Showing posts with label unisystem. Show all posts
Showing posts with label unisystem. Show all posts

Tuesday, June 13, 2017

Plays Well With Others: Blue Rose and Buffy the Vampire Slayer

This June I am on a big Blue Rose kick gearing up for my review of the game.  I felt for this review I should play the game more and kick the tires a bit more.  Today, given that it is Tuesday, I want to talk about another progressive game and how well it works with Blue Rose; the Buffy the Vampire Slayer RPG.
I am extremely proud of the work I did on Ghosts of Albion. But I never would have gotten to do that work had it not been for the success of the Buffy the Vampire Slayer. Both the Show and RPG really. Without Buffy, there would have been no Ghosts on the BBC and without the RPG there never would have been a Ghosts of Albion RPG.



These two games share a lot of themes.  Blue Rose is more character-centric than other fantasy games and Buffy is more character-centric than other modern-supernatural games. Though most modern-supernatural games also tend to be more character focused.

Blue Rose and Buffy also share the +John Snead connection.  He worked on the original Blue Rose (and compiled a great list of must-read books of the genre). He and I also both worked on the Buffy Magic Box book.   Speaking of Snead's book recommendations, I reread The Blue Sword recently and I am struck how much of the heroine Harimad-sol reminded me of Buffy in ways. Also, my Queen Jaeliln was more than a little influenced by Buffy and SMG.

With Green Ronin now talking about Modern AGE (MAGE...snerk), I think the time to dust off my Buffy books is right.  As my old friend +Robert Black used to say, "I have a Buffy-shaped hole in my life."

By the Numbers
Normally when doing a Plays Well With Others of different systems I like to look how the stats convert.  I am less interested in that these days and instead more interested in how to convert concepts and ideas.   In this case, it's a "How would the characters from Buffy the Vampire Slayer work in Blue Rose?" Though I am not immune to the siren song of numbers.

Blue Rose/AGE has 9 Abilities.  Buffy/Unisystem has 6.  The mappings are pretty logical.
Just take the Unisystem ability and map it onto the AGE ability of the same name; Strength is Strength, Willpower is Willpower and so on.   The three remaining, Accuracy, Communication and Fighting, can be taken from various skills or qualities.  So Fighting is taken from Kung-fu; Communication can be derived from Charisma. Accuracy, depending on where it is used can come from Gun-Fun or Occultism.
Blue Rose/AGE abilities rank from -2 to 4. Buffy/Unisystem attributes go from 1 to 6, with some cases of 0.  Take your Unisystem score and -2.  Not perfect really, but it is really, really close.

Now at this point the numerical conversion stops.  In the Buffy RPG, the eponymous Slayer has Strength 8, Dexterity 9, and Constitution 8.  A straight conversion gives her 6, 7 and 6 respectively.  Not undoable really, but I'd have to bend the rules.  Instead, let's see how close I can get with Rules-As-Written.

I want to do starting characters, but to get her to the power level I want for a starting character I am going start her out at Level 4.  Blue Rose/AGE is fine with this as True20 was.

By the Concepts
What is a Slayer known for?  Killing Vampires naturally.  But in Blue Rose Vampires are not the threat that Darkfiends are.  Indeed, in the RPG and TV show the focus was less on Vampires and more on Demons. Unstable Shadowgates are roughly the same (plot wise) as a Hellmouth.  While magic is common, Sorcery is bad (Sounds like a 4th season episode, "Sorcery Bad!").

A lot of the same themes can be explored as well; family, relationships, sex, sexual identity, friendships and a group coming together.

Mr. (Robert) Maclay: This is insane. You people have no right to interfere with Tara's affairs. We are her blood kin! Who the hell are you?
Buffy: We're family.

So. Who is Buffy Summers in the World of Aldea?  Well, she is the Slayer. The Chosen One. She lives with her mother and sister in a suburban area of Aldis. Here she discovers a Shadowgate linked to the realm of the Darkfiends.  She has been chosen by Maurenna to destroy the darkfiends.

For my own Blue Rose games I have chosen Welsh as the language that represents Aldea, so all the names of my characters will be Welsh or Welsh-inspired.  Buffy Summers becomes Bethan Hâf, she lives with her sister Gwawr.

Bethan Hâf, the Darkfiend Slayer



Name:
Bethan Hâf
Race:
Human (Slayer)
Background:
Aldin
Class: Warrior Level: 4

ABILITY
Score Focus
ACCURACY
3 2
COMMUNICATION
1 Persuasion
CONSTITUTION
3 2
DEXTERITY
3 2
FIGHTING
4 3
INTELLIGENCE
2
PERCEPTION
2
STRENGTH
4 3 Might
WILLPOWER
3

Combat
AR 1
Health 65
Weapon Groups: Brawling, Bludgeoning, Heavy Blades, Light Blades

POWERS, TALENTS, AND SPECIALIZATIONS
Armor Training: Novice
Talents: Quick Reflexes (N), Single Weapon Style (N), Arcane Potential, Visions (N)
Specialization: Slayer of Darkfiends

Persona
Calling: The Sun, Championing the Everyday
Destiny/Fate: Six of Swords, Optimistic/Pessimistic
Goals: To Destroy the Darkfiends invading our home

Relationships
Gwawr (3). She is my little sister and maybe the only one that truly understands me. I will protect her. My wrath on anyone that means her harm.
Helyg (2). She is my best friend, the only one that has shown me kindness. I will save the world only because I have her help.
Brynn (1). She is the love of Helyg and that makes her family.

I like it.  This is a build I could work with.  Note I have not given her a significant other yet. Not sure how I want to work that in just yet. Would like to see where I would take this character first.

Next time lets spend some time with Helyg and Brynn.

Friday, March 31, 2017

Willow & Tara: Armageddon, the End Times

This post has been a long time coming.

Back in 2001 I started a project to stat out two of my favorite witches for every RPG I have ever played.  You can see the fruits of those efforts here.  I printed out hundreds of character sheets, filled them out, even used a few in games.  Deep diving into two characters and seeing how they work across different systems and different worlds. It has been a great time.



One set of sheets I started in 2006 and thought, oh I'll get to these when I run my "Generation HEX" game.  Well...I never got around to those sheets.  I was in the habit putting the date of the game on the top of the sheet. That way I could keep the overall campaign straight in my head.

This week was the 20th anniversary of Buffy the Vampire Slayer, a milestone I was going to leave unremarked.  But I pulled out those sheets and noticed the date on them.   The game was also one I wanted to revisit this year given ...all sorts of reasons.

The year was 2017 and the game was Armageddon: The End Times.



There are so many reasons that Armageddon is the most perfect choice for Willow and Tara in 2017.

Armageddon is the sequel to the WitchCraft RPG much in the same sense that the Buffy RPG is; just a different evolutionary path. Armageddon features much more powerful characters in a post-apocalyptic world. In fact, there is a lot about the game world of 2017 that we can relate too in the real world of 2017.

I described Armageddon as:
The ultimate expression of the Classic Unisystem game line. Use it as a future for your WitchCraft games, or as source material for WitchCraft and All Flesh Must Be Eaten. Far improved over the poorly edited 1st Edition, this could be C.J. Carella's finest work and that is saying something.
It should then stand to reason that my versions of Willow and Tara should also be represented in their ultimate expression.

Willow & Tara in 2017



Given what I have been doing with the characters for the last few years I would have to say they have been largely retired.  Given the reunion staged by Entertainment Weekly, I would say something pulled them out of retirement.  Maybe a horrible orange monster threatening to take over the world. Or something.

On my sheets, I gave them both 200 extra character points. One of the first things I did was buy off many of their drawbacks. Most of that stuff dealt with youth and being young.  I am also going with the fan-favorite theory that they have two daughters by this time.

I didn't buy up their attributes much save for maybe ones that would be expected to improve due to better diet and exercise.

Willow Rosenberg-Maclay
Wicce Seeker of Knowledge
Gifted Master

Age: 36, Ht: 5'3", Hair: Red, Eyes: Green

Attributes: Str 2 Dex 3 Con 3 Int 5 Per 5 Wil 6
Life Points 36
Endurance 38
Speed 12
Essence 65

Channeling Level: 8

Qualities & Drawbacks: Gifted (+5), Essence Channeling (25), Increased Essence Pool (+20), Adversary (Assorted, 2), Ambidexterity, Anamchara, Attractiveness (+2), Hard to Kill (+2), Honorable (-1), Minority, Lesbian (-1), Nerves of Steel (3), Old Soul (2), Resources (3, wealthy)

Skills: Acrobatics (4), Brawling (3), Bureaucracy (5), Computers (9), Computer Hacking (9), Computer Programming (9), Craft (5), Dodge (6), Electronics (5), Engineering, Robotics (5), Humanities, Psychology (1), Languages (English, French, Greek, Hebrew, Latin, Russian), Magic Theory (5), Instruction (1), Medicine, General (2), Occult Knowledge (9), Research (4), Rituals, Wicce (7), Trance (1).

Powers: Absob Power, Aura of Confidence, Create Ward, Essence Shield, Farsee, Flame, Float, Mindtalk strength and art (7), Mindhands strength and art (5), Lightning Bolt, Mindfire strength (5) art (4), Mindtalk strength and art (5), Physical Shield, Search Person (4)* (8 if that person is Tara, Brianna or Chole), Sending, Soulfire Blast, Visual Illusion.


Tara Rosenberg-Maclay
Wicce Weird One
Gifted Master

Age: 37, Ht: 5'5", Hair: Blonde, Eyes: Blue


Attributes: Str 3 Dex 2 Con 3 Int 5 Per 6 Wil 6
Life Points 36
Endurance 38
Speed 10
Essence 70

Channeling Level: 8

Qualities & Drawbacks: Gifted (+5), Essence Channeling (25), Increased Essence Pool (+20), Artistic Talent (7), Hard to Kill (+1), Honorable (-1), Minority, Lesbian (-1),  Nerves of Steel (3), Old Soul (2), Resources (3, wealthy)

Skills: Cooking (5), Craft, Candle Making (2), Craft, Simple Crafts (4), Humanities, Art History (6), Humanities, Psychology (7), Languages (English, French, Gaelic [Irish], Greek, Japanese, Latin), Magic Bolt (4), Magic Theory (5), Instruction (5), Medicine, General (2), Myth and Legend, Folk Magic (7), Occult Knowledge (9), Research (4), Rituals, Wicce (7), Singing (2), Survival, Urban (2), Trance (2), Dancing (3)

Powers: Blessing of Protection, Create Ward, Essence Sheild, Flame, Float, Influence Emotional State, Lesser Healing (Heal Wounds, Cure Disease), Mindfire strength and art (4), Mindtalk strength and art (5), One with the Land, Perceive True Nature, Physical Shield, Search Person (4)* (8 if that person is Willow, Brianna or Chole), Sending, Touch of Healing*, Visual Illusion

*Tara still retains her healing touch divine powers from when she was brought back from the dead.

Not sure if I spent all my points correctly, but that is fine. I had a lot of fun doing this.

So for me it has been nearly 10 years since I used these characters in these incarnations.
What have they been doing?  Well in the Dragon and the Phoenix/Season of the Witch timeline they moved to Boston, been married for years. Willow owned a software security firm ("RedWitch") that she later sold making millions. Tara has degrees in art history and counseling. She teaches at a school for young magicians and witches (no not Hogwarts). They have two daughters Brianna 12 and Chole 9.

If you want to see a "timeline" of their development then here you go. These are in world-chronological order, not the order I wrote them.

Pre-2000, BESM
2000-1, WitchCraft
2001, d20 Modern
2002, BESM-d20
2003, BESM 3rd Ed
2004, World of Darkness
2005, Chill
2006, Cartoon Action Hour Season 3
2006-7, Doctor Who
2007, Savage Worlds
2007, DC Heroes
2008, Cortext
2008, World of Darkness (new)
2009, Mutants and Masterminds 2nd ed
2010, OVA
2011, Mutants and Masterminds 3rd ed
2012, Marvel Heroic Roleplaying
2013, Superbabes

There are more, but you get the idea here.

This was great. Like meeting up with old friends again and seeing that they are getting along wonderfully. Been wanting to do this for a while now and it did not disapoint.

Friday, January 20, 2017

Review: Army of Darkness RPG

I don't know...something about today reminded me that there is fun to be had is fighting mindless hordes of things that are dead inside.  Wait, I think I mean Deadites.  Deadites. Zombies. Alt-Right Douchebags. Same things really.

This is an older review but never posted here.

Army of Darkness RPG

Disclaimer: I have been a freelancer for Eden studios for years and have worked on a lot of their books. I have been an author or co-author on some and a playtester on many. But in this case, I had nothing to do with “Army of Darkness” other than purchase the book like everyone else.

Time to kick some Ash.

If nothing else the Army of Darkness RPG from Eden Studios (AoD RPG) will give your game group hours of puns like these or spontaneously shooting off quotes from the movie, if they don’t already do that now.

The AoD RPG is the latest offering from Eden using the Cinematic Unisystem rules. Cinematic Unisystem is a stripped down to basics rule set to foster fast play in a cinematic style game. That is not to say the rules are non-existent, just non-obtrusive. Cinematic Unisystem plays similar to its big brother Classic Unisystem, which powers such games as All Flesh Must Be Eaten, WitchCraft and Armageddon. If you want to use this game with those, no problem, not only is it very easy, but there is a great Appendix in the back to handle the details. AoD shares Cinematic Unisystem with Eden’s Origin’s winning Angel RPG, Buffy the Vampire Slayer RPG and Ghosts of Albion RPG. Here taking characters from one game to next is easy and no conversions are needed. In fact one could conceivably play one game consisting of all four game books in one big, really bad world.

Rough parallels can be drawn between Cinematic games and Classic one. Buffy is built like a cinematic version of WitchCraft, Angel invokes the same feel as Armageddon, and likewise AoD takes on a lot of it’s feel from it’s older brother All Flesh Must Be Eaten.

If you like the movie Army of Darkness (or any of the Evil Dead movies) or any of Eden’s other games then you should pick this up. If you are not sure if the AoD RPG is for you then let’s get into the details.

Chapter 1 is the introduction with some Army of Darkness style fiction added in. It’s nice, but you will only read it once in your life. The rest of the chapter is pretty straight forward and reads exactly like every other Chapter 1 in any Eden book. This is both good and bad. Bad in the fact I have now bought this chapter at least 10 times now. It’s good because it also means that I can pick up any of those books and know immediately what to expect. There is a new part here though, one on the cosmology of the game. It’s not bad, but I am not sure if I will use it or not. Like most roleplayers I have a varied and complex mythos surrounding my games where the machinations of powerful beings 5,000 years ago shape my world today. Then again this is supposed to fast and loose and for crying out loud the movie depicted England with a desert, so heck with all that, what I really want to do is stomp on some deadites. I don’t care if they were sent by “The Old Ones”, Satan or Santa.

Chapter 2 is the meat for the normal gamer; how to create characters and give them some cool stuff. Again, some of this is ported right over from “Angel”, but that is not really that bad since it is really the best stuff with more added. Plus I want my games to be compatible, so I do want my “white hats” and my “mundanes” to be able to hang with the “primitive screw heads” and not bicker over which version of “Hard to Kill” to buy. There are some new qualities and a lot of new drawbacks to choose from. Plus the focus shifts from the magically empowered supernaturals of Buffy/Angel to the regular guys and gals doing what’s right of Army of Darkness. If you enjoy playing “normal” characters then this is the book for you. The skills are unchanged from Angel/Buffy in keeping with the Cinematic scope, but they are a little more defined. Let’s face it, Ash did more with his car in two hours than Buffy/Angel did in 12 collective seasons, so a little more attention is paid to what you can do. The archetypes are great and if you are familiar with the archetypes from Buffy or Angel you will recognize the style and art here. In general the archetypes reflect the focus of the game, normal guy or gal, way weird circumstances. I found them a tad hard to read with the colored background, but that could be my PDF. Loved the archaeolbogist (though her portrait has Appearance of at least +2 even if she doesn’t in the sheet) loved the Zorro guy, gunslinger, night stalker dude, and the roller baller. Adding the game designer might have been a little too cheesy, but hey I don’t blame them one bit and for this game it works. It also includes the original cast, but Ash is the main guy. For anyone that has ever wanted to know “who would win in a fight, Ash or ____?” well here is where you can find the answers.

Chapter 3 is also the same as many of Eden’s chapter 3s. It has the rules. Since the rules are not significantly modified from other games, some can skip this all together. But if you do you will be missing some good bits. First off Eden has learned from Buffy and Angel and this chapter is laid out a lot clearer. There is also the whole new set of rules covering land vehicles; a really nice addition to the Cinematic game universe.

Chapter 4 is really nice. Every Eden book has it’s true gem, the one thing that makes that book worthwhile. WitchCraft has it’s magic system, Angel has it’s demon creation rules, and Army of Darkness has it’s Battle System. This is mass combat system for Cinematic Unisystem but on reading it, it would certainly work for any Unisystem game. It keeping with the cinematic tone the rules are fast and free flowing, but like all of Cinematic Unisystem they are designed to maximize the fun and playability.

Chapter 5 is the information for the Directors out there. Not too different, and in this case that is not the best thing. I was reading it over and the whole time I keep feeling I was reading a chapter out of Buffy or Angel, with the talk of “episodes” and “Seasons”. Yes, "episode" is still a fine name and great workable game mechanic. But “Army of Darkness” is not a TV show, it is a movie. I would have liked to see how to set up a big epic battle or mimic the feel of a movie with some plot elements compressed. Like Ash said to Shelia “first you want to kill me now you want to kiss me”, things like love have to happen pretty fast, faster than TV. So what I would have liked then is to see the sidebar on “Other Ways to Do It” expanded into a full chapter with “The TV Show” set up as just one option. Granted, for those Directors planning huge AoD/Buffy/AFMBE/WitchCraft epic crossover campaigns, this chapter works to your advantage.

Chapter 6 sets up the who, what and where elements. All needed for this game where being sucked into a portal and waking up in England in the Middle Ages is normal. It is nice the see that one other movie is Eden’s most watched list outside of Army of Darkness and that is The Holy Grail. Or at least that is how I felt after reading this chapter because I sure as hell can run that Holy Grail RPG now with this book. It is a bit odd that some characters, Arthur in particular, got a full character sheet in Chapter 2 and a quick sheet here as well. Reason? Don’t know, see the disclaimer above. But I do know that it was spaced used that could have been dedicated to something else. No big. Moving on. I have to admit the title “Graveyard…of the Dead” made me laugh. The creatures are neat and there are a lot of ideas here for an AoD game or even adding them to your Buffy/Angel game. OR better yet expand these little nasties with the Angel demon creation rules.

Chapter 7, coughWorlds of Darknesscough is actually really cool. It is your typical “here's how you set up adventures”, but the examples given are more fleshed out that some other entire game worlds. There is an ancient Sumerian style adventure where you need to prevent the writing of the Necronomicon (you have to love any game that refers to Ereshkigal as a Goth Chick); a pulp-era stop the Nazi’s from getting occult artifacts adventure and future setting hinted at in the Director’s Cut of Army of Darkness. All are complete with more really cool monsters and vehicle rules.

Chapter 8 is a full blown adventure, I won’t talk about it too much here so as not to ruin it for potential players.

There is an Appendix of Unisystem conversion notes if you want to switch between this and Classic Unisystem. I nice detailed list on Character Creation, all the tables from the text including a comprehensive list of qualities and drawbacks from the book. Tables and charts for combat and weapons. The book ends with a solid index (the weakest part of ‘Angel’, not repeated here) and a nice character sheet. Sure you can use your “Buffy” sheet or even the Buffy or Angel character Journals, but this is a nice clean sheet. Since I have the PDF I printed one out on a B&W laser printer and it looked great.

What's Good: Overall the book is fantastic, a completely playable game based on Eden’s Origins award winning Cinematic Unisystem rules (Angel, Best New RPG 2003). Plus it captures the feel and the fun of the original movie quite well.

What's Bad: I have to admit I got tired of the informal tone of the book, but that could be just me. And let’s be honest, it is a perfect choice to go with the movie.

What's Missing: No magic rules. But they do acknowledge this and there wasn’t really any magic in movie that wasn’t used “off stage” or by the minions of evil. Want magic in your AoD game? Buy a copy “The Magic Box Sourcebook” for the Buffy RPG or get a copy of Ghosts of Albion.

UPDATED: Since I have written this review I have used AoD in a lot of my Cinematic Unisystem games. In particular for an army of undead fighting the Protectors of Éire in Ghosts of Albion: Blight.

Wednesday, November 2, 2016

The Witch Thomasin

File under: "You knew this was coming so you really can't act surprised."

Black Philip: Wouldst thou like to live deliciously?

Warning: Spoilers ahead for The Witch.

The Witch is a fantastic movie, not just due to it's script and amazing attention to historical deatils but for the breakout performances of it's young cast including, and especially, Ayna Taylor-Joy as the good girl turned witch, Thomasin.

With all the reviews I was doing last month I could not but help think f her in terms of some of the games.



Some reviews claimed that The Witch does not have a "Happily Ever After" I say, of course not! Chapter 1's never do!
Thomasin is by any stretch of the imagination a starting character.  The Witch is her origin story.

This makes things really easy in terms of character creation. Just follow the book.
We only see her indulging in one act of magic so we are going to need to make some assumptions based on what we have seen already.

There are three games in particular that I think are good choices for Thomasin.  WITCH: Fated Souls, C.J. Carrella's WitchCraft, and my own The Witch.



Basic Information
Age: 16
Height: 5'2"
Weight 120#
Hair Blond
Eyes: Blue

I figure this is right after the end of the movie.  I used the character pre-creation information in WITCH: Fated Souls to help guide me as to what Thomasin might be like.  I also decided that the "Devil" made good on his promise and gave Thomasin some resources.  She now lives alone on her family farm now, she has some riches but is still bound to a life of toil.  She is also now part of the local witch coven.  As the youngest, they will likely find a way to get her pregnant so they can sacrifice the baby to the devil.  Yeah, I am going with the stereotypical witches here.

The Witch: A sourcebook for Basic Edition fantasy games
Thomasin is very much a 1st level character.  She might know a cantrip and a 1st level spell, but that is about it.  Since witches in my book gain a familiar at first level we can also cover Black Philip.

Thomasin
1st level Witch, Malefic Tradition

Strength: 9
Dexterity: 12
Constitution: 12
Intelligence: 10
Wisdom: 11
Charisma: 15

Saves
Death Ray or Poison:  13
Magic wand or devices: 14
Paralysis, Polymorph or Turn to Stone: 13
Dragon Breath: 16
Rods, Staffs and Spells: 15

Hit Points: 5
Alignment: Chaotic
AC: 9 (none)

Dagger

Occult Powers
Familiar:  Goat/Imp "Black Philip"

Spells
Cantrips: (4) Black Flame, Chill, Clean, Close
First: (1) Cause Fear

WITCH: Fated Souls
+Elizabeth Chaipraditkul's Witch was one of the first games I thought of when I was watching this movie.  Also this movie was what I was thinking of when I working on my review for her game.  It all works out really.  Thomasin really fits this game well.  If you are a fan of the movie, check this game out. If you are a fan of this game then watch the movie.  She is a really good fit.

Character: Thomasin
Fate: Heks
Familiar: Black Philip

Intelligence: 2
Wisdom: 2
Perception: 3
Charisma: 2
Manipulation: 3
Dexterity: 2
Strength: 1
Stamina: 3

Athletics 1, Brawl 2, Craft 2, Deception 2, Dodge 2, Empathy 1, Expression 1, Intimidation 1, Perform 2, Spot 1, Stealth 1, Survival 2, Thievery 1, Wits 1

Hit Points
Hurt: 14, Injured 14, Mauled 8, Unconcious 5
Soak: 0

CD to Hit: 13

Pursuits: Property 3, Contacts 1, Funds 1

Spell Level: 1

Talents: Casting 2, Potions 1, Occult 1

Spells: Telekinesis
Cantrips, Canto I, II
Bonus: Use TK cantrip to fly

Spells: Curse
Cantrips

CJ Carrella's WitchCraft
WitchCraft is such a fantastic game I feel I can use it for anything and everything.  The Witch is no exception.  I did go back and forth on whether or not to make Thomasin a Gifted or Lesser Gifted; arguments can be made for either one.  In the end, I went with Gifted.
I also stuck with the WitchCraft core book for her.

Thomasin
Gifted
Wicce
Concept: Forsaken
Life Points: 26
Essence: 19

Strength: 1
Dexterity: 2
Constitution: 3
Intelligence: 2
Perception: 3
Willpower: 3

Endurance: 26
Speed: 10

Qualities
Attractive 2, Gifted, Essence Channeling, Increased Essence Pool,

Drawbacks
Covetous, Cruel

Skills
Craft 1, First Aid 1, Myth & Legend 1, Occult Knoweldge 2, Riding (horse) 2, Rituals (Wicce) 1, Survival 2

Metaphysics
Affect the Psyche
- Influence Emotions
- Aura of Confidence

Communion
- One with the Land

Warding
- Create Ward

All three work very well in my mind.  Obviously I needed to take some liberties and some guess work. I should try these three with a more powerful character to see how they work with that.

What do you think Thomasin?



Oh in case anyone is annyed by the "VVitch" I give you this.


Could this be about Thomasin or her coven?

Tuesday, March 1, 2016

Old Loves

I have been blogging here for a while.  Mostly about D&D and related clones, but some other games too.  I was reading over some rule books for games I have not played yet or haven't played in a long while and I was thinking.
I really miss the modern supernatural genre.  I have lost track of all the games I have played over the years since the early days of Chill and Call of Cthulhu. I have lost track of all the books I have read in this genre as well; has to be in the hundreds by now.  But I also enjoy the over the top heroics of D&D and supers games too.

So imagine my surprise when I saw Eden Studios was finally publishing the long, long, long, awaited Beyond Human.



Years, a life time ago it seems, I helped with this book.  I contributed quite a bit to the magic chapter.  The magic system is based on my Ghosts of Albion game, which is based in turn on C.J. Carella's own magic systems in Buffy the Vampire Slayer (another game I worked on) and on the WitchCraft game.

I really would love to get something new for these games going again.   Ideas are plentiful, time really isn't.

One day I'll return to this world.

Saturday, October 31, 2015

October Movie Challenge: Evil Dead

So. Confession time.  I have never seen the first Evil Dead movie in its entirety.  Seen Army of Darkness dozens of times. Evil Dead 2 once back in college.  But the first? Never all the way through.

Well, that now ended this weekend.  Encore had them all on and I made a marathon of them.

I knew the stories of course.  Plus I worked on the Army of Darkness core book back in the day so I knew the background.  But that is not the same thing really.

Watched Evil Dead, Evil Dead 2 and Army of Darkness. Wonder why I had never watched them all like this before.




Stats
31 Watched / 21 New




Thursday, August 20, 2015

RPG a Day 2015, Day 20

Day 20: Favorite Horror RPG

Ah.  This now like choose amongst my children.  I love Horror RPGs, more so than fantasy or supers really.

There are a lot of great choices Chill, WitchCraft, Call of Cthulhu, Vampire, Mage...so many.

But if I am going to have to choose then I choose...myself!

Ghosts of Albion!



Not to be to blunt, but it is everything I have ever wanted in a horror game. I poured blood, sweat and tears into this game.  But that means nothing to Joe or Jane Player out there.  It is also a fun game, with a great setting, some great monsters and, in my opinion, one of the best magic rules I have ever used.

If I never publish another game or book I will be content because I wrote this one.


Wednesday, August 12, 2015

RPG a Day 2015, Day 12

Day 12: Favorite RPG Illustration

Why do I have to choose!

Actually this one it pretty easy. I love the cover for WitchCraft by George Vasilakos at Eden Studios.
I just love it.






Monday, August 10, 2015

RPG a Day 2015, Day 10

Day 10: Favorite RPG Publisher

Do I have to choose?

In the past I always put all my support behind Eden Studios. Not only do the publish my favorite games, they gave me my start as a "real" RPG designer.  But they are also a good bunch of guys, even if now it is just George there.

I am also rather fond of Cubicle 7 and the Troll Lords.




Friday, August 7, 2015

RPG a Day 2015, Day 7

Day 7: Favorite Free RPG

It wasn't free when I got into it, but it is free now.

CJ Carrella's WitchCraft
And you can get it for free at DriveThruRPG!
http://www.drivethrurpg.com/product/692/CJ-Carrellas-WitchCraft


It's not just the best free RPG, it is one of the best RPGs ever.


Tuesday, June 30, 2015

Why I Love RPGS: C. J. Carella's WitchCraft RPG

Note: This is part of the Dyvers Project on RPGs.  We are supposed to talk about RPGS we love and why we love them.  This is my second part.

RPGS I Love: C. J. Carella's WitchCraft RPG

WitchCraft is, hands down, my favorite game.  Period.  Picking up a copy of this book back in 1999 was just like picking up a copy of the Monster Manual in 1979.  Everything I ever wanted in a game was right there.
Everything.

WitchCraft had such a profound effect on my gaming that I can draw a rather clean line between what came before and what came after it.  Granted a lot was going on in 1999/2000 both gamingwise and personal that may have added to the this effect, it was an effect all the same.

Back in 1999 I was really burned out on D&D.   I was working on my own Witch netbook and reading a bunch of different games when someone, I forget where, must have been the old RAVENLOFT-L that TSR/WotC used to run, told me I really need to check out WitchCraft.  At first I balked.  I had tried Vampire a couple years ago and found I didn't like it (and I was very much out of my vampire phase then), but I was coming home from work and the my FLGS was on the way, so I popped in and picked up a copy.  This must have been the early spring of 2000.

I can recall sitting in my office reading this book over and over. Everything was so new again, so different.  This was the world I had been trying, in vain, to create for D&D but never could.  The characters in this book were also all witches, something that pleased me to no end, it was more than just that.  Plus look at that fantastic cover art by George Vasilakos. That is one of my most favorite, is not my favorite, cover for a game book. I have it hanging in my game room now.

WitchCraft uses what is now called the "Classic" Unisystem system.  So there are 6 basic attributes, some secondary attributes (derived), skills and qualities and drawbacks.  Skills and attributes can be mixed and matched to suit a particular need.

WitchCraft uses a Point-Buy Metaphysics magic system, unlike Ghosts of Albion's levels of magic and spells system.  Think of each magical effect as a skill that must be learned and you have to learn easier skills  before the harder ones first.    In D&D for example it is possible to learn Fireball and never have learned Produce Flame.  In WitchCraft you could not do that.  WitchCraft though is not about throwing around "vulgar magics".  WitchCraft is a survival game where the Gifted protect humanity from all sorts of nasty things, from forgotten Pagan gods, to demons, fallen angels and the Mad Gods; Cthulhoid like horrors from beyond.  WitchCraft takes nearly everything from horror and puts all together and makes it work.

The Eden Studios version was the Second Edition, I was later to find out.  The first one was from Myrmidon Press. I manged to find a copy of that one too and it was like reading the same book, from an alternate universe.  I prefer the Eden Edition far more for a number of reasons, but I am still happy to have both editions.

The central idea behind WitchCraft is the same as most other Modern Supernatural Horror games.  The world is like ours, but there are dark secrets, magic is real, monsters are real. You know the drill.  But WitchCraft is different.  There is a Rekoning coming, everyone feels it, but no one knows what it is.  Characters then take on the roles of various magic using humans, supernatuals or even mundane humans and they fight the threats.  Another conceit of the game (and one I use a lot) is that supernatural occurances are greater now than ever before.  Something's coming.  (dogs and cats living together, mass hysteria).

It is most often compared to World of Darkness, but there are things WitchCraft does that I just like better.  Unlike (old) Mage there is no war between the (good) Mages and the (evil) Technocracy.  There is a war certainly, but nothing so cut and dry.  Unlike new Mage there are rarely clean divisions between the factions.  Yes, yes Mage players, I am being overly simple, but that is the point, on the simple levels new Mage dives everything into 5 because that is how the designers want it.  There are factions (Associations) and there are different metaphysics for each, but also overlap, and sometimes no clear and defined lines are to be found or given.  It feels very organic.

In my opinion C. J. Carella may be one of the best game designers out there.  WitchCraft is a magnum opus that few achieve.  I took that game and I ran with it.  For 2000 - 2003 it was my game of choice above and beyond anything.  The Buffy RPG, built on the Cinematic Unisystem took over till I wrote Ghosts of Albion, which also use the Cinematic Unisystem.  I mix and match the systems as I need, but WitchCraft is still my favorite.

WitchCraft in fact is what got me into professional game design.

Back in the Spring/Summer of 2001 I started up a new game.  I had just purchased the WitchCraft RPG book about 16 months prior and I was looking for something new.  That something came to me in the guise of Willow and Tara.  I had been watching Buffy for a bit and I really enjoyed the character of Willow.  When she got together with fellow witch Tara I thought they were perfect.  I had become very involved in the online Willow/Tara fandom so I created a game, focusing on just them.

The game would focus on just these two, no one else from the show (which I would soon become an ex-fan of, but that is a different story).  Plus it gave me something to try out in a modern setting, something I have not done since my days with the Chill RPG.

The trickiest part of developing game stats of any fictional character that belongs to someone else is knowing how to strike a balance between the game's rules and the fictional pottrayal. A lot of "artisitc" license needs to be used in order to get a good fit. For example, how do you determine what some one's strength is when there is little to no on screen evidence? What spells would the girls have?

In the end I decided to play it a little loose, but I love where their stats ended up.  In many ways this is who Willow and Tara are to me, not the characters on TV or comics, but the ones that were my characters since that day back in May 2001 that I decided they needed their own chance to shine.

After this I went on to work on the Buffy the Vampire Slayer RPG.  It should be no suprise then that the Willow and Tara stats that appear there are not that much different than my own.  I can be quite vocal in play tests.  That got me the chance to write the Ghosts of Albion RPG. This also allowed me to meet, work with and remain friends with Christopher Golden and Amber Benson.

WitchCraft paved the way for so many other games for me, not just in terms of playing but in writing.  If it were not for WitchCraft then we would not have had Buffy, Angel or Army of Darkness.  Conspiracy X would have remained in the it's original system. There would be no Terra Primate or All Flesh Must Be Eaten and certainly there would be no Ghosts of Albion.  The game means that much to me.

But you don't have to take my word for it, Eden Studios will let you have it, sans some art, for free.
http://rpg.drivethrustuff.com/product_info.php?products_id=692&it=1&affiliate_id=10748

Download it.  If you have never played anything else other than D&D then you OWE it yourself to try this game out.

My thing is I wish it was more popular than it is.  I love the game. If I was told I could only play one game for the rest of my life then WitchCraft would be in my top 3 or 2 choices.

Friday, February 27, 2015

Friday Night Videos: Sojourn in Hell

Welcome once again to Friday Night Videos!

Tonight I want to feature videos from the soundtrack "A Sojourn in Hell".  Never heard of it? No one has.  It was a collection of MP3s I listened to while I was working on the Buffy the Vampire Slayer RPG and then later when I was writing Ghosts of Albion.

Some of this music also fueled my playtests of Buffy with games that became part of The Dragon and The Phoenix, my alternate Season 7 of Buffy.

The Wallflowers were at the height of their popularity at the same time Buffy was. So I always associated this song with Buffy's last good season (season 5).   In my games I always wanted Buffy to fake her death so she could leave Sunnydale and start over.  Maybe with someone that looked like Jakob Dylan.



Around the same time we were hit with the death of a performer that actually meant a lot to me and my gaming life, Warren Zevon.  I mentioned in the very first FNV that "Werewolves of London" was one of my favorites and the album Excitable Boy was thrust into my hands by my DM with the instructions to listen to it before our next game.

Lawyers, Guns and Money was one of those songs that just stuck with me.  This version is not by Warren Zevon, but by his son Jordan with the Wallflowers (again).  Of course the lead singer is the son of Bob Dylan.  This is from the Warren Zevon tribute album, Enjoy Every Sandwich. A line that he gave to David Letterman when he learned he was dying of cancer. Sage advice really.




Linkin Park's Hybrid Theory was just one of those albums that came into my life and grabbed every bit of my attention.  I admit I have always enjoyed the mashup of hard rock and rap.  Public Enemy's Bring the Noise with Anthrax is still one of my all time favorite songs.

"In the End" was just one of the those songs and one of those videos that captured exactly what I wanted my games to sound like.



Spend anytime here and you know I LOVE old horror movies.  Especially sexploitation, Euro-sleaze. No one is better at than Jean Rollin and no appreciates this more than our next artist Rob Zombie.

Hellbilly Deluxe was an album I got for my 30th birthday and I listened to it on pretty much repeat for the next four years.  Living Dead Girl was what my group always thought would be Buffy's theme song, but really there is a lot here that also influenced Ghosts of Albion.  The Charlatan archetype, which didn't make it into the final book, is based on Rob Zombie's character in this video.
This was also one of the first MP3s I ever bought and I put it on the Sojourn in Hell disk.



In the early 2000s Chris Rea seemed to be everywhere for me.  I am not sure why a ten-year old album, Road to Hell, was so popular again, but it was.  For me the song "Road to Hell" was the title track of Sojourn in Hell at least in spirit.   One day I'll revisit this and maybe even talk about why it was called Sojourn in Hell.  But until then here is the title track and partial inspiration for my Buffy adventure Road to Hell.



Finally for this set we have the 2007 update of the 1994 Megadeth classic, "À Tout le Monde".  I have the 1995 Youthanasia version on the disk, but this version actually captures the feel so much better. A little faster, a little louder and 100% more Cristina Scabbia.  If there something I like more than rap with my metal it's Goth.  Not only is her French better than Mustaine's, she is a lot better looking too.



Ok. I lied.
I said Goth and immediately thought of this one.  Not Another Teen Movie is actually a send up of the teen movie tropes in the opposite direction than Buffy was.  Tainted Love of course was huge hit for Soft Cell back in the 80s and in the 2000s Manson made it his own.  I actually enjoy how he is not taking himself very seriously in this.  I mean really if the Rodney Dangerfield reference wasn't enough.  You can be dark, scary and all gothy but that doesn't mean you can't have a sense of humor about it too.

Saturday, February 14, 2015

Zatannurday: Traci Thirteen

Traci Thirteen is another member of the Homo-magi race and thus a distant relative to Zatanna.

http://dc.wikia.com/wiki/Traci_Thirteen_%28New_Earth%29
https://en.wikipedia.org/wiki/Traci_Thirteen
http://www.comicvine.com/traci-13/4005-46538/

I always liked the idea of Traci Thirteen.  I liked her "urban magic" and felt it was it fit in well with the gritty feel of the earl 2000s.  I have also always thought she would be great as a YA, Modern Supernatural book heroine;  a character somewhere in between Harry Potter and Harry Dresden.  Only female of course and give her a whole set of unique problems.  DC has demonstrated they can de-couple their worlds when it comes to magic (see Hellblazer) and still tell a great story.

While a "Young Zatanna" story would be fun, a Traci Thirteen one might actually be better. You could even include, or work up to, her boyfriend Jaime Reyes to current Blue Beetle. Plus Traci has a different outlook than Zee does and it might work to bring younger readers in.

Traci Thirteen
Cinematic Unisystem (Buffy/Ghosts of Albion)
Life Points
Drama Points 10

Attributes
Strength 2
Dexterity 3
Constitution 3
Intelligence 3
Perception 5
Willpower 5

Qualities
Attractiveness +2
Contacts (the Justice League) 2
Contacts (Supernatural) 3
Hard to Kill 1
Fast Reaction Time
Magic 4  (Homo Magi race)
Magical Family
Nerves of Steel
Occult Library (Impressive)
Resources 3
Situational Awareness
Supernatural Senses (the Sight)

Drawbacks
Adversaries 3
Honorable (Minimal)
Mental Problems (Fear of Commitment)
Obligation (mundane humans, Important)
Secret 1 (really uses magic)

Useful Information
Initiative +4
Actions 1/2
Observation 1d10 + 11
Lesser Sensing +14

Skills
Armed Mayhem/Getting Medieval 2
Art 6 (stage performance)
Athletics 2
Crime 1
Computers 2
Drive / Ride 1
Engineering 2
Fisticuffs/Kung-fu 2
Influence 4
Knowledge 3
Languages 3 (English, Cantonese, Latin)
Marksmanship 3
Notice 5
Occultism 5
Physician 2
Wild Card

Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry    +5 - Defense Action
Grapple +5 - Defense Action
Punch +5 4 Bash
Magic +14 per spell additional +1 to +3 with various artifacts
- Deflect +14 Special Deflects spell 45 degrees
- Hold +13 Special Deflects spell 45 degrees
- Dispell +11 Special Deflects spell 45 degrees



Traci and Zatanna
Traci and John

Flashpoint Traci

I should do some more writeups for her.  She looks like a really fun character.

Tuesday, January 27, 2015

Bundle of Holding: Unisystem

Many  of you know about the Bundle of Holding.  Well the newest one features Unisystem powered games which are some of my favorites.

http://bundleofholding.com/index/current/name/Unisystem


Here are five games in the starter collection:

  • Conspiracy X 2.0 (retail $17.50): UFO conspiracy in the post-9/11 world. As an agent of Aegis, you're our best hope against the alien threat.
  • CJ Carella's WitchCraft (free): The magical Gifted have been persecuted for centuries. Now, join with your coven-mates to shape the modern world. WitchCraft was the first Unisystem game.
  • Armageddon: The End Times (retail price $15): The Apocalypse has arisen, but not the way anyone predicted. Play as an angel, a demon, or a mortal brave enough to challenge a god.
  • Ghosts of Albion (retail $5): Explore occult Victorian London in this complete RPG (widely regarded as the best version of the Cinematic Unisystem rules) inspired by the 2003 BBCi series co-created by Amber Benson.
  • Terra Primate: Savage adventure in a world where Man is the missing link.


I have gone on and on about my love for these games. Admittedly I am biased.

WitchCraft might just be my most favorite game of all time. In my mind WitchCraft is the perfect game, it has everything I have ever needed in a game.

Armageddon is a "sequel" to WitchCraft. It extends the myths and expands the system to include some greater supernaturals and more metaphysics.  Armageddon isn't a "post apocalyptic" game, you are in the middle of the Apocalypse right now and you have a chance to send the world in a completely new direction.

Conspiracy X 2,.0 updates 90s paranoia to a post 9/11 world. Written by Dave Chapman (of Doctor Who fame) it uses the same system as WC/Arm but presents a very different sort of world.

Terra Primate also uses the same Classic Unisystem rules as WitchCraft, Armageddon, Con X and All Flesh Must Be Eaten.  In this game though all the characters are (or can be) intelligent apes.  Think Planet of the Apes.  Really great and  underrated game.

Ghosts of Albion.  What else can I say about this game?  It's my baby, my magnum opus.  I love that they mention that is is "widely regarded as the best version of the Cinematic Unisystem rules".  If WitchCraft is my favorite game Classic Unisystem game then this is my favorite Cinematic Unisystem game.  In fact I have often said that Ghosts of Albion is my love letter to WitchCraft.

The bonus books are really, really awesome.

  • Conspiracy X Paranormal Sourcebook (retail $17.50): Alien vs. ghost -- who wins? With your luck, you'll be squaring off against them both.
  • Conspiracy X Extraterrestrials Sourcebook (retail $17.50): Planning a close encounter with alien invaders? This is the Conspiracy X sourcebook you need.
  • Mystery Codex (retail $11.50): New WitchCraft skills, powers, metaphysics, and, above all, vampires.
  • Abomination Codex (retail $8): More skills, powers, metaphysics, secret organizations, voodoo magic, and -- because the vampires weren't enough -- were-creatures.

The Con X source books will work with the WitchCraft/Arm ones and visa versa. You just have to figure out how to get the myths of both worlds to interact.
Mystery Codex and Abomination codex are also long out of print, so getting these PDFs is the only way you can get the books now.

So if you don't have these books yet now is a great time to check them out.

I give ALL of them my highest recommendations.
Plus 10% of your contribution goes to the American Cancer Society.  So there is that.

http://bundleofholding.com/index/current/name/Unisystem

Monday, January 19, 2015

Grimm

Have had a few colds or upper respiratory tract infections running through the house the last few days.  Not a big deal, but my efforts have been more focused on taking care of others rather than gaming.  But I did manage to get something fun in.
My wife, my youngest son and I have all been binge watching Grimm.  We burned through Season 1 and are not 3/4 ths of the way through Season 2.

It's great fun and my youngest (much like me at that age) loves all sorts of spooky, mystical stuff.

I was, as I typically do, working on some projects while watching.  I was also spending more time with my D&D 5 DMG.  It got me thinking about what sort of system would be the best for Grimm.

Typically if it is mystical or is modern monster hunting, then I first look to Unisystem; and Cinematic Unisystem at that.  After all, it is TV and I quickly figured out several Qualities and Drawbacks that the star Nick Burkhardt could have as a Grimm (Enhanced Senses, Honor, Increased Strength, Hard to Kill...and so on). It's not a difficult exercise.  But CineUnisystem, as much as I love it, is not really a perfect fit.
Despite some potions and some odd powers, there really is nothing along the lines (well yet) as magic as I defined it Ghosts of Albion or as was defined in Buffy/Angel.  Sure, Army Darkness might work but still not just right.

So I was thinking Chill and it's more modern cousins, Majus and Cryptworld.  I even know already there is a zombie episode coming up, so Rotworld is also in.
Why these games vs. the Unisystem line?  Well I believe that system strikes a tone with how you play.  Which is also why I ruled out Call of Cthulhu (despite how much I enjoy it).  People in the Grimm world are, well, regular people.   There are some monsters, some Wessen. But Cryptworld can deal with that. If I would opt to have Wessen as PCs then I can use some cues from Majus.

I thought about looking into the Fantasy Flight Games RPG "Grimm",  and it looks like it could work a little too.  But I don't own it and only know it through reputation.  Other than that there does not seem to be a Grimm tie in RPG.    I did a search and seems like most people would use Buffy/Angel/Ghosts of Albion, which does give me a bit of professional pride, even if I am not agreeing with them.

Does anyone watch the show? NO Spoilers please!  If so, what system would you use? What do you think about Chill vs. Unisystem.

Tuesday, December 2, 2014

Ghosts of Albion Black Friday...Week Sale

If you have ever wanted to try the game I call my "magnum opus", Ghosts of Albion, then now is your chance.

http://rpg.drivethrustuff.com/product/56971/Ghosts-of-Albion?affiliate_id=10748

The PDF is on sale for just under $5 now.


From the book:

“There are things in this world that do not belong here - evil things. Supernatural creatures that are neither myth nor legend. They are, in fact, quite real. These Enemies of Humanity would like to claim the world for themselves. Yet, in every corner of the globe, there are those who stand in their way - mystical guardians who protect the primeval essence of the Earth. The soul of England - its mystic spirit - is called Albion. Throughout the centuries it has had many champions - brave men and women who fought to maintain our freedom. For many decades, one man kept Albion's enemies at bay. Using magic and intelligence, Ludlow Swift protected England from the encroaching darkness.But change is in the air—”
- From the Journal of Tamara Swift, Protector of Albion

Join this epic struggle of Humanity vs. the agents of darkness with the “Ghost’s of Albion Roleplaying Game” from Eden Studios.

Set in London at the dawn of the Victorian age, players join in the fight to keep the ever-present forces of evil at bay. Whether fighting a demon prince or even a band of infant stealing faeries, the battle wages on. Characters can join the fight as normal humans, ghosts, mysterious faeries or even wield the magic of the Protectors themselves. All against a backdrop of Victorian England with a dark supernatural undercurrent.

Based on Amber Benson and Christopher Golden’s wildly popular BBCi drama “Ghosts of Albion” and includes new material from the creators themselves, featuring new fiction and a complete, ready to run adventure.

The “Ghosts of Albion RPG” features the Eden “Cinematic Unisystem” game system, designed by award winning game designer C.J. Carella, and written by Timothy S. Brannan (previous work includes the “Buffy the Vampire Slayer RPG”).

“Ghosts’” Other features include:

  • New rules designed to fit the grittier Victorian age, but still compatible with other Cinematic Unisystem games from Eden.
  • Rules for playing everything from a street-side flower salesgirl to ancient ghosts, and inhuman faeries all united for the cause of Humanity and Albion.
  • Expanded rules on playing Faerie, Ghost and Vampire characters.
  • Full character write-ups for William and Tamara Swift, their ghostly cohorts and the various vampires, ferals, ethereals and demons that stalk the night.
  • Expanded magical rules for magical combat and battles.


This game is my pride and joy.  If I never write another game as long as I live I will be happy because I wrote this one.

Thursday, November 13, 2014

Cinematic Unisystem: Witches of East End

It really should be no surprise that I enjoy Lifetime's Witches of East End.


Yes it is a "chick show" and yes it is soap opera-y but really I don't care.  It is a a fun show and it has witches in it.  Plus I love Mädchen Amick and was drawn in because of her.

But a few surprising things happened.  First I was not prepared to walk away saying "wow Julia Ormond was really great in that!"  I NEVER liked Julia Ormond, I never liked her work.  Yet this show made me do a complete 180.  I think she is great in this and now I am wondering if I was just underestimating her as an actress.  OR I think she needed to mature a bit more (and maybe me too) so I could appreciate how good she is.
Rachel Boston and Jenna Dewan-Tatum are both great as the younger witches Ingrid and Freya respectively.

Honestly it is like the a crossover between "Charmed" and "Practical Magic".

Of course I was bummed out when Lifetime canceled it after Season 2.
Though there maybe hope yet. There is a massive campaign to get the show back and it seems to be making a lot of head way. Even William Shatner is Tweeting that it should not have been canceled.
Checking on the #RenewWitchesOfEastEnd hashtag on Twitter it seems to be gaining more and more ground.



Witches of East End for Cinematic Unisystem

My normal mode here is to use Classic Unisystem for books and Cinematic for TV shows.  Well Witches of East End is both.  For this posting I am going to focus soley on the TV show and do Cinematic Unisystem.  This is mostly Buffy/Angel stats, but a lot of Ghosts of Albion added in since it is a better fit for the show.
The Beauchamp witches are considered to be a supernatural race so they can choose some supernatural qualities and drawbacks normally denied to humans.

Joanna Beauchamp
Joanna Beauchamp (Julia Ormond)
Witch
Str: 2  Dex: 2 Con: 2 Int: 5 Per: 4 Wil: 7

Life Points: 39
Drama Points: 10

Qualities
Age 10, Attractive 1, Contacts 2 (occult), Control Weather 5, Hard to Kill 5, Healing Touch 3, Immortal, Magic 7, Nerves of Steel, Occult Library 3 (The Grimoire), TK 7, Unique Kill (Argentium)

Drawbacks
Adversary 5 (various witches, warlocks and members of Asgard that support her father),  Emotional Problems (must protect her girls above all else) 1, Honorable 2, Love (Tragic), Obsession (Find a cure for her family curse), Secret (is immortal from another world) 2

Skills
Acrobatics 1, Computer 1, Crime 1, Doctor 3, Driving 3, Engineering 1, Getting Medieval 3, Gun Fu 1, Influence 3, knowledge 6, Languages 4 (English, Latin, Greek, Asgardian), Notice 5, Occultism 8, Science 2, Sports 1

Spellcasting: +22
Deflect: +22

Joanna is the matriarch of the Beachamp witches.  She is sister to Wendy and mother to Ingrid and Freya.  Joanna is over 1,000 years old and has been living on earth in exile. She tries to maintain a low profile when she can in order to keep her girls safe.
She works as an art teacher in the small town of North Hampton

Wendy Beauchamp (Mädchen Amick)
Wendy Beauchamp
Witch
Str: 3  Dex: 4 Con: 2 Int: 4 Per: 4 Wil: 5

Life Points: 54
Drama Points: 10

Qualities
Acute Senses 2 (night vision, smell), Age 9, Attractive 2, Contacts 2 (occult), Control Weather 4, Hard to Kill 8, Healing Touch 2, Immortal, Magic 6, Nerves of Steel, Occult Library 3 (The Grimoire), Supernatural Form (dual form, human and cat), TK 6, Unique Kill (kill all her nine lives)

Drawbacks
Addiction 1 (mild lechery), Adversary 4 (various witches, warlocks and members of Asgard that support her father),   Love (Tragic), Secret (is immortal from another world) 2

Skills
Acrobatics 3, Crime 2, Doctor 2, Driving 3, Engineering 1, Getting Medieval 4, Gun Fu 1, Influence 4, Knowledge 6, Languages 3 (English, Latin, Asgardian), Notice 6, Occultism 8, Science 2, Sports 3

Spellcasting: +19
Deflect: +19

Wendy is Joanna's younger sister. She is flighty and free spirited, but is fiercely devoted to her sister and nieces.  Wendy and Joanna were estranged for while when Wendy accidentally killed one of Ingrid's incarnations.

Ingrid Beauchamp (Rachel Boston)
Ingrid Beauchamp
Witch
Str: 3  Dex: 2 Con: 2 Int: 6 Per: 4 Wil: 4

Life Points: 39
Drama Points: 10

Qualities
Attractive 2, Bookish, Control Weather 1, Hard to Kill 2, Healing Touch 2, Magic 3, Nerves of Steel, Occult Library 3 (The Grimoire), TK 3,

Drawbacks
Adversary 2 (various witches, warlocks),  Honorable 2, Love (Tragic), Secret (is a semi-immortal from another world) 2

Skills
Acrobatics 1, Computer 4, Crime 1, Doctor 3, Driving 3, Engineering 1, Getting Medieval 3, Gun Fu 1, Influence 3, Knowledge 6, Languages 3 (English, Latin, Greek), Notice 5, Occultism 5, Research 4, Science 5, Sports 1

Spellcasting: +12
Deflect: +12

Ingrid is the oldest daughter. She has only discovered that she is in fact a witch.  She spent most of her life as a rational skeptic.  She has similar powers to her mother but can also write new spells.
Ingrid currently works at the local East End library. She is also working on her dissertation on witches and witchcraft.

Freya Beauchamp (Jenna Dewan-Tatum)
Freya Beauchamp
Witch
Str: 3  Dex: 2 Con: 3 Int: 4 Per: 4 Wil: 3

Life Points: 37
Drama Points: 10

Qualities
Attractive 3, Control Weather 1, Hard to Kill 1, Healing Touch 1, Magic 3, Nerves of Steel, Occult Library 3 (The Grimoire), TK 3,

Drawbacks
Adversary 2 (various witches, warlocks),  Honorable 2, Love (Dash, Killian), Secret (is a semi-immortal from another world) 2

Skills
Acrobatics 2, Computer 2, Crime 2, Doctor 3, Driving 3, Engineering 1, Getting Medieval 3, Gun Fu 1, Influence 3, Knowledge 5, Languages 1 (English), Notice 4, Occultism 4, Research 3, Science 2, Sports 2, Wild Card (Making Potions) 3

Spellcasting: +10
Deflect: +10

Frey is the youngest and usually the first to fall in love.  She is not as strong in her magic as her sister or mother, but has a special affinity for making potions.  She is also the daughter that gets along the best with Aunt Wendy.
Freya has calmed down a lot since her "wild child" days (which also makes her Wendy's favorite) to get married to a man named Dash. Though she falls in love with his brother, Killian.  Both brothers are warlocks though.   Freya currently works as a bartender.

Personally I think they would work great in any Cinematic Unisystem game.

I'd love to see more of this show (and so would the rest of the fans).

If you feel so inclined, send a Tweet to @Lifetime with the hashtag #RenewWitchesOfEastEnd.
I would consider is a personal favor.

Also if you are so inclined then please check out this petition.
http://www.ipetitions.com/petition/renew-witches-of-east-end
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