I am continuing my exploration of the Shadowdark RPG. I grabbed the PDF a while back and have balked on getting the hardcover. Well, after spending so much time with it on my iPad (BTW it works great on an iPad) I decided to grab the hardcover. While I am waiting on my FLGS to get it back into stock (and I need to go pick it up) I wanted a copy I could use and abuse.
So I made a spiral bound copy.
This works out really well since the layout of Shadowdark really favors laying it flat. I also picked up some super cheap dice to go with it.
I got the idea a while back with OSE and it has been a great table copy.
Both games utilize similar layout and design and play quite nicely together. So nice, I might have to do a "Plays Well With Others" post on them.
This fits with my original ideas of what I was going to use Shadowdark for; as a supplement to OSE. I mean yes, it is it's own game, but I have been invested in OSE for a bit now and wanted to keep on going. So I was "Shadowdarking" it, which I now learn might have different connotations to the OSR movement at large. Whatever, they are not in my games.
In my previous post on Shadowdark, I stated, "I have gone from really enjoying it, to being very confused over the hype, to not liking it, to being amused by it, back to enjoying it again." I suppose that merits some details.
When I grabbed the Quick Starts at Gary Con a while back I liked it. Sure there was a witch and it was, ok, but hey it was a start and looked fun. So I played for a bit, not a lot, but a bit. Here I began to get my ideas that it would work better for me as an OSE supplement.
Then the Kickstarter happened, and the game took off. My confusion (then) was due to me not knowing anything about the massive community Kelsey Dionne had worked very hard to build.
When I got the PDF I honestly didn't care for it. I was still viewing it as an Old-School Game from Old-School roots, and frankly, I was just plain wrong about that. I nearly picked up a copy at Gary Con 2024, but didn't since I was spending money on other things and I knew if I really wanted it my FLGS would have it.
As the summer went on I got very amused at all the Sturm und Drang about it online. I watched and read with amusement all these people lashing out at it getting angry. I knew if they hated it so much that there had to be more to it than my initial read-throughs. Sure enough there was.
I am back to enjoying it now because now I think I "get it." This is not an Old-School Game from Old-School roots. It is an Old-School Game from New-School Roots. Though Kelsey Dionne has impressed me with her old-school knowledge and experiences, she cut her publishing teeth on 5e. She brought her experiences back to old-school design principles.
I am STILL not 100% sure what I am going to do with this game. But I do plan on having some fun.