Showing posts with label Appendix N. Show all posts
Showing posts with label Appendix N. Show all posts

Thursday, May 8, 2025

The Witches of Appendix N: J. R. R. Tolkien

Witches and Appendix N
This one is partly a "Witchcraft Wednesday" post and partly "In Search Of..." and a whole lot its own thing.

For the last couple of years, I have been rereading all almost all the books listed in Gary Gygax's Appendix N

In case you don't have your DMG handy, here is the list.

Anderson, Poul. Three Hearts and Three Lions; The High Crusade; The Broken Sword
Bellairs, John. The Face in the Frost
Brackett, Leigh.
Brown, Fredric.
Burroughs, Edgar Rice, Pellucidar series; Mars series; Venus series
Carter, Lin. "World's End" series
de Camp, L. Sprague. Lest Darkness Fall; Fallible Fiend; et al.
de Camp & Pratt. "Harold Shea" series; Carnelian Cube
Derleth, August.
Dunsany, Lord.
Farmer, P. J. "The World of the Tiers" series; et al.
Fox, Gardner. "Kothar" series; "Kyrik" series; et al.
Howard, R. E. "Conan" series
Lanier, Sterling. Hiero’s Journey
Leiber, Fritz. "Fafhrd & Gray Mouser" series; et al.
Lovecraft, H. P.
Merritt, A. Creep, Shadow, Creep; Moon Pool; Dwellers in the Mirage; et al.
Moorcock, Michael. Stormbringer; Stealer of Souls; "Hawkmoon" series (esp. the first three books)
Norton, Andre.
Offutt, Andrew J., editor. Swords Against Darkness III.
Pratt, Fletcher. Blue Star; et al.
St. Clair, Margaret. The Shadow People; Sign of the Labrys
Tolkien, J. R. R. The Hobbit; "Ring Trilogy"
Vance, Jack. The Eyes of the Overworld; The Dying Earth; et al.
Weinbaum, Stanley.
Wellman, Manly Wade.
Williamson, Jack.
Zelazny, Roger. Jack of Shadows; "Amber" series; et al.

This is not the first time I have talked about this list, but this series is likely going to be the most in-depth.

I talked about "Reading Appendix N" and what books I have added to it. My own "Appendix O" of occult and other supernatural-type books that have influenced my own games. I have that page linked under the banner for this blog. And last year, I mentioned I was getting started on this project.

With this new feature I want to go back to these books and talk about the witches who have appeared in them.  I am not going to talk about every book. I am not going to talk about every witch, even. Just the ones that spoke to me. 

There are many ways to do this, but I'll just jump in and go with the ones I remember the best and work around that.

The Lord of the Rings and the DMG
Tolkien, J. R. R. 

Let's start with the heaviest hitter on the list. I should not have to explain the level of influence Tolkien had on D&D to anyone reading here. So let go past that and on to the topic at hand.

Where are Tolkien's witches?

Well, they are there, if you don't mind squinting a little. 

The Necromancer. This guy shows up in The Hobbit and is the reason the Dwarves have to go through Mirkwood instead of around it. Now we know that this guy was later retconned to be Sauron in The Lord of the Rings Lore. But for a moment, for me, before reading The Lord of the Rings, I had *ideas* about who or what The Necromancer was. So much so that "the Necromancer" has become a consistent villain in many of my games, D&D and others. 

But he is not really a witch is he? Reading The Silmarillion, Sauron certainly has aspects of a witch or a necromancer, including the ability to turn into a large vampire bat. 

Witch-king of Angmar. Now this guy has "witch" in his name. He is introduced in the Lord of the Rings and he is the captain of the Nazgûl. We is set up to be the counterparts to Gandalf in many respects (but not "overmatched") and Aragorn, but he is not a Wizard. Are there differences between Wizards (immortal) and Witches (mortal)? Maybe. He could be called "witch" because of the parallels with his fate and what Shakespeare writes in Hamlet; "No Man may slay me." "Not of Woman born." 

He is interesting, for certain. But is he a witch? Reading some of Tolkien's letters it would also seem that the Witch King was associated with necromancy.

Galadriel. Sometimes referred to as a "witch" of the Elven woods, Galadriel is not exactly a witch, but she isn't not not exactly one either. What do we know about her that is witch-like? She has magic. She has her pool where she can see things beyond time and space. She acts as a guide to Frodo, a role similar to that of Circe or Calypso. She is one of the wise. Or even one of Wise. If you can catch my meaning of the difference there. She gave out magical gifts as well. The Phial of Galadriel, the dirt she gave to Sam, the "cloaks of elvenkind," and even her hair had magic. Just ask Fëanor.

Suck it Fëanor

In Peter Jackson's movies, ok not a perfect source, but bear with me, her witch-like qualities are even more pronounced. 

Is she a witch? Not really...her powers are due to being a really old, really powerful elf. Though we don't see anyone else doing this.

Melian and Lúthien. On the topic of elves, I have to mention Lúthien (elf) and her mother Melian (Maia). Melian was a Maia, so the same as Gandalf, Saruman, and Radagast. Pretty much every power she has screams "witch." She could cast enchantments, magic "circles" of protection ("Girdle of Melian"), and while she was of the Light, she loved the Shadows. 

Lúthien Tinúviel was by every account a complete bas ass. I mean she was not out there defeating armies or slaying ancient evils. But she was powerful. When Morgoth had stolen the Silmaril her lover Beren (a human man) went to go get them to prove his love. He got captured. Not taking this lying down, Lúthien rides Huan, the Hound of Valinor. Confronts Sauron while he is in the form a great vampire bat, breaks into Morgoth's stronghold, sings everyone to sleep, saves Beren and gets a Silmaril from his iron cown. She later dies, comes back to life, and then goes off to the West.

She might not explicitly be a witch, but I think she should get honorable mention.

Hobbits. Wait, what? Ok, hear me out on this one. How does Tolkien describe hobbits?

Hobbits are an unobtrusive but very ancient people, more numerous formerly than they are today; for they love peace and quiet and good tilled earth: a well-ordered and well-farmed countryside was their favourite haunt. They do not and did not understand or like machines more complicated than a forge-bellows, a water-mill, or a hand-loom, though they were skilful with tools. Even in ancient days they were, as a rule, shy of ‘the Big Folk’, as they call us, and now they avoid us with dismay and are becoming hard to find.

- Concerning Hobbits, The Hobbit

Sounds rather Pagan to me, and their magic sounds very much like Hedge Witchcraft. Hobbits are supposed to be the "everyman," the sensible Englishman/Englishwoman, the everyday folk. The same people were talked about by Gerald Gardner when he was creating Wicca. I am NOT trying to draw a connection between Tolkien and Gardner. Tolkien was one of the greatest authors ever to draw from his Christian upbringing, and you can find evidence of it in all his works. But their heroes are the same people.  In my games, halflings are completely pagan in their lifestyle and practices. I even say in my The Witch that every halfling village has a witch, and she is seen as a source of wisdom. 

I am currently reading "The Fall of Gondolin," which was one of the reasons I picked Tolkien for today. It is interesting on how much closer to Old English faerie lore Tolkien's work started out as. The Noldor were originally gnomes, and their name comes from gnomes and gnōsis. Though he later abandoned this idea. This also happened with his idea of "Fairy." Though there is still a reference to that in The Hobbit with one of Bilbo's ancestors described as a fairy, and the rather frivolous elves in Rivendell.  

Letters and Other Details

We know from Tolkien's letters that he envisioned two types of magic in Middle-earth, using the Greek words μαγεία (mageia "ordinary magic") and γοητεία (goeteia, "witchcraft"). While there are some good-evil connotations, Tolkien points out that Elves use "witchcraft." Hmm. Maybe Galadriel is a witch.

I think one thing is overly clear and that is magic has a price. Abusing it leads to evil and corruption.  It would have been interesting to see this difference in magic played out a little more in his works, I think.

There are more examples, but these are good enough for me for now. 

While I could dive more into his letters, other books and even other RPGs about Middle Earth, I think a rule I should establish for myself is to limit these posts just to the books mentioned. With the occasional step outside. For example I can't imagine talking about Fritz Leiber and not mentioning "The Conjure Wife."

Maybe Leiber will be my next post.

Tuesday, April 16, 2024

#AtoZChallenge2024: N is for Appendix N

Appendix N
The original 1st Edition Dungeon Master's Guide for Advanced Dungeons & Dragons is a treasure trove of material for running an AD&D game. It is also a treasure for running any sort of game. What it lacks in organization is something 2nd Edition attempted (and had some success with) to fix, but it makes up for in sheer volume and charm.

The tome, in addition to various details for the AD&D game, also has many informational appendices. One famous one was Appendix N.

Titled Appendix N: Inspirational and Educational Reading it is the only Appendix that doesn't offer direct advice above "read these."

Now, over the years, there has been something a cottage industry with the circles of "old school" gamers to study these books as if they were some sort of literary canon, ancient wisdom handed down from sages to us mere mortals.

Well...yeah, I mean there are some good books here sure, but you can play and enjoy D&D and never have read any of them really.

There are many links to explore these texts. Here are just a fraction.

There are even books about it.

Now, I am not trying to discount the effect these had on the writing of Dungeons & Dragons. I think I made clear at least some of these on H is for Hobbit day. Even the new 5th Edition D&D Player's Handbook revisits this list.

At the time I started playing D&D I had read the Hobbit. And that was about it. I was working through Lord of the Rings at the same time. I would quickly pick up Moorcock's Elric saga which is a natural step before getting into H.P. Lovecraft.

I actually found that a similar list in the Moldvay Basic book was much better. I also created my own "Appendix O" (the DMG has Appendix O) because it comes after N (and O for occult) of my own books that influenced my writing.

The Witches of Appendix N

A little project I have been planning is "The Witches of Appendix N." This would cover the various witches in these books and how I could represent them as AD&D characters. Some are easy, like Morgan Le Fey from Poul Anderson's Three Hearts and Three Lions or the winter witches of Fafhrd's homeland in Fritz Leiber's Fafhrd & Gray Mouser series. Others have close ones, like the works of H.P. Lovecraft. And some don't have any at all. 

I have never read some of these books despite knowing about them for 45 years, and others I have not read in a very long time. So, it might take a bit for this project to see the light of day. 

--

Tomorrow is O Day, so I am taking us back to where it all began with Original D&D.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.


Tuesday, September 29, 2020

New Page: Appendix O and the Purpose of Research

I just published a new Page and you can see the link above. It is my version of the classic "Appendix N."  But mine comes after it and it is more about the occult, witches, vampires, and other horror related topics.

So I am calling it Appendix O.

Just a small portion of my library.

If you are interested in seeing the sites on the web that I found useful or have good witch content then check out my other page Witch Links.

If you want to know what movies I have been influenced by to write witch, vampire, and other horror-related content then check out my October Horror Movie Challange.

And occasionally I do make an Appendix N post. 

Nothing in the citations will tell you how to play a better game of D&D, Ghosts of Albion, NIGHT SHIFT, or any other RPG.

Nor will they allow you rebuild one of my books or classes from just the content they have.  They all however have lead me to a place where those books could be written. 

Current research pile.

Also, this is not scholarly-level research here. I did not come up with a thesis statement, a research question, or anything like that and then carried out a systematic literature review.  This is 100% books that were within my grasp at the time (eg growing up in a small midwest town with a larger than average personal and public libraries), then access to one of the largest open shelve university libraries in the state, and of course then the internet.  These are titles that captured my attention at the time and then left a mark on my RPG writing. 

As with all my Pages here, I'll update this one periodically. In fact looking at the pictures above I see there are a few entries that I missed.

The Purpose of Research

Back when I was getting my Ph.D. in Ed. Psych my advisor was going over my records and my Master's Thesis and asked me why I did not go into Cognitive Psychology, which is what my academic life had been up to that point.  I told him I was (and am) more interested in how people learn.  We talked about my Master's Thesis where I showed that it takes about 550 ms to activate a memory from long-term memory when it had been properly primed by a queue. It was situated in the current Information Processing theories of the time.  My advisor, who was one of the nicest people you could ever meet, looked at me and said "so what?"  I was floored. So what? I spent months working on that theory, and then more weeks writing the software to test it, weeks testing undergrads, weeks of eating nothing but popcorn and pineapple while writing a 180-page thesis.  So what??  And, he was right.  I was in an Ed. Psych program now, not Cog Psych. My research had to mean something. If I could not tell that Fourth Grade teacher at CPS what my research meant to her then why should I do it?

This page came about not because I kept getting asked for it. That is true and a good enough reason, but the real reason is I am constantly going back and re-examining my own work and research.

I love to research for research's sake. But that is not the degree I ended up with. Research is fun, but it needs a goal.  Appendix O started out without a goal in mind.  But that doesn't mean I can't have one now.

Presently I am working on two books for my "Basic-era Games" banner; "The Basic Bestiary" and "The High Witchcraft" books.  I wanted at least one of these to be ready by Halloween.  That's not going to happen.  The Basic Bestiary is moving along well, but not as fast as I would like.  High Witchcraft...that's another matter.

I have been calling High Witchcraft my last book on Witches.  I want that to mean something.  But I think I am setting up too many mental roadblocks for myself. So I am going back to my first assumptions. Back to my first "research questions" as it were.  It might take me a little longer, but I want something really good. Something that is worthy of being called my "last witch book."


Basic Bestiary is moving along fine.  I have a ton of material, I just need to edit it.

The Secret Order is a call back to the witches of Dragon Magazine (but not setting them up the same way, I gotta do my own thing) and to that very strange time between 1981 and 1983 when we freely mixed in both Basic and Advanced D&D concepts.  I am publishing it with my "Basic-Era Compatible" logo as opposed to "Labyrinth Lord" or "Old-School Essentials" (and either of those would be fine) because I do want a lot more freedom to express my witch how I want. 

For the cover art, I am a huge fan of the Pre-Raphaelites. So there was really only one choice for the high Witchcraft book and that was "Astarte Syriaca" by Dante Gabriel Rossetti.  Astarte was one of the Goddesses I researched the most in those early days of my first witch.  I even made my first version of Larina a worshipper of Astarte, and not the more obvious Hecate.

For the Basic Bestiary I wanted a Pre-Raphaelite, but "The Nightmare" by Henry Fuseli was calling to me. I always loved that painting. 

Back to the books!

Wednesday, August 26, 2020

#RPGaDAY 2020: Day 26 Strange

Again a couple ways to go.  

I could comment on these strange days, but I have other social media outlets for that.

I am going to comment on the #RPGaDAY2020 list itself in that these are a lot of strange words.  

Ok, I get it, Dave has been doing this a long time and maybe he is running out of words to use. but knowing and the work he has done in the past I highly doubt he is lacking in ideas. So I'll just put this here as my commentary and that's it.

Ok. Strange. Let's get to the meat of this.

Many of my contemporaries will point to Fritz Leiber, Robert E. Howard, Edgar Rice Burroughs, Tolkien, Moorcock, and Lovecraft as their main sources of inspiration to D&D.  While I share the Tolkien, Moorcock, and Lovecraft influences, I also add Clark Ashton Smith.

But those were not my only sources.

Dr. Strange and Tomb of Dracula

The 1970s were a strange time to be sure.  The 70s Occult Revival fueled my tastes in games in ways I never knew at the time and only saw in retrospect.  Case in point. Dr. Strange comics and Tomb of Dracula.  Both were favorites of mine but when Strange, along with Blade, would battle Dracula? Yeah, THAT was an adventure.  I wanted my games to have these epic world-changing battles that start small but then go on out to the cosmic scale.  Strange didn't just defeat Dracula. He destroyed all vampires.

I was already a huge horror fan at this point and Hammer Horror in particular. So these comics sent me searching more and more strange ideas for my games. I think by 1982 I had read every book of occultism in my local public library.  Creating a witch class was an inevitable conclusion at that point. 

When the Ravenloft module was released it found a no more welcome home than mine.

I have mentioned this in greater detail here.

Strange Stories, Amazing Facts

My copy
My parents were voracious readers. Books filled every corner of my home growing up and every room had at least one bookshelf, some like the living room had three. 

They, like many people of their generation, had a lot of Reader's Digest books. One, in particular, was Strange Stories, Amazing Facts.

This book should not by any stretch of the imagination be considered good literature or even good research. It is however good fun and a fun read. 

While the book is divided up into roughly chronological sections including one on the future, it was the past and the monsters of myth that always grabbed my attention.  Though flipping through it now that section on the end of the world would be fun to use.

For my birthday about 10 years ago my family found a copy and gave it to me.  Complete with original dust jacket (I am book snob and prefer my dust covers intact).

I have been asked in the past to assemble my own "Appendix N".  Maybe I'll do that one day.

Tuesday, September 24, 2019

Blog Ahead October Challenge 2019

I have not done a Blogfest/Challenge like this in a while.  Sure there was RPGaDAY back in August, but this is a purely Blogging challenge.

Anna over at Herding Cats & Burning Soup is hosting her annual Blog Ahead October Challenge.

The idea is to stack up some pre-written posts and get them ready to go for October.  The goal, of course, is to give me more time to put into future posts.  So am I not worrying about what to post on each day.  The posts will feel less like a driveby and hopefully be more engaging.

At least that is my goal.  I am going to be doing the October Horror Movie Challenge as well and those I like to write as soon as I can while the movie is still fresh in my mind.

Right now I have about 20 posts queued up, ready to go.  I am supposed to add 31 to that (for daily blogging) and end up with 51 posts for October.  Ok.  Let's see if I can make that!

You can see who else is participating and join your self if you like.
SIGN UP-- Blog Ahead October Challenge 2019







I am looking forward to it and hope I see some new readers.

Tuesday, September 12, 2017

Witch & Witchcraft Reading Challenge: Conjure Wife

"Women are witches. Fighting for their men.  Tansy was a witch. She was guarding you. But you made her stop."

Here I am with the last book required by the Witches & Witchcraft Reading Challenge for 2017.  I have more on tap, but for book number 20 I wanted something special.
For this I wanted a book that has been on my list for as long as I can remember.  I was going to use this for #1, but #20 is just as good.

Fritz Leiber's "Conjure Wife" from 1943 has been held up as sort of a prototype of the modern American Witch tale.  Seemingly normal wives in a small East Coast town married to normal, rational men of science and academia turn out to be powerful witches engaged in a silent secret war of magic.

The book is a bit a dated in terms of what the roles of men and women are/were, but at the same time, it is also still very, very engaging.  At first, I didn't think I'd like it due to the casual misogyny in the tale, but the story soon gripped me and once I reminded myself that this was the 1940s AND some roles were over emphasized on purpose. We were not just supposed to believe that these women were quiet, dutiful wives because it was the 40s. It was also the mask they wore to hide the fact that they were everything BUT that. They were intelligent (more so than their husbands), clever and some down right evil and all were powerful.   By the end of the book, you are left feeling that the men in this tale are really no more than children, a bit dim ones at that.

Leiber is a masterful storyteller and Conjure Wife is no exception.  There are some great plot twists and turns and his characters are well developed.  Norman and Tansy are likable characters and very easy to relate to.
It is no wonder that he is featured so prominently in both AD&D's Appendix N and the "Suggested Readings" in Moldvay's Basic D&D.

The book was made into a movie three times.  "Weird Woman" (1944), "Burn Witch Burn (1962)/Night of the Eagle", and " Witches' Brew" (1979).  Of the lot "Burn Witch Burn" was the best if I remember right. I have them all on tape somewhere.

This book is available in multiple formats and covers.  It is a true classic.

2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 20
Level: Crone!
Witches in this book: 4, none or millions.
Are they Good Witches or Bad Witches: Tansy is a good witch.  The other three, not so much.
Best RPG to Emulate it: Something modern would work nicely.  Certainly Chill or Call of Cthulhu might work well.
Use in WotWQ: The modern setting is less suited for the faux-medieval setting I am looking for in War of the Witch Queens, but Tansy certainly fits the bill as a witch queen.  The idea of every woman having some sort of power in secret would make for a lot of fun in a game.  That old chestnut of a normal cat being more powerful than a first level magic-user becomes scary when you think who might be controlling those cats.

Monday, August 19, 2013

Reading Appendix N

The Dungeon Master's Guide Appendix N is well know to many gamers of a certain age.  Maybe too well known really.
In case you are curious, never seen it before, or don't have your DMG handy, here is the list:
Source: http://www.wizards.com/dnd/Article.aspx?x=dnd/4dnd/Appendix/N

Anderson, Poul. Three Hearts and Three Lions; The High Crusade; The Broken Sword
Bellairs, John. The Face in the Frost
Brackett, Leigh.
Brown, Fredric.
Burroughs, Edgar Rice, Pellucidar series; Mars series; Venus series
Carter, Lin. "World's End" series
de Camp, L. Sprague. Lest Darkness Fall; Fallible Fiend; et al.
de Camp & Pratt. "Harold Shea" series; Carnelian Cube
Derleth, August.
Dunsany, Lord.
Farmer, P. J. "The World of the Tiers" series; et al.
Fox, Gardner. "Kothar" series; "Kyrik" series; et al.
Howard, R. E. "Conan" series
Lanier, Sterling. Hiero’s Journey
Leiber, Fritz. "Fafhrd & Gray Mouser" series; et al.
Lovecraft, H. P.
Merritt, A. Creep, Shadow, Creep; Moon Pool; Dwellers in the Mirage; et al.
Moorcock, Michael. Stormbringer; Stealer of Souls; "Hawkmoon" series (esp. the first three books)
Norton, Andre.
Offutt, Andrew J., editor. Swords Against Darkness III.
Pratt, Fletcher. Blue Star; et al.
St. Clair, Margaret. The Shadow People; Sign of the Labrys
Tolkien, J. R. R. The Hobbit; "Ring Trilogy"
Vance, Jack. The Eyes of the Overworld; The Dying Earth; et al.
Weinbaum, Stanley.
Wellman, Manly Wade.
Williamson, Jack.
Zelazny, Roger. Jack of Shadows; "Amber" series; et al.

Certainly a worthy list to be honest.

But it isn't my list.

Yes I read Tolkien during my formative years, followed quickly by Moorcock and Lovecraft. I dabbled in Norton.  But I didn't read any Conan till almost a year ago. I had read "A Princess of Mars" before I played D&D, but nothing more till recently and none of the Pellucidar series till almost two years ago.

I have joked, half seriously, that my Appendix N is mostly Hammer Films, 70's exploitation horror, Led Zeppelin, Twilight Zone and Dark Shadows.

But semi -serious for a moment Appendix N was never supposed to be passed on as Holy Writ and there are some notable omissions.  Here are some things I would add.

Le Fanu, Joseph Sheridan:  CARMILLA. Natch.

Lucas, George: STAR WARS.  Star Wars, the first movie, is a D&D adventure writ large.  Star Wars and D&D are so forever linked together in my mind it would be hard to tease them apart in terms of which one colors my perception of the other more.  This one though is a total cheat as a movie and as one of the "newest" item on my list.

Poe, Edgar Allen. Lots.

Robbins, Russell Hope. Encyclopedia of Witchcraft and Demonology: This book has been long out of print, and I got mine at a used book store, but it is the indespensible work on witches, the witch craze and demonology. The book takes a very pro-witch point of view as it frankly discusses the murder of women, children and even men in the name of god. Not to be missed, this book has been THE source for most of my writings. Several editions are out there, mine is the 1959 edition. I have seen them on Ebay as well.

Smith, Clark Ashton: Everything.  No seriously.  I discovered CAS after reading about his friendship to Lovecraft.  I found a copy of his unfinshed works in the basement of my university library (no joke).  I was RIVETED.  He spoke to me in ways Lovecraft never dreamed.  In particular I recommend his Averoigne series and his Zothique series.
http://www.eldritchdark.com/

Stoker, Bram: DRACULA;  Need to know what else a cleric can do in your group? Let me introduce Prof. Van Helsing.  I suggest getting the Annotated Dracula by Leonard Wolf.

There are many others.  But these are the ones I keep coming back to.

Thursday, May 30, 2013

Jack Vance

Unless you have not read all your blog roll today you know that Jack Vance has died.
http://www.jackvance.com/

Vance was one of the Godfaters of D&D to be honest.  The "cast and forget" spell system D&D has used since day one is called a "Vancian Spell system".  The Lich Vecna is an anagram of Vance.  Ioun stones and a whole host of other things I am not thinking of too.

To me though the great contribution of Jack Vance to D&D is his Dying Earth series.  There is a feel to those books are are so D&D.  Even more so than say the worlds of Connan or Elric.
If you want another good source of inspiration, try his Lyonesse trilogy.  I remember these from the 80s and thought they had a style and sophistication above and beyond the dross I was reading then.

Indeed we mark the passing of another giant.

Friday, July 20, 2012

Games You Never Get to Play

When people talk about influences on their games and gaming life they typically mention the works of Fritz Leiber or Jack Vance or Tolkein or the other Appendix N names.

Not me.  Well, yes I have read those, but they were not biggest effect on my games.

My Appendix N is full of Hammer Horror and In Search Of... and any more dozens of bad-wrong-fun horror and occult material from the 70s.  It should be no surprise then that I gravitate towards games that let me do that sort of thing, Chill, Call of Cthulhu and of course WitchCraft.

But just as I am a product of 70's and 80's horror, there were other things going on then.  Still lots of "leftover hippie shit" as I used to call it.  Zodiacs, crystals, psychic powers.  All the stuff that gets mixed in with magic and the occult, plus aliens, Atlantis, secret societies, Erich von Däniken and all that.

Basically all the stuff left over when you take out the horror and the magic from the big occult boom of the 70's.

What has this have to do with gaming?

Lots!

There is one game I have always wanted to play but doubt that I ever will.

It's not a game per-se but rather a campaign.

The game is one set in the 70s where all the characters are teens.  They are also, unknown to them until the game starts, the children of the first successful alien-human hybrids.  They look completely human, but each one has unique pyschic powers.  No magic, all psychic.  The drama comes in when the teens discover what they are and the government comes in to take them to a secure facility.

So you can see where this gets it's genesis.  There were a ton of shows in the 70s about kids with powers or people being chased by the government.  I want to put it in the 70s so I can avoid cell phones, gps and the like.  Plus it was the last time teens could hitchhike across the US without people calling the cops.   I'd work in mysteries of Atlantis, crystals with magic powers, strange MIB agents, aliens out to kill them all that great stuff.  Setting it in the 70s also lets me bring in "future tech" like more powerful computers and things we use today.

The list of influences of this game go on and on.  Basically I'd go to Wikipedia's Psuedoscience category and pick and choose.

My game system of choice would be Conspiracy X since I can use most of the mythos intact.  The Unexplained would also work well as would a low powered Mutants & Masterminds game.  Something like Damnation Decade, but with more danger and horror, and none of the alt-history.

I'd love to play it or even write it.  But I doubt I'll have the time.
If I were to write it all out I'd call it "Star Child" sounds very 70s.

What games or campaigns do you really want to play but don't think you will?