Showing posts with label Vampire Queen. Show all posts
Showing posts with label Vampire Queen. Show all posts

Friday, April 19, 2024

#AtoZChallenge2024: Q is for Queens

 I have an inordinate amount of Queens in my games. I am going to talk about two groups in particular, the Vampire Queens and the Witch Queens.

Tea with the Witch Queens by Brian Brinlee
Tea with the Witch Queens by Brian Brinlee

Both groups are near and dear to my heart and make up a lot of my game worlds' backgrounds.

The Vampire Queens

The vampire queens have a special connection to my early days of gaming. They are:

I have been using vampire queens in my adventures for as long as I can remember. I recall reading lurid tales of Erzsébet Báthory and watching movies like "Daughters of Darkness" and "Countess Dracula." I had worked on a very early vampire queen, who was going to be called "Miriam" thanks to "The Hunger" for my Ravenloft games (see tomorrow), but I kept coming up with so many ideas. Miriam is still out there, even if many of her aspects are now part of Darlessa. The non-vampire parts of Miriam survived as my Witch Queen Miriam

In truth I kind of use them all interchangeably, with some emphasis on Darlessa. As they have all evolved in my games, I am slowly sifting out which traits belong to which queen. 

Interestingly enough, both Darlessa and Xaltana are also both Witch Queens. Xaltana combines Iggwilv (a witch queen) and Drelzna her vampire daughter.  

The Witch Queens

While the Vampire Queens are here to challenge the characters as adversaries, the Witch Queens play a much different and far more wide-reaching role. 

This began as an idea of me finding and then stating up every witch ever mentioned in the pages of a D&D or related game. The premise here was that every 13 years the witches of these worlds would meet in one place to discuss what they are up to in their worlds and plan to generally stay out of each other's way. The gathering, known as the Tredecim, became a big part of my games. At the Tredecim, the 13 ruling witches then choose a new High Witch Queen to serve over the next 13 years.  In my campaign, War of the Witch Queens, the then-current High Witch Queen is murdered before a new one can be chosen. This sends the witches into war against each other, but due to their pacts with Baba Yaga, they can't outright fight each other. So, all their worlds get dragged into the conflict.  This includes the characters.

The characters learn first that a once-in-a-century storm has destroyed their home, and they are refugees helping move their fellow town folk to a new home in East Haven. While their first obvious goal is to stop all the weird happenings going on in their own world, they discover these events are playing out across the worlds. To stop it, they need to stop the all-powerful Witch Queens, but to do that, they will need to discover who murdered the High Queen, how, and why.

Since I started working on this and developing it more and more, I have gone over 13 Witch Queens and my planned 13 Adventures. I am using Basic B/X D&D as my rules of choice here, which limits the levels characters can achieve to 14. 

I am running it with my family now, but I'd also like to run it for a dedicated group someday.  I think for that I would take all the adventures I am using for it and edit them all a bit. 

If I keep the levels 1-14 then the obvious choice is D&D Basic B/X.  If I expand it all to level 20 then my choice will be Castles & Crusades.

Either way, I have a lot to look forward to!

Tomorrow is R Day, and I am going with the campaign setting I ran for all of the AD&D 2nd Edition era, Ravenloft.

OH? Like the art of my Witch Queens up there? The artist is Brian Brinlee and he has a Kickstarter of his new art book going on now! Check it out.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.


Wednesday, January 24, 2024

Character Creation Challenge: Darlessa for Wasted Lands

I meant to do this character earlier and kinda forgot. Well, today is the day I fix that. When it comes right down to it, no character really represents my shift from D&D to Wasted Lands quite as well as Darlessa the Vampire Queen.

Of course, everyone here knows Darlessa. She has been featured here many times and I already did her witch stats for Swords & Wizardry and her vampire stats for Basic-era D&D. She is also the central antagonist of my Dungeon23 Tomb of the Vampire Queen. She is responsible for the death of my first character, Johan, and ultimately, the cause for him to be elevated to a Saint. She even has (or had) her own Dark Domain, Arevenir.

Darlessa the Vampire Queen character sheets

I am using the Night Companion again for her so I can get the rules for making her a vampire. She has always been a witch, but a good case could be made for her to be a Spirit Rider, too. Maybe I'll give her a level in that later on, but today, I wanted to compare apples to apples: my OSR witches vs a NIGHT SHIFT witch.

Darlessa the Vampire Queen
Darlessa, the Vampire Queen

Class: Witch (Persona)
Level: 13
Species: Human Vampire
Alignment: Dark Evil
Background: Sorcerous

Abilities
Strength: 18 (+3) (+2 from Vampire)
Agility: 18 (+3) (+2 from Vampire)
Toughness: 18 (+3) 
Intelligence: 15 (+1) N
Wits: 14 (+1) N
Persona: 22 (+5) A

Fate Points: 1d10
Defense Value: -5
Vitality: 75
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +2 (base) +2 (touchstones) 
Ranged Bonus: +2 (base) +1 (touchstones)
Spell Attack: +7 (witch) +1 (touchstones)
Saves: +7 to Spells and Magical effects (Sorcerer & Scholar), +3 to Wits (vampire) +1 to All (touchstones)

Witch Abilities
Arcana, Arcane Powers (5): Succubus (6d6), Shadow Walking, Telekinesis, Beguile, Subtle Influence

Sorceress Spells
First Level: Arcane Darts, Black Flames, Chill Ray, Glamour, Object Reading, Armor of Earth
Second Level: Conjure Flame, ESP, Invoke Fear, See Invisible
Third Level: Clairvoyance, Create Zombies & Skeletons, Curse, Fly
Fourth Level: All-Seeing Invisible Eye, Black Tentacles, Improved Invisibility, Kiss of the Succubus
Fifth Level: Commune with Deeper Dark, Create Undead, Shadow Armor
Sixth Level: Instant Death, Zone of Death
Seventh Level: Wave of Mutilation

Heroic/Divine Touchstones 
1st Level: Additional Spell: Armor of Earth
2nd Level: +1 to Melee attacks
3rd Level: Spirit Guide: Undead Raven, "Lucifer"
4th Level: Favored Enemy: Lawful (Light) Good Clerics
5th Level: +1 to all attack rolls, defense rolls, spells, and saves
6th Level: Glamour at Will

Heroic (Divine) Archetype: Power

Gear
Dagger

Wasted Lands Vampires

Ok! This Darlessa is much more powerful than previous versions. This is due largely to proper rules on how to make a character a vampire and how that adds to the character's power. But also Witches in NIGHT SHIFT and the Wasted Lands are a bit more powerful. Lets not forget those divine/heroic touchstones. Those add a LOT of power to the character. This is a version of Darlessa that should properly terrify a group of characters. 

Vampires in the Wasted Lands are also more akin to Akivasha of Robert E. Howard's tale The Hour of the Dragon than they are of Stoker's Dracula. Indeed, Darlessa is cut from the same cloth as Akivasha. Well same cloth, but dyed in the same dyes as various Hammer Horror vampires. 

But in native Wasted Lands, the world envisioned by Elf Lair Games' Jason Vey, vampires are more dangerous and closely tied to the powers of the Deeper Dark. This works fine for me since I have always seen Darlessa as shedding bits of her soul for power to whatever demon would grant it to her. Now, for a pure Wasted Lands game and for the publication of the Tomb of the Vampire Queen, I might go with a different name and slightly changed background. But it will be Darlessa all the same really. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Tuesday, January 23, 2024

Mail Call: ¡Anuncio por correo! Spanish BECMI and Pacesetter Adventures

Or at least the BE part of BECMI.  So many of you know I have been learning Spanish. I mainly use Duolingo, but I also print books and audiobooks from Audible. My progress is quite slow I will admit, but the journey is half the fun really. 

Back in 2023, I got copies of the Spanish Language D&D 5th edition books for my birthday and Father's Day.  But something I have wanted since 2020 are copies of BECMI in another language. I thought I might grab one in German (a language I can still -somewhat- speak) but they are always quite expensive.

So imagine my surprise when, after posting my search for Spanish language ones, actually came through!

Spanish Language Basic and Expert

They look great, even if I can only sort of read them at the moment. But I know what is in these quite well, so that helps.

Spanish Language Basic and Expert

Versions of BECMI Basic

It is also fun to compare them to the Spanish D&D 5e books I got last year.

Spanish Language D&D

I am NO WHERE near ready to run a game in Spanish D&D. But maybe I could play one later this year.

I might just stick with Basic and Expert. I have not seen a Companion edition out for a very long time. If the price of the German one I was looking at is any indication then it is way outside of my price range.

I also got copies of some adventures (in English) from Pacesetter Games.

Adventures from Pacesetter Games

I gave Venger's Final Wish to my oldest. He is working on taking his group through all the editions of D&D.  More on that later.

Of course, I am a sucker for anything about the Vampire Queen. So this is a nice addition to my collection.  Since the Vampire Queen adventure is for B/X then maybe a "Castillo de la Reina Vampiro" is in order. 


Sunday, December 31, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 31

 The center open leads to a long tunnel going down. At the end of this tunnel is an alcove. Stepping into the alcove activates the portal. The portal leads back to the surface.

Room 31

Through the portal, the surface world can be seen.

The portal is one way, once through the characters can not go back.

--

That's it! 12 levels, 365 rooms. Undead, goblins, spaceships, and more. I hope you enjoyed it as much as I did!


Saturday, December 30, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 30

 The room on the right-hand side is of a similar configuration to the library. This one has all the Queen's treasures.

Room 30

This room is large and contains a lot of treasure.

The following can be found here: A x3, B x4, E x3, G, x4, H x3, I x2, M x2, N x5, and O x5.

Additionally, there are magic arms and armor here:

  • Nightbane, +2 Sword, +3 against werewolves, vampires, and witches. Stored here to keep it away from the Queen herself.
  • Mace of St. Werper, +3, +4 vs undead. An item of conquest taken from Father Werper himself. 
  • Armor of Shadows, this black leather armor casts both Mage Armor and Intangible Cloak of Shadows. The Queen doesn't wear this armor due her other protection magics.
  • Helm of Telepathy
  • Helm of Darkness. As a Helm of Brilliance, but only darkness.
  • Cauldron of potions
  • Amulet of Protection
  • 5x Bags of holding

There are no traps here. The Queen honestly did not expect anyone to get this far.

Friday, December 29, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 29

 This crypt has three openings opposite the entrance: straight ahead, to the right, and near left.

The opening to the left leads to the Queen's vast occult library.

Room 29

This room is filled with scrolls, books, and other volumes of learning.

Spending a week here would allow a character to gain a level of experience. These books can be taken, but the entire collection of these books (225 total) must be accounted for. 

In addition, there are several spellbooks.

There are 6d12 1st level spells, 5d20 2nd level spells, 4d12 3rd level spells, 4d10 4th level spells, 5d8 5th level spells, 6d6 6th level spells, and 4d4 7th level spells.

There are also several thousand books on a variety of topics. The total value of this library is worth at least 1,000,000 gp.

Thursday, December 28, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 28

The large double door to the the next room is triple locks (needing three separate rolls to open) and each lock is trapped with a fatal poison. Getting past these will take an expert thief. 

This large circular room is the goal of your quest. This is the crypt of Darlessa, the Vampire Queen.

Room 28

Her sarcophagus is located in the middle of this room. A combined strength of 35 is needed to lift of the stone lid. Once open the PCs will have one round to attack her before she is revived. They have +2 on their initiative rolls.

The Vampire Queen is dead but far from helpless. She is shocked you made it this far, but she is prepared all the same. 

Darlessa the Vampire Queen
Darlessa, The Queen of Vampires

Female Vampire Witch, Demonic Tradition
No. Enc.: 1 (Unique)
Alignment: Chaotic (evil)
Movement: 120’ (40’)
   Fly: 180’ (60’)
Armor Class: -5 (bracers of defense, amulet of protection, ring of protection)
Hit Dice: 13
Attacks: 1 (touch, see below) or spell
Damage: 1d10, drain 2 points of Constitution, Witch Spells
Save: W13
Morale: 12
Hoard Class: XXII
XP: 11,400

Str: 18 Int: 15 Wis: 14 Dex: 18 Con: (18) Cha: 22

In addition to the powers of a vampire, Darlessa has the following witch spells and Occult Powers.  She casts spells as a 13th-level witch.

Spells by Level
Cantrip (3+5): Alarm Ward, Black Flame, Daze, Knot, Mend, Mote of Light, Object Reading, Spark
1st (4+3): Burning Hands, Cause Fear, Everlasting Candle, Hecate's Spiritual Dog, Minor Curse, Read Languages
2nd (4+3): Agony, Bewitch II, Burning Gaze, Enthrall, Ghost Touch, Produce Flame, Rite of Remote Seeing
3rd (3+2): Astral Sense, Clairaudience/Clairvoyance, Danse Macabre, Toad Mind, Tongues
4th (3+2): Arcane Eye, Bewitch IV, Elemental Armor, Moonlit Way, Phantom Lacerations
5th (2): Death Curse, Greater Command
6th (2): Death Blade
7th (1): Wave of Mutilation

Occult Powers
Familiar (Undead Raven)
Evil’s Touch
Devil’s Tongue

Magic Items
Intangible Cloak of Shadows, Amulet of Protection* (also prevents cleric turning), bracers of defense, ring of protection, ring spell storing (3 stored Magic Missile spells).

Her coffin can be destroyed after she is dead. There is a spare coffin underneath this one. Even if her body is burned, she can come back due to the dark necromancies she has practiced for centuries. 

Wednesday, December 27, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 27

 This appears to be a long hallway with mirrors on both sides. Light from torches that ignite as you enter scatters in all directions.

Room 27

The mirrors are in fact portals from the astral plane. There are 16 in total. As the PCs walk past an Astral Ghoul is released. 

Astral Ghoul

Armor Class: 4 [15]
Hit Dice: 8+16* (52 hp)
Attacks: 2 × claw (1d4 x2 + paralysis), 1 × bite (1d8 + paralysis)
THAC0: 12 [+7]
Movement: 90’ (30’) fly 90' (30')
Saving Throws: D8 W93 P10 B11 S12 (2)
Morale: 12
Alignment: Chaotic
XP: 650
Number Appearing: 1
Treasure Type None

These creatures look like ghouls but are partially in substantial. They have the same paralyzing touch of all ghouls.

Astral ghoul

I dreamed about these guys last night.

Tuesday, December 26, 2023

Mail Call and Boxing Day 2023

Today I normally like to post some sort of Boxed Set thing I have going on. But instead, I'll just talk about my D&D-related fun from the last couple of days. BTW I sliced my finger open on a mandolin making sliced potatoes, so this post is taking a lot longer.

Hanging Coffins of the Vampire Queen

Up first I got my copies of Hanging Coffins of the Vampire Queen from Mark Taomino. Both the 10th Anniversary OSR and the new 5th Edition versions.

Hanging Coffins of the Vampire Queen

Hanging Coffins of the Vampire Queen

Hanging Coffins of the Vampire Queen

I signed on early for these adventures. No shock given my love for the original Wee Warriors Vampire Queen. So now I have three different printings of this Vampire Queen.

Hanging Coffins of the Vampire Queen

Party Like It's 1979!

For Christmas, my oldest son decided to go all out for everyone. This is what he got me.

Atari 2600 and Monster Manual minis

Atari 2600 and Monster Manual minis

The Atari 2600 plugs into any HCMI TV/Monitor and even has an aspect ratio switch.  But the coolest part is it will run old 2600 cartridges. So time to start cruising the Half-Price Books and second-hand stores!

The Monster Manual minis are from set G-J. Though really, G-I.

D&D en Español

My son also ran some D&D for us. We played the "Witchlight Carnival" adventure.

I made a character, but to help with my Spanish, I opted to only use my new Spanish language Players Handbook.

Sombra en Español

El es Brujo y Elfo. For play, I limited myself to what I could read and understand in this book. 

Hope everyone is having a great holiday.

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 26

 The last room on the right opens to an empty space, a room with many alcoves on either side.  There appears to be some sort of pile of treasure in the center.

Room 26

Once inside the room, the illusion of the treasure disappears and a horde of undead stream out.

There are 3d12 zombies, 2d10 ghouls, 1d8 ghasts, and 1d6 wights.

If the PCs can get back to the door they can close off the attacks to just a few at a time. Otherwise, in one round they will be surrounded in the "Kill box."

--

Happy Boxing Day, enjoy the kill box.


Monday, December 25, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 25

 The second room on the left is the treasure room of Vampire Queen.

Room 25

This room is filled with treasure.

There is Type Ax5, Type Bx10, Type Gx5, Type Hx10.

In addition, there are five spell books with 4d6 spells each of levels 1-6. 2d4 Swords of +1 enchantment, 1d6 of +2, 1d4 of +3, and 1 of +4. Armor +1, Staff of the Magi.

There are no magic items here vs. undead, demons, or devils here.  There are also no potions of healing or magical healing of any sort. Vampires of no need of such magic.

-

Merry Christmas Everyone!

Sunday, December 24, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 24

 The first chamber on the right is the Cenotaphs of the Vampire Queen's Council of Advisors.  Each is a stone monument erected for her council of 20 advisors.

Room 24

The Vampire Lords are as follows. Each stone has a brief description of the vampire lord or lady whose ashes are inside.

  1. Corvus Nox - A brooding lord wielding shadows like weapons.
  2. Amara Tenebris - A cunning duchess, weaving webs of intrigue in moonlit courts.
  3. Zale Moondragon - A tempestuous warrior, leading their coven with fiery passion.
  4. Silas Ember - A melancholic scholar, haunted by memories of their mortal life.
  5. Seraphina Thorne - A seductive siren, luring prey into an alluring abyss.
  6. Lyander Blackwood - A stoic sentinel, guarding ancient secrets amidst crumbling ruins.
  7. Esme Wysteria - A whimsical trickster, dancing on the edge of chaos with laughter.
  8. Cassius Vervain - A noble alchemist, seeking an elixir to gain true immortality.
  9. Luna Sanguis - A fierce huntress, stalking the night with unerring instincts.
  10. Erebus Umbra - A cryptic oracle, whispering prophecies in forgotten tongues.
  11. Isolde Morraine - A vengeful spirit, driven by an undying thirst for retribution against the gods of light.
  12. Lucian Fane - A charming storyteller, weaving illusions with silken words.
  13. Nyn Obsidian - A master of shadows, vanishing like smoke on the wind.
  14. Aurora Vesper - A radiant anomaly, defying the darkness with a defiant glow.
  15. Darius Argent - A skilled strategist, playing pawns in a grand, blood-soaked game.
  16. Lillian Crimson - A fiery rebel, sparking revolutions against oppressive elders.
  17. Caspian Hawthorne - A gentle healer, offering solace in the heart of darkness.
  18. Amara Whisperer - A silent assassin, leaving only whispers of their victims.
  19. Zephyr Dusk - A fleet-footed scout, mapping forgotten paths across forgotten lands.
  20. Thanatos Requiem - A harbinger of death, wielding a chilling scythe and a bone-chilling smile.

The Cenotaphs are hollow with an earn inside containing the ashes of these vampire lords and ladies. If any are mixed with living blood the vampire lord will return to unlife. They 8+1d6 HD.

Here the PCs will find Treasure Types Ax10, Hx4 & Mx2 stored here.

Saturday, December 23, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 23

 The first room on the left is a Ritual Room.

Room 23

This room has altars and ritual spaces dedicated to the demon lords Akelarre and Orcus, the arch Devil Dispater, and to the dark gods Ereshkigal, Hecate, and Hel. The last and central altar is to the Vampire Queen herself.

There are treasures here upwards of 100,000 gp, but all are cursed.  Removing them from this room requires a save vs. Death or die. A Remove Curse can be used, but it must be done on each item. There are seven altars here.

There are no creatures here.

Friday, December 22, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 22

 This large opening leads to the grand burial chambers of the Vampire Queen herself. There is a flight of stairs going down, opening to a large chamber.

Room 22

The chamber has five exits: two to the left, two to the right, and one ahead.  

Between the party and these exits are a hundred or so skeletons

This chamber has 6d20+10 skeletons that will rise up and attack.

Thursday, December 21, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 21

 A secret door here is similar to the one in Room #18 to Room #19.  Finding that one makes finding this one easier; an extra 1 (on a d6), a +16% (d%), or +3 (on d20).

Room 21

This room contains Treasure Types A, G, and H. There is also a sword +3 here. The sword and all the treasure here is cursed. Removing any of it from this room results in the possessor needing to make a saving throw vs. Magic or begin losing 1 point per turn to a random ability: d6 1=Strength, 2=Intelligence, 3=Wisdom, 4=Dexterity, 5=Constitution, 6=Charisma. To stop the drain the items must be returned to this room.  

Only magic can restore ability loss. 

Wednesday, December 20, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 20

 On the other side of Room 12-17 from Room 18 is another set of stairs to an ornate tomb.  This one belongs to the Vampire Queen's Majordomo, the Dwarf Fizko.

Room 20

Fizko was in charge of the household of the Vampire Queen. She rewarded his faithful service by turning him into a Death Knight.

Death Knight

Armor Class -1 [20]
Hit Dice 12+36 (90hp)*****
Attacks 2 × weapons (1d10+4) + Special
THAC0 6 [+13]
Movement 120’ (40’)
Morale 12
Alignment Chaos
XP 5,900
Number Appearing 1 (1)
Treasure Type None

The Dwarf Fizko is a supernaturally strong Death Knight.

He attacks with a great mattock +3 that he can use to hit twice per round.  He can summon 2d6 Haugbui twice per day.

As a death knight, he has the powers and spells of a 12th level anti-Paladin.  His "lay on hands" ability causes damage instead of healing.

Fizko is fanatically loyal to the Vampire Queen, whom he believes is a Goddess and he swore his oath to her.


Tuesday, December 19, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 19

 A secret door in Room 18 leads to a secret treasure room.

Room 19

This room contains Treasure Types A, G, and H. Additionally there is a suit of elven chain, and a sword +3 vs. Magic-users (Wizards and Witches).

Monday, December 18, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 18

 This giant area (Room 13) has three exits. One on each side of the room and one ahead. The first on the left is Room 18.

Room 18

This ornate tomb is found at the bottom of a flight of stairs.  The doors are locked but can be picked.

This is the tomb of Dortya, the handmaiden to the Vampire Queen. 

She is a 10 HD Vampire. She has Boots of Speed, Bracers of Defence AC +3, and a sword +2 / +3 vs. Clerics.   Her tomb has Treasure Type F x3.

Her only task is to keep people away from her queen.

Sunday, December 17, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 17

 This section of the larger area is the home to the graves of the Queen's Elven sacrifices.  Rising from the graves are Grave Terrors, the halfling undead. 

Room 17

Grave Terror are halfling wights.

Grave Terror

Armor Class: 5
Hit Dice: 3d8+6 (31 hp)
Movement: 90" (30")
Attacks: 1 claw or weapon (+2 to hit, 1d6+2 damage)
Special Attacks: Fear aura, Spectral Blades
Special Defenses: Immune to sleep, charm, and hold spells
Saves: As 3rd level Fighter
Morale: 12 (Fanatic)
Treasure: Nil (grave goods destroyed with their undeath)
Alignment: Chaotic Evil

These creatures were warriors among the halflings until they were cursed to undeath.  They had high Strength and Constitution scores while alive (16+ each) and were formidable fighters.

They attack with a claw or a rusty sword for 1d6+2 points of damage. They can also summon a spectral blade to attack another opponent at the same level of proficiency. 

These undead creatures have Aura of Fear that acts like the spell Fear 15' Radius.  They are immune to sleep, charm, and hold spells. They are turned as Ghouls.

Saturday, December 16, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 12, Room 16

 This section of the larger area is the home to the graves of the Queen's Elven sacrifices.  Rising from the graves are Alp, the elven undead. 

Room 16

Alp are the undead forms of elves.

There are at least six here and the potential for many more.