Showing posts with label Night Shift. Show all posts
Showing posts with label Night Shift. Show all posts

Tuesday, December 1, 2020

NIGHT SHIFT: New Releases

We have a few new releases for fans of NIGHT SHIFT: Veterans of the Supernatural Wars.


A Faustian Dilemma is a new "Night Trip" from my co-author Jason Vey.  It is a new scenario for NIGHT SHIFT and also includes a new Night World, City of the Twilight Queen, a base setting that will serve as a common basis for adventures moving forward, but which can also easily be removed for those who wish to run in their own worlds. 

NIGHT SHIFT Game Master's Screens can be downloaded and printed out or purchased as high-quality inserts on card stock with their deluxe black vinyl screen

I printed mine at home since I had a vinyl screen handy.



We have more plans for NIGHT SHIFT so keep an eye on this space!

Wednesday, November 25, 2020

Supernatural, Del Segno al Fine

Last Thursday was the Supernatural Series Finale.  15 years, the longest-running genre show on American television.  A little show that started with two brothers, some 80s mixtapes, and a black 1967 Chevy Impala. Driving the back roads of the US hunting monsters and saving people.

It was every Chill or Call of Cthulhu game I ever played.  It is exactly what I would do in NIGHT SHIFT.



It was also the one show that everyone in my family watched.  We didn't start in 2005, the pilot freaked my wife out.  But we came to it later and binged watched all the past seasons one Christmas break. We all sat together and watched the adventures of Sam, Dean, and eventually Cass, Crowley, and later Jack.  It was wonderful really.

Updating Sam
Last week I posted stats for Sam Winchester. I chatted a bit with my co-author Jason Vey and he suggested that I instead make a Sam a "Supernatural" race.  This would work well with his background as a "Special Child."  In fact, it works much better, given his ill-defined and ever-changing powers.  I would drop the level in Psychic and give it back in Veteran or more likely Sage.  

This works a lot better and ties in a little better to some other thoughts I had while watching the finale.

That Finale
Ok, Finale Spoilers follow. You have been warned.

In the mean-time here is sister group Neoni covering Wayward Son that appeared in the finale.


The last episode pretty much played out as I expected it would.  The Winchesters settling into their new routine. To me, it looks like something that would have gone on every day for months without change. Until they get notice of some kidnappings.  They consult their dad's journal (nice call back to the beginning of the series) they find some vampires, make short work of them, but in the process, Dean was mortally wounded.  Doesn't matter that they fought demons, monsters, the devil, and even God himself, they are still men and Dean gets impaled on a bit of rebar.

Dean dies and Sam has to move on.  He does. Gets married (maybe it's to Eileen, I certainly hope so), has a son (Dean Jr.), he grows old and dies.   He reunites with Dean in Heaven. 

#TheySilencedThem
Let's also talk about the finale and the things unsaid. 

The Destiel fans are upset that not only did they not get the closure they wanted, but it also seems some scenes were later edited after filming.   I get their complaints. I really, really do.  I was in the same place about 20 years ago with Tara.  Everything they are complaining about is 100% legitimate. 

I do wonder if Covid-19 had not kept Misha Collins out of the filming if things would have been different.  Evidence sadly suggests otherwise. 

Again, I am left where I was in 2002, I am just going to have to continue the story I want in my NIGHT SHIFT games.

Did Rowena get slighted in the end? No. I don't think so. Yes, there was confirmation that she was bi and then she ended up in Hell.  But she wasn't killed for that and let's be honest, Rowena isn't *in* Hell, Rowena is *ruling* Hell.   Being in Heaven would have been a punishment to her.  She even says if she knew it was going to be this good she would have done it years ago.   
No, Rowena in Hell as its Queen gives her character new horizons. 

Charlie is easily one of my favorite characters, behind Donna and Jodie, while it is never mentioned (and it could have been) we assume that Jack brought back her and Stevie along with everyone else.  While I'd love to see more stories with her I think her best story would be to retire.

My favorite series that never was.  Like Charlie, Jack brought the Wayward Sisters back. This we know because Sam gets a call from someone who got his number from Donna.   We can assume then that this means Kaia and Claire are also alive.  Whether they stay together or not is something to be played out.  I know I am not with the same girl I was with at 18 or 19. 

Knowing that they are all back though is great for my games, but sadly does nothing for the fandom wanting more.

I will say one of the first things I wanted to do was rewatch the series again from the start.  With 327 episodes that would take a little bit; 6.3 years if I watch 1 a week.   If I do I should do something with it. 

Thursday, November 19, 2020

Supernatural: Carry On, Sam and Dean Winchester for NIGHT SHIFT

Wow.  

Here we are.  I know last week seemed like the "season finale" but tonight is the big "Series Finale".

Let's do this!

the road so far

I have talked a bit about Supernatural here.  Certainly not as much as my fandom might indicate.  Supernatural is the one show that everyone in my family all watches together. My wife and kids all sit down to watch it. Doesn't matter what else we watch or what we do, this is the one show we always watch.

Supernatual then was also the test bd for NIGHT SHIFT.  

I have been pretty open about what my personal design goals for NIGHT SHIFT have been.  I wanted to be able to play ANY modern supernatural urban-fantasy I know.  I want a game where I can create any sort of witch I want and have access to magic, demons, and the like.  NIGHT SHIFT does all of this.

So when I was playtesting this with my kids there were two characters that were absolutely perfect. Sam and Dean Winchester.

Dean Winchester
Dean Winchester
15th level Veteran, Human

Strength: 16 (+2) s
Dexterity: 18 (+3) P
Constitution: 18 (+3) s
Intelligence: 14 (+1) 
Wisdom: 14 (+1)
Charisma: 18 (+3)

HP: 120 (15d8+45)
AC: 6 (varies)
Fate Points: 1d12

Check Bonus (P/S/T): +7/+4/+3
Melee bonus: +8 (+12)  Ranged bonus: +9 (+16)
Saves: +5 to all saves

Special Abilities: Combat expertise, Melee combat bonus, Increased damage, improved defense, ranged combat bonus, Supernatural Attacks, Tracking

Skills: Hand to hand combat, Steady hands (Dex), Resistance (Con), Insight (Wis), Charm/Intimidate (Cha)

Languages: English

Equipment: Leather jacket, handguns, cell phones, hunter's equipment, "Baby" 1967 Chevrolet Impala.

Dean is the archetypical hunter and Veteran.  He has been described as "the perfect killer" by many including God (aka Chuck).

Sam Winchester
Sam Winchester
9th level Veteran, 1st level Psychic, 5th level Sage, Human

Strength: 15 (+1) 
Dexterity: 15 (+1) 
Constitution: 16 (+2) 
Intelligence: 18 (+3) P
Wisdom: 16 (+2) s
Charisma: 18 (+3) s

HP: 95 (9d8+18 + 1d6+2 + 5d6+10)
AC: 7 (varies)
Fate Points: 1d12

Check Bonus (P/S/T): +7/+4/+3
Melee bonus: +5 (+8)  Ranged bonus: +5 (+8)
Saves: +5 to all saves

Special Abilities: Combat expertise, Melee combat bonus, Increased damage, improved defense, ranged combat bonus, Supernatural Attacks, Tracking, Psychic: TK (Cha based), Sage: Survivor skills at level 2, Read Languages, Spells

Skills: Research (Int), Steady hands (Dex), Computers (Int), Insight (Wis), Charm (Cha)

Languages: English, Latin, Greek, Enochian, Sumerian

Equipment: Thick jacket, handgun, cell phones, hunter's equipment, laptop

Sam has had an interesting arc.  He starts out as a veteran at a very young age. Because he also has/had some demon blood in him he was telekinetic for a while, but that only manifests when he drinks demon blood. He is also a Sage and has played that role well in the 15 seasons of the show.   

It was also stated a few times that he was Rowena's "student" so a couple levels of Witch might have been appropriate, but I think Sage covers it well. I could also see Sammy with a couple of levels of Survivor, but again, the Sage abilities cover that. 

Both brothers have high Charisma. They need to be able to talk their way in and out of situations a lot. Plus they have been on the air for 15 years.

Likewise, Dean could have also had a level or two of Sage, due to his Men of Letters status, but really Veteran covers it all.

Regardless where tonight's LAST episode takes us (and it was looking a little dicey two weeks ago!) I know that if I want to continue the story I have these write-ups and NIGHT SHIFT.

Other Supernatural Characters for NIGHT SHIFT

Gonna miss these guys.  Ok Kansas, play us out.


Wednesday, November 11, 2020

NIGHT SHIFT: Game Design, GM's Screens and Amazon

Quick one today.  My NIGHT SHIFT Co-designer and the main author, Jason Vey, has been posting about some of the game design choices we made in NIGHT SHIFT and why we wanted to stick with an old-school feel instead of creating a new system.

You can read his thought over on his blog for Elf Lair Games.

Night Shift books

For my part, I agree with Jason.  I have played around with dozens of systems for my two Night Worlds; "Generation HEX" and "Ordinary World." 

Long time readers here will recall a time when Generation HEX was part of my magic-school project which had a lot of homes and even spent some time as a "D&D" world.  The great thing with these rules I can STILL do that.

Ordinary World began as a Cinematic Unisystem idea, morphed over to Mutants & Masterminds, and even spent some time as a BESM 3.0 idea.  I enjoyed all these forms of the setting, but none gave me what I wanted.  So one night during a huge snowstorm where I was stuck in traffic for over 2 and a half hours I came up with a new system for OW.  I thought it was great. I half-jokingly referred to as the Power of Three System since it only had three attributes.  But as I worked on it it became obvious to me at least all I was doing was creating the bastard child of BESM/Tri-Stat and Unisystem.

The points Jason makes in his posts are salient here.  Going back to a well-known system at least for me has solved a number of problems. 

New GMs Screen & Amazon

Jason just released the new GM screen on DriveThruRPG.  Grab these for your Portrait style screens.

NIGHT SHIFT GMs Screens, front

NIGHT SHIFT GMs Screens, back

Also, you can now get hardcover versions of NIGHT SHIFT from Amazon.

You can still get your hardcover and the special edition, numbered, hardcover from the Elf Lair Games store.

Can't wait to share more with you!

NIGHT SHIFT Links

Thursday, November 5, 2020

Plays Well With Others: Kids Games, Dark Places & Demogorgons

Last week I talked about an Other Side perennial favorite, Dark Places & Demogorgons and using it as a central feature of a generational game. Today I want expand on that idea a little more.  While this is a "Plays Well With Others" and I normally use that to talk about how the subject be used in conjunction with a lot of other, maybe unrelated, games.  Today I am going to focus exclusively on Dark Places & Demogorgons and NIGHT SHIFT: Veterans of the Supernatural Wars, but there is no reason why the same logic could not apply to say Kids on Bikes/Brooms and other modern supernatural games like Dark Streets & Darker Secrets.

Reminder: Dark Places & Demogorgons 5e is having a Kickstarter RIGHT NOW to update DP&D to the 5th edition of D&D.  Go. Pledge now and come back here. 

Playing Kids' Games

Dark Places & Demogorgns (DP&D) is fantastic. Full Stop. But, I should say a little more than that, and I have and I will. I have even dedicated other PWWO to their Cryptid Manual.

DP&D is a "Stranger Things" like game of playing kids in the 80s, early and mid-80s in particular, when the audience for this game was the age at the time their characters would be.  It is a great game that captures a time that many remember as simpler (though I also remember trying to get "online" with a 300 baud (bps) modem...nothing simple about that!) time. 

That is the main focus of the game, playing kids and 80s kids in particular.  But that is not all it can do.  It is a great game of "mild" supernatural terror.  A lot less than Call of Cthulhu, or even Chill, but greater than say Scooby-doo or Ghostbusters. For me, it is exactly the sort of shenanigans I wish I could have gotten in to.  You know, but minus all the death. 

But let's say for example you don't play DP&D (and why not?) you play something like NIGHT SHIFT that deals with more adult matters? Not R or X rated mind you or even bills and jobs, just people over 18.  What can a game like DP&D do for you?

DP&D is such a delight. It really is. I am very fond of this game and I still enjoy playing it.  On the surface it looks like DP&D and NIGHT SHIFT could be used to tell the same sorts of stories, and that is true to a degree, but that really underplays what makes both games special.  

NIGHT SHIFT covers adults in a very dangerous supernatural modern world.

Dark Places & Demogorgons covers kids in a very dangerous supernatural world of the 1980s.

Getting the Characters to Play Well With Others

It seems to be an unpopular topic among old-schoolers, but new gamers love this stuff. They want to know about their character's backstory, what they did when they were younger.  Even down to things like what their favorite foods are, who was their childhood crush, and more.  Personally, I think it is fun as hell and I love that these newer players have so much excitement for their characters and games.

But how can an old guy like me do that and still stay true to my own roots?

Easy.  Take my characters and play them as kids.  There are a few ways to make this work.

The Flashback

This is the technique used in the Stephen King movie "It" and a couple of times on Supernatural. 

Take your NIGHT SHIFT characters and re-do them as DP&D characters.  Something I mentioned before, and it is true here as well, do not try to make a one to one correspondence between the classes. Think about yourself, what you were, and what you were doing when you were 13 vs. now.  I would not be the same "class" at all.  In fact, this is part of the fun.  What was your character back then that made them who they are now?  Were the actions of the DP&D game what made your character into who they are now?  OR, and I will admit this is a favorite, was the event so traumatic that your adult character forgot it so you have to replay it as a kid.

The forgotten flashback is a good way to build some background and then they can get XP or perk once they remember.  So in a NIGHT SHIFT based game, I'd give a character some perk from DP&D related to their "kid" class.  Nothing to unbalance the game, but certainly something to add to each character. Making them something a little "more" than they were before.

Lifespan Development

Another great option is to start as a kid in DP&D and progress to the logical end (18) and then pick up as an adult, maybe a couple of years later even, in NIGHT SHIFT.

Again, there is not a good one to one class correspondence between the games and nor would I want there to be.  A Jock (DP&D) might end up as a Veteran (NS) or even as a Chosen One (NS).  In truth, I would give any DP&D kid character some "free" levels in Survivor but allow them to keep some of the perks of their original DP&D class.  So Goths still see ghosts, Karate Kids still kick ass, and so on.  

This is the option for people that want a rich backstory for their characters, but don't want to write it, they want to live it.

Age Regression

There are also a few ways to do this one. In Star Trek: The Next Generation there was a great episode "Rascals" where Picard, Ensing Ro, Keiko O'Brein, and Guinan were transformed into pre-teens due to a "transporter accident".  Their bodies were de-aged, but their minds were the same. 

In the third season of Charmed the episode "Once Upon a Time" did it the other way around; the cast stayed in their own adult bodies but their minds were like children.  They needed to do this because only children can see fairies.   In this case, it was a spell and this also makes it more useful for your NIGHT SHIFT game.  Your character stays the same, but not your mental attributes are DP&D.

Alternate Reality

Finally, one I have been using a lot lately is an alternate reality/timeline.  In this one the characters are children.  It's not necessarily the same character, but certainly the same character in a different situation. 

Case in point I run a "Sunny Valley, OH" game is an alternate version of my Buffy RPG.  Same characters (mostly) but the differences are the characters are all younger than they were in the show/RPG, they are set in the ironically names Sunny Valley, Ohio instead of Sunnydale, CA, and it is set in DP&D's proper 1980s instead of the late 1990s/early 2000s.

Pulling it Together: The Characters

One of my better examples and I have a few, would be my versions of Willow and Tara for both NIGHT SHIFT (my "The Dragon and the Phoenix" timeline) and DP&D (my "Sunny Valley, OH" timeline).

This split allows me to different things, have different sorts of adventures, tell different sorts of stories. 


Can I do this all in one system? Of course. Especially for a game like NIGHT SHIFT.  BUT changing the system allows me to do two things. It allows me to give the different times/ages a different feel via the system.  Do I feel the same way now as I did in the 1980s? No. Do I do things the same way? No.  The mechanics are a good way to reflect it. 

It also allows me to force the players to feel the experience as being different.  ESPECIALLY if it is a game that is similar but slightly different. Like NIGHT SHIFT and DP&D are.  Combat is largely the same for example, but saves are different. Skills are different.  This difference helps mimic the feel of being younger and not always knowing what to do or how to do it. 

I have always said a "rising tide raises all ships."  Other designers/games are not my competitors, they are my colleagues. Playing games from other designers gives me new insights into my own games. 

For more details and examples I am providing some links below to other posts.

And don't forget the Kickstarter!

Dark Places & Demogorgons

Sunny Valley, OH

NIGHT SHIFT Veterans of the Supernatural Wars





Tuesday, November 3, 2020

Space Age Slap Jack and the Lords of Faerie

space age slap jack card deck
A few months back I was digging through a bunch of old notes.  We were cleaning up my game room and as typical of me, I took the opportunity to reorganize my accumulated notes. 

One of the things I found was some hand-written notes on various personages from my games.  A couple that had a very strange genesis and how I worked around to get them to where I have them now.  Vague? Yeah. But let me start at the beginning and work my way back up.

Let's go back to Christmas 1982.  I was full-on in my Star Wars fandom.  I had seen Star Wars and Empire Strikes Back a couple of times. I had read everything I could my hands on about Star Wars and I was hungry for more.  Also at this time, I was really getting into D&D. My introduction three years prior and my gift of the Basic and Expert Sets had kept me going for a long, long time.  Anyway Christmas. We would always go to my mom's sister's house for Christmas eve or close to that. Here we would get small gifts.  Nothing huge, my mom had a big family, and getting something for everyone was expensive.

This year (and I don't remember many other gifts we got to be honest) I got something that was very strange to me.  I got a deck of Slap Jack cards.  I thought it was an odd gift really, I was 13 and this was a game for little kids. But this set was different.  At least my Aunt or whoever bought it knew of my love of Star Wars and this was a "Space Age Slap Jack."

Space Age Slap Jack. Cards laid out

While I might have played it as RAW once or twice that Christmas, that is not why I grew to enjoy this set. It was the art and the overall concept.

Jack, The Lord of Aggression was an obvious Dollar Store Darth Vader.  He may have been the "star" but he was also the least interesting.  There were cards named "Interstellar Demon" and "Guardian of the Oathbreakers" and "Orbital Guardians."  The art is not fantastic, but it is very compelling.

But it was the Queen of Goodness that captured my attention.

Queen of Goodness from Space Age Slap Jack

She was a Queen. She had a glowing sword. Not a "lightsaber" a glowing sword. And she looked profoundly sad to me. I wanted to know more about this deck, the story it was trying to tell me. But what was it? It was 1982, there was no Internet, BitNet was still new and no one had access to it. So I did what I always do.  I made a story up.

jack lord of aggression cards

In a way, these cards became an ersatz tarot deck.  I would deal out the cards and whatever came up I created a narrative in my mind.   Jack was what I'd call today a Warlock. He was the great traitor of the Galactic Peace. The Queen was the young ruler of the Galaxy, now in charge after the untimely death of her father the old King.  She ruled, but Jack strove to take it away from her.  In this tale, my Galaxy had both high tech and old magic. If this sounds familiar, then yes I have adopted some of these broad strokes for my BlackStar game.

I don't think I ever wrote any of this down. The material I found was recycling some years later. 

Fast-forward a couple of years. Now I am in my hardcore AD&D phase.  While I had been listening to music my whole life I was actually "listening" to the music instead of just "hearing" it as my late brother Mike would tell me.  One of the albums (tapes really) that also captured my imagination was Led Zeppelin's Four, or IV.   The song "Battle of Evermore" on side A, right before "Stairway to Heaven" grabbed a hold of my imagination with its epic Tolkienesqe imagery. But what really grabbed me more than anything were the haunting vocals of Sandy Denny.  I found the voice of my Queen.

But by this time I had moved my sci-fi fandom and my fantasy fandom further apart. Another little tidbit. While listening to the Battle of Evermore for the first time I misheard the lyrics (as we often did in the 80s).  The lyrics go:

Queen of Light took her bow
And then she turned to go,
The Prince of Peace embraced the gloom
And walked the night alone.

But I heard: Queen of Lies and Prince of Beasts.  These names took over the meta-story of the Queen of Goodness and the Lord of Aggression, but of course, they had changed a little.  The Queen of Lies was the Queen not because of lying, but because of the only lie she ever told, a lie that caused the death of her father (remember she was sad).  The Prince of Beasts, the former Lord of Aggression was also changed into a character that was aggressive, but not due to evil, but because he was protecting the wild spaces he lived. He became more of a Beorn-like character. Their stories are linked. And don't get me started on the Angels of Avalon or the Dragon of Darkness. Though my Orange Dragon from the Pumpkin Spice Witch certainly fits that.

The Queen of Lies and the Pince of Beasts eventually became something akin to faerie lords in my games. Both are sad figures and represent the melancholia of certain heroes in various tales.

The Tale of the Queen of Lies and Prince of Beasts

A long time ago a Faerie King had a beautiful daughter. Her mother had been human and died in childbirth.  The King, being a wise King, did not blame the girl as other monarchs might have, and instead of bemoaning the lack of a son he raise his beautiful, but sad daughter to be ready to rule in his place one day.

The King's lands were beset by all sorts of beasts so much so that his Kingdom and the surrounding lands became known as the Wild.  While the King loved his daughter, his people did not. In their minds, she was the cause of her mother's death and the reason the King would not remarry to have sons.  Over time the King's advisors suggested he marry her to the local Lord who had control over all the wild beasts.  The King saw the wisdom of this and prepared the marriage.  His daughter however did not want to marry the Prince, whom she felt was an uncouth savage, even if he was a Faerie Lord.

On the night before the wedding, there was a great feast. The daughter though, not being able to stand it any longer, broke hospitality and claimed she was already betrothed to another.  When it was discovered that the girl had done something no other fey in the kingdom could do. She had lied, but no one knew this or suspected it. 

The Prince, insulted waged war on the Kingdom. The war lasted for what felt like forever. Until a fateful day when the Prince was ready to kill the defeated King did his daughter admit her wrongdoing. 

The Prince, realizing his war was built on a falsehood, left the Kingdom and was never seen by it's inhabitants again, though he could be seen roaming the wilder places of the lands.  The princess, shamed, sat by her father's side. He forgave her and within a few nights had died from his wounds.  The girl, being the only one of royal blood, became the Queen.  She has been ajust, if unloved Queen, but her subjects still refer to her as The Queen of Lies.  Her lands are now known as the Kingdom of Rain.

Queen of Lies
Faerie Lady
Frequency: Unique
Number Appearing: 1 (1)
Alignment: Neutral [Lawful Neutral]
Movement: 120' (40') [12"]
Armor Class: -1 [20]
Hit Dice: 14d8+28** (91 hp)
Attacks: Sword or by spell
Damage: 1d8+4 or by spell
Special: Witch spells (13th level), damaged by magic weapons
Size: Medium
Save: Witch 14
Morale: 10
Treasure Hoard Class: NA
XP: 3,250
The Queen of Lies rules the lands known as the Kingdom of Rain. Named so for rain that always seems to be falling or threatening to fall at any moment.   She called the Queen of Lie because it was a lie that put her on the throne when her father died. 

The Queen is a beautiful, but sad and lonely Faerie ruler. She is a fair and just ruler and her people thrive, despite the weather, but they openly dislike her. She has gained the enmity of the Prince of Beasts, lord of the neighboring kingdom, an enmity that has earned her the attention of both the Erlking and the King of Goblins. While she has no interest in either suitor she knows she must choose one faithfully or the curse of rain her kingdom is under will not be lifted.

The Queen possesses her father's great Sword of Light, which provides her protection as well as magical fighting prowess. However, she prefers to use her magic when needed.  The Queen turned to sorcery and witchcraft to be able to lift her Kingdom's curse. She has not but can cast spells as a 13th level Faerie Witch.

Despite her name, the Queen never lies. She is half-human and can lie, but now she chooses not to.

Prince of Beasts
Faerie Lord
Frequency: Unique
Number Appearing: 1 (1)
Alignment: Neutral [Chaotic Neutral]
Movement: 240' (80') [24"]
Armor Class: 2 [17]
Hit Dice: 11d8+33** (83 hp)
Attacks: Fists or by animal type
Damage: 1d8+4 x2 or by animal type
Special: Beast form, damaged only by magic weapons, summon beasts
Size: Large
Save: Monster 11
Morale: 10
Treasure Hoard Class: NA
XP: 3,500

The Prince of Beasts is an odd fey lord in he does not like the company of other faerie lords and ladies, or faeries of any status. Instead, he prefers to spend his time in the wild running with the animals and communing with them.  

The Prince appears as a huge elf lord, standing 8' tall. He is broad and muscular. He is often mistaken for a large human or even a smaller hill giant. He wears simple animal skins though nothing can hide his regal bearing. 

Like all faerie lords he has a personal weapon, a sword, he can use. But the Prince prefers to fight with his bare hands or by transforming into any natural animal.  He can shape-shift into an animal and back 3/per day in the daylight hours.  At night he chooses a shape and sticks with it till the dawn.

He can summon any animal as per the Druid spells, Animal Summoning, they will obey his calls till the death.

The Prince of Beasts is on good terms with the various Animal Lords, but doesn't belong to their numbers. He ignores most of the Faerie Lords when he can.  He has a special enmity with theQueen of Lies, though he would rather avoid her at all costs.  He is also the enemy of the Erlking.  The Goblin King fancies himself as a rival, but the Prince does not take the Goblin King seriously.


NIGHT SHIFT Content

In NIGHT SHIFT the Lords of the Faerie continue into the modern-day.  The Queen of Lies is a real estate developer living in Seatle.  She has plans for the wild areas surrounding the Pacific Northwest.  The Prince of Beasts is a Wildlife conservationist.  Their battles are less about sword and claw and more about permits and lawsuits.  Both though are still powerful in their respective realms.

Monday, November 2, 2020

Halloween Hangover: October by the Numbers (and pictures)

Another Halloween is now part of the history books.  I am sad to see it go, but now it is time to sit back and see what I did here.


October saw a whopping 92 new posts here at The Other Side!  That beat my previous record of 72 in October of 2013.

In that time I watched 60 horror movies, with 41 one of them being first-time views.

You can see all my movies from the October Horror Movie marathon on my Pinterest board.

Follow Timothy's board October Horror Movie Challenge on Pinterest.

This translated into 74,587 hits for the month.

The Pumpkin Spice Witch was offered for free as part of DriveThruRPG's Halloween Sales. 

You can find it by going to your Wishlist (you need to be logged in),


Scrolling down and clicking on the Pumpkin,


Then it will be added to your cart for the price of a few clicks!


The promotion went so well that as of right now 1,213 were downloaded!  I also got a few sales and few dead tree versions too.  Not bad for a year-old niche product in a niche market.


In fact, it was so popular that Aubrey Spivey from the Old-School Essentials group on Facebook dressed up as a Pumpkin Spice Witch for Halloween!

I have gotten a lot of nice accolades and nice words about my books over the years. But Aubrey Spivey 's cosplay of my Pumpkin Spice Witch cover has REALLY made my Halloween 🎃! Thank you!

Posted by Timothy S. Brannan on Saturday, October 31, 2020

I mean really. How cool is that?

NIGHT SHIFT also did remarkably well.  I don't have the final numbers yet, but my payment for the month was great.

Stated up 12 new characters here for Night Shift and a few new monsters. 

I have a few "loose ends" and other ideas I didn't get around to posting. But don't expect this level of posting in November or December! 


Friday, October 30, 2020

Willow & Tara: NIGHT SHIFT Veterans of the Supernatural Wars

It was really only a matter of time before I got around to posting this. 

One of my personal goals with NIGHT SHIFT was to be able to create any character, any situation, I could think of.  While I have dozens of characters I have created for NIGHT SHIFT I am only posting a few to show off the capabilities of the system.  Since we are getting to the end of Witch Week, this is a must post.

Following up on my 2018 Update of my witches I had them coming out of retirement to battle a bloated orange monster.   Looking over my recent posts of both NIGHT SHIFT characters and Baba Yaga from a couple nights ago, I wonder if maybe there is something else going on.  

What if Baba Yaga was targeting the girls of the Wayward Sisters so Jodie and Donna seek out the help of Rowena (who can't help them because she is in Hell) but instead gets them in touch with Charlie, who in turn leads them to Willow and Tara.   Feels like it could be a part of my War of the Witch Queens campaign set in modern times.  It would be appropriate.  I'd just have to figure out how to also work in the Charmed Ones!  

Why go through all that effort? Well to be honest it would take something this big to pull Willow & Tara out of their comfortable retirement. I honestly have not used these characters in anything of my home games in years. Baba Yaga, especially how I am thinking of revisioning her? Yeah. That is big.
Maybe that is one of the reasons the War of the Witch Queens starts, Baba Yaga is on some other world now. 

I digress.  Here are Willow and Tara in their 2020 versions.

Tara Rosenberg-Maclay

11th level Witch, Human

Strength: 12 (0)
Dexterity: 9 (0) 
Constitution: 12 (0)
Intelligence: 16 (+2) s
Wisdom: 18 (+3) P
Charisma: 16 (+2) s

HP: 34 (11d4)
AC: 9
Fate Points: 1d10

Check Bonus (P/S/T): +5/+3/+2
Melee bonus: +2  Ranged bonus: +2
Saves: +5 to spells and magical effects

Special Abilities: Arcana, Casting 105%, Telekinesis, Arcane bond (Willow), Innate Magic (Cure), Telepathic Transfer

Skills: Dance (Dex), Literature (Int), Research (Int), Theology (Int), Beast Whisperer (Wis)

Languages: English, Latin, Greek, Gaelic, 

Spells

1: Bless, Cure Light Wounds*,  Dancing Lights, Detect Evil
2: ESP, Locate Object, Produce Flame, Protection from Evil
3: Clairvoyance, Dispel Magic, Fly, Protection from Evil 10'
4: Cure Serious Wounds*, Dimensional Anchor, Restoration
5: Heal, Contact Higher Plane
6: Enchant Item


Willow Rosenberg-Maclay
12th level Witch, Human

Strength: 9 (0)
Dexterity: 11 (0) 
Constitution: 11 (0)
Intelligence: 18 (+3) P
Wisdom: 16 (+2) s
Charisma: 17 (+2) s

HP: 32 (11d4+2)
AC: 9
Fate Points: 1d10

Check Bonus (P/S/T): +6/+4/+2
Melee bonus: +2  Ranged bonus: +2
Saves: +5 to spells and magical effects

Special Abilities: Arcana, Casting 110%, Telekinesis, Arcane Bond (Tara), Enhanced Senses, Telepathic Transfer

Skills: Computers (Int) x2, Science (Int), Research (Int), Theology/Mythology (Int)

Languages: English, Latin, Greek, Hebrew

Spells

1: Chill Ray, Detect Evil, Detect Magic, Magic Missile
2: ESP, Invisibility, Produce Flame, Protection from Evil
3: Clairvoyance, Fly, Remove Blindness/Deafness, Speak w/ Dead
4: Arcane Eye, Daylight, Produce fire
5: Commune, Dispel Evil, Raise Dead
6: anti-magic Shell, Enchant Item

Yes. I can see these versions working out great, to be honest.  In fact, these versions feel just as "right" as the WitchCraft RPG versions and the official ones in the Buffy RPG (which I worked on anyway).  Looking over them again I maybe should have given them an extra level each.  They are retired, but I am certain they still managed to stay busy.


NIGHT SHIFT Characters

Thursday, October 29, 2020

October Horror Movie Challenge: Demon Witch Child (1975)

Demon Witch Child (1975)
Demon Witch Child (1975)

Another one that has been on my list for a while now.  I had it on tap for 2018, but for some reason, I never got around to it.  I think I just forgot about it. Actually, it is perfect for this year and right now.

Before I get into the plot, such that it is, I want to talk about what this movie represents.  All month long I have been focused on the time period in Europe, and mostly Italian and Spanish cinema, just right before the Exorcist hit.  The sweet spot for me has been 1971 to 1973.  Now maybe someday I'll do a post Exorcist run of movies, but until then this is the film that I will hold up as Exhibit A as to the effect the Exorcist had on filmmaking. 

Demon Witch Child, aka The Possessed and La Endemoniada, has a pedigree of sorts.  Marián Salgado who plays Susan, the titular "Demon Witch Child," was the Spanish voice actress for Linda Blair's Regan in the Exorcist.  So she was handpicked by director Amando de Ossorio for his Exorcist rip-off, er, homage.   The fact that she also bears some similar facial features to the old witch played by Tota Alba helps.

The Exorcist influences are all over this movie.  Susan crawls around, her body (not just head) spins around 180 degrees. She swears, she makes rude sexual comments all the time, she speaks in different languages (though we never hear them).  And it is all a little weird. I honestly got the feeling that the movie was written one way, but when the Exorcist hit more was added. 

An old witch desecrates a church and is arrested.  She is suspected of kidnapping a baby, but instead of talking she throws herself out of a window.  Her daughter (played by Kali Hansa who also spent some of time working with Jess Franco, including one of his hardcore outings, Weiße Haut und schwarze Schenkel, 1976) witnesses this and decides to curse the daughter of a local politician, Susan. 

Susan it seems is now possessed by the spirit of the dead old witch. The make-up effects are pretty good and do a good job of making Marián Salgado look like Tota Alba.  

Sadly the movie goes nowhere really.  Susan sacrifices babies, eats them,  gets people killed, murders a reporter, and comments on how well hung he is before castrating him. But there is also a surprising lack of gore or nudity for the time.  There is a subplot with a priest, our would-be exorcist, how before he became a priest he was engaged.  It is all very random in places. 

This is not the only movie I have seen from the time that suffers a lot from comparisons to The Exorcist, but this one of the most glaring ones. 

Watched: 52
New: 36

NIGHT SHIFT and Old-School Content
Possession is always fun in a game. Unless you happen to be the one possessed.  While this movie was obviously about demonic possession they can be other types.  Based on similar tales, I posted about the Eretica Vampire a few years back.  I even used a still from this movie.

Eretica (Vampire)
Eretica (Vampire)
No. Appearing: 1
AC: 6
Move: 40ft.
Hit Dice: 7
Special: 2 attacks (claws, bite), Mind control, Strong and Fast, Witch spells, blood drain.
XP VALUE: 750 

Eretica are the spirits of dead witches who possess the living, turning them into a sort of living vampire.

Unlike the typical Vampire, these creatures cannot Polymorph and cannot create new vampires.  In their host form, they can also move about during the day and are immune to holy items.  In their "possessed" form they have all the standard weaknesses of vampires. 
They can witch spells at the 4th level of experience.



Supernatural: Rowena MacLeod for NIGHT SHIFT

It's Supernatural Thursday of Witch Week and that can only mean one thing; let's do some NIGHT SHIFT stats for Rowena MacLeod.

Spoilers up to Season 15 follow.


What is there not to love about Rowen? She is a badass redhead witch who gave the Winchesters a run for their money for seven seasons. She was the big bad for Season 10. She was born in the 17th Century Scotland, she is a pagan and is the mother of the former King of Hell, Crowley.  Now she is the Queen of Hell.  She only "died" because she needed to turn herself into a giant ghost bomb.

There were a lot of magic-using characters in Supernatural as well as a lot of them that were witches, but Rowena was the most powerful. 

Rowena MacLeod
15th level Witch, Human

Strength: 12 (0)
Dexterity: 13 (+1) 
Constitution: 15 (+1)
Intelligence: 18 (+3) P
Wisdom: 17 (+3) s
Charisma: 20 (+4) s

HP: 52 (11d4+8)
AC: 8
Fate Points: 1d10

Check Bonus (P/S/T): +7/+5/+3
Melee bonus: +3  Ranged bonus: +3
Saves: +6 to spells and magical effects

Special Abilities: Arcana, Casting 125%, Charm Person, Enhanced Senses, Pre-cognition, Innate Magic (Raise Dead, self only), Suggestion

Skills: Sleight of Hand (Dex), Body Control (Con), History (Int), Research (Int), Theology/Myth (Int), Convince/Deceive (Cha)

Languages: English, Latin, Greek, Gaelic, 

Spells

1: Bane, Command, Disrupt Undead, Inflict Light Wounds, Sleep  
2: Cause Fear, ESP, Hold Person, Locate Object, Suggestion
3: Cause Blindness/Deafness, Curse, Fly, Remove Curse
4: Arcane Eye, Cure Serious Wounds, Inflict Serious Wounds, Produce Fire
5: Dismissal, Finger of Death, Harm, Raise Dead*
6: Disintegrate, Enchant Item, Projected Image
7: Death Aura, Draw forth the Soul
8: Wail of the Banshee


I will admit. I adore Rowena.  She was a fantastic enemy AND ally of the Winchesters, and I would have loved to see a little of Rowena's and Charlie's road trip. That would have been a lot of fun.   

If I am serious about running a Wayward Sisters game, Rowena will have to show up. Dead? That never stopped her before!  And we know that Rowena/Ruth supports the Wayward cause!

 

Ruthie Connell is an absolute delight.  I can't wait to see what she does next.

Links

Monday, October 26, 2020

October Horror Movie Challenge: Blair Witch 2 Book of Shadows (2000)

So this one has been on my list for some time now.  I have hesitated because of all the really negative reviews I have read about it.  But I figure I need to get to it sooner or later and today is that day.

Truth be told I loved the original Blair Witch Project. Such a fun film really. This one had some promise; well...at least promise in my mind.  Mix a goth girl and a Wiccan in the Blair Witch mix? That should have been a hit for me.  And there is the seed of a good movie here, but it got lost somewhere.

Many of the actors are not great, but thankfully many of them got better. Jeffrey Donovan for example moved on to much bigger and better things. 

The beginning starts promisingly enough and then the middle drags a bit.  Again, there are all the elements of a good movie here, just not put together well.  Like getting some furniture from Ikea, but not having the instructions. 

I kinda like the mystery, reminds me of the first movie in that respect, but none of the claustrophobia. 

While it didn't live up to its predecessor it was not as bad as I was lead to believe. Oh it was bad, just not awful. 

NIGHT SHIFT and Old-school Content:  So the Blair Witch Project, in any form, is great for a Modern Supernatural game. An ancient witch coming back to haunt people? That is great stuff.

The memory blackout is a good plot point and easy to do in a game, even if it can be a bit cliched. 

Watched: 49
New: 33


Sunday, October 25, 2020

Larina Nix for NIGHT SHIFT

Let's start off Witch Week with my iconic witch Larina for NIGHT SHIFT on what I consider to be her birthday.

This is the version I used for playtesting. It is the same version I use to playtest a lot of my games. The great thing is I know her stats and how they play in all sorts of games, so this works great for me.

Larina by ePic Character Generator
Larina "Nix" Nichols

13th level Witch, Human

Strength: 9 (0)
Dexterity: 11 (0) 
Constitution: 11 (0)
Intelligence: 18 (+3) s
Wisdom: 18 (+3) s
Charisma: 18 (+3) P

HP: 33 (7d6)
AC: 8
Fate Points: 1d10

Check Bonus (P/S/T): +6/+4/+2
Melee bonus: +2  Ranged bonus: +2
Saves: +6 to spells and magical effects

Special Abilities: Arcana, Casting 115%, Enhanced Senses, Telekinesis, Innate Magic, Shadow Walking, Empathy

Skills: Sleight of Hand (Dex), History (Int), Literature (Int), Theology/Myth x2 (Int), Insight (Wis)

Languages: English, Latin, Greek, Welsh, Danish

Spells
1: Cure Light Wounds, Detect Magic, Disrupt Undead, Magic Missle, Read Languages  
2: Continual Flame, ESP, Invisibility, Locate Object
3: Clairvoyance, Fly, Protection from Fire, Pyrotechtechics
4: Arcane Eye, Cure Serious Wounds, Daylight, Produce Fire
5: Commune, Dismissal, Teleport
6: Enchant Item, Feeblemind
7: Ball of Sunshine

I am rather pleased with this write-up, to be honest. 

Equally, I am very happy with NIGHT SHIFT. I have really been able to create any sort of modern supernatural character I want and play them the way I want.  It has really worked out well. 

Friday, October 23, 2020

October Horror Movie Challenge: Anime Demon Cities

An "Attack of opportunity" tonight of sorts. I had installed the Tubi channel on my Roku recently and I was paging through all the horror movies to see what they had. One came up that I had seen before (so I thought) and figured, why not, it had not seen it since the 90s. So I loaded it up.

Well...it was not the movie I thought it was.

Wicked City (1987)

Ok, so this one seemed familiar at first. And then it turned soft-core hentai. The premise is that the human world and the "black world" or the demon world have been fighting for years and a new peace treaty is about to be signed. An agent for the Black Guard, Renzaburō Taki, has been called in to protect a mystic, Giuseppe Mayart. He is partnered with a woman from the Black World, named Makie. She is a demon and can grow long claws.

Anyway Giuseppe Mayart might be a few hundred years old, but he is a big old pervert. Constantly grabbing at Makie, reading adult magazines and finally sneaking off so he can visit a brothel. Taki and Makie follow him but get separated. Makie is found by her ex-lover, a demon, so he proceeds to sexually assault her for a bit. Till Taki kills it. Mayart is wounded and needs to be taken to a hospital, they are chased by demons but Makie sacrifices herself to protect them. Something that has a huge effect on Taki. While at the hospital the demon lord lets Taki and Mayart (and most of Tokyo I think) know he (and the spider demon Taki had sex with in the opening) has Makie and she is currently being gang-raped by three demons. Taki of course takes the bait and saves her.

In no amount of logic, Taki and Makie have sex in a church. The big bad demon shows up to kill them and a perfectly healed Mayart shows up to kick the demon's ass. Turns out that Mayart was actually here to protect Taki and Makie so they could conceive a child, the first Demon-Human child to be born and be the one to bring peace to both worlds.

It's an interesting premise with some cool ideas.

Demon City Shinjuku (1990)

Ok, THIS is the movie I thought I was watching. It is a lot less violent and a lot less tentacle rape. This one takes place 10 years after a huge earthquake caused by a demon, Rebi Ra, happens. The entire Shinjuku area of Tokyo has been destroyed and overrun with demons.

We meet up with Kyoya Izayoi, a martial artist in "Nem Po" training who wields a wooden sword. He is the son of the man who failed to kill Rebi Ra in the opener. He is sent by floating mystic, Aguni Rai to protect the World's President's daughter Sayaka. Though she has gone to Shinjuku to find Rebi Ra.

Rebi Ra has been spending the last 10 years opening a portal to let in more demons. Of course our hero now only has 3 days.

Kyoya jumps at any combat, whether he can win or not, and is soon captured by Rebi Ra. Then there is a bit where Sayaka tries to free some ghosts from a park. This wakes up Kyoya. They are recaptured by Rebi Ra and Sayaka is chosen for the sacrifice. Kyoya finds his father's wooden sword (filled with his Chi/Qi power) and he kills Rebi Ra.

Oh, and there is this strange dude named Mesphito and a kid who helps named Chibi who for reasons unknown to god, man or demon has the worst Mexican accent I have ever heard. Mesphito seems like he could be demon, but certain on his own side.

The movie is a bit slow and the dubbing in some places doesn't make a bit of sense.

It is easy to see Demon City as a sequel of sorts to Wicked City, with Kyoya acting as the son of Renzaburō Taki and Makie. Aguni Rai could even double as Giuseppe Mayart.

Watched: 41
New: 27

NIGHT SHIFT content: Demon City Tokyo: 2055
A new experimental Quantum Nuclear Reactor has gone critical but instead of blowing up Tokyo a rift has appeared opening the city up to the depths of hell. Now 20 years later the children of the people trapped in the Demon City deal with demon excursions, the walking dead, and the police of the DCO (Demonic Control Operation).   High tech meets old magic. Demonically possessed humans and the undead fight cyber-enhanced martial artists.  It is all happening in Demon City Tokyo!



Thursday, October 22, 2020

Plays Well With Others: Night Shift and Modern Supernatural Games

I am a firm believer that a rising tide lifts all ships, and that other Game Designers are not my competition, but my colleagues.  I buy their games, they buy mine. We all benefit and we all enjoy.

Naturally, I also feel that a good gaming experience can be had by looking to see what others are doing and seeing what I can bring into my games when I am running them.


When we were working on NIGHT SHIFT we had a fairly strict "no looking at other games" policy.  We really wanted our game to have it's own unique feel and direction.  But that was last year, and now NIGHT SHIFT is out and I am pulling out all my other games to see what each one has that can help NIGHT SHIFT and what Night Shift has that can help them.

Old School Roots

Jason and I have worked on a lot of games. Both together and separately for dozens of publishers. But the one thing we both enjoy are old-school games. This doesn't mean we don't like new ones, quite the opposite in fact. But it is the old-school design aesthetic that keeps us coming back and saying "what else can we do with this?"  NIGHT SHIFT covers both halves of our RPG hearts.

The mechanics in NIGHT SHIFT (what we call O.G.R.E.S. or Oldschool Generic Roleplaying Engine System) are firmly rooted in the Old School mechanics of the world's first popular RPG system.  What does this mean? Well if you have been playing RPGs for any length of time since 1974 then chances are good you can pick up the rules for NIGHT SHIFT very, very quickly. 

Also, it means that out of the box, NIGHT SHIFT is roughly compatible with thousands of RPG titles. 

Appendix A of the NIGHT SHIFT book covers conversions between NS and the Oldest RPG, it also covers conversions between the O.G.R.E.S. of NIGHT SHIFT and the O.R.C.S of other Elf Lair Games products; namely Spellcraft & Swordplay and Eldritch Witchery.


It also covers 0e, B/X and BECMI style conversions. Converting then between NIGHT SHIFT and anything based on Swords & Wizardry or Labyrinth Lord for example is easy.



There are guidelines on how to convert classes, but since the classes have the same DNA as the ones in many of these clone games I am going to take the extra step and say, just play them as is.

So yeah, run a Sage in Labyrinth Lord.  Put a Chosen One in Swords & Wizardry.  In fact, I'd love to hear how this works for you.  This also gives you a good way to add a new supernatural species to your game.  What to play an Angel cleric? With NIGHT SHIFTS rules on supernaturals, you can. IT also makes a nice way to create something my Basic Games have needed, a Vampire Witch.  In NIGHT SHIFT this is easy.

Need more monsters? Grab any monster manual and you can be set to go. Monstrosities and Tome of Horrors Complete are only two examples but they give hundreds of monsters. More than you will ever need.

NIGHT SHIFT is not the only Modern Supernatural RPG out there based on old school roots.  So many in fact that my next one and others would have to constitute another full post to them justice.  But I will mention a couple.

DP&D is such a delight. It really is. I am very fond of this game and I still enjoy playing it.  On the surface it looks like DP&D and NIGHT SHIFT could be used to tell the same sorts of stories, and that is true to a degree, but that really underplays what makes both games special.  

NIGHT SHIFT covers adults (for the most part, I'll talk Generation HEX specifically) in a very dangerous supernatural modern world.
Dark Places & Demogorgons covers kids in a very dangerous supernatural world of the 1980s.


Both games are built on the same chassis and have similar cores.  One day I want to run a game where the Adults (NS) flashback to when they were Kids (DP&D).  Sort of like Stephen King's "It."
Or one could start out as a kid in DP&D progress a bit and then become an adult to continue on in Night Shift.

There is not a good One to One class correspondence between the games and nor would I want there to be.  A Jock (DP&D) might end up as a Veteran (NS) or even as a Chosen One (NS).  In truth, I would give any DP&D kid character some "free" levels in Survivor but allow them to keep some of the perks of their original DP&D class.  So Goths still see ghosts, Karate Kids still kick ass, and so on.  
Frankly, I think it would be a blast with the right group.   Maybe I should write a two-part adventure that covers both. A little like "It" but something very different.  Something "Strange" happened in the 1980s and now a group of characters have gotten back together in their old home town to stop it once again.  

I singled out Generation HEX since that one already covers kids.  I can see a game though were kids from AMPA (Academy of Magic and Paranormal Arts) have to work with the "normies" of DP&D to solve some great mystery.   Likely one that is affecting adults only.

I have also used monsters from the DP&D Cryptid Manual for NIGHT SHIFT many times.

Modern Supernatural

It is no great secret that I LOVE games like WitchCraft and Chill.  I have talked many times about my love of both games. Chill was my first Horror RPG and WitchCraft might be my favorite game of all time.  Jason and I met while working as freelancers for Eden Studios, the company that made WitchCraft.  We worked together on Buffy, Angel, and Army of Darkness.  I helped him with his All Flesh Must Be Eaten books and he helped me on Ghosts of Albion.  A lot of what is in NIGHT SHIFT came out of our conversations of things we wanted to do in those games.


I guess then it is not a shock or surprise that I see NIGHT SHIFT and the spiritual successor, at least on my shelves and table, to games like Buffy and WitchCraft.


Buffy and WitchCraft defined horror monster hunting for the 90s and into the 2000s.  NIGHT SHIFT takes this to 2020 and beyond.  With NIGHT SHIFT I want to be able to play anything those other games offered me.  Sure the playstyle will be different.  WitchCraft is more about the machinations of the Supernatural World.  The Gifted (WC) for example are all covered by the Witch Class in NIGHT SHIFT.  In WitchCraft though there is a HUGE difference between the Wicce and the Rosicrucians. In NIGHT SHIFT those differences would have to be played out by the players in role-playing.  NIGHT SHIFT also is more Normies and Weirdos vs. Dangerous Supernatural types. More like Buffy or Ghosts of Albion in that sense. 


All Souls Night

There is an adventure that I have been dying to finish, "All Souls Night."  It is part of a trilogy across time and distance that includes Ghosts of Albion's "Blight", Buffy's "The Dark Druid" and what I have been thinking of as D&D's All Souls Night.  Translating them all into NIGHT SHIFT makes this so much easier to run. 

Supernatural and Chill
Not the new version of "Netflix and Chill" but adapting the best monster hunter games. 

Chill has such a long history I could not do it justice here.  I love the game but one place it has always felt a little lacking for me is the ability to play a spell-caster.  The Supernatural RPG is the same way.  In truth, Supernatural RPG is the cinematic version of Chill.   I mean sure. If I wanted to play a spellcaster, or a witch, I still have Buffy, WitchCraft, Ghosts of Albion, and about 100 other games to do that.  Both Chill and Supernatural are solid "let's go hunt some monsters" games.  So is NIGHT SHIFT.



Adapting the style of either game is easy.  Having these games also gives your NIGHT SHIFT game a slightly edgier feel.

I have already shown that Supernatural characters like The Wayward Sisters and Charlie Bradbury can have new life in NIGHT SHIFT.  

Some games, like say Call of Cthulhu, fit their niche so perfectly that I would not want to run a "Mythos" game with NIGHT SHIFT, but I certainly could borrow ideas from CoC for my NIGHT SHIFT games.  

In many ways doing a Plays Well With Others and NIGHT SHIFT is a cheat.  One of my own design principles for the game was to make it as flexible as I could so it could cover a wide variety of game and play styles.  I am happy in my belief that we succeeded in that.