Showing posts with label Tarot. Show all posts
Showing posts with label Tarot. Show all posts

Tuesday, December 5, 2017

Mighty Protectors: Converting* Villains & Vigilantes

Mighty Protectors is billed as Villains & Vigilantes 3.0. For the most part, I am completely fine with that.  The game feels the same and mostly plays the same.  There are differences though.  The differences feel about the same as those say between AD&D 1st Ed and D&D 3.0.
The numbers don't always line up in terms of CPs or BCs, but close enough that you can do what I call "concept-driven conversion".


Concept Driven conversion (for me) is a matter of reading over the character (monster, spell, adventure) and re-casting it in the new rules.  This is different than what I call Numerical Conversion where I can lump the numbers into an Excel sheet and get the proper conversion.

I tried both ways on characters I had been using for Villains & Vigilantes 2.x; Justice and Tarot.
I do want to point out that neither of these characters can be considered "mine".
Justice is derived directly from Superman and Wonder Woman, both owned by DC comics.
Tarot is owned by Jim Balent and Holly Golightly and she is very near and dear to them.

Justice (aka "Justice is Blind Issue 8: Mighty Protectors")
In the case of Justice I went with concept driven conversion since I knew I wanted to recraft her from the ground up as a 200 CP character.
To recap, Justice is also known as Astra Kal'El or Astra Kent.  She is the daughter of Superman and Wonder Woman in the future.  I have toyed with the idea of having her go back in time to stop the death of Lois Lane but that would also erase her conception..so problems there, but none that I can't solve really.  I like the idea of a young Kryptonian/Amazon.  True, I get a lot of my Justice fill lately from the Supergirl TV series, but this is still a fun character.


This Mighty Protectors version of her is not as powerful as the Villains & Vigilantes version I made a few years back, but I am much happier with it. She is powerful but still just starting out.

Tarot, Witch of the Black Rose
For Tarot, I wanted to do a more numerical conversion.  She was one of the last characters I stated up for V&V 2.1 and thought she would make a good first character for Mighty Protectors.
Trouble is I didn't like the conversion I came up with.  So I smoothed out some of the edges with some concept-driven ideas and good old-fashioned number juggling.  Comparatively the MP and V&V 2.1 versions are much closer aligned. Well...in truth the paper sheet I have is much closer. The Excel sheet shows more of the "smoothing".


From a 13th level character to a 200 point build.  Again I am pretty satisfied with this one but the 2.1 version is just as good to me.  Besides.  Tarot is way too fun NOT to have in a game.

Monday, August 29, 2016

Tarot Witch of the Black Rose for Villains & Vigilantes

We have two great comic-related Kickstarters going on right now, one just getting going and the other about to end.
We have the update to the classic super-hero RPG Villains & Vigilantes from +Jeff Dee and Jack Herman, The Mighty Protectors RPG. It is doing great and still a few more weeks.
Also, we have issue #100 of Jim Balent's and +HOlly Golightly's comic Tarot Witch of the Black Rose.

So to celebrate both I thought some V&V stats for Tarot might be in order.  I have not played V&V in years, so I am a little rusty on character creation.

Notice:  Neither of these Kickstarters or their respective properties have anything to do with each other or their respective creators. Except of course that I am a fan and wish them all the best of luck!

Tarot, Witch of the Black Rose
Identity: Tarot, Witch of the Black Rose
Name: Rowan

Side: Good
Sex: Female
Age: Late 20s/Early 30s
Height: 5'9"
Weight: 135 lbs 

Training: Coven Witch, Swordmaiden

Level: 13
Experience: 100,000 xp

Strength: 13
Endurance: 15
Agility: 35
Intelligence: 18
Charisma: 30

React. Mod.: 5
Basic Hits: 3
Agility Mod: 0

Hit Mod. (1.2) (1.8) (3.4) (1.3)=9.5472

Hit Points: 29
Power: 81

Healing Rate: 1.2
Accuracy Modfier: +6
Damage Modifier: +5
Detect Hidden: 14%
Detect Danger: 18%
Reaction from Good: +5
Reaction from Evil: -5

Movement rate: 63

Powers:
Skills: Swordsmanship, Witchcraft

Power: Precognition
- Tarot Reading/Tarot Magic - Can use tarot cards as divination devices.

Power: Magick (Spell casting)
- Dazzle
- Eye bite (Blast, does not require hands)
- Flight
- Magickal Senses
- Teleport
- Telekinesis

Magic Items
- Magic Armor (resistance to magical attacks,  enhanced agility)
- Magic Sword, Sword of the Black Rose (heightened attack, magical attack)

Legal status: Citizen of the United States with no criminal record.
Security clearance: 0

Other Tarot Character Builds
Hair: Red
Eyes: Green
Group Affiliation: The Black Rose Coven
Base of Operation: Witches' Hollow, Salem, MA

Notes: I have posted about Tarot before.  She has some magic, some skills and combat ability.  She has a winged cat familiar named Pooka as well as a two lovers, Skeleton Man (Jon Webb) and Boo Cat (a werecat).  She does some really cool comic things, but then ends up loosing her clothes while sledding due to some faeries (ok to be fair the whole vacationing lot, Jon, Mother and Raven, did too).

All in all not a bad fit.  I like her at 13th level which lines up nicely with her other builds.  Tarot really amounts to what is a Witch Guardian in my games.  A little magic, some combat ability, and a desire to protect others.  Everything else aside that is what Tarot (the character) is all about; protecting others.
Kinda makes her perfect for a game called "Mighty Protectors".
Other Characters for Villains & Vigilantes

Friday, August 26, 2016

Kickstart Your Weekend: Huge Kickstarter Round up.

Lots to share today! So let's get into it.

Prince Valiant® Storytelling Game by Greg Stafford
https://www.kickstarter.com/projects/1861515217/prince-valiant-storytelling-game-by-greg-stafford

The comic gets updated in a new game from Greg Stafford.  I remember reading this as a kid and it could make for a great game.  Just a couple of hours left!

Tarot Witch of the Black Rose: Issue#100 Extended Edition
https://www.kickstarter.com/projects/jimbalent/tarot-witch-of-the-black-rose-issue100-extended-ed/

I make no apologies of my enjoyment of Tarot and Jim and Holly have put together a cool package here.  It's issue 100 and Tarot and Skeleton Man are getting married.  I am sure things are going to ger crazy before the official handfasting.

Battle of the Bands: The Deluxe Edition Card Game
https://www.kickstarter.com/projects/150522358/battle-of-the-bands-the-deluxe-edition-card-game

I do enjoy a crazy card game and this one had me at Elvis impersonator.

Worldographer: Hexographer 2 - Easy Map/World Creator
https://www.kickstarter.com/projects/inkwellideas/worldographer-hexographer-2-easy-map-world-creator

I also love mapping software.

Invisible Sun
https://www.kickstarter.com/projects/montecookgames/invisible-sun/

Monte Cook's massive new RPG. Or RPG as art or lifestyle.  I am not sure what it is to be honest.  But I am sure you all have $200 to find out?  Well so far a lot of others have so there is obviously a market for this.

Last, but not at all least.

Villains and Vigilantes™ 3.0: The Mighty Protectors™ RPG
https://www.kickstarter.com/projects/jeffdee/villains-and-vigilantestm-30-the-mighty-protectors

Jeff Dee has the rights to Villains and Vigilantes back and now is working on the 3.0 version of one of the world's first super-hero games.  It looks like it will be a lot of fun!

Go out there and bring your credit card! ;)

Friday, November 21, 2014

Kickstart Your Weekend: Jim Balent & Holly G's Crossover: When Magick Meets Manga !

I will freely and happily admit I am a fan of the Tarot Comics from Jim Balent.
I am also a big fan of Holly Golightly's "School Bites" webcomic.

In fact I have featured their characters here a number of times over the years for a variety of systems.

Tarot Witch of the Black Rose
Cherri Creeper, Witch Girls Adventures.

But I have never brought them together.

Well Jim and Holly are going to do that now in a new crossover comic book.
https://www.kickstarter.com/projects/jimbalent/jim-balent-and-holly-gs-crossover-when-magick-meet



The art is going to come in a variety styles.
So we will see Tarot, Raven and Boo in "School Bites" quasi-Manga style and the girls of School Bites drawn in Jim Balent's hyper-realism style.

Of course it could be fun just to see Tarot and Cherri on the same page since both characters seem to be modeled on Jim's wife Holly.

But honestly I am most excited to see "Annie Mia" the vampire turned Dark Angel from School Bites.

I know Jim and Holly are not everyone's tastes, but the comics are fun and they are both great people and this comic promises to be a blast.  So check it out!

Tuesday, September 17, 2013

Tarot Witch of the Black Rose for Superbabes

I have posted about Tarot before.  Unlike the characters of Superbabes and Femforce, Tarot is often considered to be part of the "Bad Girl Art" type.  Not that she is the opposite of the Good Girl Art, but rather the situations she gets herself in never would have happen to Nightveil or Miss Victory.

I am not going to lie. I like Tarot. Its a guilty pleasure to be sure, but my enjoyment of it is honest.  Plus +HOlly Golightly and creator Jim Balent are both really cool.

Tarot in Superbabes is actually a good fit.  She has some magic, some skills and combat ability and certainly the chance to earn Bimbo Points.  If you read the comic then yeah. She does some really cool comic things, but then ends up loosing her clothes while sledding due to some faeries (ok to be fair the whole vacationing lot, Jon, Mother and Raven, did too).

Character: Tarot, Witch of the Black Rose
Secret ID / AKA: Rowan
Age: she isn't saying   Apparent Age: mid 20s
Origin: Supernatural Pupil (50cp)
50 CPs

Primary Stats
Muscles: 14  Max Press: 700
Health: 17 ("Buxom" seems right)  Regen, Combat: - Regen, At rest: 1pp/3rds  HTK/Day: 2d10
Moves: 19 ("Fast")  Bonus to hit: +3 Movement: 8" Hittability: 8 Initiative Bonus: 1
Brains: 16  Mental Attack Bonus: +1 Mental Hittability: 5
Will: 19  Regen Rate: 1pp/2rds HTK Regen/Day: 1d6+3
Personality: 18 ("Sparkling")
Looks: 51 ("So gorgeous she is hard to look at")
308 CPs

Secondary Stats
PP: 154
HTK: 50
Fame: 5/15 (normal/supernatural world)
Bimbo Points: 1 (there will be more)
XP: 15,002 ("Big Leaguer")
Level: 9 ("Junior Heroine")
CPs: 4 more to spend

Powers
Magic Spells (Tarot admits she is still a student here)
- Blast 4d6 (48cp)
- Flight 10 (80cp)
- Force Field 10 (60cp)
- Go Places (teleport) (200cp)
Healing II 100cp
Visions of Elsewhere 40cp
Visions of the Past 30cp
588 CPs

Gizmos
Armor (Invulnerability 4)
Sword of the Goddess (free gizmo)
20 CPs

Skills
Occultist 50 cp (gained for free at 1st level)
First Aid 20cp
Melee Weapon (Sword) 10cp
Persuasion 20cp
Blind Fighting 25cp
Contacts (Supernatural) 20cp
Survival 20cp
Weaponsmith 25cp
140 CPs

Character Description
Height: 5'4"
Weight: 140 lbs
Hair: Red
Eyes: Green
Skin: Caucasian
Unique Characteristics: She has a black rose tattoo/birthmark on her left shoulder.

All in all not a bad fit.  I like her at 9th level which lines up nicely with her other builds.
She has a winged cat familiar named Pooka as well as a two lovers, Skeleton Man (Jon Webb) and Boo Cat (a werecat).  Given how often they are endangered or get Tarot into trouble they should be worth a couple of Bimbo incident-free Bimbo Points.

Links to other Tarot stats
And Tarot's home on the Internet http://www.jimbalent.com 

Thursday, September 1, 2011

Tarot Witch of the Black Rose for Unisystem

In celebration of Holly G.'s birthday today here is a Tarot post!

I'll admit it.  I like Tarot. Yes, yes there are some gratuitous images that puts most fan-service to shame, there is also a story here that I like.  That battle between the mundane and magical worlds and those that try to protect both sides.    In a way, Tarot is a bit like Tamara Swift or Buffy Summers, except that while Tamara and Buffy are more explicitly protecting humans and the mundane world, Tarot has the more difficult job of protecting mundanes and magicals from each other.

The exploits of Tarot are also the perfect kind of story you could tell with any Cinematic Unisystem game.  Though the attention paid to real world pagan beliefs and world view make it closer in tone really to WitchCraft RPG, a game I still love.

It is easy to see Tarot (Rowan) as a Buffy-style witch (using Magic) or even a WitchCraft Gifted.  My general rule of thumb is WitchCraft for books and some movies and Cinematic Unisystem for everything else.

Given some of the comic book action, I think Cinematic Unisystem (Buffy and Ghosts of Albion) is the way to go.

Again, Tarot really amounts to what is a Witch Guardian in my games.  A little magic, some combat ability and a desire to protect others.  Everything else aside that is what Tarot (the character) is all about.

So here is the Tarot for Unisystem. And happy birthday Holly!

Tarot, Witch of the Black Rose (Rowan)
Witch
Str: 3 Dex: 3 Con: 3 Int: 4 Per: 4 Wil: 5

Life Points: 46 Drama Points: 10

Qualities
Attractive 3, Contacts 3 (supernatural), Fast Reaction Time, Hard to Kill 4, Heightened Senses 1, Magic 4, Magical Philosophy (Witchcraft), Natural Toughness, Nerves of Steel, Occult Library 4, Witch Guardian, Visions

Drawbacks
Adversary 3 (her sister, dragon witches,other evil supernaturals), Honorable 2, Love 4 (Jon "Skeleton Man" Webb (romantic), Boo Cat (romantic), Mother (platonic)), Obligation 3 (her coven), Reputation 3, Tradition Bound

Skills
Acrobatics 4, Computer 1, Crime 1, Doctor 4, Driving 1, Engineering 1, Getting Medieval 6, Gun Fu 2, Influence 4, Knowledge 4, Kung Fu 4, Languages 2 (English, Latin), Notice 4, Occultism 6, Science 1, Sports 2

Combat
Maneuver Bonus Base Damage Notes
Sword of the Goddess* +11 16/20 (two handed) Slash/stab
Punch +8 Bash
Dodge +10 Defense action
Parry +10 Defense action

Spell +15, special
 - Deflect +15
 - Hold +14
 - Dispel +12
 - Lesser Sensing +12

The Sword of the Goddess is a unique weapon, but not an uncommon concept. Using Tarot's own magic the weapon gains a +1 bonus in combat and adds to her strength by +1.

I have not detailed the Witchcraft magical philosophy yet, though i have a good intuitive idea of what I want and need for it.  Witches get a +1 to their Doctor/Physician skills for herbal healing,  and +1 to their Occult Library.

Monday, January 31, 2011

Tarot Witch of the Black Rose for True20

So I have been doing some Tarot posts of late and playing around again with True20 so this should really be a no brainer.  Plus Tarot #66 is now out, so why not.

Now one would expect that her True20 stats should be somewhat similar to her M&M 2nd Ed stats.  But if I build her by the book she ends up a touch weaker.  These are her "by the book stats".  In comparison to her M&M counterpart, this Tarot lives in a more darkly supernatural world, say like that of most modern supernatural novels like The Dresden Files or even the urban fantasy of Kim Harrison.
As typical I am using the Adept's Handbook and the guide to Horror Role-Playing from the True20 Revised book.

I would see her as something like a member of an Occult Guard or a Witch Knight.  Her armor then would be more traditional and ornate, but I would not change the character one bit.

Tarot Witch of the Black Rose

Human
Adept 6 / Warrior 3

Abilities
STR: 0 INT: +1
DEX: +2 WIS: +1
CON: +1 CHA: +3

Combat
Initiative: +2
Defense: +8
Base Attack bonus: +6  (Melee +8, Ranged +8)

Saving Throws
Toughness: +4
Fortitude: +3
Reflex: +5
Will: +8

Virtue: Compassionate
Vice: Impulsive
Calling (Blue Rose): Justice
Reputation: +3

Skills
Bluff +5, Climb -3 (armor), Concentration +8, Craft (Blacksmith) +3, Diplomacy +4, Disguise +3, Handle Animal +4, Intimidate +4, Jump -2, Knowledge (history) +5, Knowledge (Occult/Supernatural) +10,  Knowledge (theology and philosophy) +10,  Medicine +5, Notice +6, Perform (Ritual) +6, Research +6,  Search +6, Sense Motive +5, Sleight of Hand +3, Survival +5

Feats
The Talent, Imbue Item, Connected, Weapon Training (Sword), Armor Training (light), Attack Focus (Sword), Iron Will

Powers
Object Reading, Wind Walk, Heart Reading,  Elemental Blast, Elemental Resistance, Plane Shift, Ward

Other
Languages: Latin, English
Equipment: Sword of the Goddess, Armor

Conviction: 7

Starts out as an Adept and then picks up some levels in Warrior to cover her training.
Adept powers are based on Charisma.
Philosophy: Witchcraft.

So this Tarot is physically weaker than her M&M counterpart, but still rather powerful for the world she would be in.

Wednesday, January 5, 2011

Tarot Witch of the Black Rose for Mutants and Masterminds 2nd Edition

Continuing on my Tarot builds, I wanted to take a step back and see how the character would shape up as a PL9 using M&M 2nd ed.  I am hoping it will be similar enough to the 3rd Ed build I did last week.  Plus I got some feedback on the build, so I'd like to give her a go.

Here is Tarot for M&M 2nd Ed.

Tarot, Witch of the Black Rose

Real name: Rowan
Gender: Female
Age: mid-20s
Height: 5'9"
Weight: 140 lbs
Hair: Red
Eyes: Green
Group Affiliation: The Black Rose Coven.
Base of Operation: Witches' Hollow, Salem, MA

PL: 9 (135 pp)

ABILITIES
STR: 14 (+2) DEX: 14 (+2) CON: 16 (+3)
 INT: 16 (+3) WIS: 14 (+2) CHA: 18 (+4)

SKILLS
Acrobatics 4 (+6), Bluff 4 (+8), Climb 2 (+4), Concentration (+2), Diplomacy 4 (+8), Disguise (+4), Escape Artist (+2), Gather Info 4 (+8), Handle Animal 4 (+8), Intimidate (+4), Investigate 2 (+5), History 8 (+11), Arcane Lore 10 (+13), Theology and Philosophy 8 (+11), Medicine 3 (+5), Notice (+2), Search 2 (+5), Sense Motive 4 (+6), Sleight of Hand 6 (+8), Stealth 2 (+4), Survival 6 (+8), Swim (+2)

FEATS
All-out Attack, Power Attack, Prone Fighting, Weapon Bind, Benefit (1), Attractive (2), Artificer, Equipment (2), Diehard, Minions (3), Ritualist, Connected, Contacts

POWERS
*Magic [5], (Eye bite (Blast, does not require hands) [2], Dazzle [2], Flight [5], Impervious Toughness [3], Teleport [5]),
Magickal Senses [3],
Telekinesis [5],
Device [3] (Sword)

COMBAT
Attack 9 [Sword 3 (Lethal), Magic Blast 5 (Bruise)]
Defense 10 (10 flat-footed) Init 2

SAVES
Toughness 6 (6 flat-footed) Fortitude 5 Reflex 6 Will 5

DRAWBACKS
Rival: Raven Hex (sister), Enemy: Dragon Witches, Prejudice: Wiccan, Relationships: Jon "Skeleton Man" Webb (lover), Boo Cat (lover), Mother (mother)

Abilities 32 + Skills 19 (75 ranks) + Feats 17 + Powers 41 + Combat 18 + Saves 9 – Drawbacks -1 = 135 / 135

I noticed that I had more points to play with in this version, so some skills are higher than her 3rd Ed counterpart.   All in all, this was an easier build for me, since I have more experience with 2nd ed obviously, but it was very, very similar to building her in 3rd Ed.

As before I am also posting this on The Atomic Think Tank.

Wednesday, December 29, 2010

Tarot Witch of the Black Rose for Mutants and Masterminds 3rd Edition

As many of you know I have been in "research mode" on Tarot, Witch of the Black Rose for some time. And you may also know I just picked up Mutants and Masterminds 3rd Edition. Well I felt it was time to give them both a spin and see what I can come up with.

Tarot, Witch of the Black Rose

Real name: Rowan Gender: F Age: mid-20s Height: 5'9" Weight: 140 lbs Hair: Red Eyes: Green
Group Affiliation: The Black Rose Coven. Base of Operation: Witches' Hollow, Salem, MA

Power Level: 9


Abilities
STR: 2AGL: 3FGT: 4AWE: 4
STA: 3DEX: 2INT: 3PRE: 5

Dodge: 6
Parry: 6
Fortitude: 5
Toughness: 6/3
Will: 5
Armor +3

Advantages
All out attack, Artificer, Attractive 2, Benefit (Witch of the Black Rose), Connected, Contacts, Diehard, Equipment (Sword and Armor), Extraordinary Effort, Languages (English, Latin), Minion 3 ("Pooka" her flying Goblin Cat), Power Attack, Precise Attack (all), Prone Fighting

Skills

Acrobatics +7, Athletics +6, Close combat (sword) +12, Deception +7, Expertise (Magic) +11, Insight +6, Intimidation +5, Investigation +5, Perception +6, Persuasion +7, Sleight of Hand +5, Stealth +5, Treatment +5

Powers
Healing 2
Magic 5 (Dynamic)
 Eye bite (Blast, does not require hands) 2
 Dazzle 2
 Flight 5
 Forcefield 5
 Impervious Toughness 3
 Teleport 5
Magickal Senses (Awarness: Magic, Precognition (limited to Tarot's loved ones and to tarot card images)) 3
Telekinesis (Move Object) 5

Complications
Rival: Raven Hex (sister)
Enemy: Dragon Witches
Prejudice: Wiccan
Relationships: Jon "Skeleton Man" Webb (lover), Boo Cat (lover), Mother (mother)

Power Points
Abilities: 52 Powers: 34 Advantages: 21 Skills: 20 Defenses: 8 = 135 pp

This version of Tarot focuses on her fighting ability. She admits herself that she is not the most powerful witch, magic wise, around, but she has had quite a bit of training with the sword and in combat as a Swordmaiden of the Goddess. I also wanted to focus on the magical nature of her armor. Sure she goes to the same armorsmith as Red Sonja, but there is a magical aura about it that protects her all the same.

I opted for PL 9 here. She could not stand toe to toe with the likes of Zatanna or even Willow and Tara magic wise, but still has some room to grow her abilities.

ETA: I am also posting this on The Atomic Think Tank.
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