Showing posts with label red sonja. Show all posts
Showing posts with label red sonja. Show all posts

Thursday, August 21, 2025

Red Sonja for Daggerheart

HeroForge Red Sonja
 I am still enjoying Daggerheart, but I haven't had much of a chance to play lately. Star Wars has been taking a lot of our time. No need for minis when you still have Kenner Star Wars figures!

This past week, we saw the limited release of the new Red Sonja movie, which, by all accounts, is not bad. Better than the 1985 movie (not a high bar, of course). Too bad it did not get a better release. Have to wait for an on-demand or digital release. I am also reading Gail Simone's "Red Sonja: Consumed." I wanted to follow up with some Red Sonja after reading so much of Howard's original work, and I wasn't all that interested in reading the Conan or Kull pastiches. There were a couple of newer Kane books (from different authors) that looked fun. And since anything done is worth doing in excess, I grabbed the latest Humble Bundle of Dynamite's Red Sonja comic run.

Appendix N Note: Although Red Sonja is not listed in Appendix N, Gary was aware of the character from Marvel's 1973-1986 run. That is prime "Golden Age" D&D time. She gets honorable inclusion, I think.

I like Red Sonja. Ok. I like her a lot. She might be one of the reasons so many of my characters have red hair. Ok, her and Batgirl. I loved her run in Marvel comics. I do think we get a slightly more sophisticated character under Dynamite, but all the Sonjas are great in my mind. One of the stories I read last night, "Red Sonja: Altered States," dealt with her spirit reappearing in modern New York. Fun idea really. Got me thinking maybe the "red goddess Scáthach" is really just Sonja herself helping her reincarnations throughout time and space. Anyway, there is something I am planning to have some fun with later on, but for now I think I want to see what she would be like in Daggerheart.

Sonja the Red for Daggerheart

There are a lot of "fighter"-like classes for Daggerheart and lots of things she could be. While there is the "barbarian" idea from Conan, I always felt Sonja was a bit different. In AD&D terms, she would be a fighter. A good fighter, but not a ranger (though that is what she is in Pathfinder: Worldscape) and certainly not a paladin. 

In Daggerheart classes are made up of two Domains. Given her moniker of "She-Devil with a Sword" I feel that one of those domains needs to be "Blade." This gives me two choices, Warrior (Blade and Bone) and Guardian (Blade and Valor). For this, I have to go with Warrior.  After that the rest fell into place rather quickly.

Red Sonja of Hyrkania
Red Sonja of Hyrkania

Level 5
Class & Subclass: Warrior (Call of the Slayer)
Ancestry & Heritage: Wanderborne Human
Pronouns: She/Her

Agility: 3
Strength: 2
Finesse: 0
Instinct: 1
Presence: -1
Knowledge: 0

Evasion: 12
Armor: 4 

HP: 7
Minor Damage: 14 Major Damage: 22
Stress: 6

Hope: 2

Weapons: Greatsword, Strength Melee, 3d10+8 Physical
Hallowed Axe, Strength Melee, 3d8+6 Magical

Armor: Leather 6/13 +3

Experience
No Man Can Defeat Me +2
I Will Avenge my Clan +2
Gold! Drink! Adventure! +2 (can find adventure, or trouble)
I have been to lots of places +2 (picking up tidbits of knowledge and language)

Class Features
No Mercy, Call of the Slayer, Weapon Specialist, Get Back Up, Untouchable, I See It Coming, Reckless, Fortified Armor, Vitality x2


This was a fast and easy build. 

Her features (the class cards) fit her well, to be honest. Given Daggerheart's narrative structure, fitting these to her backstory is easy. And given her backstory has changed over the years, well, this all still works.

I have seen Red Sonja in New York, in Victorian London, in Pathfinder, and even in Riverdale. Maybe this is Red Sonja in Iriandor. Why she is there, though, is an excellent question. She is never a tourist; there is a reason. I am going to blame the Wizard Thorne.

I am not sure what that reason is just yet.

Links to my other Red Sonja builds

I could certainly do more, to be honest.

Wednesday, August 20, 2025

Witches of Appendix N: Robert E. Howard, Part 3: Kull, Kane and "Accidental Feminism"

The Savage Tales of Solomon Kane
 Today I conclude this "mini-series" on the pivotal works of Robert E. Howard, one of the most influential authors in Appendix N, shaping the Dungeons & Dragons experience. 

I have already covered Conan in Part 1, and his horror stories in Part 2. Today I am going to talk two of his other characters, King Kull of Atlantis and Solomon Kane.

Kull of Atlantis: Silence Where a Witch (or even Women) Might Be

Kull’s stories are dreamlike, almost mythic, often more about philosophy than plot. Women of any kind are scarce, and witches are entirely absent. When sorcery intrudes, it comes from male figures: Thulsa Doom, the snake-men, necromancers, shadowy priests.

Is Kull even interested in women? Howard never shows him with lovers, nor does he pit him against the temptations or sorceries of an enchantress. Kull broods on law, on identity, on the shifting unreality of his throne, but not on witches, or even women for that matter. Their absence says much: the philosopher-king is concerned with metaphysical threats, not the seductions or mysteries that witches (and sorcerers) often embody in Howard’s other tales. 

Kull's most significant interaction with a woman comes from one of his earliest tales. A girl in his village is being burned at the stake for taking a lover from the wrong tribe. Kull, not seeing the justice in this, uses his own flint dagger to give her a merciful, quick death. For which he is hunted. 

Speaking of flint daggers. Kull is supposed to be taking place around 100,000 BCE. So really pre-history, but it feels more like 100 BCE in terms of "technology." Granted it is "lost age" the same sort you see working in Wasted Lands: The Dreaming Age. Credit where it is due, Howard does do a great job of making it feel like Kull predates Conan by centuries. 

If Kull, and Conan, are covered well by Wasted Lands and other Fantasy RPGs, then Kane is dipping right into horror.

Solomon Kane: A Puritan Without Witches

If Kull’s Atlantean dreamtime excludes witches entirely, Solomon Kane’s early modern setting seems tailor-made for them. The 16th and 17th centuries were rife with witch trials and burnings, and Kane is a zealous Puritan avenger. You’d expect him to clash with witches by the dozen. But he never does.

Instead, Kane’s foes are vampires, demons, revenants, and African sorcerers. Women in his stories are usually victims or innocents caught in evil’s path, never witches themselves. Was this deliberate on Howard’s part? Perhaps he didn’t want women as Kane’s outright antagonists, preferring instead to cast him against inhuman horrors or exotic magics.

One exception worth noting is Nakari from The Moon of Skulls. She is cruel, manipulative, and queenly, with many of the trappings of a witch, save for actual sorcery. She does have a coven of sorts, her "Starmaidens" and she knows some Atlantean rituals.  She rules through charisma and cruelty, not spells. And despite her names she is neither demon nor vampire. Kane’s crusade against her feels witch-hunter-like, yet Howard stops short of giving her magic. Again, we see the absence: Kane fights monsters, not witches.

Kane is adventure fiction, but it dips into horror and horror themes more often than not. 

Kull, Conan, and Kane make up an interesting trinity of Howard protagonists. All are cut from the same cloth and each could be a reincarnation of the previous.

Accidental Feminism?

Now, I do want to say upfront that Howard considered himself a feminist. He had some very progressive views for his time, but also some fairly typical ones. People are complicated. 

If Conan’s world has some witches and Kane’s and Kull’s are completely barren of them, what does that say about Howard? His female characters are sometimes villains (Salome, Tascela, Nakari), but they are also commanding presences, equal to or greater than the men who face them. When Howard leaves witches out, women almost vanish. But that absence makes it striking when he does put women at the forefront, because when he does, they are unforgettable.

Think of Bêlit, the Queen of the Black Coast, who is as fierce and ambitious as Conan himself. Or Valeria of the Red Brotherhood, a woman who makes her own choices and follows her own path. Red Sonya of Rogatino and Dark Agnes de Chastillon are not sorceresses at all, but warrior women who seize the agency the world denies them. These characters aren’t “witches” in the pulpy sense, but they are Howard’s women: strong, willful, larger than life, and often overshadowing the men around them. Red Sonya appears in one tale, yet "Red Sonja" has hundreds, including comics, novels, and a new movie out. Bêlit & Valeria have also appeared in plenty of comics together, often sans Conan, to prove they are interesting enough characters in their own right. Even if I am getting a bit of a Betty & Veronica vibe from them sometimes. Though Red Sonja has teamed up with Betty & Veronica in the past.

Bêlit Red Sonja and Valeria (and Conan) by Geof Isherwood

Bêlit, Red Sonja, (and Conan) and Valeria by Geof Isherwood

That duality shows up outside the stories too. In a famous letter to Harold Preece, Howard rattled off a litany of great women, from Sappho and Aspasia to Joan of Arc, Emma Goldman, and Edna St. Vincent Millay, defending their genius, passion, and rightful place in history. “Women have always been the inspiration for men,” he wrote, “and… there have been countless women whose names have never been blazoned across the stars, but who have inspired men on to glory.”  

Howard’s pulp tales are not feminist manifestos, but they carry a paradox I’d call his “accidental feminism.” In his fiction, women may be cast as temptresses, pirates, or witches, but they are never weak. And in his private words, he saw women as philosophers, poets, and warriors equal to any man. It may be accidental, but it left us with heroines and enchantresses who still burn as brightly on the page today as they did nearly a century ago.

Conclusion

There are more Robert E. Howard tales. Lots more, and many that could be fundamental to what the D&D experience was going to become. But here is where I part ways with the author. I found his sword & sorcery tales to be captivating, his horror stories fascinating, and his heroes equally as wonderful in their own imperfect ways. There is a reason why we all know of Conan and Kane, and to a lesser degree, Kull. Even his forgotten "step-daughter," Red Sonja.

When it comes to witches, Howard doesn't give me enough, though what he does give is wonderful. Salome and Tascela are fantastic characters who I would have loved to see more of, or more to the point, more like them. Too bad that they died in their respective tales; they would have made great antagonists for Bêlit, Red Sonja, and Valeria.


Tuesday, March 9, 2021

Red Sonja: Old-School Essentials (Remembering Frank Thorne)

Frank Thorne as the Wizard
On Sunday, March 7th, Frank Thorne, the legendary Red Sonja artist, and writer, passed a few hours after his wife Marilyn.  He was 90.

Fans of Red Sonja all know Frank's work from the mid to late 70s. In truth, he defined the character nearly as much as Robert E. Howard, Roy Thomas, and Barry Windsor-Smith.

He certainly left his mark on her enduring legacy.

He was also known for Ghita of Alizarr and "Lann" in Heavy Metal magazine. He was an early cosplayer, taking on the role of "the Wizard."  He would then judge Red Sonja look-a-like contests.  Wendy Pini’s Sonja would be with him at many of these conventions and shows and predated the modern cosplay scene by decades.

Red Sonja

I have done stats for Red Sonja in the past for all sorts of systems:

Feels like a good time to update her to Old-School Essentials, Advanced Fantasy.

Red Sonja
Red Sonja 

13th Level Barbarian
(Old-School Essentials)

Strength: 15
Intelligence: 16
Wisdom: 11
Dexterity: 17
Constitution: 11
Charisma: 18

Alignment: Neutral (chaotic good)

Hit Points: 72
AC: 0 (special scale mail 4), +4 bonus
THAC0: 10 [+9]

Saves
D:3 W:5 P:4 B:5 S:5

CS: 99%
HG: 56%
MS: 50%

Weapons
Sword +2, Great Axe, dagger


Thorne
Thorne "The Wizard"
14th Level Wizard

Strength: 13
Intelligence: 18
Wisdom: 14
Dexterity: 16
Constitution: 11
Charisma: 15

Alignment: Neutral (neutral good)

Hit Points: 34
AC: 6 (Robe of Protection)
THAC0: 10 [+9]

Saves (+3, Robe of Protection)
D:5 W:6 P:5 B:8 S:5

Spells
First level: Detect Magic, Magic Missle, Read Magic, Shield
Second level: Detect Evil, Levitate, Locate Object, Wizard Lock
Third level: Fire Ball, Fly, Protection from Evil 10', Protection from Normal Missiles
Fourth level: Confusion, Dimension Door, Curse, Wizard Eye
Fifth level: Contact Higher Plane, Telekinesis, Teleport
Sixth level: Anti-Magic Shell, Disintegrate, Projected Image

Thorne is Red Sonja's wizard patron. He provides her with magical arms and armor. He is rather over-fond of attractive women. 

Thursday, July 30, 2015

League of Extraordinary Ladies: Red Sonja

Another great character that made the conversion to a great Steampunk title is Red Sonja.   Dynamite's latest Red Sonja comic, Legenderry Red Sonja takes the She-Devil With a Sword and transports her to Victorian times.
I am not caught up, but so far it is a fun read.

Red Sonja
Archetype: Warrior
Motivation:

Health: 6
Style: 2

Primary Attributes
Body 3
Dexterity 5
Strength 3
Charisma 2
Intelligence 3
Willpower 3

Secondary Attributes
Size: 0
Move: 8
Perception: 6
Initiative: 8
Defense: 8
Stun: 3

Skills (levels only)
Athletics 6
Brawl 6
Firearms 2
Intimidation 2
Investigation 5
Medicine 3
Melee 7
- Sword 8
Ride 5
Stealth 4
Survival 5

Talents
Alertness
Attractive
Danger Sense
Keen Senses

Resources
Contacts (the Justice League) 3

Flaws
Obsession (to defeat any man in battle)

Wednesday, December 4, 2013

Red Sonja: Astonishing Swordsmen & Sorcerers of Hyperborea

My exploration of Astonishing Swordsmen & Sorcerers of Hyperborea continues with one of the more iconic Barbarian characters ever.

Red Sonja: Queen of the Frozen Wastes by BelleChere
Red Sonja of course comes with a Hyperborean pedigree. Though maybe not as much as say Conan, but Conan isn't a red head rocking a scalemail bikini either.

I went back to look over her builds for both Spellcraft & Swordplay as well as Barbarians of Lemuria.  The intersection of both games could be best described as Astonishing Swordsmen & Sorcerers of Hyperborea.

I thought also that given the level maximums I'd raise her to 10th level.

Red Sonja of Hyrkania
Barbarian (Fighter): 10th Level
Race: Hyrkanian (similar to the Vikings)
Secondary Skill: Hunter/Trapper

Strength: 18*
Dexterity: 16*
Constitution: 17*
Intelligence: 12
Wisdom: 11
Charisma: 18

Casting Ability: 0
Fighting Ability: 10

Hit Points: 76
Alignment: Chaotic Good
AC: 4 (special scale mail)
Weapon Mastery: Sword, Battle Axe (2 attacks per round)

+2 bonus to all saves

I think it is a good build to be honest.  A lot of the Barbarian powers/abilities work well with the concept as to be expected.  I didn't list them all here; they are in the book.

Looking forward to seeing what else I can do with this game.

Saturday, March 2, 2013

Red Sonja: She Devil with a Sword: Gail Simone on Red Sonja #1

Reblogged from Red Sonja: She Devil with a Sword: Gail Simone on Red Sonja #1

From: http://robojapan.blogspot.com/2013/03/gail-simone-to-wield-red-sonjas-sword.html
and http://www.wired.com/geekmom/2013/03/red-sonja-gail-simone/
and http://www.comicsalliance.com/2013/03/01/red-sonja-gail-simone-dynamite-comics-emerald-city-2013-fiona-staples/

Gail Simone, one of the biggest names in comics right now, is taking up the sword and mail bikini of Red Sonja in a new Red Sonja #1.
In addition cover art will be done by Fiona Staples, Nicola Scott, Colleen Doran, Jenny Frisson, and Stephanie Buscem

Here is Fiona Staples art for Issue #1.


According to Simone:
"It's like this...even most of the best female heroines when I was a kid were pretty polite. What I love about Sonja is that she isn't polite, she says what she means and if you give her any lip about it, hello, sword in the gut. She's smart, she has a heart, she has some compassion. But when it's go time, she's a hellraiser, a mad general, she's a sword edge virtuosa, she's death on wheels. She is the woman you never want to mess with. I can relate, Sonja. No offense to all her guy writers, but THIS Red Sonja is about sex and swords! It's everything you love about Red Sonja, except with more monsters getting stabbed in the eye."
Red Sonia #1 is out in July.

Tuesday, January 29, 2013

Review: Barbarians of Lemuria + Red Sonja

I had the chance to pick up Barbarians of Lemuria: Legendary Edition recently and I have to admit I was quite pleased.  The game was not at all what I expected it to be.  Well...the setting and the tone was, the mechanics were not.  This is the best combination really.

Ok, so tone.  Barbarians of Lemuria is what I expected in that it is a fantasy game of mighty barbarians, evil warlocks, sly thieves and semi-naked women.   Very much the stereotype of the Pulp Age of fantasy I expected it to be.  Except it plays it with an honesty and earnestness that I really want to play a big, dumb barbarian with might thews and a giant axe.

The game is full of sorts of great background that I could adapt it to any old-school fantasy game with no issues and run with it.  I mean honestly look at the cover.  Barbarian standing in a pit surrounded by vaguely eldritch horrors as a tribal shaman gorilla prepares to sacrifice a slave girl.  If you think the next scene is the girl's spilled blood and horrors unleashed over the land, then go play a horror game.  If you think the next scene is that sword cleaving through the bodies of the horrors and the barbarian killing the shaman and saving the girl.  Then this is the game you want.

The system I have to admit took me aback, in a good way.
I was expecting another OGL-based or D&D-clone, but instead we get a very nice, very simple system.  Character creation is all point-buy, and not dozens of points, but 4.  The real joy here is being able to create a character is minutes and get going.

The underlying mechanic is a simple 2d6+mods vs target number of 9.  This makes it very, very similar to Unisystem and also to Spellcraft & Swordplay.  I suppose that if you wanted a more flat game then you could use a d12.  But d6s are great and they give us boons and flaws.  Boons and Flaws are a neat mechanic. In either case you roll 3d6 instead of 2d6.  If you have a boon, drop the lowest d6. If you have a flaw, drop the highest.  Each character gets a boon or two boons and a flaw.

There is plenty for everyone to do in combat since fighting style can vary.  I like that the emphasis here is that everyone has a chance to be the hero.  Sure you might be a lowly thief or slave, but you still have something to contribute.

The careers are nice touch and helps give your character some background on what they were or did, or what they can do now.  Frankly I enjoy how it is all put together.

The art is good, not up to the level one expects from say Pathfinder, but perfect for the tone and the feel of this game.  And I liked it, so that is great for me.

The magic system is very open and reminds me a lot of magic from the time period.  These are sorcerers that gained their power through evil pacts or forbidden knowledge.  There are no Hogwarts grads here.

It really is a lot of fun and the rules-lightness of it is a huge benefit.
Even if I didn't like the rules I could use this for my own fantasy games since the background information is so great.

Of course I should stat up a character and who better than Red Sonja.

Jettie Monday as Red Sonja
Red Sonja
Attributes  Combat 
 Strength          2 Brawl                1
 Agility  1 Melee    3
 Mind  0 Ranged  -1
 Appeal  1        Defense   1

Careers
 Barbarian   2   Lifeblood   14
 Mercenary   1  Hero Points    5
 Noble   1
 Assassin   1

Protection: d6-2 (light armour)
Weapons Sword d6+1, Knife d6-2

Languages
Spoken: Hyrkanian
Written: as spoken

Boons: Attractive, Hard to Kill

Flaws: Scáthach's Curse (never lie with a man unless he bests her in single combat)

Not a bad build.

You can find more at Beyond Belief Games'  website, http://beyondbeliefgames.webs.com/

Friday, November 11, 2011

Red Sonja: She Devil with a Sword: Red Sonja / Witchblade Crossover

Red Sonja: She Devil with a Sword: Red Sonja / Witchblade Crossover: Dynamite Entertainment (Press Release) Join Dynamite Entertainment and Top Cow Productions as they bring two of comics most celebrated ...

Read More at Red Sonja: she Devil with a Sword

Sunday, January 23, 2011

Red Sonja: Mutants and Masterminds 3rd Edition

Was re-reading my Mutants and Masterminds 3rd Edition book here and thought I should give Sonja a try.
I put her at PL 9, which is about where she would be for the Warriors and Warlocks book for M&M 2nd Ed.  Plus it puts on par with Tarot Witch of the Black Rose. The two certainly seem distantly related. Or maybe not so distantly really.

Red Sonja

Real name: Sonja
Gender: F
Age: mid-20s
Height: 5'9"
Weight: 140 lbs
Hair: Red
Eyes: Green

Power Level: 9


Abilities
STR: 5 (1)AGL: 3FGT: 14 (4)AWE: 2
STA: 6 (1)DEX: 5 (1)INT: 2PRE: 4

Dodge: 9
Parry: 9/14
Fortitude: 8
Toughness: 9
Will: 4

Armor (Chain mail)
Sword

Advantages
Accurate Attack, All out attack, Attractive 2, Close Attack, Diehard, Equipment (Sword and Armor), Extraordinary Effort, Fascinate (Intimidation), Fearless, Great Endurance, Improved Critical +3 (Sword), Improved Defense +2, Languages (Hyrkanian), Precise Attack (all), Prone Fighting

Skills

Athletics +7, Close combat (sword) +19, Deception +4, Insight +3, Intimidation +10, Investigation +3, Perception +5, Persuasion +4, Stealth +7

Powers
Gift of the Red Goddess Scáthach
-Enhanced Ability: Dexterity 4
-Enhanced Ability: Strength 4
-Enhanced Ability: Stamina 5
-Enhanced Ability: Fighting 10
Cold Immunity 1

Complications
Compulsion: Must never lie with a man unless he has beaten her in single combat
Fame: Sonja is known throughout the land

Power Points
Abilities: 36 Powers: 47 Advantages: 28 Skills: 14 Defenses: 10 = 135 pp

Fairly pleased with this build.  I am sure it is a matter of opinion where fighting skills vs her agility vs her strength lie, but this woks out well.

Cross-posted here:
http://redsonjashedevilwithasword.blogspot.com/2011/01/red-sonja-mutants-and-masterminds-3rd.html
http://www.atomicthinktank.com/viewtopic.php?f=14&t=39403

Monday, December 13, 2010

Red Sonja

I was thinking after yesterday's post on Red Sonja and what system to run her in. While certainly nearly any flavor of D&D would be fine, I also think there is another very good choice. Army of Darkness. The comics have a vibe about them that has always reminded me of the Evil Dead movies. Not so much the humor, but the darkness.
Red Sonja, the comic, is now published by Dynamite, which also gives us the Army of Darkness Comic and the Army of Darkness/Xena crossovers. Given I have down all of that for Army already, then it make even more sense.

Of course given the source material it also makes sense to stat Sonja up using OD&D.  My favorite OD&D like product is Spellcraft and Swordplay by Jason Vey and using his Hyborian Age Supplement.

Red Sonja of Hyrkania (Army of Darkness)
Very Experienced Hero

Life Points 76
Drama Points 20

Attributes
Strength 6
Dexterity 5
Constitution 6
Intelligence 4
Perception 4
Willpower 5

Qualities
Promised One (Choosen of Scáthach)
Acute Senses Vision 1
Attractiveness +3
Hard to Kill 6
Fast Reaction Time
Natural Toughness (+4 to Armor)
Nerves of Steel
Resistance (cold) (she grew up on the Steppes)
Situational Awareness

Drawbacks
Adversary (lots)
Honorable (Minimal)
Humorless
Love, Tragic (various significant others and offspring)
Mental Problems (Mild Cruelty)

Skills
Acrobatics 7
Art 0
Crime 3
Doctor 2
Driving/Riding 4
Getting Medieval 9
Influence 2
Knowledge 4
Kung Fu 5
Languages 4 (varies on which comic)
Notice 5
Occultism 2
Science 0
Sports 1
Wild Card

Combat
Maneuver Bonus Base Damage Notes
Sword 14 35 Slash/stab
Punch 14 12 Bash
Dodge 14 Defense action
Parry 14 Defense action

Red Sonja of Hyrkania (Spellcraft & Swordplay)

Warrior (Fighting Woman): 8th Level
"Every great fantasy swordsman, from Robert E. Howard's barbarian hero to Tolkien's great returned King are warriors." - Spellcraft & Swordplay, p. 11

Strength: 18
Dexterity: 16
Constitution: 17
Intelligence: 12
Wisdom: 11
Charisma: 18

Attacks: 7+5 (7 attacks per round, +5 to any one attack)
Hit Points: 56
Alignment: Neutral (Unaligned)
AC: 5
Sword: 1d6+3

According to Jason's rules the Hyrkanians are a horse culture. They also take a -2 to save vs any sort of mind-affecting magic, including illusions. (Save vs. Wisdom)

+2 to Con-based Saves


Red Sonja vs Red Sonja vs Red Sonya
The Red Sonja in the comics now is not the same as the Red Sonja of a few years ago.  In the current comics the woman calling herself Red Sonja is actually the reincarnation of the first Red Sonja.  The Wikipedia article gives a rough overview, but it also mentions another "Sonja". Red Sonya of Rogatino was not "the she devil with a sword" we all know and love, but rather a "gun-slinging warrior woman of Polish-Ukrainian origin" from the 16th Century.

What they had in common was coming from the same general area (Hyrkania/Ukraine), of course red hair and the temper to match.

Given the change in the comics one is tempted (and I often am) to say this is another reincarnation of the first Red Sonja (which of course is backwards since Sonya came before Sonja).  Works for me.

Given that, who is to say when the next time Red Sonja is reincarnated, and what system.

ETA: A pic of Red Sonya originally posted by Mikeyboy over at Red Sonja: She Devil with a Sword.

Friday, December 10, 2010

Red Sonja: She Devil with a Sword: J. Scott Campbell Sonja

Red Sonja: She Devil with a Sword: J. Scott Campbell Sonja: "J. Scott Campbell has been mentioned in this blog before, and with good reason. He does a heck of a job on Sonja. You can also visit hi..."



Saturday, September 25, 2010

Red Sonja: She Devil with a Sword

I am now a contributor to the Red Sonja: She Devil with a Sword blog.



I won't cross post much, unless of course it comes up naturally. But I did want to share the links to my first two posts over there.

A Red Sonja by Dominic Marco, who also did a fantastic Morgan Ironwolf, and a 3D rendered version of the same piece by Antony Ward.

Look for more soon!  I have at least two more posts I can make over there now, and looking into what else I can say about her.

Other blogs I contribute to:
Amazon Princess a Wonder Woman blog.
Elf Lair Games a blog for Jason Vey's Elf Lair Games and Spellcraft and Swordplay.