Showing posts with label 5e. Show all posts
Showing posts with label 5e. Show all posts

Friday, April 3, 2020

Old School meets New Tech and vice versa

A couple of neat things happening here at the Ole' Brannan Family Game Dungeon this week.


My kids are missing their weekly D&D games in this quarantine time so tonight they will be running a D&D game over Roll20.  We took the plunge and bought a Pro account.  We will see how it will go.  If they like it I might even try it myself.

So while they are using new tech to run an "old" game. I just a new copy of an old game.
My friend Greg heard I no longer had my copy of the original FASA Trek game. Lost in one of my moves between college and grad school I am sure.  So here is what he sent me.




So looking forward to this! 

I am thinking I might have to recreate two of my earliest characters, Dr. Scott Elders, CMO and genetics expert, and his "Nurse" Friday who is, in reality, one of his experiments/creations.

They were created after a 1982 double shot of "Wrath of Khan" and the augments and reading "Friday" by Robert A. Heinlein.   I guess this fits in with the "old-new" theme as well.  This is a 1982 book about the 21st Century.  A Balkanized North America doesn't sound as improbable as it did then.


One of my favorite Michael Whelan covers.

Monday, March 23, 2020

Monstrous Monday: Sand Ghoul

We are on vacation this week.  Were supposed to drive down to see my wife's sister, but instead we are holed up here.  So I am starting my mini-campaign of "The Deserts of Desolation & Death" today.

Going through my books last night I figured I needed something new.  Everyone has seen all the old monsters.  Plus I wanted to up the feeling of necromantic dread.  So this guy popped into my head.

Besides. I like undead beasties.

So here it is for 5e D&D (what I am playing today).

Sand Ghoul
The Ghoul by Les Edwards
Sand Ghouls are formed when naturally occurring mummies in the desert are possessed with demonic or necromantic power.  They are stronger and faster than normal ghouls.  The drying process also robs them of their stench.
Elves are immune to the Paralyzing touch of the Sand Ghoul.  Desert Orcs living in a combined Desert Elven / Desert Orc community are also immune.

Medium undead (Desert), chaotic evil
Armor Class 16 (natural armor)
Hit Points 31 (7d8)
Speed 30 ft., burrow 40 ft., climb 20 ft.

STR 14 (+2)
DEX 16 (+3)
CON 10 (+0)
INT 10 (+0)
WIS 9 (-1)
CHA 5 (-3)

Saving Throws Str +4, Dex +5
Skills Acrobatics +5, Perception +1, Survival +3
Damage Vulnerabilities fire, radiant
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)

Undead Fortitude. If damage reduces the sand ghoul to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the sand ghoul drops to 1 hit point instead.

Keen Sight and Smell. The sand ghoul has advantage on Wisdom (Perception) checks that rely on sight or smell.

Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Stat block Generator: https://tetra-cube.com/dnd/dnd-statblock.html



Sunday, February 23, 2020

Weekend Gaming. Keep the Goblin in the Backpack

A full weekend of gaming.  
Friday Liam went to his friends' game (5e) where they are rotating DMs. I think this is a great idea. Gives everyone a chance to try DMing and keeps everything fresh with everyone's different style.  
Next week I hear they are doing Trek! 

Saturday was Connor's group. They are going through the Curse of Strahd, but the characters are again the stereotypical bi-sexual, kleptomaniac, pyromaniac band of murder hobos.  One of the players could not make it this week or last, so their character, a goblin fey-pact warlock, has been in the barbarian's backpack this whole time sleeping.  Trouble is the barbarian has decided he likes spiders, so he keeps putting live spiders into his backpack.  This will be fun next week.

Tonight Liam has his other group, his "college" group, over.  They are also going through Curse of Strahd.

We also went out to Games Plus this weekend to drop off some books for the local game auction.

For food, since it was 50 degrees in Chicago (which is like 70 everywhere else, except Minnesota, they think 40 is like everyone elses' 70) I grilled.  Chicken, garlic bread, romaine, as well as cornbread and brownies. 







Right now everyone is laughing, so it sounds like a good time. 
Hope your weekend of gaming went well!

Wednesday, February 5, 2020

Classic Adventures Revisited: B1 In Search of the Unknown

I want to look back at some of my favorite classic adventures both from TSR and others.  I'll give a review, though most everyone knows what is in these adventures by now, I'll also talk about how I have used them in the past and I'll also talk about what other games I have used them with or would like too.  So there is a little bit of Plays Well With Others in this too.

Why do classic adventures? Easy, I love these adventures.  I have written hundreds of my own adventures, some I have even published, but these are the adventures that everyone knows and we all have a history with.

B1 In Search of the Unknown
In Search of the Unknown was not the first adventure ever created, it was not even the first TSR adventure ever created.  It was though one of the very first adventures I ever encountered and one of the first I ever ran.

This is my "go-to" adventure anytime I want to start up a new group or game.  It's a ritual for me, roll up characters and run them through the halls of the lost Castle of Quasqueton. I still have my copy that I bought all those years ago and it was also one of the first PDFs I purchased from WotC. I also have the DriveThruRPG Print on Demand copy and it is very nice.



It is one of those adventures I can run with zero prep time and each time I learn something new or remember something I forgot. This module is simple, easy to use and can be adapted to any campaign world and even any game. It is a perfect module for the Basic game.

The adventure is a great case of both teaching tool for learning DMs (we were all new to this once) and DIY Dungeon.  Some areas are detailed, but many are not, leaving room for the neophyte DM to record what monsters and treasure were in each room.  There are also a plethora of cliche spawning Dungeon tropes, that were just getting started here.  Magic mouths, one-way secret doors, a mysterious creator of the dungeon, or in this case, two, and strange magical artifacts.

This adventure was the perfect learning tool for me at the time since my own version of D&D was a mix of Holmes Basic and the AD&D Monster Manual.   This "Basic" introductory module was released before the Basic game, but it moves elegantly between Basic and Advanced that begs you to mix and match your rules systems.  Author Mike Carr even gives some guidelines on how to use this adventure with AD&D.


Note how the using this adventure with AD&D is absent from the later printings.


The module is pretty typical for the time. 32 pages of b/w art and text. Detached cover with blue maps printed on the inside of the cover. The first 6 pages are dedicated to running the adventure and how to run this one in particular.

I have used this adventure to start every new campaign I have ever run in D&D, regardless of the edition.  The dungeon crawl here is so primal that it calls out to you. A true In Search of the Unknown indeed.   The one thing I never did, however, was to investigate more about who Rogahn and Zelligar were and why they left their lair of Castle Quasquenton.

One thing that B1 did give me, in a roundabout way, was my very first witch NPC Marissia.  She is in the lower parts of Quasquenton and she is attempting to summon the spirit of her master Zelligar and her father Rogahn.




The adventure has stood the test of time and it is a great combination of flexible dungeon design.  Nearly anything can be put into this adventure to raise or lower the difficulty as needed.

DriveThruRPG and DMSGuild offer this as both a PDF and Print On Demand.






B1 Legacy of the Unknown
This adventure is billed as a "sequel" from Pacesetter Games & Simulations.  It furthers the mystery of Rogahn and Zelligar and what they were doing.  There is a druid in this adventure named "Melissia" which I thought was very fun and worked as some sort of relative (daughter may be) of my own "Marissia", a witch NPC I always included in my own runnings of B1 In Search of the Unknown.

You can get this adventure from DriveThruRPG (PDF only) or from Pacesetter's own store (Print and PDF). While overtly designed for AD&D1/OSRIC, it would be a great fit for Pacesetter's own BX RPG.  In fact, it might fit better.

Other Games / Plays Well With Others

Dungeons & Dragons 5th Edition
The simplicity of B1 has made it an enduring adventure for over 40 years.  I have used it with every version of D&D I have ever played. But if you want everything at your fingertips for easy conversions I do recommend the Classic Modules Today conversion of B1 In Search of the Unknown.
Goodman Games also offers their Original Adventures Reincarnated, with B1 and it's various printings going into their Into the Borderlands Hardcover. It features the original printings of the original module as a complete 5th edition update.
There is also a set of maps that can be printed out or used with virtual tabletops.

B1 and Astonishing Swordsmen & Sorcerers of Hyperborea
Like many old-school adventures, one merely needs to turn up the horror aspect to give it a good run in Astonishing Swordsmen & Sorcerers of Hyperborea.  Though there is not much that needs to be done to change it.  There is a feeling that Rogahn and Zelligar were messing with the forces of chaos a little more than they should have been.  Make that Chaos now with a capital "C" and we are getting the adventure closer to what we might see in AS&SH.  The one thing that always struck me about Quasquenton is that it is all underground.  It's not a castle, not really, but a warren.  Eric Fabiaschi suggests that the complex had been built by one of the older Lovecraftian races and the adventurers Rogahn and Zelligar only found it later.  It seems to fit for me.
Also given that B1 is an odd admixture of proto-Basic D&D, OD&D, and AD&D, the feel is perfect for AS&SH.


B1 and Blue Rose
In this mix, the chaos elements run the other direction so to speak.  Here Rogahn and Zelligar stumble upon an element of Shadow while constructing their castle/lair.   Maybe it has something to do with what I call the "Chaos Stone", Room 45/XLV "Cavern of the Mystical Stone".  This is obviously some artifact of Shadow and it either drone Rogahn and Zelligar mad, killed them or caused them to kill each other, or destroyed them outright.  Maybe all the above.
When converting ANY D&D adventure to Blue Rose I take some points from Fantasy Age where I can. In particular the monsters.  Typically in Blue Rose, you would not see this concentration of monsters in one place, the Chaos Stone/Mystical Stone is drawing them near.   As Envoys of the Sovereign, it would the character's jobs to find out what is going on and how to stop it.   I would give more background to Rogahn and Zelligar and stat up Marrissia a little more.
While this is a good "first-level" adventure in D&D, the implication of Shadow here makes this a much more dangerous enterprise.

Step with care here Envoys. More than your life is at stake.


B1 and Army of Darkness
One of my favorite mixes, but not my top favorite (more on that one next time).  Army of Darkness allows for all sorts of crazy adventures.  For the same reasons that B1 works for Astonishing Swordsmen & Sorcerers of Hyperborea, it works for this.  So imagine this, you have a party of Primative Screwheads, they are out in the woods. It starts to rain.  They find an entrance to a cave and boom, suddenly it is horror movie shenanigans. Monsters chasing you, weird-ass artifacts and cultists who are somehow still alive from the Middle Ages.  Have at least one archeologist to talk about how insane this all is and then go monster hunting and maybe, just maybe stop the forces of Chaos from ruling the world.  Use Dungeons & Zombies as your guide to covert D&D to Cinematic Unisystem.



Sunday, February 2, 2020

Weekend Gaming: It's Always Sunny In Waterdeep

The kids had their games this weekend.

Friday Liam has his group, The Dungeoneers that have been playing together for over 10 years.  He ran a 5e game and had a blast.

Saturday was the game with Connor's group with Liam running.
They were supposed to go on a quest, given to them by a librarian in Waterdeep, they headed out to the forest area outside.

Instead, they spent three days looking for 62 mushrooms, 134 "magic" carrots, some catfish and berries.  The druid has decided that the forest needs to reclaim the land and has been casting Plant Growth and Commune with Nature to convince the forest to retake the lands.  The goblin warlock decided it would be fun to play a joke on a horse so they stabbed it, killing it and then they got in a fight with the owner.   They also crashed the funeral.

It was Gwen's (of the Goblin Warlock) birthday today and like everyone else in the group, they wanted to celebrate their birthday here, playing D&D.

We made the group ham & cheese sliders and turkey, bacon and provolone sliders.





We made these for both boy's respective New Year's Eve parties and they were a huge hit.

Since it was a birthday game we also made homemade cupcakes (yes from cake flour and everything) and brownies.


It was a blast.  The characters did not get very far and the Goblin is now wanted for murder and killing a horse.

Sunday was Liam's High School / College group. Kids he met in High School and continued into their college days.

This is his Curse of Strahd game.  So what is on the menu?  Bolognese sauce of course!

So three games this weekend. Not too bad really.

Thursday, January 30, 2020

Greyhawk and D&D 5

The next D&D 5 book, Wildemount, is already breaking sales records for D&D and is well on it's way to being one of the most successful D&D books ever outside of a core rule book.

Yet some people are still not happy.

In fact, what they want is Greyhawk.


I get it. I do. There are some things I would love to see too. I love Greyhawk, it was my world for my high school days...back in the 80's.

There are petitions out now and some have been out for a while.  And let's be brutally honest here, petitions like this never work. Combined they are still just over 1,170. In other words nowhere near the 773,000 subscribers to the Critical Role YouTube channel.

I see postings of people complaining about the lack of Greyhawk, Planescape, Spelljammer, and others.  I have to be honest here, they are often from people that I also see claiming they don't play 5e.   Even if they do, they a tiny, tiny sliver of the potential buyers.


Sorry. But there are just not enough of us to make it financially viable.

There is an option for people that want Greyhawk in 5e.  Just get the Greyhawk boxed set from DriveThruRPG.

The World of Greyhawk Fantasy Game Setting for 1st Ed is still all you need to play.
It is just under $10 too.  I grabbed my boxed set and in 130 total pages, I found four (that's 4) that would need conversion.  You won't even need to convert these if you never use the Quasi-Deities.   I never have in 40 years.

The gods are all in 1st ed stats, but gods should not have stats in the first place.

Really. I have everything I need for a Greyhawk 5e game.  Would I like a Greyhawk 5e book? Yeah! I would love one really.  I am very much in that slim crossover on the Venn Diagram of "Just These Guys".  I am These Guys.

Maybe WotC will come out with it someday.  But in the meantime, I am doing ok and I suspect many of you really are as well.

Monday, January 20, 2020

Weekend Gaming: Dungeons & Dragons & Dinners & Dramaturges

I have not done a weekend gaming post in forever, despite having a game or two going every weekend.  If you follow me on Facebook or my personal Instagram page then one thing is pretty obvious.  My family and I LOVE food.  My wife has won baking awards, my oldest son is in culinary school, my youngest loves to experiment in the kitchen and even I have won 1st place in my local chili cook-off for my "Mississippi Queen" Chili.

It should be no surprise then we LOVE to cook for our D&D sessions.  My oldest son runs three D&D 5e campaigns, one Call of Cthulhu game (3 of which my youngest son is a part of), and I have my three D&D games that meet more rarely, but the bottom line is we have anywhere from two to three groups here every week and we cook for all of them.

These are all high school and college-age kids, so other than one or two other than my kids, their palettes are still forming.  I mean in our groups we have people from South Korea, Equador, Mexico, Spain, and even a 2nd generation Greek (the Greek Orthodox Church is just down the road), so we have ethnicities all covered. So we still like to branch out a bit from just plain old "gamer faire" of burgers, hot dogs and chips, though we still do those a lot.  We have made chili for them (of course), homemade mac-n-cheese (they are still kids), but homemade enchiladas, pulled smoked pork, bbq chicken, homemade ramen (complete with soy marinaded eggs), eclair cakes, banana bread, tacos, homemade chicken sandwiches (because fuck Chik-fil-a), homemade pizza, mini pies,  and homemade wings of various spiciness from mild to "oh dear god make it stop mommy!"





Fortunately for us, we love to cook all this.  My wife has a huge garden (over 2,200 square feet) where we can grow an absolute ton of veggies, so that helps.  In fact, there are many times throughout the year where we don't even need to buy vegetables (and we eat a lot of veggies).

You can see my wife's garden from space!
We only have a couple of food allergies to deal with, but that fine with us. 
The great thing is that everyone wants to come here now for the games!  Yeah it means we have a lot of cooking to do, but we enjoy it and we know some of these guys in college with my oldest don't get a homecooked meal very often.

Today's game is Liam's college group and on the menu is the Curse of Strahd and Taco Pie.  Yeah, not haute cuisine, but it is still homemade AND we used enchilada sauce made from our own dried peppers, garden onions, and tomato sauce (yes, we make our own tomato sauce). 





Much better than a bag of chips and a Mountain Dew.

Monstrous Monday will return next week.

Tuesday, January 14, 2020

Going Wild for Wildemount

Wizards of the Coast just announced their next book for Dungeons & Dragons 5e and it has some sections of the fandom wailing in lamentations, but the vast majority excited about it.

Explorer's Guide to Wildemount will be out in Spring 2020 and it covers the part of the world from the highly successful Critical Role webseries.  Now I can already hear the older crowd bitching and moaning about it and all I can say is "typical".

There are people out there complaining that "Wizards has pissed off half their fans".  I would argue that "half" is really exaggerating it by quite a bit, but even so then they are at least pleasing the other half.

There are others that are also talking about how they won't be buying this. Ok. That's fine you don't need to buy every D&D book.  I enjoy 5e and I don't even have every book.  I have most, but I don't have them all.

But even then, these people are often the same ones that will claim never to have bought a WotC D&D book ever anyway, so they were never the audience.

Personally, I think this is a really intelligent move on Wizard's part.

Critical Role is hugely successful.

The Kickstarter for just the animated series brought in $11,385,449.   And this book, announced just 48 hours or so ago, has all the relevant #1 spots on Amazon.


Note that's not just #1 in the D&D categories, that is #1 in Books.  All of them.

Would I, as an old-school gamer, love to have seen Greyhawk or Mystara?  Of course!  Do I *need* them? No, not really.  I have everything I need for those worlds now.  I have MORE than what I need for my home-brew world now.  New worlds are always fun to read and maybe I can use some things from that book in my world. Or maybe not.  Who knows yet.

I do know that some sections of our hobby need to lighten the hell up and let people enjoy things.



Monday, August 26, 2019

#RPGaDAY2019: Idea

Today's topic is Idea.

Ideas come from a lot of different places.  For example, this weekend's big idea came from my desire to do something big.


I am wrapping up my first big D&D 5 campaign, The Order of the Platinum Dragon, which will end in the Q1 Queen of the Demonweb Pits, but instead of using the "Steampunk" spider ship, I am going with the fan-created adventure Skein Of The Death Mother by John A. Turcotte.

My idea is to do something really special.

I have 5 2ft x 2ft pieces of a shitty particle-board.  I have tubing, I have some LED lights. I have a ton of plastic spiders and a few broken mini-figures. I will get some spider-webs from the Halloween store, some gaming paper, some paint.  I bet there are some maps I can print too.

I am going to build some giant "geomorphs".

The plan is not really to replicate the map above but to get the feel of it.  I am likely to make rooms close to 13, 21 and 26 above, but also do some of the clusters of smaller rooms too.

I have 5  boards, so I figure I can "geomorph" them enough to build something really cool and flexible.

It should not take me too long, unless I get loss in the details, but it should still be fun.

Friday, August 23, 2019

#RPGaDAY2019: Surprise

Today's topic is Surprise.

What is the most surprising thing you ever witnessed in a game?  I have to say it was a game my older son ran for my youngest son and the sheep.


It was so surprising because of how crazy it all was and how much noise we heard coming from the basement.

So it goes like this.  The party was supposed to get to the next town to get to a job.  The job was what the adventure was supposed to be about. Simple right?  So they all decide to take a short cut through a field and stay off the main road.  They ask what is in the field.  My oldest, not having planned this bit out (because why should he) rolled and said "Sheep".

The players freaked out.  They all wanted to have sheep as pets or animal companions.  So they spent a long time chasing sheep, trying to charm them or casting any spells they could think of.  By this time some of the players got tired of chasing sheep so they started killing them. Next thing the players they started try and raise the sheep from the dead, others wanted to bring them back as zombies.  Then the characters started attacking each other, the zombie sheep started to attack the characters.  By the end of the night, some four hours later, the sheep were all dead, the countryside was on fire, and at least three characters (out of six) were dead.

There was so much yelling and laughing and shouting.  We were laughing our asses off upstairs.

Every kid downstairs had to tell us their version of the story.

I know I am not doing the story any justice here. But it was so damn funny to hear them tell it.

Friday, August 16, 2019

Kickstart Your Weekend: The Lost City of Gaxmoor 5E

This one is easy to back.

The Lost City of Gaxmoor 5E


https://www.kickstarter.com/projects/676918054/the-lost-city-of-gaxmoor-5e?ref=theotherside

From the Kickstarter Page:

The Lost City of Gaxmoor 5E is a sandbox adventure we are converting to the 5th Edition of the world's most popular role playing game. Designed for characters that range from 1st to 10th level. It is the brain child of and written by Ernie and Luke Gygax, the sons of the legendary co-creator of Dungeons & Dragons Gary Gygax. If this campaign is successful, The Lost City of Gaxmoor 5E will be released in a Full Color, 128+ page book that includes a fold out map of the city that retails for $39.99.
I will admit I don't know the history behind Gaxmoor save that Ernie and Luke created it and it was one of the few times Gary was a player.  This, added to the long friendship between Gary and the Chenault brothers, gives this much more than a whiff of credibility.  This is the closest to something from the Old Master himself.

There is a lot going on in this Kickstarter.  Not sure what level I will pledge yet, but I know I will!

Tuesday, August 13, 2019

#RPGaDAY2019: Mystery

Today's topic is Mystery.

I think everyone loves a good mystery, especially in their RPGs.

Building a true sense of mystery though requires work and the subtle use of clues, hints, rumors, and innuendos.   I have found, more times than not, the best way to it is to involve the players right away.


Not in the way of getting them all to pitch in in some shared Game Mastering role.  That certainly works for some games, but not all.  No by this I mean take their speculations and let them run away with them. 

Here are some examples.

In my Come Endless Darkness 5e campaign, I am spreading te greater mystery over three different campaigns.  No one set of characters or players has the full picture.  At least not until I get them (or what's left of them) in a room once they reach 18th level or so.  The mystery right now is so vague as to not even be there. Yet.  Some of the players in the Order of the Platinum Dragon game are beginning to suspect.  Maybe some of the characters in the Second Campaign are as well.  But I know no one in the Into the Nentir Vale suspect the larger mystery.

Of course, each campaign has its own mysteries.
For the Order of the Platinum Dragon, it has been "what has happened to the Sun?" and then "who killed all the Sun Gods?"  And now it is, or soon will be, "there is no way Lolth could do this on her own!"
For the Second Campaign, the mystery has been "why are all these 'gods' of the lizard and scally folk rising up?"  A little less tangible, but it is getting them there.
And finally in Into the Nentir Vale it has been simply, "We know Orcus is rising as a power, but why?"

Clues in each one will add to the other.  Overly complicated?  Maybe.  Fun?  Definitely.

In fact, this is where my players came into it.  Originally I saw the Second Campaign's big mover and shaker to be the Mind Flayers.  THEY were going to be the ones behind the scenes.  BUT as the game went on and it became more distinct from the Order of the Platinum Dragon game and more and more lizardfolk, nagas and Yuan-ti showed up the players began to weave this huge conspiracy theory around them.   IT was so compelling and, really, so out there, that I had to reward them by altering my own plans to fit more of their elements.

I am NOT giving them everything, but I am giving them enough that their own enthusiasm is sending down a trail.  The ending will remain the same, the mystery still comes to the same conclusion, but now we go about it on a different path.

Other little tidbits that keep coming up.  On our "crazy board" above we still have listed "Where is Cynder".  Cynder was an elven elemental fire wizard that just stopped going with the group. We totally forgot about her, well at least I did.  Even though she was only one session of the Order of the Platinum Dragon, she will show up later in Into the Nentir Vale and maybe the Second Campaign.
There is something to her, I just don't know what yet!

Another hook I was going to use was the Ranger Elmo from T1.  He was going to show up in the Abyss when the Order got there (at Gen Con), but the players never really engaged with the guy.  HOWEVER they did engage a lot with this random elf woman that had been following them since the A Series.    They again decided she had to be important even if originally each of those encounters were with different elves.  My players decided she was the same person each time and figured she knew something.  A few quick jots in my notebook and Evelyn, the Princess Escalla was born!  She was an Elven Ranger/Enchanter and was key to the Elven resistance movement in the Underdark.

It has been a glorious set of mysteries and neither the characters nor the players have figured out the ultimate mystery.  That Tharizdûn, through Asmodeus, is manipulating the demons to get what he wants; his resurrection and freedom from his cage.

It's going to be great.



Sunday, August 4, 2019

Back from Gen Con!

I just got back from Gen Con 2019!

Took the whole family and we had a great time.  In fact, it was one of the best Gen Cons in recent memory.  We played a lot of D&D 5 and Call of Cthulhu 7th ed.  I got in a game of Blue Rose and a public playtest of Cthulhu Tech 2.0.





More details later. Tired and needing some Chicago style pizza.  Indy is great, but their pizza sucks.
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