Showing posts with label Skylla. Show all posts
Showing posts with label Skylla. Show all posts

Thursday, August 20, 2020

#RPGaDAY 2020: Day 20 Investigate

I have made some off-handed comments here, and on Facebook and other social media platforms, but nothin solid or concrete yet.  So now is that time. I am pulling together several loose ideas and a couple more developed ones into a single narrative.  

All summer long I have been fairly focused on some "Basic-era" games.  In particular OSE, BXRPG, and BECMI.  I knew I was going to get a game together using one or more of these rules.  I also have a big campaign I want to do, War of the Witch Queens, which I have been going back and forth on; should it be Basic-Era (BECMI in particular) or Castles & Crusades.

The premise is simple really, deceptively so.
While our intrepid adventurers are doing their normal adventuring thing they notice that there are an awful lot of powerful, but low level, witches causing troubles.  Making power grabs and largely being a problem.  The adventurers discover, but some means not fully developed yet, that the problem is the witch hierarchy is in shambles.  Someone has murdered the High Queen of Witches.

I said this bit before, but every 13 years the witches gather to choose a new High Queen of Witches. While all the Witch Queens, leaders of their respective traditions, have a say in truth it is the current High Queen that chooses the new High Queen.  This year the witches have gathered and the High Queen has been killed.  Every Witch Queen suspects the others and the entire power structure is in shambles. 

That is the goal.  The characters have to investigate the murder and find out who did it.

Simple, right?  Well...the trouble is that for the most part I don't know who did it. At least not yet.

Here are the details.

Who was murdered? The High Queen of Witches.
How was she killed? It looks like a mundane dagger. But that can't be it right??
Why was she killed? Unknow, it is suspected that one of the out-of-favor Queens did it.
Are we sure? No. Witches are not allowed to harm each other.  This taboo gets more powerful as the witch increases in level.  The powerful the witch, the less able she is to harm another witch.  I call this the Pact of Baba Yaga. She demanded that no witch harms another or SHE will come in and do the harming. 
Ok, why was she really killed? To destabilize the power base of the witches.  The Witch Queens keep the lower level witches in line.  They can't harm them directly...but you can be surprised what they can do.

So, this puts me on an investigation of my own.  Essentially I have to go through the mystery myself and see where it leads me. But this isn't just a murder mystery.  This is a power grab.  Someone wanted the High Witch Queen dead to destabilize the witch power structure on purpose. Who would want to do that?  The other Witch Queens?  No. Can't be one of them. They can't actually harm each other due to the Pact of Baba Yaga.  Plus, why would they want too? Without that High Queen the witches will start warring, start causing trouble and basically doing all the things that got them all sent to the gallows and the stake the first time around.  Plus any new High Queen is going to spend most of her 13 years ruling just cleaning up the mess of the last 13 months.  No.  This is someone outside the hierarchy looking to weaken the witches.

But who?

Enter Kelek the Cruel.

Kelek has the notable distinction of being the first AD&D Toy Line product I ever bought. I thought he would be great as an antagonist, but in the end, I never used him.  In my investigations of Skylla, I also ran into more details about Kelek.  I learned that like Skylla, Kelek was changed to evil by the Heartstone. He also was a friend to Ringlerun, the good wizard. Skylla had been Ringlerun's apprentice, but now she works with Kelek.  Kelek seems more than happy to use her to his own ends.

Then I discovered two details that really sold it for me.  

First. Kelek was in the Dungeons and Dragons cartoon, Episode "Valley of the Unicorns", where he unwillingly served Venger.  That is not the important bit.  The important bit is who wrote the episode.

Yes. Paul Dini. The same Paul Dini that invented Harley Quinn, wrote SO MUCH material about Zatanna and gave us the definitive Evil-Lyn episode of the Masters of the Universe, "The Witch and the Warrior."


I don't know about you, but for me, that is a pedigree.

Second, and this happened while doing my investigations of both Kelek and Skylla and BECMI related merchandise, I found that Kelek was featured a lot in the AD&D coloring books and in the D&D story books for kids.

In one, The Treasure of Time, Kelek is creeping on Charmay (the good magic-user, and subject of a crazy idea of mine) where he discovers a map to the "Treasure of Time".  Long story (ok it is not that long) short, he finds the treasure and becomes young again, but loses all his knowledge of magic. 

He is humiliated by Charmay who laughs at him while he cries.

The thought occurred to me. Here is a guy that obviously already has issues. Bullied by Venger, humiliated by Charmay, and wants nothing more than to be the Master of all Evil Magic according to his bio in the Shady Dragon Inn and has no problem destroying Skylla once he gets what he wants.

I have been watching a lot of the new Harley Quinn animated series lately where they have Doctor Psycho as a full-on misogynistic asshole.  Further strengthens that Paul Dini connection (I know. He has nothing to do with that show, but there would have never been that show had it not been for Dini) and make Kelek the same.  It's not a stretch really.  Plus it also allows me to play with current politics in my game.  Taking an old misogynistic white dude (and likely aging incel. he had to lure those unicorns in some way) and make him the bad guy in a situation were witches/women hold more power than he does and he wants. 

I have not decided though if Skylla is working with him on this.  Either he has promised her the High Witch Queen crown OR if he is manipulating her as well.


After his defeat at the hands of Charmay, a bitter Kelek had no choice but to go back to magic school and relearn everything.  Only this time instead of a bright young man who had a friend (Ringlerun) with him, he is a bitter old-man in a young man's body.  That also makes him extremely focused. He doesn't go for the types of fun that a young magic-school student might get into. Instead he is bitter, focuses 100% of time on his studies and plots of revenge.  In the process, he sees "enemies" everywhere.  Everyone is trying to stop him or mock him and he is SOOOO much smarter than these fools around him.  It is easy to think of someone like this in real life. He hates his fellow students because they are so stupid in his mind. He hates his teachers because in his mind he has already done far more than they have. Every day that they have to teach him something he already knew long ago, but can't quite remember, is a stinging reminder of his defeat.

Why is Kelek going after the witches? Well he hates women and his old friend and enemy Ringlerun died of natural causes, robbing Kelek of the chance to kill him. 

Sometimes I like to make villains that you can relate too. It's my Lex Luthor philosophy.  Lex never thinks he is the villain, he is the Hero, and that flying abomination is the villain. 

Kelek is just an asshole whose thoughts are so twisted in on themselves that he doesn't care if he is the villain or the hero, he is just going make everyone that laughed at him pay.  No one will stop him because he is so much smarter than everyone around him.

And those types of villains are really fun to defeat.

Thursday, June 11, 2020

BECMI: Expert Level Accessories and the AD&D Toy Line

Last week I talked about the tie-ins with the 1983 D&D Basic Set.  Today I want to delve into a very specifics sort of tie-in relationship and one that gave us very mixed results.
I am talking of course about the Advanced Dungeons & Dragon toy line and it's, let's just say awkward, tie-in with the BECMI version of D&D.


Today gamers of a certain age look back rather fondly at the AD&D toy line.  Back then though, at least in my circles of 1983, we kinda looked down on them.  Sure we thought they were fine for a younger sibling, but we were Real RoleplayersTM and we didn't need that!  In fact, it was much the same way the same group of people now look down on D&D5 players.  Well, it was dumb then and dumb now.  But I digress.

If you follow me on social media I do a feature called "The Other Side Rewind" where I usually post a link to an older blog post early in the morning. Today's was a look back at my review of the Shady Dragon Inn, AC1.

The Shady Dragon Inn features the Inn and tons of writeups that can be used as ready-made PCs or as NPCs.  It is, as I described it, the "Rogues Gallery" of D&D.  It also has stats for a number of the LJN Toys AD&D line Heroes and Villians.  Of course in BECMI D&D stats format. Everyone from Strongheart to Kelek to Warduke even my beloved Skylla is here.  You can read my full review of it here.

But that is not the only place they appear.


Another product designed to work with the AD&D toy line and feature what are arguably the first set of D&D iconic characters is the Expert level adventure, XL-1 Quest for the Heartstone.
XL in this case is not "extra-large" but rather "Exert Licensed."

It features a kingdom, Ghyr, not found on any of the maps in the Expert set, and dozens of characters from the toy line.  It also introduces monsters from the toy line to the BECMI rules for the first time.  We get Hook Horrors, Dragonne, and the raging Roper!



Let's not delude ourselves here.  XL-1 Quest of the Heartstone is not a good adventure.

There is one reason to get this and that is because of the tie-in with the D&D toy line.  Even the author of the adventure Michael L. Gray has said this.

Correction, there is another reason.  The maps for this adventure are rather nice featuring the same isomorphic maps we see in Ravenloft.

The Heartstone itself is something of an iconic on it's own.  We know from the Shady Dragon Inn supplement that Strongheart and Warduke used to be friends. But when exposed to the Heartstone Strongheart became a paragon of good and Warduke one of evil.   Both are featured fighting side by side on the cover of the module.  It also features in Skylla's backstory. She was a student of Ringlerun until she was exposed to the Heartstone and sought out the dark sides of magic. 
Given what the Heartstone does would it be heretical to suggest that Strongheart and Warduke are actually the same person! Just split into "Good" and "Evil" halve by the Heartstone?  Their stats don't match though.
What about Skylla and Charmay? The same picture is often used for them both.  Both were students of Ringlerun.  Here is an awful thought.  Skylla touched the Heartstone was split into good and evil.  Evil Skylla went on her way but good Skylla was taken by Ringlerun and had her memories changed and she became "Charmay."
This is why they often look alike and why I have never seen them together in any one product.  Hmm. Something to consider for another time.

One of the biggest issues I see with this is the seeming hamfisted way the toy line was added.
The toy line was marketed as "Advanced Dungeons & Dragons" the stats and tie-ins are all for D&D BECMI lines and the Expert in particular.  I hate to speculate but was this part of the same split of D&D/AD&D going back to the Arneson/Gygax split?  My understanding was that if it was "D&D" then Dave Arneson got a bit of cash, but not so for AD&D.  Again. I hate to speculate.

The book art is still Charmay!

But. It does create an interesting problem.  There are many more classes in AD&D and some of the characters belong to those classes. Strongheart is a Paladin, Peralay (formerly Melf) is multiclassed (ok this one is easy to fix), Hawkler is a Ranger, Zarak is an assassin.

For the Shady Dragon and Quest of the Heartstone they had to be converted to the nearest D&D class.

Looking at modern iterations of the game, specifically D&D 3.0 and Pathfinder, but also other media tie-ins with the characters of the Forgotten Realms, it seems like there was a need, or at least a want,  for some iconic characters.  Hell, I have spilled a lot of digital ink on Skylla alone.   I wonder why more wasn't done.  I guess the easy answer is that TSR just didn't think about it at the time, but I find that is an unsatisfactory answer.  Reading any anecdotes from the time Gary was eager to get the D&D band into every home. Maybe not always the D&D game, but certainly the brand.

Hard to blame him really.  D&D was popular then and only now are the ideas he had being fully realized.  It's easy to see why.  The people in charge of D&D (and pretty much every other successful game company) now were the players back then.  They wanted to know more about the exploits of Strongheart, the evils of Kelek and whatever dastardly deed Warduke was up too.

The characters would appear again and this time in a better adventure.
Module X10 Red Arrow, Black Shield also features these iconic characters and it is also the closest thing we got to a meta-plot in 80s D&D.  It is a follow-up to the Desert Nomad series of X4/X5 and it also uses the War Machine massive battle rules from the Companion Set (more on that next week) AND it also uses the AD&D BattleSystem.  There is so much going on that this adventure really deserves it's own post.  I had hoped that the Print on Demand version would be here by now, but everything is slow.

Do the LJN/AD&D toys exist in the canon D&D world of Mystara?  I suppose you can say yes. The likes of Warduke, Skylla, Ringelrun, Strongheart, Kelek, and Charmay easily join the ranks of the iconic D&D characters.

Links

Wednesday, November 20, 2019

Review: AC1 The Shady Dragon Inn

Going through some of my favorite Basic-era books and games and I should really spend some time with another favorite, but one that became a later favorite.

AC1 The Shady Dragon Inn was one of the first accessories for the BECMI flavor of the D&D game.

This book also has the distinction of being one of the first Print on Demand books that Wizards of the Coast would release for the old TSR catalog.

The book also has special interest to me since it features the stats for one of my favorite characters Skylla.

I will be reviewing both the PDF and the Print on Demand versions.

The book is 32 pages with color covers and black & white interiors.  The print version is perfect bound; so no staples.   The scan is sharp and clean and PoD version is easy to read.

The book features the titular inn, but really the main feature of this book is the collection of NPCs.  Designed to be a bit like the original AD&D Rogues Gallery.  This product though is a little more robust.  The Shady Dragon Inn write-ups include some background on who these characters are, more than just a collection of stats.  Maybe indicative of shift between the AD&D and D&D lines.

The characters are split by class.   In each case, we get a dozen or so individual characters of Fighters, Thieves, Clerics, Magic-users, Dwarves, Elves and Halflings. with art by Jim Holloway and Larry Day.  While the art helps, each write-up includes a brief description.  This all covers roughly two-dozen pages.

There is another section of "Special" characters.  These are the ones with TM next to their names. Such notables as Strongheart, Warduke, Kelek and of course Skylla.

There is a bit at the end about the Shady Dragon Inn itself along with some pre-gen adventuring parties based on level.  A great aid for DMs that need some NPCs.

The Print on Demand version includes the maps to the Inn as part of the print.  The main PDF does not have them, but they can be downloaded as a separate file.   There are PDFs and image files to print out to use with minis.  So with some minor tweaks, you can use this with any version of D&D you like.  The characters inside can be converted to 5e easily enough.
Ignore the saving throws, and recalculate the base to hit as 20 - THAC0.  I find that 22 or 23 -THAC0 actually works out a little bit better for 5e.

The maps are set to 1" = 5', so D&D 3, 4 & 5 standard.
The Print on Demand versions do not come out to 1" exactly, but when you buy the pdf you get the maps as files to print on your own.

While this book lacks the numbers of NPCs the Rogues Gallery does, it is superior in every other aspect.  Starting in an Inn might be a D&D cliché, but a product like this makes you want to embrace the cliché anyway.

The Print on Demand version is fantastic really.







The maps are part of the book, not detachable, but that is fine really.





Here is the spine.  It is Perfect bound. No staples.



Various shots of the text.  It appears the same as the early editions.  Maybe a touch fuzzier, but nothing that I consider a deal-breaker.  Barely noticeable in fact.


How can you tell this is a new print versus a really, really well kept original?  This page. This is the same sort of page found in all DriveThru/OneBookShelf/LightningSource books.
Note how the bar code is not an ISBN one.

Thursday, November 15, 2018

Featured Artist: Eugene Jaworski

Welcome back to my Featured Artist series.  Today I want to share with you someone I have been following a while, Eugene Jaworski.

I have seen his art in a lot of D&D related groups and in particular in D&D Fantasy Art on Facebook.  He has a style that recalls the old days of the D&D game and he is certainly a fan of that era.  In fact, it was his version of the classic D&D character Skylla that first got my attention.


I loved it so much I bought a print of it for my game room.


He has also done Kelek the evil Wizard.


Love the giant wolf he is on.

And Red Sonja,



But the ones I really love are his series of painting of his original goddess Numora.





According to Eugene,
She was a goddess from a home brew campaign that I ran a couple years ago. Numora the Whisperer of Secrets. Very enigmatic.
She reminds me a little of my own Nox, Goddess of the Near Dark. Even down to the shadow cats (Gloamings in my world) and walking around barefoot.  100% coincidence, of course, we have read a lot of the same books.

You can find him here:

Tuesday, February 27, 2018

Skylla: The Arcanum

The Arcanum was always one of "those books".  You know what I mean. The ones where you tried to convince your non-D&D playing friends that D&D was not evil and then they point to the black book with the red pentagram on it.  Ah well.

The Arcanum is the follow up to one of my favorite series of books, The Compleat Spellcaster, Compleat Alchemist and Compleat Adventurer.  I have discussed my love of the Compleat Spellcaster many times in the past.

Of course the class I enjoyed the most was the Witch.

All the spellcasting classes were interesting since they could choose from different lists of spells.  So there was Elementalism, Black Magic, Mysticism, and Sorcery for example.    Witches could choose Elemental and Enchantment is they are good or Elemental and Black Magic if evil.
I liked that it made for some really unique spellcasters.

Great to try on Skylla.
Since the Arcanum was a supplement, what better core rules than some D&D Rules Cyclopedia.

Skylla, 7th Level Witch
Chaotic Evil

Skylla by Neothera
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 14
Wisdom: 13
Charisma: 12

Breath Weapon: 14
Poison & Deathray 11
Paralysis & Turn to Stone: 11
Magic Wands: 12
Rod, Staff, Spells: 12

Hit Points:  25
AC: 4 (Ring of Protection AC 4)

Skills
1st level: Weapon (Dagger), Herb Lore, Herbal Remedies
3rd level: Herbal Elixers
5th level: Venoms and Poisons, Philtres
7th level: Potions

Spells
1st level: Arcane Bolt, Curse, Detect Magic,
2nd level: Control, Pain
3rd level: Malediction, Summon Lesser Semon
4th level: Ring of Fire

So a very different selection of spells.  A bit different than the ones from the Compleat Spellcaster.
I would want to play with some different witch types in this to get a feel for all the black magic spells.
This Skylla, while she has some skills, is overall less powerful than others.

Friday, November 17, 2017

Skylla: Quest of the Ancients

I am posting this as part of the RPG Blog Carnival for November: The Past Revisited hosted by Campaign Mastery. This is a sequel to all my Skylla posts and my Quest of the Ancients posts.

Quest of the Ancients is one of those games I keep coming back to.
Not for the game itself mind you, but for the witch class.  Author Vince Garcia's love and devotion to the witch is equal only to my own and it shows in his game.

I reviewed the game a while back.  I figure it is close enough to *D&D that I should give my Skylla a try.

Skylla
Level 7, human Witch

Armour rating: 1
Tactical move: 10'
Stamina points: 18 (Die: d4)
Body points: 10
Stots: St 9; Ag 11; Cn 10; IQ 15; Ch 12; Ap 12: Lk 7
Attack 1
Dmg: 1D4+1 (dagger) or by spell
Ethics: E
Size: 5'4", 130#

Witch Abilities
A: Create Focus (Demon skull helm)
B: Additional Combat Skill Slot (4 total)

Skills (150 points)
Animal Handling: 25%
Herbalism: 40%
Nature Lore: 40%
Read & Write (Elvish): 45%

Spells
Rank 1: Beguile, Helping Hands, Light Ball, Magic Dart, Read Magic Script, Unlock
Rank 2: Discern Magic, Fire Darts, Fire Tounge, Net, Night Sight, Witch Wand
Rank 3: Charm, Electric Arc, Sheet Lightning, Witch Knock
Rank 4: Lirazel's Globe of Invulnerability, Staff of Absorption

Very interesting.  Her combat is not quite as good and it's harder to learn new languages.  But she gets a lot more spells.




Sunday, February 19, 2017

More Hero Forge Minis, Part 2

About a month ago I posted pictures of my new +Hero Forge Minis.   Since then I got in contact with +Epic Die Studio and they were looking forward to painting some Hero Forge minis. Plus they were nearby, so it looked like it was going to be good match.

I was wrong.

It was a GREAT match!

Here are the unpainted minis:


And here they are again after Epic Die Studio did his magic.







Love the design on the shield.  Great for a warrior of Bahamut





Skylla!



Taryn and Mojo




If you live in the Chicago area they are totally worth checking out.
I am beyond pleased with these.  Can't wait to do some more.
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