Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

Monday, November 4, 2019

Monstrous Monday Review: D&D Creature Catalogs

Something a little different today as I wind down from that crazy October.
One of the things I wanted to do with my "Back to Basic" year was also to get some more reviews in for some the basic era products I enjoyed the most and for the products that also contributed to my love of the game.  These would both be products by TSR and third party products of the time and of more recent years.

Since today is my day to post about monsters I wanted to hit two products that really enjoyed back in the day.

Now I have gone on and on (and on and on) about how pivotable the AD&D 1st Ed Monster Manual was to my life in RPGs.  So much so that I would later pick up any monster book that came out.   I loved AD&D and played it all throughout my High School days and beyond.   But it was Basic D&D, in particular, the B/X flavor of D&D that was my favorite.  I wanted a Monster Manual for that game.  Eventually, TSR granted my wish.

AC9 The Creature Catalog (1986)
The Creature Catalog (AC9), came out in 1986 and was produced in conjunction with TSR UK and it would be one of the last books to do so.  It shared a name with a series in Dragon Magazine (Issues #89 and #94), which led to some confusion on my part, but that was soon displaced.  A bit of a background story.  My then AD&D DM had grabbed this and let me borrow it. He knew I was a fan of D&D (Basic) and a fan of undead monsters, of which this had a lot of.  I immediately started pouring over the book and loved all the new creatures in it and new versions of some that I considered "classic" by then.   For example, the Umber Hulk (MM1) and the Hook Horror (FF) now shared an entry under "Hook Beast" and the Umber Hulk was now called a "Hulker".  Given the time I just decided it was obviously the same beast and just called that in my version of Mystara and my DM kept Umber Hulk for his version of Greyhawk.  Simple.
Grabbing the PDF a while back I was hit by all these memories of flipping through the book and that sense of wonder came back.  Monsters that I had used in games and have since forgotten about came rushing back to me.
The PDF is a scan of the original book, so the quality is not 100%, more like 80% really.  BUT that is not a reason not to get it. The text is still clear and the pictures, while not high-res are still legible.  If nothing else the "imperfections" of the scan match my imperfect memory of the book.  So point 1 for nostalgia purchase.  The book itself is 96 black & white pages with color covers.
There are about 150 monsters here (151 by my quick count). Some should be familiar to anyone that has been playing for a while, but there are also plenty of new ones that reflect the differences in design tone between D&D and AD&D.
This book is separated by (and bookmarked by in the pdf) sections.  The sections are Animals, Conjurations (magically created creatures), Humanoids, Lowlife, Monsters, and Undead.
There are a lot of fun monsters here, many have made it into later editions of D&D, in particular, the Mystara Monstrous Compendium.
The index is very nice since it also covers all the monsters in the various BEMCI books for a complete picture of the monsterography of the mid-80s D&D.
If you are playing old-school D&D or a retro-clone of the same then this is a great little treat really. The book also has guidelines on where to put monsters and how to make alterations to the monster listing for a different creature.  In fact a lot of what I have seen on some blogs and forums over the last couple years about how to "play monsters" has been better stated here. Yet more evidence that there is really nothing new out there. That and people don't read the classics anymore!

DMR2 Creature Catalog (1993)
The next Creature Catalog (DMR2) came out in 1993 for the D&D Rules Cyclopedia. Most of the same monsters that appear in the Creature Catalog AC9 are here. In fact, a lot of the exact same art is used.  The net difference is this book has 158 monsters.
This book is the more customary 128 black & white pages with two, color covers.  The monsters in this version are all listed alphabetically.  This is also a much better scan and a print option is also available.
This book was designed for the Rules Cyclopedia and not BECMI the rules are 99% the same and thus both this and AC9 can be used interchangeably.  DRM2 Creature Catalog came out at the same time as the AD&D 2nd edition Monstrous Compendiums so the layout and style reflects that.  The color trim here is red instead of blue.
This PDF does bookmark every monster entry and since all monsters are listed together it is easier to find what you want here.  Missing though is some of the advice in the earlier AC9 version.
But like the AC9 version, this is a fantastic book to use with your classic games or retro-clones of them.
In both books you won't find demons or devils since they were not part of the D&D world of Mystara, but that is not a big deal.   For me, the loss is nothing compared the amount of undead both books have.  Some of my favorite undead monsters to use to this very day made their appearances in these books.  Elder Ghouls, Death Leaches, Dark Hoods, Grey Philosophers and Velyas still rank among my favorites.

If you are only able to get one then opt for the DMR2 version for the better scan quality.

Thursday, October 31, 2019

It was 20 Years Ago Today...

All apologies to the Beatles, but it was 20 years ago today that I released my very first witch book on the internet.


It was a "netbook" back in the days before the OGL and when TSR would go after everyone for even talking about D&D online.  This really put me "on the web" as it were.  Of course, I also published it under my pseudonym of "Web Warlock" at the time since I want to keep my "game" writing separate from my (then) Academic writing.

Today I am celebrating the release of The Basic Witch: The Pumpkin Spice Witch Tradition and the last couple of hours of the Kickstarter for NIGHT SHIFT.

It has been a really fun game design carrer. That little witch book I published while sitting in the hospital after my son was born got me into working with Eden, doing some of the D&D 3e playtests, and then a lot more.  But 20 years ago was when it all really started. Also kind of fitting it was 40 years ago that started playing this game to start with!





Tuesday, October 22, 2019

New Pumpkin Spice Witch cover

I am having a weird day.

So let's do something fun.  Here is the new cover for my upcoming Pumpkin Spice Witch Tradition book.




The "Pumpkin Spice Witch" is by the super talented Silveztra.  I'll be featuring more of her art later this week, but here is a sneak peek.




I can't wait for Halloween!!


Wednesday, October 16, 2019

Halloween Sales at DrivethruRPG

It's that time of year again!  DrivethruRPG is holding its annual Halloween Sales!


I have a few books up for the Spookiest Season!  And I have Witches, Vampires, Demons, Werewolves, and Ghosts!



One of my newest books, The Classical Witch Tradition for Basic-era Games.



It's companion the Mara Witch Tradition.


My pride and joy, Ghosts of Albion!


Another "Basic Era" book, this time Werewolves as a Playable Race/Class.




And for those that love Swords & Wizardry White Box, The White Witch Tradition.

Check these and many other titles out till Halloween!

Thursday, September 26, 2019

Children of the Gods The Classical Witch Tradition POD is Live!

This one took WAY longer than it should have, but now I finally worked out all the issues and can announce that the Print on Demand version of  The Children of the Gods The Classical Witch Tradition book for Basic Era Games is now live!


Designed for the BLUEHOLME™ Journeymanne Rules this new book explores:

  • The witch class and four new combination classes
  • Guidelines for playing any species of witch
  • Six witch covens of the Classical Tradition
  • 120 Spells and Rituals for witch characters
  • 24 Monsters to challenge or be allies
  • 29 magic items and six artifacts
  •  Three Non-player character witches from pages of mythology


It is a companion to my Cult of Diana: The Amazon Witch for Basic Era Games.  Designed to be used with the BLUEHOLME™ Prentice Rules.


I don't have a Print on Demand version of The Cult of Diana yet.  Similar issues.  If you want one those, let me know!

All of these books are part of my "Back to Basic" series I have been doing all year.


Each one is designed to cover a particular Witchcraft Tradition and to also take advantage of the rules presented in each of the respective Basic Era retro-clone.

Here are the books so far.



and coming soon



Tuesday, September 17, 2019

Update on The Classical Witch

Yesterday I got my 2nd round of proofs back from DriveThruRPG on the Classical Witch POD.

So far the cover looks fantastic!


But some of the interior art doesn't.



I have an idea about what is going on.  I fixed it, but now I still need to wait for another proof to arrive.

Such is the glamorous life of an independent game publisher.

I hope that third time is the charm on this one and the next proof will be fine.


Tuesday, September 3, 2019

The Children of the Gods: The Classical Witch for Basic Era Games

The next book in my Back to Basics series is now out!

The Children of the Gods: The Classical Witch for Basic Era Games



Old Gods Rise! 
“Who knows not Circe, The daughter of the Sun, whose charmed cup Whoever tasted, lost his upright shape, And downward fell into a groveling swine?”  - John Milton

Sumer. Egypt. Greece. Rome.
These are the foundations of civilization. Where mythology, religion, and magic collide in a fertile land.

It is a time of Gods and Witches!

This book introduces the Classical Witch Tradition. Witches from the ancient time of myths and legends.
  • The witch class and four new combination classes
  • Guidelines for playing any species of witch
  • Six witch covens of the Classical Tradition
  • 120 Spells and Rituals for witch characters
  • 24 Monsters to challenge or be allies
  • 29 magic items and six artifacts
  • Three Non-player character witches from pages of mythology
Fully compatible with BLUEHOLMETM and other Basic-Era games.

Fully compatible with other witch books from The Other Side.

Print on Demand copy available soon! 
Just waiting on my proofs.

Also, check out my other Back to Basics witch books, The Daughters of Darkness for Basic Era Games and The Cult of Diana: The Amazon Witch for Basic Era Games.




Sunday, July 21, 2019

Christmas in July Sale!

I have a lot of books on sale in DriveThruRPG's Christmas in July sale.
Yes, it is 100+ degrees heat indices outside, but DTRPGs thoughts are to Christmas.


You can even get my newest book, The Daughters of Darkness, on sale.


If you have grabbed one of my books here is a great time to finish up your collection.

Coming soon, "Children of the Gods. The Classical Witch Tradition".

Tuesday, June 4, 2019

Daughters of Darkness: The Mara Witch for Basic Era Games in Print

It took me a while (work and a couple of dumb mistakes in editing) but my latest book is now out in print!

Daughters of Darkness: The Mara Witch for Basic Era Games


It looks great and even better when paired with the Witch for Basic Era Games.


100% compatible with that book.  Also compatible with my Swords & Wizardry line of books.



I will share some details about the books so you can see things like spell overlap (spoiler: some version of Bestow Curse appears in every book).

I will send out codes for a discounted print copy for people who already bought the PDF.

Tuesday, April 30, 2019

Daughters of Darkness: The Mara Witch Tradition

Tonight, evil witches gather on the Brocken to celebrate Walpurgis Night.
Tomorrow, good witches gather to celebrate the new spring with bonfires of Beltane.

But now you can join the celebrations with the Daughters of Darkness and the Mara Witch Tradition for Labyrinth Lord and other Basic Era Games.

The Daughters of Darkness for Basic Era Games


https://www.drivethrurpg.com/product/274429/Daughters-of-Darkness-The-Mara-Witch-for-Basic-Era-Games?affiliate_id=10748

Hail Lilith!

“Humanity has forsaken their Dark Mother.
 We will remind them.”

Lilith. 
 First Woman. First Witch. Mother of Demons.
 Now Her Daughters of Darkness are ready to take what is theirs.

Introducing the Mara Tradition, witches dedicated to the Dark Mother.
 - The Daughters of Darkness coven
 - 175 Spells and Rituals for witch characters
 - 39 Monsters to challenge or be allies
 - 3 Non-player characters to challenge the mightiest characters

Fully compatible with Labyrinth LordTM and other Basic-Era games.
Fully compatible with other witch books from The Other Side.

Part 1 of my "Back to Basics" series!

Tuesday, April 23, 2019

Daughters of Darkness: Lilith and the Mara Witch Tradition

This year marks my 40th year of playing D&D.  I started with Holmes Basic and quickly moved to Moldvay Basic when it was released.  It is also the 20th anniversary of my "Netbook of Witches & Warlocks".  So fairly auspicious anniversaries.

Since this year has been about "Back to Basics" for me I have some books ready to celebrate.

I am pleased to announce the first of three new Witch books for Basic Era Gameplay.

Daughters of Darkness: Lilith and the Mara Witch Tradition



Of Adam’s first wife, Lilith, it is told
(The witch he loved before the gift of Eve,)
That, ere the snake’s, her sweet tongue could deceive,
And her enchanted hair was the first gold.
And still she sits, young while the earth is old,
And, subtly of herself contemplative,
Draws men to watch the bright web she can weave,
Till heart and body and life are in its hold.
 - Dante Gabriel Rossetti, “Lady Lilith” 1873

"The world has forgotten their dark mother.  
WE will remind them why they should fear the dark."
- Traditional Mara oath.

Presented here are:

The Mara Witchcraft Tradition, an evil tradition for Basic Witches.


To be released next week on Walpurgis Night or Beltane Eve, or April 30th.  Print version to follow.

Friday, March 22, 2019

Winter Witch is the Deal of the Day!

The calendar may say Spring, but the temps are still cold here in Chicago.

To celebrate the end of winter I am offering the Winter Witch Tradition book on sale as today DriveThruRPG/RPGNow's Deal of the Day.


So take advantage of this sale.  The Winter Witch for Swords & Wizardry is only $1.20 for the PDF for the next 20 hours (from this posting).




Wednesday, March 13, 2019

Isaina Lyd’ar for The Witch for Swords & Wizardry White Box

I don't think it is hubris to say I know my witches.

My first knowledge of Thomas Denmark was when I picked up a copy of the absolutely fantastic d20 book "Way of the Witch" by Citizen Games.  His work is featured throughout the book and on the cover. For me, it really helped define the feel of that book and the classes involved.


Since then I have worked with nearly all the authors of that book and Christina Stiles and Megan Robertson joined me on the Strange Brew d20/Pathfinder project which we all felt was the spiritual successor to Way of the Witch.   Sadly Citizen Games was a casualty of the d20 bust.
The text lives on in Strange Brew and the art lives on with Thomas Denmark.

So it was not a big surprise, but a pleasant one all the same, when I saw the art for Isaina Lyd’ar in Beasties II.    In fact, I have seen it before.


I was very, very pleased that Thomas could use his art again in his own products.  It is too good to let lie forgotten in an out of print book.

It is only fitting then that his "magic-user" should really be a witch in the proper sense.  She is 100% Open OGC in Beasties and my The Witch for Swords & Wizardry White Box is as well, so it is a perfect match in my mind.

Isaina Lyd’ar
Human Female
4th level Witch, White Witch Tradition
(or perhaps Sinderan Tradition)

Strength: 11
Dexterity: 13 (+1)
Constitution: 12
Intelligence: 14
Wisdom: 14
Charisma: 18 (+3)

HP: 12
Alignment: Neutral Good
AC: 7 [12] (Leather Armor)
Saves Base: 12
THAC0: 18 [THAC20: 19]

Equipment: girdle of stealth, this confers near invisibility for 3d6 turns. It takes half a day to recharge.

Occult Powers
Familiar: Visions* (instead of a familiar Isaina gets dreams that instruct her on what spells she needs.)
Herbal Healing

Spells 
Cantrips (6): Arcane Mark, Dancing Lights, Knot, Lift, Mend, Object Reading,
First (2): Locate Animal or Plant, Protection from Evil
Second (2): Extra-Sensory Perception, Sleep

Description From Beasties 2:
Isaina has always been an outsider. She would rather talk to animals than humans. When she does make friends she is incredibly loyal and close. She always thinks about how her actions can lead to the greater good, and she believes it is each individuals responsibility to bring more happiness into the world and reduce suffering.

She often has visions and haunting dreams of a coming disaster. She is driven to prevent these from really happening.

She is a bit too enamored with ale, wine, and intoxicants and is occasionally willing to try out new experiences.
Section 15:
The White Witch for Swords & Wizardry White Box. Copyright © 2018, Timothy S. Brannan, Other Side Publishing
Beasties 2, Copyright 2019, Night Owl Workshop

Now that is a cool character.  Can't wait to use her in a game.

Thursday, March 7, 2019

Maximum Mayhem Mail!

Got home last night to a mail call from Mark Taormino.  This is always a good time.



The box came with his new adventure module #5 Palace of the Dragon's Princess and some dice in a bag.  The dice are actually quite nice.


The box is nice an sturdy.


It holds all five of the Maximum Mayhem adventures and the monster book, Monsters of Mayhem #1.  It will also hold a bunch of his characters sheets once I print them out on goldenrod paper and all the extra perks that came with the adventures (posters, 3D art).


There is also enough room in the box for a rule set.  While the monsters and adventures are overtly "Advanced" in design (OSRIC, Advanced Labyrinth Lord), the maximum level for the adventures is 14 and that screams B/X to me.   I'll have to find the right OSR rules that fits the feeling of these.

You can still get a box while supplies last directly from Dark Wizard.
The adventure modules, monster book, and character sheets can be found at DriveThruRPG/RPGNow.


I should spend some time and go through all of these in detail. Maybe look over different games to run them under.

Tuesday, March 5, 2019

Review: Shadowtide: A Blue Rose Novel

Shadowtide: A Blue Rose Novel

The trouble with most "gamer fiction" is you can practically hear the dice being rolled in the background.  Sometimes, and it doesn't matter how compelling the story, you can't bu help see or hear game terms being thrown about.
Thankfully that is NOT the issue here with Shadowtide: A Blue Rose Novel by Joseph D. Carriker, Jr.

Carriker gives us a story we can get into and characters we can care about, that is the job of all good storytellers; whether that medium is a novel, a play or a role-playing game.  In this case, we get a good novel that preserves what we like or want from the RPG but still satisfies as a novel.

The story opens with the disappearance (likely murder) of two envoys from the Sovereign's Finest.  The Sovereign is Queen Jaelin of Aldis and her envoys are tasked with helping out where they can and mostly fighting the forces of evil. The two envoys are tracking down a reported case of Shadow Sorcerery in the Veran Marsh east of Aldis.  Shadow is more than just black magic, it is a taint of the unworldly, of the unnatural.  Contrasts are turned up in Aldis, the evil are very evil and the good...well the good try to be very good, but as this book reminds us even the Envoys of the Queen, the very symbols of good, have to make hard choices.

The story begins with a trio of envoys.  I would say "unlikely" but in truth the envoys are a varied lot. We have Soot who is a Rhy-Crow, or an intelligent crow with the abilities of an Adept. Morjin Brightstar, a lovable rogue and rake who works best alone, but is constantly falling love with whomever he meets.  A note. Morjin is a character who in a lesser hand would have been VERY annoying.  But Carriker invests a lot of attention and dare I say love into Morjin that you feel for the guy.  He is a former Roamer, a nomadic culture similar to the Romany of our world, but he has been exiled from his clan.  So it becomes easy to see how his happy-go-lucky, devil-may-care nature hides a profound sadness of what would be a good heart.  Finally the last of our trio is Ydah (pronounced EE0dah). She is a Night person, or what might pass for a half-orc in other books. She is the fighter to Morjin's lover.  She is also recovering from recent grief and hides her sadness behind a gruff exterior and a desire to beat the living crap out of people. Which she excels at. 

The trio finds themselves in a hidden smuggler's town called Serpent's Haven.  Where basically everyone is a criminal or descended from a criminal of some sort.  Their mission here is to discover what happened to other envoys and figure out what the nature of the Shadow they were looking for.

I don't want to spoil the plot, but suffice to say it involves cults, crazed cultists, a Dark Fiend and the ever-present danger of Shadow to all that are around it, friend and foe alike.

Naturally, comparisons will be made to the Valdemar books by Mercedes Lackey, of which Blue Rose is inspired by, but those comparisons are mainly superficial here.  Sure one can tell a "Valdemar" story with Blue Rose.  One could also tell this story with Blue Rose.  The differences to me lie at the heart of what Shadowtide and Blue Rose are really about.  The characters of both the novel and game try to do Good with a capital G.  But often the only choices they have are goods with a little g.  They can't fix every problem.  The difference I think then between a Blue Rose character and say a D&D character is that it is the good they can't do is what bothers the Blue Rose characters, and this makes them want to do and be better next time.

That is certainly true for our trio of heroes here.  Morjin feels bad about how treats certain people when he knows he has worked towards the greater good.  Ydah feels bad about having to kill (and kill she does) cultists, but she needs to stop an even greater evil. Soot, well Soot has some problems all his own and shows us how dangerous the cult they are dealing with is.

In the end, the characters care about their actions. They care about how others see them as envoys and they care about how others are treated.  They know there is injustice in the world, even Ydah mentions the stares she still gets in "enlightened Aldis", but they are working to make things a little bit better.  Because they care they are not the "murder hobos" of other games or stories and we care more for them as well.

The book ends, but room for a sequel is left open. I certainly hope so. The characters are entertaining and the mystery they are delving into is a fascinating one.  Kudos to Carriker for giving us characters whose motivations I believe and whose stories are compelling enough to make me want more.

You can get this book in a lot of places.

Thursday, December 20, 2018

Winter Is HERE! The Winter Witch Tradition for Swords & Wizardry

From the lands of the Ice and Snow comes the newest Witch Tradition for Swords & Wizardry.

The Winter Witch Tradition


With this book, you can now learn the secrets of the Winter Witch, the living personification of all that makes winter the most dazzling and the most dangerous season.

Inside you will find:

The Winter Witch tradition and the Winter Warlock Pact
The Vǫlva and Warden classes
New races for S&W Complete to suit the winter world.
  • 130+ witch spells
    • 100+ Warlock spells
    • 14 Cleric spells 
    • 40+ Druid and Magic-User spells 
50+ Monsters
New Treasure, magic items and artifacts of powerful witches.

Art by Dean Spencer, Jacob E. Blackmon, Daniel Comerci, Larry Elmore, William McAusland, Todd Shearer, and Josh Soper.

All for your Swords & Wizardry games!

Winter is here, are you ready?

Wednesday, December 5, 2018

This is How I Die. New feature for Winter Witches

I often joke with my wife that I know exactly how I am going to die.  It's going to be an M.I. while shoveling snow one winter.  Statistically speaking given my age, health, previous heart issues and where I live this is a pretty safe bet.  So if I do, you heard it here first.

The trouble is shoveling snow gives me great ideas.  Pretty much the entire Winter Witch book came to me while digging out of one Chicago winter.

Foresee Death
The witches of the Winter Witch Tradition have a secret they almost never share with others, not even their sister witches.  Everyone knows of course and the secret is still kept.

Each Winter Witch knows exactly how she will die.

She may not know the details, and certainly not where or when but she knows as sure as she knows her own date of birth how she will meet her end.  Many know it will be via fire or violence. Rare is the witch that sees herself lying in a bed as a great crone surrounded by loved ones. No. The witch knows her end and she knows it will not be pleasant.
Some occult scholars believe that this is because the Winter Witch, like the Mara Witch, deals with aspects of the divine closer to death.  Winter is the month of death, but also of rebirth, the witch then learns how she will die so she may prepare for her own eventual reincarnation and rebirth.

Using Foresee Death in Your Games
For PC Winter Witches the player must jot down how she sees her witch character dying.  Emphasis on the dramatic or even maudlin is preferred.  The details can and should be light and simple.  "I will die in a fire" or  "I will die surrounded by my fallen enemies".  Something that makes a mental picture. A single scene of death; not a movie. 
The Player and the Game Master then should agree on this with the assumption that the character very likely will have a long life ahead of them.  Each then takes on certain responsibilities to the character.
The GM agrees NOT to create scenes purposefully to kill the witch character. The GM can have fires and enemies and everything that are in the Forsending of Death, but to let the dice fall where they may.
The Player agrees to play her character as normal knowing full well that the GM knows the situations of death and could use them.
Both agree to the following depending on the system used.

  • Old School D&D/OSR: The character is given a +3 bonus to any saving throw that might result in death that is NOT of the situation described.  If the situation is as described then the character gets a saving throw penalty of -7.
  • 3rd/Pathfinder or 4th Editions:  The save mods are the same +3 or -7, but apply to Fortitude saves/defense and Death saves.
  • 5th Edition:  The witch or warlock character has Advantage on all Death saves that do not fit the situation described or Disadvantage on all Death saves in situations that do.

If your game does not have Winter Witches then this can extend to other witches or to warlocks as the case merits itself.

The idea here is not to give the character a way to cheat death. Quite the opposite really. It is designed to let the character (and the player) know that death is always there, waiting, like a wolf in the winter.  If given the chance it will pounce on you. Knowing this doesn't change it.

There will be more in my upcoming book, The Winter Witch Tradition.



Coming December 20th.

Wednesday, October 24, 2018

Which Witch is Which? Swords & Wizardry Edition

This month see the release of my version of the Witch for the Swords & Wizardry White Box.  If things go as planned I'll have the Winter Witch out this Yule and some others after that.

It has gotten some people asking if the books are all compatible (they are) and what features each book has to make it "Special".  I hope this help clears some of that up.

For starters, yes, there is some overlap.  The table of experience points and spells per level are all 100% the same.   There some spells in common.  For example, the 3rd level spell Bestow Curse appears in multiple books since a curse is so central to the archetype of the witch.  There is also a lot new material in each one.


The Witch for Swords & Wizardry White Box
  • The Witch class, levels 1-10
  • The White Witch Tradition
  • 76 unique spell (out of 183 total spells)
  • Monsters, treasures, and magic items

The Witch: Hedgewitch for the Hero's Journey RPG
  • New Race: The Gnome
  • New Professions
  • The Witch class, levels 1-10 
  • Hedge Witch Tradition
  • 80 spells new to The Hero's Journey
  • 15 new monsters
The Green Witch for Swords & Wizardry
  • The Green Witch tradition 
  • The Green Knight and Huntsman classes
  • New race for S&W Complete: Forest Gnomes
  • 200+ witch spells
    • 91 Druid Spells
    • 61 Magic-User spells
    • 43 Cleric spells
  • Places of Power for Witches and other Spellcasters 
  • Monsters
  • Magic Items
  • The Grand Coven of the Earth Mother for Witches and Druids
The Warlock for Swords & Wizardry

  • The Warlock class and Traditions
  • New race: The Tieflings
  • Rules for goblin, hobgoblin and bugbear warlocks
  • 160+ spells
  • 50+ Warlock invocations
  • New monsters including the Baalseraph, Calabim, Lilim and Shedim demon groups.
  • Animal Lords and Faerie Lords
  • New magic items

The Witch: Aiséiligh Tradition for Swords & Wizardry

  • The Aiséiligh witch Tradition
  • The Daughters of the Flame Coven
  • 70+, new to Swords & Wizardry spells including never before published spells.

The Witch for Swords & Wizardry Continual Light

  • The Witch for S&WCL
  • Three new Traditions, The Light, The Dark, and Twilight Witches
  • New Spells
  • Seven New Monsters

The Witch for Swords & Wizardry Light

  • The Witch for S&WL

Additionally, I have my other two OSR Witch books.

The Witch: A sourcebook for Basic Edition fantasy games
This book is designed with the "Basic" rules in mind.  So Holmes, Moldvay, or Mentzer or them modern clones like Basic Fantasy or Labyrinth Lord.  Largely compatible with my Swords & Wizardry line.  In includes:

  • The Witch Class
  • Six Traditions (Aquarian, Classical, Faerie, Family, Maleficia and Eclectic)
  • 381 New Spells
  • Monsters
  • Magic items

Eldritch Witchery for Spellcraft & Swordplay
Again this book is largely compatible with the S&W line, though in different ways than the Basic Witch is.  It includes.

  • The Witch and Warlock classes (slightly different than the ones above)
  • New Witch traditions, Craft of the Wise, Tradition of the Magna Mater,  Demonic, Faerie and Gypsy.
  • New Warlock Lodges, The Dark School of the Scholomance, Fraternity of the Bones, Goetic, The Hermetic Lodge and The Secret Masters of the Invisible College.
  • New Demons, the Calabim, the Shedim, the Lilim, and the Baalseraph.
  • 248 spells


So 17 Witch traditions and 761 total spells!



Currently in the works:

The Winter Witch. the Winter Witch tradition, the Pact of Winter for the Warlock. New monsters and magic items. Lots of new spells.  New races

The Black Witch.  A B/X dedicated witch, levels 1 to 13.  The Black Witch Tradition (no, it's not what you think it is), lots of new spells, new magic items and maybe some monsters. Hags as a playable race.

and finally The Complete Witch a book that combines all these books into one.  Maybe...have not decided yet.


Monday, October 22, 2018

Basic Instincts, Part 2

Last week I posted a Lulu version of a possible POD for the D&D Basic book; B/X flavor.
I think it went a long way in showing that a Basic book POD is a viable solution.

To further that end, here is a book from roughly the same time period and with a similar scan. 
The Gamma World boxed set is more of a contemporary with the Holmes D&D boxed set but it is also currently in POD on RPGNow/Drivethru RPG and I got my book in the mail last week.



The cover is the same as the box art. As opposed to the cover of the book inside the box.






All of the box contents are reproduced in the book. Except for adventure and dice.


The text is rather clear and very easy to read.  In fact reading through this again today I found things in the rules that I either forgotten about or never knew!


It is in much better shape than my old GW book.

The PODs from WotC/DriveThru keep getting better and better.  So there is a reasonable expectation that a Basic set POD will look much better than my 15-minute effort.

Looking forward to seeing more PODs from Wizards/DriveThru and hopefully, Basic/Expert D&D will be part of that!

--

Don't forget the Witch for Swords & Wizardry White Box is now out! Featuring the White Witch Tradition.  It is 100% compatible with my other Swords & Wizardry witch books.  Each one with a new tradition, occult powers, magic items, spells, and rituals.  Many even include new monsters.


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