Monday, July 31, 2017

Monstrous Monday: The Umbral

Regardless of alignment or patron followed there is one philosophical belief that unites all witches. All witches believe in the cycle of life, death, and rebirth. Witches, all witches, are born, live, die and are reborn anew.  The most horrible thing to a witch then is to come back as an undead creature. Forever removed from the cycle of life, death, and rebirth an undead witch is a pitiable creature like no other.

A witch returning as an undead creature is known as an Umbral.

Umbral**
No. Appearing: 1 (1)
Move: 90' (30')
  Flying: 180' (60')
Armor Class: 7 [12]
Hit Dice: 4d8+2 (20hp)
Attack: Wail of Lament
Damage: CHA drain
Save: Witch 4
Morale: 12
Treasure Type: nil
Alignment: Chaotic (some Neutral)
XP: 300 (450 xp if fully destroyed)

An Umbral is a witch that has died and come back to unlife. Typically this is due to some great sadness or sorrow that prevents her from moving on.  The umbral is incorporeal and can only be hit by +1 or better weapons. A weapon of cold iron blessed by a cleric can also be used.
The umbral is locked to the area of their death or some other significant area.  Sages once tell of a Umbral that haunted the grounds her coven stood even though she had been killed many miles away.
The only attack of the umbral is a wail of lament.  All within 120' (240') that hear it must make a save vs. Death or loose 1 point of Cha.  The trauma of such an attack leaves a noticeable mark on the on the physical and emotional well being of the victim.   The Charisma damage can be restored by any magic that restores lost levels.
An umbral that is "killed" returns on the next new moon.  To fully destroy an umbral her mortal remains must be burned. This is why, sages say, so many witches are burned. To prevent their umbrals from haunting them.

Scholars also mention a greater umbral creature, a Shade.
In the same tomes that describe these creatures also describe a ritual to return an undead to life.

The umbral is turned as a spectre.  A turned umbral returns in three days. Destroying an umbral, even by dispelling/disruption still requires the burning of it's mortal remains.

Friday, July 28, 2017

Kickstart Your Weekend: Cauldrons and Gaslight

Two projects that strike at the sweet spots in my heart.  Witches and Victorian Fantasy!

First up is one I should have told you all about weeks ago.

Gaslight Victorian Fantasy 3e for Savage Worlds


Savage Worlds is not my jam, but it is a really good fit for the Gaslight World.  If I were to play Savage Worlds again it would be in the Gaslight World.

https://www.kickstarter.com/projects/battlefieldpress/gaslight-victorian-fantasy-3e-for-savage-worlds

Next up is a board game about witches, so you know I am in!

Cauldron: Bubble and Boil Board Game


https://www.kickstarter.com/projects/magic-circle-games/cauldron-bubble-and-boil-board-game

I have to admit it looks ridiculously fun.  Check out the game play videos and reviews on the KS page.

I hope to have more about both projects in future posts.

Thursday, July 27, 2017

This Old Dragon: Issue #88

August 1984.  I was headed to my Sophomore year in High School.  We joked about "1984" all year.  Yeah, no so damn funny now is it.
"Ghostbusters" and Prince dominate both the Box Office and the Billboard charts. I was getting ready to start a two-year long campaign that would change my game world forever.  Ok, maybe that last one doesn't quite have the World-changing power of Ghostbusters or Purple Rain, but hey it was my world.  So let's sit back, put on "When Doves Cry" and join me for Issue #88 of This Old Dragon.

Dragon issue #88 is the first Dragon I didn't buy.  What's that mean?  Well, I had been buying Dragons now since issue #83 and was pretty set on getting each one. Issue #88 was the first one I didn't get after my first run. It was the first chose not to buy.  Much to my later chagrin when my DM opted to buy it!

I am mixed about this cover.  I think the orcs look cool, but it just doesn't grab me to be honest.
At this point I should state that this copy I have is in near mint condition.  I know it was not part of the boxes I picked up off of Craiglist or even one of my own originals.  This one is a bit of mystery to me as to why it is in such great and complete shape.

Letters section covers a number of "What is Official" type of questions.  I used to worry about such things myself. I used to imagine that D&D Conventions were a bit like the big Boy Scout meetings I had gone too before I left (or was kicked out of) the Boy Scouts (we had serious fundamental philosophical differences).  But no one has ever in any official capacity looked over my shoulder to tell me I was "doing it wrong".  Lots of amateurs sure, but I cheerfully dismissed them.

Len Lakofka is up first with the next part of Gods of the Suel pantheon.  Here we get Syrul, Fortubo, and Wee Jas the unrequited love of my life (circa age 14).  Wee Jas, of course, grabbed my attention like nothing else in this issue. She was a gorgeous goddess of magic known as the Witch Queen?  How in the hell was I supposed to ignore that?  For years I thought this art was a Larry Elmore piece, but it is actually Jeff Butler.  I think the wide eyes are what really sets this piece off. Bella Donna indeed.
She first appeared (I learned almost right after) in the World of Greyhawk boxed set.  All we knew about her then was she was a greater Suel goddess of magic and death.
Lenard Lakofka's article though gave us the most detail really.  That is where the picture on the right is from.
What do we learn about her?  Well at this point she is still a greater goddess of magic and death.  She knows every magic-user spell and all other spells to 5th level (why only 5th??).  She can cast up to 9 spell levels worth of spells each round; so 1 9th level spell or 9 1st level or any combination.  She has 90% magic resistance and a globe of invulnerability that floats around her.
She is attractive (Charisma 20) and always appears so.
If she is anything she is very lawful.  To the point where good and evil are mostly meaningless to her just as long as you are not chaotic.  In fact she pretty much hates anything chaotic except for the chaotic neutral god Norebo; who is her brother (or half-brother) and occasional lover.  Gods. Go figure.
In the letters section in a couple Dragons later it is mentioned that Norebo's entry mentions Wee Jas, but Wee Jas' doesn't.  The editors reply that it is because Wee Jas is loathe to admit it and Norebo could also be bragging.
Also, have a look at her name "Wee Jas" or "Wee" and "Ja" or "Oui Ja".  She is the goddess of the Ouija board as well. Magic. Death and Spirits. Clever Gary.
I really enjoyed the Suel mythos and history. I always wanted to run a game set during the last days of the Suel Empire going right up to the Invoked Devastation and the Rain of Colorless Fire.  In my game of the time my world (Mystara) merged with my DM's world (Oerth).  I figured that there were so many different cultures in such a small space because they were all refugees of the fall of the Suel Empire.

Well that's it! Thanks for stopping by.  Oh, wait there is more to this issue. Flips page...wow. Look at that! There is more. Huh, never noticed. ;)

There is a lot really. Arn Ashleigh Parker is back with Physics and Falling Damage. Wow this article and the next one, Kinetic Energy is the Key by Steven Winter, lit up the letters and Forum pages for many issues to come.   We even talked about this in school. In the end we all decided that it was not worth the effort. We never read a fantasy story where the hero died in a fall. They died from sword wounds, spells or a dragons' bite.  A d6 every 10 ft. works.  Though if I were to get slightly more scientific then I would say a die type for each size category.  So something Small or smaller uses a d4,  Medium and Large a d6, larger categories go up to d8, d10 and d12. sure they all fall at the same speed (acceleration due to gravity) but their different masses produce different force when hitting the ground.

Ed Greenwood is up with the Ecology of the Rust Monster. Little bastards.


Off the Shelf needs to be recognized this time if for no other reason than their inclusion of a review for William Gibbson's Neuromancer.  We had no idea, even in ominous 1984, that we were getting a glimpse, however fuzzy, of the future. Not just a future in terms of Cyberpunk, but in terms of the future we live in now. At some point Neuromancer is going to read like the Golden Age of Sci-fi looks to us now.

Katharine Kerr is back with more Beyond the Dungeon.  She discusses moving the game the great outdoors.  For me this was covered rather nicely in the D&D Expert set. There is a part of this article that does provide a lot of use and that is the introduction of a simple skill system to the *D&D game.  Actually, it is more of a skill philosophy than full on system. This makes it a good choice for any modern D&D too, since the ideas can be used even when there are skills.  4e did a little of this too.

Some ads including this one for Witch Hunt and the 10th Anniversary box set




Yes, I had Witch Hunt but I never had that 10th Anniversary boxed set.  At the time I figured I didn't need it since I had most of those books.  Now I am kind of kicking myself.  Did anyone have it?
I never see them on eBay or anywhere else for that matter.   You can sure as hell believe that come 2024 I'll whatever WotC slaps a 50th Anniversary label on.

The "centerfold" is the crazy "Elefant Hunt" game by Tom Wham. I played it once I think. I have vague memory of it anyway.



ICE Can Stand the Heat covers books from Iron Crown Enterprise's Rolemaster series, or as we use to call it "Chartmaster".  I kinda liked "Spell Law" but it didn't fit with what I was doing at the time so I never used it.  My loss in some cases I think.

The Ares Section starts of with Gamma World and a timeline of the future in Before the Dark Years. Spoiler. That's us.  According to the timeline 2003 to 2021 is a time of ecological and economic disaster in America and Europe.  It still has the Soviet Union around, but you can't fault them on that.  We used this timeline a lot for our own D&D-mixed-with-Gamma World game.  Re-reading it now I see a lot of ideas I still use.

The Marvel Phile is intact and features Thor, Loki and Ulik leader of the Lost Trolls.  Odd, I don't remember him in the movie.

The Battle of Ebony Eyes is a ready-to-run Star Frontiers: Knight Hawks adventure. Followed by two more Star Frontiers articles.

Ads, comics, another fairly forgettable Talanalan, Worrmy,  and Snarf Quest with the introduction of VR-X9-4-M2 also know as Aveeare.

So. A really fun issue and in surprisingly great shape.

Wanna see what I said about White Dwarf from the same time?  Click here for White Dwarf #56.

Like what I do here? Pick up a copy of my newest book, The Green Witch!


Wednesday, July 26, 2017

Green Witch in Print

I mentioned it yesterday, but today I wanted to give the Green Witch its own due.  It is out in print now at DriveThruRPG and RPGNow.


The book follows the same format as does The Warlock and they are 100% compatible with each other with very, very little repeated content (some spells like Bestow Curse are repeated).

In fact the goal for all my witch books is to give you a complete playable class where you don't need any other book I publish.  If do buy one of the other books then you get something that both classes can use.  Witches can use Warlock spells and visa-versa.

Each book features either a different class (Witch, Warlock, Huntsman and Green Knight) or a different witch tradition.  So each book gives you something new.


Not only can you now get the Green Witch in print, you can get it on sale!
OneBookShelf's Christmas in July sale is still going on and I have a lot of books up for sale from various publishers (and various levels of contribution on my part).

The next witch book I have due is the White Witch.  It is going to be Swords & Wizardry White Box focused.

After that, I think it will be The Mara Tradition and then The Winter Witch.

Should be great!

Tuesday, July 25, 2017

New in Print: Mail-call Edition

When I get games or game books together; either via a con, or an auction, 2nd hand sale, or whatever I tend to think of them as "linked" products whether they are or not.  This is doubly true when I get a bunch books at the same time in the mail.  Like I did over the last couple of days.

Here is what the UPS man left on my door in three different boxes.


That is +Mark Taormino's latest Maximum Mayhem Dungeon #4 Vault of the Dwarven King, fresh from the Kickstarter.  The print proof of my own The Green Witch, which you can now buy in print AND while it is on sale at RPGNow's Christmas in July.   With +Gavin Norman's print copy of Theorems & Thaumaturgy Revised Edition. His PDF is also on sale.

Let's jump in!

First up is the fourth installment of Mark Taormino's Maximum Mayhem Dungeon series.  This time for characters level 4 to 7 it involves investigating a Dwarven mine.  But you know that is not all.

The mine cars and tracks look more like roller coasters and there are monsters breeding down in the mines.  I would say they are unimaginable, but in truth, they are EXACTLY the sort thing we probably imagined at age 13-14 when making our own dungeons.  Mark just has better production values.  Like the others in this series, this is pure nostalgia fueled gonzo fun.   Crazy mines, insane monsters, goblins with chain saws. Yup.  This module has it all, and what it doesn't one of the others in the series does.


OR order them this way to have The Maximum Mayhem CampaignTM for levels 1 to 14!


Makes me want to pull out my Basic and Expert books and do that!

If so then you can bet that I will be including one of Gavin Norman's Vivimancers in the mix.

Theorems & Thaumaturgy Revised Edition has been out for about 7 months and it looks like it is doing well.  That's great because this is completely kick ass little book.


Inside we have three new classes, The Elementalist (specialist in the volatile energies of nature), The Necromancer (master of death and restless spirits), and The Vivimancer (expert of cloning, vat-growth, and bio-sorcery).  All for you Labyrinth Lord or Basic-era game.
If you have the older T&T then Gavin has put up a blog post to explain the differences.


And of course, I will have to include a Witch in the mix.


The Green Witch for Swords & Wizardry follows up my Warlock class.  These are witches that protect the wood.  Are they protecting it from humankind, or are they protecting humankind from it? Maybe both.

Like my other witch books, this presents a new witch Tradition which includes new Occult Powers and Spells.  It also has some new associated classes, the Green Knight (a paladin for witches) and the Huntsman (a pagan-inspired Ranger).


All my recent witch books are for Swords & Wizardry and written not only to be compatible, but also to have very little in the way of overlap.  Obviously, the Experience tables are the same (they are all witches) and some spells are shared by all witches (Bestow Curse is a good example).  I try to make each one worth your while and moeny to buy.



And right now it is on sale. In fact nearly everything for the witch is on sale now.



Monday, July 24, 2017

The Basic Set at 40

Gamers of a Certain Age all know about their first Basic Set.  For some, it was light maroon with a red book.  For many it was a red box with red books.  But some of us had a different experience.  The box was blue(ish) and had a dragon on the cover, the book was blue and it changed gaming forever.



On July 22, 1977 the Dungeons & Dragons Basic Set was shown at Origins Game Fair and it changed the face of RPGs.  Prior to this people learned to play from others that had been playing.  The John Eric Holmes edited Basic Set gave brand new players with no prior experience in either RPGs (which really meant D&D) or in wargames.  It gave us the Moldvay Basic set and the  Frank Mentzer Basic set. But more importantly, it opened the world of D&D to others.

Dr. Holmes took on the massive task of collecting what was then OD&D, edited it and reorganized it into a game that made sense to new players.  There is some debate as to whether this was designed as a stand alone game line (which it would become) or as an introduction to Advanced D&D (which it reads like).

A lot of blogs will talk about the history of the Holmes Basic Edition. A great post can be found over at +Wayne Rossi's Semper Initiativus Unum, Basic D&D at 40  and pretty much the entire Zenopus Archive blog by +Zach H.

My experiences with Holmes though are a little different.



My gaming began in 1979, before the Moldvay set, but after Holmes.  I had read the Monster Manual and I had a copy, badly xeroxed, of the Holmes Basic set.   Like many, my "first" D&D was a combination of Basic and Advanced. Still today that is the same experience I look for in D&D.



I will be honest, it took me a while to get the game down.  With Holmes D&D I always felt like there was something I was missing. I only learned later of the "Little Brown Books" and how "Basic" actually came about.  I also did not have a full copy.

I would later get my hands on a copy of Holmes to read in full.  It was an eye opening experience to be sure. I had been playing Moldvay Basic for a while and moving over to AD&D proper.  Holmes felt like a Rosetta Stone to me.  A product that could crossover between these two games.
When I got a hold of a copy of my own much later I would use it for 1st level characters with my adventure of choice, B1 In Search of the Unknown, before moving over to AD&D.

I became a fan of J. Eric Holmes work and even stumbled on vague references for a Witch class!


I had found some alternate evolution of D&D, one where Basic lead to Advanced and not to Expert. Where you played a magic-user in one and a wizard, illusionist or witch in the other.
It should come as no surprise then that my own witch class is heavily influenced by my time playing using the Holmes and Moldvay rule sets.

Re-reading my Holmes set over the weekend made me think about how much fun a box set really is.  The next time I start up an AD&D game, I'll be starting with Holmes.

I also feel the need to mention that along with Holmes the Traveller "Little Black Books" also celebrated 40 years.


Safe journeys to you Free Trader Beowulf. Hope you found help.



Thursday, July 20, 2017

This Old Dragon: Issue #160

August of 1990 was my Senior year in college. I moved into an apartment in a very notorious neighborhood of my college town.  I was helping my roommate (one of four guys living in this place) put together this huge entertainment center. He sent me out to get a case of beer for the job. We lived next door to a liquor store.  I was back with the case (likely Keystone) in hand.  He didn't even know I had left.  We got so drunk that we named the entertainment center "The Ferderko" (after Bernie Ferderko). That was how the 90s began for me.  They ended with me three degrees later, married, living 300 miles away from that liquor store and the Ferderko, with a new baby son.  So yeah, I saw some changes.
Dragon, D&D and especially TSR saw a lot of changes in the 90s too.  But that was not obvious to us in August of 1990 when issue #160 came out.  So let's turn on some Star Trek TNG Season 4, fire up the 386SX and let's get going on Issue #160 of This Old Dragon.

The cover looks like it should be part of a Halloween issue, but it is actually for the special topic section of Urban adventures.  I was quite excited to see this, to be honest.  During the last couple of years of my High School AD&D game we focused largely on urban adventures.  My then DM and I even wrote up our own "Urban Survival Guide".  Kinda wish I still had that, would be cool to polish it up and use it.  At this point I should note that this particular Dragon, while not my original from then, is in surprisingly great shape.  The covers are still on it and it doesn't reek of mildew.

Inside we get an ad that would shape my entire 2nd Ed AD&D experience.  The first ad for the Ravenloft campaign world.  I bought everything for Ravenloft back then, when I could afford it, from the newly opened Castle Perilous Games in Carbondale, IL.  Ravenloft was my world.

First up is The Enemy at the Gates by James R. Collier.  This details some of the magical defenses a city must have to survive in the *D&D game worlds.  It's a good read, to be honest, and anyone with solid knowledge of the D&D spells or monster could likely come up with even more ways to attack a city.  Examples of +1 swords to Ents/Treants are given.  I also once destroyed a keep full of vampires with a charmed blue dragon in a game.  Likely right around this same time to be honest.  The article is good in describing all sorts of attacks, but not much in the way of defending against those attacks save for "fight dragons with dragons!".  The material though is still good after all these years and it can be used with just about any FRPG.  The article is also quite a long one.

The Last Call Inn by Willie Walsh is a sample inn and tavern with maps that can be used in any AD&D game.  Again, while it says AD&D on the tin, it could be used with any FRPG.  The article is more than just a map and room descriptions. It covers running the inn, prices, costs and setting up shop.   The economy is very AD&D 1st ed, though I think it was trying for AD&D 2nd ed.  Stats for NPCs are 2nd Ed.

Matthew J. Iden is next with a thieves' guild in The Touch of the Black Hand.  By this time we have seen a lot of Dragon articles on thieves' guilds and assassin guilds.    This one is good but doesn't expand much on the articles from the earliest days of the Dragon.  Maybe I should collect them all and have a look at them in that perspective.  I bet then I could find something unique and useful in each one.

Sage Advice covers some questions on Krynn and Greyhawk.

A big, garish, advertisement for Chill 2nd Edition.  The 90s were going to be about horror. I didn't know that then, but the writing is there on the walls as if it had been written there in blood by Anne Rice or Poppy Z. Brite.  I started the 90s with Ravenloft, ended it with WitchCraft. Had Chill and Vampire in-between.

The Forum handles the various "Is D&D Satanic" questions.  I guess the 80s are not quite over just yet...

+Bruce Heard is up with Up, Away, And Beyond: Space Travel in D&D a topic he is well versed in.  I'll even go as far to say as one of the two or three experts in it.  There are a couple of things in this article right away.  This is for D&D. Not AD&D.  So we are talking BECMI here.  There is even a bit on how the D&D and AD&D worlds are not linked. So you can't use space travel to get to one from the other.  Well, I tend to disagree, but that is the beauty of these games right.
There is a lot here really. Heard talks about different shaped worlds, odd gravity and how to work Spelljammer into all of this.  Fascinating read really.  A lot of this can also all still be used today, whether or not you use Spelljamer or Bruce's own Calidar setting.
Naturally, this is followed up by an episode of Voyage of the Princess Ark.

The Role of Computers is up next.  I could not help but notice it was Copyright 1990 by the authors.  Not too uncommon really, but will cause some problems for WotC when they try to re-publish these in ten years.

Nigel D. Findley is up with The Ecology of the Gibbering Mouther.  Did you know that creatures killed and eaten by the Mouther can not be raised, resurrected or reincarnated?  I don't think I did. Yes, this thing actually eats your soul too.

In the middle of the magazine, and still intact are some of the then new AD&D Trading Cards.
I really don't know much about these, to be honest.  I was never a collectible card guy. Are they worth anything?


Inside is also a poster for Dungeon magazine.

The fiction piece, Thief On  A String, features a scene that Mission: Impossible will steal in 6 years.

More ads...The Convention Calendar reminds us to get our tickets for Gen Con early. They had 10,000 people now two years running!

Another article that could see new life today is one from Mark E. Smith on There Are No Generic Black Belts: Defend yourself with a variety in TOP SECRETS/S.I.™ games.  I am not sure if the rules will match up with the new Top Secret coming out, but the advice is solid.   Several styles are covered here.  Interestingly enough, the one that I was studying at this time and into grad school, Isshinryu, is listed here.  I don't see it mentioned much.

Novel Ideas is more of an ad than it is an article. J. Eric Severson covers the Buck Rogers novels from TSR.

Also, more of an advertisement than an article is the Game Wizards detailing the new Ravenloft campaign setting.  I was very, very excited to see this.

We get a lot of ads and the comics.
And since I actually have one this time, the back cover features the Hollow World.


This is a nostalgic issue for me if only for the time it represents and not really for the content inside. Soon I would stop buying Dragon and eventually even D&D stuff completely.  Grad School makes for some difficult times for gaming.

I suppose it is good then that I don't have many issues past this one. I have no real insights to them having not read them when they were new and not even playing for much of the late 90s.  Still, it is fun to look back on these.

Wednesday, July 19, 2017

Witch & Witchcraft Reading Challenge: Under Her Spell

"When a witch has a feeling it must be listened to, and promptly." - Isabella Fox, Mediocre Witch.

Under Her Spell by Bridget Essex came to me from a variety of different means.  One, which I'll mention in detail below, was because she was the author of another book I had read.  The second, though I didn't know it at the time, was because it was an update to a book I had read a while back.

First though to the book proper.  Under Her Spell (and let's be honest here. How was I NOT going to grab this book?) deals with Isabella Fox (a very mediocre witch) and her talking familiar Alice.  Isabella has just been run out of her last town and she needs a new job.  As a witch for hire, especially one that is only so-so, she doesn’t have a lot of options.   She spots an ad for a town that needs a witch to cast one spell a year. How could she possibly screw this one up? So she ends up with the town of Benevolence.  Benevolence is quiet on the verge of boring. The town is full of "Shifters", people that can take animal form and have their own type of magic.  She only has one spell to cast every year (and she is not even convinced it’s needed) and it would be the perfect gig.  Except for the Outcast.  The outcast is Emily Deer. Her ancestor betrayed the town to the Wolf of Winter and now her whole family is outcast.  Since Isabella doesn't even believe the Wolf is real (and whom she is supposed to cast the spell to ward off) she seeks out this strange, and beautiful outcast.

And that is where it hit me that I had read this book already...sort of.  I had read "One Solstice Night" by Elora Bishop some years back.  Well, Elora Bishop is Bridget Essex.  One Solstice Night is just a section in Under Her Spell.  The remaining sections cover Imbolc (a ghost story) and the Equinox (dealing with an ancient god).

The common theme though is love. Love of friends, family and of course romantic love. Though to use a quote, "there was plenty of magic."  Isabella and Emily are a great romantic couple. Emily is so down to earth and Isabella is such an air head (but in the best ways possible) that you can't help but root for them.  The only couple that is better is Virago and Holly (they are below).

There are a lot of cool locales that I hope we get to see in Essex's other books (again, see below).  The Hag Bar in the World’s Largest Swamp was a really cool idea. It was very easy to see all these witches, holding brooms and their drinks walking around, drinking, chatting.  I wish I had thought of it.     Benevolence is an interesting town.  I enjoyed the casual magic people were using and Essex did a great job of detailing the inhabitants.  The Rose Temple is a fantastic setting for any D&D game (ghosts and all) and I can't wait to read more about Arktos City from her other books.

Now I came to Bridget Essex via another book.  I had been searching for a book where a Knight falls in love with a Witch.  Spend any time here and you know I love witches but I am also fond of Paladins.  I was looking for a book then where a knight in shining armor finds a witch and falls in love with her.  What I ended up finding in my search was A Knight to Remember by Essex.  It had everything I was looking for, a dragon, a knight, a witch and even librarian (my current witch character is also a sage).  It just didn't have them in the order I was looking for!  The knight (Virago) and the librarian (Holly) fall in love, and the witch is the librarian's brother!  Still. This was also a really, really great read. It introduced me to Essex (or re-introduced me) and to her creation of Arktos City.  I will say that Virago is one of my favorite charcters ever.  She is so pure and focused on her task, duty and mission that she could have come off as a complete jerk, but instead, she was noble and just.  She really was the epitome of a paladin in my mind.
From this book and her website, I found so many other books including Under Her Spell.

A Knight to Remember is another fun read, but not much in the way of witches in it.  Though I have to admit I was cheering at the end during the Ren-Faire Jousting scene.

I am going to be reading more of Essex's books. She has a gift for writing and for making characters you really want to cheer on.  Plus I have a guess on what is going to happen next for Emily and Isabella and I need her to write the next book so I can find out if I am correct!

Bridget Essex can be found on the web at: https://bridgetessex.wordpress.com/

2017 Witches & Witchcraft Reading Challenge
2017 Witch & Witchcraft Reading Challenge
Books Read so far: 16 (16.5 if you count AKtR)
Level: Crone
Witches in this book: Isabella in Part One and Three, her classmates and various other witches in Part Two.
Are they Good Witches or Bad Witches: Isabella is a mediocre witch.  No, she is all good.
Best RPG to Emulate it: Lots of great choices to be honest. Arktos City feels like it is right out of Blue Rose.  The openness of witches, shifters and same-sex love is also right out of Blue Rose.
Virago, the knight in A Knight to Remember, is a Rose Knight in all but name to be honest.
Use in WotWQ: Hell yes! In fact I would love to have Isabella and Emily make an appearance as guest stars.  Plus her witches drink inordinate amounts of tea just like mine do. How can I say no to that?

In truth, there is so much great stuff here for a game.  Here and there in her books Essex has built a mythology and a history worth exploring. From her knights, to Arktos City, to the Temple of the Rose Goddess and her magical academy. Not to mention all the shifters and witches!

Gamers also already know the knight Virago.

Here she is on the cover of a Knight to Remember.


And again on Q Workshop's Classic RPG Dice Set!


I know, both Essex and Q-Workshop legal purchased the same bit of stock art and it might be a little tacky of me to share this.   But I will admit I bought those dice just because they had "Virago" on them.  I already have some dice for War of the Witch Queens, but I might sneak these in.

Looking forward to reading more.

Tuesday, July 18, 2017

Star Trek: Horror and the Old Ones

Somewhere in the Galaxy, the stars are right!

I got the new Modiphius Star Trek game the other day. I am not ready for a review, yet, but there is a lot of great stuff in the game.

It got me thinking about my terrible, horrible idea to mix Trek with the Lovecraftian Mythos and do a horror based Star Trek game.  I talked about this last year with my ship idea, the USS Protector, NCC-3120 and my idea for a Black Star game.



One of my favorite episodes of the TOS was "Catspaw" which naturally had some serious horror themes to it.  It is also notable for two other reasons.  First, it was written by Robert Bloch. Bloch not only wrote "Psycho" he wrote one of my other favorite TOS episodes "Wolf in the Fold".  He was associated with the Mythos circle through writers like  August Derleth and Clark Ashton Smith.  Lovecraft's own character of "Robert Blake" was dedicated to Robert Bloch.  So his connection is as solid as they get.

Catspaw is interesting for another reason.  The main antagonists, Korob and Sylvia, are referred to as "Servants of the Old Ones".  There is no reason to doubt that these Old Ones are not the same as Lovecraft's. The idea of having the Mythos in Star Trek has appeal.  It also is not entirely foreign to Star Trek cannon.

Trek has dipped into horror many times over the last 50 years.  Here are some of the episodes I am using for inspiration.

"Wolf in the Fold" also has strong horror elements and postulates that Jack the Ripper was actually "possessed" by a malign alien intelligence known as "Redjac".  While Jack the Ripper is not Mythos, an alien intelligence is.  It is also one of my favorites too.



"Conspiracy" was one of the few stand-out episodes of the first season of TNG.  It dealt with an alien brain parasite invading the Federation.  It is too bad they never followed up on it more.  Given the time frame I am wanting to play in it is likely I won't be either, but still a great resource.

"The Man Trap" (TOS) scared the crap out of me when I first saw it. Ok, I was 6 or 7, but still.  I love the idea of an enemy that looks like everyone else.

"Schisms". This sixth season TNG episode put the alien abduction scenario to the test with aliens from a "tertiary subspace manifold" or for all intents and purposes, another dimension or universe.

"Night Terrors" from TNG's fourth season shows us what will happen if the crew can't dream.  Personally I wanted to Crusher to be a little more immune to this situation. I am sure she once had to do a 48 hour shift at Starfleet Medical back when she was an intern!

"The Magicks of Megas-tu" from the Animated Series deals with magic and witches. While not the horror implied by the Mythos, there is something to this that helps bring magic and science together.

And really, couldn't the monster from "The Thing" been a wounded Founder?

Dark Elf or Romulan cultist?
Over the years I have developed a few Trek adventures for different versions of the game. But mostly for the FASA version.

"Ghost Ship" was my pastiche of the Flying Dutchman featuring the Enterprise-B (long before I knew it was going to be an Excelsior class ship).
"Citadel of Never" was a similar adventure to a dead ship in a dead star system.
After "Event Horizon" came out I wanted to run a Trek adventure just like it, only replacing the ship with a Romulan one.

I love the idea of a fresh group of new Federation explorers running head first into the horrors of the Mythos.  Maybe they find Azatoth in the center of the galaxy or get a distress call from a planet near Yamil Zacara.

Sounds like a fun Halloween themed session.

Monday, July 17, 2017

The Doctor is In!

Yesterday the BBC announced who will be replacing Peter Capaldi as the next Doctor.

If you have not seen the "reveal" video, here it is below.



So the new Doctor is Jodie Whittaker. I have seen her in a couple of things, but she is most known for her role as the mother of murder victim Danny in Broadchurch.

When I saw her name pop up as a potential casting my first thought was that it was an inspired choice, but not one that could obviously happen.
Well, I am happy to say I was wrong.


I saw the video yesterday and was quite pleased.  Jodie Whittaker is fine actor and will bring something new and exciting to Doctor Who I feel.

The Doctor and I go WAY back.  I can remember being one of the only people in my Jr. High and High School that knew of Doctor Who, let alone watched it.  It was in Jr. High that I was introduced to the Timelord in his guise of Tom Baker back in 1982-83.  Of course, we were getting these on PBS back then.  I'd stay up on Sunday night at 10:00 pm CST to watch Tom Baker's exploits on KETC from St. Louis.  Later I learned that the Champaign-Urbana PBS station was showing a DIFFERENT Doctor.  VHS tapes of shows copied in nearby Springfield IL were making their way to us.  So in high school, I learned the most amazing thing.  The Doctor REGENERATES!

Later, much, much later, I introduced my wife to the then brand new Doctor Who with Christopher Eccleston and she was hooked.  I knew he was going to regenerate at the end, but did not tell her.  She freaked out, but soon she became a fan of David Tennant and the rest is well history. And the future, because now I have a house full of Who fans.

The point I am making is we have all been on this path before.


We are getting the "normal" gripes of "why does the current guy have to go?"  Those are expected and really part and parcel of being a Who fan.  I don't want Capaldi to go. I didn't want Smith to go, or Tennant or Eccleston or any of the others.

But this time we are also getting other gripes, and sadly these are also expected.   I am not going to link out, but just hit Twitter, or the discussion board of any Who or BBC related website.
Though the choice and actress is getting some nice support from others in the Who family.  Colin Baker, who's Doctor 6 announcement was supposed to mean the "end of Doctor Who!" went on to Twitter with this:



Well said.
Like it or not Jodie Whittaker IS the new Doctor.

Frankly, I think it is great and I can't wait for her turn to start.
Yes. I am going to miss Capaldi just like I did with all the ones that came before.  But for now, I am looking forward to this new Doctor.


Sunday, July 16, 2017

Weekend Gaming: The Giants Fall

Today the Order of the Platinum Dragon completed their quest to stop the giants.  With King Snuure and his wives defeated, rounding up the rest was easier to do.  Including getting rid of a bunch of giant fire beetles and some red dragons.



Though the brave heroes did not count on the drow on the third level.  They took out many of their elite fighters, but a mysterious drow priestess and her wizard attendant got away.


A satisfying end to an adventure that began at Gen Con last year.

Now it is time for the heroes to descend into the depth of the earth!


Thursday, July 13, 2017

This Old Dragon: Issue #96

The issue I pulled for today was #123, but a quick look lets me know I had already done that one back in May. I mentioned then I had extras, but I guess I forgot to sort this one out.  No worries. Grabbing the next one.

I have made no secret of my general dislike of the various "funny" April Fools editions of Dragon magazine.  Not that I have anything against humor in D&D/RPGs; quite the contrary. I just like good humor. 9 times out of 10 the jokes fall amazingly flat.  Issue #96 is that 10th one that actually works.  In fact, this is one of my most fondly remembered issues of Dragon during what I think of as my heyday of AD&D.  So with that in mind lest have a look at April 1985. Ladyhawke and Cat's Eye are in the theaters, I am in my sophomore year in High School and this is This Old Dragon issue #96!

Again, the cover here is missing. Popping in my Dragon CD-ROM. The cover comes from Jack Crane and really fits the issue not at all! Well, fits it in terms of humor. But do not expect a mechanical dragon any time soon.  I like the cover though, it's fun. 

The Editorial made me laugh I admit. Printing the whole thing backward was a neat idea. I tried to do something similar with my high school newspaper and found it really difficult. This was a time before we had computers and nice layout software.  The Letters section is a mix of real and supposedly humorous ones. 

Up next is an ad for Pendragon that always caught my eye.  I wanted to run a King Arthur/Camelot game once upon a time, but never quite got there.  Too bad really, I think it would have been fun.  
Another "important" ad.  This one is for "Dragons of Autumn Twilight" the first Dragonlance, and first AD&D, novel from TSR.  1985  was that year of transition. The Golden Age was over, though I  didn't know that at the time, and the Silver Age was upon us.  This time has been described by some as the "Hickman Revolution".  There was certainly a shift that even I could feel in my little Mid-West town to me it felt like things were getting more "modern" in terms of production value.  We are still a little bit away from the release of the Unearthed Arcana and the end of Gygax's involvement with all things D&D.


Speaking of the Old Master, Gary is up with From the Sorcerer's Scroll on New Jobs for Demi-Humans.   There is a lot here really, though most will see the light of day in UA.  I am not sure if I had played an Elven Ranger before this or not, but I know I rolled one up around this time.  To me, it seemed natural. In fact, it is something you can see with my own Huntsman class
There is a little bit on Paladin dual-classing I took to heart. I loved to play Paladins back then (still do in fact).  I often would play clerics to a certain level (usually somewhere between 3 and 10) and then pick up the Paladin class if it was possible for my stats.  It was easy to rationalize; the character had to spend time in the normal service of his god (which was almost always Pellor for me) and then move up to Paladin status.  Worked remarkably well.  I did the exact same thing with my current D&D 5 Cleric/Paladin.  
For me THAT is the real Hickman Revolution; allowing me to play the character I want and the rules supporting it, not looking at the rules and deciding what character to play.  It's less about "what Hickman did to D&D" and more about the direction D&D was going to go anyway. 

Following up on this is Katherine Kerr's What Good PC's Are Made Of.  Kerr has written a number of articles for Dragon and this is just before her first novel is published.  She gives us some basic background information for characters including how/where the characters grew up and what their social class is.  It's actually interesting enough to keep for a lot of FRPGs. 

Ed Greenwood is up with Ecology of the Gulgurtha which is a surprisingly interesting article on the Otyugh and the Neo-Otyugh.  I recall coming up with a few ideas for these.  I seem to recall reading somewhere about using an Otyugh in the bottom of a cistern to eliminate waste. I also created a giant otyugh.

The Handy Art of Forgery by Keith Routley was another great article.  It's still rather timely. I showed it to my son, who is my local D&D 5 expert, he he thought it would work well enough to expand the Forgery skill of the Assassin specialization for Rogue class.  I am sure it would also work well for the AGE Rogue/Expert class with the Assassin specialization.  

Arn Ashleigh Parker discusses how to incorporate ideas from books in Books to Games? Perhaps!
The advice is sound, if simple.  Some examples are given such as Gor, Barsoom, and Middle-Earth.

Despite there being a nice big ad for the D&D Companion Rules, you would think that D&D was a dead line at this point.  I also can't recall if I was excited at seeing this or not. I have spent a lot of time talking about those rules here, I would have thought I would have remembered this a little better.

An article on Play By Mail updates. 

The special section of the issue is the April Fools section.  Up first is the "adventure" Nogard.
I'll make two confessions here. 1. I liked this, a lot. We wanted to use this and play it seriously. 2. It took me an embarrassingly long time to realize that Nogard is "Dragon" spelled backward. 

The "What's New Dragon" is also featured in There Can Never be Too Many Dragons. Fun little critter. Odd it was published after the What's New comic was no longer in the magazine.  The next dragon is the "Quazzar Dragon". We joked about actually using this monster too. We took it seriously when the Frequency said: "Only Once". Though at 120,600 KM across (75,000 miles) we never had a dungeon to put it in. 

And....it goes downhill. The Meanest of Monsters details the Killer Dungeon Master monster.  Not a fan BUT there is something here I have loved and used before, the Wandering Damage Table.  I have pulled this out when dealing with younger players that are getting rowdy. I play it lightly, but it always gets their attention.   Since I have that more or less memorized I ripped this one out and gave it to my son.  Sorry +Greg Littlejohn

Huh...comical races, hopeless characters...can't bother really. 

I skipped over the map of Ginny's Delight.  I'll talk about that in a bit. 

Craig Barrett is back with some DragonQuest rules for swimming in Getting in Over Your Head. One day I'll have to get a copy of DragonQuest and play.  Maybe at a con sometime. 

The Ares Section is up.
First up is Dale L. Kemper with These Are The Voyages of the Ginny's Delight. While the adventure itself didn't really appeal to me I loved the little ship Ginny's Delight. The map of the ship is in the middle of the magazine. It's about the size of a large DS9-era Runabout. It's not an attractive ship but there something about it I really like.  I converted it over to Star Frontiers and Doctor Who (FASA version).



Why is This Mutant Smiling? from John M. Maxstadt covers new mutations in the form of exta limbs and body parts for Gamma World.  This would also work well for Mutant Future or Mutant Crawl Classics.

Marvel Phile is mostly here.  Whoever owned this before me had cut out the section on Iron Man but left Howard the Duck.

Convention Calendar, ads, a big spread of Wormy and three pages of Snarf Quest.

In truth, this was a fun issue and one that seems have had a much larger, lasting impact than I originally remembered.  I mean I remember where I got Ginny's Delight, but the Otyugh and the Random Damage table origins had been lost to my memory.

Curious to see what White Dwarf was up too at the same time?  Well, check out my review of White Dwarf #64 from April 1985.