Showing posts with label Dungeon!. Show all posts
Showing posts with label Dungeon!. Show all posts

Wednesday, August 24, 2016

RPGaDAY2016: Day 24

What is the game you are most likely to give to others as a gift?

It kind of depends on the situation.  If I am trying to introduce someone to our hobby, but I think they need "training wheels" of a sort, then I am most likely to give them Dungeon! because it is easy to learn and does not require a game master.


Though if I think they are ready for the plunge I have a couple of other options.

My go to in most cases is the D&D Basic set of whatever the most current or popular version is.  So over the last few years I have given away copies of the 4th and 5th edition Basic/Beginners Sets and the Pathfinder Basic Box.

I also love to give out copies of Basic Fantasy with a set of dice.
It is cheap and everything is in one book and easy to learn.  Typically anytime I make a big Amazon order, I'll throw a couple of Basic Fantasy books on and always have them on hand.  Sometimes I also throw in a copy of my Witch book.



Maybe what is needed is a nice cheap book that is designed to get people into the game and has everything they need to get going.  Something like "OSR Basic".

Hmm....I wonder how much it would cost to print up just the basic information from the D&D 5 SRD?
But not just rules, something to really bring new players into the fold.

http://www.brigadecon.org/rpgaday2016/


Monday, November 23, 2015

Megadungeon Itch

I recently have been thinking about trying something I have never really done.  I am talking about Megadungeons.  I was reading this posting on megadungeons recently, and it got me thinking.

I have never really been a huge fan of Megadungeons.  The idea sort strikes me as being, well odd, but it is also such an iconic idea in D&D.
After a while I am I am wondering  how is it that these creatures don't kill each other? Or just freaking leave.

But on the other-hand I enjoy the Dungeon! board game a lot and that is essentially a mega-dungeon in board game form.

Now back in the day I did run the "comical" Castle Greyhawk module.  I will admit I had a lot of fun doing it, it was totally a tongue-in-cheek humor and fine for the time I ran it, it is not something I would ever pick up to run again. In the retrospect of the mega-dungeon article above and the now near mythical dungeons under Castle Greyhawk, it is really lacking.

So my curiosity is up and I am thinking of giving is a go.  Create some characters and have as a "it's rainy/cold out side, the kids want to play and I have nothing ready yet".   I like the idea of using something more akin to Basic/Expert.  So limiting it to 121t-14th level. Limit the dungeon itself to 13 levels too.   Plus something else in the article struck me as interesting.  People would come and go from the adventure when Gary was running it.  So if the boys have friends over they could drop in from one of the thousands of portals and then leave when needed.  I would imagine that dozens of groups of adventures would be there to clean out the dungeon or discover it's secrets.

Rules Systems
Looking for something with a real old-school vibe to it.
I like the idea of Dungeon Crawl Classics, to start out at 0-level, then move on. But I want something that feels more like the D&D of old.
Adventurer Conqueror King System is a great choice and some of the megadungeons use these rules.
This would also be a fun thing to do with Astonishing Swordsmen & Sorcerers of Hyperborea.

Which Dungeon?
A very good question to be honest.  There are a lot of different ones out there but really I only have three contenders.
Top of my list is Castle of the Mad Archmage.  It might be as close as I will ever get to Castle Greyhawk and it is very complete.
Next is Dwimmermount which comes in Labyrinth Lord and Adventurer Conqueror King.
Finally Barrowmaze is another good contender.

Maybe this will be my new project for Christmas break with my kids.

Thursday, March 19, 2015

40 Years of Dungeon!

I am a big fan of the Dungeon! board game.  In fact at any given time around here you can find a board set up and ready to go.  So you can imagine my pleasure when this link to an interview with Dave Megarry started getting passed around last night.

http://www.advanceddungeonsandparenting.com/2015/03/the-dungeon-boardgame-at-40.html
http://gamersandgrognards.blogspot.com/2015/03/hump-day-40-years-of-dungeon.html



Though this might be rather elementary for anyone reading this blog, here is Ross Maker, one of the first players of Dungeon! showing us how it is done.



There is also some great history at The Zenopus Archives including some rough drafts of the first Dungeon! game, The Dungeons of Pasha Cada!
http://zenopusarchives.blogspot.com/2013/05/the-dungeons-of-pasha-cada.html

And Jonathan Becker has new rules for the newest version of the Dungeon! game over at B/X Blackrazor.
http://bxblackrazor.blogspot.com/2013/06/your-new-dungeon.html

He has some new monsters and treasures.  Plus he has some rule additions that include more "classes".  Some of these are are similar to the optional rules that appeared in Best of The Dragon Vol 1 (which was a combination of articles from the early days of The Dragon).

The Dragon articles add Clerics, Dwarves, Thieves and "Hobbits" (Halflings) to the Classic Dungeon.
The "Expert" Game from JB adds Heroes, Elves, Superheroes, Wizards, Clerics, Dwarves, Hobbits, Theives and Necromancers.

Based these here is an alternate character class for your Dungeon! game.

The Witch

Witch (purple):  Witches are users of magic similar to wizards.  A witch moves like a wizard (or the default 5 in the new game).  Witches gain spells in the same manner as a Wizard. The exceptions are she does not have access to Fireball and has Clairvoyance and Charm/Hold from JB's Expert game above.  The witch can charm any monster to become a minion and fight for her.  The minion will fight till defeated in combat.  If the witch uses her charm spell in a chamber she must indicate which monster she is charming before the cards are revealed. The witch may only have one minion at a time. The witch attacks as a Wizard. The witch requires 30,000 gp to win.

Have fun!

Wednesday, March 11, 2015

The 10 Best (and 6 Worst) TSR Games that Weren't D&D

There is an article making the rounds again from Topless Robot.  It was originally posted in September of 2009 but hey, that's how social media works sometimes (and I guess Bob Denver is dead! [yes I knew this already]).

Here are the 10 Best,
http://www.toplessrobot.com/2009/09/the_10_best_and_6_worst_tsr_games_that_werent_dd.php?page=1
And 6 Worst
http://www.toplessrobot.com/2009/09/the_10_best_and_6_worst_tsr_games_that_werent_dd.php?page=2

I want to talk about some of these since a few of my favorites are on the list.

Vampyre
Vampyre was a mini-game in a time when many new D&D players (read fans of TSR) had no idea what a mini-game was.  I certainly didn't, not till later anyway when I discovered Steve Jackson.   This was a great little game.  You played hunters looking for Count Dracula.

It had a cool Hex map of Transylvania. A not as cool, but still cool map of Dracula's castle. Counters for the surviving members of the novel vs. Dracula, his brides, gypsies and other monsters (werewolves and wolves I think).   You had till the game ends, either by time or Dracula killing everyone, to find his coffins and destroy them.  It's an idea that has come up again and again in games before and since.

Obviously I loved this little game.  I loved the idea of going up against Dracula.  This was also when I was in my "Marvel" era so I loved the idea of using Dracula, as he appeared in the Marvel comics, as a bad guy.

The game was full of awesome Erol Otus art, Souvenir fonts and maps that looked like they were right out of Basic.   Long before my players ever heard of Count Strahd they clashed wits and swords with Count Dracula!

I remember the game being fast to play and it was surprisingly deadly.  This was also lost in the great game loss of the 90s when so much of my early stuff went missing.


Boot Hill and Gang Busters
Never played these, but I was always curious about them.  I borrowed a friend's copy of Gang Busters and decided it wasn't for me.  I picked up a copy of Boot Hill at a game auction (just the book) and thought it looked fun, but the Old West isn't my thing.

Star Frontiers
I loved this game. We ended up playing a lot of "D&D in Spaaaaace!" with it, but it was still fun.  Love all the support it gets these days.

Gamma World
Again, a game I always wanted to play and never got around to it.  In my mind a game that combined the best bits of Star Frontiers and Gama World would have been perfect.  One of the reasons I REALLY enjoy Mutant Future and Starships & Spacemen. They allow me to combine both as I like with a game system I know better than some games I wrote.  I really need to do more with both of them.

Marvel Super Heroes
Talk about timing.  I was heavy into D&D and I was getting into Marvel comics pretty deep too having just left DC (I came back, maybe you could tell) and there was Marvel Super Heroes.  I really loved this game and I had a blast playing it.

Dungeon!
I have gone on and on about this game ad nauseam.  But I still love it.

Thursday, March 5, 2015

I am a Dungeon addict.

Hello. My name is Tim Brannan and I am a Dungeon! addict.

It started out simply enough in 1981.  I got a Dungeon board game for Christmas along with the D&D Basic Set. I played that game for hours and hours.  I even made little version of my own D&D characters on Dungeon cards to run them through.  Yup my first game conversion.

At some point I lost that game along with a lot of my Basic/Expert and Advanced stuff.  But I never forgot it.
I have bought other Dungeons in the past, but none really measured up to that first one with the color in dice and little grave counters.

Well. I fixed that!

Presenting my newest acquisition!


Just like my original.




Here is a close up of the dice and the Erol Otus art.



And more of my expanding collection.






Yeah.

I might need professional help.

But in my defense we do play these games, they are not sitting on  shelf collecting dust.

Wednesday, April 16, 2014

Back to the Dungeon! Again, again...

Wizards of the Coast is going to re-release their classic board-game, this time with some new cover art.
http://www.icv2.com/articles/news/28383.html




You can pre-order on Amazon.

I am huge fan of Dungeon and have multiple copies, but I am not sure if I'll pick this one up or not yet.
But I am sure I will check it out.

Sunday, January 12, 2014

Mega-Dungeon!

We are big fans of the board game Dungeon around here.

My kids love to play it and have even gotten their non-gaming cousins into it.  I have several copies including two copies of the original 1975 version in slightly different boxes.
So last night we tried something we have been wanting to try for a while: Mega Dungeon.


We decided that there are secret doors between the two dungeons and you can teleport from any chamber to any other chamber.  Wizards get twice the amount of spells and magic swords can "stack" so if you have a +1 and a +2 sword then you have +3.  We also used minis instead of pawns cause that is more fun.
The monster rolls are on a d12 instead of a 2d6.  A roll of "1" means the player gets another attack.  We also require twice the amount of gold to win.

So far it has been a lot of fun.  We are continuing later today.

Monday, November 19, 2012

Return to the Dungeon!

So last month I picked up the newest version of the classic Dungeon! broad game.  Now like many of the gamers my age I also had one of the earlier versions of Dungeon.  The one I had is not depicted below.


How does the new one measure up?

Well quite well to be honest.  The older character "classes" of Elf, Hero, Super Hero and Wizard are now gone.  Replaced with Rogue, Cleric, Fighter and Wizard.

The rules really have not changed.  So any house rules or mods you did back then will still work today.


The board really has changed much.  It is smaller than the "1st Edition" or "3rd Edition" versions depicted above.  This puts it closer to the overall feel of the "2nd Edition" version (that I originally owned, but don't have anymore) with the "RIP" cards.

So in this version you don't lay the cards on the map, you instead keep them in a stack and when a room is empty you put a little RIP marker on it.

In the older versions you could use your D&D minis on them.  The newer board is slightly smaller so it makes using the D&D minis harder.   There are no plastic pawns or small monochrome plastic minis, this version has heavy card stock.

It's not any closer to D&D than it ever was. The board is the same. The rules are the same and we still had a blast.

If you never played Dungeon! then you can still play it now.  If you have a younger child in your family or extended family then this is a great game.  And maybe just maybe it is also a good introduction to D&D.

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