Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Friday, July 10, 2020

Kickstart Your Weekend: Pixie Trix Comix Volume 1 & more!

Pixie Trix Comix Volume 1 & more!



I have enjoy the comics of Gisèle Lagace for a number of years now. "Ménage à 3" and "Eerie Cuties" in particular.  Well, this is her ultimate collection. You can add on any number of their previous Kickstarter packages and other Pixie Trix comics. I am fond of "Dangerously Chole" (about a shy succubus) and "Exorsisters." 

There are only a few hours left of this one, so I hope you take advantage!


Friday, July 3, 2020

Kickstart Your Weekend: Nightfell: Horror Fantasy Setting for 5e

I have not one of these in a while so let's get to it!

Nightfell: Horror Fantasy Setting for 5e



While I could do with less Grimdark these days, this one does look like a lot of fun and promises to have some nice Stretch Goals.  Plus I have chatted with the creator a bit and looks really fantastic.

So yeah, I think I'll give this one a try.


Friday, May 29, 2020

Kickstart Your Weekend: Bloodlines & Black Magic

You would think we had enough "Gritty Modern Supernatural Horror" RPGs out there.  But nope!  There is always room for more.

This one looks like could be fun too.

Bloodlines & Black Magic



https://www.kickstarter.com/projects/stormbunny/the-bloodlines-and-black-magic-roleplaying-game?ref=theotherside

There is a free guide, not really a Quick Start, up on DriveThruRPG for you to check out.

It reminds me a little of Elizabeth Chaipraditkul's WITCH: Fated Souls and a little bit of KULT: Divinity Lost

Only 48 hours left!

Friday, May 15, 2020

Kickstart Your Weekend: DCC RPG: Fred Saberhagen's Empire of the East

A new Kickstarter from Goodman Games and good friend of the Other Side Jason Vey!

DCC RPG: Fred Saberhagen's Empire of the East


https://www.kickstarter.com/projects/1409961192/dcc-rpg-fred-saberhagens-empire-of-the-east?ref=theotherside

So what do we have here?  Goodman Games.  Dungeon Crawl Classics AND Mutant Crawl Classics.  Jason Vey of AFMBE, Castles & Crusades, AND Night Shift fame.

I always enjoyed the work of Fred Saberhagen and discovered him at the same time I was getting into AD&D, so in a way I always associate him with AD&D even though I can't point to a single thing of his I imported into my games.

This might change that.

Jason has had a solid game design career.  He worked on a number of great AFMBE books for Eden, LOTS of Castles & Crusades and Amazing Adventures (which he is the line developer) and of course OSR games with Elf Lair Games.  And yes we worked together on Night Shift.

So these reasons alone are enough to get this. 



Friday, March 27, 2020

Kickstart Your Weekend: Tarot Witch of the Black Rose: Origins TPB

Stuck inside What we all need are comics and games, so here is a Kickstarter from my friends Jim and Holly.

Tarot Witch of the Black Rose: Origins TPB



https://www.kickstarter.com/projects/jimbalent/tarot-witch-of-the-black-rose-origins-tpb?ref=theotherside

I can't sell this any better than Jim himself, so here are his words.
Hello and Welcome to the Tarot: Witch of the Black Rose ORIGINS trade paperback Kickstarter!  20 years ago, Holly and I  had this idea to start a Comic Company (BROADSWORD COMICS)and to publish an ongoing series. I always loved sword and sorcery comics as well as the superhero comics. I combined the two and created Tarot: Witch of the Black Rose.

            I based the Art and Stories on myself, people I knew and my Imagination.
            I was told, by the so called experts, that Tarot wouldn’t last past 3 issues . As of the writing of this letter Tarot#121 is being published.

            So to celebrate that first year of Tarot , we have gathered the first 5  sold out issues that launch this adventure series!  In these issues you will find the FIRST APPEARANCE of Tarot, Raven Hex, Jon Webb the Skeleton Man , Crypt Chick, and Mor Meb Dred the Dragon Witch! For those of you just discovering Tarot, welcome to the adventures of this voluptuous Redheaded Witch who is the Swordmaiden to the Goddess and charged with keeping the balance between man and Magick! This is where it all started!

               Holly and I started BROADSWORD COMICS 20 years ago, so come and join the celebration and with your help we can make this Magickal tome happen.

Jim Balent 
There you go.  There are a ton of great stretch goals full of some great Jim and Holly art. I hope you check it out!

Friday, February 28, 2020

Kickstart Your Weekend: Space Kids

The last Kickstart Your Weekend for February.  And this one really appeals to me.

SPACE KIDS RPG


https://www.kickstarter.com/projects/bigbaldgames/space-kids-rpg?ref=274bc4

From the KS page,

SPACE KIDS RPG™ is a tabletop roleplaying game (RPG) for kids aged 4-12 and their parents, set in a lighthearted science fiction universe of advanced technology, fascinating aliens, and unending adventures.
There is more, a lot more.  The game centers around the two design goals of Teamwork and Problem Solving and Everyone Matters.  I will also add that another, only semi-stated goal of passing on the love and joy of RPGs to a younger audience.

As a gamer, father, and educator I heartily approve of this project!

If you think about it, the "mission statement" of this game is really no different than that of Star Trek or even Doctor Who.

Plus you can get in for just 7 bucks for two PDFs.  That's pretty good if you ask me.

So check this out and share it around.  They already met their goals, but some of those stretch goals would be nice too!

Friday, January 31, 2020

Kickstart Your Weekend: Swords, Wizards and Heroes

A couple of big Kickstarters today.

First up a BIG one.

Swords and Wizardry: Limited and Collectors Edition Box Sets


https://www.kickstarter.com/projects/froggodgames/swords-and-wizardry-limited-and-collectors-edition-box-sets?ref=theotherside

This one is going fast.  The early bird options are all gone and all the original stretch goals we met in the first few hours.  I scored a Collector's Box (pictured above) but there are still great options to be had with this.


The Hero's Journey 2e


https://www.kickstarter.com/projects/gallantknightgames/the-heros-journey-2e?ref=theotherside

The Hero's Journey 1st edition was a delightful game. It was the perfect antidote for grim-dark murder hobo games that seem to be so popular.  A nice cup of tea vs whatever they sell in the local run-down dive where characters are supposed to meet.

We are in the last few minutes of this one!


Friday, January 10, 2020

Kickstart Your Weekend: We Could Be Heroes

I was considering retiring "Kickstart Your Weekend" since there are so many Kickstarters now and plenty of places to get information on them.  But these two are nearer and dearer to me so I thought it would be fine.

Plus it was Bowie's birthday a couple of days ago (Jan 8) and today is the anniversary of his death (Jan 10, 2016), so for Bowie's sake let's be Heroes.

The Hero's Journey 2e


https://www.kickstarter.com/projects/gallantknightgames/the-heros-journey-2e?ref=theotherside

The Hero's Journey 1st edition was a delightful game. It was the perfect antidote for grim-dark murder hobo games that seem to be so popular.  A nice cup of tea vs whatever they sell in the local run-down dive where characters are supposed to meet.

This new 2nd edition gets further away from it's S&W roots and that might be a good thing.
James Spahn has delivered when it comes to games, so I have expectations for this one.

What I loved about THJ1 was that the characters were the heroes, people doing good in the world.  I think we need more of that.

Really looking forward to this one and I hope to see it in my local game store sometime.


Full-Color Custom Miniatures with Hero Forge 2.0


https://www.kickstarter.com/projects/heroforge/full-color-custom-miniatures-with-hero-forge-20?ref=theotherside

This one does not go live till next week, but you can bet it is going to break all sorts of records.
I was a proud backer of Hero Forge and I have enjoyed watching it grow over the years to be the standard by which I judge 3D printed minis.  If they can do the color they are displaying above then this is the reason why Kickstarter exists.

I can't wait to see this.  Will the minis be costly? Maybe, but I have been pleased with the prices on Hero Forge so far so I am expecting this will be similar.

If the timing is right I'll come back with a follow-up to this post with a color 3D Hero Forge mini of my Hero's Journey character!

Sunday, December 29, 2019

It's Beginning to Look a Lot Like Boxmas!

Nice mail call yesterday. I got my Basic and Expert RPG Sets Remastered set from Pacesetter Games.






I'll put together a full review later, but so far it looks like a lot of fun.




It even came with dice!


I'll compare it to the other B/X flavored boxed set in the future, but both can live on my self and table well.


Friday, November 15, 2019

Kickstart Your Weekend: Maximum Mayhem Dungeons #7: Dread Swamp of the Banshee

Mark Taormino is living the dream.  He is working on producing his next module in the Maximum Mayhem Dungeons series, this time it's module #7: Dread Swamp of the Banshee.  This time the adventure is written by author Joe Pearce and it looks great!

Maximum Mayhem Dungeons #7: Dread Swamp of the Banshee


https://www.kickstarter.com/projects/marktaormino/maximum-mayhem-dungeons-7-dread-swamp-of-the-banshee?ref=theotherside

It looks like the same sort of insanity that his other adventures feature.  Old-school maps and adventures and way over the top gonzo fun.

Plus you can pick up all his past adventures as well.  Combined they make a great campaign that your characters will never survive.


Check out the review I did for his first five adventure and monster book.

Mark know his Kickstarters.  He gets them done and he gets them out to you. I trust Mark.

Tuesday, October 8, 2019

NIGHT SHIFT Quickstart Rules and Adventure

My co-author Jason Vey has created a set of Quickstart Rules and an adventure for NIGHT SHIFT.

You can get a feel for how the game plays and what sort of things you can do with it.


NIGHT SHIFT Quickstart Rules and Adventure: By the Blood of the New Moon

Grab it. Give it a run.  If you like it consider supporting our Kickstarter.


Edited to add: Now available, Night Shift: Veterans of the Supernatural Wars.
You can get the PDF from DriveThruRPG and both the standard and special edition hardcovers from Elf Lair Games.



Friday, October 4, 2019

Kickstart Your Weekend: Night Shift, Veterans of the Supernatural Wars

Night Shift: Veterans of the Supernatural Wars RPG


https://www.kickstarter.com/projects/294629699/night-shift-veterans-of-the-supernatural-wars-rpg?ref=theotherside

First the Kickstarter sales blurb from my co-author Jason Vey:
So folks, to coincide with Halloween, I will be Kickstarting the newest core RPG from Elf Lair Games this October! I'm still working out the exact details (getting quotes for printing costs in particular) so I know what to set my goal, but it's planned as a hardcover B&W release. Please spread the word and keep your eyes out! Here's some more about the game:

NIGHT SHIFT: VETERANS OF THE SUPERNATURAL WARS Debuting the new Elf Lair Games house system, O.G.R.E.S., Night Shift is an urban fantasy, horror, and dark modern supernatural game that uses a brand new system of old-school mechanics inspired by and derived from the original, basic, expert, and advanced versions of the World's Most Famous Role Playing Game. It allows you to mimic all the tropes of just about any film, TV series, or novels you like.

All of the following are possible with Night Shift:
  • Cheerleaders that are chosen to slay vampires
  • Sisters imbued with the power of chosen witches
  • Worlds where Fae of all manner battle in the politics of light and dark
  • The great-grandniece of a famous gunslinger inherits the legacy of the demon hunter.
  • A world where two brothers armed with knowledge and weapons hunt the supernatural in their father's name
  • And more!
Excited? I sure am!!

The Kickstarter is in full swing NOW.

My co-author Jason posted a bit on his blog about O.G.R.E.S. , the system that powers Night Shift.
O.G.R.E.S. stands for "Oldschool Generic Roleplaying Engine System." It's the new house system for Elf Lair Games, which will run alongside our current O.R.C.S. and Cd8 Systems. It's another step forward in presenting a new approach to a "unified system" for running just about any kind of game, using mechanics that will be instantly familiar to players of "old school" fantasy games, specifically those that powered the Original, Basic, Expert, and Advanced versions of the World's Most Famous Role Playing Game.

What O.G.R.E.S. does, however, is streamline and codify these mechanics, to remove what many view as arcane and confusing elements, and break the system down into a fast-playing, fun, easy-to-understand, and open presentation, adding a few modern design elements to improve the smooth play.

This also means that the majority of products which are compatible with any of these editions of the game, are also compatible with O.G.R.E.S.
So if you are reading this blog chances are really good you already know how to play NIGHT SHIFT and O.G.R.E.S., in fact, my own Eldritch Witchery, which uses the 2d6-based O.R.C.S. system is nearly 100% compatible with NIGHT SHIFT right now, but we are also including some easy conversion rules.

NIGHT SHIFT is old-school, but some new-school design principles are also being used.  We want a game that is easier to learn, quick to play and also has playability over several campaigns.

The system is class and level and I personally think it fits the genre very well. 
Think about your favorite modern supernatural heroes.   Mine would be Sam and Dean, Mulder and Scully, Willow and Tara, the Charmed Ones.  They also progress through levels and have easily quantifiable "classes".  I mean Season 1 Willow is very different from Season 5 Willow, same as Level 1 Willow vs. Level 5 Willow. 

Starting next week I am going to be posting some content for NIGHT SHIFT including some of my playtest notes, some monsters and maybe even some spells.

We are both pouring everything we know from the dozens of games we have worked on professionally over the last 20 years.  I am planning on this being my new system of choice for any and every modern game.  I hope you can too!

Friday, September 6, 2019

Kickstart Your Weekend: Demons in the Darkness

A new comic that deals with some subjects close to home.  School bullying, horror, and D&D.

Demons in the Darkness


https://www.kickstarter.com/projects/demonsinthedarkness/demons-in-the-darkness?ref=theotherside

It covers something I think many of my readers can relate to; high school bullying and using D&D as an escape.

From the Author:
Demons in the Darkness is a story long in the making.  I’ve had the idea for a while but I’ve struggled to tell it properly.

At its core, Demons in the Darkness, is about Bullying and the collateral damage bullying causes.  It’s about children as they awkwardly grow into adults, as they try to understand their differences from the “norm”.  It’s about the frustration of being different and accepting who you truly are.  All wrapped up in the trappings of a horror story so it's easier to digest and explore.
I have seen the comic already and it is good. It would be a good story to get out there.

The basic pledges levels are very easy. $5 for a digital and $10 for a print.  Not too bad.

There are also several bonus tiers of signed copies.  There are also tiers for digital RPG books from:


And comics:


And artists.

All in all some really fun stuff.
Definantly worth checking out!

Friday, August 16, 2019

Kickstart Your Weekend: The Lost City of Gaxmoor 5E

This one is easy to back.

The Lost City of Gaxmoor 5E


https://www.kickstarter.com/projects/676918054/the-lost-city-of-gaxmoor-5e?ref=theotherside

From the Kickstarter Page:

The Lost City of Gaxmoor 5E is a sandbox adventure we are converting to the 5th Edition of the world's most popular role playing game. Designed for characters that range from 1st to 10th level. It is the brain child of and written by Ernie and Luke Gygax, the sons of the legendary co-creator of Dungeons & Dragons Gary Gygax. If this campaign is successful, The Lost City of Gaxmoor 5E will be released in a Full Color, 128+ page book that includes a fold out map of the city that retails for $39.99.
I will admit I don't know the history behind Gaxmoor save that Ernie and Luke created it and it was one of the few times Gary was a player.  This, added to the long friendship between Gary and the Chenault brothers, gives this much more than a whiff of credibility.  This is the closest to something from the Old Master himself.

There is a lot going on in this Kickstarter.  Not sure what level I will pledge yet, but I know I will!

Friday, July 26, 2019

Kickstart Your Weekend: Everglade Angels

There is a new comic coming out and it looks like a lot of fun.

EVERGLADE ANGELS - a graphic novel


https://www.kickstarter.com/projects/blake-northcott/everglade-angels-a-graphic-novel

From the minds of writer Blake Northcott, Scott Lobdell, artists Leila Leiz, and Roc Upchurch, comes an "R-rated" adult horror comic set in the Florida Everglades.

From the Kickstarter.
EVERGLADE ANGELS, an R-rated, 48-page graphic novel, is the first horror graphic novel from Scott Lobdell (writer of Marvel's X-MEN, and the writer & creator of HAPPY DEATH DAY).

The book is co-created by Blake Northcott (international bestselling author of ARENA MODE and THE NORTH VALLEY GRIMOIRE) who is writing her first creator-owned graphic novel.

The art is by Roc Upchurch, the co-creator and artist of RAT QUEENS (the Eisner and Hugo nominated Image Comic series that won a GLAAD Media Award in 2015).
It looks like a fun, 90s style slasher flick tale.
Worth checking out.

Friday, June 28, 2019

Kickstart Your Weekend: Friendship is Magic Edition

Couple of Kickstarters are ending in the next four days from some friends of mine and I wanted to share.  Both are great and I want to see them both do well.

First up is the sequel to Eric Bloat's wonderful Vigilante City supers game.

SURVIVE THIS!! Vigilante City RPG 2 Book Quickstarter


https://www.kickstarter.com/projects/ericfrombloatgames/survive-this-vigilante-city-rpg-2-book-quickstarter?ref=theotherside

Vigilante City is such a great game and I feel bad I have not done more with it. If you are familiar with Dark Places & Demogorgons then you know this system.   This time we get books 3 & 4:  SURVIVE THIS!! Vigilante City - Superhero Team-Up! and Into The Sewers.

From the Kickstarter:
SURVIVE THIS!! Vigilante City Book 3: Superhero Team up! Comes with the inclusion of many new classes, goes through the steps of team building while greatly adding to the equipment and vehicles. It shows how to build new superhero headquarters and stock it full of the valuable tech and tools every team needs to be successful. There will be new combat rules to include Team Moves and so much more!

SURVIVE THIS!! Vigilante City Book 4: Into The Sewers takes you underground to maze of tunnels that travelunderthe Metropolitan of Victory City, into the world of subcultures, gangs, Mutants & Anthropomorphs. Into The Sewers will feel like a new setting and greatly expands upon the already robust Mutant and Anthropomorph classes and powers.
It looks like it will be great!
Did I mention there is an all-star team working on this too?  Well, there is!  Check it out.

Next is Jason Vey's Amazing Adventures.

Amazing Adventures 5E RPG


https://www.kickstarter.com/projects/676918054/amazing-adventures-5e-rpg?ref=theotherside

I featured Amazing Adventures 5e a while back.  It is also in its last 4 days, so time to get moving.

The book is done, save for the art and layout and I have played it.  It's so much fun.
Since my first post there have been a lot of stretch goals met and more added, and met. The next one is about to be unlocked.

Both games are a lot of fun and worthy of space on your game table.

Friday, June 14, 2019

Kickstart Your Weekend: Amazing Adventures 5e

I have been waiting for this one for a while now. 

Amazing Adventures 5E RPG


https://www.kickstarter.com/projects/676918054/amazing-adventures-5e-rpg?ref=theotherside

I have been a fan of Amazing Adventures since my good friend Jason Vey told he was writing it one day.  Jason and I met while working for Eden Studios back in the late 90s and the early 2000s.  Since then we have playtested and given advice on each other's games. 

The original Amazing Adventures was two-fisted, high action pulpy goodness using the SIEGE Engine rules that powers the Castles & Crusades RPG.  Over the years and supplements, it has morphed into a more multi-genre system complete with powers and all sorts of magic and psionics.

Amazing Adventures 5e makes this all explicit now and does it using the same d20 system that D&D 5e uses.  Which seems only fair given how much of C&C you can find in D&D5.
Yes, you can still do pulp, but you can also do modern gaming, Victorian and futuristic Sci-Fi.

I have read and played the playtest and it is every bit as awesome as that cover promises it is.

OR use it as an add-on to your D&D 5 rules with some extra classes and work right alongside of the classics.

Seriously this one is a no-brainer.

It has blown past the stretch goals, which is great since you now get "Don't Fear the Ripper" and "The Feast of Black Annis" adventures which are great.   I am just tickled, having played with Jason's home group in the past, to see "Don't Fear the Ripper" get new life as an AA5 adventure.

Lots of great stuff here and you should check it out.



Friday, May 31, 2019

Kickstart Your Weekend: Ultramodern5, a 5E universal sci-fi sourcebook

I have really been enjoying my time with D&D 5th Edition.   So when a new game comes out (and this one of two on my radar) using the 5e mechanics, it gets my attention.

Ultramodern5, a 5E universal sci-fi sourcebook


https://www.kickstarter.com/projects/diasexmachina/ultramodern5-a-5e-universal-sci-fi-sourcebook?ref=theotherside

This book is an update to their earlier Ultramodern5 book which did rather well.

It looks like it can cover a lot of the same ground that the Modern d20 did from WotC and that is something we are really lacking at the moment.

The new art for this book looks fantastic and I am getting a solid "Savage Worlds" vibe from this in a very good way. Some of the new mechanics might also be worth exploring in a regular 5e game.

So yeah there is a lot here to explore and I am looking forward to seeing more of it.

Friday, May 10, 2019

Kickstart Your Weekend: Heretical Fates Tarot Deck

A different KYW for the Other Side today.  Hope you enjoy it!

HERETICAL FATES ART BOOK and TAROT DECK with Danika XIX


https://www.kickstarter.com/projects/1193179890/heretical-fates-art-book-and-tarot-deck-with-danik?ref=theotherside

A NSFW Tarot deck and art book with 78 photographs by Allan Amato, descriptions by Danika XIX and art by JAW Cooper + Lauren Panepinto.



I am not "into" Tarot, but I do love the iconography of it all.   And this would be a cool tarot deck to have to use with some games like WITCH: Fated Souls or Mage

I also think I like the idea of Vivid Vivka as the Devil in this.


Looks really fantastic.

Tuesday, May 7, 2019

Review: B/X Essentials

To celebrate 40 years of playing D&D I am doing a year-long celebration I am calling Back to Basic.  While I got my start on Holmes Basic, it is the Moldvay Basic and Cook/Marsh Expert that really lit my fires.

It should be no surprise then that I am a big fan of Gavin Norman's B/X Essentials (soon to become Old School Essentials) line. 


Gavin has been producing some great content for a while now via his Necrotic Gnome label. His Theorems & Thaumaturgy and Complete Vivimancer are among my favorite Old-School books.

His Kickstarter for Old School Essentials is funded and going into its last days now.  While this is going on you can still get copies of B/X Essentials.

For these reviews, I am using both the PDF and Print versions of these books.

B/X Essentials is a redesign of the classic "Basic/Expert" rules using OGC sources.  The books are all digest-sized, 6" x 9" format.  All of the books feature fantastic full-color covers from artist Andrew Walter and color accented interiors; limited to mostly pale green.
A moment about these covers.  They remind me of a surreal 70s version of Lord of the Rings meets Elric; easily some of my most favorite covers of in all of the Old-School movement.
All the books are extremely modular. This was a design goal by Norman and it pays off.  Everything is easy to find.  Sections usually take up a page or multiple full pages. If you were so inclined you could cut up your books (!) or print out the PDFs and reorganize them as you see fit. Really at this point, the only thing that could make these books easier to use is having all the content in a spiral-bound volume so it can lay flat at your table.

B/X Essentials: Core Rules
The Core Rules weighs in at 34 pages and gets to the very heart of the B/X Essentials line.  The essential Essentials as it were. It covers Ability scores in general, sequences of play and all the basic rules needed.  Combat is covered separately. Magic also gets a bit of coverage here in general terms and including how spells can be researched and magic items made. 
The rules have been "cleaned up" from their obvious predecessors.   Focus is on readability and playability here.  In fact all the entries under the basic rules are alphabetical, so finding something say like Movement, is easy.  In the original rules it took a bit of digging to actually figure out how much a character moves.  This was vastly improved in later editions of the game, but here it is very succinctly spelled out. Other rules are equally made clear.
Since the "Basic" and "Expert" rules are combined here there is an economy of word usage here.  As much as I love my Basic and Expert games, sometimes you need to consult both books when a situation comes up.

B/X Essentials: Classes and Equipment
The Classes and Equipment book comes in at 44 pages.  It begins naturally enough with character creation.  Some details, such as Ability scores, are detailed here, but also give a call back to the Core Rules book.  Still, though everything is here to make a character.  For practice, I made a 7th level Cleric just using this book. It went extremely fast and very little need to flip pages back and forth.  I just needed to use the Spells book to pick out spells.
The modular design of the B/XE system extends to this book as well. Each class begins on an even-numbered page and extends to the next odd-numbered page.  You can then hold the book flat, put it up two-pages at a time on your screen,  and read everything you need in a glance.   I really appreciate this level of attention paid.  Many books do not do this and in fact, look like they were just run off on Word's PDF converter.  There is more attention put into the layout here than in most products and to me, that is what sets this above the others.
The classes represented here are the 7 classics; Cleric, Fighter, Magic-User, Thief and the three demi-humans, Dwarf, Elf, and Halfling.  True to B/X these are "race as class" classes.
Equipment, money and of course weapons are covered in the next half of the book.

B/X Essentials: Cleric and Magic-User Spells
Cleric and Magic-User Spells would have been my favorite book if B/XE had come out in the 80s.  Right now it also has my favorite cover from the entire series. Seriously, I love it.
The book itself has 34 pages and covers all the Cleric and Magic-User/Elf spells in the game.
All the usual suspects are here.  Again when making my recent Cleric I used this book. 
The modularity again is a huge boon for this book and game.  Adding a new class, like the proposed Druid and Illusionists? Add a new book easy! 

B/X Essentials: Adventures and Treasures
At 48 pages this is one of the two larger books in the series. This book deals with adventuring and what sort of things you can find on those adventures. So there are traps, monster tables, and all the treasure types and magical treasure.
Again we see where combining the Basic and Expert rules gives you a much better idea of what is going on in these "dungeons".
This is also my second favorite cover of the line. 

B/X Essentials: Monsters
Ah, now this is a book I would have loved back in 81.  Also coming in at 48 pages this book is about monsters and nothing else.
Stat blocks are concise and there is none of the bloat in the descriptions that appear in later editions (ok to be fair that bloat was demanded by players).   The book is fantastic with my only reservation in I wish it had been illustrated more.  But even that is fine.
I can easily see a "Monsters 2" and "Monsters 3" sometime in the future for this line.

In truth, I can't say enough good about this.   Is it 100% brand new material?  No, but that was also never the design goal.  The books do exactly what they say they are going to do.  If I were starting with a new group using B/X-flavor D&D I would be hard-pressed to come up with a reason NOT to use these books.

B/X Essentials: Demihumans of Dolmenwood
This free product is only 8 pages long and is only in PDF. It is the only genre and world-specific book in the line covering the Dolmenwood, the shared setting used by Necrotic Gnome.   This book includes two new races, the Fairy Elf and the Woodgrue, both fairy races of the Dolmenwood.  There is also a listing of some Fae lords and ladies.



A Bit about OSE
Old School Essentials expands on these rules and reorganizes them some more.  There is a Basic Rules that takes place of the Core book and then a Genre book that covers classes and other "D&D" like topics.  I imagine that different genre books will have other rules and classes.

Old-School Essentials: Basic Rules
This free 56-page book covers all the basics of the OSE line.  Picking it up you can see the stylistic changes from B/XE to OSE.  Also this book covers just about everything you need to play right now.  It includes the four human classes, some rules, some spells, some monsters, and treasure.  Enough to give you a taste of what OSE will be like.
It has the same modular design as B/XE so finding things is simple, leaving more time for play.
There is no interior art in this free version, but that hardly detracts from it.

I am really looking forward to seeing OSE out.  But until then I am going to enjoy playing with B/XE!

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