget what a bunch of assholes TSR had back in the late 80s and early 90s.  You could barely talk about anything online.  When it comes to doing anything online with D&D give me WotC over TSR any day of the week.  Sorry if that makes me loose my old-school street cred, but it is also the truth.

Ken Rolston is up first with his Copyright 1987 Role-Playing Reviews (No snark, I only point that out because it is one of the reasons why the BBS would not have worked and the CD-ROM didn't).  Covered this month is Role-Aids Undead.  I enjoyed the Role-Aids products even if they never had much, or any, traction in my groups back then.  Everyone was all "only TSR!". But Undead is a fun book an a fun adventure.  It had some great alternate lich ideas and some cool undead.  It even had a clan of disgraced dwarves.

Sage Advice runs the gambit.  One player asks if his LG Paladin could marry a CE Magic-User. It must have made a sub-conscious impact on me cause I'd spend the next few years having my Paladins fall in love with Witches.  Or maybe they are both my favorite classes.
We learn also there will be no more Star Frontiers (less details than promised) and no more D&D Cartoon.

We come up to our October feature! The Dead of Night.

To start off with a home run we have THE Tom Moldvay talking about a bunch of different vampires in Hearts of Darkness.  He gives us stats not only for the vrykolakas, Baobhan sith, and the ch'ing shih but also for Dracula himself. I had been working on the stats for Dracula for every game I knew at that point.  I even had Star Frontiers stats for him.  Seeing this was like a bolt from the blue.  I knew I was doing something right.  I still continue to this day.

Dead on Target by David Howery is a great article on using the right weapon against the right undead.  If you go with the idea that clerics can't use swords, then this article makes a lot of sense in explaining that.  Swords are not that effective against skeletons, zombies or ghouls. Sorry Michonne.  A lot of these ideas have been used in other games before or since, but here they were new and fresh and really, really bugged the crap out of my players. Especially since I Was about to go All Ravenloft, All the Time.

Vince Garcia is no stranger to the Other Side.  His article on A Touch of Evil:  Breathing life into the world of the dead was another one of those articles that were common sense in retrospect but seemed revolutionary at the time.  The article covers how to make undead scarier and more unique.  It flows well from Dead on Target to really, really make for a bad day.

And now the scariest article of all....Steve Winter is up with The Game Wizards Second Edition: An Editors Viewpoint.  Yes, 2nd edition is going to be here in about a year.  It is an overview of what the Player's Handbook and Dungeon Master's Guide will contain.  I remember a few years back comparing this list to my PHB and DMG and found minor differences, but nothing that stood out.  I can't recall if I was excited then or not. I DO know what I did think eventually.  It is the same cycle I go through with ever edition change.  1. "I am not going to upgrade, I am happy with what I have." 2. "Ok, I'll have a look and see, but I am not really going to play." 3. "Wow this is awesome! I love what they did!" 4. "Abandon everything, this is now the only edition I will ever play!" 5. Repeat.  The notable exception was 3.0 and I was ready for that one the moment I knew it was coming.

Dan Salas is next with a world changing article for me. Well, game world changing.  The Ecology of the Shade gives us a look into the Shade (from MM2).  AS an alternate to the Lich this was a viable option for characters looking for immortality and not exactly Good.  Some of this would come back from the dead in 4e as the Revenant.

Bazaar of the Bizarre covers Treasures of the Orient. Neat, but I would have rather seen more spooky stuff.

Dean Shomshak is back with some spells for Call of Cthulhu in A Ghastly Grimoire.  I adapted some to AD&D.

Letters and Forum have their overflow pages.

The Dragon's Bestiary covers mutants for Gamma World.  Yes, I converted some of these as well. Especially the Giggle Bugs.

New contact system for Top Secret.

The Marvel Phile is next and it is another home run.
One of my FAVORITE Marvel Comics was The Tomb of Dracula.  Loved it. Was introduced to such great characters as Drake, Blade and of course Doctor Strange.
The Marvel Phile has stats for Dracula and bringing his "history" up to date.
I spent HOURS pouring over various books and movies and comics to come up with the most detailed history of Dracula.  I had him doing something every year from the time he was born till 1987.  Obsessive much? Yes. But you should expect that by now.
I added his Marvel stats to my collection as well.

HUGE ad for something I never thought I would see in 1987.  A Star Wars RPG.






Role of Computers covers the state of the art for PC games at the time.  One game it covered was Rogue by Epyx, Inc.  It reviewed the PC and Mac versions, but not the one I was playing at the time, the Tandy Color Computer 3.  I was most disappointed.

Small ads.
Convention Calendar
Snarf Quest and Dragon Mirth.
A double shot of Wormy in the form of a Hex-Word puzzle and the normal comic.
Fun stuff.




All in all a crazy great issue and one I still use.

Want to know what I thought of White Dwarf from the same month? Spoiler, it doesn't measure up. But check out White Dwarf Wednesday #94.

Wednesday, October 25, 2017

We could live forever, and suffer: Laura and Carmilla for Monsterhearts

Carmilla week continues.  The movie is out tonight or tomorrow (depending on where you are) and I wanted to save this system for today.

+Avery Alder's Monsterhearts has been one of those games I that I have wanted to review and play some more ever since I first encountered the First Edition all the way back when I was introduced to it at Gen Con.

The system is an easy one, based on the Apocalypse World Engine, something else I have wanted to delve into further.   The base mechanic is simple; 2d6 + whatever mods (depending on the game), get higher than 10 for a success, or a 7-9 for something weird.

Monsterhearts is a game on what it like to play teenage monsters.  Monsters as metaphors for teenage life and feeling a little outside the norm.  I think it is something everyone can relate too I think.
While I'll get a proper review up soon the game is tailor-made for Carmilla really.

Even the game's lack of a combat mechanic works well with the very combat free scenes of the Carmilla web series.  In fact, nearly everything in this game is perfect for a Carmilla-like game. Just need a skin for the downloaded consciousness of JP 3.0 (though a Ghost might work well).

Laura and Carmilla for Monsterhearts
For these builds I used Monsterhearts 2.  I have a book of Monsterhearts 1 (and PDFs of both).  The system differences are minor. There some differences. Most of these are detailed here.  Both versions of the game are on sale now.

Given the rules where Mortals develop their characters last, I'll switch it up and do Carmilla first.

Carmilla Karnstein
Skin: Vampire
Look: Drop dead sexy.
Backstory: Mysterious stranger (Gain a Sting on Everyone)

Stats
Hot 2, Cold 1, Volatile -1, Dark -1

Darkest Self
People are your playthings.
No one messes with my Creampuff Laura!

Sex Move
Lost all Strings on Laura

Vampire Moves
Cold as Ice
Marked for the Hunt
Inescapable

Laura Hollis
Skin: The Mortal
Look: Tiny and mighty
Backstory:  Intrepid Journalism Student

Stats
Hot 2, Cold -1, Volatile -1, Dark 1

Darkest Self
Only I can figure this out, no one else can help and only I can defeat the monsters.
(borrowed from the Chosen)

Sex Move
You bring out the Darkest Self in Carmilla when you are not around.

Mortal Moves
True Love (Carmilla)
Down the Rabbit Hole
Mess With Me, Mess With Her

Oh this will be fun!
I gave them both one more move as an advancement.  I think that is fine.  In fact I could have given them more.  I think these should work well for Season 2.

Given all the skins I want to play a game where the cast is made up of characters from Carmilla, Buffy, and HƎX.  I can get some vamps, some witches, a chosen, a ghost, an infernal, and who knows what else.

Links

Tuesday, October 24, 2017

October Horror Movie Challenge: The Blood Spattered Bride (1972, 1974)

Another loose retelling of Carmilla, this time from Spain. The retelling is a bit loose and set in modern times, well, the 70s anyway.

Our victim this time is Susan.  Carmilla, of course, shows up (buried in the sand no less) and begins in on Susan and her husband.  Eventually, Carmilla, Susan, and some other girl (because fuck it right) are all killed by the husband.

The movie is not bad, but a confusing mess really.  The movie could very easily work as a sequel to the Vampire Lovers or any other Carmilla movie.

Alexandra Bastedo makes for good Carmilla, though a blonde one.  Which is odd of course, but she makes up for it.







Monday, October 23, 2017

October Horror Movie Challenge: The Vampire Lovers (1970)

For Carmilla Week I thought I go back to a the very deep well of the Vampire Lovers.  It also is one of my video tapes (along with some other movies this week) so really it works out well.

I did this one all the way back in 2012 and some observations I made then still hold true today.

Carmilla/Mircalla of The Vampire Lovers is a killer.  She is a murderess to be sure but to quote They Might Be Giants she was "the nicest of the damned".

Comparing Ingrid Pitt to Natasha Negovanlis may strike some as blasphemy, but I think it is entirely fair.  After all no one will remember Julia Pietrucha as Carmilla (Syria) or Christen Orr (The Unwanted) but these two will always be remembered.

Each is also perfect for her respective portrayal of the troubled vampire.

The movie is actually fairly close to the book.  Enough that if you read the book and see the movie you will notice more of similarities rather than the differences.

Now here there is no doubt that Carmilla is supposed to be evil.  She casually uses and tosses away Mdme. Perrodot (Kate O'Mara) and she did kill Laura (Pippa Steele) but yet to me there is something underneath all of this.  Carmilla is still a tragic figure.  She was damned, but maybe the least of the damned.  Not as much as in the novella, but it is there.  We see this more and more as the adaptations become more modern. 

Could this movie work as a prequel to the series? Sure.  In the movie just have Carmilla fall in love with Elle at the end and let the events of season 1 unfold.  OR do as I do, enjoy them separately for their own merits.

Connor didn't watch this one with me.  He is burned out on my 70s Hammer films.

Love Will Be Cruel: Carmilla for Die For You

All week I am doing RPG conversions of the Web series Carmila. Today I am going to shift my focus slightly and look at a Role-Playing Game that was directly inspired by Carmilla.

Growing Up is Weird
Die For You by Rose Bailey lists Carmilla as it's primary inspiration.  Though given the name I can't imagine that HEX was also not an inspiration.
Die For You is a slim book, only 13 pages. Character creation and rules are all, understandably really simple.  Designed for 2 to 5 people, one game master and four players, I think it could be expanded.  It also has that feel of a game that could also work with rotating GMs.

This game would classify as a "Story Game" I believe, it has that feel, but I really don't know much about its genesis.

To play you start by Picking a Setting.  Since I am going to go with Carmilla as my example (and I think it sells the game best) I'll give examples from the start of Season 1.   The setting can be random (roll a 1d6) or the group's choice.   We are going for "College" here.

Next comes Creating a Character. Again this is an easier process than most games, but one that should involve everyone playing.  First thing you need to come up with is your Concept.  The examples given are good for us, with some tweaks; “Nosey Journalism Major” or “Disaffected Vampire.”  You can decide if you are some sort of monster or a normal human.
Now define your Want. This is something your characters wants.  Let's go with "Find the Missing Girls from Silas University" as an example.  When pursuing your wants you have a better chance of succeeding, but also you open yourself up more to creating complications.  Looking for the missing girls gets the attention of the Evil Dean that wants to sacrifice them to an ancient demon.   Having conflicting Wants in the group is also a good thing.
Now determine your Traits.  You have three: Feels, Weird and Real Life.  Feels and Weird are ranked 2 to 4 and combined they must equal 6.  Real Life is the same as your lowest score.
Finally, you have Trust.  Trust is another character you trust and this can change from scene to scene if needed.

While this is going on the GM comes up with the Big Bad. This is who they need to defeat to move the story to its end.  Simpler is better. "Vampire", "Nephilim" or "Evil Dean".
Then figure where the game begins and what happens.  "At the big party, a girl disappears".   "In the middle of class, you set fire to all the paper with your mind".  And so on.

Roll the Bones
Rolls come in two types, Challenges (your character is trying to do something or opposed by an NPC) and Conflicts (opposed by another PC).   In Challenges, you roll against the Trait that the GM is most affected.  Each die that is one lower than your trait is a Success.   There are ways to get more dice. You can get help from another character, pursuing your Wants, making a sacrifice, or using your Trust.

A few minutes of set up, getting characters made and you are set to go!

Playing Carmilla
The Setting: Silas University, Freshman dorms. Laura Hollis' room.
Big Bad: The Dean (revealed later)

The Cast

Left to Right: Danny, Laura, LaFontaine, Carmilla, Perry
Carmilla
Concept: Disaffected Vampire
Want: To not do the horrible things her mother makes her do anymore. (Later) I want Laura to be safe.  (Later) I want Laura.
Traits
Feels: 2
Weird: 4
Real Life: 2
Trust: No one, Laura

Laura Hollis
Concept: Nosey Journalism Student
Want: To find the missing girls and maybe date Danny. (Later) I want Carmilla to be safe. (Later) I want Carmilla.
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: Dany, Carmilla

Danny
Concept: Really tall English Lit TA
Want: I want to go out with Laura. (Later) I want Laura to be safe.
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: Laura

LaFontaine
Concept: Would-be mad scientist; brainy
Want: To get into med school and figure out all the weirdness on campus. (Later) I want to party with the Demon of Light.
Traits
Feels: 2
Weird: 4
Real Life: 2
Trust: Perry

Perry
Concept: Dorm mom, German major and neat freak.
Want: I want everyone to be normal! Just be normal!
Traits
Feels: 4
Weird: 2
Real Life: 2
Trust: LaFontaine

There. Five characters as quickly as I could write them down.  Take them and throw them into the weirdness.  The game is a lot of fun and could be a really fun experiment to try with some exsisting characters.  Plus they would all work great on a notecard.

The game is Pay What You Want, so if you want to try it, throw the author a buck or two and if you like then toss in a couple more.
You can see more about this game at http://www.fantasyheartbreaker.com.

Sunday, October 22, 2017

Die As One, Together As Lovers: Carmilla and Laura for Ubiquity

It's going to be Carmilla week here at the Other Side!  Up next is Laura and Carmilla for the Ubiquity System.

The Ubiquity system is one of my favorite systems.  For me it is a grittier, pulpier system than Unisystem.  Leagues of AdventureLeagues of Gothic Horror and the new Leagues of Cthulhu are Ubiquity powered games from Triple Ace Games.  The Hollow Earth Expedition RPG is a Ubiquity powered adventure game from Exile Game Studios.  All these games are compatible and together give us a world full of adventure and horror. 

A world that one could easily find a surly vampire and a tiny gay journalist.  The Ubiquity system compares well to the Unisystem game system.  So if the Buffy RPG versions work well enough, then these should work well too.



I am going with end of Season 1, start of Season 2 versions here.

Laura Hollis
Archetype: Reporter
Motivation: Duty

Style: 3
Health 5

Primary Attributes
Body 2, Dexterity 2, Strength 2, Charisma 4, Intelligence 4, Willpower 3

Secondary Attributes
Size 0, Move 4, Perception 8, Initiative 6, Defense 4, Stun 2

Skills
Academics: Journalism 5, Art: Writing 5, Brawl: Krav Maga 4, Con: Bluff 5, Craft 5, Diplomacy 6, Investigation: Research 6,

Talents
Attractive +2, Head Strong, Inspire

Resources
Ally 3

Flaw
Code of Conduct, Honest, Loyal

Weapon
Punch 0N

For Laura, she is slightly better than an archetype or starting character, but I think this works out fine.

Carmilla
Patron 4
Archetype: Vampire
Motivation: Vengange (sister)

Style: 5
 Health 11*

Primary Attributes
Body 5, Dexterity 6, Strength 5, Charisma 6, Intelligence 4, Willpower 6

Secondary Attributes
Size 0, Move 11, Perception 10, Initiative 10, Defense 11, Stun 5*

Skills
Academics: History 7, Religion 5, Athletics 7, Brawl 6, Con 8, Diplomacy 6, Empathy 4, Intimidation 8, Linguistics 6, Performance 6, Stealth 7

Talents
Attractive +3, Fearsome Attack, Iron Jaw (+1 Stun)*, Unarmed Parry (can block melee weapons), Well Educated

Resources
Refuge: Size 1 (smaller apartments across Eastern Europe, but owned by her mother), Status 1 (Former foreign noblewoman; +2 Social bonus)

Flaw
Thirst for Blood (+1 Style point when her unholy appetite reveals its true nature, she prefers young women)

Weapons
Bite 9L**, Punch 9N

* Carmilla is immune to lethal and nonlethal damage except fire or holy objects.
** If Carmilla scores 3+ successes on her bite attack, she has latched onto her victim’s neck. Until she ceases feeding voluntarily or is forcibly removed (as per ending a grapple), the victim takes automatic damage equal to her Strength rating each round.

Decapitation/Piercing the Heart: This requires a Called Shot against a vital area. If the damage exceeds Carmilla’s Body rating, she is instantly killed, otherwise, the attack has no effect.

Shape Change, Lesser: Carmilla can transform into a large cat. This requires two complete rounds and a Willpower roll. While in animal form, she retains her own statistics but cannot speak, use tools, or use any of her other abilities. Reversion to her true form is a reflexive action.

Using Carmilla and Laura in your Games

Depending on when you grab them Carmilla and Larua could either be a fun addition to your games, or potentially a fun plot point.

One thing that would REALLY be fun happens at the end of Season 3 but before the movie:
[Spoilers]Carmilla is a human again after battling the Goddess Innana. That will certainly bring some interest to monster hunters around the world.[/Spoilers].  I am sure that would be a lot of fun.  Plus Laura's role as journalist is an excuse to find trouble.

Just four more days till the movie!

October Horror Movie Challenge: Lifeforce (1985)

I am so far behind on these.

Up next on a my Vampire tape is Tobe Hooper's 1985 Lifeorce.  Loosely based on on Colin Wilson's "Space Vampires".  The movie has the aforementioned space vampires but they differ from the book.
One thing that struck me while watching this was the fact that 19-year old French Actress Mathlida May pretty much spends the entire movie walking around completely naked.  I am not sure a horror movie outside of the exploitation types could do this anymore (see the "I Spit on Your Grave" remakes).

The movie is still fun.  In addition to May it features a Pre-Star Trek Patrick Stewart and a pre-X-Files Steve Railsback.

Of course I immediately adopted the Space Vampires (the Lovecraftian "Ubbo-Sathla" in the book) to my AD&D games.
The stats I wrote then became the basis for the Space Vampire I did a few years ago.

Connor did not watch this one with me.  I'll admit I avoided telling him about it.  Weird I know. I was 16 when saw it the theaters and he is 14 now.


Saturday, October 21, 2017

October Horror Movie Challenge: The Only Lovers Left Alive (2013)

Sooner or later someone was going to cast Tilda Swinton as a vampire.
Thankfully it was sooner.

The Only Lovers Left Alive is the tale of two vampire lovers, centuries, maybe even millennia old, that periodically spend time apart.  Tilda Swinton's Eve stays in Tangier while Tom Hiddleston's Adam lives in Detroit. 
The movie is arty and actually full of existential dread; what would you do to keep away the crushing sense of thousands and thousands of endless nights?

The cast is fantastic really. We also get Mia Wasikowska, Anton Yelchin, and John Hurt. 
Though the best really are Swinton and Hiddleston who were born to play vampires.  I would want more movies with these characters, but I think we have seen everything we can of them; their curse is to remain the same for all time while the world around them burns.

This one had been one of my early picks for the challenge this year even though it was not on any of my old videotapes (naturally). But one I really wanted to see.

This might one of the best vampire movies I have seen in a very long time. 

Note: Backdating this to the night I watched it. I am woefully behind schedule in posting.


Friday, October 20, 2017

No Sacrifice Without Blood: Carmilla and Laura for World of Darkness (nWoD)

Coming back to Carmilla

Another great system for doing anything "Vampire" is, of course, any of the Word of Darkness systems.   For these builds, I have chosen to use the World of Darkness and Vampire: The Requiem games from the early 2000s. Not the groundbreaking game that Vampire: The Masquerade game was, but a more functional and easier to use game.
Plus the World of Darkness game handles normal humans better.


So in that light, let's start with our first little Creampuff, tiny gay journalist Laura. I am setting these builds roughly in the Season 3 area.

Laura Hollis
Human

Mental
- Intelligence * * * O O
- Wits * * * O O
- Resolve * * O O O
Physical
- Strength * O O O O
- Dexterity * * * O O
- Stamina * * O O O
Social
- Presence  * * * O O
- Manipulation * * O O O
- Composure * * O O O

Skills
Mental
*Academics 2 (Research specialization)
*Computer 2 (Internest specialization)
 Crafts 1
*Investigation 3 (Crime Scene specialization)
 Medicine 1
 Occult 1
 Politics 1
 Science 1
Physical
 Athletics 1
 Larceny 2
 Stealth 1
 Survival 2
 Weaponry 1
Social
 Empathy 1
 Expression 1
 Persuasion 1
 Socialize 1

Merits
Allies (3) Silas U students (Perry, Laff, Kirsh, Dany)
Striking Looks (2)
Technophile (Video blog) (2)

Virtue: Hope
Vice: Pride

Defense: 3
Dodge: 6

Initiative: 5
Size: 5
Speed: 9
Surprise: 5

Perception: 5
Willpower: 4
Health: 7

In truth, I am really, really happy with this build.  I can see this Laura working well as a character.
Her obvious Virtue is Hope.  No one is rooting for her friends more than Laura.  Her Vice is Pride. She feels sometimes she alone can fix the problems that she alone caused. In truth, she is not alone and did not cause all these problems.
She gets the Merits of the friends at Silas, she is the one that brings everyone together.

Next is our brooding vampire hero, Carmilla, Mistress of the Snark.

Carmilla
Vampire
Clan: Daeva (Duchagne Bloodline)
Covenant: Ordo Dracul (Circle of the Crone would also work)

Mental
- Intelligence * * O O O
- Wits * * O O O
- Resolve * * O O O
Physical
- Strength * * * * O
- Dexterity * * * * O
- Stamina * * * O O
Social
- Presence  * * * O O
- Manipulation * * O O O
- Composure * * O O O

Blood Potency * O O

Skills
Mental
 Academics 1
 Investigation 1
 Occult 2
Physical
 Athletics 1
*Brawl 4 (Natural Weapons, Dirty Tricks)
 Larceny 1
 Stealth 1
 Survival 2
 Weaponry 2
Social
 Animal Ken 1
*Intimidation (Physical Threats)
 Persuasion 1
 Socialize 1

Merits
Barfly 1
Brawling Dodge 1
Fleet of Foot 1
Striking Looks (4)

Vampire Powers
Celerity 2
Majesty 1
Obfuscate 1
Protean 4 (to become a large cat)

Vitae: 10
Humanity: 5
- Derangements
 Depression (what she has done)
 Inferiority Complex (mother, sister)

Virtue: Justice
Vice: Sloth

Defense: 2
Dodge: 4

Initiative: 6
Size: 5
Speed: 14
Surprise: 4

Perception: 5
Willpower: 4

I gave her Ordo Dracul given her Victorian literary origin, though Circle of the Crone could work better given her mother and sister Mattie.
Her Virtue is Justice. She wants to stop her mother, she wants to do the right things. But her Vice (Sloth) and her Derangements (depression and feelings of inferiority to her mother and sister) keep her from doing the right things.
I also cheated here and gave her Protean 1 so she can become a large cat.

I am not sure if my numbers are right, I have not touched the game in years, but they feel right, to be honest.  They are certainly playable and if anything a touch underpowered.

They would fit in nicely with my two witches in the Word of Darkness.

Wednesday, October 18, 2017

Love Will Have Its Sacrifices: Carmilla and Laura for the Buffy RPG

Some pairings just work so well that it feels like the universe clicks into place.
This is one of those times.

Carmilla is a web series based on the Joseph Sheridan Le Fanu short story of the same name.  Like many (MANY) updates to Carmilla, this takes place in modern times.  We have Laura Hollis (played by super cute Elise Bauman) a 19-year-old freshman at Silas University in Styria, Austria.  Laura starts a VLog when here roommate Elizabeth Ann "Betty" Spielsdorf goes missing.  Laura, a journalism student with an over-protective father, decides to investigate and her suspicions fall squarely on her new roommate, Carmilla Karnstein (played wonderfully by Natasha Negovanlis).

Along the way, we meet Lola Perry (Annie Briggs) a German-language student, compulsive neat freak (and former below-average witch) her best friend S. LaFontaine (Kaitlyn Alexander), a non-binary cool science geek biology student, and Danny Lawrence (Sharon Belle) a 6'2" (no really, she is that freaking tall) English lit TA.

The first season, 36 episodes, covers the relationship between Laura and Carmilla as well as the mystery of all the missing girls. The next two seasons (36 episodes each) cover other issues facing the often tormented students of Silas University. Including fighting the Faerie Queen Titania, the Deep One Dagon, oh and getting in the middle of a 3 millennia-old war between Inanna and Ereshkigal.  Fun times.

The writing is witty. It is a geek-filled romp with plenty of nerdy pop cultural references. I wanted to die every time I saw Laura drink out of her TARDIS cup.  And these were not just fan-service nods these were legitimate geek moments.
The acting is great and the chemistry between the two leads is some of the best I have seen in a long, long time. They are in another series together by the same creators but as different characters.  I have to admit I am little hesitant to watch it less I ruin the good juju of them as Carmilla and Laura.

I missed the whole fandom that surrounded this show and that is my loss. The fans, the "Creampuffs", seem like a great community. The creators of the show know what the fans mean to them and it feels like a great relationship.

But that's not why YOU are here, is it?

Carmilla is pretty much in every sense of the term the spiritual successor to Buffy the Vampire Slayer.  So it stands to reason then that the cast should get the Buffy RPG treatment.

I did this once before for Carmilla for the Ghosts of Albion RPG, but these stats will be based more on the characters around Season 2 or so. Plus the GoA stats are based more on the novella than this.

Yeah, I might be a little obsessed.

Carmilla

The young Mircalla Karnstein and Elle in 1872 (great for Ghosts of Albion)


Countess Mircalla Karnstein, aka "Carmilla"
Vampire

"Buckle up, creampuff."

Life Points: 63

Strength 6
Dexterity 6
Constitution 5
Intelligence 3
Perception 3
Willpower 5

Qualities
Age (3) (335 years)
Attractiveness (3)
Cloak of Beasts (Large Cat)
Fast Reaction Time (Vampire)
Hard to Kill 3 (2 from Vampire)
Natural Weapon (Vampire)
Reduced Damage 2 (Vampire)
Regeneration (6 Life Points per hour) (Vampire)
Vampire

Drawbacks
Adversary (2, mother, various vampire hunters)
Bloodlust
Love, Tragic (Elle)
Love (Laura) (2)
Emotional Problems, Emotionally Dependent (victims) (1)
Mental Problems, Covetous (Lechery) (1)
Minority (lesbian) (1)

Useful Information
Initiative +8
Actions 2/1
Observation 1d10+6
Fear +5

Height: 5'3"
Hair: Black
Eyes: Brown

Skills
Acrobatics 3
Art 2
Computers 0
Crime 2
Doctor 0
Driving 1
Gun-Fu 0
Getting Medieval 3
Influence 4
Knowledge 4
Kung Fu 2
Languages 6 (English, French, Latin, German, Romanian, Sumerian)
Mr. Fix-it 1
Notice 3
Occultism 1
Science 1
Sports 1
Wild Card

Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry     +8 - Defense Action                           
Grapple +9 - Defense Action
Bite +7 6 Slash / Stab, needed for blood drain
Punch / claw +8 12 Bash / slash


Laura Hollis
White Hat

"What would Mina Harker do? Get bitten. Mina Harker would totally try and act all alluring to the bloodsucking fiend and totally get bitten. Let's not do that."

Life Points: 26

Strength 2
Dexterity 2
Constitution 2
Intelligence 4
Perception 3
Willpower 3

Qualities
Attractiveness 1
Nerd

Drawbacks
Honorable (1)
Love (Carmilla) (2)
Minority (lesbian) (1)

Height: 5'2"
Hair: Blonde
Eyes: Brown

Skills
Acrobatics 2
Art 2
Computers 3
Crime 2 (Investigative Journalism)
Doctor 1
Driving 1
Gun-Fu 0
Getting Medieval 1
Influence 2
Knowledge 3
Kung Fu 2 (Krav Maga)
Languages 2 (English, German)
Mr. Fix-it 1
Notice 2
Occultism 0
Science 1
Sports 1
Wild Card

Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry     +4 - Defense Action                           
Grapple +5 - Defense Action
Punch  +6 4 Bash

These stats represent our stars around Season 2.  So each one has a bit more points than expected of starting characters.

I think LaFontaine would

You can watch all three seasons on the KindaTV YouTube Channel.

Season 1



Season 2



Season 3




The movie is out next week!

Monday, October 16, 2017

October Horror Movie Challenge: Underworld: Blood Wars (2016)

I have now seen so many of these movies I am forgetting what is going on.  They are all beginning to bleed into the other.   Kate Beckinsale is back as Selene, hunter of both vampires and lycans.

The vampires are nearly wiped out and the lycans want Celene for her blood.
It is all a World of Darkness game gone WAY out of control.  But it is still fun and the special effects are still cool. 

There is a coven of Nordic pacifist Vampires (not sure how that happened) and plenty of actors filling in their off time from Game of Thrones.

I snark, but the film is fun. I gave up on the plot a few movies back.

To be honest, I really should do a marathon of all these films one year and watch them all with the same dedication I do Harry Potter or Lord of the Rings and see if I can't rediscover some of the excitement I once felt for them.

Note: I am way behind on posting these, so I am backdating to the nights I watched them.

Saturday, October 14, 2017

October Horror Movie Challenge: The Devil's Wedding Night (1973)

This was supposed to autopost. I am reposting it now.

The Devil's Wedding Night is an Italian horror film that combines Dracula, Satan, Elizabeth Báthory and the Ring of the Nibelungen all in a gothic mess.

Actually, the movie was entertaining. The idea of the Ring of Dracula = Ring of the Nibelungen is bit off, but the concept of Dracula's ring with a bit of his life essence has some merit.  I am sure we saw that in some Hammer film.  It certainly worked for the Master in Doctor Who and Sauron.

Again the poster has events not in the movie, but that is pretty common.

My RPG take-away from this is to give my next master vampire (Dracula, Strahd, Mal Havoc) a phylactery-like ring to bring them back.  My kids already have encountered Strahd so maybe that is a good one to go to.

This movie is also called "Full Moon of the Virgins". These do not appear till then of the movie in an elaborate sacrifice.

Note the trailer below is NSFW. But the worst part is the narration.


Sunday, October 8, 2017

October Horror Movie Challenge: Dracula 2000 (2000)

Not one of my favorite Draculas to be sure, but it is satisfying that I also got to finish a tape.

It's an interesting tale. Bringing Dracula into the modern age, trouble is that we have seen this story many times and many times it has been better.  The twist here is that "Dracula" is actually Judas.
The movie starts out ok, I like the idea of a quasi-immortal Van Helsing dealing in ancient arms.

Somewhere along the way through the movie falls apart for me.



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