Showing posts with label 5e. Show all posts
Showing posts with label 5e. Show all posts

Friday, January 11, 2019

Kickstart Your Weekend: Start of 2019 Edition!

New Year and a whole host of new Kickstarters to talk about so let's do it!

Retro 1E & 5E Fantasy Mini-Adventure Set 2


https://www.kickstarter.com/projects/563681582/retro-1e-and-5e-fantasy-mini-adventure-set-2

More adventures from the Folio line.  But in truth, they had me at 1e & 5e.

The Streets of Avalon


https://www.kickstarter.com/projects/encoded/the-streets-of-avalon

A Gothic Mega-City for 5e?  Sign me the hell up!  I love urban adventures and never get enough of them to be honest.  This one looks perfect.

Cha'alt


https://www.kickstarter.com/projects/vengersatanis/chaalt

Venger Satanis is back with another adventure.  This one is also designed to be 1e/OSR and 5e.  A pyramid mega-dungeon.  Venger is always pretty good with his Kickstarters so this one should rock as well.

Kingdoms of Hell

https://www.kickstarter.com/projects/292543184/kingdoms-of-hell

Part RPG and part miniatures skirmish game this one looks pretty awesome too.  Frankly, I am in it for the minis.  This only includes the files for 3D Printing, not the minis themselves.  But that is fine I can print as many as I like.

To quote Lzzy Hale, "a little evil goes a long, long way."  And there is plenty of evil fun here.


Tuesday, December 18, 2018

Hand Her A Sword

I just watched the best panel discussion on instilling confidence in girls through RPGs.  I was at PAX Unplugged here just recently and featured Satine Phoenix, BJ Hensley, Kate Welch, Dr. Megan Connell and moderated by Ethan Schoonover.

I could describe it, but it's just better to watch it.



I found many, many parallels in what they are talking about here and playing D&D with children with varying stages of Learning Disabilities.  As some of you may recall I was running games for a while at my kids' schools.  Pathfinder, D&D4 and D&D5.  My sons also have a couple groups they run.
So I have seen children on different levels of the autistic spectrum, children with full on ADHD and auditory processing disorders.  I have seen D&D help them focus, learn coping skills, time management skills and higher order organizational skills.

I keep thinking I really should apply my education and those Ph.D.s I worked on to this issue. But in truth I just love to see the kids play and learn.  I can leave this in the more than capable hands of Dr. Connell.

Tuesday, December 11, 2018

Shrine of St. Aleena for 5e

In a very nice surprise this morning I was given the word that a conversion I did a bit ago is now live on DMSGuild.


The Shrine of St. Aleena, Small Niche Games and Pete Spahn's classic OSR adventure is now available for 5e thanks to yours truly.  Love the colorized cover!

You can read my review of the original on its product page.
The 5e version remains faithful and adds some new 5e features such as the Monastic Order of St. Aleena.  Now you can play a Monk dedicated to the service of this most revered saint.

I want to thank Pete for giving me a chance to play around in his world here for a bit.

At under 5 bucks this is a steal!

You can still the OSR version too.




Friday, September 21, 2018

Kickstart Your Weekend: The Runewild - A Dark Fairy-Tale Setting for 5E

I love fey-inspired settings, especially ones that also have a bit of darkness about them.

The Runewild - A Dark Fairy-Tale Setting for 5E looks like my sort of setting!


https://www.kickstarter.com/projects/matthewjhanson/the-runewild-a-dark-fairy-tale-setting-for-5e

The core book includes:
  • A history of the Runewild and its surrounding settlements.
  • 100 detailed encounter areas for player characters to explore.
  • New optional rules for exploring and resting.
  • Advice for running a hex-crawl campaign.
  • A new feat: Fey-Touched.
  • 8 new Runewild-specific backgrounds (including hag-owned, Runewild folklorist, time-lost knight, and polymorphed animal).
  • 13 unique magic items (like witch embers and the staff of clarity and confusion).
  • 32 new monsters (including clockwork dwarves, fey lions, giant forest sloths, and the terrifyingly beautiful Golden Bodach).
  • Detailed descriptions of the histories, motivations, and weaknesses of the witches of the Runewild, including the Whitebone Sisters; Missus Switch, the swine hag; Korthsuva, the Witch of Hours; and the hag-queen Griselda, Mother of Ogres.
  • Dozens of random tables designed to help GMs make the Runewild campaign their own.
They pretty much had me at "witches" and "hags".

There are also a number of free previews you can grab over at RPGNow.


And a couple of books already for sale.


The setting is evocative and the art looks great.  I see a lot of potential for this!

Wednesday, September 5, 2018

Seasons in The Abyss

A while back I talked about how my players in the Order of the Platinum Dragon are splitting off for one level (14 to 15) to do something different with each of their characters.  We have jokingly referred to as a "vision quest" but in the Mythos of my game world it would be more appropriate to call them "Secret Journies".

They are trapped in the Abyss and each one will visit a different demon world before they hook back up on the Demonweb.  I have no issues with them finding each other across the Abyss; they just will.  A random encounter with a Chaos Stone has them all linked with a minor form of telepathy.

In one case one of the Paladins and the Fighter will be visiting Liberation of the Demon Slayer. The sorcerer will be going to Têhom, the Abyssal layer that had belonged to Tiamat.  Likely he will bring her back to life.  And the others... I have no clue yet.
I know I need one that is a savage world, maybe one with Dragon-lords.

So I dove into my archive at DriveThruRPG to see what might work.

Liberation of the Demon Slayer
The adventure is six levels and 70 pages. VS suggests using 3 0-level characters per player and let everything work out, or a large party of 1st level characters. Nothing is mentioned on how many players, but I am guessing 6 to 8.

There is some background given about the world this adventure lives in. They are all optional, but it does set the mood for the rest of the book. I found the bits about Snake-men and elves to be interesting. The adventure is steeped in a lot of Lovecraftian tropes and we are introduced to some of the "Old Ones" here, albeit with different names.

If you, like me, love eldritch abominations and dark magic then this the adventure for you. The adventure itself "sounds" simple enough. Retrieve a demon-killing sword from the caves to stop the demons attack your village. Easy peasy. Trouble is that the author grew up when dungeons-as-meat-grinders were a thing and everyone was afraid the big bad devil was going to get you. This adventure though is closer in tone and danger to the Hanging Coffins of the Vampire Queen than it is to most Lamentations of the Flame Princess products. With the right DM this could be a great and dangerous adventure where the party could live. Sure they could all easily die too. One can read this and imagine that all of the author's games are a bit like it.

I have known the author for a number of years and yeah this is exactly the kind of things I expect in his games. I think the difference here with this adventure and some of his earlier material is there is a maturity here to accept the absurd. This adventure can be played straight or with a dash of dark humor. Think of it as a horror movie, even the scariest have a touch of humor to them; it sets you up for the bigger punch later down the road.

In my own games I do have an epic weapon for killing demons. In my current world state this sword is lost and a quest is needed to recover it. Maybe this is what I need. If so then the value of this adventure just increased ten-fold for me. I am going to have to spend some quality time with it and a pencil to see if it can be recrafted into something that fits my world a little better.

Lair of the Demon Princess
38 pages. Full color.
This is an older adventure designed for D&D 3.0/d20.
Part 2 of 2 adventures it can easily be run on it's own.  The positive features of this adventure are some new monsters, and use of old monsters in interesting ways.  In fact one of the things I liked most about this was the creative use of use of a Vrock and a Succubus as the main bad guys.  This adventure reminds us that demons need to be played as an intelligent monster.  Bloodthirsty agents of rage and destruction, but intelligent.
The adventure is fine, I think it might be a bit easy for the listed levels of 8-12.  The layout of the module could use a little more work and some the art comes out as blurred or pixelated.

Against the Cult of the Bat God
A while back my players ran into the Demon Bat-God Camazotz.  He managed to get away with the what he thought was the heart of the Sun God (it was his liver).  Since then my players have been itching for a rematch against him.  This adventure might just be the thing.
While the creature here is listed as "Servant of the Bat God" a little tweaking and I could make this into a coastline being terrorized by the Bat God himself.
The characters have three days to complete their task, so it's a nice tight adventure, exactly what I want, and it weighs in at just under 60 pages.
In any case there is a lot of good stuff here to use.

B1 Journey to Hell
I bought it on a whim based solely on level and "hell". First off you get a lot of adventure for your buck. 45 pages of adventures and maps (granted it is the same adventure twice, but still). The artwork is great, coming primarily from sources like The Inferno. This is quite fitting given that the adventure itself is quite reminiscent of Dante's great tale. It does include some art from the Larry Elmore CD that was out years ago, but doesn't properly cite it in their OGL page. It is dual stated for the OSRIC and Altus Adventum Role-Playing Game, always a plus in my book, but it can be played with any number of OSR systems or their fore-bearers.

Gods, Demi-Gods, and Cults #1: Chaos Queen of Ants
After dealing with the Queen of Spiders, maybe the Queen of Ants would be fun.
This 21 page (cover, OGL, and 19 pages) book is the first of the GODS,DEMI-GODS, AND CULTS series. This one features Khraliche Karinkhamür the Chaos Queen of Ants. Presented here is plenty of detail about the cult, the sub cults and the important figures. Worshipers are detailed and discussed. We also get some new spells for both Wizards and Clerics and some new monsters.

BTL005: Brave the Labyrinth - Issue #5
An OSR Zine, but filled with more useful content than some books.
We get a new Elvish-Demon Lord, some elf-sub races and a castle to adventure in.  I immediately decided that all of these are connected and the Demon Lord, Erebus has these elves in his castle.
There are some patron saints of Good. Some magical tools and some new lycanthropes.

Going Through Forbidden Otherworlds
Going Through Forbidden Otherworlds, or GTFO (cute huh) is again a case of me getting something that is exactly what I need.  While I am not going to play it as-is, there is a tweak mentioned in the book itself that works perfectly for me.  In fact, a lot of this book works perfectly for me and my next set of adventures.  I can't believe I am saying this, but I will turn up the gore factor in this Lamentations product for my needs.
Not a real fan of the art inside but I see why it works for this.


There are plenty more.  I just need a few.   One for the cleric/paladin and fighter, one for the Dragonborn paladin, one for the Dragonborn sorcerer, one for the two elves (a thief and ranger) with maybe the half-pixie NPC (Brave the Labyrinth is looking like a good choice for them).

This is going to be a fun winter!

Friday, August 17, 2018

Kickstart Your Weekend: 5th Edition Players Guide to Aihrde

I want to feature this one again because it just looks like so much fun.

5th Edition Players Guide to Aihrde


https://www.kickstarter.com/projects/676918054/5th-edition-players-guide-to-aihrde?ref=otherside

I LOVE Castles & Crusades.  I Love 5th Edition. But right now all I can get people to play is 5e.  So this feels like a good compromise.

Plus there are still plenty of stretch goals to unlock!

Wednesday, August 8, 2018

Gen Con Gaming: Shrine of the Kuo-toa and Vault of the Drow

I have not talked about my Gen Con games yet, so let's get on that.

We got down to Indy a day early so we could have some extra time on Wednesday, but it also gives Tuesday to Saturday to play at night.

The Order of the Platinum Dragon continued their trek through the underdark.   A few random encounters including a run-in with Evelyn (and it was so satisfying to put her mini down on the table!) the party entered the Shrine of the Kuo-toa.



Of course, I had to make my own Blibdoolpoolp statue.  Though I will freely admit I spent more time on making her than she saw in the game.


To clean out the shrine of the fish people took a couple of nights.



The Order worked their way through the Underdark where they defeated Belgos and Silussia who nearly took out the entire party.  They finally entered the Vault of the Drow and the City of Erelhei-Cinlu.

Saturday, our last night we started really early and got right down to it.   After spending some time in the city and avoiding a cult of hobgoblin assassins the Order managed to get to the Fane of Lolth where they were able to stop a ritual. 



The trouble is the ritual, while keeping out the sun, was also keeping Lolth away.  Oopps!


They defeated Lolth, at least on this plane,

The Order was all sucked into the Abyss and now they are all seperated from each other.

My kids wanted to do something different for their next level, 14 to 15. So I split them up. 

I am going to run a series of one-shots all set in the Abyss.   I am not sure what they will all be yet, but I know one now.  The group's paladin and fighter are going to spend some quality time with Liberation of the Demon Slayer!   It's now a realm trapped in (or near) the Abyss and should be a lot of fun.
I had always known I wanted to use this, I just needed an excuse.  Well, Venger himself gave me an excuse when he put it up for free.  Oh an read my original review of it here.

This is going to be great.

Facebook reminded me that it was today, 4 years ago that we created characters for this campaign.  No records were broken for advancement, but it has been a great 4 years.

Friday, July 27, 2018

Kickstart Your Weekend: The World of Aihrde and TROGDOR!!

A couple of Kickstarters near and dear to me.

First up, 5th Edition Players Guide to Aihrde.



https://www.kickstarter.com/projects/676918054/5th-edition-players-guide-to-aihrde

This is near and dear to me because I love both 5th Ed and Castles & Crusades.  The book brings them together, in a manner of speaking.   In any case, all the new Troll Lords material for 5e has been great.

Trogdor!! The Board Game



https://www.kickstarter.com/projects/1999933720/trogdor-the-board-game

For 15 years Trogdor has been burninating the Internet. Now all his majesty can burninate your game room.  The only question about this kickstarter is will it clear a $1 Million?  10 days in it is 80% in.


These both promise to be a lot of fun. 
I think we need 5e and C&C stats for Trogdor!

Wednesday, July 11, 2018

Inactivity Update

Things have been kinda quiet over here at the Other Side.

Sorry about that.

My day job has hit a busy period and I have been given a promotion.  This time the promotion came with the increased pay AND responsibility...not just the increased responsibility.  So I have been working an extra ten hours each week.

Lite reading for work

Gaming-wise I am really busy.

I am still running my three independent-but-connected D&D 5 games.  My oldest is also running three different D&D 5 games covering 15-16 different players.  In fact this week the only day that a game hasn't played in my house was yesterday.

I am also in serious prep-phase of my Gen Con game of D2 Shrine of the Kuo-Toa and D3 Vault of the Drow.  It is going to huge and I want to make it as Epic as I can.





Hope to have some more soon.

Tuesday, June 19, 2018

Plays Well With Others: Making 5e Bloodied

Yesterday I talked about how my Nentir Vale/Demon Slayers 5e game is a reboot of my 4e game and I will be adding more 4e elements to it.

Today I spent some time with D&D 4e Essentials to see what I could glean from that.



I know a lot of people had problems with 4e.  I was not one of those people.  I liked 4e and really wanted to give it more time.

5e is so flexible that there is so much you can do to it and it won't break the system.  4e was a very tight game, so tight that pulling out one piece had some serious impacts.

I am hoping that this will not break 5e; I doubt it will.

Bloodied in 5e
When a creature or character is reduced to half their HP or less (rounding down) they are bloodied.  This can trigger a number of actions.  I want to mix as much 4e and 5e as I can here.

Characters
These are taken from Dungeons & Dragons Player Essentials: Heroes of the Forgotten Kingdoms.

Dragonborn
When you are bloodied you may invoke your Dragonborn Fury.  You gain a +1 racial bonus to attack rolls.

Half-Orc
When you are bloodied during an encounter you may invoke your Half-Orc Resilience.  The first time you are bloodied during an encounter you gain temporary hp equal to your Proficiency Bonus + your Constitution modifier.

Tieflings
Bloodhunt: You gain a +1 racial advantage on attack rolls against bloodied targets.

Monsters
All of these creatures (for the most part) come from Dungeons & Dragons Essentials: Monster Vault.

Aboleth Overseer
Psychic Slime (standard; recharges when first bloodied)

Angel
Angelic Presence: When not bloodied attacks against the angel are at Disadvantage.

Beholder
Death Ray (necrotic):  If the target is bloodied before or after the attack, it is also dazed (save ends).

Blood Fiend
The blood fiend gains combat advantage against any living bloodied enemy.

Bulette
When bloodied the creature burrows underground and uses it's Second Wind.

Demon, Babu
Bite: The target also takes ongoing 5 acid damage, or ongoing 10 acid damage if the babau is bloodied (save ends).

Demon, Hezrou
Noxious Stench: Any enemy that makes an attack while in the aura takes 10 poison damage, or 20 poison damage while the hezrou is bloodied.

Demon, Marilith
Weapon Dance (melee): Recharge when first bloodied. Can attack again.

Demon, Vrock
Spores of Madness: DC 20 Wisdom Save to enemies within 5'.  On a failed save 3d10+6 Poison damage and the target is dazed.  Successful save, half damage.

Demon, Balor
Flaming Body: Normally aura is 2 squares or 10 feet. When bloodied it expands to 3 squares/15 feet.  Any enemy that starts its turn in the aura takes 10 fire damage, or 20 fire damage while the balor is bloodied.

Devil, Kyton
Chains of Vengeance: The devil can attack with it's chains twice.

Dragon (all)
Bloodied Breath: When first bloodied the dragon can recharge and use it's breath weapon.
When Bloodied a Dragon can critical on 18-20.

Drake, Rage
When bloodied the rage drake has Advantage on attacks.

Eye of Flame
Fiery Burst (when first bloodied and again when the eye of flame is reduced to 0 hit points) Close burst 2; DC 20 Dexterity save; 2d8 + 6 fire damage.

Gnoll
Blood Frenzied: The gnoll adds their Proficiency bonus to damage to all melee attacks when bloodied.

Golem, Flesh
When bloodied the golem can make a slam attack at Advantage.

Hag
When bloodied make one additional claw attack.

Lizard Folk
Additional tail sweep attack (1d6) when first bloodied.

Lycanthrope, Werewolf
Attack advantage on bloodied targets.
Proficiency bonus added to damage when bloodied.

Ochre Jelly 
When bloodied the creature splits into two creatures, each with hit points equal to one-half its
current hit points. Effects on the original ochre jelly do not apply to the second one.
(this is in addition to the split described in the 5e MM).

Owlbear
Stunning Screech: When bloodied the owlbear will Screech (close blast, 15'). DC 15 Constitution save or be stunned.

Vampire
The vampire takes damage while bloodied they become insubstantial and gains fly speed 60'. The vampire cannot attack or use cloud of bats. This effect lasts for 1 hour or until the vampire ends it as a minor action.
The vampire has combat Advantage on bloodied targets.

I am not sure how all of these will work out.  In many cases, the monsters are now more deadly.  I might need to compensate with a bonus of 5 to 10 XP.

If it works well my son has offered to do more of these for me.


Monday, June 18, 2018

Father's Day Weekend Gaming

Had a fairly packed weekend game wise.

Friday was our local Public Library sale.  Sometimes we can find some gems, but this time all we found was this book on potions.


Saturday was Free RPG Day.  We all went and got some books.  Of course, we still ended up buying a bunch of stuff too.



Sunday, Father's Day, we went back to the Nentir Vale to finish off the Blood Reavers.  The Demon Slayers found some more clues and are headed to the Well of Demons now.



We want to add more 4e feel to this game.  Just like our Order of the Platinum Dragon 5e game is more "old school" in feel and the Second Campaign has more of a 3e feel.


I have some Encounter Cards I want to use and I'd love to work "Bloodied" into our combats.  I think that might be fun.  Using some 4e stats the monsters are much tougher and these characters are already having more issues than their other 5e counterparts.

For reasons too various to name, our gnome druid, Dimbel Timbers, has adopted this has his theme song:


Every character should have a theme song.

Monday, June 11, 2018

Weekend Gaming: Back into the Nentir Vale!

Gaming life at the Brannan house has been dominated by my oldest son running three separate and independent D&D 5 games.   My youngest is playing in one of them.  So a lot of games are happening in my house, just most of them don't involve me!



Well we got a chance to work in one of our three campaigns this weekend, my 4e/5e Forgotten Realms blend Into the Nentir Vale

This weekend the party went into the Thunderspire Mountains to learn more and potentially stop the Bloodreavers, a gang of slavers.  Here they have learned of more conspiracies and more infiltration by demons into the Realms.  Harper agent Jassic Winterhaven/Jassic Goodwalker has already been assigned to keep an eye on them.





I am also taking a page out of the Forgotten Realms novel series "The Brimstone Angels" and having the growing population of Dragonborn worshipping the Babylonian/Sumerian/Akkadian gods or what is known in the Realms as the Untheric Pantheon in Powers & Pantheons.

The heroes managed to get into the Temple of Eyes and have killed the leaders of the Bloodreavers.  I am going to skip ahead to the Well of Demons since I really need to trim these adventures down anyway.  But it should be a lot of fun!


Friday, June 8, 2018

Kickstart Your Weekend: Runewild

This one just came to me today and it looks so cool I have to share.

https://www.kickstarter.com/projects/matthewjhanson/the-runewild-a-fey-themed-5e-sandbox-campaign?ref=theotherside



A dark, fey themed 5e adventure sandbox featuring 12 different witch covens?
It sounds like someone has been reading my Christmas list!

160+ pages and we get:

  • A history of the Runewild and its surrounding settlements. 
  • 100 detailed encounter areas for player characters to explore. 
  • New optional rules for exploring and resting 
  • Advice for running a sandbox campaign 
  • A new feat: Fey-Touched 
  •  13 unique magic items (like witch embers and the staff of clarity and confusion) 
  • 32 new monsters (including clockwork dwarves, fey lions, giant forest sloths, and the terrifyingly beautiful Golden Bodach). 
  •  Detailed descriptions of the histories, motivations, and weaknesses of the witches of the Runewild, including the Whitebone Sisters; Missus Switch, the swine hag; Korthsuva, the Witch of Hours; and the hag-queen Griselda, Mother of Ogres. 

Seriously.  Let's get this one backed and funded so we can have all this great stuff.

Plus it looks like the book is already done, just minus some art and layout.

Looks great.

Wednesday, May 23, 2018

AMAYzing May!

I have been very remiss at posting this, but Troll Lord games is having their AMAYZing May celebration with all sorts of sales but in particular their Amazing Adventures line.

All as a build up to their new 5th Edition version of Amazing Adventures, which you can get a preview of now.

5th Edition Amazing Adventures Preview

I have not read it all yet, but what I have looks like fun AND it still retains the best qualities of both 5e and Amazing Adventures.

Could this be my new modern game?

I am going to have to give it a go.

Monday, May 21, 2018

OMG: Level Setting and American Indian Mythos

To start this first post on One Man's God I wanted to set some levels on what I want to look for, in particular, what constitutes the top end of what is a demon vs. what is an evil god.

Now a couple "rules" regardless of what edition I plan to post the stats in I am starting in the lingua franca of 1st Edition AD&D.  That's what the Deities and Demigods is written for and the Monster Manual I am using today.

Level Setting
How powerful are these demons?  Well, let's have a look at our high-end examples.
The first edition Monster Manual gives us four of the biggest big bads we STILL talk about today. Orcus, Demogorgon, Asmodeus, and Tiamat.  Each one of these can be viewed as a god in their own way; two of which Orcus and Tiamat were gods in their respective mythologies. What the MM does not give us are the HD for these creatures.  Orcus has 120 hp, Demogorgon has 200 hp, and Asmodeus has 199. Tiamat has 128 but is also listed as a 16 HD monster.  This is nice since this gives us a nice example of a monster with maximum (8 per HD) hp.  So dividing the others by 8 we get:
Orcus 15 HD, 120 hp
Demogorgon 25 HD, 200 hp
Asmodeus 25 HD, 199 hp
Looking at other editions you can see them climb over the years.  Till we get to today.


Still very powerful in Mordenkainen's Tome of Foes.

What this means to me is I am looking for monsters in that 15 to 25 HD range if I want to call them Demon Princes or Archdukes of Hell.  Likely none will come up to that level, most will fall short of Prince or Archduke power.

American Indian Mythos
If there is one thing I know it's I am in no way qualified to talk about American Indian mythic traditions.  I mean I did grow up in the mid-west and I spent time going to both the Dickson Mounds and the Illinois State Museums.  So I feel my background is better than most, but still very much lacking.   The American Indian section in the Deities & Demigods in no way represents all the myths and stories of these extremely diverse peoples.  Sure there are some commonalities, but there are just as many differences. Maybe more.   Since I am limiting myself to the entries in the D&DG this one will be really fast.

There really are not many "demons" in the classical sense in American Indian myths.  I mean there are some, but not many and none of them appear in this book.   Even the monsters that do appear here are more monsters than demons and the evil gods (both of them) are more destructive forves of nature than anything else.   So not really my idea of demons to be honest.
Hastsezini is the fire "god"* of the Navajo.  I put god in quotes based on the work of Professor Grant L. Voth, Ph.D.  He claims that Amerindian did not worship gods per se but larger spirits that they honored.   This god/spirit doesn't really give me a demonic vibe.

Next time I will cover the rich and fertile ground of the Babylonian myths.  Might need to spend more than one post there.

Saturday, May 19, 2018

Mordenkainen's Tome of Foes

Busy day. spent the whole day gardening with my wife.  But I sneak out to go to my FLGS.


Grabbed a hobby-store exclusive and regular cover of Mordenkainen's Tome of Foes.

260 some odd pages.  Filled with monsters, background on the Blood War, new racial variants for all the races.  Tons of monsters. 

It's going to take me a bit to digest it all.  But so far I love it.

Monday, March 19, 2018

Weekend Gaming: On the Doorstep of the Forbidden City & Monster Monday

Worked in a couple of gaming sessions over the weekend.  Only about two hours each day, but the Treasure Hunters of the Second Campaign managed to sneak into the Forbidden City.  Here they had their first encounter with the evil Yuan-Ti.

Now for those of you that still belabor under the assumption that 5e is "easier" let me just say that Yuan-Ti under 5e are much deadlier and one Yuan-Ti Abomination and one Pure Blood nearly took out the entire party of seven. They are now hiding out and have no more potions of healing.



I have not even tricked out the Yuan-Ti at all.  These are by-the-book deadly.

This adventure will introduce a bunch of new monsters to my players.  If Order of Platinum Dragon/Come Endless Darkness game is about revisiting all the classics, this one is about the near classics.  So a lot Fiend Folio and Monster Manual II monsters.

I also considering having there be a lot more involvement by Demogorgon. To that end, I am going to re-import some of my ideas from the time I used Demogorgon for the WitchCraft RPG.

This will include the Blood Apes.

Blood Apes

One of the largest cults of Demogorgon is a cult of intelligent apes. They are often referred to as Blood Apes due to their habit of bathing in the blood of fallen enemies and comrades. These cultists actively worship Demogorgon as their god and attribute to him all spoils. The doctrines of the cult emphasize destruction and violence.  All blood apes are voracious carnivores and keep human or (where appropriate) chimpanzee slaves. It is even whispered among the human populations that some humans are kept in an attempt by Demogorgon's Hierophants to breed true a race that features the most terrible qualities of both ape and man. Others claim they have already succeeded.

Every tribe of blood apres will have a CR 5-6 tribal leader and a CR 6 blood ape, fiendish-pact warlock.
Stat block from Statblock5e.

Once they get out of the city then things will get REALLY dangerous.

Friday, February 23, 2018

Kickstart Your Weekend: Pirate Campaign Compendium

Still a bit under the weather here, but not so bad I can't share this awesome kickstarter with you.

Pirate Campaign Compendium for 5E and Pathfinder RPG


https://www.kickstarter.com/projects/legendarygames/pirate-campaign-compendium-for-5e-and-pathfinder-r

Here is some information right from their own Press Release.
Legendary Games launched the Pirate Campaign Compendium Kickstarter for 5th Edition and Pathfinder! This project is intended to create a spectacular seagoing supplement which includes five complete adventures plus ready-to-use nautical NPCs of every level, aquatic options for your characters, treasure troves of pirate plunder, ship combat, treasure maps, and so much more with stretch goals aplenty to create a glorious 300+ page compendium that'll shiver yer timbers!

Publisher, Jason Nelson states, “Whether you come in as a Salty Sailor or join us for a glorious Pirate Feast, take the plunge and walk the plank with us today!” Rachel Ventura, Business Director of Legendary Games, said “Everyone loves a good pirate adventure, this book has FIVE! There’s also some fun swag like clear pirate minis, wooden engraved dice boxes, and new dice!”
It looks like a bunch of fun and it appeals to my desire to dual (or triple) stat everything.

10 days are left for this and it looks like it will be a lot of fun!

Monday, February 5, 2018

Weekend Gaming: Descent!

Sumer of 1982 I was in Jr. High.  My good friend Jon Cook was our regular DM only by dint he had been playing longer than my 2 and half years and he owned most of the hardcover books.  He also owned a copy of D1-2 Descent into the Depth of the Earth.  I remember flipping through it thinking how much fun it would be to run this adventure.  In my mind, it really was what made Advanced D&D "advanced".  That hex map was above and beyond anything I had seen up to that point.  I told myself that once I knew more about the game I would run that adventure.

Well, this weekend some 36 years later I finally made good on that promise.

The Order of the Platinum Dragon rode a mine cart down, down, down to the underdark (before it was even named such) and began their quest to find the drow responsible for getting the giants to raid the human lands.

The first session went great with the Order making it to the first checkpoint.  They tried to bluff their way through, but that only got them so far.  They had to fight their way out of the checkpoint.  They are now holed up in a side cave looking to heal.

(The Order, surrounded on all sides by Drow)




I have a bunch of material from a variety of sources. Enough to keep us busy for a while.

My wife even had to comment on how much fun we all seemed to have!  It really was worth all the weeks of prep and years decades of thought.  This is going to be great.

The boys are already plotting on how they can get the houses into a civil war to gain the advantage.




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