Showing posts with label 5e. Show all posts
Showing posts with label 5e. Show all posts

Friday, September 8, 2017

Kickstart Your Weekend: Aliens in Dungeons, Wizards and Warriors in the Mean Streets.

Starfinder is the new hotness, but D&D 5 is still going strong.  So it seems natural to have a product that can support both.  So here is one of the first:

Alien Bestiary for Starfinder and 5E RPG


https://www.kickstarter.com/projects/legendarygames/alien-bestiary-for-starfinder-and-5e-rpg

I am sure converting to White Star will be easy.

If Starfinder takes the Pathfinder rules to the far future, Modern Adventures takes it the dark streets.


https://www.kickstarter.com/projects/highergrounds/modern-adventures-tabletop-rpg

I love modern adventure games and like so many I am not yet ready to retire my 3.x-era rules.

I really like what they have here.  Yes, there are LOTS of OGC/3.x based modern games out there but this one has a neat vibe about it.  There is something in it that feels a little like Kult or Chill.  I can also see you playing a cool Supernatural-like game.  I might even pull out my notes for the long abandoned Anita Blake game I was working on to see it would work there.

Combine these two books and you could have the best kick-ass game of X-files outside of Conspiracy X.

Both look really fun!

Wednesday, September 6, 2017

Eclavdra, D&D Beyond test and stats

I have a big three-ring binder FULL of stuff for my upcoming D12-3/Q1 adventures.  I have been wanting to do this for years and I am very excited.

To that end, I have been prepping on various fronts.  Here are the fruits of some of that labor.

As you might remember I signed up for D&D Beyond.  I am in for the whole deal, the books the builder all of it.  So I have been trying out different sorts of characters to get a feel for what works.

So far I find it superior to the builders I used for 3e and 4e from WotC but not quite as flexible as Hero Lab.  But for D&D 5 with all the content at my finger tips is great.  The HUGE plus for me is the ability to do it all on my Chromebook, switch to my Windows PC or laptop, switch to my phone or tablet or even use my Ubuntu Linux Frankencomputer.   For me, that is the best selling point.  I use too many different technologies that are cross compatible now, I expect that in the tech I use for fun as well.  While working on characters for this post I moved seamlessly between my Chromebook and Android phone.  I have not tried it on an iPad yet.

So far I have only used the character builder and the ability to look up material.   There is a lot here and I have to admit I get a kick anytime a bit of art from 3e and 4e pops up.

Eclavdra
I figure what better to test out this tool and to prep for my "Against the Drow" adventures is to stat up a new version of the classic Drow High Priestess Eclavdra.
Note: This is not going to be a "Power Score" like retrospective like +Sean McG does.  He does a far better job at that than I can do.



We get very little about her in the pages of G3. She is a Drow High Priestess of Lolth. She has some fighter ability and she is also serving the Elder Elemental Eye/Elder Elemental God/Tharizdûn.  +Joseph Bloch would know more and has likely talked about it a lot on his blog.
I have seen 3rd and 4th edition stats for her and I know I have 2nd ed stats for her somewhere.
I was hoping that the recent Tales from the Yawning Portal would have something more "5e-ish" for her, but other than some neat art (above) and a mention, nothing.  Not even the basic stats we got in the original G3.

Last year I talked about Eclavdra when I was getting ready to run the Giants series. I noted then that she was listed as:

Eclavdra (10th level cleric/fighter; H.P.: 60, Wisdom 17, Dexterity 18, Constitution 10, Charisma 18; Armor Class -8 = +3 shield, +5 chainmail, and +4 dexterity bonus).

So I started with that and compared it to the 4e stats I had at hand.



 I know I wanted to change her around a bit, keep her levels of Cleric but instead of Fighter, I gave her 4 levels of a Blade Pact Warlock of Tharizdûn.  I used some feats to also round out her fighting ability and I am very pleased with what I came up with.


A couple of things.  AD&D had lower ability scores but more powerful magic items.  This Eclavdra has greater Charisma and Wisdom, but she is unlikely to have a magic +5 anything.  So her 5e Armor Class of 16 seems weak compared to her AD&D AC of -8.  I might make her elven chain a little more powerful.

I am limited to the items in the software; that is until I make some more myself to use.  Good candidates here are +3 Elven Chain and her Tentacle Rod (not in the software or her sheets just yet).
But all in all I am pleased.  Like I mentioned above the ability to go back and forth on the platforms I use all the time appeals to me.  The phone version is also not too bad. I created a complete character on my phone with no difficulty.



If you want to check her out for yourself here is the PDF output the builder gives you.

Eclavdra, D&D Beyond Sheet.

It might not be perfect, but it is pretty good.

Most of the nitpicks I have with it are rule interpretations that I thought I had known.  So before I call them "bugs" I want to recheck my rulebook.

Is it worth the price tag?  Yeah, for me it is, but we are playing a lot of D&D 5 in this house these days.

Monday, August 21, 2017

D&D Beyond

I signed up for D&D Beyond this morning.



I pretty much knew I was going to sign up anyway, but gaming over the weekend convinced me.

Currently, I am running two D&D 5 games, the Come Endless Darkness game and The Second Campaign.  Eventually, I am going to get my aborted 4e game converted over to 5e and I'll get that going too, tentatively called Into the Nentir Vale.

My son is also running games. A D&D 5 game with his friends,  the same adventures (with different characters) with my youngest son and his friends (average age 14) AND the occasional one we take turns running for his cousins (aged 13 to 22).



So six D&D 5 games with about 40 characters total.
To say we have lost some sheets here and there is an understatement.  To say we need to be able to access our materials in a bunch of different places is also pretty clear.

So I pulled the trigger this morning and got a DM's Subscription and picked up the three core books.

I know there has been a lot of complaining online about the price.
For me, the price compared to what I get was worth it. I was a fan of the 4e character builder and I used it quite a lot.   When Beyond was in Beta I also used it a lot.  So far I am pleased with my purchase so far.

Are there cheaper tools? Of course.
Are there better tools? Maybe.
Are there tools that do everything that Beyond does? None that I know of.

So I'll be sharing my thoughts on this tool over the next few days.  Need to load about 3 dozen characters into it now.

Anyone else using this?

Sunday, July 16, 2017

Weekend Gaming: The Giants Fall

Today the Order of the Platinum Dragon completed their quest to stop the giants.  With King Snuure and his wives defeated, rounding up the rest was easier to do.  Including getting rid of a bunch of giant fire beetles and some red dragons.



Though the brave heroes did not count on the drow on the third level.  They took out many of their elite fighters, but a mysterious drow priestess and her wizard attendant got away.


A satisfying end to an adventure that began at Gen Con last year.

Now it is time for the heroes to descend into the depth of the earth!


Tuesday, June 20, 2017

First Day of Summer

Ok.  I am working like crazy to get something out to you all in the next few hours.  Had projects that came up at my day job that had to take priority (hey. it pays the bills, this doesn't).

Today is the first day of Summer 2017.  I love the Summer Solstice. Everything feels perfect really.

Anyway, Solstices and Equinoxes make me think of Elementals.
I am not the only one either.  +Joseph Bloch over at Greyhawk Grognard is talking the Temple of Elemental Evil again and that is good.

I am just about ready to wrap-up the Giants series with the kids and move on into D12 and 3.  I have given a lot of thought on what I can do with Q1 and a possible Q2.

I have also been thinking ahead to a scenario where I use the Temple of Elemental Evil as the end of my "Gygaxian Classics".  Though I am not 100% sure how I want to it.



Unlike all the other adventures I am taking my kids through I never played or ran Temple of Elemental Evil.   In fact, till today I never even owned a physical copy.  I bought the PDF a while back.  I have a couple of copies of T1 and I have been thinking about this a lot.





Anyone who has ran this adventure, any advice?

I know that this is going to be the capstone to my huge 5e games.  Currently running two, soon to be three concurrent and independent games in 5e.  They are all going to meet at the temple and unless they are really, really good, they will see the rise of Tharizdûn.

Not sure what I am going to do yet, but I know it will be fun.

Friday, June 9, 2017

Kickstart Your Weekend: Lion-tiger-bears and Apocalypses Oh My!

A couple of brand new Kickstarters for you today.

First up is +Andreas Walters and Atlas Animalia - A book of monster variants for Pathfinder and 5th edition Role-Playing.


https://www.kickstarter.com/projects/metalweavegames/atlas-animalia-a-book-of-monster-variants?ref=6yv756

Metal Weave games is bringing together an all-star cast of writers, artists, and editors to bring us monsters from any clime and local to drop into your game. The hardcover book reminds me of the old Dragon "Ecology of..." articles. There will be PDFs of monsters stats in Pathfinder and 5e format.  It looks really awesome, to be honest.

The Apocalypse happened.
It sucked and now 70 years later the nations are dead and only The Lost Citadel remains.


https://www.kickstarter.com/projects/504269797/the-lost-citadel-post-apocalyptic-fantasy-roleplay

The Lost Citadel — Post-Apocalyptic Fantasy Roleplaying is for 5th edition RPGS, but will be offering "System Hacks" for other systems including AGE.
Funded in a matter of hours I think it is now well on to stretch goals.

It looks like a lot of fun to be honest and I might just pick it up to have some 5e/AGE translation notes.

Thursday, May 11, 2017

Classic Modules Today: Death's Ride

I have been a fan of the "Classic Modules Today" group for a bit now.
The premise is to use the leeway of the DMSGuild to produce 5e conversions of classic TSR modules.
Well you know I am all about that!  So I have been buying as many as I can for the various campaigns I have been running. They are great. All the basic information I need in one place.

Could I have done these on my own? Sure.  But for the price of my triple grande latte, I can grab 2-3 of these pdfs and be good to go.

Since I also believe in giving back I made my own for an adventure I have coming up.

Here is the Classic Modules today conversion of one of my favorites, CM2 Death's Ride.


You can get the conversion here on the DMSGuild and the original module too.
You will need the original, these are conversion notes, not the full product.



You can find these and all the Classic Modules Today conversions (and the original adventures) at the DMSguild.

Monday, May 8, 2017

Rise! Tharizdûn!

Spent some quality time with the Order of the Platinum Dragon this weekend.

These guys:


They just cleared out the first level of the Hall of the Fire Giant King and are now headed down to the second level.  They have encountered the first bit of solid proof of the Drow interference.

We (You and I that is, not the players or the characters) that they will eventually encounter Lolth.


She should put up a pretty good fight.  What happens to her depends on the actions of the characters.

After that there is a real good chance that they (or they along with the Second Campaign Characters) will also have to fight Orcus.


He looks a lot tougher.

But the problem is that they are not the "big bads" of my 5e games.  All my campaigns will link up at the end to fight the mastermind pulling all the strings.

Tharizdûn!


Yup. I know that is a WoW figure (Demon Form Illidan Stormrage), but he works perfectly as Tharizdûn as I envision him.  Part drow, part demon, part dragon, part devil.

Tharizdûn, through Asmodeus and Graz'zt, have manipulated the characters (in all three campaigns), Lolth, Orcus and scores of other demons to locate the Chaos stones. Once collected the PCs will think they are using them to save the world, but really it is the key to Tharizdûn's prison.  Blocking out the sun is a herald of his return.

I'll get more details on how this is all going to work in future posts.
Right now I need to make some minor alterations to that figure.  I need to find some chains to wrap around his wrists and ankles to show that he had been imprisoned.


My players have not seen this figure yet. I plan on keeping it hidden till he is released.

Now to come up with some appropriate stats for him.

Tuesday, May 2, 2017

No More Secrets in Saltmarsh

Over the weekend we continued with what was going to be the Second Campaign.  Still is...but I'll get to that.

The boys made some new characters and we started the "Treasure Hunters" group.  Overtly this group is getting together to hunt treasure. We have a band centered around "an expert treasure hunter" (a ranger), a cleric of the god of Knowledge and warlock.  Joining the group is my favorite character to date, a gnome druid named "Erky Timbers", played by my youngest.

I took them through U1 The Sinister Secret of Saltmarsh.  We had such a great time we played for about 10 hours, only stopping to quickly grab a bite to eat.



We played it under 5e and I used +Mark Stout's  "Classic Modules Today" conversion of U1 to help us out.

Though this proposes and interesting problem for me.  This is the adventure I wanted to use to start the "Second Campaign", the one that runs parallel to the "Come Endless Darkness" campaign.  At some point, after 15th level, the survivors of both campaigns will come together to fight a larger evil.

I supposedly started the Second Campaign back in March with the Forgotten Realms.  But so far we are only one adventure and two sessions into that one.  Plus that one is in the Realms, the Come Endless Darkness is very much Oerth/Greyhawk.

So. I might change that game to a simple "Into the Forgotten Realms" game and pick the Second Campaign Game up here in Oerth.  I was vague on where Saltmarsh actually was, so I can still decide. Given the adventures, I am pretty sold on it being in Greyhawk.

N1 Against the Cult of the Reptile God levels 1-3 (novice)
U1 The Sinister Secret of Saltmarsh, levels 1-3
U2 Danger at Dunwater, levels 1-4
U3 The Final Enemy levels 3-5
I1 Dwellers of the Forbidden City, levels 4-7
I3 Pharaoh, levels 5-7
I4 Oasis of the White Palm, levels 6-8
I5 Lost Tomb of Martek, levels 7-9
X4 Master of the Desert Nomads, levels 6-9
X5 Temple of Death, levels 6-10
I9 Day of Al'Akbar, level 8-10
Gary Gygax's Necropolis, levels 10+

With a break right after I4 for the Council of Greyhawk. This group will be sent to the desert but unlike the Order of the Platinum Dragon the Treasure hunters will not be transported back.

This could end up being quite epic.  Hope I am able to get it all done.

Friday, April 21, 2017

Kickstart Your Weekend: Journey To Ragnarok

Every so often I get a Kickstarter sent to me and I am like "Whoa! That looks awesome!" and then I wonder, why haven't I seen this elsewhere?

Such is the case for Journey To Ragnarok: A Norse Mythology Adventure for 5e.

It looks awesome and the timing is right with American Gods and Thor: Ragnarok coming to screens near you.  It funded fast. But this is the first I have heard of it.


https://www.kickstarter.com/projects/micheleparoli/journey-to-ragnarok-a-norse-mythology-adventure-fo

The book is for 5e and looks like it will be a good fit.  With information for playing in the Nine Worlds of Norse Myth.


The book will contain:

  • The Nine Worlds setting based on Norse Mythology 
  • Adventure Module for players from 1st to 15th level 
  • New archetypes for all the classes
  • The Rune Master: A new playable class!
  • The Norse Pantheon: an in-depth description of deities and semi-deities
  • The Runic Divination System
  • Mythological and Magic Items
  • Creatures and Encounters from The Nine Worlds
  • Adventure Maps
  • Stunning Artworks by Art of Guardino.  https://www.facebook.com/GuardinoArt/

And the art looks amazing.





I have a soft spot in my heart for the Norse Myths and this looks fantastic really.

They are shipping from Italy, so keep that in mind when pledging (shipping costs will be higher).

Plus every pledge level gets a mead recipe! I HOPE they send the recipe after you pledge so you can make the mead and let it do it's thing while waiting for the books.

This is a fantastic looking book. I am going to be getting this myself.

Wednesday, April 19, 2017

Into the Nentir Vale (was BECMI/4e Conversion)

Yesterday's post on my BECMI/4e conversions really took off and it seems there is a ton of interest in it.  So I am going to explore the idea further.
Now I have been conversions since, well since forever really. Converting fluff, converting plots. That is easy. Can do it on the fly.  Converting the monsters is also no great task, but it does require some care.  Since I am already doing the work of 4e to BECMI I might as well through 5e into this too.
Why not.

Crazy Delicious
When I convert say between 5e and TSR D&D (1st, 2nd, Basic) I just swap out the monsters. It works nice.  When I add 3e into the mix then I want to look over the monster for any feats or powers it might have and make sure those get preserved somehow.  4e is a bit trickier.

4e, more so than either 3e or 5e, has a strict XP budget. You are expected to level up at certain points in the game.  This might not be true of EVERY 4e game, but it is of HPE adventures.
The other factor working against me is the 30 levels of advancement in 4e vs. the 20 in 1st, 2nd, and 3rd.  BECMI helps me out here with a nice range of 36 levels.
I want characters to progress through these adventures AND still stay within their target levels.

So I am building a spreadsheet (I am a numbers guy afterall) to help me calculate the XPs given per adventure.  This will help me find the appropriate monster replacement for each game, help me balance the XP so the levels come out right and give me the exercise of going through each adventure and understanding each encounter.



Open in new tab/window.

I am opening up my spreadsheet so everyone can have a look and comment.  I am not opening it up to contributors yet since I also want the exercise of going through every monster in every adventure.
I added the data from yesterday's conversion and added a 5e column as well.  The 5e data has the advantage of using a VLOOKUP to allow me just to put in a CR and it spits out the XP.  I could do this with the 4e and BECMI ones as well, just have not done it yet.  I could also easily add Swords & Wizardry to the mix if people are interested.

If you scroll to the right (Col "O" to "R") you will see I have summed up the XP per adventure and then figured out how much per character based on the default (4e) party of 5 or a party of 6.  My feeling is that to make the levels work out with 5e I am going to have to assume that 6 characters are going through.  This should also make the combats faster.  I have not figured out what the optimal number of characters is for BECMI yet.

I will also have to convert the treasure.  There are some wildly different assumptions on what treasure needs to be in different versions of the game.  You get lots in 4e, not a lot in 5e, and in BECMI (or at least Basic) Treasure also gives you XP.

THEN I need to figure out what this all means for my Come Endless Darkness game.  If I run this set of adventures the party goes up against Orcus. In CED I also wanted them to fight Orcus.  Have to figure it out later I guess.

Other posts related to this:


Let me know what you think!

Friday, April 14, 2017

Kickstart Your Weekend: Forest Kingdom Campaign Compendium

The quickest way to make me interested in something is to tell it is dual stated*.  Such is the case here for Legendary Games' newest Kickstarter.

(*ok, two different books one 5e and the other Pathfinder, but still)

Forest Kingdom Campaign Compendium for Pathfinder and 5E
https://www.kickstarter.com/projects/legendarygames/forest-kingdom-campaign-compendium-for-pathfinder


There is something about old forests that scream "adventure" to me.  Hiden fey realms, goblin cities, and creatures that never leave so never seen by the likes of you and me.

Plus there is so much cool stuff in this compendium.
The add-ons make it even better.  Add on their Gothic Campaign Compendium? Hell yes!

There is so much great looking art and material in this I am not sure where to even start.
Just check it out for yourself and then pledge.

Wednesday, April 12, 2017

RPGS and the Sunk Costs

Often you will hear people exclaim that they don't need to buy any more/new RPGs because they have more than they will ever play in their lifetime OR they have found the only one they ever need.
I can certainly appreciate both of these claims.  I DO have more than I'll ever play AND I have the game (or really 3 games) I could play forever and never need a new one.

Yet.  I still buy games.

I am fortunate really. I can make my hobby pay for itself. I can buy the books I want, when I want.
Thankfully my needs are also small and specific, so I also tend to write the material I want more out need of the material than out of a cost saving feature.
Sometimes though I buy something and I never use it, or, I never use as I wanted to use it.

Take for example D&D 4e.


I have a lot of 4e books.  Many I bought REALLY cheap, but some I got new. In any case it represents a sunk cost for me. Even if I unload them all at my FLGS auction, I am not likely to make anything at all back from it.

I'd love to do something with it someday, but am I playing into a Sunk Cost Fallacy?
That is I'll never make my money (time, resources) back by put more money/time/resources int it.

I would love to the run the HPE adventures that are centered around Orcus and the Raven Queen.  I have read through them many times and started them and think it would be fun.

There are three scenarios I am considering.

1. Run them under 5e.  This one is more of a thought experiment for me really.  I'd try to run it as a 4e/5e hybrid to scale 4e's 30 levels down too 5e's 20.   I like this idea since it would make for an interesting experiment and test my knowledge on both systems.  Converting 4e to 5e is easier than say converting 4e to something else.

2. Convert 4e to Something else.  I am honestly thinking of doing this under BECMI. Using the honest to goodness Red Boxes and everything.  This idea appeals to me on a lot of levels. BECMI's 1-36 levels map nicely onto 4e's 1-30.  Both end in characters being immortals.  Naturally this is the hardest to do and appeals to me the most, though I have done it before.  The level differences and system differences would allow me to start H1 Keep on the Shadowfell at BECMI level 4 or 5 and give me 1-3 for other adventures.  Maybe even the Aleena adventure in the Red Box and the Witchlight Fens adventure in the...Red Box.


The more I think about this the more I like it really.   I would need to decided on Class and Race (like AD&D) or Race as Class (as BECMI).  In truth it would not be difficult.  The 4e races all have a class they seem to prefer.  Dragonborn would all be Paladins, Tieflings all are Warlocks, Half-Orcs are all Barbarians and so on.  Plus there is a lot I still like about BECMI that I want to do.
This is something I think needs delving into further.

3. Run the adventures under 4e.  The simplest solution, naturally, has no appeal to me.

Am I sinking more resources into a fruitless endeavor?  Should I cut my losses and run?

No idea yet.  But I think I can invest a *little* more resources with out (too much) loss.

Wednesday, March 29, 2017

Preparing to Descend

The Order of the Platinum Dragon has just begun their attack on the Halls of the Fire Giant King, but I am thinking ahead to their descent into the depths.
While I am putting together my adventures now in truth I have been planning for this since 1983.

My Giants+ binder was so successful that I am doing the same thing for the D Series and Q modules.


I bought and printed out all the PDFs plus some extras.


Some 5th edition Lolth stats I found on Redit. (I think).


D1-2 Descent into the Depths of the Earth.




D3 Vault of the Drow with the 5th edition conversion from Classic Modules Today.


I am also adding "D4" Encyclopaedia Subterranica from Dragonsfoot.

Then we get into the "Q" series.



Q1 Queen of the Demonweb Pits and the 5e Classic Modules Today conversions.


I am going to add in bits from Skein Of The Death Mother also from Dragonsfoot.


I'll wrap up their underdark/Abyssal adventures with Monte Cook's Queen of Lies, which I am going to mod a bit to make my own Q2.

Been planning this since 1983, back when I went through all of these myself.

It is going to be epic!

Friday, March 24, 2017

Tales from the Yawning Portal

Grabbed the Tales from the Yawning Portal today.


It's a lot of fun. A lot of great adventures updated for 5e.

It has another version of the Tomb of Horrors.  Noticed that there wasn't the slightest complaint like there was when the 4e version came out.

I am looking forward to running G3 here soon using these conversions vs. my own.
There are also a few Forgotten Realms adventures I am looking forward to trying out.

I will be at Gary Con tomorrow.
Look for me, I'll be the middle-aged gamer with glasses and a goatee.
Er...wait. I'll also be wearing a Games Plus 35th Anniversary shirt.

Wednesday, March 15, 2017

Class Struggles: The Mystic, Part 2

It's been a while since I have done one of these, but today seems to be a good day for it.
The very first Class Struggles I did way back in August of 2015 was about the Mystic class.
This week Wizards of the Coast just released a new mystic class to their Unearthed Arcana feature.
You can get it for free for your D&D 5th edition games.



The new mystic is partially like a monk, but more in tune with the Psionic classes of 4th edition.  In truth, there is a lot here that people should be able to see previous edition origins. But that is getting ahead of myself.

The mystics are Psionic characters. Not the first if you consider Monks still to be Psionic, but the first fully Psionic class complete with Psionic Strength Points/Psi Points.
Mystics are given certain "quirks" or taboos. These are odd personality traits that they must obey as part of their solitary training.  I am reminded (and not for the last time) of the Wu Jen from 1st edition  Oriental Adventures or the Mystics from the D&D Rules Cyclopedia.

Powers are split up into Talents (which use no points) and Disciplines (which use points). Talents are open to all mystics, but Disciplines are usually focused by Orders.  In many ways these have a familiar feel to them. On first glance, they are most similar to the Psionics used by +Richard LeBlanc in the Psionics Handbook Mystic.

Orders are "flavor" but like many of the "subclasses" (1st ed terms) or "kits" (2nd ed terms). I have to say I REALLY like these.  Again, this is where D&D 5 plays like "D&D's greatest hits".
We get Orders of the Avatar (emotions), Awakened (mental), Immortal (body), Nomads (like the Akashic Brotherhood), Soul Knife (combat, 4e return), and Wu Jen (Elementalist).  So lots and lots of potential here.

The one thing they need is a more esoteric sort of mystics like the ones found in +Alexander Macris'  Adventure Conquer King Player's Companion Mystic or even the Mystic from +Joseph Bloch's A Curious Volume of Forgotten Lore or Adventures Dark and Deep.  Or even the mystics in the Dragonlance 3.5 setting, though those were more of godless clerics.

One could easily do an Esoteric Order that also gets some cleric spells like the Wu Jen get "arcane dabbling".

There is a lot in this class I find fascinating to be honest.  Can't wait to try it out.  Not just in terms of the class, but how Mystic Orders fit into my game world.
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