Showing posts with label Elf Lair Games. Show all posts
Showing posts with label Elf Lair Games. Show all posts

Sunday, December 1, 2013

Elf Lair Games on Google+

Just a quick note today before gaming.

Elf Lair Games has a new Community on G+.
https://plus.google.com/u/0/communities/117818905017605352455

Come by to discuss Spellcraft & Swordplay, The Witch or Eldritch Witchery.  Or hear about new products they are working on.

It should be fun and they would love to hear from you.

Monday, November 25, 2013

New post over at Elf Lair Games

New post discussing Eldritch Witchery over at my publisher's site.
http://elflairgames.blogspot.com/2013/11/eldritch-witchery-now-in-print.html

I have to say I am floored by the response EW has been getting.
It is has been selling great, far better than expectations, and the feedback is equally as positive.

Jason and I had a long conversation about the future of ELG and we are convinced that there is a little life in S&S and ELG after all!

Not sure what we want to do yet.  I have tons of material on my hard-drive.  But hopefully we will get some more things out to you soon.

Friday, November 1, 2013

Eldritch Witchery Print Proof

Got a preliminary print proof of Eldritch Witchery.


It's not the final proof yet, but it is close! And I am pleased as hell with it.


EW with the Spellcraft & Swordplay core rules.


Core rules and boxed set.


Eldritch Witchery and The Witch


Eldritch Witchery with some of my other favorite old-school games.  No indication of compatibility is implied.


And my two most recent games.  No indication of compatibility is implied here either, but they are awfully fun together!

I hope to get the print versions out to you very, very soon.

Monday, October 21, 2013

Eldritch Witchery is LIVE!

Eldritch Witchery is now live!



Here is the official press release:

ELF LAIR GAMES PRESS RELEASE 10/21/2013

Elf Lair Games is pleased to announce that our long-awaited second sourcebook for Spellcraft & Swordplay, entitled Eldritch Witchery, is now available for purchase as an ebook! The print edition will follow soon.

A Return to the New Class of Old School!

Witches & Warlocks.
Monsters, demons and devils. What horrors await you in dark caves and passages forgotten by mortal-kind? What eldritch secrets await in the dark? Will they be yours to claim or will you be claimed by them?

Eldritch Witchery takes you back to the roots of fantasy role playing, back to a time when witches cast mighty spells and demons were new to the lands. Inside this book you will find:

- Two new elite paths, the Witch and the Warlock
- Hundreds of new spells
- New monsters, such as the vile Hags
- Demons, including the vile Calabim, the rageful Shedim, the seductive Lilim, and the Baalseraph, the rulers of the Nine Hells, amongst others.
- New magic items and treasure
- Complete guidelines for running witch-centric adventures or incorporating these spellcasters into your existing game
- And more!

Everything you need to add witches, warlocks, and demons to your Spellcraft & Swordplay game is here...what are you waiting for? Eldritch Witchery awaits...

Due to the nature and content of this book, as well as to some of the artwork involved, we are marking it as an adult product. User discretion is advised.

Get your eBook/PDF copy now.  Print book on the way.

Friday, October 11, 2013

What is 'Eldritch Witchery'?

I rather enjoy writing about Witches.

You might have noticed that.

After all the books and blog posts I have written over the last few years, this should be obvious.  What isn’t obvious is how much more I learn and enjoy with each book.

Eldritch Witchery is something of a homecoming for me.  Like many, I started out playing the “Basic” set of the late 70s-early 80’s and then moved on to the “Advanced” version of the world’s most popular role-playing game.  At some point I learned of this “other” version, an original version.  It came in little brown books with names like Men and Magic.  One day, I was going through the mail-order hobby catalog I used to get and saw a copy of this game.  It was, of course, beyond my means to get at the time, but there was a supplement called Eldritch Wizardry and I knew I had to get it.

Eldritch Wizardry introduced demons, the druids and psionics to the Original game, and to my 12-13 year old self heavily into all things paranormal this sounded like a treasure trove.  Well the book I got was not what I expected, but I was still so glad to have it.

Eldritch Witchery, then, is my chance to write the book that my 13 year old self wanted to buy.  There are some obvious parallels with that original book; this book features Witches naturally, but also some demons and things that I think made the late 70s and early 80s an interesting time in gaming.

To fully capture what I want, I am writing this for the Spellcraft & Swordplay rules.  S&S is a great little game that is a prime example of economy of rules, just like I pictured the Original Rules were.  Plus it has given me the chance to work with Jason Vey, creator of the game.

Eldritch Witchery is written to help recapture that sense of wonder of the unknown.  Designed to be both familiar and yet brand new at the same time.

While the book covers a lot of the same ground as does The Witch, there are some new traditions, a handful of new spells, and of course a bunch of new demons, devils and the like.  Plus there is an entire Warlock class and the warlock lodges.  Some of what was going to go into some other books I had planned and have shelved for now also made it in.  

It should be out here in the next few days (maybe Halloween!) depending on how long it takes me to build the files.

I hope you all enjoy it.

Tuesday, October 8, 2013

Layout

No post today.  Sorry.

Doing Eldritch Witchery layout.  Going a lot better than expected.  But I'll know more once I get more art in place.


Monday, September 30, 2013

October is nearly here!

October is a big deal here at the Other Side as many of you already know.

First off there is the October Horror Movie Challenge I participate in every year.
Hosted by Krell Laboratories I am planning on hitting movies I have been wanting to see for ages and just never got around to.  A really bucket list if some of the movies wen't terrible.
You can watch my progress here and on the Horror Movie Challenge Facebook page.



I am also gearing up to get Eldritch Witchery into your hands.  I am quite excited about it.
It is predominantly for the Spellcraft & Swordplay rules.   If you already own The Witch then there might not be much more in it for you, but it does cover my very first Warlock class and OSR stats for a number of demons that have never seen print (or PDF) before.  So I am quite excited about that.


There was a request to revist Monster Mondays. But I have a few projects I need to get done in October so I don't think I can do that.  BUT that all being said there is no reason why you all can't do that one on your own.

I'll have some other things happening in October that I can't quite talk about now as well.

But here is to a great October!

Friday, June 21, 2013

Spellcraft & Swordplay Summer Sale!

Elf Lair Games (who also publish The Witch) are holding a summer sale.  You can get their core rules product Spellcraft & Swordplay for half price and PDF thrown in!



Spellcraft & Swordplay is a "what if" game. It uses the original combat resolution from 0e and the best of the OGL to create a new game with an old school feel.  It is one my favorite old-school games to be honest.  I own a hard copy and the limited edition boxed set.  All you need is this book, some friends and a couple of d6s for everyone.

If you have been curious about this game then this is the time to get it.

Monday, December 3, 2012

Thursday, October 18, 2012

Getting Ready for the Witch

I just sent my final copy of The Witch back to the publisher to get uploaded to DriveThruRPG soon.


I honestly can't wait to get this out to you all.  It seems like I have been working on it forever. I started this blog in fact as a design blog to talk about the development of Eldritch Witchery and The Witch.

A number of the monsters, magic items and spells that appear in the book I have posted here.

My desire to do this book for "Basic Era" games was partially due to my involvment in the old-school game movement, but also because I had been going back to my copy of Moldvay's Basic Book and some of his ideas on what a witch should be.  I also wanted this book to capture what I felt were some of the best books on witches from the early days of the game.

My goals were simple.
  • Make the book feel like something I would have wanted to buy in 1982/83.
  • Make the witch more than just another type of magic-user, but still allow her to be easily added to a game.
  • Keep what was best of the old school, but still keep in mind all the developments of the last 30 years.
  • Elmore art.  I might get grief for this, but ever since Dragon #114 came out I wanted a witch book with art from Larry Elmore in it.  I am in a position to do that now.  It's not the  entire book, but there are some choice pieces in the 120 pages.
So what do you get in The Witch?

Well I was reading that selling points that do nothing but list a bunch of numbers turn people off. On the other hand I have had some people ask me what they are getting.
  • The Witch class
  • Five traditions of Witchcraft with Occult Powers
  • Rules for Familiars for Witches and Magic-Users
  • New rules for Cantrips for your Basic game 
  • Over 300 spells
  • Witch Ritual magic and spells
  • Rules for Covens, Covensteads and example covens.
  • New witch related monsters
  • Magic items and artifacts
  • Plus appendices on
    • Using the Witch in your Advanced game
    • Demi-human witches for games that have class and race seperate
    • The Wizard, a magic-user class that is different from the Witch
All with years of playtesting.

I am hoping to get a preview up for you all here soon.


Monday, October 1, 2012

Monster Monday round up

The first unofficial Monstrous Monday just happened (don't worry, you are only required to post on Monday October 29th for the bloghop) and we have some great monsters here at the Other Side and elsewhere!
Did I miss any?  I thought about trying to pick my favorite, but these are all so good.

I am so pleased with this turn out.   While these are mostly RPG-focused I do want to remind everyone that your post doesn't have to be RPG related to be in the bloghop.

Looking forward to more!

  MONSTROUS MONDAY!

Friday, September 28, 2012

October is coming...

Ok everyone.  October and Halloween is coming.
This like Thanksgiving, Christmas and the Fourth of July all rolled into one here at the Other Side.
There is a lot going on here this next month so here is what is on tap.

First and foremost I am anticipating the release of The Witch and Eldritich Witchery.


Keep an eye open here for more details!

To celebrate the release, I am joining this bloghop.


http://closeencounterswiththenightkind.blogspot.com/2012/07/wicked-after-dark-halloween-giveaway.html

I am joining a bunch of other Halloween themed giveaways (mostly paranormal erotica, but hey) and I am going to give away a PDF copy of "The Witch"  to one lucky winner.

I am also participating in a few other bloghops/blogfests you may have heard. ;)
There is Monstrous Monday, which you can post something about your favorite/least favorite monster on October 29th.  I am going to be participating every Monday!



This is being cross promoted with the Savage Afterworld's Mutated Mondays.


There are a wide variety of sites that have joined, so please consider it.  It should be a blast!

And again this year I am joining Krell Labs in participation in the October Horror Movie Challenge.


The central site for this year seems to be the Facebook site.

Hope I am not biting off more than I can chew.

Saturday, July 7, 2012

Various reminders

Spent all day in 104+ weather outside.  My brain is cooked.

Here are some things I want you all to remind me about later cause they were in my clipboard so they must be important.

http://en.wikipedia.org/wiki/Dungeons_%26_Dragons_simulacrums
Need some more information on Swords & Wizardry.  Anyone have some details I can use?

http://www.enworld.org/forum/general-rpg-discussion/325572-chicago-gameday-32-july-14th-sign-up-play.html
I'd love to have some more people sign up for this.  It's the last time I am running Blight.

http://elflairgames.blogspot.com/2012/07/contemplating-kickstarter.html
Jason has a poll up.  Give it a look-see.

Next weekend I run Ghosts of Albion: Blight om Saturday and Part two of Keep on the Shadowfell on Sunday.

Thursday, July 5, 2012

Monday, June 11, 2012

Xena & Gabrielle: Spellcraft & Swordplay

Note: This is my first (albeit late) post for the YAM Magazine LBGT Blogathon.  I am going to go over some of my favorite characters from TV, Books, and Movies and talk about how to use them in various games.

In some cases I'll also talk about why I picked the characters I did and why I paired them with the game I did.

Xena & Gabrielle: Spellcraft & Swordplay

I make no excuses of my enjoyment of Xena: Warrior Princess.  The show was silly, irreverent and always a fun time. Frankly, with it's mix of comedy, drama, memorable characters and a mis-mash of historical and mythological events, it really was the perfect D&D TV show.

I have discussed Xena in the past, with both M&M3/DCA stats and Ghosts of Albion/Army of Darkness. The unisystem versions has been one of my most popular posts. Xena certainly has earned a place in many game worlds, but in particular mine.  So here are some more stats.

This is Xena and her anamchara Gabrielle for the Spellcraft & Swordplay RPG.  Unlike my other stats, these assume that Xena and Gabrielle are still together and travelling the world.

Xena, Warrior Princess of Amphipolis
Warrior (Fighting Woman): 9th Level

Strength: 18
Dexterity: 18
Constitution: 17
Intelligence: 11
Wisdom: 12
Charisma: 15

Attacks: 7+5 (7 attacks per round, +5 to any one attack)
Hit Points: 40
Alignment: Neutral (Unaligned)
AC: 5
Sword: 1d6+3
Chakram 1d6+1, decapitates on "box cars" (double 6s), on any double that hits can knock out instead of doing damage.

+2 to Con-based Saves


Gabrielle, The Battling Bard of Potidaea
Bard: 7th Level (Bards are found in Monstrous Mayhem)

Strength: 14
Dexterity: 15
Constitution: 15
Intelligence: 15
Wisdom: 14
Charisma: 16

Attacks: 4+3
Hit Points: 25
Alignment: Neutral (mostly Good)
AC: 7
Sword: 1d6+3
Favored: Charisma, Intelligence
Oration: Gabrielle is a teller of tales, in particular the tales of Xena.  She is the author of the so called "Xena Scrolls" which could be a fabled magical tome in your game.

Staff: 1d6
Sais: 1d6 can attack with both hands (used later in the series)

Why Xena?
There is one thing that Xena does better than any RPG.  It attracted a huge female audience and kept them.  Granted, one could argue that "Friend in Need" might have killed that, but up until then.  I think Xena works for the same reason that other successful shows do.  Great characterizations and great characters.  You know all about Xena and Gabrielle, but they are still great to watch.  Adding them to your game might just be that spice you didn't know you were missing.

Adding Xena and Gabrielle to your Game
Given their wanderings across the world it should actually be only a matter of time before the characters would run into her.  Maybe they know of her infamy as a conqueress.  Maybe they know of her turn and desire to do good to atone.  Or maybe it is just one of those things where the PCs and Xena arrive in the same place at the same time.  Fate is funny that way.


Plus they are kick-ass characters that bring a lot of fun to the game.

Thursday, December 29, 2011

Looking Forward to 2012: Other Features

I'd love to get some more games and useful crunch out to you all.

Books I am working still are "Here There Be Dragons..." and a couple of books for Elf Lair Games.
I might have more material coming out from Eden, too soon to tell right now.

I am also working on a first for me, a Sci-Fi game that I hope is a twist on many sci-fi games.

Here's hoping I get some good writing in.

Friday, November 18, 2011

Holiday Sales at Elf Lair Games

Hey all!

Quick one to let you all know that Elf Lair Games is offering some discounts on the print editions of the Spellcraft & Swordplay game.

Spellcraft & Swordplay: Core Rules Hardcover
Spellcraft & Swordplay:  Monstrous Mayhem Softcover

A great game and a great gift choice for the gamer (or non-gamer) in your life.

Wednesday, November 9, 2011

Delays

Hey everyone.

I know. I am late with a few projects.
Not to get into too deeply, but have had some illnesses and surgeries at home (everyone is fine, except for me and I have a bad cold) and work has been really, really busy.

So without further ado here is the status of various projects.

Eldritch Witchery
Done.  In the hands of the editor now.  There might be rewrites.

The Witch
85-90% done.
I am working on some of the spells and had to redo how I do ritual magic in Basic Eras games.
This one I am going to hold off on till Dec. 22.  The release will include blog posting on Befana, The Christmas Witch.

Vampire Queen Adventure
Done.  Need to get it typed up and sent off.

Here There Be Dragons...
Slower progress here.  But we have a lot of ideas and have been working on it a lot.
Bought some more art yesterday for it too.
We are hoping to release it on April 23, 2012; St. George's Day.

In the meantime Ghosts of Albion should be out in stores by the end of this month!

Wednesday, October 19, 2011

Spellcraft and Swordplay in Print

Many of you know I am partnering with Elf Lair Games to publish my two witch books.  "Eldritch Witchery" in fact has been designed to be used with "Spellcraft and Swordplay" in particular.

So I am pleased to announce that the S&S books are now in print.



You can not get Print on Demand copies of this really fun game.  Plus you will ant them anyway so you can use "Eldritch Witchery" with them!

You can read reviews for the core book at Grognardia and RPGNet.

Now if you are new to all of this you might ask, why should I play Spellcraft & Swordplay if I have <>.  Well it is going to depend on your style of course, but here is why I like it and why the core book is sitting on my dinning room table so I can flip through it anytime I want.

1. S&S is like Cinematic D&D.  The action in S&S is supposed to fast.  This is no surprise given that Jason and I both spent a lot of time working on Buffy's Cinematic Unisystem together.  To me S&S has a much more pulpy feel to it than some of the other clones, near clones and nostalgia games.

2. S&S is a great "What If" game.  Not many people know this anymore, but rolling a d20 for combat is "new school" when talking about OD&D.  It was actually the "Alternate Combat Method" and it assumed that gamers would be using the Chainmail 2d6 method.  S&S preserves the combat system of Chainmail.  Now imagine that OD&D continued on it's path and retained the Chainmail roots more.  The next "Basic" game might have looked a lot like this.

3. The underlying system is simple and powerful.  The system running the show for S&S, known as O.R.C.S.,  is a simple one that takes advantage of modern game design sensibilities   In fact it is so flexible that a lot of game ideas I have considered for Unisystem or True20 I am working on moving them over to S&S/O.R.C.S.

So please do you self a favor and pick up a copy or at least try out the free "Basic Game" PDF.

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