Showing posts with label Dawn War. Show all posts
Showing posts with label Dawn War. Show all posts

Thursday, December 8, 2022

One Man's God Special: Syncretism Part 4, Orcus and Dispater

This post really is a transitory one.  It takes on ideas from my One Man's God and my One Man's God Special: Syncretism and transitions it in-a-matter of speaking to my new In Search Of posts. 

Today I want to talk about syncretism, but not in the sense I have in my last few posts. I covered the basics of syncretism a while back. In two different posts syncretized the Greek and Egyptian gods and the Roman and Norse gods.  It is to the Greek and Roman gods that I turn today.  In particular, I will focus on the Roman side of the Greek One Man's God posts in OMG: Greek and Roman Mythos, Part 4 Tales of Brave Ulysses, and my attention is on Orcus. 

In Search of Orcus

Demon Lord Orcus
Orcus, Demon Prince of the Undead

Orcus has always been a major bad guy in my and many others' games. Not just because he is a great demon lord and master of the undead, that is plenty of reason, but even more so from the very mysterious Etruscan background of the god Orcus

I mentioned Hades a lot in this series before. He is the God of the Underworld and was so feared that he was often never called on by name, he gains the epithet "The Rich One" and, much later on, "The Lord of this World," something that has also been later attributed to Satan. 

As Greek myths merged into Roman myths, several gods were syncretized to arrive at the Roman Pluto.  These include many gods of the underworld, the dead (but not death), and riches such as the Etruscan Atia, the Etruscan Tuchulcha, and the Roman Dīs Pater.   Mixed in all of this are the Greek Horkos and Roman/Etruscan Orcus

This is what is going on in our world. But what of the worlds of Dungeons & Dragons?

I'll be 100% honest here. I think the "official" history of Orcus is pure garbage. Orcus starting out as a human? No. Not in my world. Orcus was a god. Romans swore sacred oaths to him. He has a dwarf planet named for him. He was not some human necromancer. He was more.

But before I get to Orcus and what he was or is, I want to discuss Dis.

In Search of Dīs Pater

Dispater, The Iron Duke
Dispater, the Iron Duke

I will admit that the AD&D Dispater was always one of my favorite devils. Looking into his official background is more appealing than it is for Orcus, largely because there is not much of it.  I think role-playing wise I molded him after the devil character from the TV series "From the Brothers Grimm" episode Bearskin. Sort of the evil gentleman devil.  

In later editions of D&D, the "Iron Duke" have become akin to an infernal arms dealer and paranoid. Certainly an interesting choice but how does that square with the Dīs Pater, or Rex Infernus, of Roman myth?

Both Dispater and Dīs Pater are very wealthy. Both are considered to be the Lord of the Underworld (or at least one of them). Dīs Pater has a connection with the dead via Pluto/Hades who he was conflated later on. Dispater's only connection with the dead is via the souls he traffics in Hell.

Like the god Orcus and later on Satan, Dīs Pater is a good of riches and "Lord of the World."  This does fit into the notions of how Dispater is currently being presented.

How the Gods Die, and are Reborn

Things with Gods never should be clean-cut. If there is nothing else I want to show here, then let it be that Gods and Demons are a messy bunch.  They live, and they can die, and they can be split up and recombined.

I mentioned in my Syncretism of the Greco-Egyptian Gods that, in some cases, scholars have pointed to the syncretism of Set and Hades in early notions of the Christian Satan. There is more than this of course (see the "messy" note above), but this is a good start for me today.

One of the themes I like to play with in my games is the conflict between the old and new gods, or more specifically, the conflict between Paganism and the rise of Monotheism. In D&D this has its manifestation in the Dawn War

In my games the servants of the good gods, angels, and the like, who fell became the Baalseraph or the unique devils.  Demons have various origins, but some used to be gods.

Orcus used to be a God. 

Sort of.  In my overly complicated mythologies here Orcus was an avatar of a God of the Dead. I am currently using Hades/Pluto as a stand-in here but I will come up with something later. So this God of the Dead creates an avatar and this is Orcus of Roman myth, he also has another avatar, more akin to Dīs Pater but is more of psychopomp (like Hermes or Vanth).  Here is where things get weird. This god is killed, maybe during the Dawn War, maybe before. The two avatars do not die, but rather go a little mad, each thinking they are the rightful heir to this god's mantle. Both "fall" and are "demonized." The psychopomp of Dīs Pater falls and becomes Dispater the Iron Duke.  The other avatar is demonized to become Orcus, the Demon Prince of the Undead.

Each remembers being a god, if somewhat vaguely.  For Orcus, this manifests in his desire to become a God himself and his rage to destroy all life when he can't. For Dispater, this manifests as his extreme paranoia, his desire to control all around him, and his hoarding of his wealth.

It also has one other aspect may be unique to my games.  Orcus and Dispater hate each other. It is a deep existential dread that the other has something they need OR need to destroy. Both work against the other. Their warlocks, priests, and cultists (who have rituals that are oddly similar) work against each other.  It goes beyond anything that the Blood War might suggest; it is a personal hatred they share.

What would happen if Dispater and Orcus put aside their animosity and worked together? Or worse, what if some magic was used to re-combine them back into the God they were?  I shudder to think to be honest, but there is no way that would be good for anyone.

Maybe there is a third part of this god. A Neutral Evil one that does know what they were and what roles Orcus (CE) and Dispater (LE) play in this. Who is that entity? What do they want?

I still might take a page from Christopher Golden and Thomas E. Sniegoski's series, The Menagerie, and have Hades dead. This third creature, likely much weaker than the other two, would live in the remains of Hades' kingdom.

Links

Thursday, November 18, 2021

One Man's God Special: Syncretism Part 3, the Roman-Norse Pantheon

Thor as King of the Gods
Let's partake in a thought experiment.  I am going to take the Gods as written from The Deities & Demigods and take them on a little trip.

This thought experiment, or Gedankenexperiment, as Einstien was fond of saying, was designed to cover a thought I had going back to my first reading of Norse Myths.   That thought was what if the Norse Gods and Greek Gods were the same groups of gods represented in different parts of the world?

Roman-Norse Pantheon 

Imagine if you will some Roman Pagans, say circa 300-500 CE.  While Christianity is becoming the official religion of the Empire, not everyone is taking up the Christian Gods. There is still a mix of Pagan Roman gods, Greek Gods, local gods and spirits, house gods, and more.  The further you are from Rome (and later also Constantinople) the more likely you are to still hold on to your local gods.

Now, far to the North, there are the Nordic-Germanic tribes.  They are the "barbarians" of Roman lore, they want Rome's treasures, its power.  But most of these people just want to find new lands to grow food on.  While the Viking raids to England and Ireland are so stamped into our collective subconscious (and for many of us, our DNA) there were other forrays into other lands.  Some we know went South.  But the bulk of these did not happen till 800s CE when most of Europe was firmly Christianized.  We do know that the Romans had interactions with the Norse and made connections between their respective sets of Gods. Romans were rather practical when came to religion.   

We also know that the Norse, when confronted with Christianity adopted a uniquely Viking view of Jesus, recasting him as a great and powerful chieftain or king

So let's imagine a time. Sometime after 300 CE but maybe before 900 CE.  The Northmen are not all Viking raiders and the Romans are not all Christian.  I joke that there is a time when this would be all true, likely for about 6 hours on a Thursday in June 634 CE, but go with me on this trip anyway.  We have a group of Roman pagans moving north, a group of Northmen heading south.  They both drift west a bit and end up in the Black Forest region of Southern Germany.  Here they meet and instead of going to war, they build a community.  Here their beliefs find common ground and since both groups are polytheists, they accept each other's Gods.  Soon. The gods, like the people, become one.  

First conceit: Since they did not go to war when first meeting their war gods on both sides will seem more "reasonable" than their antecedents.   

Now keep in mind that at this time there were versions of the "Norse" gods in these Germanic areas. We know that Wotan and Woden would change and become Odin of the Norse.  So bringing these gods "back down" is almost an unnecessary step. They were already here in a different form.  Bu this allows me to focus on the names they have in the D&DG.  Plus if I need to "smooth things out" I can use the Germanic versions.

Second conceit: While here this group of pagans will speak a version of Old German. Both groups picked it up "along the way."

While I want to focus on the names in the Deities and Demigods, I am going to allow myself to step outside of that to make for a better pantheon.  Of course, life, especially when it comes to the Gods and syncretism, is never so ordered.  But as we have seen with the D&D pantheons in the past, such order is often implied or imposed.

Some of this flows from some reading I was doing around the same time I discovered D&D.  I had found this book of world myths. It had the familiar Greek, but it also introduced me to the Norse myths for the first time.  This book also had the tale of Beowulf in the back. I began to think there was a continuity between these three separate, but not entirely separate really, groups of tales. 

I should also note that these gods have similarities to each other not just because they were all invented by people that had similar experiences, but they all draw their inspiration from the same roots of an earlier Proto Indo-European pantheon of gods.  I am not trying to recreate these PIE gods here, but I will lean heavily on that research to inform my choices.  For this reason I am also including Celtic gods in this mix for now BUT I am not explaining that connection just yet.  Though we do know that the Celtic Hallstatt culture and was in this area at this time and this grew out of the La Tène culture from earlier.  Likely though the gods were not using the names in D&DG. I am so everyone here knows what I am talking about. I do like that there are three mythoi involved here.

Who's In Charge?

Let's start with who is the leader of this combined pantheon.  We know from historical records that it was Thor, or more to the point, Thunor or Donar, and not Odin, that was the chief god of the Germanic peoples. Odin/Wotan would come along much later (8th to 9th centuries).  This is good since already there was a lot of conflating of Thor/Thunor with Zeus/Jupiter. Thursday for example is both Thor's day and sacred to Jupiter.  From this notion, we can move on in thought experiments to make other associations.  

Now I am fully aware I am taking a historical god to make a precedent for game gods.  This would be academic dishonestly since I have made no claim, nor provided support why it is ok for me to do this.  Save for one.  This is not an academic treatise.  I am building something for a game, and for AD&D 1st Edition as it appears in the Deities & Demigods in particular. The Thor/Thunor/Jupiter connection is only the pin I am hanging everything else on. 

The Gods

I am going to use the abbreviated "stat block" I used in One Man's God Special: Syncretism Part 2 when I described the pantheon of  Greco-Egyptian Gods.   Also considering that I am having this all happen somewhere in Germany I am going to give these gods German names.  They are modern German names to be sure, I am not going to try to deconstruct 7th Century German when I have enough trouble remembering how to speak 20th (yes I know what I said) Century German.

While they have gods they are syncretized from they take on their own personalities.  Thor could be a bit slow at times but was never cruel (unless you were a giant) and Zeus could be a loving father, but a terrible husband with a mean streak and a temper. 

Unser Vater
Greater God
Alignment: Chaotic Good
Worshipper Alignment: Any Good (all)
Domains: Thunder, Lightning, Sky (including storms and rains), Warriors
Symbol: A Thunderbolt
Greek/Roman: Zeus/Jupiter
Norse: Thor, with a dash of Odin
Celtic: The Dagda
PIE: Dyēws

Unser Vater, "our father," is the chieftain of the gods. He rules because he is strong and powerful.  He keeps Der Hüne at bay and protects those who pay him homage. He tries to be good and just but he has a temper that can rage out of control.  He can usually be calmed by his wife Herde Oberin.

Other Gods follow.

Hüne Vater
Lesser (Intermediate) God
Alignment: Chaotic Evil
Worshipper Alignment: Any evil
Domains: Creation, destruction
Symbol: Fire
Greek/Roman: Chronos/Saturn
Norse: Surtr
PIE: Archdemon

Hüne Vater is the father of the current generation of the Gods. He killed his father and we in turn defeated by his own son. He is the leader of Die Hüne. Before his defeat he cursed the gods and all humankind with death. In Proto-Indo-European myths, he is the Archdemon.  He sits imprisoned in exile. 

Großvater & Großmutter
Lesser God
Alignment: Chaotic Neutral (Evil)
Worshipper Alignment: Any 
Domains: Father of Die Hüne (the Titans/Jötunn), Chaos
Symbol: The night sky
Greek/Roman: Caelus/Uranus 
Norse: Ymir
Others: Tiamat

Großvater/Großmutter is the name given to the quasi-anthropomorphic manifestation of the father/mother of the Die Hüne (the Titans/Jötunn).  He was destroyed by his son Vater Hüne to make the night sky.

Herde Oberin
Greater Goddess
Alignment: Lawful Good
Worshipper Alignment: Any good 
Domains: Home, hearth, women, childbirth
Symbol: Distaff
Greek/Roman: Hera/Juno, Hestia 
Norse: Frigg
PIE: Diwōnā

Herde Oberin is the wife of Unser Vater and one of a trinity of Goddess.  She represents the Mother aspect of the trinity and is the protector of home and hearth and the family.  She is responsible for all things that happen within the home.  Unser Vater may be the chieftain of the gods, but in the home her word is law. 

Mutter Natur
Greater Goddess
Alignment: Neutral
Worshipper Alignment: All
Domains: Nature, the wild
Symbol: Tree or a sheath of grain
Greek/Roman: Demeter/Ceres
Norse: Frigg with bits of Odin
Celtic: Danu
PIE: Dhéǵhōm

Mutter Natur is the mother goddess of all of nature.  She is sister to Vater Hüne and aunt (and maybe mother) to Unser Vater. She is an old Goddess who provides and destroys at her own times of choosing. Newer religions believe they control or tame her, but the people of the forest know better. 

Note: I am undecided on whether or not Herde Oberin and Mutter Natur are not aspects of the same goddess. Often times you see gods and goddesses getting reduced as the pantheons age.  BUT also you see gods and goddesses splitting off.  In this case, I am keeping them separate for now.

Ôstara (Geliebte)
Lesser (Intermediate) Goddess
Alignment: Neutral Good
Worshipper Alignment: All
Domains: Spring, Rebirth, the Dawn
Symbol: Half-risen sun or an Egg
Greek/Roman: Persephone/Proserpina with aspects of Dionysus / Bacchus
Norse: Ēostre and bits of Baldur.
Celtic: Brigit and Ceridwen
PIE: Hausos

Ôstara is the daughter of Mutter Natur and one that has retained her old name.  She is the goddess of the Spring, the Dawn, and rebirth.   Her title is "Geliebte" which means "beloved."   Persephone/Proserpina and Baldur are both loved by the gods and their "deaths" greatly affect all involved.

Liebhaberin
Lesser (Intermediate) Goddess
Alignment: Chaotic Good
Worshipper Alignment: Any good, lovers
Domains: Love, sex, sexuality, conception
Symbol: hand mirror or fire
Greek/Roman: Aphrodite/Venus 
Norse: Freya
Celtic: Brigit and Áine

Liebhaberin is the forever young patroness of love and sex. She serves as the Maiden in the trinity of Goddesses.  She is the spring maiden that stirs the blood and brings the world back to life. She is the patroness of nymphs and dryads. 

Note:  Again, I am unsure whether or not Ôstara and Liebhaberin are just different aspects of the same goddess.  

Helga
Lesser (Intermediate) Goddess
Alignment: Neutral
Worshipper Alignment: Any, witches
Domains: Death, magic, underworld
Symbol: woman's face in a hood
Greek/Roman: Hecate, Hades
Norse: Hel, Frau Holt, Heiðr
Others: Isis
Celtic: The Triple Goddess* (reconstruction)

Helga is the Witch Goddess, the Ghost Queen, and the Crone of the trinity.  She knows all secrets since they are whispered to her by the dead.  Thus she knows all the secrets of magic.

Hüter
Lesser (Intermediate) God
Alignment: Neutral
Worshipper Alignment: None
Domains: Death
Symbol: Skull
Greek/Roman: Hades/Pluto, Hermes/Mercury
Norse: Njord, Odin
Celtic: Arawn
Others: Osiris

Hüter is the dispassionate lord of the dead.  He is neither good nor is he evil. His role is to make sure the dead stay dead. Therefore undead are blasphemous to him. He controls the underground realm and thus all riches that come from the ground are his.

Betrüger
Lesser (Intermediate) God
Alignment: Chaotic Neutral
Worshipper Alignment: Any
Domains: Trickery
Symbol: Fox
Greek/Roman: Hermes/Mercury
Norse: Loki/Hermod
Others: Reynard the Fox (though this is about 900 years too early for Reynard)

Betrüger is the trickster of the gods.  He often appears in the form of a talking fox. His jokes can be somewhat dangerous, but he is rarely cruel.

Kriegskönig
Lesser (Intermediate) God
Alignment: Lawful Neutral
Worshipper Alignment: Any, warriors
Domains: War, Battle
Symbol: Sword
Greek/Roman: Ares/Mars
Norse: Tyr/Vidar
Celtic: Nuada

Kriegskönig, the War Lord, is the general of Unser Vater's armies. He commands legions to fight against Der Hüne.  He lives for war and when he is not involved in a war he is looking to create new wars. 

Note: Because my two sets of travelers did not immediately go to war with each other when they met this tempers the way the ward god is looked at.  He is not a warmongering asshole like Ares nor even the god of justice that is Tyr.  War is unfortunately a reality of life and one that must be respected or it quickly gets out of hand.

Jäger
Lesser (Intermediate) God
Alignment: Lawful Neutral
Worshipper Alignment: Any, hunters
Domains: the sun, hunting, poetry
Symbol: Sun
Greek/Roman: Apollo
Norse: Freyr/Bragi/Uller
Celtic: Nuada 
PIE: Sehaul

Jägerin
Lesser (Intermediate) God
Alignment: Chaotic Neutral
Worshipper Alignment: Any, women, hunters
Domains: Hunting, women, gathering Die Kriegerin
Symbol: Cresent Moon
Greek/Roman: Artemis/Diana and bits of Athena/Minerva
Norse: Freya / Skaði
Celtic: The Morrigan
PIE: Mehanot

Jäger and Jägerin are the twin god and goddess of the sun and moon respectively. They are also the god and goddess of the hunt since hunting in this area is important. They are based on both sets of twins Apollo and Artemis/Diana from the Greco-Roman and Freyr and Freya from the Norse.  If there were elves in German at this time then they are the gods of them as well. 

When needed Jägerin can don the armor of war and gather Die Kriegerin, the Goddesses of war (much like the Valkeries).  When the moon eclipses the sun it is said that Jägerin has put up her shield to protect her and her brother in battle. 

Others include, 

Schmied (Hephaestus/Vulcan and Wayland and Goibhnie) the God of Smiths.  I really should give him more detail. 

Vater Meeren (Poseidon/Neptune and Njord, Ægir, and Rán and Manannan Mac Lir) the God of the Sea (lesser importance here). 

Verwildert (Pan/Faunus and Freyr/Óðr/Vættir and Péhausōn) the God of Wild Nature and protector of wild places (greater importance now). 

Magni Stärke (Heracles and Magni) and Muthi (Iphicles and Modi) are the twin demi-gods of Strength and Courage respectively. Bits of Romulus and Remus and Hengist and Horsa are also here. 

Siege (Nike/Victory and Sigyn) and Glücke (Tyche/Fortuna and Hamingja) are the twin lesser goddesses of Victory and Luck respectively.

Fata Norne (The Fates and The Norns) are the three Fates. Even the gods have to answer to the Fates.

Die Hüne are the Titans and the Giants of both myths.  Primordial beings of great power that the gods defeated but still trouble them.  In this myth, the Gods fought Die Hüne and brought order out of chaos. These are not just giants and titans, these creatures are the demons of this mythology.  

Jäger and Jägerin are twins.  Magni and Muthi are twin brothers. Nike and Tyche are twin sisters. These sets are all examples of the Divine Twins we see in many, many myths. Something I like to include in many of the myths I create. 

I like it. It combines a lot of things that I have scattered notes on here and there. This also explains why this one has taken me a few months to write (it was Part 1 of this series at one point). I have notes dating back to the late 80s on a wholly new pantheon I was creating.  This is not that pantheon, but it is a good approximation to what I wanted there.  It's not the same, but it fits in the same sized hole.

Right now it is a little too "clean" and ordered.  There is no drama with these gods. Granted this is the same as what you could read in the Deities & Demigods, but we know the stories are much messier. 

I might need to come back to this one sometime. It would work well in my games to be honest and I even have some ideas on how to incorporate the ideas of Sol Invictus into this to set up one of my favorite themes, the battles of Monotheism vs Pagan Polytheism.  

If I write more and can come up with a stat block I like I might release it under Creative Commons or the OGL so others can add to it.  I hope to do more than just randomly recreate the PIE gods with new names.

Monday, August 3, 2020

#RPGaDAY 2020: Day 3 Thread

Over the weekend two game-related thoughts kept going through my head.  Frist Gen Con and how we were all missing it and the adventures I was going to run for my family and the theme of Thread.

Since D&D 5 had come out I have been running my family through the "Gygaxian Classics." while we technically started with B1 In Search of the Unknown with AD&D 1st ed, we quickly moved to D&D 5.  From here we did B2 Keep on the Borderlands and moved through the Great Greyhawk Campaign.  We have been calling the group The Order of the Platinum Dragon


Our order of games has been:

T1 Village of Hommlet (forgotten by the characters, played as a flashback after I6)
B1 In Search of the Unknown (Gen Con Game)
B2 Keep on the Borderlands
L1 The Secret of Bone Hill  (Gen Con Game)
X2 Castle Amber
I6 Ravenloft (Gen Con Game)
C2 Ghost Tower of Inverness
A1-5 Slave Lords
C1 The Hidden Shrine of Tamoachan
G123, G4 Against the Giants  (Gen Con Game)
D12, 3 Descent into the Depths of the Earth, Vault of the Drow
Q1 Queen of the Demonweb Pits (Gen Con Game)

I wanted my family to have the "Classic D&D Experience) with this.  Communities are often defined by the stories they share. These are the stories we all share.  How did you defeat Strahd? Did you shout 'Bree Yark'? What did you do in the Hill Giant's dining room?   Did you survive the Demonweb?

One of the things I have been doing differently than the original narrative is thread everything together with a massive conspiracy.  Someone, or something, killed all the Gods of the Sun.  
The characters (and the players) have come to the conclusion that this something is the Elder Elemental Eye.  But they don't know who or what that is.
They have learned that Eclavdra betrayed her Goddess, Lolth, and has incited a civil war within the city of Erelhei-Cinlu.  The followers of Lolth vs the followers of the Elder Elemental Eye.

What they don't know yet is who has been manipulating these threads.  Behind the scenes, the Demon Lord Graz'zt has been scheming.  In my world Graz'zt has always coveted the Drow. He wants their devotion and is jealous of the iron hold Lolth has on them.  So he has been stirring her up into more and more desperate attacks on the Prime Material.  He is using Eclavdra and her devotion to the EEE to get to Lolth.  Eclavdra thinks Graz'zt can free the EEE from his prison in the Temple of Elemental Evil.  To this end Elcavdra has been using what is left of the EEE former followers, or rather their descendants, the Giants.  Titans and Primordials followed the EEE back in the Dawn War.  Graz'zt thinks he can control the EEE once he has the worship of the Drow.

What Elcavdra doesn't know is Graz'zt has no intention of releasing the EEE from the Temple of Elemental Evil, save as far as he wants that power too.  Graz'zt is not a demon at all, but rather a devil sent by Asmodeus to infiltrate the demon hierarchy and discover the source of pure evil for Asmodeus.  Graz'zt has gone too deep into the cold though and now he thinks like a demon lord. Asmodeus suspects this of course.  Both of these powerful evil creatures will betray each other on the first chance.

Graz'zt has long suspected that the Temple of Elemental Evil is the key.  Centuries ago he sent the Demon Lady Zuggtmoy into the Temple. He discovered she was essentially absorbed by the power of the EEE. Now her cults worship it. 

What none of the evil lords and ladies know though is that the EEE is really Tharizdûn. He is manipulating Graz'zt and Asmodeus to free him.  He tried with Graz'zt before and Graz'zt sent in Zuggtmoy.  Tharizdûn quickly overwhelmed, overpowered, and destroyed Zuggtmoy's form and spirit.  This gave Tharizdûn enough power though to put his final plans into action.  He needs the Temple of Elemental Evil open. Only Lolth has the keys to unlock the Temple.

And in my next adventure with the family, Graz'zt is going to get them.

That was supposed to happen this last weekend, but Gen Con shut down due to Covid-19 we did not get to do this.

One thing that never sat well with me, and many others, is that after this epic adventure of Giants and Drow and going to the Abyss the end antagonist is Lolth and her Spider-ship?  It seems a little anti-climatic. 

Instead of that my last layer of the Lolth Demonweb will be Skein of the Death Mother.  



The spider-ship will still be used in my ill-defined Q2 adventure, likely piloted by Eclavdra to invade the surface world, but starting with the houses still loyal to Lolth in Erelhei-Cinlu.

I am going to pull all these threads, and more, together with the grand finale, The Temple of Elemental Evil

Then I am looking forward to running my War of the Witch Queens.

Wednesday, July 17, 2019

OMG: Demihuman Deities, Part 2

Headed back to the Nonhuman and Demihuman Deities today.  Of all the mythos in this book this is one that gets the most updating.  Later in Unearthed Arcana and then under 2nd Ed with an entire book.  But that is in the future, today I want to deal with what is in front of me.


Last week I talked about Yeenoghu and how Gnolls (by all accounts a violent, but intelligent monster race) worship this demon as their god.  Ok cool. I like it, it works well for me.   But there are other demon lords and Princes that don't have humanoid worshipers.  Lolth does in the Dark Elves and her Clerics are at the top of their Drow Caste system.

To be blunt, what about Orcus and Demogorgon?
Now they are not in this book, so I am not going to devote a lot of time here to them. Plus I have said so much about them here before. But I do want to get to one God in this book and his relationship to the demons.

Vaprak the Destroyer
At the start of the OMG series I mentioned that Druaga the Ruler of the Devil World was the "poster boy" of this series.  But he is not the only one.  The other, though to a lesser degree, is Vaprak the Destroyer.



Vaprak is the lord of Trolls and Ogres.  Not bad. I don't even mind linking them together.

Though I often have Trolls and Ogres as Fae-adjacent creatures.  Many will often worship powerful fae Lords and some even honor the Erlking or one of the Goblin Lords.   Looking over Vaprak we see he is a demigod. Chaotic evil. Lives in the Abyss.  Sounds fairy demonic to me.

I have used Vaprak in my games many times.  I have the old LJN Advanced Dungeons & Dragons toy line Troll figure.  He makes for a perfect Vaprak.  But in my games, Vaprak was the old name trolls and ogres used (in some places)  to describe a creature that was attacked in the Dawn War by He Who Was.  He Who Was attacked three great demon lords; Vaprak, Orcus, and one other whose name has been erased.  He Who Was unmade the last demon and nearly clove Vaprak in two with a mighty split to his head.  Orcus destroyed He Who Was and ripped out his skull and spine to make the Wand of Orcus.  Vaprak, nearly mortally wounded, crawled back into the Abyss to heal.  Both halves of his head and neck healed and regenerated to give us the demon Demongorgon.

Demogorgon was Vaprak

He still takes the worship of Vaprak and some even know the difference, but most human scholars do not.  This makes Demogorgon a little bit *more* in my game.

Laogzed
The Troglodytes worship the disgusting Laogzed.  Again, if Gnolls get a demon why do Trogs get a god?  Simple he is a god really.  Again let's look at the guy.  Chaotic Evil. Lives in the Abyss.  Demigod level.  Yeah this guy is a Demon Prince too.  There is actually a little bit more out there in later books about Laogzed than Vaprak, but nothing I could find that would contradict him being a Demon Prince.
Maybe it is the Erol Otus art, but I can't help think that Laogzed is somehow related to the Great Old Ones from the Cthulhu mythos.  I do get a solid Tsathoggua feel from this guy.  Nothing specific to be honest. Just a feel.

Sekolah
Sahuagin worship Sekolah as their god.  Here he is listed as a Lawful Evil lesser god who swims the seas of the Nine Hells.  In truth I rather like this.  I like keeping him as a god or what-ever was living in the Hells before the devils got there.  Some things were just two dangerous for even the Fallen to kick out.

I can't help but think that James Ward was thinking of the old "Jaws (1975)" movie trailer.



It is as if God created the Devil. And gave him...Jaws.

I will admit.  At 5-6 I was scared shitless by this movie.  Sekolah has a lot to live up to to be half as scary as "Bruce".

Blibdoolpoolp
A lot has been said since this book about the goddess of the Kuo-Toa.  There is even something that just came out this past week.  Also there are some books that claim that Blibdoolpoolp is not actually real.  That the insane Kuo-Toa worship anything and they come to life, something like a Tulpa.
I have talked in the past about Blibdoolpoolp just being a construct, or even an avatar of Mother Hydra to take the Kuo-Toa back to their Lovecraft roots.


I used her pretty much by the book when I ran Shrine of the Kuo-Toa last year.  Maybe I will revist her.  But I implied pretty heavily that she was of the same ilk as Lolth, both a Goddess and Demon Princess/Queen.  Maybe I'll go in a completely different direction with her.
She is also one of the keepers of the Elder Elemental Eyes in my game.  The "Eye of Sea and Sorrow".   Lolth is the keeper of the "Eye of Air and Darkness".  There is also the "Eye of Earth and Death" and the "Eye of Fear and Flame". 

I think that wraps up the Demi-human and non-human gods.  Not sure where I want to go next.  But I am thinking it is time tohit those Lovecraftian Cthulhu Mythos.

Monday, May 13, 2019

Monstrous Monday: Avenging Angels, The Dirae for Basic-era Games

A little thing I have been working on.  More of this later.  Greek and Roman mythology purists, I take a lot of liberties with the myths.  A lot.
--
Avenging Angels, The Dirae

"Every angel is terrifying." 
- Rainer Maria Rilke

“They say that by the time you hear their war screams you are already dead.” 
- Brix, Imp assigned to Malbolge

When the Erinyes abandoned their duties and sided with the Devils in the War at the Gates of Dawn they left a vacuum of power that the gods, in their weakened state could not fill.

Originally known as the Eumenides, or the Kindly Ones, their divine task was to rightfully punish wrongdoers and the breakers of oaths.  They pursued this task with a fervor that only divine justice can inspire.  It was this devotion that made them an easy target for Asmodeus’ designs.

They fell, along with other angels and servitors of good, until they landed in Hell.  Here they took on new forms and became the Erinyes or the Furious Ones.

Their power, their divine cause, and their roles were left untouched for time untold.

Until one night.

A small coven of proto-Druidic nature worshipers danced around a full moon.  The parishioners, all women from the local village, danced and lept with pure joy. Unknown to them a group of raiders from a few villages over had heard of the moonlight dance and figured the women would be easy targets. They were. They were defenseless and without weapons or armor.  These raiders believed they had stockpiles of gold and silver, but nothing like that existed.  In outrage, the raiders slaughtered them all.

The murders caught the attention of the coven’s Goddess, Rhamnusia. Aggrieved and enraged she appealed to the other gods. “Please!” she cried out, “please let them know the vengeance they deserve.”   But this was the time after the War at the Gates of Dawn and the gods were weak and weary. Not only did they fear to give up any remaining power they had, but secretly they could not do so; such was their weakened state.  Only the God that had prompted the raiders on did not fear.

Rhamnusia screamed in rage. Cursing the impotent Gods She flew off till she found Death.

Death granted Her the power She asked for, but at a cost.  No more of Her followers would ever be able to come back from the Realms of Death as part of a cycle of Life-Death-and-Rebirth.  The Goddess Rhamnusia, hearing only the souls of her followers crying for vengeance, agreed.

With this power, She raised her followers. She equipped them with arms and armor and sent them on a mission of vengeance. Their forms were same; the Goddess wanted to these raiders to know that it was the once peaceful coven now come for their deaths.  With sword and wing; armor and scream, the new angels flew to their targets.  Like the Eumenides of old, their unerring flight sought out the guilty and they destroyed them.

They then continued to attack and destroy anyone that had harmed another innocent. Saving their greatest fury for those that killed women or children.

Enraged at loss of so many of His followers the God of the raiders demanded justice of His own.  No sooner than He had uttered the words than the screams of the Angels were heard.  They attacked this God, the forced Him back to his own plane and here they slaughtered Him.

More than that, they Unmade Him.

He would never come back, no matter the form, no matter what other gods or His worshipers did.

The Angels had tapped into the righteous fury left behind by the Erinyes. The power that was of thousands of Angels of Vengeance and Retribution now flowed through the bodies of less than a score beings. Gone was the peaceful coven. In their place stood the avatars of Vengeance and Death, and even the gods themselves were not immune from their justice.

Their Goddess too was changed. Rhamnusia took on an aspect similar to Her angels.
Gone were the accouterments of a pastoral Goddess.  Sheaves of grain were replaced by a scourge. The sickle of the harvest became a sword of silver fire. Her rustic tunic became armor of the same silver.  Rhammusia was gone.

In Her place stood Invidia, the Goddess of Vengeance. Her brothers were Fear and Terror and mortalkind called her Nemesis, "She whom none can escape."

Her Angles became known as the Dirae, the “Terrible Ones” or the “Vengengful Ones.

Dirae (Angel)
No. Enc.: 1d4 (2d8)
Alignment: Lawful (Lawful Good, Lawful Neutral)
Movement: 60’ (20’)
   Fly: 240’ (80’)
Armor Class: 2
Hit Dice: 8d8 + 16 (52 hp)
Attacks: 2 or 1 or special
Damage: 1d8 / 1d8 (sword) or 1d10 (scourge, see below) or scream (see below).
Save: Fighter 8
Morale: 12
Hoard Class: Nil
XP:  3,840
The dirae appear as angels with dark wings touched with silver.  They are often armed and armored. All dirae are female, but it can often be difficult to tell when their helms are donned. They do appear attractive, but there is a quality of sadness, anger or purpose about their appearance that makes most mortals uncomfortable.  The guilty fear them and the devoted see them as manifestations of justice.

The dirae are tasked with punishing the guilty. Petty crimes are beneath their attention as mortal laws are designed to deal with those.  The dirae focus their vengeance on the worst crimes committed; those against the innocent.  Not all crimes can be punished by the dirae; there are too few of them, but when they set out to punish a mortal nothing can stop them.

Dirae attack with a sword two times per round or a scourge.  The scourge does damage and acts as a Rope of Entanglement.  Both weapons are considered magical and holy when dealing with other creatures.  They slay evil creatures without hesitation or remorse.  If they are sent to slay a human then they will do so as quickly as possible. If someone is in their way or prevents them from their task they will slay that creature as well.   Three times per day the dirae can Scream.  This attack causes fear (as per the spell). Creatures 5 HD and lower are affected with no save.  Creatures 6 HD and higher are allowed a save vs. spells. Affected creatures cannot attack.

Dirae have the following spell-like abilities, usable at will: detect invisibility, fear (was the wand of fear), invisibility, know alignment, locate object, polymorph self, produce flame, holy word, and gate (50% probability of success) a dirae or (75% probability of success) another angel of a lesser sort.

A group of dirae is known as a “flight”.

Dirae and Erinyes
As agents of good and evil respectively, the Dirae and Erinyes often are at cross purposes, but in their roles of vengeance, they will sometimes see their purposes aligned.  Due to ancient pacts that go beyond gods and devils the Dirae and the Erinyes are forbidden to act against each other directly.  They can’t harm or interfere with each others’ hunts.
If a mortal is claimed by both groups, then by the same ancient pacts they are given over to the Erinyes, the Dirae cannot interfere.

Tuesday, March 19, 2019

OMG: Egyptian Myths, Part 2

Wrapping up the myths of Egypt today for One Man's God.   A brief note about the objectives of these posts. I am trying to go through the various myths as presented in the AD&D 1st edition Deities and Demigods and trying to reconcile them with the implied cosmology as presented in the AD&D game and Monster Manual in particular.  Sure I can, and will, draw from many other sources from real-world mythologies and religion to other editions of D&D and even other games.

Ok back to the business at hand.
You can find Part 1 here.


Apep
Last week I talked a lot about Apep.  He has been a lot on my mind of late.  From the reviews I did of Astonishing Swordsmen & Sorcerers of Hyperborea 2E to Serpentine - Oldskull Serpent Folk, snake gods are getting a lot of coverage on my blog of late.  This is really no surprise.  My Second Campaign is gearing up for the trek into the great desert of the world and it will have a lot of Egyptian influences as well.

Right now my plan is to take the big desert adventures of classic A/D&D and make the end of my campaign with them.

The Desert of Desolation series:
and the Desert Nomads/Temple of Death series:
and then the two stand-alone adventures:


The adventures span several designers, worlds and even games, but all link back to the idea of ancient Egypt.  Known as Eyrpt on Oerth, Ayrpt on Mystara, and Aegypt in Gary Gygax's original Dangerous Journey Necropolis and then later Khemit in the 3rd edition version.  I combine them all into one. I call my series "The Deserts of Desolations and Death".

Apep and Yig will play a big part in this.  If Apep/Yig (yes I combine them) is an Eodemon like Dagon, then also like Dagon he invests some power in Demogorgon.  Demogorgon is a Greek name, so maybe the Egypt of my adventures is similar and this represents the Ptolemaic/Greek rule era.

Aten
Not mentioned in the DDG is the god Aten, the god of the sun disc.

Already we are getting into something about the Egyptian myths that I will talk about more in detail later.  Aten is the God of the Sun. Ra/Re is the God of the Sun.  Who is the god of the sun here?
Well, both.  And for a while, it was also Osiris.   Egyptian gods were more fluid than say the Greek or Romans ones (but they still had this quality).  Gods could be subjected to Syncretism where two of more gods were fused together into one god, their beliefs fused.  We see this in Amun-Ra (the King of the gods and the sun god).

The biggest deal with Aten was his worship by the Pharaoh Akhenaten, who may have been the father of Tutankhamun, was the pharaoh that brought monotheism to Egypt in 1350 to 1330 BCE.  This predates the other big monotheistic religions including Judaism and Zoroastrianism (and obviously Christianity and Islam, thought the roots of all of these go back that far).

When working on my ideas for Sol Invictus I always wondered what it would have been like if Egypt had continued the worship of Aten.  Or if Aten instead of being wiped out of existence with the return of the original gods and Amun-Ra had been killed by Set or Apep.   Since my campaign deals with events of the Dawn War and He Who Was, maybe that is the same sort of god as Aten.

Aten is a great place to start if you want to make a monotheistic religion in D&D's otherwise polytheistic approach.

I have not looked at length but I think Kobold Press has Aten in some of their books.

Hermes Trismegistus
Now back onto the topic of syncretism. What do you get when you take Thoth the God of Knowledge and combine him with Mercury the Messanger of the Gods and a dash of Imhotep?  Let it stew for a bit in Ptolemaic Egypt?  You get Hermes Trismegistus or the Thrice Great Hermes.

From Hermes Trismegistus, we get Hermeticism; a pre-science esoteric way at looking at the nature of the world.  In many RPGs (Mage and Ars Magica are good examples, as it WitchCraft) this leads to the Hermetic Traditions.  These are magical and alchemical traditions.

Often the Hermetic Traditions are classified as "High Magic" with witchcraft and pagan practices as "Low Magic".  Disclaimer. This is a remarkably simplistic view of what would go on to be one of the largest movements in Western Esotericism. I am just going to the beginning and following one branch of this tree. 

In any case, Hermes Trismegistus is not a god you would find in the DDG.  If some he could be an Egyptian/Greek god of Alchemy and Magic eventually (as sadly these things happen) taking over the role of Magic from Isis and Hecate.  Maybe there is this God in my campaign along with Aten.

Library of Alexandria 
So from this, I am building a Ptomliac Egyptian area that is post-Aten-heresies where Hermes Trismegistus is the god of Alchemy and Magic and Apep is still a real threat.

Spoiler for when I do the Greek Myths (and I think I should do them next).
How are Heka the Egyptian God of Magic related to Hecate the "Greek" (and I'll explain that later) Goddess of Witches, Magic and the Underworld?

Next time on One Man's God.

Monday, September 17, 2018

Dragonborn in Oerth

A few questions on the various Greyhwak and Oerth related groups on Facebook have prompted me to think a little more about Dragonborn and their place on Oerth.

This is something I began thinking about during the end run of my 3.x campaign, The DragonSlayers.  The be reveal was going to happen when I ran the old BECMI adventure M3 Twilight Calling.  Here the Carnifex were roughly analogous to orcs and to the Dragonborn's elves.
I am also going to use the Tom Moldvay article on the Seven Planets from The Dragon #38.  Which also includes Len Lakofka's updated AD&D 1st Ed stats for Tiamat and maybe the first Yellow Dragon.

But I still need to run that.

I did all the background work for that adventure and came up with some ideas of where to place the Red Mesa, which is a feature of the Dragonborn's homeland.

In Krynn it is pretty easy. Dragonborn are either replaced by or used instead of Draconians.  Though there are still many differences between the two races.
In the Forgotten Realms Dragonborn are godless warriors that have been enslaved by the Dragon Tyrants of Abeir, the lost "twin" world of Toril.  During the Spellplauge (cough*4thedition*cough) bit of Abeir and Toril combined and then split again during the Sundering (clearsthroat*5thedition) leaving some behind.
Other worlds do other things.

Mystara/the Known Wolrd has a thousand places for Dragonborn and any can work into the history.  But Oerth is different.  Let's check out some potential sites.
Again this falls into another debate...what is and what isn't a canon map of Oerth. I am going to stick with the more recent one since it serves my purposes best.

The Oerth
I am going to focus on the mostly undefined West since there a lot of good places to place the Dragonborn Empire (yes I am calling it an Empire, more on that in a bit).

Candidate #1: Fireland
Like many lands on this side of the world, there is very, very little known and even less that have been published.  Fireland, by its name, seems to be an area of volcanic activity or at least much hotter than expected.  Also given its name and its location I am also inclined to draw parallels to Iceland.
I like the idea of an island because it keeps the dragonborn remote and isolated. They could have been there for thousands of years and no one would have known.
Besides, who else would live on a volcanic island? Ok, lots of people do.

Candidate #2: Draconis Island
Another island and this time that really has a good "name claim".
Draconis Island is smaller and less remote but still has a good claim.  It is just about smack in the middle of the Celestial Sea, so maybe this is the home to dragons and/or dragonborn.   It is also closer to the Eastern and more well-known areas of Oerth, so having dragonborn suddenly show up can be readily explained.
Like Fireland there is a lot of appeal to me because it is an island.  I am planning on molding MY Dragonborn Empire on the Dragon Empire of Melniboné of the Elric Saga.  Instead of humans it will dragonborn and maybe not a cruel or decadent.

Candidate #3: The Draconic Imperium of Lynn
This is a big one. Not just in size (it is the largest of the three) but also the name.  The Draconic Imperium implies a Dragon Empire. Whether ruled by dragons or dragonborn or humans that worship dragons, well it's hard to say.
The only thing we know for sure about this area is there is a great city of Lynn and it is full of sea-farers and merchants.
This also seems to be a favorite of some places online as well.

For me though I am going with my Candidate #1, Fireland.
It seems like a better fit for what I want with Dragonborn and still have them in my world.
Speaking of which.  "My world" isn't even Oerth.  I am still happily using the merged Mystara/Oerth world of Mystoerth.

In my world, Fireland is very, very far west. So far in fact it wraps back around to the East.



I get a good sized island that is far enough away to be rumor and close enough that people have heard the rumors and believed them to be true.

Rise and Fall of the Draconic Empire
By human reckoning, there were no powerful civilizations more than 6000 years ago.  This is human arrogance.  When humans were still living hand to mouth as hunter-gather tribes and elves leaving their crystal cities of azure in the Feywild for the forests and wild places of the world the Dragonborn reigned supreme and unconquered.
In their history when the gods and primordials fought in the Dawn War; Tiamat and Bahamut fought their titanic battle in the skies.  As their blood fell to the ground the Dragonborn sprang into life.  Since none knew whose blood they came from they honored both gods as their own.
It is said that Tiamat fell from the skies and crashed into the Oceans.  Her blood and fire and body rose up to become the volcanic island known to humans as "Fireland"; though in the Draconic language it is known as Arkhosia or "Cradle".  Scholars are quick to point out the exact same word in old draconic means "Tomb".  It was here that they built their empire.  The great city of Aurix'ir (the "Golden City") was built. It featured the grand palace of the Emperor whose unbroken line can still be seen today and the even grander twin temples honoring Bahamut and Tiamat. Priest of both sects interacted here and were under strict oaths never to harm the other while in Aurix'ir.

Within the center of the island, surrounded by icy peaks and volcanos lay the legendary Red Mesa and within the Red Mesa was the even more legendary Dragons' Graveyard.

For the next 6000 years, the Dragonborn expanded their empire. Both Tiamat and Bahamut decreed that the riches in the Dragons' Graveyard would belong to the Draconic Empire and thus Emporer.

The wars of the Dragonborn were in the prehistory of Humankind, but would have been glorious for a human historian.

The First Great War was against the evil Carnifex. These lizard-men were the progenitors of Lizardfolk and Trogldytes and maybe scores others creatures.  They were old, even predating the Dragonborn, and they had a prior claim to the Dragonborn Island (though it did not exist till the dragonborn did).  The enemity between the two races was great; much like that between the elves and the orcs.  Indeed the similarity does not end there.  The Carnifex were the offspring of the great lizards known as dinosaurs and they represented a much different Oerth than what it was now.  A hotter place, filled with life from beyond the stars or from deep time.

The Second Great War, sadly was inventible as it was regretable.  The Dragonborn came up against the expanding elves time and time again.  Elves, with their ability to adapt nearly perfectly to their environment, were grabbing lands faster than the dragonborn could get their own people out into these new realms.   The conflict was brief, but global.  While both sides still hold long cultural memories of this war they have decided to work more towards peace, if not just a break from the hostilities.

The Third Great War was between the Dragonborn and the formerly human, now tiefling Empire of Bael Turath.  This was the war that would last 5 generations and destroy both empires.  In the case of Bael Turath it would wipe them from the face of the world and the dragonborn would return to their island and never interact with the outside world again until recently.
Some say the war began with a distarous first meeting between the two races, others say that war was always going to happen. In truth the war began in the Nine Hells when Asmodeus, always vying for more power, created the tieflings and cast Tiamat from Hell into the Abyss.  Offended beyond measure Tiamats clerics screamed for blood and in a rare case of ancestry overriding other concerns even the clerics of Bahamut, who still consider Tiamat their "grand mother", joined them in their cries for vengence.
Soon the lands, skies and seas were filled with battle.  Dragonborn sorcerers battled tiefling warlocks.  Paladins of Bahamut and Tiamat traded blows with hellknights of tieflings. Dragons attacked with mighty breath weapons while Olitiau, monstrous war-bats returned attacks with hypersonic shrieks. When the world could not contain their battles they spread to other realms and planes.  They spilled each other's blood in the sands of Athas. They fought in airships over Khorvaire.  On Krynn both sides were so bloody that all traces of both races were gone by the time of the Lance.  Emperors on both sides had been assassinated and capitals had fallen.  The war finally ended when the dragonborn finally broke the tiefling hold on Arkhosia and sent the tieflings fleeing.  It is said that remnants of this war still remain and great and terrible magics are to be had.  It is rumored that a tiefling spellbook from Bael Turath ended up in the have a wizard in the then young Suel empire.  It is believed that the spell that caused the Invoked Devastation that came upon the Baklunish was just a fragment of a spell found.  It would also seem the Baklunish had their own source of Turathi spells with the rain of colorless fire.
When the war ended no one was a live to have remembered it's beginning.  The animosty between the races today is one more of lazy hate.  They know each other's history but also the long history of what the recovery from that war entailed.


Given the dragon's proclivity to amass things I would say that Fireland/Arkhosia has the world's largest library on magic.  Spells of every description, level, and type.

Wednesday, January 25, 2017

Retro Revival Blog Challenge Week 3: Toys

Today I am joining the Retro Revival Blog Challenge.  Seem like a good fit, they talk about a lot of 80s and so do I.  This is Week 3 and the first one I wanted to chat about.

This week's topic is on Toys.  Now the original post was about favorite toys. But instead, I want to talk about the Advanced Dungeons & Dragons toy line from LJN.

I was never a big collector of these, to be honest.  I had a few figures that I thought were cool, Kalek for example, but that was about it.  My brother had collected some and I bought some myself, but always said they were part of his collection.  I was 13-15 at the time and was not into buying toys anymore.


So a few years back I got the whole collection given back to me by my brother with bits my youngest brother added to it.  I remember buying the Ogre and the Umber Hulk.  The others were new to me.


You can see all I have left of Kalek is his spellbook.  Maybe I'll put that in my witch figure display in my game room.  I really like the ogre and the hook horror.  That hook horror looks like he walked out of my Fiend Folio and I still prefer this look to the "revised" one we get today.


Of course what my son was most psyched about is the Tiamat figure.  She does not have her wings anymore, but he quickly said "she is the god of dragons, she can fly without wings if she wanted to".  Plus he has been coveting my aspect of Tiamat D&D mini for a very long time.  So this is a nice little prize for him.


When I first got these from my brother I thought I would not use them in my games, but recently I have used the Ogre as a proto-Orcus demon and the Troll as Vaprak the Destroyer.

In the adventure, the boys were transported back to the Dawn War where He Who Was was killed by The Destroyer (who will become Demogorgon) and Dis, the god that dies and then becomes the demon Orcus.


I am not sure if finding the other toys in this line is something I want to pursue.  It would not be easy and it would not be cheap.  I hit plenty of swap meets, flea markets, and second-hand-stores though that when I find one, I pick one up.

Of course, no discussion of these toys is complete without mentioning Skylla.
I have taken my obsession with this character to, well, my typical levels of obsession.

She is the evil magic-user/with from the LJN Advanced Dungeons & Dragons toyline and Basic/Expert modules. So there is a lot of reason for me to like her.  So I made witch stats for her for every game I currently play.

I even made a Hero Forge mini of her to use in my games now (more on that tomorrow).





There you have it!  There is a great listing and discussion of all these toys at The Toy Archive.


Check out the other posting this week at Retro Revival.

http://retroramblings.com/retro-revival-blog-challenge-week-3-toys/
http://retroramblings.com/retro-revival-blog-challenge/

Thursday, September 8, 2016

Endless Darkness: The Road So Far

I have been talking online with a lot of people who are doing the same thing I am; running the Classic Modules from 1st Edition using the new D&D 5 rules.  So I thought I would post a summary and talk about where I am going next.

The Background
The characters all belong to a group known as the Order of the Platinum Dragon.  They are mostly made up of the children of the DragonSlayers (my 3.x game).  They began their adventure like so many others....or so they thought.

Here are the adventures in chronological order (links take you to the blog post where I talk about their game).

T1 Village of Hommlet (forgotten by the characters, played as a flashback)
B1 Into the Unknown
B2 Keep on the Borderlands
L1 The Secret of Bone Hill
X2 Castle Amber
I6 Ravenloft
C2 Ghost Tower of Inverness
A1-5 Slave Lords
C1 The Hidden Shrine of Tamoachan
G123, G4 Against the Giants  (where we are now)

Then we do:
D12, 3 Descent into the Depths of the Earth, Vault of the Drow
Q1 Queen of the Demonweb Pits
(Q2) Queen of Lies
CM2 Death's Ride
H4 Throne of Bloodstone

The adventure began in The Inn of the Welcome Wench (T1). Here they discover the main plot of the "Cult of Chaos", but a battle with Lareth the Beautiful and Bargel left their memories wiped and two of their party missing (the Warlock Croulie and the Pyromancer Cynder).  The remaining party delved into the Castle Quasqueton (B1) and it's dungeons where they discover one of the Chaos Stones.  This leads to a vision/memory of a long ago battle.  They travel to the nearby Keep (B2) where they take on some hirelings, Uno, Duo, Tres, Quatro and their leader Cinco ("played" by Danny Treo) to investigate the Caves of Chaos.  Here they discover a temple dedicated to ancient demon god and more on the Cult of Chaos.

They then traveled to the monastery on Bone Hill (L1) and a group of missing wizards. Again there is a rumor of the Cult of Chaos, but also the involvement of several "Hyena Men".
Following the trail of the Hyena Men, the party is sucked up in a mysterious fog, here they find themselves in a strange land (actually the past) and a strange Castle (X2). More knowledge is gained about the Dawn War and for the first time they hear the phrase "Beware the Endless Darkness".  Here they meet up with the "wizard" (actually a warlock) Skylla.  They travel the mists for a while till they come upon the Villiage of Barovia and the terrifying Castle Ravenloft (I6).   They stop Strahd and his plans to blot out the sun, but not before Skylla is taken away by an army of ghosts.

They meet up with another party and tackle the famed Ghost Tower of Inverness (C2).  They recover the Soul Gem and hear the phrase "Beware the Endless Darkness" again.

Leaving the Ghost Tower they hear rumors once again of the Hyena-Men (Gnolls and Gnoles) and a slaving operation. They have long suspected, but now get confirmation that Gnolls are servants of a Demon Lord (keep in mind my players don't have the wealth of history of D&D we all do). They also find out that the slaves are all being transported elsewhere by human agents.  They discover the Cult of Chaos is also behind this operation and the Drow, long forgotten, are also involved.  
The Order manages to destroy the slaver operation and even convince an Earth Dragon and Red Dragon to reawaken the dormant volcano to destroy the island.  Before leaving the island with rescued slaves the Earth Dragon (an actual dragon) tells them to "beware the coming darkness".

Returning the slaves to the Duchy of Urnst they see the Sun go completely black.

The sun is out and there is a council of the greatest mages (ie their characters from the 3.x game) in Greyhawk.  The plan is worked out to relight Moradin's Forge.  It's light and life giving heat will keep everyone alive till the sun can be put right.  In the meantime the world is besieged by monsters and undead.   The Council of Greyhawk scrys for any remaining sun-related magic items.  Even the Sunsword from Ravenloft is out. The party is sent to a jungle (C1) because an artifact is found there that is related to the sun.    The "artifact" is the dying Mystarian Sun God (Immortal) Ixion, whom the characters knew better as "Cinco".  He and his four brothers were all gods of the sun, they were killed by vampire god Camazotz.   Cinco/Ixion gives the character his heart, Camazotz was not able to get it in time, to use to relight Moradin's Forge.

With the world now on life-support, the Council sends groups of adventures all over the world to find out what is going on.  The Order of the Platinum Dragon is sent to investigate raids made by some giants...

They know they are fighting against the clock.  Moradin's Forge is a powerful artifact that the gods used to create life, but once it is lit any one can use it. Undead are swarming all over. New monsters and monstrosities are everywhere and the Priests of the Sun gods are powerless.

Chaos, it seems, is winning.

What happens next is now up to my players and their characters.

Thursday, February 4, 2016

Show. Don't Tell.

I was thinking about my post from this morning about Tharizdûn, the Temple and various things that happened in the wee hours of history.
While I have a nice little mythology going here with bits that date back all the way to when I first started playing my players, my kids, do not have the same investment.

I told tell them the story of course, but that is just a story.
Then I recalled the old adage; "Show. Don't tell."

So via a dream or flashback sequence, I am going to have my players participate in the Dawn War.
Here they are going to be figures from that mythical age in the fight against Tharizdun.

Here is what I have so far. The participants in the war are Tharizdun, Orcus and Demogorgon, though he only had one head at this point. I will also have some of the other Elder Evils there too.
On the side of good are He Who Was (who will be killed here), Bahamut (as a PC), Samuel (a PC, HWW's right hand and the future Asmodeus), Corellon Larethian (also a PC) and some others.  Maybe Wee Jas.
Tiamat and Lolth will be there, but they do not fight.  This is why Tharizdun hates them.

I am going to let the battle play out.

I thought I would stat up all these gods in 5e and put them at 30th level.  Sure I could make them all 3rd level and the battle will be similar, but I want my players to feel like these are really powerful beings.
But I started thinking about D&D 5. It is great, but I have not done a lot of gaming at 20+ level with it.    So to add to the dream-like quality of it all AND to get the characters up to the 30+ level AND to have them be true immortals I am going to do something fun.

I am going to run this dream/flashback battle using D&D Basic.  Though OD&D is also on my mind.
The players know the rules, but they will be just off enough to make them have to think about what they are doing.  Plus looking down and seeing 31st level and over 100 hp will impress them.
It will also give me the chance to use some of my favorite B/X-BEMCI material.

Now I need to make some good looking "God" sheets and figure out who was there and who is going to play who.   Obviously if a character worships a god that is who they will be playing.

I have done this in the past, use a different system to invoke a different feel in the players.
When the dream is done each character will get a boon from that god to help them out later on.

The more I think about the more I like it.