Showing posts with label Valhalla AK. Show all posts
Showing posts with label Valhalla AK. Show all posts

Monday, July 20, 2020

Monstrous Mondays: The Wendigo for NIGHT SHIFT, BX RPG and AS&SH

Modern Wendigo by skeletoninadress
The Wendigo has always been a favorite monster of mine.  

The Algonquin (and Illiniwek) people had great mythology and SO underutilized in games or novels.  One creature that I always was fascinated with was the Wendigo. The Wendigo has been seen a lot in horror fiction, especially with the rise in popularity of werewolves and zombies.  But they are still very interesting.  The most famous one of course is The Wendigo by Algernon Blackwood, followed by August Derleth's Ithaqua.

This is a creature that possesses humans under conditions of extreme cold and hunger and gets them to become cannibals.  Also, people that engaged in cannibalism were also at greater risk of possession.

The Wendigo is a spirit most times, unable to physically manifest in the world or interact with it.  That is until someone in a cold part of the world begins to despair and go hungry.  There are plenty of places in the world that are cold and these have hungry people, the Wendigo though chooses someone though that has or will resort to cannibalism to stay alive. Once this is done the Wendigo has access to the victim's heart. 

With their heart frozen the victim becomes the physical Wendigo.  They appear lean and gaunt, but taller; as if stretched out.  Their hands become claws with vile blue talons.  Their entire appearance becomes more feral.  They appear to be something akin to a ghoul or even a starving were-wolf mid-transformation.  They are constantly hungry, eating all the flesh they can, though they never eat their fill.  Eventually, the wendigo strains the host body too much and they die completely in a number of weeks.  Though there are rumors of giant wendigo, whose heads reach the clouds that are thousands of years old.

I included the Wendigo and the more powerful Wendigo Matron in my The Winter Witch for Swords & Wizardry.  Here it is for other games. 

Wendigo
No. Appearing: 1-2
AC: 3
Move: 45ft.
Hit Dice: 8
Special: 3 attacks (2 claws, bite) + Breath weapon, Enhanced Senses, Immunity to Cold, Immunity to Normal Weapons, Requires Blessed weapon to hit.
XP VALUE: 1,280

This creature shares a number of characteristics with were-creatures and undead. Ancient people believed that only a tribal shaman could bless a weapon that would kill both the host body and the wendigo spirit. 

The wendigo is completely immune to all cold-based attacks.  It attacks with its claws and bite and can emit a blast of freezing cold air up 3 times per day for 1d6+5 hp of damage (save for half).

Ordinary World: Wendigos are known to exist in the Ordinary World, but few even among the supernatural community have encountered them.  They are generally feared to be unpredictable and very, very dangerous.

Valhalla, AK:  Everyone in Valhalla "knows" that there are "wendigos" north of the town.  The locals though will point out that the creature everyone thinks is a wendigo is actually the wechuge ("way-chu-gay"). Someone can become a wechuge by breaking a tribal taboo or becoming too prideful. 
Some of the indigenous locals still remember tales from their grandparents and great-grandparents of the horrible winters of long ago where you could hear the howls of the wechuge/wendigo. 

Wendigo

Armor Class: 2     
No. Appearing: 0 / 1d3
Hit Dice: 8
Save As: F8
Movement: 150/50 
Attacks: 3 claw/claw/bite 
Damage: 1d6/1d6/1d8
Special Attacks: Breath weapon (cold) 1d8+5
Special Defense: Immune to cold-based attacks, immune to normal weapons, requires a blessed weapon to hit
Intelligence: 4 (devious cunning)
Morale: 11
Treasure Type: None
Alignment: Chaos
THACO: 12
Experience: 1,750

This creature shares a number of characteristics with were-creatures and undead. Ancient people believed that only a tribal shaman/cleric could bless a weapon that would kill both the host body and the wendigo spirit. A cleric can turn one as a Special Undead. Once a person is infected with a wendigo they can not be cured.

The wendigo is completely immune to all cold-based attacks.  It attacks with its claws and bite and can emit a blast of freezing cold air up 3 times per day for 1d6+5 hp of damage (save for half).


Wendigo

No. Encountered: 0 (1d4)
Alignment: Chaotic Evil
Size: L
Movement: 50 
Dexterity: 12
Armour Class: 2
Hit Dice: 8
Attack Rate: 3/1 (claw / claw / bite) + breath weapon (cold) x3
Damage: 1d6 / 1d6 / 1d8 + 1d8+5
Special: Immune to cold-based attacks, immune to normal weapons, requires a blessed weapon to hit
Saving Throw: 12
Morale: 11
Experience Points: 1,000
Treasure Class: None

The wendigo are believed to have been first created by Ythaqqa.
They can be turned as undead type 13.

Friday, July 10, 2020

Working the NIGHT SHIFT!

Early mail-call this week and I can't be more pleased.



Hard copies my Jason Vey's and my new game are appearing in the wild and I am so happy.  Here are my leather and standard copies.

The insides also look fantastic.  Better than I had hoped for really.




And of course, it has my favorite of my Night Worlds, Generation HEX.


You can get PDFs from DriveThruRPG and Print copies (not PODs!) directly from Elf Lair Games.

Can't wait to share more with you all including an Other Side exclusive Night Spot. 
Come back for adventures in Valhalla, Alaska.  A Night Spot that can be used in the Ordinary World setting or added to any game.

Been looking forward to this for some time now!

Monday, February 25, 2013

Going to Valhalla, Alaska

Back when I was in high school I had these two friends that put together this "fake" band ala Spinal Tap.  The name of the band was "Harvey Goes to Valala" which was an obvious play on "Frankie Goes Hollywood" and my high school and college nickname "Harvey" (long story).  I say "fake" because it was supposed to be in fun, but my two friends really got into it to the point of "releasing" an album called "Pocket Full of Braincells" (also a full year before Spin Doctors came out with A Pocket Full of Kryptonite, no no there was nothing too that, something in the water in the late 80s/early 90s I am sure).

I liked the town, Valala, and always thought it was this out of the way place up north where the people were weird but had limited outside influences to keep themselves sane.

Valala, Alaska took various shapes and forms in my mind since the late 80s.  It wasn't till the late 90s/early 00s that I considered using the WitchCraft game.  I thought about it again when I was running a WitchCraft game online a few years back, "Vacation in Vancouver" which was a fun, but really dark and adult game (deaths in a prostitution ring that catered to supernatural clients).
The Valala game was going to be something along the lines of a weird Northern Exposure.  A town full of odd folk and supernaturals.  There was going to be humor, but dark.

Over the weekend I was doing laundry and found the "concert" shirt for the Harvey Goes to Valala World tour.  All the towns were places where we all had run off to go to college.  But it got me thinking about this game again.

I still think WitchCraft is a great choice for it, but again with dark humor and really strange people; both mundane and supernatural. Everything in most modern supernatural games are so serious.  This would be.  Sure things would still be dangerous. But the characters would all be locals and quirky ones at that.

With WitchCraft I could use all the supernatural types.  I have always wanted a Werebear character in one of of these games.  I also had this idea for an old and lazy vampire.  Basically the opposite of every other vampire you have ever seen. He's old, ugly, poor and lazy. He survives by trapping animals.
I'd also have to include some crazy ass, conspiracy theory- believing, "prepper" guy.  Someone living in a hole in the ground with his guns and cans of beans.

It was pointed out to me that this is a similar idea to Buffy.  But mine would be less Joss Whedon and more David Lynch.

I would need to get some basic adventure ideas together.  The trick is to take a normal supernatural adventure and do something bizarre with it.   The first one I came up with was about a Sasquatch.  In the normal adventure the Sasquatch is causing problems or killing the local livestock.  In a "Buffy" version the Sasquatch is a demon.  In the "Valala" version the Sasquatch is having sex with the females of the local moose population.  The cries of the moose are keeping people up at night.  The moose hanging around the outskirts of the city because they are enjoying are causing even more problems.  So the issue is not "wow Bigfoot is reall!" it's "Bigfoot is real. And he is a nasty perv keeping everyone up at night."

If I come up with some more ideas I'll share them.  Thought with what I have been thinking of lately you might not want me too!

I'll have to look to see what I have of this.  I seem to recall making a map of the town at one point.  It was on the water.

Though I think I am going to rename the town to be Valhalla, AK.  Kinda like calling a town "Hell" or "Purgatory".
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