Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Friday, January 3, 2025

Character Creation Challenge: Adnerg Myrildean

Adnerg Myrildean
 Every campaign needs a high-level wizard. Whether that is Elminster, Gandalf, Merlin, or Mordenkainen, a high-level wizard is good to know. In Grenda's campaign, this was Adnerg Myrildean.

Adnerg was a wizard supreme. He picked up some levels of fighter to stay alive, but he was a wizard through and through.

If I continue with my ham-fisted Freudian analogies here, Adnerg was Grenda's "Super-Ego." 

Adnerg was a great character. 

When my characters first met him, he was in a bar gambling. He was loud and boisterous and not at all like a wizard, until combat came around. Then he became the "nuclear option."

Notes about High Levels

Adnerg here is the third character from this collection and in many ways is the poster child for our games in the 1980s.

I have four character sheets for him at different parts in his career. The image above has hi at level 97 Magic-user / level 30 fighter. Yeah. I know. BUT there are good reasons for this. First off keep in mind that these characters are old. Adnerg here has a creation date of 8/14/1984. So they go a lot of play. I think for a while there I was playing every weekend and sometimes three or four nights per week in the summers. 

Also, there was BARDD. BARDD was our computer-based combat simulator for the TRS-80 Color Computer 2. We would put our characters in to the software and let it run. Our rule was that if the characters died in it, they were dead. This was the fate of my first and only half-orc character. Grenda put his characters in and let it run. His characters earned a lot of XP.

Adnerg MyrildeanAdnerg MyrildeanAdnerg Myrildean

We were both good at math, but I was better and calculated the XP tables and spell-progression tables for levels beyond 30. These skills served me well when I would later work on my witch class and Grenda would work on his various Riddlemasters (more on that later).

Like all good wizards, he had many names. He was also known as Erife'nur, the Rune Fire mage.

Adnerg "Erife'nur" Myrildean

Class: Sorcerer
Level: 20
Species: Human
Alignment: Twilight Neutral
Background: Scholar

Abilities
Strength: 9 (+0)     
Agility: 14 (+1)     
Toughness: 16 (+2) 
Intelligence: 20 (+4)  
Wits: 16 (+2) 
Persona: 18 (+3) 

Fate Points: 1d12
Defense Value: 3
Vitality: 110 (d4)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +8/+6/+4
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Spell Attack Bonus: +10
Saves: +5 vs magic attacks and area effects

Arcane Powers
Astral Projection, Beguile, Polymath, Precognition, Shadow Walking, Telekinesis 

Spells
1st level (6+1): Arcane Darts, Black Flames, Gout of Flame, Luck Stone, Night Vision, Sense Death, Sleep
2nd level (5): Beguile Person, Conjure Flame, ESP, Lesser Renewal, See Invisible
3rd level (5): Concussive Blast, Conjure Fireworks, Dark Lightning, Dispel Magic, Fly 
4th level (5): Befuddlement, Conjure Fire, Globe of Daylight, Protection against the Deeper Dark, Serpent Arrow
5th level (4): Banishment, Command Winds, Elemental Wall, Summon Elemental
6th level (4): Dispel Evil, Evoke Weather, Move Earth, Part the Seas
7th level (4): Ball of Sunshine, Drain Life, Wave of Mutilation, Zone of Peaceful Conduct
8th level (3): Gaze of the Abyss, Mind Shield, Summon Other
9th level (3): Feedback Barrier, Orb of Imprisonment, Sleeping Village

Heroic Touchstones
Level 1: Additional First level spell
Level 3: Additional Arcane Power: Telekinesis 
Level 5: Additional Vitality Points
Level 7: Luck Benefit
Level 9: Spirit Guide: Hawk "Rynn"
Level 11: Level 1 of Warrior
Level 13: Level 2 of Warrior
Level 15: Magical Recovery
Level 17: Level 3 of Warrior
Level 19: Level 4 of Warrior

Heroic (Divine) Archetype: Magic

Gear
Staff ("Lacham"), mace ("Shatterside")

Note, unlike the Addingdales, Adnerg has no psionics. 

This is a really great build and "feels" like Adnerg. It would be a pleasure to add him to the Wasted Lands RPG.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Thursday, January 2, 2025

Character Creation Challenge: Worluk Shadowreaper

Worluk Shadowreaper aka Torin Addingdale
 Yesterday, I introduced you to Pathon Addingdale, the patriarch of the Addingdale line. But he almost wasn't. He had a twin brother who was "lost."  Today, I'll talk about that twin.

Worluk Shadowreaper aka Torin Addingdale

The story goes that Pathon and Torin were separated at birth. Years later, Pathon was due to ascend the throne of his kingdom when he fought a notorious assassin, Worluk. They had disarmed each other, and Worluk picked up Pathon's mace Stormshadow. The mace glowed, something it only did in the hands of the true heir. Thus, they both learned that Warluk was really Torin. 

Derivative? Maybe. But like I said before, we ALL did stuff like this back then, and it was great fun. It still is, to be honest.

If Pathon was Grenda's "ego character," then Worluk would be his "Id." Worluk would show up in the game, and he ran as a foil for my largely Lawful Good group of characters. He wasn't presented as an enemy so much as a chaotic force. An evil one, but never directed directly at us. When I would play my own evil character, Death Blade, Worluk would show up as a rival. 

Years later, I revived another Grenda character, Yoln. I misremembered his last name and gave him the Shadowreaper last name as a title. 

Worluk Shadowreaper for Wasted Lands

I am going to provide playable stats for the Wasted Lands RPG from Elf Lair Games. Why? Well, one I want to do is provide Dungeons & Dragons alternatives, and Wasted Lands is my game of choice. 

Though, like Pathon, I am pulling his class from NIGHT SHIFT. While mechanically, Worluk is a survivor, he is even more of one thematically. While a Wasted Lands "Renegade" would also work, I like the idea of Survivor better.

Worluk Shadowreaper
Class: Survivor (from NIGHT SHIFT)
Level: 15
Species: Human
Alignment: Twilight Evil
Background: Warrior

Abilities
Strength: 18 (+3) N    
Agility: 16 (+2) A    
Toughness: 16 (+2) N
Intelligence: 16 (+2)  
Wits: 16 (+2) 
Persona: 14 (+1) 

Fate Points: 1d12
Defense Value: -1
Vitality: 79 (d4)
Degeneracy: 0
Corruption: 2

Check Bonus (A/N/D): +7/+4/+3
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Saves: +5 vs Death attacks and area effects

Survivor Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-6 d8), Perception, Vital Strike x5, Read Languages, Stealth Skills

Heroic Touchstones
Level 1: Psychic Ability: Teleport
Level 3: +1 to melee attacks
Level 5: "Luck" benfit
Level 7: Powerful Defense vs. melee
Level 9: Reroll
Level 11: Spell: Invisibility
Level 13: +1 to attacks, checks, and saves

Heroic (Divine) Archetype: Warrior

Gear
Sword, elven chain, hat of disguise, thieves tools

Ok, I like this version a lot.  Much like Nigel, I imagine Worluk (maybe now going by Torin again) is alive in NIGHT SHIFT.

I did notice that Pathon, in his early versions, worshipped Zeus. Worluk worshiped Loki. This was common for us back then, mixing up mythologies. This was certainly the genesis of my Black Forest MythologiesHere, Pathon and Worluk would worship Unser Vater and Betrüger, respectively. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Wednesday, January 1, 2025

Character Creation Challenge: Pathon Addingdale

Pathon Addingdale
Happy New Year!

Other than "Fantasy RPGs," I have not worked out my theme or even my new banner for the new year yet. But I am participating in Tardis Captain's 2025 Character Creation Challenge

For this month, I wanted to celebrate the life of my friend and former DM, R. Micheal Grenda, by featuring his characters. When I picked up his collection from his widow this past autumn, it struck me how all of these characters' stories were never going to be told again.  My oldest immediately wanted to take them and use them all in his AD&D 1st Edition game to give it "a feeling of authenticity" and could not disagree.  

Some of these characters are old, as in the dawn of AD&D. Others came from the end of AD&D 1st edition when we were both at University. Some are well known to me, others are not. There are multiple versions of the same characters. There are even versions of some of my own characters.  I won't be featuring those, just his characters. 

Why Do This?

I got to thinking. There are so many of us, players from the first few years of RPGs, who have someone who is no longer at our tables. The Empty Chair. I can't feature everyone's character here, but I can feature his. While I am doing this, you can think back to the characters (and players) who are no longer with you and remember them.

For this, I will feature a character a day, talk about my memories of the character, and talk about how I might use them in my games. 

Pathon Addingdale

This was Grenda's "ego" character and the Patriarch of the Addingdale line. Pathon was born in Oerth CY 632. So in the future if you consider that the "current year" of the World of Greyhawk is 591.  According to his sheet he began in 1976. I know Grenda began playing around then with the OD&D rules, plus the Greyhawk and Eldritch Wizardry supplements. The sheets I have are obviously updated ones. These are newer sheets. Grenda updated to AD&D 1st ed like many of us did.

He was a cleric/fighter. Depending on which sheet I use, he was a 98th/30th level cleric/fighter (hey, it was the 1980s), a 14th level cleric, or a 20th level cleric.  

Pathon AddingdalePathon Addingdale

Pathon, like many of Grenda's characters were part of the Addingdale family. He was one of a twin, but that twin was "lost" in a battle, only to show up later as "the evil twin."  He will come up later.

I am going to pause here. We are going to embrace the tropes here. Sure, some of these might seem edgy, cliché, or even "cringy" by today's standards, but I will not judge them by today's standards. I will look at them in situ as they were when they were made. Let us enjoy them for what they are, not what we might want them to be.

We had rules back then that if you had psionics, your children were more likely to have them as well. Also, we felt that psionics was a sex-linked trait (thank you, high school biology and X-Men comics!), so women characters always had a +5% chance of being psionic. So. You are going to see a lot of psionics here.

Pathon Addingdale for Wasted Lands*

I am going to provide playable stats for the Wasted Lands RPG from Elf Lair Games. Why? Well, one I want to do is provide Dungeons & Dragons alternatives, and Wasted Lands is my game of choice. 

I say Wasted Lands with an asterisk because I will also add material from NIGHT SHIFT and Thirteen Parsecs. This works since there is DNA from my games with Grenda in all the O.G.R.E.S. games, especially NIGHT SHIFT and Thirteen Parsecs.

Class: Theosophist (from NIGHT SHIFT)
Level: 14
Species: Human
Alignment: Light
Background: Warrior

Abilities
Strength: 18 (+3) N    
Agility: 13 (+1) 
Toughness: 14 (+1) 
Intelligence: 16 (+2) N 
Wits: 18 (+3) A 
Persona: 14 (+1) 

Fate Points: 1d10
Defense Value: 0
Vitality: 76 (d6)
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Saves: +5 vs Wits 

Theosophist Abilities
See Dead people, Turn Undead x2, Summon Dead, Channel Dead, Death Knell, Suggestion, Command the Dead, Life Drain, Slay the Unliving, Call the Reaper

Heroic Touchstones
Level 1: Psychic Ability: Body Control 
Level 3: Additional 1st level Spell: Mend wounds
Level 5: Level 1 of Witch/Sorcerer
Level 7: Psychic Ability: Bio-feedback 
Level 9: Level 2 of Witch/Sorcerer
Level 11: Smite
Level 13: Great Smite

Spells
1st Level: Bless, Cure Light Wounds

Heroic (Divine) Archetype: Divine Warrior

Gear
Mace, Armor, Holy symbol

Not a bad version. I could tweak it a bit, but in truth, I am happy with how he turned out. There are differences between Wasted Lands and AD&D, and thus some differences in characters. I went through these all last year, but I have been pretty happy so far.

Looking forward to seeing how the other characters turn out.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Tuesday, December 24, 2024

Grýla, The Christmas Witch for NIGHT SHIFT

 We watched the newest Christmas movie, "Red One," the other night. It is silly but fun. It had Dwayne Johnson, Chris Evans, and J. K. Simmons as Santa. But the surprise was Kiernan Shipka, as Grýla, The Christmas Witch

When she played Sabrina, Kiernan Shipka encountered Grýla before, so seeing her take on the mythological witch was fun. I have also encountered Grýla here before. And given that I already did Santa, I thought Grýla for NIGHT SHIFT would be fun, too.

Thorsteinn1996, CC BY-SA 4.0
Thorsteinn1996, CC BY-SA 4.0
Grýla

8th level Witch

Strength: 17 (+2)
Agility: 13 (+1)
Constitution: 16 (+2) S
Intelligence: 14 (+1)
Wits: 18 (+3) P
Persona: 9 (+0) 

HP: 51
Alignment: Dark
AC: 2
Attack: +1

Fate Points: 1d8

Check Bonus (P/S/T): +4/+3/+1
Melee bonus: +2 Ranged bonus: +1
Saves: +4 against spells and magical effects

Witch Abilities

Arcana, Supernatural Senses, Spells, Arcane Powers,

Arcane Powers
Immunity to Cold, Charm Person, Shapeshifting

Spells

First Level (4): Chill Ray, Detect Magic, Mystical Senses, Sleep
Second Level (3): Find Traps, Knock, Suggestion
Third Level (3): Animal Summoning 2, Blinding Speed, Curse
Fourth Level (2): Befuddlement, Metamorphosis


MERRY CHRISTMAS!


Wednesday, December 11, 2024

Larina Nix, The Witch for ShadowDark on Witchcraft Wednesday

 So, I suppose it goes without saying that when I made a witch class for the ShadowDarkRPG, I was going to try out my own witch to see how it worked. I mean, this character is my litmus test for anything witch-like.

Like many of my other books Larina is featured in the book, but no stats. Also, like many of the books, she is featured on the cover, only this time, the art I chose already existed.  Javier Charro is the artist, and his work has been sitting on my hard drive for a while, waiting for the right project.  I mean, it is rather perfect, to be honest.  Since I have given you all the stats for Esme and Amaranth, I figured Larina should also be featured.

Larina Nix for HeroForge

Larina Nix

Who is this "Larina?" Is she the same one I use in D&D or is she different? Well, yes and no.

My conceit here is that the original AD&D Larina, with brown eyes (thankyouverymuchVanMorrison) died while battling a vampire. And by dead, I mean dead-DEAD. Witches in my games do not have access to Raise Dead or Resurrection, AND they can't have those spells cast on them. So when a witch dies, she is dead. BUT she can be reincarnated.  The original Larina died, but she was reincarnated. She next appears as a precocious 6-year-old witch in my AD&D 2nd Ed Complete Netbook of Witches and Warlocks" and as an adult witch in my 3rd Edition games (same character), she also appears as a witch in my WitchCraft/Buffy games. They all share some similar memories and at age 25 they can contact their other selves. There is a multi-verse of Larinas out there now, one for every game I ever play.

This Larina is high-level (for ShadowDark), and she works with Esme and Amaranth. 

Larina Nix from Baldur's Gate 3
Larina Nix

Ancestry: Human
Class: Witch 10th level (Witch Queen)
XP: 114
Alignment: Lawful 
Deity/Patron: Niceven and Baba Yaga
Background: Arcane Library
Familiar: Flying Cat ("Cotton Ball")

Str: 9
Dex: 11
Con: 11
Int: 17
Wis: 17
Cha: 18

Weapon: Broom staff, dagger
Gear: Crawler kit, 1 week of rations, 1 week of tea, cat treats (to supplement Cotton Ball's hunting), Book of Shadows, athamé.
Magic items: Bracers of Defense +1, Broom of Flying, Cloak of Night, Cingulum +3, Hat of Focus-Spellslinger 

HP: 36
AC: 15

Languages: Common, Elven, Diabolic, Celestial

Talents
Human: +2 to Charisma
1st level: Additional Tier 1 Spell
3rd level: + 1 to Occult Spellcasting rolls
5th level: Patron Favor, +1 to any die roll once per rest
7th level: Additional Patron
9th level: Learn additional Tier 5 Spell

Patron Boons: Learn 1 Tier 1 Wizard Spell, Learn 1 Additional Occult Spell

Spells
Tier 1 (4+1): Charm Person, Feel my Pain, Glamour, Häxen Talons, Mage Hand
Tier 2 (3): Call Lightning, Light as a Feather-Stiff as a Board, Blink (Ritual)
Tier 3 (3): Bestow Curse, Coven's Calling, Danse Macabre
Tier 4 (2+1): Ball Lightning, Fear, Witch's Cradle 
Tier 5 (2+1): Cry for the Nightbird, Phantasmagoria, Ward of Magic

Tier 1 Wizard: Burning Hands

One of ShadowDark's greatest features is its ability to generate characters quickly. I have about five or six different ShadowDark versions of Larina on my desk; each one was made to test something different. 

It is interesting (to me at least) that while I often picture her as wearing a cloak and hood, like on the cover of The Witch, the art I am using here has her in a witch's hat.

Yeah, I would play this version of her, but I am discovering that 10 levels feel a little limiting to me. Granted, those are the prime adventuring levels, but I have been pouring over characters from my past and remember how much really high-level play we used to do back then. 

The Witch and Larina's mini and character sheet

I certainly have some to explore with this game.

Friday, December 6, 2024

The Refrigerator for DC Heroes

The DC Heroes Role-Playing Game 40th Anniversary Kickstarter is still going strong, and new stretch goals are added all the time. I am quite excited for this one to be honest.

While I have a lot of heroes I would love to add, more than a few villains also need my attention. And given how this particular villain got his real-world start, it seems fitting to stat him up now.

The Refrigerator

Dr. Andreas Gelé, The Refrigerator

You can read the history of this misanthrope here, but he began as a nod to the "Women in Refrigerators" trope as detailed by Gail Simone. 

History of The Refrigerator

Dr. Andreas Gelé was born to wealth and privilege but never to love.  His father was a was a rich industrialist who made his money on the work of others and his mother was a noted and beautiful stage actress.  From his father he gained his intellect and from his mother he learned lessons in cruelty.

As his mother aged she became more and more cruel.  In his mind's eye, he still saw her as beautiful. This was reinforced by all the pictures of her on the wall of their estates, where she was young, beautiful, and happy. Frozen in time.  Gelé began working on a process to keep the beautiful women young forever.  He was drawn to beautiful women, and his prestige later as a doctor and his wealth made that easy.  But he never could talk to or relate to them, having grown up socially stunted.  So Gelé embarked on a plan so he could have his desires met.

His first experiments in cryonics were failures. Animals would not return to life after being frozen, and even when he perfected the process, they still had tissue damage, finally, through a combination of fluids and gases at supercooled temperatures.  He tested it first on his hated father. He died soon after he was free of the ice, but Gelé expected that since the old man's heart was now weak. He froze his mother next. He was overjoyed that the ice preserved her remaining beauty.

All his research, though, has depleted his fortunes, so he robs banks to fund more research and to keep more of his "beauties" on ice. He still has trouble talking to and relating to women, but he finds it much more manageable after he has frozen them. 

Creepy little bastard, huh.

Dr. Andreas Gelé, The Refrigerator
The Refrigerator

Dexterity: 2  Strength:Body: 3
Intelligence: 6
Will: 4
Mind: 5
Influence: 2
Aura: 3
Spirit: 4

Initiative: 10
Hero Points: 100

Current Body: 3
Current Mind: 5
Current Spirit: 4

Alter Ego: Dr. Andreas Gelé
Occupation: Former Medical Faculty
Marital Status: Single
Known Relatives: None
Group Affiliations: None
Base of Operations: Gotham City
Motivation: Twisted Obsession
Wealth: 6
Height: 5'6"
Weight: 125 lbs
Eyes: Blue
Hair: White

Skills
Gadgetry 6
Medicine 5
Weapon (Freeze Ray) 5

Powers
Freeze Ray (Gadget)
- Ice Control 6
- Ice Production 6
Thermal Goggles (Gadget)
- Thermal Vision 6

Advantages
Connoisseur [5], Gadget Freeze Ray, Rich Family [15], Scholar: Cryonics [10], Medicine [10]

Drawbacks
Guilt [25], Irrational Attraction [25], Mistrust (women) [50]

Equipment
Freeze Ray

--

I am sure my numbers are off here. But it is a start.

Since I am expecting something of a DC Heroes renaissance, here are a couple of sites I really enjoy. 

The Mayfair Games DC Heroes RPG online Character Database

Hundreds of characters for the MEGS DC Heroes game. Heavy on the DC characters, but a few others.

Writeups.org

Lots of characters for both DC Heroes (MEGS) and DC Adventures (M&M 3).


Thursday, December 5, 2024

The Witch for ShadowDark - Amaranth Lilis

 Yesterday, I talked about my "Can I play it as a witch" character, Esme Valethorne for my Witch Book of Shadows supplement for ShadowDark. Today, I want to share my "played as a witch with no preconceived notions" character, Amaranth Lilis. And since she was "new" I made her a tiefling. 

Amaranth Lilis

I say "new" in quotes because she was/is a character I have had in mind for a bit now; she was just never given form. Like Esme, she also had a Baldur's Gate 3 counterpart, but unlike Esme, she, so far, only lives on paper in ShadowDark.

Amaranth Lilis

So, who is she? "Amaranth" comes from the Nightwish song and because her skin is the same color as the flower of the same name. "Lilis" is not just a nod to Lilith, her "mother" and Patron, but also to Sophia Lillis who played Doric, the tiefling druid in Dungeons & Dragons: Honor Among Thieves.

Outside of that...I knew nothing about her. In my mind, she was in this demonic pact, but it wasn't so much a pact as it was a, well, family obligation.  The rest I just ran with.

Amaranth Lilis
Amaranth Lilis

Ancestry: Tiefling
Class: Witch 4th level (Apprentice)
XP: 20 (need 50 for 5th level)
Alignment: Neutral 
Deity/Patron: Lilith
Background: Born with a Caul (sensitive to certain occult workings)
Familiar: Raven ("Lucifer")

Str: 8
Dex: 11
Con: 12
Int: 17
Wis: 15
Cha: 10

HP: 10
AC: 11

Languages: Common, Diabolic

Talents
+1 to Spellcasting checks (tiefling)
1st level: +2 to Charisma
3rd level: Patron Favor, +1 to any die roll once per rest

Patron Boon: Learn 1 extra Tier 1 wizard Spell: Burning Hands

Spells
Tier 1 (3): Feel my Pain, Glamour, Häxen Talons
Tier 2 (2): Light as a Feather-Stiff as a Board, Scorching Ray

The one thing I wanted to do most with Amaranth is have her be a "Good Witch."  She is essentially a "good girl" with some minor demonic tendencies. I modeled her behavior a lot on "Anita" from Keith Roberts' book of the same name

Her raven, Lucifer, is a joke, but it is also a nod to a familiar another character of mine had years and years ago.

I am pretty happy with how she turned out and want to see more of her adventures. Her low(er) Wisdom lets me get her into trouble, and her background, "Born with a Caul," is a great excuse to make those misadventures be based on something "she sensed" or "she felt." Lots of fun potential there. 

I have a lot more characters I could do for The Witch - Book of Shadows, but I think you are getting the idea here. 

 

Wednesday, December 4, 2024

The Witch for ShadowDark - Esme Valethorne

My new The Witch - Book of Shadows for ShadowDark features a couple of new iconic characters/NPCs: Larina Nix, Amaranth Lilis, and Esme Valethorne. They are not just NPCs or names in the book; they were my playtest characters for the witch rules. 

Now, all of you know Larina, so there is little need to post her first. But I do want to talk about Amaranth and Esme. Since Esme was the first, I will go with her.

Esme Valethorne

Esme Valethorne

Esme is a wizard, but I played her like a witch to first see if it could be done. Very much like I did with Marissia (magic-user), Luna (cleric), and Cara (illusionist) back in the earliest days of my D&D days and when I was first working on my witch class. 

Esme was first brought to life, not in ShadowDark but in Blue Rose. I was playing in a Blue Rose RPG over the summer and Esme was one of my NPCs. She was originally designed to be a foil for the PCs, a local magical expert, but over time I began to invest more into the character. That game ended and I ported her over to ShadowDark and ran her as a wizard learning about witchcraft. 

And of course. I also tried her out in Baldur's Gate 3, also as a wizard. I will likely give her a go in AD&D 1st Edition now, too.

I initially based her appearance and personality on Stacy London, but she (as characters often do) grew away from that.  

Esme is a "by the book" ShadowDark character. 

Esme Valethorne
Esme Valethorne

Ancestry: Human
Class: Wizard 5th level (Warden)
XP: 30 (need 60 for 6th level)
Alignment: Neutral 
Deity: Ord
Background: Acolyte

Str: 8
Dex: 11
Con: 12
Int: 17
Wis: 15
Cha: 10

Languages: Common, Sylvan

Talents: +2 to Int stat, +1 to wizard spellcasting rolls. Additional wizard spell, Tier 1 (Charm Person) 
3rd level: Advantage on Spell (Charm Person)
5th level: Additional wizard spell, Tier 3 (Lightning Bolt)

Spells
Tier 1 (4+1): Burning Hands, Charm Person, Detect Magic, Light, Magic Missile
Tier 2 (2): Hold Person, Misty Step
Tier 3 (1+1): Dispel Magic, Lightning Bolt

I like this character. And I had a lot of fun playing her in Blue Rose and ShadowDark. But she wasn't "witchy" enough for me. There is a LOT you can do with ShadowDark, but in the end I did decide I wanted a proper witch.

Still. I am not done with Esme just yet. 

Friday, November 22, 2024

Larina Nichols, Agent of A.R.T.E.M.I.S. for DC Heroes (Kickstart Your Weekend)

 A special Kickstart Your Weekend this week. Last week, I mentioned a new DC Heroes Kickstarter on the way. Well, it launched on Monday, and it has already blown through all its stretch goals, and now they are making new ones. 

So, this Kickstarter doesn't really need my help. 

But anyone who spends any time here at all knows about my deep love for all things DC Comics. So they might not need my help, but I am giving it anyway!  And what better way to do it than to dust off some characters! Well. Not so much dust off, as in recreate. I will get my old V&V character up soon, but I have been thinking a lot about my occult investigative agency A.R.T.E.M.I.S. and how it might exist in other game settings. So you know what I am going to do here. 

Larina Nichols for DC Heroes

For this one, I pulled out my Batman Role-Playing Game, which is DC Heroes 1.5 or something like that. I have (or had, I think I loaned it out) the 1st Ed boxed set, and I was trying to decide if I want the 1st or 2nd ed boxed set from the Kickstarter. I think I am going with 2nd Ed.  I had 3rd Ed for a while, but I know I sold that at my local game auction.

So who is this Larina? 

The game is dated from 1989, back when Bat-Mania was at its height. So I am making this a 19-year old Larina (1989). The obvious comparisons are her Chill stats (still need to post them) and my recent R.I.P. Horror Role-playing project. This Larina is a little different from her R.I.P. counterpart though they are about the same age (19 vs 22). Is that a Crisis On Infinite Earths potential adventure I hear? 

For DC Heroes, new heroes always start out with 450 APs. I bump it up to 500 because I like a little more power. This is magic rich world, so my magic characters need a boost.

Larina Nix AKA Nix the Witch
Larina Nix AKA Nix the Witch

Dexterity:2  Strength:Body:2
Intelligence:6Will:5Mind:4
Influence:3Aura:5Spirit:7

Initiative: 11
Hero Points: 50

Current Body: 2
Current Mind: 4
Current Spirit: 7

Alter Ego: Larina Nichols
Occupation: Student/Research Librarian, Gotham University
Marital Status: Single
Known Relatives: Stephani Nichols (Mother), Lars Nichols (Father)
Group Affiliations: A.R.T.E.M.I.S.
Base of Operations: Gotham City
Motivation: Responsibility of Power
Wealth: 5
Height: 5'4"
Weight: 124 lbs
Eyes: Blue
Hair: Red

Skills
Artist (Music) 2 [13]
Charisma 2 [32]
Medicine 2 [17]
Occultist 9 [101]

Powers
Flight (Broom) 5 [25]
Force Shield [10]
Magic Blast [20]

Advantages
Area Knowledge (Gotham) [20], Attractive [15]. Connection (Occult Underworld) [10], Gadget/Artifact (Broom) [25], Luck [15], Scholar [10]

Drawbacks
Arch Enemy (Mordru) [15], Secret Identity [10]

Equipment
Broom (Body 1, Fly 5 [10]) [25] (can fly at about 50 mph)

--

Ok, so who is this?

This Larina is still young. Honestly, this version would work better as a Teen Titan, which would work well with the 1st Edition boxed set.

I might adjust her wealth down to 4. I also need to remember how to give her some more languages. I also decided against the edgy notion of having her parents dead. Been there, done that, no need to go back. 

I put her in Gotham as a nod to my copy of the Batman RPG and my undying love for the Caped Crusader. In D&D, her alignment is Lawful Neutral, so she would be an agent of Law here. Not civil law, but Universal and Magic Law. This would make her the natural target of the likes of Mordru. Also, Mordru scared the shit out of me when I got one of my first DC comics. I must have been 5 or 6. So yeah, he is a great Arch Enemy for my witch here. While his modern look is likely the better one, I tend to go with his classic crazy-looking wizard look from his first appearance. Plus, I am rereading all of Michael Moorcock's Eternal Champion books, so the battle of Law vs Chaos is very much on my mind right now.

I want to get my V&V version of Johan ported over, and I have a few others in mind. I am thinking of something like Justice League Dark but with my band of characters here. I guess that means I will need versions of Dracula and the Refrigerator, too.  I'd love to find a copy of "Blood of Heroes" from Pulsar Games. It was the same system with more magic. If I do, then I need to update her stats. Maybe Larina as a 30-year-old, really powerful witch. 

She has an alter ego, but I have never had a great "Superhero" name for her. Later, she is known as "Witch Queen," but at this point, she is still figuring things out.

I am backing the Kickstarter. Great to see a "new" DC game out there. 

Wednesday, November 13, 2024

The Governess for the Doctor Who RPG 2nd Edition

The Governess
This is something of a "low-hanging fruit" character. I am sure everyone has at least considered this character at one time or another, but I figured I might as well stat her up.

The Governess

The Time Lord (Time Lady), known as "The Governess," left Galifrey with much less drama than the Doctor did.  In fact, she doesn't even possess her own TARDIS, but she does have other means of transportation, usually by an umbrella blown in by the East Wind. She has also been to planets in the Pleiades cluster.

She has a carpet bag that is bigger on the inside and she speak to all sorts of creatures. Her Time Lord science often appears to be magic and she has no desire to educate the ignorant on the differences.

She first appeared on Earth during the early Victorian Age, and her mission was to find exceptional children who needed a little extra guidance. She has used many different names, including "Mary Poppins," "Nanny McPhee," and even just "the Nanny," but she is always known as the Governess.

She tries to be subtle when she can, but her attitude is not that of a human. She is a Time Lord and knows she is superior to all those around her. So she can be imperious, even arrogant, at times—okay, most times—but she always tries to do what is best for the children in her care.

She also only stays for a short time, only while needed. Often leaving when "the wind changes" or some other sign that it is time to go.

She has an agreement with other Time Lords to generally stay out of each other's way. It is uncertain if she survived the Time War, she was never seen during the battles, but she has also not been seen since. 

The Governess

Time Lord
Story Points: 8

Attributes
Awareness 5
Coordination 4
Ingenuity 6
Presence 6
Resolve 5
Strength 3

Skills
Athletics 1
Conflict 1
Convince 4
Craft 3
Intuition 5
Knowledge 4
Medicine 4 (little drop of sugar and all)
Science 3
Subterfuge 1
Survival 2
Technology 2
Transport 1

Distinctions
Time Lord
Protector of Children
Friends (major)

Equipment
Umbrella, Carpet Bag

Home Tech Level: 10 (mostly conforms to 4)

Personal Goal
To protect the Children

The Time Lord known as "The Governess" (to some, Mary Poppins or even "The Nanny") fled Gallifrey long before the Time War with one goal in mind: To protect those who could protect or help themselves.   She has been known to have encountered the Time Lord, known as The Doctor, at least once.

She has several family members she will mention, but these are all adopted and are worldwide.

ETA: I should have saved this for the 23rd, Doctor Who's anniversary. 

Wednesday, July 10, 2024

Larina Nix and Malcear for Quest of the Ancients

 The other night my oldest son Liam and I were going to continue our AD&D 2nd Ed game in the Forgotten Realms. I got to talking about about some of the NPCs of the Realms and mentioned the strangest one I knew was Raven of Raven's Bluff.  Which got me on the topic of Quest of the Ancients in general and what a Fantasy Heartbreaker was. He asked if I had stated up Larina for it already, and too my utter shock I saw I had not.

Instead of playing some AD&D 2nd Ed, we rolled up characters for Quest of the Ancients. I built Larina and he did his human/demon-hybrid assassin Malcear. 

Quest of the Ancients


I do want to extend my public thanks to Vince Garcia. I told my wife there was a game developer out there who was as obsessed with witches and Stevie Nicks as me, and she didn't believe it.

Larina Nix
Larina Nix
13th level Human Witch
Female

Armor rating: 0 / 0
Tactical move: 10'
Stamina points: 36
Body points: 10

Stats
St 9 (Dmg. +0, L/N/H/VH Load 18/45/63/90, Max lift 180)
Ag 12 (AR att +0)
Cn 12 (Rest 7, Stamina/Body recovery 1/1)
IQ 20 (memorization time 1)
Ch 19 (Reaction +15%)
Ap 18
Lk 7

Attack 1
Combat phase: 4
Dmg: 1D4+1 (dagger) or by spell
Ethics: I
Size: 5'4", 125#

Witch Abilities
A: Create Focus (wand)
B: Additional Combat Skill Slot (2 for 4 total)
C: Create Potions and Elixirs
D: Form Coven

Skills (200 pts)
Language: 50 (read/write 10)
Courtliness: 15%
Danger Sense: 4%
Herbalism: 60%
Music: 10%
Nature Lore: 10%

Spells

Rank 1: Beguile, Control Fire, Disenchantment, Evil Eye, Magic Dart, Read Magic Script, Skull of Flame, Slumber, Trick, Whisper, Witch Warrior
Rank 2: Cure Wounds, Enchant Bracers, Fire Darts, Jack-o-lantern, Moon Sigils, Witch Wand, Witch Wind
Rank 3: Babble, Charm, Charm, Electric Arc, Energy Blast, Hand of Glory, Sheet Lightning, Starburst, Witch Mark
Rank 4: Bat Swarm, Death's Eye, Hex, Shooting Stars, Time Vision, Witch's Eye
Rank 5: Candle Magic, Cauldron of Magic, Moon Web, Witchfire
Rank 6: Aura of Fear, Enflame, Pentagram of Protection, Starfire
Rank 7: Ethereal Whirlwind, Witch Ward


Malcear
1st level Human (demonic) Assassin
Male

Armor rating: 1 / 1
Tactical move: 10'
Stamina points: 36
Body points: 10

Stats
St 17 (Dmg. +1, L/N/H/VH Load 34/85/119/170, Max lift 340)
Ag 20 (AR att -5)
Cn 15 (Rest 6, Stamina/Body recovery 1/1)
IQ 15 
Ch 12 (Reaction +0%)
Ap 13
Lk 10

Attack 1
Combat phase: 1
Dmg: 1D6+1 x (short sword) 
Ethics: I
Size: 5'8", 175#

Assassin Abilities
Disguise: 40%
Information Gathering: 37%
Stealth: 45%
Climb: 67%
Concealment: 40%
Detrap: 40%
Lock Pick: 40%

Skills (150 pts)
Blindsight: 30 pts
Danger Sense: 24%

Larina and Malcear in Islay

--

Ok. Not bad. The system was not really enough to keep Liam's attention, so we did not try to play it. I am thinking I have extracted pretty much everything out of this game I can get. I think this one is moving to the lower shelves now.

Unlike some other games I have tried out over the last couple of years, I do not recommend this one as a D&D 5 replacement. 

Thursday, June 20, 2024

Converting D&D 5 to Blue Rose 2nd Edition: Character Exploration

 Ever since the Great OGL Debacle of 2022-2023, I have been looking for something to replace D&D on my table and in my development space. I have not always been successful on either front, but I have found many great contenders, including Castles & Crusades, Pathfinder 2nd Edition, and Wasted Lands. I have another one I wish to add to that list. Blue Rose 2nd Edition.

Blue Rose and Characters

I love Blue Rose. I love the game, the idea, the setting, the mechanics, everything. 

I spent a lot of time reviewing this game when it was released.

The game is an absolute joy, and I hope to continue it for a long time.

Unlike the three games I mentioned above, Blue Rose 2nd Edition's AGE system is not d20-based. It does have some d20 DNA via Blue Rose 1st Edition's True20 system. It is fairly trivial to convert D&D material over to Pathfinder, Castles & Crusades, and Wasted Lands. Blue Rose takes a little more work. However, the scaling is very similar with all of these games.

Blue Rose

The Characters

For this, I will do conversions of my main witch character, Larina, and two of my Forgotten Realms characters. Why these three? I want to play around with how adepts work. Plus, these are the three characters (well, them and Johan) that are most on my mind right now. Sinéad and Nida are part of my 2nd Ed AD&D Forgotten Realms game, so exploring who they are in this Blue Rose/AGE set-up is useful for both Blue Rose and the Forgotten Realms. And Larina, well, she is never far from my mind. 

Plus, it is the Summer Solstice, one of the pagan celebration days, so witches seem appropriate. 

Also, lately, I have been comparing and contrasting Larina and Sinéad. If Larina is my go-to witch, Sinéad is becoming my go-to sorceress or wild magic wielder. Though I am noticing I am playing Sinéad a bit like Larina so I need to find ways to make her (Sinéad) her own character. 

I have already explored a lot of characters for this game. Especially a lot of adepts and how they can feel different from each other. 

I have spent quite a bit of time with this over the years and I really love the characters you can make and play with this game.

Sinéad for Blue Rose
Sinéad
Female Human/Vata'an Adept, Level 5

Accuracy: 5 (Primary) Focus: Bows
Communication: 3 Focuses: Persuasion, Performance, Deception
Constitution: 3 Focus: Swimming
Dexterity: 3 Focus: Artisan
Fighting: 2 
Intelligence: (Primary) 3 Focus: Arcane Lore
Perception: 3 (Primary) 
Strength: 2
Willpower: 2 (Primary)

Speed: 13
Defense: 13
Armor: 3
Penalty: 0

Health: 56
Conviction: 5

Powers, Talents, and Specializations

Starting Talents: Lore (N), Performance (N)

Arcane Talents: Healing (J), Wild Arcane (J)
Skillful Channeling
Arcane Training: Shaping (N)

Specialization: Bard (N)

Arcana

Wild: Fire Shaping, Sense Minds, Visions
Shaping: Psychic Shield, Move Object, Second Sight
Healing: Cure, Sleep

Arms and Armor

Dagger, Melee (Accuracy) 1d6+1
Dagger, Ranged (Accuracy) 1d6 6/12 Minor

Leather (Light Armor)

Persona

Calling: The Moon: Discovery and Learning Secrets
Destiny: Queen of Rods, Curious
Fate: Jaded
Corruption: 0 

Goals: To discover the secrets and source of her magic

Relationships

Taryn (3), "She is my adopted sister. We will do anything for each other."
Larina (2), "She is Taryn's mother. I am not sure what their deal is, but I will respect her."
Nida (2), "I have never had a friend like her, and so unlike everyone I have met before."

--

Nida for Blue Rose
Nida
Female Human Expert, Level 5

Accuracy: 2 (Primary) Focus: Arcane
Communication: 4 (Primary) Focuses: Deception, Disguise
Constitution: 3 Focus: Swimming
Dexterity: 3 (Primary) 
Fighting: 2 
Intelligence: 4 Focused: Arcane Lore, Shaping
Perception: 4 (Primary) Focus: Empathy
Strength: 1
Willpower: 2 (Primary) Focus: Courage

Speed: 13
Defense: 13
Armor: 3
Penalty: 0

Health: 58
Conviction: 5

Powers, Talents, and Specializations

Starting Talents: Light Armor Training, Pinpoint Attack

Arcane Potential (N), Thievery (N)
Specialization: Shaper (Fire), (N)

Arcana

Fire Shaping

Arms and Armor

Dagger, Melee (Accuracy) 1d6+1
Dagger, Ranged (Accuracy) 1d6 6/12 Minor

Leather (Light Armor)

Persona

Calling: The Sun: Championing the Everyday
Destiny: Eight of Chalices, Daring
Fate: Stubborn
Corruption: 0 

Goals: To find her true path

Relationships

Sinéad (3), "Sinéad is a naive kid with her head in the clouds. And I love her for that. She reminds me of what I was."
Larina (2), "She honestly kind of scares me, but I know she has the answers I seek."

--

Larina Nix for Blue Rose
Larina Nix
Female Human Adept, Level 20

Accuracy: 2 (Primary) Focus: Arcane
Communication: 5 Focuses: Persuasion, Performance +2, Investigation
Constitution: 3 Focuses: Swimming, Stamina
Dexterity: 3 Focused: Artisan +2, Calligraphy +2
Fighting: 2 
Intelligence: (Primary) 5 Focuses: Arcane Lore +2, Research, Sorcerery Lore, Historical Lore, Healing
Perception: 3 (Primary) Focuses: Empathy, Visionary
Strength: 1 Focus: Intimidation
Willpower: 5 (Primary) Focus: Faith

Speed: 11
Defense: 11
Armor: 5
Penalty: 0

Health: 114
Conviction: 11

Powers, Talents, and Specializations

Arcane Talents: Arcane Training (M), Healing (M), Witchcraft (M), Psychic (M)

Linguistics (M), Performance (N), Contacts (J)

Specialization: Seer (M), Shaper (Fire) (M)

Stunts: Skillful Channeling (1), Disrupt Arcana (4), Lasting Aracan
Epic Stunt: Effortless Arcana

Add Willpower to Damage, Familiarity mod -2

Arcana

Fire Shaping
Enhancement, Heart Reading, Light Shaping, Ward, Second Sight
Cure, Sleep, Draw Vitality, Flesh Shaping, Body Control, Psychic Shield
Psychic Weapon, Psychic Contact, Calm, Illusion, Mind Shaping, Mind Reading
Visions, Scrying, Object Reading, Nature Reading

Arms and Armor

Dagger, Melee (Accuracy) 1d6+1
Dagger, Ranged (Accuracy) 1d6 6/12 Minor

Persona

Calling: The Priestess: Oneness with Spirit
Destiny: Queen of Rods, Curious
Fate: Jaded
Corruption: 1

Goals: To become a powerful witch

Relationships

Taryn (3), "My daughter. We lost so much time together in my service to Baba Yaga."
Sinéad (2), "Taryn's adopted 'sister.' I have watched this one from afar and subtly guided her on her path."
Nida (3), "It's...complicated."

--

Ok. Three different approaches to magic (arcana) in Blue Rose. The Wild Talent (Sinéad), the dabbler (Nida), and the Witch Queen (Larina).

Frankly, I am pleased with all three. Larina is scary powerful, and that is what I was aiming for. She has some corruption. I was also going to do Larina's daughter and Sinéad's best friend, Taryn, but I want to work some details on her first. 

I like that this world and this system allow me to bring out different aspects of these characters. 

In some ways I like to think of these as "parallel universe" versions. What these characters could be if the world they lived in was less horrible and had more light.  BUT...I don't even play Blue Rose as all "sunshine and kittens." The bright spots in this world are bright because there is still a lot of darkness out there.  I mean, even (especially) Larina has some corruption because she dabbles in Sorcery, or at least "Forbidden Knowledge." 

These characters compare very, very well to their Wasted Lands counterparts (Larina, Nida, Sinéad). They are not 100% the same, nor should they be, but I can see each (D&D, Blue Rose, Wasted Lands) are an aspect of the other. Given this I really should do Johan for Blue Rose. He would fit in rather nicely, really. 

Thursday, June 13, 2024

"It's me. I'm witches." Taylor Quick, Pumpkin Spice Witch

Taylor Quick, Pumpkin Spice Witch
Witch by T Leish with minor edits

 I swear. People are losing their damn minds.

I mentioned this all briefly in my Satanic Panic post back in April about how there are a bunch of Right Wing Evangelicals making the claim that Taylor Swift is a witch, or satanic, or both. Some have even gone as far as to "conclude" she must be a clone of Zeena Schreck, daughter of Church of Satan founder Anton LaVey.  Ignoring the fact that cloning tech is nowhere near this good now, let alone when Taylor was born.  I think they watched the movie "The Boys from Brazil" and thought it was a documentary. No. I don't give them the benefit of the doubt for having read the book instead.

I mean, I could go on and on; there is so much stupid shit out there. Just Google "Taylor Swift Witch" and read in horror how gullible (and stupid) some people are. 

Honestly, it boils down to three things.

  • She is a successful woman.
  • She says what she wants, when, and how she wants.
  • They can't control her, and they find that galling.
Plus, she is smart (as evidenced by her taking control of her own record deals) and knows how to have fun with her public persona (see "No, Its Becky").


It's Me. I'm Witches.

So what do they do? They take a page from their favorite playbook, and I honestly think this is Page 1, and they try to demonize her—somewhat literally. 

Parents, know what your kids are listening to!! Here are a few samples of the lyrics from Taylor Swift's new...

Posted by Caring Love Foundation Uganda - CLFUG on Tuesday, April 30, 2024

Though some do have fun with it. 

And of course, if someone mentions witches online, it has my attention.

It has been decided. 

She is a witch in my games, specifically a Pumpkin Spice Witch. But since no PSL is complete without a dash of cinnamon, she has a dash of Mara Witch in her, too. Why? Because she thinks it is funny. 

Sailor Taylor by Delaney Shultz
Sailor Taylor by Delaney Shultz
Taylor Quick
Human Female, Chaotic Good
19th Level Witch, Pumpkin Spice Witch Tradition.

Strength 10
Intelligence 17
Wisdom 15
Dexterity 14
Constitution 12
Charisma 19

Saving Throws (Base)
Death Ray/Poison 7
Magic Wands 8
Paralysis, Polymorph 7
Dragon Breath 10
Rods, Staffs, Spells 9 

Hit Points: 34
AC: 1 (Bracers of Defence) 
Base THAC0: 14
(I know, THAC0 was not used in Basic D&D. You know what this means)

Occult Powers

1st level: Familiar, three cats
6th level: Things Man Was Not Meant To Know Are Fine for Women
13th level: Resting Witch Face
19th level: I Want to See Your Boss

Spells (new spells in italics)

1st Level: Allure, Bad Luck, Call Out, Delicate, Glamour, Greenery Light, Oh My God Becky!, Veritas (Truth Spell), BFFs (Ritual)

2nd Level: Bad Blood, Change Appearance, Light as a Feather Stiff as a Board, Invisible Strings, Sister to the Dark Ones, Witch Slap, You Can't Sit With Us

3rd Level: Bewitch III, Enchanted, Live Laugh Love, Love Attraction Candle, Lover’s Vengeance, Witch Fire, Shake it Off

4th Level: Dream Shield, Ethereal Projection, Intangible Cloak of Shadows, Rain of Spite, Starlight, Bring on the Night (Ritual) 

5th Level: Better than Revenge, Cardigan of Comfort, Overlook, Tripping the Light Fantastic (Ritual)

6th Level: Banshee Blast, Cloak of Dreams, True Seeing

7th Level: Breath of the Goddess, Peace Aura, Hell Hath No Fury (Ritual)

8th Level: Bewitch VIII, Frightful Aspect

Taylor the White Witch
New Spells

Like any witch worth her cauldron, Taylor has written many spells herself. She also altered versions of classic witch spells, which she refers to as "Taylor's Versions."

Bad Blood
Level: Witch 2
Duration: Permanent
Range: All targets within 60'

This spell is like a friendship spell, only in reverse. Once cast, humanoids and intelligent creatures (INT greater than 7) who had previously had good relations will begin to dislike each other and begin to fight amongst each other. 

A successful saving throw redirects these feelings of ill-will back to the witch who cast it. 

Better than Revenge
Level: Witch 5
Duration: Instantaneous 
Range: One target

This spell can only be targeted by someone who has personally hurt the witch. When triggered, usually by damage or some other hurt, the damage is returned back double. So, double damage or other effect.  How that damage or effect is delivered to the victim is up to the witch herself. 
There is no saving throw for this spell. 

Cardigan of Comfort
Level: Witch 3
Duration: One hour
Range: One willing creature

This spell weaves magic like the threads of a well-worn cardigan, granting a sense of security and comfort to the target. Choose a creature you touch. The target gains resistance to cold damage and fey charm effects for the duration. Additionally, if the target falls unconscious while the spell is active, they regain consciousness with 1d8 bonus hit point.

Material Components: Verbal (soothing whispers), Somatic (knitting needles and yarn that vanish at the end of the spell), Material (a small token imbued with a memory of comfort, worth at least 25 gp).

Delicate
Level: Witch 1
Duration: 10 min
Range: Within 15 feet

The witch casts a subtle charm that makes the target more receptive to her words. The witch is treated as having as having a +4 to her Charisma score. This spell can't be used in combat.

Enchanted
Level: Witch 3
Duration: 1 hour
Range: 60 feet

With this spell the witch sings a haunting melody that enchants creatures of her choice within range. Each affected creature must succeed on a saving throw or be charmed by her for the duration. While charmed, the creature regards you as a trusted friend to be heeded and protected.

The witch can use this spell again on the same creature. Once enchanted any future use of this spell is at a -2 penalty for saves.

Invisible Strings
Level: Witch 2
Duration: Concentration, up to 1 minute
Range: Self

The witch can create invisible magical strings they can manipulate with her will. These strings can lift and manipulate objects weighing up to 10 pounds within 30 feet of of the witch. She can use these strings to perform simple tasks or remotely interact with objects.

Shake it Off
Level: Witch 3
Duration: Instantaneous 
Range: All within hearing range

This spell, once uttered, will remove any one condition affecting those listening. This can include a Bewitch, Charm, Hold, Paralyze, Petrified, or Poisoned. Those hearing can also choose to regain half of their lost hit points instead of losing some condition. The only thing that is not affected is Sleep.

Starlight
Level: Witch 4
Duration: Concentration, up to 1 minute
Range: 120 feet

The witch calls down shimmering starlight in a 20-foot-radius sphere centered on a point within range. Each creature in the area must make a saving throw, taking 4d8 holy or radiant damage on a failed save, or half as much damage on a successful one. In addition, any area affected by this spell is brightly lit as per the daylight spell for the duration.

Material Components: A small crystal or gemstone.

--

Taylor is a lover, not a fighter. But still, don't piss her off. Or break-up with her. 

Selected Links of Insanity

Other, more important links