Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts

Friday, September 24, 2021

Saturday, September 4, 2021

Zatannurday: TFIHS THGIN rof annataZ!

Zatannurday

It's been a bit for this. I thought with the Night Companion Kickstarter in its last few hours a NIGHT SHIFT version of Zatanna is in order.

Zee is obviously very powerful in DC Comics, or to quote Felix Faust, "You're the only one here that's really a threat." Bear in mind the others in the room were John Constantine, Etrigan the Demon, Deadman, and Batman.

How would she fare in Night Shift? For starters, I am going to shift her prime from Wisdom (for witches) to Intelligence.  In fact, I borrow a rule from my co-author's, Jason Vey, other game Amazing Adventures, and allow my witches to take whichever mental stat they need for their Primary/Spellcasting.

In the comics, we Zee practicing, sometimes with flashcards even, how to say words backward. It takes her practice to learn and do.  That is more aligned with the old-school D&D magic-user really than a witch and that means Intelligence.

Zatanna
Zatanna made with HeroForge
Zatanna Zatara
20th level Magician (Witch)

Base Abilities
Strength: 13 (+1) 
Dexterity: 13 (+1) 
Constitution: 16 (+2) 
Intelligence: 20 (+4) P
Wisdom: 16 (+2) s
Charisma: 18 (+3) s

HP: 83 (10d4+18) +40
AC: 5 (stage magician's outfit, with benefits)
Fate Points: 1d10

Check Bonus (P/S/T): +8/+5/+3
Melee bonus: +7  Ranged bonus: +7
Saves: +8 against spells and magical effects
Arcana: Command, Telepathic Transmission
Innate Magic: Magical Missile, 

Hair: Black
Eyes: Blue

Spells
1st level: Command, Cure Light Wounds, Detect Magic, Inflict Light Wounds, Magic Missile, Protection from Evil
2nd level: Cause Fear, Continual Flame, Lesser Restoration, Levitate, Suggestion
3rd level: Clairvoyance, Fly, Haste, Invisibility 10', Protection from Evil 10'
4th level: Arcane Eye, Confusion, Dimension Door, Hallucinatory Terrain, Restoration. 
5th level: Commune, Domination, Telekinesis, Teleport
6th level: Anti-magic Shell, Control Weather, Disintegrate, Feeblemind
7th level: Ball of Sunshine, Death Aura, Wave of Mutilation, Windershins Dance
8th level: Antipathy/Sympathy, Discern Location, Mind Blank, Wail of the Banshee
9th level: Astral Projection, Breath of the Goddess, Mystic Barrier

Even at 20th level, she is still not super powerful. Oh, she will kick your ass, but you might still get a hit or two in.

--

Want more?  Back the Night Companion on Kickstarter!

Friday, September 3, 2021

Kickstart Your Weekend: The Night Companion

LAST BIG PUSH!!

The Night Companion

The Night Companion

https://www.kickstarter.com/projects/jasonvey/the-night-companion?ref=theotherside

This sourcebook for Night Shift: VSW RPG blows the doors off! New classes, species, magic, monsters, core system options, and more.

Night Shift has been a labor of love for Jason Vey and I.  It has been a chance to use the rules we love (Old-school D&D) and bring it to a modern supernatural setting like the licensed products we have worked on in the past.  If you liked any of my work regardless of the system used then this is a great fit.

Here is what the book is right now:

  • Four new character classes: the Divine Warrior, the Mystic Martial Artist, the Psychic Gunslinger, and the Spirit Rider
  • Rules for playing supernatural species including Celestials, Driven, Ghouls, Infernals, Lycanthropes, and Vampires, expanding upon the "Supernatural Race" option in the core rulebook
  • New options for generating ability scores for normal, gritty, and cinematic games
  • Rules to convert your game from class-and-level to entirely point-buy
  • An alternate Alignment system focused on good, evil, light, and dark
  • Guidelines to convert your game to a unified mechanic: both d20-based and percentile-based options are covered
  • Enhanced combat rules: variable weapon damage, range increments, weapon classes, grappling rules, jumping, drowning, suffocation, poison, disease, and more
  • New Arcane Powers and spells, plus enhanced rules for ritual magic 
  • A GM section that goes behind the scenes of the system, talks about keeping track of your play style options, gives guidelines for creating cults and secret societies, and discusses tropes of sub-genres of horror and how to use them in your game
  • Dozens of new monsters, enemies, and NPCs for your game
  • New art by industry notable Bradley K. McDevitt, commissioned just for this book. At first, it will be the new classes and species, but more may be added depending on how well the Kickstarter does (see Stretch Goals). 
At the $5,000 stretch goal, I am going to provide a new Night World!  And I am quite excited to bring you this one.   AS of right now we are only $18 away from that.

Friday, August 13, 2021

Kickstart Your Weekend: Weirdly World News (Night Shift)

Rat Baby

What is in store for you when we hit the $5,000 stretch goal of The Night Companion for Night Shift?

A LOT!

Long-time readers might remember an idea I had for a Tabloid RPG called  "Scoop! The RPG of Muckrakers, Tabloids, and Yellow Journalism."  But there was an RPG with a similar name and purpose out there.  Granted it was never published for sale as far I know.  I still didn't want to compete with a product with the same name.

Prior to that, I had ideas for a different sort of game I was calling "The Front Page" which was also about being part of a newspaper, but more in the vein of Kolchak: The Night Stalker.  It had a more serious tone since it was about normal people, not so much as fighting against the darkness but certainly confronting it.

That game also grew out of my time of working with newspapers in high school and college. In college, I was the editor for a semester of The East Side Story, the campus newspaper for the east side of campus, and I had been the editor of our High School newspaper. This was a time when these sorts of things were still in print.  It was a lot of fun and I even very, very briefly flirted with the idea of going into journalism. 

At the $5,000 stretch goal for The Night Companion, I am going to bring you the "Weirdly World News."


Poor WilburRat Baby News

In WWN you will play the part of a normal human, more or less*.  You are not the Chosen One, or some road weary hunter, or powerful witch.  You are just a reporter working for hire for the Weirdly World News the Nation's Greatest Newspaper! So your character can be anywhere in the country. You can travel to any place you like to get your story, as long as you keep your receipts and don't go over your per diem.   Your Editor (the GM) helps you find the story, you figure out what to do when you get there.

Whether you stop the threats is up to you.  The goal here is to provide a very low level, no magic, "normal humans" vs "the monsters" sort of game.  

Of course, not all monsters are more powerful than you.  Are the reports of strange nearly-human creatures (goblins) living in the sewers of Sheboygan true?  Well, that sounds like a story to me! 

And some are more powerful, but they are really human. Like poor Wilbur above, not his fault that an evil cult of an Elder God needed his body for...reasons.

*Now I say this, but one of my playtest characters was a vampire working the...huh...the Night Shift, at his local newspaper.  I based this character on Stuart Townsend who played Lestat in "Queen of the Damned," Dorian Gray in "The League of Extraordinary Gentlemen," and Carl Kolchak in the updated, critically panned, and short-lived, Night Stalker from 2006.

Originally I wanted to use the Fudge system for this (not FATE) but I never really got it all the way I wanted.

With Night Shift and the Night Companion, I can finally get this out to you.

You can play the Weirdly World News just like any other Night World.  You can even mix it in with any other Night World that features the Supernatural-is-Real-but-Hidden aspect.  So it works great with Ordinary World (in fact it is the opposite side of the same coin) or any of Jason's Night Worlds.

You can play it straight, say like the newer Night Stalker where the enemies are powerful, evil and you are way, way outmatched.  Or with an air of comedy. Sure the vampires, werewolves and whatever are all still dangerous, but they are NOTHING compared to dealing with accounting and that $20 you overspent!

I imagine most folks will want to play this with the harder edge.  Night Shift is the best system for this and I have tried it in a few now!  You have no magic, no powers, and everything you are against is a lot more powerful than you.  

I have also played this as independent reporters like bloggers (wonder where that idea came from) submitting stories to WWN.  At GaryCon I ran a version of this called Spector Detectors! where everyone was part of a "U-Tube" ghost hunting show. 

So, there is a lot you can do with this.  The stretch goal lets us pay for some more art.

Who knows.  Maybe YOU will hear the awful squeaking in the night of the legendary Rat Baby!

Rat Baby

Friday, August 6, 2021

Kickstart Your Weekend: Night Companions and Avatars

A couple of REALLY GREAT Kickstarters are happing right now.

The Night Companion

The Night Companion

https://www.kickstarter.com/projects/jasonvey/the-night-companion?ref=theotherside

This sourcebook for Night Shift: VSW RPG blows the doors off! New classes, species, magic, monsters, core system options, and more!

Night Shift has been a labor of love for Jason Vey and I.  It has been a chance to use the rules we love (Old-school D&D) and bring it to a modern supernatural setting like the licensed products we have worked on in the past.  If you liked any of my work regardless of the system used then this is a great fit.

Here is what the book is right now:

  • Four new character classes: the Divine Warrior, the Mystic Martial Artist, the Psychic Gunslinger, and the Spirit Rider
  • Rules for playing supernatural species including Celestials, Driven, Ghouls, Infernals, Lycanthropes, and Vampires, expanding upon the "Supernatural Race" option in the core rulebook
  • New options for generating ability scores for normal, gritty, and cinematic games
  • Rules to convert your game from class-and-level to entirely point-buy
  • An alternate Alignment system focused on good, evil, light, and dark
  • Guidelines to convert your game to a unified mechanic: both d20-based and percentile-based options are covered
  • Enhanced combat rules: variable weapon damage, range increments, weapon classes, grappling rules, jumping, drowning, suffocation, poison, disease, and more
  • New Arcane Powers and spells, plus enhanced rules for ritual magic 
  • A GM section that goes behind the scenes of the system, talks about keeping track of your play style options, gives guidelines for creating cults and secret societies, and discusses tropes of sub-genres of horror and how to use them in your game
  • Dozens of new monsters, enemies, and NPCs for your game
  • New art by industry notable Bradley K. McDevitt, commissioned just for this book. At first, it will be the new classes and species, but more may be added depending on how well the Kickstarter does (see Stretch Goals). 
And at the $5,000 stretch goal, I am going to provide a new Night World!  And I am quite excited to bring you this one.

Avatar Legends: The Roleplaying Game

Avatar Legends RPG

https://www.kickstarter.com/projects/magpiegames/avatar-legends-the-roleplaying-game?ref=theotherside

This one so doesn't need my help. I scored $1 Million in its first 24 hours and has been hitting $1M a day since. 

But it is Avatar and it is a lot of fun.  I am not a huge fan of Powered by the Apocalypse, but this game is just too gorgeous to pass up.  Plus those sweet stretch goals.

So spread the word!  Both of these games are going to fantastic.

Friday, July 30, 2021

Kickstart Your Weekend: Necropolis

Dangerous Journeys Necropolis
Gary Gygax's Necropolis is an odd bit of my personal RPG history. About 25 or more years ago, before I had kids I was working downtown Chicago, this gave me access to the transit rail system and dozens of libraries.  While Wizards of the Coast was scanning and putting up old AD&D modules for free on their website the number of scanned PDFs was non-existent.   So I did what anyone with my resources would do. I checked out all the RPGs books I could from various libraries.  I was young, just married, working on my Ph.D., and had no money.  

In my searches, mostly for books written by Gary Gygax, I found Dangerous Journeys. While the game system was terrible (sorry, it is) I loved the background fluff.  So much so that I add his Ægypt to my own world. I read the Dangerous Journeys and Mythus version of Necropolis many times over. I even finally got my own copy (which I frustratingly can't find right now!!).

It became a central part of my desert region, the Deserts of Desolation and Death, and merging it with bits of Dark Sun is has become the capstone adventure for my Second Campaign.  Though instead of using the DJ version I am using the d20 version from Necromancer Games, published some 20 years ago.   I should note that The Mystical Trashheap blog has a nice conversion of the DJ version to AD&D.

So imagine my excitement when Fog God launched their newest Kickstarter!

Necropolis: An Epic Adventure in the Desert Sands

Frog God Necropolis

https://www.kickstarter.com/projects/necromancergames/necropolis-an-adventure-in-the-desert-sands-for-5e-and-sw?ref=theotherside

So this is for 5e and S&W.  While both are nice, it is the 5e version that I am going to use the most since the Second Campaign is a 5e game.  Since it is the capstone I am going to have to make it a bit deadlier.  I am just not sure if I need the hardcover version since I want to print it out to write notes on.  BUT I also don't want that wear and tear on my printer.

Delivery is scheduled for the end of the year, so that works fine for me, even if it is a little late. 

I just need to figure out which level to pledge at.

Friday, July 23, 2021

Kickstart Your Weekend: Celts, Demon City, and Anime

A few Kickstarters today that look like a lot of fun.

Heroes of Tara Player's Guide

Heroes of Tara
https://www.kickstarter.com/projects/1955128460/heroes-of-tara-players-guide?ref=theotherside

5e? Irish myths?  Yes, please!  I mean what else do I need to know here?  No. That's pretty much all I need!

Pixies, Wyrms, Demon City – Three Mini Role-Playing Games

Demon City

https://www.kickstarter.com/projects/dyskami/pixies-wyrms-demonicity-three-mini-role-playing-games?ref=theotherside

While Dyskami Publishing has some issues left over from the Guardians of Order days and...I am not quite sure how I feel about that, I did love BESM.  These new books for TriStat are exactly the sort of things I loved.  Hell, I even had my own Demon City in the works, but I am happy to put that down of other projects. 

Friday, July 16, 2021

Kickstart Your Weekend and Interview: Roderic Waibel of Chromatic Dungeons

Today I am talking with Roderic Waibel the creator of Chromatic Dungeons which is in the middle of its Kickstarter. Which you can find here: https://www.kickstarter.com/projects/1693797308/chromatic-dungeons?theotherside

Chromatic Dungeons

Tim Brannan/The Other Side:  Let’s start at the beginning, who are you and what do you do?

Roderic Waibel:  I started gaming in 1981 with the Basic Set, and quickly fell in love and moved to AD&D.  Been involved in RPGs every day since, from the first map I drew as a kid, to my first game I wrote in 1986 (I still have a copy of that, and it’s...nothing to be proud of lol).  I’m a project manager as a day job, but have been an indie publisher officially for the past 10 years or so.

TB/TOS: You mention in your bio you have been writing RPGs since 1986.  Anything, in particular, you want to share? What are some of your past hits?

RW:  My biggest commercial success would have to be Compact Heroes.  During my time in the military, portability was a big thing.  It’s one of the reasons why MtG took off for servicepeople; you could easily take it with you while full rulebooks were hard to do that.  So I created a card game that played like a traditional role-playing game.  That won DieHard Gamefan’s Best New Game of the Year in 2011 when it came out.  There are other things I’ve created that I like, but most of those were homebrew systems that never took off.  Let’s be honest, most never do.  Why would someone who doesn’t know me want to play a homebrew system when they have so many officially supported systems out there.  They were all pretty much vanity games.  The only other product that has done pretty well is the megadungeon: Depths of Felk Mor.  I wrote that right when the 5e playtests came out, and is 5e compatible.  It’s written in an old school aesthetic, and chock full of 80s pop culture references lol. Kind of a mix between Cthulhu and 80s cartoon hour.  Yes, that’s a thing lol.

TB/TOS: What are some of your favorite games? Why?

RW:  RPGs are my all-time favorite because I’ve always been very creative and love to imagine things.  Strategy games probably come in second place.  I always have a fond soft spot for Axis&Allies in the non-RPG genre.

Chromatic Dungeons Basic Rules
TB/TOS: Fantastic. Now tell everyone a little bit about your game Chromatic Dungeons.

RW:  Old school D&D was and is my favorite edition.  Not just for nostalgia (admittedly that is part of it, but a small part), but also because of the kind of experience it lends to.  Rulings over rules, speed of play, zero to hero, player creativity and strategy (you can’t assume every encounter should be winnable which is something I see a lot in modern games), etc.  However, it was a product of its time.  That is, catered and marketed to white young males.  As a young white male myself at the time, of course I never noticed anything problematic.  This isn’t a dig at any of the creators of the game, or any of the players of the game.  It was what it was at the time with what we considered socially OK.  But as we’ve grown as a community over the years, we’ve become incredibly diverse.  That diversity should be represented and included.  People other than straight white men like myself should be able to pick up the game and see themselves represented in it.  Studies have shown, over and over, how a diverse group is much more efficient and beneficial than a monocultural one.  I’ve hired a lot of diverse freelancers and editors for this, and I can tell you that the game is much better for it.  

Then you’ve got lessons learned mechanically over the past decades we can rely on that should be applied.  Things like ascending armor class that are more intuitive rules.

These two factors together were the driving force behind Chromatic Dungeons.  Currently there is a lot of drama going on regarding comments some of the folks who call themselves OSR or old school have made with the new re-branding of TSR.  But that isn’t what caused Chromatic Dungeons to come about.  Comments like those folks are making the news now because they are big names, but the fact is that for a long time, the OSR community has had to deal with a large portion of fans who have been espousing exclusionary opinions.  I firmly do NOT believe the OSR itself is like that, or that most fans are like that.  But it’s a problem that needs to be addressed because there is a reputation the OSR is getting, and it’s not good.  We can’t deny that.  And as a fan of the OSR, I will do what I can to show how the OSR can also be welcoming and inclusive.  

Thus, about six months ago, Chromatic Dungeons was born in its first iterations.  It’s basically a game that captures the best things about B/X, 1e, and 2e, while applying modern sensibilities and lessons learned since then, and being presented in an old-school aesthetic that represents how diverse our gaming hobby has become.

TB/TOS: What do you feel makes Chromatic Dungeons a step above or better than say current Clones on the market now?  What do you think makes it special?  Or bottom line, why should people want to buy this game?

RW:  Having fun is the best reason to play a game, right?  That’s the ultimate goal?  Many clones out there try to replicate the rules of those older versions extremely closely.  But as anyone who played back then will tell you, many of the rules got in the way.  We simply ignored them.  Chromatic Dungeons applies some mechanical changes to help alleviate that.  The first and most obvious is the move to ascending Armor Class.  But then you’ve also got a revision to alignment, making it much less impactful in regards to driving a PC’s behavior or moral code.  It’s a cosmic force that acts as an influence, not a strict moral code you have to follow.  Traditional racial traits have been re-done as well.  Now those choices only give a few traits, but there is a heritage system instead that anyone can choose that gives you traditional racial bonuses.  For example, you can choose to play a human with the fey heritage (let’s say they grew up in an elven city), so they can gain resistance to sleep and charm, two traits traditionally reserved only for elves.  Another change is getting rid of dead levels.  While not being a robust customized able system like feats were in 3e (that would defeat the purpose of having a streamlined system like b/x), each class does offer something other than a hit point gain at most levels.

And then of course there’s the presentation.  The game is presented to be welcoming and inclusive of everyone.  Making everyone welcome is always a good thing, as it grows our hobby and keeps it alive. 

TB/TOS: You list a few differences from older games on the Kickstarter site.  What was your driving motivation behind these?

RW: I guess I answered that above.  I tend to ramble lol.  The key goal is to capture the feel of gaming back then, but rules changes can be made as long as that goal isn’t compromised.  You should be able to pick up an old module from the 80s and play Chromatic Dungeons with very little conversion.  You should be able to do it on the fly, actually.  That’s important for me to keep.  People have a plethora of material from the old days, and they should absolutely be able to use it with Chromatic Dungeons. 

TB/TOS: The Character sheet looks fantastic and has a great old-school feel to it.  What things from the older games did you want to retain?

RW: The most important is speed of play and player skill.  Players shouldn’t feel discouraged from attempting something with their PC if they don’t have a skill for it.  The less a player references a character sheet, and the more they go to their imagination to describe what they want, the better.  Keeping players engaged is important. However, if players don’t prefer to use player skill for whatever reason, they can fall back on a skill system that is incredibly simple.  It’s a roll under ability system.  If your PC wants to jump up to the chandelier and swing across the room, they don’t need an acrobatics skill to do that.  Simply roll the d20 and if it’s under your Dexterity score, congrats!  This system also makes every point in an ability count.  A gripe of mine from the current system is that there is no difference between a 14 and 15 ability score.

Chromatic Dungeons Full game
TB/TOS: What sorts of games do you see others playing with these rules?

RW:  Like all old-school games, I see people taking bits and pieces of this and applying it to their own games.  Most old-school gamers are also big into homebrewing.  Back in the day, we all created our own worlds and adventures, and I don’t see that as much now.  So I can easily see someone taking an old adventure module and playing Chromatic Dungeons with it.  Or taking the heritage system out of CD and using it for their OSE game.

TB/TOS: Who would you say Chromatic Dungeons is for?

RW:  Everyone.  I know that sounds cliche, but it’s true.  It’s a big driver behind the whole project.  Everyone should feel like they can play this.  However, and there’s always a however, I fully understand that some folks might not find the appeal.  And that’s totally OK.  We all have different preferences, and there is no one-true-way to play the game.   For example, because the game is streamlined, optimizers might not be drawn to it because there isn’t the level of customization options as 3e.  If you were to force me to answer, I’d say this game is especially for those who want a classic feel of gaming with modern design sensibilities, and who were traditionally not represented in those older games.  But really, anyone who enjoys the style of old school gaming, regardless of the diversity or lack thereof, should enjoy this game.  Because the game makes a point to represent people of every demographic doesn’t mean it excludes the traditional straight white male (I would be excluding myself!).  Yes, I’ve heard that complaint as well.

I will add this:  Because no intelligent mundane humanoid has a default alignment in Chromatic Dungeons, there are several people who I’ve heard say this game excludes people who just want the old way of doing things, where all orcs are evil.  I want to be very clear that in CD, you absolutely can still do that.  I’m not showing up to anyone’s house to “cancel” them.  It’s just not the default assumption anymore.  But you as a GM can do whatever you want, and play them however your table feels like.  That’s still a perfectly valid way to play the game. 

TB/TOS: What are your future plans for this game?

RW:  The immediate plans are to put out a monthly Zine that offers new material.  Think of it like a mini-Dragon magazine from back in the day.  The first four are already done, and part of the Kickstarter as a matter of fact.  Writing the fifth one now (really expanding on orcs, their various cultures, etc).

TB/TOS: And finally, for the benefit of my audience, well and me, who is your favorite witch or magic-using character?

RW:  The second fantasy novel I read after the Book of Three was Sword of Shannara.  So Allanon has always had a soft spot in my heart.

I want to add one final note regarding this campaign.  It’s important for me to walk the talk.  It’s one reason why I made it a point to hire diverse freelancers and editors.  This isn’t mentioned on the Kickstarter page because Kickstarter cannot be used as a fundraiser for charities, but I have committed to matching 25% of net profits and donating that to The Trevor Project.  That’s a great charity that helps at-risk LGBTQ youth, and to give them the support they need.  So by supporting this project, you’re not just getting a great RPG, you’re helping at-risk youth who deserve to be treated better than our society does. 

Links

Chromatic Dungeons Kickstarter

Izegrim Creations

DriveThruRPG


Friday, July 2, 2021

Kickstart Your Weekend: D&D Monsters and More

I have some great ones for you all today! Hang on, there is a lot here!

Asian Monsters: 90+ magnificent monsters for DnD 5E!

Asian Monsters

https://www.kickstarter.com/projects/legendarygames/asian-monsters-90-magnificent-monsters-for-dnd-5e?ref=theotherside 

This one looks like a lot of fun. And I was just lamenting that people had not taken advantage of an obvious market and to do it the right way.  Legendary Games looks like they are taking the right approach here.  Good job.  This one ends today!

Now heading to the old-school side of things.

Chromatic Dungeons

Chromatic Dungeons

https://www.kickstarter.com/projects/1693797308/chromatic-dungeons?theotherside

I have been following the development of this one for some time now.  Glad to see it hit Kickstarter. Quote from the Kickstarter page:

The driving goal behind Chromatic Dungeons is to act as a clone of the early TSR era games, incorporating elements from each of those editions to allow you to play in a style that emulates the experience of playing tabletop RPGs in the 80s, while also being welcoming to all gamers of every demographic to better represent just how diverse our industry has become since the 80s.

Sounds great to me! They just got started and it really looks like a lot of fun.

and one I must have.

Book of Lost Lore & Book of Lost Beasts

Book of Lost Lore & Book of Lost Beasts

https://www.kickstarter.com/projects/brwgames/book-of-lost-lore-and-book-of-lost-beasts?ref=theotherside

Greyhawk Gognard runs a tight Kickstarter.  The only times he doesn't hit his target date is when he is early.  These books scratch that old-school itch better than what most companies are coming out with.

And you really can't beat the prices.

AND Finally, and this one is brand new.

HYPERBOREA 3E

Hyperborea 3e

https://www.kickstarter.com/projects/jeffreytalanian/hyperborea-3e?ref=theotherside

Honestly, what can I say about this one?  I LOVED my 1st and 2nd editions of Astonishing Swordsmen & Sorcerers of Hyperborea and this one looks crazy!  

I was all set NOT to get this one, my other editions are still perfect in my mind, but it just looks so good.  Jeffrey Talanian also runs a great Kickstarter, so this will be great.

Friday, June 25, 2021

Kickstart Your Weekend: A Blissful Time in Oz

I have two Kickstarters today that look fantastic.

Holly G art

Up first is my friend Holly G's To the Heart of Bliss

To the Heart of Bliss by Holly G!

https://www.kickstarter.com/projects/hollyg/to-the-heart-of-bliss-by-holly-g?ref=theotherside

Holly is the artist that gave us "School Bites" and works with her husband Jim Balent on their comic "Tarot Witch of the Black Rose."

While this Kickstarter is for her oracle deck, the reason I am backing is for her wonderful art.

Holly has a perfect track record with her own Kickstarters and I expect this will be no different.

5e Adventures in Oz: Setting, Monsters & Maps (Oh my!)

https://www.kickstarter.com/projects/doublecritical/adventures-in-oz-5th-edition-setting-and-sourcebooks?ref=theotherside

I have always had a soft spot in my heart for Oz.  I had the books as a very young child and I was absolutely fascinated with the Wicked Witch of the West.  Yeah I imprinted early and hard.

This new Kickstarter looks fantastic. It is for 5e and given some of the retellings of Oz of late I think this going to be great.


Friday, June 18, 2021

Kickstart Your Weekend: Calidar "Alfdaín Ascendant"

I am a huge fan of Bruce Heard's work.  Ever since I picked up GAZ3 The Principalities of Glantri I have followed his work through his modules and the Voyages of the Princess Ark series in Dragon. 

His Calidar setting is a wonderful distillation of his career into a single setting.  So for me, it really works.

So when he has a new Kickstart up and it features warring elves in living ships...well I am going to pay attention!

Calidar "Alfdaín Ascendant"

Calidar

And there is a lot to pay attention to in this one!

So far he has Thorfinn Tait doing the maps. Jeff Easley tentatively for the cover art. Joseph Garcia doing the internal illustrations (b/w inks) and Janet Deaver-Pack line and text editing.  So a great team.

The pledge includes:

  • A Gazetteer: 132 pages color, PDF format or printed (hardcover or softcover). This book is already written and most of its maps are in their final states as of mid-May 2021.
  • A Players’ Guide: About 24-28 pages, color, PDF format or softcover
  • An Adventure Book: 24-68 pages, color, PDF format or softcover. Final page count will depend on stretch goals during the crowdfunding event. The more backers, the greater the adventure for the same price.
  • Two Conversion Booklets: About 24 pages each, color, PDF format or softcover. They provide all game stats from the previous three titles specifically for use with Labyrinth LordTM and OSRICTM.

Bruce really has his Kickstarters down to a well-oiled machine and I have been very, very pleased with what I have gotten in the past.  And now that I have SpellJammer I have a LOT of ideas for this.

Honestly, I could get this just for the elves, but it all sounds fantastic.

I want the Hardcover version, but the softcover would fit in with all the other books I am using in and around Calidar.  

The Kickstarter is doing great, but there are all those fantastic-looking stretch goals too.

This is another one of those projects that Kickstart was really made for.  Top-notch creative with big visions and the ability to get those visions realized, they just need a little help to get the ball rolling.

So back this one!




Friday, June 4, 2021

Kickstart Your Weekend: Knock-Down Drag-Out: Country Noir RPG

I do love Kickstarter. I love it when it is used for a smaller company that has an idea and wants to get it off the ground.  Not companies that are using it as a "pre-order" system, but rather a real venture capital like solution.

Case in point.

Knock-Down Drag-Out: Country Noir RPG

https://www.kickstarter.com/projects/kddo/knock-down-drag-out-1?ref=theotherside

Country Noir is best described as Americana Folk Horror.  Here are what the authors have to say.

Dark country roads, darker forest lands. Crumbling factories and dying towns. Bare-knuckle brawls and gunfights. Mystery and danger. These are just a few of the elements common to “country noir” (sometimes also called hillbilly noir, grit-lit, or southern noir), a category of crime fiction and film where secrets are everywhere and the restoration of order and justice are by no means a sure thing. Winter's Bone, Justified, Ozark, Hap & Leonard, and the Slim in Little Egypt series. Knock-Down Drag-Out is a way for you and your friends to bring these kinds of stories to life.

I mean it sounds really great. 

Now full disclosure. I know of the authors, but they might not remember me. Jason & Ian Miller both worked with my brother at a movie theatre in the heart of Little Egypt.  They had even been to my house at a Halloween Party where they drank some mead my roommates and I had made the year before.  We thought one of them was going to go blind from it.

The game looks like a lot of fun and one I would really enjoy.

So it would be great if it got funded!

Check it out and throw some coin in their direction.

Friday, March 26, 2021

Kickstart Your Weekend: Fun is Where You Find It

 Been a bit since I have done this, but here are a couple that look really fun.

Coyote & Crow the Role Playing Game

Coyote & Crow

https://www.kickstarter.com/projects/connoralexander/coyote-and-crow

This one looks like a ton of fun. An alternate future America? Yeah, sign me up! Worth checking out.

Tales of Voracious


https://www.kickstarter.com/projects/bluestocking/tales-of-voracious

This one is from a friend, Kate Bullock, and it has stories of affairs (ahem) with monsters.  It also looks like a lot of fun.

Both are funded and doing quite well, but they still look like they could have a few cool stretch rewards.

Friday, February 5, 2021

#FollowFriday and Kickstart Your Weekend: Zine Quest 3

One of the things I loved about small cons in the 80s (and really, those were the only ones I went too then) was the little indie Zines.  Small, cheap (a bonus for a broke high school student) and packed with all sorts of strangeness, they had all sorts of appeal to me. 

Granted they were not all good, but they had a sense of, I don't know, love about them. This was before Desk Top Publishing was even taking off yet so often these were Xeroxed, hand stapled affairs. 

While it might be easier to get Zines out to the masses, the sense of love is still there.

This is why Zine Quest was made and now we are at the beginning of Zine Quest #3 over on Kickstarter and the choices are overwhelming. 


There are plenty of OSR and D&D 5 choices as well as plenty of other indie games in the truest sense.  

Trying to track them all is a bit more than I want to take on by myself. Thankfully there are good resources to help us all.

Hero Press / I'd Rather Be Killing Monsters

If you come here then you know "the other Tim" from across the pond.  Hero Press is my go-to entertainment blog for all things RPG, Superhero, and more. Go there. No qualifiers, just go there. But he is also covering the Zine Quest projects he likes.  You can also follow his Zine Quest tags.

Over on the Facebook side of things his group, I'd Rather Be Killing Monsters will be featuring even more Zines and project owners are encouraged to post links to theirs. 

Gothridge Manor / RPG Zines

Tim Shorts (yes another Tim!) is also keeping everyone posted on Zines.  He has been talking about them on his blog Gothridge Manor (also a great blog!) and his Facebook group RPG Zines.  This is pretty much Zine central and worth your time to check out.  Like Tim, Tim has a Zine tag for his blog as well. 

But where Tim Shorts rises above the other Tims is his own contribution to the Zine project.
Be sure to back The Many Crypts of Lady Ingrade on Kickstarter. 

Tenkar's Tavern

If you have been in the OSR any amount of time you likely know about Tenkar's Tavern blog/podcast/Facebook group.  Tenkar is also covering Zine Quest with a lean to the OSR zines coming out.

You can also follow the #Zinequest3 hashtag on Twitter.

There are more launching every day in February, in fact, one launched while I was writing this post that I want to back.  So expect a Part 2 next week!

Friday, November 6, 2020

Kickstart Your Weekend: Dark Places & Demogorgons 5e

Ok, now this one has my attention!

Dark Places & Demogorgons 5e

Dark Places and Demogorgons for 5e
https://www.kickstarter.com/projects/jiangshi/dark-places-and-demogorgons-5e?ref=theotherside

Spend ANY time here and you know that I love Dark Places & Demogorgons.

This seems like a perfect match for anyone that is a fan of D&D really.
Go to the page, read up and then back it.  It is going to be great!


Friday, October 30, 2020

Kickstart Your Weekend: Halloween Theme, Part 2

Part 2 of my Halloween-themed Kickstarter round up.  Today I have mostly some comics. 

Brian Pulido's Newest: Hellwitch: Sacrilegious #1!

https://www.kickstarter.com/projects/brianpulido/brian-pulidos-newest-hellwitch-sacrilegious-1?ref=theotherside

Brian Pulido has assembled an all start group of comics writers, illustrators, and colorists to bring the latest in his Hellwitch Saga.  I have picked up a couple of these over the years, but have been looking to complete my collection.  This looks like a good way to do it. 

This is the same talent that brought us Lady Death. I will admit I have used more than a few things from these comics in my own versions of Hell for my games. 

Stake Presents: Jessamy #1


If vampires are more your speed then might I suggest meeting Jessamy from the world of Stake.

David A Byrne has also brought us an A-Level team for this comic.   I know less about it, but the art is fantastic. 


Looking forward to reading more on this one too.

And finally!

Elvira's New Comic Book Quarantine Special!


https://www.kickstarter.com/projects/dynamiteent/elviras-new-comic-book-quarantine-special?ref=theotherside

Do I really need to remind everyone here how much I love Elvira? No? Good.

It's Elvira. She has a comic from Dynamite Entertainment. That's all I need!

Friday, October 23, 2020

Kickstart Your Weekend: Halloween Theme, Part 1

Today and next Friday I am bringing you some Halloween-themed Kickstarters that I think you my readers might enjoy. I was going to break these up by theme, but some are ending soon.

Tempus Halloween Special - Witch & Vampire Zircon Glass Dice


https://www.kickstarter.com/projects/tempustales/tempus-halloween-special-witch-and-vampire-zircon-glass-dice?ref=theotherside

Ok. I'll admit it. I love themed dice. And these look great. They look a touch larger than the typical dice we get, but that is a good thing. They are not cheap, but these are what I guess we can call "luxury dice sets."

The next two came up in a search and I think they work well together.

Widdershins: the Roleplaying Game


https://www.kickstarter.com/projects/libomni/widdershins-the-roleplaying-game?ref=theotherside

Early 20th Century steam-punk-esque, battling Eldritch Horrors indie RPG?  Sounds like a blast to me!  There is a focus on LGBTQ play and characters, but frankly we need more of that in RPGs.  I also like how sexuality is used as a metaphor for being on the outside and thus being able to comprehend the horrors in the world that others ignore. 

It looks like there is a rich world here to explore and the art looks fantastic so far.  Can't wait to see more.


Love Potion: An Illustrated LGBT Novel


https://www.kickstarter.com/projects/everafterprint/love-potion-an-illustrated-lgbt-novel?ref=theotherside

The purpose of Kickstarter in my mind is to give a boost to new artists, game designers, and authors whose material we might not otherwise ever see.  I try not to use it as pre-order system or a ransomware buy, I have a FLGS I like to support and I would rather buy there and wait than not support them.

But every so often something comes up and I feel the need to share. This is one of those.

The project creators have never done a Kickstarter before nor have they backed one. Normally this is a red flag for me.  But everyone must start somewhere.

I like the story. I once joked (ok, more than once) that why is the witch always the evil one in the story? Why can't the prince fall for the witch instead of the princess?  Then that logically went to why can't the princess and witch fall in love and tell the prince to take a hike?

This is not that story, but it is a story of the witch not being the one at end of the villager's pitchforks for once.

I enjoy the art and the creators both seem like good people.  How do I make that assumption?  They refer to each other as a "writer orc" and an "art goblin."  

There is always a part on a Kickstarter that says "back it because you believe in it." I believe in this project and would like to see it made into a reality.

Friday, October 16, 2020

Kickstart Your Weekend: C&C and Weird War II

A couple of fun Kickstarters today.

Castles & Crusades Roads to Adventure


https://www.kickstarter.com/projects/ckg/castles-and-crusades-roads-to-adventure?ref=theotherside

The Troll Lords always put out a quality Kickstarter.  While I don't need a new printing of the Player's Handbook, a collection of all the spells has me intrigued. The Player's Archive also sounds fantastic.  So yeah there is a lot going for this Kickstarter.  You can customize your pledges in many ways. So say you only want the Spellbook and Archive? You can do that. Want all three? Yup. Want one book and some of the great add-ons? You can do that too.  Now that they have hit the stretch goals of the Spellbook in hardcover this is a no-brainer for me.

Castles & Crusades is still one of my favorite alternatives to D&D.  

Speaking of D&D, modern designers are doing a lot with the current version.

Nazi Dracula Must Die! Campaign Setting for DnD 5E


https://www.kickstarter.com/projects/nazidracula/nazi-dracula-must-die-campaign-setting-for-dnd-5e?ref=theotherside

It's occult World War II!  Sure we have seen this particular Alt-History a lot in the RPG world, but this one has something cool about it.  Plus it is for D&D 5th Edition so there is that.

Frankly, I might get it as an addition to my D&D games.  It just looks like a lot of fun!

Besides any time I can fireball a bunch of Nazis is great.

Friday, October 2, 2020

Kickstart Your Weekend: Bitchin Chimera and the Jaquays' Archive

Quite the collection today!

Lost Tomb of the Bitchin' Chimera - Dead Milkmen RPG Module


https://www.kickstarter.com/projects/justinsirois/lost-tomb-of-the-bitchin-chimera-dead-milkmen-rpg-module?ref=theotherside

The Dead Milkmen are releasing a D&D adventure about a "Bitchin Chimera." Do I really need to tell you more than that? No idea if Tony Orlando and Dawn, Beelze-bubba, Mojo Nixon, or a Punk Rock Girl will appear. 

Judges Guild Deluxe: Dark Tower, Caverns of Thracia, & More


https://www.kickstarter.com/projects/1409961192/judges-guild-deluxe-dark-tower-caverns-of-thracia-and-more?ref=theotherside

Ok, first and foremost this Kickstarter will not benefit any of the current racist owners of the Judges Guild.  This collects some of the best material of the early days of JG and all written by Jennell Jaquays. Some very, very solid stuff here, and Goodman Games puts out a solid product.

and finally one more look at this one now that it has made it's funding goal.

Hellbringers: The Sacred Heart


https://www.kickstarter.com/projects/hellbringers/hellbringers-the-sacred-heart?ref=theotherside

All are ending soon!

Friday, September 25, 2020

Kickstart Your Weekend: Hellbringers

Ok, this looks fun. 

Hellbringers: The Sacred Heart


https://www.kickstarter.com/projects/hellbringers/hellbringers-the-sacred-heart?ref=theotherside

From the Kickstarter page:

Lucifer, The Lord of Hell, has suddenly vanished without warning leaving the pact of the realm of death in unrest and on the brink of war. Now Lilith, his bride, must try and reclaim the realm in his absence, but not everyone wants to bow to her rule. With enemies at every turn, Lilith searches for the Sacred Heart to increase her power in order to gain the allies she needs to claim her missing husband's throne and restore peace to the kingdom. Filled with intrigue, epic battles, and a dash of humor,  this comic is sure to leave you wanting more!

Honestly, this looks rather fun. The art is varied, but it is all really good.

I think this would be great to have.