Something a little different today. Instead of talking about a monster, I have a monster of a D&D book.
The Making of Original Dungeons & Dragons.
I picked up this massive 576-page book last week. The pages are glossy, full color on heavier stock so this book is massive. When I picked it up at my FLGS I was reminded to "lift with me knees."
This book covers the evolution of original D&D from its Wargame birth to the dawn of what would become the Holmes Basic set and the Advanced Dungeons & Dragons game.
The book is divided into four large sections with a Preface, Foreword, and Afterword. Let's look at those first.
Our Preface comes to us from Project Lead Jason Tondro. I freely admit I have no idea who he is. He gives us an overview of what this book is about. There is section mentioning that D&D originally catered to middle-class (and even mid-west) white men. This is not in debate really. He also mentions some of the more problematic issues with early D&D, from plagiarism to cultural appropriation to sexism and a bit of slavery. Look. All of this is true and things we have known for a very, very long time. To pretend they were not there, or clutch our pearls because someone brought it up is laughable at best. Acknowledge the past and move forward. In truth this takes up less than 1/3 of a page of 576 pages. If this section bothers you, then you are looking for things to be bothered by.
The Foreward, though, is far more interesting. It comes from Jon Peterson who has the credentials and bonafides to back up all his claims. While he is credited with the forward his fingerprints are all over this book. The sad truth is there are few of the original old guard left. Peterson's dedication to the history of RPGs and D&D in particular is well known and respected.
Part 1: Precursors is very interesting. It covers the games and the correspondence between Gygax, Arneson, and others between 1970 and 1973. While some of this in well known, it is great to have it all in one place along with copies of the letters and drafts sent back and forth. One thing is obvious from the start that Tolkien and Middle-Earth DID play a pretty large role in the creation of this game.
Among the treasures here are copies of the Chainmail Rules for Fantasy.
Part 2: The 1973 Draft of Dungeons & Dragons is also a treasure since unlike OD&D and Chainmail (both of which I am familiar with) this is the first time I have seen this. It is a fascinating read in and of itself. Is it a *playable* game? I don't know. But that is not important really. What is important in the nascent RPG game design going on here. The maps and note alone will be enough for someone out there to go and attempt to play some sort of Ur-D&D for their group.
Part 3: Original Dungeons & Dragons is the most familiar. I have owned the Original set for a while now and even played a few games with it. What is most interesting here are the sections on the 1973 Draft vs. the Published versions and the Brown Box vs. White Box versions.
The biggest feature of this part is the scanned version of the OD&D rules, complete with Hobbits, Ents, and Balrogs.
Part 4: Articles & Additions covers the evolution of Original D&D via the published supplements and articles in Strategic Review/The Dragon. I covered some of this history here as well with my coverage of the Owl & Weasel and White Dwarf Magazines. This one is also quite interesting because of give and take between Gary's vision and others' input. This includes other writers, such as Dave Arneson, and the public. It seems inevitable that AD&D would rise out of all of this.
This part, the largest, has complete scans of Greyhawk, Blackmoor, and Eldritch Wizardry along with selections from the Strategic Review and The Dragon.
Missing from this history is Gods, Demi-gods and Heroes. No real reason is given for this. I speculate it is due to one of three reasons.
- Space. at 576 pages and a MSRP of about $100, this is already a massive tome.
- Copyrights. A lot of the material in the original GDH belonged, or now belongs, to other companies, and reprinting was a problem. Of course they did still print the Hobbits.
- Moral Grounds. It is possible that the editors did not want to include it since it had stats for gods that you could kill. Gods still worshipped and honored by people today.
I suppose it is also possible that it was not included (much like
Swords & Spells wasn't) since it did not further the central thesis of this book; the evolution of D&D.
A bonus is an original D&D Character sheet. I never owned one of these, so I made a photocopy of it to see how it would work; both in black/white and color.
Not too bad really. Maybe I use this for a character someday.
So. Who should buy this book?
Well, I guess anyone who wants to read more about the history of D&D and is willing to shell out $100 for a coffee-table-like book about it.