Showing posts with label Order of the Platinum Dragon. Show all posts
Showing posts with label Order of the Platinum Dragon. Show all posts

Monday, August 26, 2019

#RPGaDAY2019: Idea

Today's topic is Idea.

Ideas come from a lot of different places.  For example, this weekend's big idea came from my desire to do something big.


I am wrapping up my first big D&D 5 campaign, The Order of the Platinum Dragon, which will end in the Q1 Queen of the Demonweb Pits, but instead of using the "Steampunk" spider ship, I am going with the fan-created adventure Skein Of The Death Mother by John A. Turcotte.

My idea is to do something really special.

I have 5 2ft x 2ft pieces of a shitty particle-board.  I have tubing, I have some LED lights. I have a ton of plastic spiders and a few broken mini-figures. I will get some spider-webs from the Halloween store, some gaming paper, some paint.  I bet there are some maps I can print too.

I am going to build some giant "geomorphs".

The plan is not really to replicate the map above but to get the feel of it.  I am likely to make rooms close to 13, 21 and 26 above, but also do some of the clusters of smaller rooms too.

I have 5  boards, so I figure I can "geomorph" them enough to build something really cool and flexible.

It should not take me too long, unless I get loss in the details, but it should still be fun.

Tuesday, August 13, 2019

#RPGaDAY2019: Mystery

Today's topic is Mystery.

I think everyone loves a good mystery, especially in their RPGs.

Building a true sense of mystery though requires work and the subtle use of clues, hints, rumors, and innuendos.   I have found, more times than not, the best way to it is to involve the players right away.


Not in the way of getting them all to pitch in in some shared Game Mastering role.  That certainly works for some games, but not all.  No by this I mean take their speculations and let them run away with them. 

Here are some examples.

In my Come Endless Darkness 5e campaign, I am spreading te greater mystery over three different campaigns.  No one set of characters or players has the full picture.  At least not until I get them (or what's left of them) in a room once they reach 18th level or so.  The mystery right now is so vague as to not even be there. Yet.  Some of the players in the Order of the Platinum Dragon game are beginning to suspect.  Maybe some of the characters in the Second Campaign are as well.  But I know no one in the Into the Nentir Vale suspect the larger mystery.

Of course, each campaign has its own mysteries.
For the Order of the Platinum Dragon, it has been "what has happened to the Sun?" and then "who killed all the Sun Gods?"  And now it is, or soon will be, "there is no way Lolth could do this on her own!"
For the Second Campaign, the mystery has been "why are all these 'gods' of the lizard and scally folk rising up?"  A little less tangible, but it is getting them there.
And finally in Into the Nentir Vale it has been simply, "We know Orcus is rising as a power, but why?"

Clues in each one will add to the other.  Overly complicated?  Maybe.  Fun?  Definitely.

In fact, this is where my players came into it.  Originally I saw the Second Campaign's big mover and shaker to be the Mind Flayers.  THEY were going to be the ones behind the scenes.  BUT as the game went on and it became more distinct from the Order of the Platinum Dragon game and more and more lizardfolk, nagas and Yuan-ti showed up the players began to weave this huge conspiracy theory around them.   IT was so compelling and, really, so out there, that I had to reward them by altering my own plans to fit more of their elements.

I am NOT giving them everything, but I am giving them enough that their own enthusiasm is sending down a trail.  The ending will remain the same, the mystery still comes to the same conclusion, but now we go about it on a different path.

Other little tidbits that keep coming up.  On our "crazy board" above we still have listed "Where is Cynder".  Cynder was an elven elemental fire wizard that just stopped going with the group. We totally forgot about her, well at least I did.  Even though she was only one session of the Order of the Platinum Dragon, she will show up later in Into the Nentir Vale and maybe the Second Campaign.
There is something to her, I just don't know what yet!

Another hook I was going to use was the Ranger Elmo from T1.  He was going to show up in the Abyss when the Order got there (at Gen Con), but the players never really engaged with the guy.  HOWEVER they did engage a lot with this random elf woman that had been following them since the A Series.    They again decided she had to be important even if originally each of those encounters were with different elves.  My players decided she was the same person each time and figured she knew something.  A few quick jots in my notebook and Evelyn, the Princess Escalla was born!  She was an Elven Ranger/Enchanter and was key to the Elven resistance movement in the Underdark.

It has been a glorious set of mysteries and neither the characters nor the players have figured out the ultimate mystery.  That Tharizdûn, through Asmodeus, is manipulating the demons to get what he wants; his resurrection and freedom from his cage.

It's going to be great.



Friday, August 2, 2019

#RPGaDAY2019: Unique

Today's topic is Unique.

I have to say I have had a lot of very interesting and fun RPG related experiences.  But for my money my favorite unique experience was the night after a freak storm we played Castle Amber by candlelight.




It was about five years ago and we had just converted our 1st Ed AD&D game we had started at Gen Con that year to the brand new 5e.  We had a freak storm and we had lost power for several days. 

We spent the day cooking everything from our freezer and sharing the food with all our neighbors who were doing the same (the retired actuary down the street gave us steaks for my wife's homegrown tomatoes and he STILL thinks he got the better deal). 

My wife and kids still talk about that adventure.  In fact, this was the start of our Come Endless Darkness campaign.

Monday, July 29, 2019

Monstrous Monday: Demonic Trolls

Gearing up for the big finale of the Order of the Platinum Dragon game this week.  Five-six years, spread out, has now come down to the big confrontation between the forces of Good and the forces of Chaos.  This weekend the Order will face off against Lolth.

I have been planning this one for years.  Knowing full well the history of how Q1 Queen of the Demonweb Pits was written and produced and knowing while it can be epic in scope, it often falls a little flat.  Well, I have worked that out a bit and even have adapted several other adventures such as Skein of the Death Mother and the original version of Queen of Lies.

But there are still somethings in the Q1 module that needs to be changed.  One, oft mentioned bit, is that the characters get to the Abyss and they are assaulted by trolls and gnolls.  Wait. Trolls? Gnolls?  These creatures seem a little too mundane for the ultra weirdness that is the Abyss.
Now one hand gnolls have evolved since the late 70s, early 80s to become more and more demonically influenced.   So these I can keep, just maybe turn up the evil a bit.  But Trolls?  Like Tom, Bert, and William from the Hobbit?  No that can't be right.

But if I go with Demonic Trolls, now there is something else.



We know two things.  1. Trolls regenerate after they are damaged.  2. The Abyss corrupts the life found in it to adapt to the environment in twisted ways.  That last one is from the 4th Ed version of the Demonomicon.    So what happens when you put these together?  Demon Trolls.  And if they are in the Demonweb?  Demonic Spider Trolls.

Here are Demonic Trolls for the Blueholme Journeymanne Rules, my current "Basic" of choice these days.

TROLL, DEMONIC
AC: 2
HD: 12d8
Move: 45
Attacks: 2 claws, 1 bite or weapon
Damage: 1d6 (claw) x2/ 2d6 (bite) or weapon
Special: Bite save vs. Poison 2d6 (half with save)
XP: 2,300
Alignment: CE
Treasure: None
Abilities: +3 Strength, +2 Dexterity,  -4 Charisma
Climb Surfaces +25%, Hear Noise +15%, Read Languages -10%, Read Scrolls -10%, Use Wand -15%

Regenerates 1d6+6 hp at the start of it's turn.

And for D&D 5e.

Demonic Troll
Large Fiend, chaotic evil

Armor Class 17 (natural armor)
Hit Points 108 (12d10 + 48)
Speed 45 ft., climb 45 ft.

STR DEX CON INT WIS CHA
22 (+6)     18 (+4)     18 (+4)     8 (-1)     10 (0)     4 (-3)    

Skills Perception +6, Stealth +9
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal, Undercommon
Challenge 6 (2,300 XP)


TRAITS

Keen Smell: The demonic troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration: The demoic troll regains 15 Hit Points at the start of its turn. If the demonic troll takes acid or fire damage, this trait doesn't function at the start of the demonic troll's next turn. The demonic troll dies only if it starts its turn with 0 Hit Points and doesn't Regenerate.

Spider Climb. The demonic troll can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Multiattack. The demonic troll makes two attacks, either with it's claws or bite.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d6+6) slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 6) piercing damage plus 7 (2d6) poison damage.

Trolls may also use a melee or improvised weapon.

Description

Demonic trolls are the result of trolls becoming captured or lost in the Abyss. Their natural regenerative powers combined with the Abyss' computing influences create true monsters.  Their intellect is lowered as they become deranged with blood lust, but their strength and speed become truly monstrous.

They will often adopt demonic features such as horns, wings, a forked tail, or any number of thousands of possible mutations.  Often they pick up traits of whatever abyssal plane they are on.  Trolls in the Demonweb, for example, will have spider-like features.  Trolls in the layers of Juiblex will have ooze like features and seem to melt and reform as the attack.

Regeneration
The regeneration powers of the demonic troll are horrifying.  If the troll looses a limb it can hold the limb to the wound to reattach it.  Or it can pick up any severed limb and that will re-attach as well.  Left over severed limbs will regrow into new trolls, altered by the environment.


Wednesday, January 16, 2019

Come Endless Darkness: Adventures in Coggle

The day is getting away from me. So my post for today will have to wait.   I am playing around with a new tool today at work.  Thought I might try it as a way to map out all my D&D 5 campaigns and games.



The tool is called Coggle and it used for multi-user mind-maps and flow charts.

You can click here to see the public version.

I'll add the characters then hyper-link everything to the proper resource (DriveThru, DMsGuild, D&D Beyond).  Build it up as I go.  It's a nice organizational tool and a way for me to keep track of various items, especially characters. Had a player lose his character sheet so we recreated what we knew but said he lost all of his equipment and magic items.

I can see a lot of uses for this.

Wednesday, September 5, 2018

Seasons in The Abyss

A while back I talked about how my players in the Order of the Platinum Dragon are splitting off for one level (14 to 15) to do something different with each of their characters.  We have jokingly referred to as a "vision quest" but in the Mythos of my game world it would be more appropriate to call them "Secret Journies".

They are trapped in the Abyss and each one will visit a different demon world before they hook back up on the Demonweb.  I have no issues with them finding each other across the Abyss; they just will.  A random encounter with a Chaos Stone has them all linked with a minor form of telepathy.

In one case one of the Paladins and the Fighter will be visiting Liberation of the Demon Slayer. The sorcerer will be going to Têhom, the Abyssal layer that had belonged to Tiamat.  Likely he will bring her back to life.  And the others... I have no clue yet.
I know I need one that is a savage world, maybe one with Dragon-lords.

So I dove into my archive at DriveThruRPG to see what might work.

Liberation of the Demon Slayer
The adventure is six levels and 70 pages. VS suggests using 3 0-level characters per player and let everything work out, or a large party of 1st level characters. Nothing is mentioned on how many players, but I am guessing 6 to 8.

There is some background given about the world this adventure lives in. They are all optional, but it does set the mood for the rest of the book. I found the bits about Snake-men and elves to be interesting. The adventure is steeped in a lot of Lovecraftian tropes and we are introduced to some of the "Old Ones" here, albeit with different names.

If you, like me, love eldritch abominations and dark magic then this the adventure for you. The adventure itself "sounds" simple enough. Retrieve a demon-killing sword from the caves to stop the demons attack your village. Easy peasy. Trouble is that the author grew up when dungeons-as-meat-grinders were a thing and everyone was afraid the big bad devil was going to get you. This adventure though is closer in tone and danger to the Hanging Coffins of the Vampire Queen than it is to most Lamentations of the Flame Princess products. With the right DM this could be a great and dangerous adventure where the party could live. Sure they could all easily die too. One can read this and imagine that all of the author's games are a bit like it.

I have known the author for a number of years and yeah this is exactly the kind of things I expect in his games. I think the difference here with this adventure and some of his earlier material is there is a maturity here to accept the absurd. This adventure can be played straight or with a dash of dark humor. Think of it as a horror movie, even the scariest have a touch of humor to them; it sets you up for the bigger punch later down the road.

In my own games I do have an epic weapon for killing demons. In my current world state this sword is lost and a quest is needed to recover it. Maybe this is what I need. If so then the value of this adventure just increased ten-fold for me. I am going to have to spend some quality time with it and a pencil to see if it can be recrafted into something that fits my world a little better.

Lair of the Demon Princess
38 pages. Full color.
This is an older adventure designed for D&D 3.0/d20.
Part 2 of 2 adventures it can easily be run on it's own.  The positive features of this adventure are some new monsters, and use of old monsters in interesting ways.  In fact one of the things I liked most about this was the creative use of use of a Vrock and a Succubus as the main bad guys.  This adventure reminds us that demons need to be played as an intelligent monster.  Bloodthirsty agents of rage and destruction, but intelligent.
The adventure is fine, I think it might be a bit easy for the listed levels of 8-12.  The layout of the module could use a little more work and some the art comes out as blurred or pixelated.

Against the Cult of the Bat God
A while back my players ran into the Demon Bat-God Camazotz.  He managed to get away with the what he thought was the heart of the Sun God (it was his liver).  Since then my players have been itching for a rematch against him.  This adventure might just be the thing.
While the creature here is listed as "Servant of the Bat God" a little tweaking and I could make this into a coastline being terrorized by the Bat God himself.
The characters have three days to complete their task, so it's a nice tight adventure, exactly what I want, and it weighs in at just under 60 pages.
In any case there is a lot of good stuff here to use.

B1 Journey to Hell
I bought it on a whim based solely on level and "hell". First off you get a lot of adventure for your buck. 45 pages of adventures and maps (granted it is the same adventure twice, but still). The artwork is great, coming primarily from sources like The Inferno. This is quite fitting given that the adventure itself is quite reminiscent of Dante's great tale. It does include some art from the Larry Elmore CD that was out years ago, but doesn't properly cite it in their OGL page. It is dual stated for the OSRIC and Altus Adventum Role-Playing Game, always a plus in my book, but it can be played with any number of OSR systems or their fore-bearers.

Gods, Demi-Gods, and Cults #1: Chaos Queen of Ants
After dealing with the Queen of Spiders, maybe the Queen of Ants would be fun.
This 21 page (cover, OGL, and 19 pages) book is the first of the GODS,DEMI-GODS, AND CULTS series. This one features Khraliche Karinkhamür the Chaos Queen of Ants. Presented here is plenty of detail about the cult, the sub cults and the important figures. Worshipers are detailed and discussed. We also get some new spells for both Wizards and Clerics and some new monsters.

BTL005: Brave the Labyrinth - Issue #5
An OSR Zine, but filled with more useful content than some books.
We get a new Elvish-Demon Lord, some elf-sub races and a castle to adventure in.  I immediately decided that all of these are connected and the Demon Lord, Erebus has these elves in his castle.
There are some patron saints of Good. Some magical tools and some new lycanthropes.

Going Through Forbidden Otherworlds
Going Through Forbidden Otherworlds, or GTFO (cute huh) is again a case of me getting something that is exactly what I need.  While I am not going to play it as-is, there is a tweak mentioned in the book itself that works perfectly for me.  In fact, a lot of this book works perfectly for me and my next set of adventures.  I can't believe I am saying this, but I will turn up the gore factor in this Lamentations product for my needs.
Not a real fan of the art inside but I see why it works for this.


There are plenty more.  I just need a few.   One for the cleric/paladin and fighter, one for the Dragonborn paladin, one for the Dragonborn sorcerer, one for the two elves (a thief and ranger) with maybe the half-pixie NPC (Brave the Labyrinth is looking like a good choice for them).

This is going to be a fun winter!

Thursday, August 16, 2018

#RPGaDAY2018 DAY 16: Describe your plans for your next game.

What do we have today?


DAY 16: Describe your plans for your next game.

The Order of the Platinum Dragon are going to be split up in the Abyss and need to work to get back to each other.   One of the characters, the Dragonborn Paladin will actually be sent back in time to Abier the lost world of the Forgotten Realms to fight the Dragon lords.  It should be a lot of fun.

I am working with the players now to figure out where each of their characters go. Someplace nasty to be sure!

Can't wait to do my Year in the Abyss!


Wednesday, August 8, 2018

Gen Con Gaming: Shrine of the Kuo-toa and Vault of the Drow

I have not talked about my Gen Con games yet, so let's get on that.

We got down to Indy a day early so we could have some extra time on Wednesday, but it also gives Tuesday to Saturday to play at night.

The Order of the Platinum Dragon continued their trek through the underdark.   A few random encounters including a run-in with Evelyn (and it was so satisfying to put her mini down on the table!) the party entered the Shrine of the Kuo-toa.



Of course, I had to make my own Blibdoolpoolp statue.  Though I will freely admit I spent more time on making her than she saw in the game.


To clean out the shrine of the fish people took a couple of nights.



The Order worked their way through the Underdark where they defeated Belgos and Silussia who nearly took out the entire party.  They finally entered the Vault of the Drow and the City of Erelhei-Cinlu.

Saturday, our last night we started really early and got right down to it.   After spending some time in the city and avoiding a cult of hobgoblin assassins the Order managed to get to the Fane of Lolth where they were able to stop a ritual. 



The trouble is the ritual, while keeping out the sun, was also keeping Lolth away.  Oopps!


They defeated Lolth, at least on this plane,

The Order was all sucked into the Abyss and now they are all seperated from each other.

My kids wanted to do something different for their next level, 14 to 15. So I split them up. 

I am going to run a series of one-shots all set in the Abyss.   I am not sure what they will all be yet, but I know one now.  The group's paladin and fighter are going to spend some quality time with Liberation of the Demon Slayer!   It's now a realm trapped in (or near) the Abyss and should be a lot of fun.
I had always known I wanted to use this, I just needed an excuse.  Well, Venger himself gave me an excuse when he put it up for free.  Oh an read my original review of it here.

This is going to be great.

Facebook reminded me that it was today, 4 years ago that we created characters for this campaign.  No records were broken for advancement, but it has been a great 4 years.

Saturday, August 4, 2018

#RPGaDAY2018 Day 4: Most Memorable NPC

#RPGaDAY2018 Day 4. Moving right along!


Today is Most memorable NPC

So many over the years.  There was the annoying assassin Kirkroy that plagued my characters for years.  I have used a vampire, Mal Havoc, to do the same to others.

I think my most memorable one had been the evil necromancer Magnus.  He was the big bad of my 1st ed games, constantly appearing to either taunt or try to kill the PCs.  He also, at times would help them, if it also helped himself.

I have been dying to bring him back someway. 



Monday, June 18, 2018

Father's Day Weekend Gaming

Had a fairly packed weekend game wise.

Friday was our local Public Library sale.  Sometimes we can find some gems, but this time all we found was this book on potions.


Saturday was Free RPG Day.  We all went and got some books.  Of course, we still ended up buying a bunch of stuff too.



Sunday, Father's Day, we went back to the Nentir Vale to finish off the Blood Reavers.  The Demon Slayers found some more clues and are headed to the Well of Demons now.



We want to add more 4e feel to this game.  Just like our Order of the Platinum Dragon 5e game is more "old school" in feel and the Second Campaign has more of a 3e feel.


I have some Encounter Cards I want to use and I'd love to work "Bloodied" into our combats.  I think that might be fun.  Using some 4e stats the monsters are much tougher and these characters are already having more issues than their other 5e counterparts.

For reasons too various to name, our gnome druid, Dimbel Timbers, has adopted this has his theme song:


Every character should have a theme song.

Wednesday, March 21, 2018

Campaign Updates:2018

Work has me crazy busy, but this is a good thing.  The downside is I have not had the time to blog as much as I want or even get in the campaign prep in at night.  So I thought I would kill two birds today and see where I am in my games.



Active Games

The Dragon Slayers
A 3.x game that was briefly 5e and now fully converted to 1st Edition AD&D.  The characters were trapped in Baba Yaga's Hut for nearly a year. They freed the Old Crone and her daughter Elena the Fair.  Up next the final battle. I am using the Tom Moldvay adventure Twilight Calling for this.

Next are my three interlinked 5th edition games collectively known as Come Endless Darkness. Tharizdûn is returning to the multiverse and the PCs of the three campaigns need to stop him.

The Order of the Platinum Dragon
The Order has defeated all the giants and are now wandering the Underdark looking for the Drow. The big bads here are Lolth and Graz'zt.  Graz'zt is setting up Lolth much like he is described doing in Expedition to the Demonweb Pits (for 3.5e).  I try to focus on classic monsters in this one.

Second Campaign
The Treasure Hunters of the Second Campaign have just entered the Forbidden City. Here the big bad is Demogorgon.  Here the focus is on other creatures that might not see normal games.

Into the Netir Vale
Known by my kids as the Orcus campaign. This is my revived and converted 4e campaign brought over whole cloth. I might lessed the involvement with the Raven Queen and play up Shar since this is part of the Forgotten Realms in my house.

All three games will meet up at the Temple of Elemental Evil to battle it out with the risen Tharizdûn.  So roughly 18 characters of 18th to 20th level.  It's gonna be wild.

Inactive/On-hold Games
These games are all inactive for a number of reasons.

Star Trek: Voyages of the USS Protector
This game is will be using White Star with my own "Black Star" rules modifications.  I have the first adventures ready to go, "The Stars Are Right" and "These Are the Voyages".  I have two more nearly ready "Ghost Ship" and "Abraxas Down".  I want to do two more.  I have been scribbling notes on rule changes and feel like the rest I can do while the game is moving along. 
What is really slowing me down is the wiring of the LED lights I want to put into my USS Protector Model!

Spirit of '76
On indefinite hold.

Hero's Journey to Middle Earth
This one is requiring some significant reading on my part.  As my first REALY foray into Middle Earth as a game world I want to do it right.

Magic School 
This one is on hold till I am done with Come Endless Darkness. Since this one will use D&D Rules Cyclopedia and I really want it to feel like a separate game.   Plus things that happen in CED will change the world of the Magic School and I don't know what those are yet!

War of the Witch Queens
This is the higher level version of the Magic School kids.  What happens here will also be determined by what the PCs do in CED.  I have all the adventures for this, just not the end game.



The Incredibly Awesome (and Not At All Made-Up) Adventures of Booster Gold and Blue Beetle!
Huh...ok this one was a little bit of a joke, but I keep getting asked about it.  I do have one adventure worked out that introduces the PCs to the world. Called "Damn It Barry Allen!" it sets up Booster and Blue as the true heroes of the DC world, it's just that no one can remember them.

I still have to get my new Blue Rose campaign going.  I ran the first adventure, Kingdom of Rain, and it went great.

Monday, February 5, 2018

Weekend Gaming: Descent!

Sumer of 1982 I was in Jr. High.  My good friend Jon Cook was our regular DM only by dint he had been playing longer than my 2 and half years and he owned most of the hardcover books.  He also owned a copy of D1-2 Descent into the Depth of the Earth.  I remember flipping through it thinking how much fun it would be to run this adventure.  In my mind, it really was what made Advanced D&D "advanced".  That hex map was above and beyond anything I had seen up to that point.  I told myself that once I knew more about the game I would run that adventure.

Well, this weekend some 36 years later I finally made good on that promise.

The Order of the Platinum Dragon rode a mine cart down, down, down to the underdark (before it was even named such) and began their quest to find the drow responsible for getting the giants to raid the human lands.

The first session went great with the Order making it to the first checkpoint.  They tried to bluff their way through, but that only got them so far.  They had to fight their way out of the checkpoint.  They are now holed up in a side cave looking to heal.

(The Order, surrounded on all sides by Drow)




I have a bunch of material from a variety of sources. Enough to keep us busy for a while.

My wife even had to comment on how much fun we all seemed to have!  It really was worth all the weeks of prep and years decades of thought.  This is going to be great.

The boys are already plotting on how they can get the houses into a civil war to gain the advantage.




Tuesday, January 23, 2018

More Game Prep (Come Endless Darkness)

Not much to discuss today.  I have a HUGE project deadline at the end of the month so can't dedicate too much time here.  No worries, it will pay off!

In the meantime, I got some more material for my Descent into the Depths of the Earth game.
A cooler looking player's map and more Kuo-toa minis.



A new Encyclopedia Subterranica map.



And all my "Drow" dice.

Been wanting to do this one for so long.

Monday, January 15, 2018

Slight Shift in Plans: Down, Down to Drow Town

Over the extended Christmas break we got to play quite a lot of D&D5.  My son, when not playing or running games for his cousins, also spent some time updating our Order of the Platinum Dragon characters. Everyone is right at 13th level and he wants to play them again.

So I am pulling out my Descent into the Depths of the Earth to get going on their first underdark hexcrawl.  I am of course using the Classic Modules Today conversion for 5e.


I am going to let them find their own way here, though maybe not as much as I could let them.
I really only need them to go up one more level before The Vault of the Drow.

To aid me in this I found a great alternate Player's Map at Blog of Exalted Deeds that I really like.


Looking forward to running this piece of AD&D history with my kids.

Wednesday, October 4, 2017

The Temples of Elemental Evil in the Multiverse

I have been thinking a lot about my interconnected D&D 5 campaigns.
  • There is the Mystara/Oerth combination on my wold of Mystoerth I have been running for The Order of the Platinum Dragon. Which cover all the classic "Greyhawk" modules.  Big bad is Lolth.
  • There is the one I have been calling The Second Campaign which I have started in the Forgotten Realms (2017 is my year to be introduced to the Realms).  I am running other classic 1st modules here too.  Big Bad here is Asmodeus.  I am including some elements of Dark Sun here too. 
  • There is a third campaign I have not started completely just yet. It is a resurrection of my old 4e game and deals with the rise of Orcus.  Originally I wanted this one to be the Realms but I am likely to set it in the Nentir Vale.  Have not decided yet. If I do then I need a better home for the Second Campaign.  I'd love to play a little with Krynn, to be honest. 
I still have some details to work out. But all of these fall under the larger umbrella of Come Endless Darkness. Tharizdûn is returning to the multiverse and the PCs of the three campaigns need to stop him.

But I need to know my end game. I know all three are coming together at the very end.  In the "main" Order of the Platinum Dragon game, the PCs have already been to Hommlett. They know about the Temple of Elemental Evil, so they have a pretty good idea that they are headed back there.

I know that I am planning that have the big bads, or at least their proxies, in the final battle too. But how do I get the characters of three universes together?

Then it dawned on me. There is a Temple of Elemental Evil in every game world.


Let's look at it from this point of view.  Nearly every game world (notable exception Mystara) got its genesis from First Edition AD&D.  The first level First Edition adventure was T1 The Village of Hommlett.   So if you played regularly in any game world there is a good chance that that world had a Hommlett and accordingly a Temple of Elemental Evil.

I thought at first I wanted a Tanelorn-style temple that flitted from world to world.  But that is unsatisfactory to me and I already had something like that in Halfway. I thought about having it as a place that exists on all worlds at the same time,  but I also have that in West Haven.
So instead I am thinking of something more along the lines of the Altgeld Castles here in Illinois.

On five different campuses here in Illinois there are five gothic-style castles all (except one) called Altgeld Hall. Named after Gov. Altgeld.   The rumor was that all these buildings can be combined, Voltron-style, to make one complete castle.  There is no facts to back this up, but it is much more fun than the rumors that usually surround campuses in Illinois.

So I propose the following:

Every game world has a Temple of Elemental Evil.  Some are decrepit and decayed, others are active and strong, and others still are only just starting.  The main feature of these is that all are connected.  They can be combined together across time and space to form a giant Temple and Cathedral of Elemental Evil.

For locations, I went to the experts online.
They have given me some good ideas. I didn't go to Eberron or Dark Sun since I know very little about either world other than the most basic basics.  I figure they have them as well.

For maps, it will be easy.  I can grab one from the T1-4 Supermodule for each world. I can also grab an absolute ton of material from the Princes of the Apocalypse.  Appendix C of PotA gives me plenty of ideas of different loacations and backgrounds for the Temple in various game worlds too.



Heroes of the Three Worlds will have to come together to defeat evil and face the ultimate evil in Tharizdûn.

It's gonna be epic!

Sunday, July 16, 2017

Weekend Gaming: The Giants Fall

Today the Order of the Platinum Dragon completed their quest to stop the giants.  With King Snuure and his wives defeated, rounding up the rest was easier to do.  Including getting rid of a bunch of giant fire beetles and some red dragons.



Though the brave heroes did not count on the drow on the third level.  They took out many of their elite fighters, but a mysterious drow priestess and her wizard attendant got away.


A satisfying end to an adventure that began at Gen Con last year.

Now it is time for the heroes to descend into the depth of the earth!


Tuesday, June 20, 2017

First Day of Summer

Ok.  I am working like crazy to get something out to you all in the next few hours.  Had projects that came up at my day job that had to take priority (hey. it pays the bills, this doesn't).

Today is the first day of Summer 2017.  I love the Summer Solstice. Everything feels perfect really.

Anyway, Solstices and Equinoxes make me think of Elementals.
I am not the only one either.  +Joseph Bloch over at Greyhawk Grognard is talking the Temple of Elemental Evil again and that is good.

I am just about ready to wrap-up the Giants series with the kids and move on into D12 and 3.  I have given a lot of thought on what I can do with Q1 and a possible Q2.

I have also been thinking ahead to a scenario where I use the Temple of Elemental Evil as the end of my "Gygaxian Classics".  Though I am not 100% sure how I want to it.



Unlike all the other adventures I am taking my kids through I never played or ran Temple of Elemental Evil.   In fact, till today I never even owned a physical copy.  I bought the PDF a while back.  I have a couple of copies of T1 and I have been thinking about this a lot.





Anyone who has ran this adventure, any advice?

I know that this is going to be the capstone to my huge 5e games.  Currently running two, soon to be three concurrent and independent games in 5e.  They are all going to meet at the temple and unless they are really, really good, they will see the rise of Tharizdûn.

Not sure what I am going to do yet, but I know it will be fun.

Monday, May 8, 2017

Rise! Tharizdûn!

Spent some quality time with the Order of the Platinum Dragon this weekend.

These guys:


They just cleared out the first level of the Hall of the Fire Giant King and are now headed down to the second level.  They have encountered the first bit of solid proof of the Drow interference.

We (You and I that is, not the players or the characters) that they will eventually encounter Lolth.


She should put up a pretty good fight.  What happens to her depends on the actions of the characters.

After that there is a real good chance that they (or they along with the Second Campaign Characters) will also have to fight Orcus.


He looks a lot tougher.

But the problem is that they are not the "big bads" of my 5e games.  All my campaigns will link up at the end to fight the mastermind pulling all the strings.

Tharizdûn!


Yup. I know that is a WoW figure (Demon Form Illidan Stormrage), but he works perfectly as Tharizdûn as I envision him.  Part drow, part demon, part dragon, part devil.

Tharizdûn, through Asmodeus and Graz'zt, have manipulated the characters (in all three campaigns), Lolth, Orcus and scores of other demons to locate the Chaos stones. Once collected the PCs will think they are using them to save the world, but really it is the key to Tharizdûn's prison.  Blocking out the sun is a herald of his return.

I'll get more details on how this is all going to work in future posts.
Right now I need to make some minor alterations to that figure.  I need to find some chains to wrap around his wrists and ankles to show that he had been imprisoned.


My players have not seen this figure yet. I plan on keeping it hidden till he is released.

Now to come up with some appropriate stats for him.
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