Showing posts with label WotWQ. Show all posts
Showing posts with label WotWQ. Show all posts

Thursday, March 5, 2020

No Magic Like Family: Angela, Dolly and Elvira

It should be no shock to anyone that I am a huge fan of Cassandra "Elvira" Petersen.  So when I saw this, well you know where my thoughts went!



I mean seriously? Dolly and Elvira in a TV show playing sister witches?? It's like someone on the internet was reading my secret stash of fan-fic...that I totally don't have.

Dolly & Elvira by Neon Horror
http://www.neonhorror.com
Dolly did a movie with a witch back in 86, A Smoky Mountain Christmas. Yes. I remember it.

I can't do a TV show. And seriously Hallmark, you can do 3,000 Christmas movies, would a Halloween one like this kill ya'?  But I can do RPG stuff.

And I know the PERFECT RPG book for this.

Background
Ok, I am going to add this to my War of the Witch Queens somehow.  Dolly's and Elvira's mother, a very powerful witch, has just died. I don't think she is one that sets off the war, but it is a precursor.  Their mother was the founder of the Home, Heart, and Hearth shops and both her daughters worked there.  Dolly went more for the "lighter" side of things focusing on the front side of the stores where minor magics are sold.  Elvira was naturally attracted to the darker, backroom side of the business that dealt in "gray market" magic items.

Just to make life easy for all of us, I am just going with "Dolly" and "Elvira" for their names.  No need to create new-weird character names.  Just pretend they are twin sisters and it all works out fine.

Of course, given this, only one woman could be their mother. Angela Lansbury.

This is another good example of mixing and matching my various Basic-era witch books to suit your own needs.



Dolly
Female Witch 14th level, Pumpkin Spice Tradition

Armor Class: 6 (witch gown, +3)
Hit Dice/Level: 14d4+14 (50 hp)
Attacks: 1 (weapon) or spell
Damage: 1d6 or witch Spells
Movement: 90’ (30’)
Special Attacks & Defenses: witch powers
No. Appearing: 1 (Unique)
Save As: Witch 14
Morale: 11
Alignment: Lawful

Str: 12 Int: 15 Wis: 16 Dex: 12 Con: 14 Cha: 18

Dolly has the following witch spells and Occult Powers.  She casts as a 14th level witch.

Occult Powers
Familiar: Dog "Popeye"
Lesser: Things That Man Was Not Meant to Know are Fine For Women
Minor: Resting Witch Face

Patron: Cardea, the Opener or Ways

Spells by Level
1st (5): Blessed, Forget Me Knot, Glamour, Speak with Animals, Cake and Tea (Ritual)
2nd (4): Heal Affliction, Light as a Feather, Stiff as a Board, Witch Slap, Sage Burning (Ritual)
3rd (4): Bewitch III, Live Laugh Love, Ward of the Season, Merry Meetings (Ritual)
4th (3): Age Resistance (Lesser), Cleanse, Mirror Talk
5th (3): Calm Weather, Private Sanctum, Tripping the Light Fantastic (Ritual)
6th (2): Cloak of Dreams, Summon Higher Power
7th (2): Peace Aura, Hell Hath No Fury (Ritual)

Elvira, Mistress of the Dark
Female Witch 13th level, Mara Tradition

Armor Class: 6 (witch gown, +3)
Hit Dice/Level: 13d4+26 (60 hp)
Attacks: 1 (weapon) or spell
Damage: 1d6 or witch Spells
Movement: 90’ (30’)
Special Attacks & Defenses: witch powers
No. Appearing: 1 (Unique)
Save As: Witch 13
Morale: 10
Alignment: Chaotic

Str: 11 Int: 12 Wis: 14 Dex: 14 Con: 15 Cha: 18

Elvira has the following witch spells and Occult Powers.  She casts as a 13th level witch.

Occult Powers
Familiar: Hell Poodle "Gonk"
Lesser: Dream Invasion
Minor: Nightmare Shape

Patron: Hecate

Spells by Level
1st (4): Bewitched I,  Feel My Pain, Protection from Spirits, Vigor
2nd (4): Choking Grip, Ghoulish Hands, Hypnotize, Summon Witches (Ritual)
3rd (3): Bestow Curse, Edge of Blackness, Summon and Bind Imp of the Perverse (Ritual)
4th (3): Grave Sanctuary, Intangible Cloak of Shadows, Ardour Flame (Ritual)
5th (2): Cry for the Night Bird, Summon Shadow
6th (2): Aspect of the Crone, Summon Nightmare Steed
7th (1):  Enchant Item

And just for fun, let's say that Angela is actually alive but faked her death to get her two daughters working together again to save the family business!  Hey Hallmark! Where's my job offer now?

Angela
Female Witch 17th level, Classical Tradition

Armor Class: 7 (witch gown, +2)
Hit Dice/Level: 19d4 (48 hp)
Attacks: 1 (weapon) or spell
Damage: 1d6 or witch Spells
Movement: 90’ (30’)
Special Attacks & Defenses: witch powers
No. Appearing: 1 (Unique)
Save As: Witch 19
Morale: 11
Alignment: Lawful

Str: 11 Int: 16 Wis: 18 Dex: 12 Con: 11 Cha: 18

Angela has the following witch spells and Occult Powers.  She casts as a 19th level witch.

Occult Powers
Familiar: Dog
Lesser: Gift of Prophecy
Minor: Drawing Down the Moon
Medial: Charge of the Goddess

Patrons: Hestia and Hecate

Spells by Level
1st (6): Color Spray, Fortell, Fury of the Ancestors, Obedient Beast, Speak with Animals, Witch's Mark (Ritual)
2nd (5): Augury, Blur, Demeter's Lament, Witch Sense, Favor of the Gods (Ritual)
3rd (5): Danger Sense, Dither, Scry, Third Eye, Family Curse (Ritual)
4th (4): Create Talisman, Divination, Eyes Everywhere, Hounds of the Underworld (Ritual)
5th (4): Dome of Deepest Night, Empower Distaff, Sending, Access the Library (Ritual)
6th (3): Analyze Dweomer, Empower Rod, Staff or Wand, True Seeing
7th (3):  Breath of Life, Magickal Conception, Sirocco
8th (2): Permanency,  Protection of the Goddess (Ritual)

Angela has the patrons of Hestia and Hecate. With their guidance, she began the Home, Heart, and Hearth shops.


And if you can check out the REAL shop at Neon Horror. Some great merchandise there including that Dolly & Elvira t-shirt.

Wednesday, February 26, 2020

Plays Well With Others: Old-School Essentials

By its very nature Old-School Essentials is easily combined with anything that supports B/X style play.   So it naturally Plays Well With Others
Mechanics are largely easy, what about tone and style?  Well, that is what I am going to chat about today.


OSE & B/X
This is the obvious mix. So obvious in fact that there is not a lot to say that isn't painfully obvious.  So instead I am going to admire how nice those two black covers look together.   A nice addition to what I tend to call Black Book or Black Box Basic (also because like a Black Box, I throw things in and get things out and don't really care how or why it works as long as it does).


Obviously, any adventure designed for B/X or even BECMI will work with OSE.  At least up to level 14.

OSE & Maximum Mayhem Adventures
Mark Taormino's collection of crazy gonzo adventures run from levels 1 to 14.  Are you thinking what I am thinking?  Well, today is the flip-side of a PWWO on Maximum Mayhem Adventures I did a while back.  If you want to know more about those adventures, hit that link. 


While the adventures are overtly and specifically designed for OSRIC/AD&D1, I have had a great time running these under B/X style rules.  I also find that none of the deadliness is lost here.  If anything the fun factor is increased.

OSE & Astonishing Swordsmen & Sorcerers of Hyperborea


Another popular choice of mine for PWWO.  For this, I would use the Advanced Fantasy options of OSE.  AS&SH can be trimmed down to "Basic" style play easily enough.  So the two games can meet in the middle, system-wise.  Style-wise there is more to overcome.  AS&SH is a "Black Sabbath" album.  Deep, rich with darker tones and cold nights.  OSE is a "Yes" album. Ætheric, it is journey of expected highs but also surprising depths.  The demi-humans of OSE-AF bolster the newer classes of AS&SH.  IT might not be a mix that all people like, but it does appeal to me.

OSE & the B/X OSR
There are so many products out there that support B/X style play these days and there is no way I could cover even all the ones in my own collection.
But here are few.


Does B/X or OSE *need* psionics? Likely no.  Is it better with it? I think so!  Richard LeBlanc's Basic Psionics Handbook is a great book and a fun psionic system.  One he could redo for OSE if he wanted.  But like all things psionics, it's a choice.  As it is now it is a perfect fit.


The same is true for any number of Monster books.  I mentioned that OSE would easily support Monsters 2 and Monsters 3 books with no issue.  Hell. With all the OGC sources a Monsters 2 and 3 could be made that mimic the monsters in Fiend Folio and Monster Manual 2.




OSE is not the only Basic-game in town.  Blueholme cleaves closer to Holmes Basic, but it's 1-20 levels provide a little more play (though those last 6 levels are not as fun as the first 6) and Labyrinth Lord provides the same.  LL has their Advanced versions too if you are planning an "Advanced Fantasy" style game.  This takes it in a slightly different direction, but ultimately (for me anyway) it makes it possible to play a "cleaner" version of the D&D/AD&D hybrid we used to play in the early 80s.  Purity is for water, not games.


OSE & BX Companion


Eventually, someone will ask for an OSE Companion book.  Taking OSE to level 36 or Immortals.  Well, you can wait for one or use the one we are all using now.

A while back I posted How I commit heresy with Adventurer Conqueror King. I can do the same thing with OSE.  Johnathan Becker's magnum opus is as much of a love letter to BX as OSE is.  While B/X Companion doesn't work as well with say Labyrinth Lord of Basic Fantasy (the main Basic clones at the time) it does work great with OSE.

Basic-Era Witches


I'd be remiss if I didn't point this out.  In fact, while working on this post and taking these pictures I am once again hit with the idea of how well this would all work out for my War of the Witch Queens campaign.

So OSE has been giving me no end of pleasure and I don't see that stopping anytime soon.

Tuesday, February 18, 2020

Witchcraft Ritual Kit (1974)

I was out getting some driving practice with my sons over the weekend.  They didn't want too so I made them a deal, if they drove we could go to our favorite local game store Games Plus.  So we did and I found something of a little treasure.


This is Avalon Hill's Witchcraft Ritual Kit from 1974!

So imagine this, the year is 1974.  Avalon Hill knows about D&D having passed on previous Gygax penned works.  The biggest movie of the year is The Exorcist and rival Milton Bradley is churning out Ouija boards all day.  What is Avalon Hill to do?  Simple they create a "game" based on Wicca and Witchcraft.

Supposedly authored by "Dr. Brooke Hayward Jennings", who I can find nothing on anywhere, and neither has anyone else, this was one of two of their occult-themed games.  The other was called "Black Magic" and featured a similarily "porny" cover.

Now, all that aside I have been wanting this game forever.  It has been out of print since the mid-70s and finding a good copy is nearly impossible.

I found this sitting in the stacks of out of print wargames. It was labeled as "unpunched" and interior in good condition even if the box had some shelf wear.  I knew, more or less what I was getting here, so despite the high price (I am not going to tell you what I paid for it) I had to get it.

Well.  I am not disappointed.

Let's have a look inside.






That game board is gorgeous! Not so sure about all the pieces, and those game tokens have to go!
I'll likely replace the male and female figures with minis, maybe 72mm ones, and the other items with small 3D printed versions.  Don't know yet, have to read how they are used.


The gamebook is a mix-mash of all sorts of wicca, occult and pagan ideas that lack coherence. It is, however, a fun read.







This is easily the most 70s thing I own.

I could not find any reviews online and none from any pagans or gamers to give me their insight and point of view.

Also, I am not sure what I will do with it yet. Like I said some of the pieces have to go to make it playable in my mind, but that game board.

In line with my "Traveller Envy" I talked about with Wizard's Quest and Witch's Caldron boardgames I really WANT to use this as part of the larger "War of the Witch Queens" campaign. I am just not sure how yet.  I do have other board games to add to it.

Oh, it also been properly pointed out that the TRUE way to express my Board Game Traveller Envy is via Starfleet Battles and my "BlackStar" campaign.  But that is a topic for another day.

Wednesday, February 12, 2020

Kytarra Bane, the Witch Queen and Mixing Books

I am often asked if one witch book can be used with another or with a game I didn't overtly design it for.  Say for example using The Warlock with Basic-era D&D, or The Amazon Witch Tradition with AD&D or S&W.   Well, the short answer is YES!


My goals for every book are simple. Make it a fun class. Make it compatible with every other book. Make it so the someone can pick one up and play it.   Any book I have can be and will be, someone's first book in the series.  So I want maximum playability.

So what can you do to mix them?  Well like I said I spend a lot of time trying to make it easy and avoid any potential issues.  In all things your GM has the say (and you or they can also always ask me) but here is an example.

Today I want to rebuild a character from Necromancer's Fane of the Witch King.
The character is Kytarra Bane, the "Witch Queen" of the adventure.  In the D&D3/d20 is a half-fiend/half-nymph 4th level druid.  Here nymph and druid levels "stack" in d20 so she ends up something like an 11th level druid.  But I don't want a druid. I want a witch.  So how could I build her using my books?

Well, given that she is half-fiend I am going to opt to make her part of the Mara Tradition.   To handle her handful of druid spells I will also grab some material from the S&W Green Witch book.  Finally, to deal with her half-nymph side I am going to use the multiclassing and use any race rules from the Classical Tradition book.  That book also has a large variety of nymphs to choose from.   Her bonus spells due to high Charisma (from The Mara book) and her Occult powers will help cover her nymph and fiend abilities.

Since I have all the books I can choose from a wider variety of spells for her.  There is some overlap in spells, that can't be helped. All witched get a Curse spell of some sort, but it makes for a nicer variety all the same.  I will also grab some cantrips from my original The Witch for Basic-Era Games book.

Kytarra Bane, The Witch Queen
From Fane of the Witch King
11th Level Witch, Mara Tradition
Half-nymph/Half-demon

Strength: 19
Intelligence: 20
Wisdom: 20
Dexterity: 17
Constitution: 17
Charisma: 20

Saves (unadjusted)
Death Ray or Poison:  9
Magic wand or devices: 10
Paralysis, Polymorph or Turn to Stone: 9
Dragon Breath: 12
Rods, Staffs, and Spells: 11

Hit Points: 52
Alignment: Chaotic (Evil)
AC: -1 (-2 dex, -1 natural, -3 bracers, Death Armor +1)

Occult Powers
Familiar:  Fiendish Dire Tiger
Herb use
Lesser:  Blinding Beauty (as per Blindness spell, once per day)

Spells
Cantrips (6): Black Flame, Chill, Flare, Mend Minor Wounds (x2), Object Reading
First (4+3): Bewitch I, Endure Elements, Fey Step, Häxen Talons, Mend Light Wounds, Obedient Beast, Obscuring Cloud
Second (3+3): Burning Gaze, Burning Hands, Defiling Touch, Fury of the Sun, Produce Flame, Stunning Allure
Third (3+2): Bewitch III, Brave the Flames, Contagion, Continual Fire, Witch Fire
Fourth (2+2): Dispel Magic, Dryad's Door, Elemental Armor, Rain of Spite
Fifth (2): Death Curse, Flame Strike
Sixth (1): Fire Seeds

Magic Items: Bracers (+3), Death Armor

I am pretty pleased with this build. I grabbed unique spells from all my sources listed about and it made for a nice witch. The mixing worked well and I ended up with a character very close to that of the original d20 product.  Since she is not part of an organized coven, or any coven really, I opted NOT to give her any witch Rituals.  That is not a hard and fast rule in the books, but one I use in my own games.

The are more ways to combine the books.  I should have a few more NPC witches coming up.

Wednesday, January 15, 2020

Updating Layout and War of the Witch Queens

I updated my layout a bit over the last few day here at the old Other Side.


I updated my Books page, which I have not done since 2016 or so.  Witch Links is getting updated more frequently now. I am still unsure if I'll update Downloads or OGL anymore, so they might go.

The biggest update is a new link above to my War of the Witch Queens old-school Campaign.

Here is some of the information I have on that page.

The War of the Witch Queens

The basis of this campaign was something I scrawled on my notes one day while working on one of my books.

"The Witch Queens gather every 13 years to discuss politic, issues of their realms, to share magical discoveries and socialize. But mostly they meet to make sure they stay out of each other's way.  Each Conclave a new High Queen is chosen to make sure that all witches abide by the rules.  This year however one the first day of the Conclave the current High Queen was murdered.
With the High Queen dead and her successor unchosen, the Witches are threatening to go to war with each other and worlds are caught in between."

The idea is these war of these powerful witches will happen.  The PCs get pulled in to this drama and must discover who killed the High Queen and how to stop it.

The Witch Queens 

A big old-school campaign I am working on is War of the Witch Queens.  I have been collecting these NPCs for years.  Not all are Witch Queens, but all have something to do in the campaign and all were at the Conclave of Witches, so each one is a suspect.

I will admit I have some ideas on who the murderer is.  I am also split on which of these will be the victim, though I have two in mind.  Part of the fun here is to build the mystery.
Check the link above for a list of all the Queens and adventures.

In addition to figuring out the mystery, it is also an excuse to try to use as many different D&D-like systems I can.  So DCC, S&S, Labyrinth Lord, OSRIC and D&D proper all live in harmony on my shelves.



Tuesday, December 17, 2019

Witch's Caldron

Another "Holy Grail" find this week.  But this is a cheat, I have been looking for this on eBay for a while.

Ral Partha's Witch's Caldron
Not to be confused with The Witch's Cauldron.

I didn't want the newer 2016 version so I have been looking for a complete 1980 version with minis. Well, my persistence finally paid off.



The box is full great stuff too.







The minis are what you expect from Ral Partha in the 1980s. Yes, that is a positive thing.




The Wizard and the Witch,




Lots of great minis in this.

Part of me wants them painted, another part of me doesn't.  Maybe I'll just find some pre-painted minis that I can use in place of these.

Going back to my "Traveller Envy" I would love to figure out a way to use this in my War of the Witch Queens campaign.  A battle that the wizard pulling the strings of the PCs makes them participate in against one of the Witch Queens.

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