Showing posts with label Order of the Platinum Dragon. Show all posts
Showing posts with label Order of the Platinum Dragon. Show all posts

Wednesday, March 21, 2018

Campaign Updates:2018

Work has me crazy busy, but this is a good thing.  The downside is I have not had the time to blog as much as I want or even get in the campaign prep in at night.  So I thought I would kill two birds today and see where I am in my games.



Active Games

The Dragon Slayers
A 3.x game that was briefly 5e and now fully converted to 1st Edition AD&D.  The characters were trapped in Baba Yaga's Hut for nearly a year. They freed the Old Crone and her daughter Elena the Fair.  Up next the final battle. I am using the Tom Moldvay adventure Twilight Calling for this.

Next are my three interlinked 5th edition games collectively known as Come Endless Darkness. Tharizdûn is returning to the multiverse and the PCs of the three campaigns need to stop him.

The Order of the Platinum Dragon
The Order has defeated all the giants and are now wandering the Underdark looking for the Drow. The big bads here are Lolth and Graz'zt.  Graz'zt is setting up Lolth much like he is described doing in Expedition to the Demonweb Pits (for 3.5e).  I try to focus on classic monsters in this one.

Second Campaign
The Treasure Hunters of the Second Campaign have just entered the Forbidden City. Here the big bad is Demogorgon.  Here the focus is on other creatures that might not see normal games.

Into the Netir Vale
Known by my kids as the Orcus campaign. This is my revived and converted 4e campaign brought over whole cloth. I might lessed the involvement with the Raven Queen and play up Shar since this is part of the Forgotten Realms in my house.

All three games will meet up at the Temple of Elemental Evil to battle it out with the risen Tharizdûn.  So roughly 18 characters of 18th to 20th level.  It's gonna be wild.

Inactive/On-hold Games
These games are all inactive for a number of reasons.

Star Trek: Voyages of the USS Protector
This game is will be using White Star with my own "Black Star" rules modifications.  I have the first adventures ready to go, "The Stars Are Right" and "These Are the Voyages".  I have two more nearly ready "Ghost Ship" and "Abraxas Down".  I want to do two more.  I have been scribbling notes on rule changes and feel like the rest I can do while the game is moving along. 
What is really slowing me down is the wiring of the LED lights I want to put into my USS Protector Model!

Spirit of '76
On indefinite hold.

Hero's Journey to Middle Earth
This one is requiring some significant reading on my part.  As my first REALY foray into Middle Earth as a game world I want to do it right.

Magic School 
This one is on hold till I am done with Come Endless Darkness. Since this one will use D&D Rules Cyclopedia and I really want it to feel like a separate game.   Plus things that happen in CED will change the world of the Magic School and I don't know what those are yet!

War of the Witch Queens
This is the higher level version of the Magic School kids.  What happens here will also be determined by what the PCs do in CED.  I have all the adventures for this, just not the end game.



The Incredibly Awesome (and Not At All Made-Up) Adventures of Booster Gold and Blue Beetle!
Huh...ok this one was a little bit of a joke, but I keep getting asked about it.  I do have one adventure worked out that introduces the PCs to the world. Called "Damn It Barry Allen!" it sets up Booster and Blue as the true heroes of the DC world, it's just that no one can remember them.

I still have to get my new Blue Rose campaign going.  I ran the first adventure, Kingdom of Rain, and it went great.

Monday, February 5, 2018

Weekend Gaming: Descent!

Sumer of 1982 I was in Jr. High.  My good friend Jon Cook was our regular DM only by dint he had been playing longer than my 2 and half years and he owned most of the hardcover books.  He also owned a copy of D1-2 Descent into the Depth of the Earth.  I remember flipping through it thinking how much fun it would be to run this adventure.  In my mind, it really was what made Advanced D&D "advanced".  That hex map was above and beyond anything I had seen up to that point.  I told myself that once I knew more about the game I would run that adventure.

Well, this weekend some 36 years later I finally made good on that promise.

The Order of the Platinum Dragon rode a mine cart down, down, down to the underdark (before it was even named such) and began their quest to find the drow responsible for getting the giants to raid the human lands.

The first session went great with the Order making it to the first checkpoint.  They tried to bluff their way through, but that only got them so far.  They had to fight their way out of the checkpoint.  They are now holed up in a side cave looking to heal.

(The Order, surrounded on all sides by Drow)




I have a bunch of material from a variety of sources. Enough to keep us busy for a while.

My wife even had to comment on how much fun we all seemed to have!  It really was worth all the weeks of prep and years decades of thought.  This is going to be great.

The boys are already plotting on how they can get the houses into a civil war to gain the advantage.




Tuesday, January 23, 2018

More Game Prep (Come Endless Darkness)

Not much to discuss today.  I have a HUGE project deadline at the end of the month so can't dedicate too much time here.  No worries, it will pay off!

In the meantime, I got some more material for my Descent into the Depths of the Earth game.
A cooler looking player's map and more Kuo-toa minis.



A new Encyclopedia Subterranica map.



And all my "Drow" dice.

Been wanting to do this one for so long.

Monday, January 15, 2018

Slight Shift in Plans: Down, Down to Drow Town

Over the extended Christmas break we got to play quite a lot of D&D5.  My son, when not playing or running games for his cousins, also spent some time updating our Order of the Platinum Dragon characters. Everyone is right at 13th level and he wants to play them again.

So I am pulling out my Descent into the Depths of the Earth to get going on their first underdark hexcrawl.  I am of course using the Classic Modules Today conversion for 5e.


I am going to let them find their own way here, though maybe not as much as I could let them.
I really only need them to go up one more level before The Vault of the Drow.

To aid me in this I found a great alternate Player's Map at Blog of Exalted Deeds that I really like.


Looking forward to running this piece of AD&D history with my kids.

Wednesday, October 4, 2017

The Temples of Elemental Evil in the Multiverse

I have been thinking a lot about my interconnected D&D 5 campaigns.
  • There is the Mystara/Oerth combination on my wold of Mystoerth I have been running for The Order of the Platinum Dragon. Which cover all the classic "Greyhawk" modules.  Big bad is Lolth.
  • There is the one I have been calling The Second Campaign which I have started in the Forgotten Realms (2017 is my year to be introduced to the Realms).  I am running other classic 1st modules here too.  Big Bad here is Asmodeus.  I am including some elements of Dark Sun here too. 
  • There is a third campaign I have not started completely just yet. It is a resurrection of my old 4e game and deals with the rise of Orcus.  Originally I wanted this one to be the Realms but I am likely to set it in the Nentir Vale.  Have not decided yet. If I do then I need a better home for the Second Campaign.  I'd love to play a little with Krynn, to be honest. 
I still have some details to work out. But all of these fall under the larger umbrella of Come Endless Darkness. Tharizdûn is returning to the multiverse and the PCs of the three campaigns need to stop him.

But I need to know my end game. I know all three are coming together at the very end.  In the "main" Order of the Platinum Dragon game, the PCs have already been to Hommlett. They know about the Temple of Elemental Evil, so they have a pretty good idea that they are headed back there.

I know that I am planning that have the big bads, or at least their proxies, in the final battle too. But how do I get the characters of three universes together?

Then it dawned on me. There is a Temple of Elemental Evil in every game world.


Let's look at it from this point of view.  Nearly every game world (notable exception Mystara) got its genesis from First Edition AD&D.  The first level First Edition adventure was T1 The Village of Hommlett.   So if you played regularly in any game world there is a good chance that that world had a Hommlett and accordingly a Temple of Elemental Evil.

I thought at first I wanted a Tanelorn-style temple that flitted from world to world.  But that is unsatisfactory to me and I already had something like that in Halfway. I thought about having it as a place that exists on all worlds at the same time,  but I also have that in West Haven.
So instead I am thinking of something more along the lines of the Altgeld Castles here in Illinois.

On five different campuses here in Illinois there are five gothic-style castles all (except one) called Altgeld Hall. Named after Gov. Altgeld.   The rumor was that all these buildings can be combined, Voltron-style, to make one complete castle.  There is no facts to back this up, but it is much more fun than the rumors that usually surround campuses in Illinois.

So I propose the following:

Every game world has a Temple of Elemental Evil.  Some are decrepit and decayed, others are active and strong, and others still are only just starting.  The main feature of these is that all are connected.  They can be combined together across time and space to form a giant Temple and Cathedral of Elemental Evil.

For locations, I went to the experts online.
They have given me some good ideas. I didn't go to Eberron or Dark Sun since I know very little about either world other than the most basic basics.  I figure they have them as well.

For maps, it will be easy.  I can grab one from the T1-4 Supermodule for each world. I can also grab an absolute ton of material from the Princes of the Apocalypse.  Appendix C of PotA gives me plenty of ideas of different loacations and backgrounds for the Temple in various game worlds too.



Heroes of the Three Worlds will have to come together to defeat evil and face the ultimate evil in Tharizdûn.

It's gonna be epic!

Sunday, July 16, 2017

Weekend Gaming: The Giants Fall

Today the Order of the Platinum Dragon completed their quest to stop the giants.  With King Snuure and his wives defeated, rounding up the rest was easier to do.  Including getting rid of a bunch of giant fire beetles and some red dragons.



Though the brave heroes did not count on the drow on the third level.  They took out many of their elite fighters, but a mysterious drow priestess and her wizard attendant got away.


A satisfying end to an adventure that began at Gen Con last year.

Now it is time for the heroes to descend into the depth of the earth!


Tuesday, June 20, 2017

First Day of Summer

Ok.  I am working like crazy to get something out to you all in the next few hours.  Had projects that came up at my day job that had to take priority (hey. it pays the bills, this doesn't).

Today is the first day of Summer 2017.  I love the Summer Solstice. Everything feels perfect really.

Anyway, Solstices and Equinoxes make me think of Elementals.
I am not the only one either.  +Joseph Bloch over at Greyhawk Grognard is talking the Temple of Elemental Evil again and that is good.

I am just about ready to wrap-up the Giants series with the kids and move on into D12 and 3.  I have given a lot of thought on what I can do with Q1 and a possible Q2.

I have also been thinking ahead to a scenario where I use the Temple of Elemental Evil as the end of my "Gygaxian Classics".  Though I am not 100% sure how I want to it.



Unlike all the other adventures I am taking my kids through I never played or ran Temple of Elemental Evil.   In fact, till today I never even owned a physical copy.  I bought the PDF a while back.  I have a couple of copies of T1 and I have been thinking about this a lot.





Anyone who has ran this adventure, any advice?

I know that this is going to be the capstone to my huge 5e games.  Currently running two, soon to be three concurrent and independent games in 5e.  They are all going to meet at the temple and unless they are really, really good, they will see the rise of Tharizdûn.

Not sure what I am going to do yet, but I know it will be fun.

Monday, May 8, 2017

Rise! Tharizdûn!

Spent some quality time with the Order of the Platinum Dragon this weekend.

These guys:


They just cleared out the first level of the Hall of the Fire Giant King and are now headed down to the second level.  They have encountered the first bit of solid proof of the Drow interference.

We (You and I that is, not the players or the characters) that they will eventually encounter Lolth.


She should put up a pretty good fight.  What happens to her depends on the actions of the characters.

After that there is a real good chance that they (or they along with the Second Campaign Characters) will also have to fight Orcus.


He looks a lot tougher.

But the problem is that they are not the "big bads" of my 5e games.  All my campaigns will link up at the end to fight the mastermind pulling all the strings.

Tharizdûn!


Yup. I know that is a WoW figure (Demon Form Illidan Stormrage), but he works perfectly as Tharizdûn as I envision him.  Part drow, part demon, part dragon, part devil.

Tharizdûn, through Asmodeus and Graz'zt, have manipulated the characters (in all three campaigns), Lolth, Orcus and scores of other demons to locate the Chaos stones. Once collected the PCs will think they are using them to save the world, but really it is the key to Tharizdûn's prison.  Blocking out the sun is a herald of his return.

I'll get more details on how this is all going to work in future posts.
Right now I need to make some minor alterations to that figure.  I need to find some chains to wrap around his wrists and ankles to show that he had been imprisoned.


My players have not seen this figure yet. I plan on keeping it hidden till he is released.

Now to come up with some appropriate stats for him.

Tuesday, May 2, 2017

No More Secrets in Saltmarsh

Over the weekend we continued with what was going to be the Second Campaign.  Still is...but I'll get to that.

The boys made some new characters and we started the "Treasure Hunters" group.  Overtly this group is getting together to hunt treasure. We have a band centered around "an expert treasure hunter" (a ranger), a cleric of the god of Knowledge and warlock.  Joining the group is my favorite character to date, a gnome druid named "Erky Timbers", played by my youngest.

I took them through U1 The Sinister Secret of Saltmarsh.  We had such a great time we played for about 10 hours, only stopping to quickly grab a bite to eat.



We played it under 5e and I used +Mark Stout's  "Classic Modules Today" conversion of U1 to help us out.

Though this proposes and interesting problem for me.  This is the adventure I wanted to use to start the "Second Campaign", the one that runs parallel to the "Come Endless Darkness" campaign.  At some point, after 15th level, the survivors of both campaigns will come together to fight a larger evil.

I supposedly started the Second Campaign back in March with the Forgotten Realms.  But so far we are only one adventure and two sessions into that one.  Plus that one is in the Realms, the Come Endless Darkness is very much Oerth/Greyhawk.

So. I might change that game to a simple "Into the Forgotten Realms" game and pick the Second Campaign Game up here in Oerth.  I was vague on where Saltmarsh actually was, so I can still decide. Given the adventures, I am pretty sold on it being in Greyhawk.

N1 Against the Cult of the Reptile God levels 1-3 (novice)
U1 The Sinister Secret of Saltmarsh, levels 1-3
U2 Danger at Dunwater, levels 1-4
U3 The Final Enemy levels 3-5
I1 Dwellers of the Forbidden City, levels 4-7
I3 Pharaoh, levels 5-7
I4 Oasis of the White Palm, levels 6-8
I5 Lost Tomb of Martek, levels 7-9
X4 Master of the Desert Nomads, levels 6-9
X5 Temple of Death, levels 6-10
I9 Day of Al'Akbar, level 8-10
Gary Gygax's Necropolis, levels 10+

With a break right after I4 for the Council of Greyhawk. This group will be sent to the desert but unlike the Order of the Platinum Dragon the Treasure hunters will not be transported back.

This could end up being quite epic.  Hope I am able to get it all done.

Wednesday, March 29, 2017

Preparing to Descend

The Order of the Platinum Dragon has just begun their attack on the Halls of the Fire Giant King, but I am thinking ahead to their descent into the depths.
While I am putting together my adventures now in truth I have been planning for this since 1983.

My Giants+ binder was so successful that I am doing the same thing for the D Series and Q modules.


I bought and printed out all the PDFs plus some extras.


Some 5th edition Lolth stats I found on Redit. (I think).


D1-2 Descent into the Depths of the Earth.




D3 Vault of the Drow with the 5th edition conversion from Classic Modules Today.


I am also adding "D4" Encyclopaedia Subterranica from Dragonsfoot.

Then we get into the "Q" series.



Q1 Queen of the Demonweb Pits and the 5e Classic Modules Today conversions.


I am going to add in bits from Skein Of The Death Mother also from Dragonsfoot.


I'll wrap up their underdark/Abyssal adventures with Monte Cook's Queen of Lies, which I am going to mod a bit to make my own Q2.

Been planning this since 1983, back when I went through all of these myself.

It is going to be epic!

Monday, February 27, 2017

Weekend Gaming: New Blood and Would-be Queens

Huge gaming weekend this past weekend.

Friday night my youngest son ran his game of D&D ever for three of his friends.  It went great and the kids sounded like they had a great time.  One even showed up with a homemade character sheet with his character ready to go.  I guess his dad had helped him put it all together.

Sunday we played an extra long session of our 5e game.  The boys had just finished the Glacial Rift of the Frost Giant Jarl and were headed to their next adventure when they saw a girl, potentially a snow elf, running across the tundra chased by Winter Wolves.  This was the start of the first mini-adventure "The Frost Giant Jarl's Daughter".

The adventure is obviously based on the Conan story, The Frost Giant's Daughter.  But there were other influences as well.   The first encounter was with the wolves.  Winter wolves are actually pretty tough in D&D5.  Next I had them run into the skeletons of long dead Frost Giants.  I didn't have minis for that, but I do have my collection of old AD&D toys.


They worked out well.  I included them as my homage to this famous Dragon magazine cover.



They chased the girl to a cave where they found her behind a wall of ice.  They were attacked by the brothers of the Frost Giant's Daughter then.

For this part I adopted a little bit of 4e as mentioned in this post.  This made the frost giants a little tougher and gave them some interesting and unique powers.


Finally, after defeating the brothers, the girl reveals herself to be the Frost Giant Jarl's daughter, and now the new ruler of the Frost Giants. I guess she was a Countess.


The adventure takes place right after G2 (I am calling it G2.5, but I guess G2.45 is a better code).  The party must cross a glacier to get to the next point in the series.

I went to 4e for help on crafting the encounters; a group of Winter Wolves, Frost Giant Skeletons and finally her two four Frost Giant brothers.  The Jarl's Daughter is a Frost Giant Ice Shaper from 4e.  She has/had ice powers and was the one that crafted the ice wall.


The adventure could end in two ways (well three if you count the PCs getting killed, but that was not a design goal). Either the brothers are all killed and the daughter entreats with the PCs to come to a truce or the PCs kill everyone.  The Daughter is quite powerful and I'd prefer the PCs not having to fight her.

I am thinking of working up the adventure for downloading.  The idea is to "be playable after any adventure dealing with Frost Giants but before moving on to Fire Giants".  This works with G2 and G3 and the Storm King's Thunder adventures.

After we did that the Order of the Platinum Dragon moved on to discover a Cloud Giant Castle full of Mountain, Fog, and Firbolg giants.  Basically all the AD&D Monster Manual II and Fiend Folio Giants.

Here the bastard daughter of the Storm Giant King and a Cloud Giant witch has taken control of a cloud giant castle and is dealing with the drow.  I based her on the 4e Eldritch Giant and made her a Cloud Giant warlock with a Primordial pact.  Her pact is with the Elder Elemental Eye.

For this adventure, I combined a number of "Cloud Giant" related adventures.


Again, both of these mini-adventures come from my misreading of "Storm King's Thunder" as "Storm King's Daughter".

Going through the Storm King's Thunder, Saga of the Giants, and Curse of the Cloud Giant Queen. I noticed a lot of similarities. Not that this is a big deal really; all the adventures are drawing on the same source materials. Namely the classic G series and the mythology in D&D about Cloud Giants.

The adventure in the Storm King's Thunder is nice and tight and I loved the masks.  The Curse of the Cloud Giant Queen has a great dungeon and some ideas as well. The Saga of the Giants' Cloud Giant Castle is also a nice adventure.



Reading them all over I got the idea of a floating castle in the clouds, ruled by a Cloud Giant Queen. I have always, always wanted to do a floating castle! She is supplying materials to the Frost and Fire Giants below.  Plus the Drow getting the Cloud and Storm Giants would be a huge coup.

The PCs were able to get in and defeat the imposter Cloud Giant Queen and free the Storm Giant King.  The Fog Giants gained control of the Castle again to get it back into the hands of Cloud Giants.  I decided that not all giants chafe under the yoke of larger giants; fog giants are happy to serve the cloud giants.

Given that so much of this cloud giant adventure was really a mis-mash of other people's work, I won't work that one up into anything to be used by others.

So now the Order has defeated Hill, Stone, Frost and Cloud giant enemies. They have faced Storm, Mountain, Fog, Firbolg, Ettin and Cyclops giants.  All that is left are Fire.

Next time we meet at the table it is G3 Halls of the Fire Giant King!

Will the Frost Giant Queen or even the Cloud Giant Queen return in my War of the Witch Queens? They were a witch and a warlock respectively.  Who knows.
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