Showing posts with label Iriandor. Show all posts
Showing posts with label Iriandor. Show all posts

Thursday, July 10, 2025

Iriandor: My New Campaign World

 I was not really planning on doing this. I have enough projects on my plate to keep me busy for years. BUT I also kinda want to this. What is this? This is my new campaign world based on the ideas I began to present in "Why D&D 5.5 (2024) Needs a New Campaign World" and "Why D&D 5.5 (2024) Needs a New Campaign World, Part 2."

So what are my goals here?

Three great tastes that taste great together
The future's so bright.

I want a world that is bright, and the characters have a sense of place and purpose.

The new edition of D&D (2025) is much brighter. I want a world to match that. Plus, I have been doing dark, grimdark, and horror since 1979. I want to do something different. Very different. I am building this with "D&D" in mind, but in truth, it is going to be largely system-less, at least at the start. If I want to adapt it to Daggerheart or Blue Rose (two games I will be taking a lot of cues from), then I can.

This World is NOT OSR or Old School.

Look, I love my old-school games. I really do. I have a solid publishing history of this. But this is not that world. In fact this world is very much a "we are moving out of the ashes of the old world into a new one." If that sounds a bit like Star Trek, well then, so be it. 

I am also shedding the various "pulp" influences. Again, I do enough of this elsewhere. The Witches of Appendix N will continue. I still have old-school projects on my hard drive waiting to see the light of day. This is not replacing those. This is it's own thing.

This World is not for Publication

As much as I think this would sell (based on my post stats), I don't have the time or art budget to make it fully manifest in the way it deserves. So instead, I am just going to write stuff here for it, and people can take what they want. I am not precluding a publication, I am saying that is not my plan.

Welcome to Iriandor  - A New World for a New Age

The world is healing.

Iriandor is not another rehash of a Forgotten Realm or a Gray Past. It is something new, a bright world born from the ashes of a terrible war. Not just a war. The War. For a century, the devils of Hell marched across the land, collecting the debts of power-hungry Warlock Thanes who bargained away not just their souls, but ours. The Warlock Thanes and their Hierarchs are gone now, burned out of history, but their twisted magic still lingers in wild places, where the ground is scorched and the air hums with wrongness.

Now, at last, the world begins to breathe again.

The people of Iriandor are rebuilding, not just cities, but trust. They are rediscovering lost places, forging new bonds, and reclaiming their place in a multiverse that almost forgot them. Floating cities drift above wounded forests. Ancient dwarven forges ring again. The Tieflings, once Hell’s foot soldiers, seek peace as free people. The Forgekin, born as tools, now walk as citizens. And the Elves? They debate the very nature of sentience in their spire-libraries above the clouds. Humans, always eager to explore and expand seek new lands and old mysteries. 

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That's my start anyway. I wrote the words "The world is healing" in a notebook when I first started coming up with this idea. I like it, I think it is a good introduction to the world. 

Here are some of the peoples I have in mind for this world.

Dwarves

Master artisans, artificers, and called "The First Born," dwarves live everywhere in the world. They are fiercely devoted to family and clan, which can number in the dozens and thousands, respectively. Each dwarf has a personal name, a family name, and their "forge name," the name given to them when they come of age. Most dwarves believe that Forgekin houses the souls of long-dead dwarves, returned to the world to help the dwarves forge a new future. For this reason, dwarves will often call Forgekin "brother" or "sister" even though Forgkin themselves recognize no specific genders. Forgekin prefer the title "Cousin" from Dwarves and consider it an honor to called such.

Elves

They are called Eldryn by humans, but their own name is Naelyar, "the people who endure." They are long-lived philosophers of life and existence. They believe they came to this world at the same time as the dwarves, and as such share a kinship with them. The Eldryn are divided into philosophical factions so deep that most other races see them as separate subspecies.

    The SylariĆ«

    These Eldryn believe that all living things are sentient. They fought to have the Forgekin recognized as living beings and believe that all life is a precious gift.  Humans call them "Greenhearts" because of their love of plants and all things natural. They are the most numerous. Most are vegetarians. 

    The Talarien

    These Eldryn believe that only humanoid life is sentient, but still all life is precious. Humans call them "Gray Elves," a name they find amusing. They are extremely fond of humans, though some say in the way a human is with a pet.

    The Vaelshari

    The least numerous are the isolationist Vaelshari. They believe that only Eldryn lives are sentient. They think humans are at best animals and Forgekin are abominations. They can and do work with other Eldryn happily, but feel uncomfortable with other species.

Forgekin

Created centuries ago by dwarven artificers, they began their existence as servants, aides, and domestic labor. The dwarves who created them felt there was more to them than anyone realized, thus their name of "kin." When The War broke out, the Forgekin to an individual stopped their tasks and joined the fighting. For their efforts, they were awarded the status of citizens. In the floating city of Aetherreach, the home of Eldryn and Dwarves, and where the Forgekin were created, they are the most numerous and enjoy the most rights.

Some parts of the world still refer to them by the name "Househands" but this is considered to be derogatory in polite company.

Hellspawn / Tieflings

Slaves of the devils, these poor souls were used to fight the mortals of Iriandor. When the devils were defeated and the gates of the Warlcok Thanes destroyed, they threw down their arms and refused to fight anymore. They have since been recognized not as oppressors, but fellow victims and survivors of Th War. There are many places though where they are still not trusted.

Humans

Humans make up the bulk of the world. While the Warlock Thanes were human (mostly), most of the lives lost in The War were human ones. Humans now want to reach out and see who still survives and if there is any left of the Warlock Thanes, to stamp them out. There are always a few that would like to find that power for themselves.

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I am also planning to add Halflings and Gnomes, but I am considering lumping them together as one species, the current front-running name "Brindlekin." Dragonborn will be there, as well as various anthropomorphic animals. Orcs of course will be here as well as goblins. I do love goblins. 

Yes there will all the classes and I'll add some gods as well. 

Though, I am having my cake and eating it here, too. The time before The War, during the Rule of the Warlock Thanes, would make for a fantastic Old School style world. Gritty, war, diabolic monsters, and power-crazed spellcasters. Both sound fun.