Showing posts with label LoEL. Show all posts
Showing posts with label LoEL. Show all posts

Tuesday, June 7, 2016

League of Extraordinary Ladies: The Huntress

Have not done one of these in a while.  So to celebrate the Kickstarter for Leagues of Gothic Horror: Shapeshifters & Vampires, here is a hunter...or rather a Huntress!
Plus I was reading through some of my Ubiquity books this morning and thought it would be nice to do this again.

The Huntress
Health: 8
Style: 2

Primary Attributes
Body 4
Dexterity 5
Strength 3
Charisma 3
Intelligence 5
Willpower 4

Secondary Attributes
Size: 0
Move: 8
Perception: 9
Initiative: 10
Defense: 9
Stun: 4

Skills (levels only)
Archery 6
Athletics 7
Drive 2
Firearms 6 (hand-held crossbow)
Investigation 6
Larceny 6
Linguistics 4 (English, Italian, French, Spanish)
Medicine 3
Melee 6
Performance 1
Ride 2
Stealth 7
Streetwise 7

Talents
Attractive
Danger Sense
Headstrong
Well Connected

Resources
Ally 3 (the Bat-Man)
Contacts (the Justice League) 3
Contacts (Criminal) 5
Wealth 5

Flaws
Obsession (prevent crime, hunt criminals)

This is Helena Bertinelli, not Wayne.  I have nothing against that version of the character, this is just Miss Bertinelli.  I set her Larceny, Streetwise, Contacts and Wealth accordingly.

Again with these I am not sweating the points. I want them to feel like their comic book counterparts.

Monday, August 17, 2015

League of Extraordinary Ladies: Raven

It's draft clean up week!  I have a bunch of drafts and half started posts.  So time to get them out of my queue.

I have posted some of these pics last month, but I have a few left over.
If you can, please stop by Michael Dooney's Deviant Art page for more.
http://michaeldooney.deviantart.com/gallery/33431300

Perfect for Mysteries of the Hollow Earth or Leagues of Adventure.

Raven

The young woman known as Raven is bit of mystery to other members of the League.  Lady Zatanna does not trust her.  Her command of magic is not as great as Zatanna's, but what she does know she commands with brutal efficiency.

Raven guards her secrets well.  While she does wish to aid in the fight against evil she has more at stake than the others.  For she is the daughter of the Devil himself.

Health 9
Style 5

Primary Attributes
Body 3
Dexterity 4
Strength 2
Charisma 4
Intelligence 4
Willpower 6

Secondary Attributes
Size 0
Move 7
Perception 10
Initiative 8
Defense 7
Stun 4

Skills (levels only)
Academics, Religion 3
Animal Handling 2
Archery 1
Athletics 2
Con 2
Drive 2
Firearms 1
Investigation 5
Larceny 2
Linguistics 6 (English, Italian, Latin, Greek, Egyptian, Enochian)
Medicine 2
Melee 2
Performance 6
Ride 2
Stealth 4
Streetwise 4
Sorcery (half-demon) 9 

Talents
Attractive
Danger Sense
Headstrong
Magical Aptitude (half-demon)
Psychic Ability (ESP, precognition, TK/Umbrakinesis)
Well Connected

Resources
Ally 3 (Teen titans)
Contacts (the Justice League) 2
Contacts (Supernatural) 3

Flaws
Mental (emotionally flat)
Obsession (protect the world from her father)
Weirdness Magnet

Wednesday, July 29, 2015

League of Extraordinary Ladies: Wonder Woman Wednesday

It's Wednesday so that means Wonder Woman!
I have to admit when I first read Mysteries of the Hollow Earth I wanted to try out an Amazonian character.  Specifically a Themysciran style Amazon.

Wonder Woman here is going to be ridiculously powerful.  Maybe even to the point of breaking the system, but she is worth it. I am largely basing this on the Amazonia version of Wonder Woman.

Wonder Woman

Archetype: Warrior
Motivation: Justice

Health: 20
Style: 2

Primary Attributes
Body 12
Dexterity 10
Strength 12
Charisma 8
Intelligence 6
Willpower 8

Secondary Attributes
Size: 0
Move: 22
Perception: 14
Initiative:  16
Defense: 22
Stun: 12

Skills (levels only)
Archery 15
Athletics 10
Brawl 12
Investigation 5
Medicine 4
Melee 12
 - Sword
 - Lasso
Stealth 7
Streetwise 4
Survival 4
Warfare 6

Talents
Agile
Attractive
Danger Sense
Keen Senses
Strong

Resources
Contacts (the Justice League) 5

Flaws
Obsession (justice)

Tuesday, July 28, 2015

League of Extraordinary Ladies: Hawkgirl

One of the great thing about Mysteries of the Hollow Earth are the Hawkmen of the Hollow Earth. Hawkmen have a nice long history in Sci-Fi. From the Hawkmen in Flash Gordon to the Thanigarians of DC Comics.

Shiera Saunders was a student of archeology when she discovered her true calling.  While investigating a tomb in Egypt she discovered the tomb of Egyptian Princess Chay-Ara.  Shiera learned that she was the reincarnation of Chay-Ara and she needed to find the reincarnation of her soul-mate Khufu, now taking the form of Carter Hall.  Shiera now looks for her lost love and helps others as the flying Hawkgirl.

Hawkgirl

Health: 5
Style: 2

Primary Attributes
Body 3
Dexterity 5
Strength 3
Charisma 3
Intelligence 3
Willpower 2

Secondary Attributes
Size: 0
Move: 8
Perception: 5*
Initiative: 8
Defense: 8
Stun: 3

Skills (levels only)
Academics, Archeology 5
Archery 5
Athletics 6
Brawl 6
Investigation 5
Medicine 3
Melee 7
- Mace
Stealth 7
Streetwise 6

Talents
Attractive
Danger Sense
Keen Senses

Resources
Contacts (the Justice League) 3

Flaws
Obsession (find her soul mate)

Monday, July 27, 2015

League of Extraordinary Ladies: Cat Women

Some more Ubiquity stats today.  Keeping in line with my posts for Batgirl and Zatanna, these women represent a league in 1887 for use with for Leagues of Adventure or Space: 1889.

All are based on Michael Dooney's 1887 art.  His Deviant Art page is at:
http://michaeldooney.deviantart.com/gallery/33431300

Black Cat
Felicia Hardy is a notorious burglar known for her flamboyant costume and her penchant for jewels has made her well known to police.  Due to the number of accidents that seem fall on any who pursue her she has been given the nickname "Black Cat".
Despite all her heart is usually in the right place.

Motivation: Escape/Revenge
Health: 7
Style: 2

Primary Attributes
Body 3
Dexterity 6
Strength 3
Charisma 3
Intelligence 4
Willpower 4

Secondary Attributes
Size: 0
Move: 9
Perception*: 8
Initiative: 10
Defense: 9
Stun: 3

*Due some magical trinkets she can see as well in the dark as a cat.

Skills (levels only)
Academics, Criminology 2
Archery 2
Athletics 7
Brawl 4
Con 5
Drive 2
Firearms 6
Investigation 4
Larceny 8
Linguistics 3 (English, Latin, French)
Medicine 2
Melee 6
Performance 5
Ride 2
Spying 4
Stealth 7
Streetwise 6

Talents
Agile
Attractive
Blind Fight
Danger Sense
Headstrong
Keen Sense
Lucky

Resources
Ally 3 (The Spider-man)
Contacts (Criminal) 5

Flaws
Obsession (protect Spider-man)



Catwoman (Selina Kyle)
Selina Kyle comes from the opposite end of the social spectrum than her rival Black Cat.  Selina has clawed her way to the top of social circles despite of her humble beginnings.   Selina has amassed a collection of the who's who of nobility and well to do.  All the better for the Catwoman to relieve them of their priceless treasures.

Motivation: Greed/Duty
Health: 8
Style: 2

Primary Attributes
Body 4
Dexterity 6
Strength 3
Charisma 4
Intelligence 4
Willpower 4

Secondary Attributes
Size: 0
Move: 9
Perception: 8
Initiative: 10
Defense: 10
Stun: 4

Skills (levels only)
Archery 2
Animal Handling 6 (specifically cats of all types)
Athletics 8
Brawl 6
Con 5
Connoisseur (Jewelry) 5
Drive 2
Firearms 4
Intimidation 3
Investigation 2
Larceny 8
Linguistics 2 (English, French)
Medicine 3
Melee 6
- whip 7
Performance 5
Ride 2
Spying 3
Stealth 7
Streetwise 7

Talents
Agile
Animal Affinity
Attractive
Bold Attack
Headstrong
Quick Reflexes
Well Connected

Resources
Ally 3 (The Bat-man)
Contacts (Criminal) 5

Flaws
Obsession (steal cat-themed items of great value)

Monday, July 13, 2015

League of Extraordinary Ladies: Batgirl

Here is another installment of the League of Extraordinary Ladies.

The premise is the same as that other League, only gathered this time are powerful women. I am going to alter backgrounds a bit to better suit the time and the place. Overtly these are for Leagues of Adventure, but I think I can safely mix in some Space: 1889 as well.

Batgirl (Barbara Gordon)

One of the youngest members of the League, Batgirl is a top notch athlete, researcher and crime fighter.
Barbara is the daughter of Chief Constable James Gordon and was trained by the shadowy figure only known as The Bat-Man.  By day she works as a librarian at the Gotham Library, which gives her access to the collections thousands of books and periodicals.  She has amassed a collection of crime files that she hopes will be of use to herself or others someday.

Health: 8
Style: 2

Primary Attributes
Body 4
Dexterity 5
Strength 3
Charisma 3
Intelligence 5
Willpower 4

Secondary Attributes
Size: 0
Move: 8
Perception: 9
Initiative: 10
Defense: 9
Stun: 4

Skills (levels only)
Academics, Criminology 6
Archery 5
Athletics 6
Drive 2
Firearms 6
Investigation 6
Larceny 6
Linguistics 3 (English, Latin, French)
Medicine 3
Melee 6
Performance 2
Ride 2
Stealth 7
Streetwise 6

Talents
Attractive
Danger Sense
Headstrong
Well Connected

Resources
Ally 3 (the Bat-Man)
Contacts (the Justice League) 4
Contacts (Criminal) 5

Flaws
Obsession (protect others)

This Batgirl is not Oracle. Not yet anyway. This concept is actually closer to the newer "Batgirl of Burnside" younger Babs.

Again with these I am not sweating the points. I want them to feel like their comic book counterparts.

Saturday, July 11, 2015

Zatannurday: League of Extraordinary Ladies

Introducing the League of Extraordinary Ladies!

I have posted some of these pics in the past, but really it is time for me to pull them all together.

If you can, please stop by Michael Dooney's Deviant Art page for more.
http://michaeldooney.deviantart.com/gallery/33431300

The premise is the same as that other League, only gathered this time are powerful women. I am going to alter backgrounds a bit to better suit the time and the place.

Overtly these are for Leagues of Adventure, but I think I can safely mix in some Space: 1889 as well.  I am also using the magic systems found in Secrets of the Surface World and Mysteries of the Hollow Earth.

In this case I am doing a more straightforward conversion of my Cinematic Unisystem version of Zatanna.

Zatanna Zatara

Archetype: Occultist
Motivation: Justice/To help others


Health 9
Style 5

Primary Attributes
Body 3
Dexterity 4
Strength 2
Charisma 4
Intelligence 4
Willpower 6

Secondary Attributes
Size 0
Move 7
Perception 10
Initiative 8
Defense 7
Stun 4

Skills (levels only)
Academics, Philosophy 7
Academics, Religion 7
Animal Handling 5
Archery 3
Athletics 2
Con 6
Drive 2
Firearms 3
Investigation 5
Larceny 6
Linguistics 8 (English, Italian, Latin, Greek, Egyptian, Backwards talk)
Medicine 2
Melee 2
Performance 6
Ride 2
Stealth 4
Streetwise 4
Sorcery (Homo magi) 9 (Willpower based)*

Talents
Attractive
Danger Sense
Headstrong
Magical Aptitude (Homo Magi race)
Psychic Ability (ESP, precognition, TK)
Well Connected

Resources
Ally 3 (John Constantine)
Contacts (the Justice League) 4
Contacts (Supernatural) 5
Fame 4 (well known Stage Magician)
Wealth 4

Flaws
Mental (Fear of Commitment)
Obsession (protect others)
Weirdness Magnet

* While Sorcery is Charisma based in Secrets of the Surface World, I am going with Willpower Based here since this is a straighter point-for-point conversion.  I want to play around with different bases for Sorcery.
I might make Witchcraft Charisma based and High Magic Intelligence based.
Zatanna can choose any spell, but she must be able to speak backwards.