Thursday, September 15, 2011

New Charity at DriveThruRPG

I can't even begin to fathom this one.

There is new a charity set up at DriveThruRPG.  They do this every so often, RPG publishers bundle some items together and you get them at a reduced price and the money goes to the charity.  It is really a win all the way around.  You get a bunch of new PDFs, the charity gets money and the publishers and DTRPG get the benefit of the good karma.  I know I have bought things from publishers because of their past involvement in these.

But this one just leaves me speechless.

For $15  you get a lot of really good PDFs.  But more importantly The Wayne Foundation gets $15 to stop child sex trafficking.  That's right. Children being sold as sex slaves.  And you get to stop it.

Frankly I would have given them the money and not cared what was in the bundle.  This is so beyond my experience and thought process that my first reaction is that this can't be true.  But I am old enough and bitter enough at humanity to know it is true.

So please. Help out this charity.

Here is the link for the PDF bundle.
http://rpg.drivethrustuff.com/product_info.php?products_id=94966&affiliate_id=10748

Click on it to at least see what they are offering.

Wednesday, September 14, 2011

DCnU the new 52: Batwoman

Picked up the new #1 for Batwoman today.
First time I have bough a comic on the day it has come out in a really long time.

It is really good.

I like the team up of Kate and Bette. I like that Kate and her Dad still have issues.
I like the banter between Kate and Maggie.

The Top Bat makes an appearance at the end, but it obvious that this is not his story.

I think I'll continue to get this one.

My only gripe is Kate is WAY too damn pale.
I know that is part of her character identity, but it looks like she has been colored in properly.

Even when she and Bette were training it looked weird.


Speaking of that scene, this is my favorite part:
Bette: Uh Kate, where's my Flamebird costume?
Kate: I burned it.

Hope JL Dark is as good.

Modern Systems, Part 2

So.

I am burned out on Unisystem.  There are a few very good reasons that I just don't want to get into now, but the bottom line is the same.  I am burned out on it and what to try something else.

Not just play or run, but write about. Maybe even publish somethings for it.

I have had in my mind now for a while the idea that I want a game that would simulate modern supernatural/urban horror, and there are a lot of systems that can do this well, Unisystem at the top of the list really.  But I want to be able to do more with it and have something that I could if I choose, publish stuff for it.  So that rules out many of the systems that would otherwise be fine.
Also I want the focus of the game to change from "killing things and taking their stuff" or even "we are saving the world again, it must be Tuesday".

I am looking for something where people can play supernaturals or normal humans side by side with out too much of an issue.  A goal would be to have it be able to emulate any modern supernatural TV show or book you can think of.  Well, not Harry Potter, that is a different animal completely.

Here are my choices so far.

True20 - I am inordinately fond of this system.  It is easy. It is simple and it gets out of the way while playing.  I am not thrilled with levels, but I have an idea about that.  I have already done a lot of work with True20, both here and in some unpublished material that I can now use.  While it's support is also next to nothing and the fan base is thin, the rules are solid and I can use them thanks to the OGL.  Though one of the issues with True20 is that humans basically start at 1st level and a vampire or werewolf is much higher.  Plus there is no system of Drawback or Complications in True20 (though I have written one).

Fate/Fudge - Another open system with a lot of support.  I am just not overwhelmed with it.  I suppose I could go the route Icons did and use numbers.

ORCS - Jason Vey's system in Spellcraft & Swordplay. Flexible and has many advantages.  I would though end up making it look more like True20 in the end, which is why I put True20 on the list.

Mutants & Masterminds - Now this is an interesting choice.  Nearly everything I need is here.  The system is open and with Superlink I can even do more.  I would need to redo the magic systems a bit to be honest.  4Color/superhero magic and urban fantasy are not really the same.  It has the things I like in True20 and Orcs, plus it has a ton of support.

Savage Worlds - Not a fan of this system, even though it is good and has a ton of support as well.  Again, I'd need to redo the magic system to get it to my liking.

"Power of Three" - you have not heard of this one.  It is a system that I have been poking around with for a couple of years.  The name comes from the three basic abilities all the characters have, Body, Mind and Spirit.   Yeah similar to Tri-Stat, but the mechanics are different.  It is also based on the Charmed game I'd like to write one day.  Of course the system is perfect for what I want to do except for the little problem that it is not done.  It's not even in a playtestable shape yet. So much for that.

The one thing all these games have though is the means to support a lot of mini-campaigns or min-campaign worlds.
Here is what I have in mind. This is not all of them, nor are these even set in stone.

Generation HEX - the most developed of the three mini-worlds. Lower powered, kids in a magic high-school

Ordinary World - Supernatural creatures trying to live in modern suburbia and trying to blend in.  That doesn't always work so well.

Power of Three - My "Charmed/Witches of Eastwick/Rachel Morgan" homage.  Witches saving the world.

Daughters of Death - The children of the old gods are walking the earth again and not all of them have humanities interests in mind.  This includes the stats for the eponymous daughters.

Each world then would have additional rules to support their respective views.  So Gen HEX would need to scaled for magic school high jinks (Jinx High?), Ordinary World would need rules for hiding powers and suggestions for stories to tell.

One thing though, I am going to avoid using Lovecraft/Cthulhu type stories or monsters.  The exact thing that he was trying to do the werewolves, vampires and ghosts of a past age have now been done to his creations.

I'll keep thinking about this.

Tuesday, September 13, 2011

Modern Systems

Just a quick one.  What system do you all like for modern games?

I am getting burned out on my current system.


This is not a good sign

I wanted to start a new blog over on WordPress to cover the Education work I do.  For my job, classes (taking and teaching) and working on my second Ph.D. program.

The trouble is that WordPress keeps eating my posts.

Might be sticking with Blogger.  Even if I am not a fan of the new interface.

Juxtaposition Blogathon: Mina Harker

For my participation in the Juxtaposition Blogathon at Pussy Goes GRRR I though I would take a look at the various Dracula movies over the years.  But since I had gone over them in detail last year, I figure I'll focus on the heroine of our tale, Mina Murray Harker.

Now to be clear, so we are talking about the same character.  Mina is the character in the novel Dracula that married Johnathon Harker and is bit by Dracula, but does not die.

In many ways Mina is prototypical "Last Girl" of horror films, she could even be considered the first.  While she is still wrapped int he tropes of the female needing saving of the Gothic horror tradition, her growth in Dracula sets her apart.  Mina in the novel is a modern woman.  In the films...well let's have a look.

Nosferatu (1922)
We meet screen-Mina for the first time here, but her name is Ellen.  Mina/Ellen is very much the victim here.  In fact despite having just seen this movie the only scene I can recall with her in it is when Orlock (Dracula) is feeding on her bedroom.   She does hold the old vampire in the sunlight and kills him, but she dies herself.
Now Nosferatu had to deviate quite a bit from the source material in order to get made (and even that was iffy), but Lucy went from a integral part of the story to the roll of the victim, and purely the victim here.

Dracula (1931)
This is famous Bela Lugosi version and this movie is full of Hollywood glam.  Mina and Lucy (Lucy is now brought into picture) are depicted in their Hollywood finest.  Not too bad for a secretary and her idle rich friend.  Again, as with Ellen above, Mina is more victim here.  While this movie is closer to the stage play than the novel we do get to see some of Mina's character.  Now another change here is Mina is the daughter of Dr. Seward, a bit of an odd choice, but one that comes up again (and again, due to the stage play).   As in the book it is Mina that gives our would be vampire hunters the insight they need.  Also interestingly enough this is the genesis of the "Mina loves Dracula" sub-plot that we get in later movies, but is absent in the book entirely.  In the end we end up with Mina back with Johnathon and Lucy dead.

Dracula (1958)
The first of the Christopher Lee/Peter Cushing Dracula films for Hammer.  The roll of Mina/Lucy and the other women is reduced even more than the 1931 outing. The focus here is the Dracula/Van Helsing relationship.   This time Harker is engaged to "Lucy" and Holmwood is married to Mina.  Lucy is killed and Mina is now the focus of the count's obsessions. Again, Mina here is a victim, but she is a "preferred victim" now.  We see the attachment of Mina to Dracula that was hinted in the Lugosi version and made more manifest here.  Dracula is not just a predator, he is after our wives!  Mina displays some of the cool intelligence we see in the book, but this character is not really the same woman.

Dracula (1979)
The famous John Badham film with Frank Langella oozed atmosphere and sensuality.  Here "Lucy" is a wholly modern woman.  She has her own opinions on things and is at the heart closer to Mina in the books than the other portrayals.     Here is the fiancee of Harker, but is also the daughter of Dr. Seward.   "Mina" plays the Lucy role and is Van Helsing's daughter.  Odd changes, but again these are due to the stage play (which gave both Lugosi and Langella their careers.)
Lucy in this movie is viewed as Dracula's equal, or at least a partner he would elevate above the others.  Again there is the "love story" between the two that did not exist in the book.
Lucy is less of a victim here in the sense of the victim's role.  She at times is a co-conspirator of Dracula and even in the end when all seems well, Johnathon turns away from her and she watches Dracula's cloak like she expects him to come back to her.

Dracula (1992)
The last on screen outing of Dracula and Mina is movie that was supposed to be the best adaptation of the book.  In many ways FFC's "Bram Stoker's Dracula" does get it right.  Mina is strong, courageous and a modern woman.  This contrasted with the "weaker" Lucy who is still very much part of the past.   This is the closest to the Novel Mina we have gotten.  And yet we still get the "Love Never Dies" story line inserted.   Mina is Dracula's equal here and this is shown in the movie with her delivering the killing blow (as opposed to Johnathon and Holmwwod doing it in the book). In this Mina is less the victim and even less the co-conspirator of Dracula, though she does sometimes forget herself.

In both the 1958 version and this one Mina is burned on the forehead with a holy item.  The ways in which these scenes play out I think is telling in how the director of each movie viewed Mina.  The 58 Hammer film the burn is nearly gratuitous.  A big burned on cross on the actress' face.  In the 92 FFC movie the burn is a partial circle from the host, it looks like a bad blister is all.  In both scenes we get the same message, Mina has been tainted by Dracula's evil, but in one she is disfigured and the other simply marked.

Growth
Mina is a reflection of the Modern Woman in the novel while Lucy is more the reflection of the Woman of the Past.  Mina is the one that finds everything and uses the latest technologies (typewriter and even Seward's phonograph).  I find it interesting that Mina in the novel is more forward thinking and modern than the movies that came after the fact. In fact it would be another 100 years till we ended up with a Mina, in the form of Winona Ryder, that came close to the book.  Sure Kate Nelligan is great and very modern, but she comes up a little short.  Or rather, the director and script do not allow her character to reach it's fullest potential.

Last Girl
Does Mina qualify as the "Last Girl". Yes. In book she is the prototype of the Last Girl, she confronts the evil and lives to tell the tale.  In fact it is Mina that discovers all the connections in the various tales of the other characters.  In the movies, well she survives, most of the times, but she also confronts the evil of Dracula.

Want to read more movie Juxtapostions?  Head on over to Pussy Goes GRRR!

Monday, September 12, 2011

Half-Price Book find: Complete Book of Necromancers

In the waning days of 2nd ed and before 3rd ed was out there was a golden time of ebay sales of older books.
Golden that is if you were a seller.

One such book that went for outrageous prices was the 2nd Ed, Complete Book of Necromancers.  


I had bought this book back in 1995 or so for the cover price.  I held on to it and really enjoyed having it.  Nothing makes for a great arch-villain like a necromancer.  In early 2000 I sold it, along with a ton of my AD&D 2nd Ed. Material on eBay.   I got $83 for that book alone.  Not a bad deal really.

Since that time I have not really thought about that book much other than to gloat on making $65 profit on it.  Sure there were times I wanted to flip through it again, but I had new 3rd Edition material to keep me busy.

Well yesterday at Half-Price books I found another copy.  It was in very good condition and despite the name of the store it was going for $14.00.  Sure they are not fetching much more than 40 on ebay these days either.

Well I own a copy again and happy to have it.  
Reading through it I was caught up in the world of WP and NWP and THAC0 all over again, but the fluff is still great.  Not sure I'll ever actually use it, but it is there now next to my 3e and 4e books of similar nature.

Sunday, September 11, 2011

Remembering 9/11

I have not talked much about this date in the past really.  I also don't see that changing anytime in the future.

I remember everything about that day is sharp detail and it was an exceptionally bad day, though my day was nothing compared to those who lost their lives to the acts of infant-brain cowards.

I may be a godless atheist, but I am a godless atheist that loves his country.

This has also been a fairly stressful week and I am really out of sorts at the moment.

Regular posting to resume tomorrow.

Saturday, September 10, 2011

Zatannurday: And Still More Cosplay

Women dressing up as super heroes just never really gets old.

More Zatannas. These are from last year's HeroesCon 2010.





Friday, September 9, 2011

Here there Be Dragons: Aži Dahāka, 3.5/Pathfinder

Here is a stab at Liam's big dragon, Aži Dahāka.  I used a couple of different tools and then manually tweaked them.

More details on his monster here soon.  Right now I want to know how these stats look to you.

Aži Dahāka
Dragon, Great Wyrm Fiendish
CR 28 XP 3,100,000
Chaotic evil Colossal Dragon
Init +4; Senses Blindsense, Darkvision 60; Listen +53; Spot +53

DEFENSE
AC 41, Touch 2, flat footed 41 (+ No Armour, + Shield, none)
(+39 Natural, -8 size)
hp 660 (40d12+400);
Fort +32, Ref +22, Will +32
Damage reduction 20/magic, Immunity to fire, Spell Resistance 32, Resistance to cold and fire 10

OFFENSE
Speed 40, fly 200ft.
Melee
Single Attack Bite +50 (4d8+17)
Full Attack
Bite +50 (4d8+17)
2 Claw +47 (4d6+8)
Crush +47 (4d8+8)
Tail +47 (4d6+8)
2 Wing Slap +47 (2d8+8)
Space 30ft.; Reach 20ft.
Special Attacks
Breath Weapon DC(40) 24d10 Fire 60ft cone, Frightful Presence DC(38) , Sorcerer 19,
Spell-like Abilities Sorcerer level 19,
Smite good 1 per day add extra damage = to HD total

Spell-like Abilities
Spell-like Abilities (CHR) 3rd DC(21) Locate object 11/day
Spell-like Abilities (CHR) 3rd DC(21) Suggestion 3/day
Spell-like Abilities (CHR) 6th DC(24) Find the path 1/day
Spell-like Abilities (CHR) 8th DC(26) Discern location 1/day

Spells Known:

Spells  (will choose these later)
Level 0 (6) DC 18
Level 1 (8) DC 19
Level 2 (8) DC 20
Level 3 (8) DC 21
Level 4 (8) DC 22
Level 5 (7) DC 23
Level 6 (7) DC 24
Level 7 (7) DC 25
Level 8 (7) DC 26
Level 9 (4) DC 27

STATISTICS
Str 45, Dex 10, Con 31, Int 26, Wis 27, Chr 26
Base Attack 40 Grapple 73
Feats
Alertness: +2 listen +2 spot,
Blind-fight: Re-roll miss chance for concealment,
Cleave: Get extra attack if kill monster,
Flyby Attack: Can make standard action during move,
Great Cleave: Can make extra attacks if kill opponent ,
Hover: Can Hover,
Improved Initiative: +4 Initiative checks,
Iron Will: +2 on will saves,
Multiattack: Secondary Attacks are at -2 instead of -5,
Power Attack: Subtract from to hit add to damage,
Snatch: Snatch prey in mouth or claw,
Weapon Focus: +1 to attack rolls,
Widen Spell,
Wingover: Can change directions quickly while flying
Skills Appraise 28, Bluff 44, Concentration 46, Diplomacy 51, Hide 14, Intimidate 49, Know Arcana 41, Know Geography 41, Know History 41, Know Local 41, Know Nobility 47, Knowledge (any one) 41, Listen 53, Move Silently 39, Search 51, Spot 53, Swim 47
Languages Abyssal, Aquan, Common, Draconic, Infernal, Undercommon

ECOLOGY
Environment Deserts
Organization Unique
Treasure Standard x 3

Pathfinder Resources

So fast one today. I have a lot going on.

I am looking for some good Pathfinder resources.  In particular monster construction.

I have been pushing to do "Here there be Dragons" in Basic era format for the likes of Labyrinth Lord, Basic Fantasy and Swords & Wizardry.  Liam, the author, wants to do it for Pathfinder.  We might do both.

I am very out of practice in writing monster stats for 3.5/Pathfinder.  
Are their any good guides or online resources where I can "check my work"?

The big issue of course is skill and feat calculations.

Anything is good!

Thursday, September 8, 2011

Vacation in Vancouver

All this talk of NC-17 and R rated blogs has reminded me of one of the few purely adult games I have played.

While all my games can be considered to have "Adult themes", after all the main characters of "The Dragon and the Phoenix" and "Season of the Witch" were two lesbians, I generally try to run a game that is enjoyable on many levels.  So my Tara player could stand up against the patriarchy and fight for her right to love another woman and my Robert character could concentrate on killing monsters.

Ghosts of Albion: Obsession  deals with a serial rapists/killer that is trying to find a perfect match for the woman he really desires but can't have.  So yeah, not all my games are kid-friendly.

But lately I have been wanting to get back to another game I was playing online using WitchCraft.  The game was called "Vacation in Vancouver" and the hook was that members of Vancouver's supernatural community were going missing.  Long story short there was this entire underground where vampyres, demons and witches were getting together and engaging in all sorts of lewd sexual acts in exchange for essence.  After a while even open acts of magic were considered acceptable.
The game though was not really about sex or even depravity (there was a lot of sexual slavery going on and it was hard to know who was using who), but about addiction and loosing yourself.
A couple of characters had to be literally pulled back from the edge.

As a role-playing experience it was intense.  There was not much combat to be honest.  Part of that was out of choice (the characters were investigators, not thugs) and part out of necessity (combats online can be dull, even in Unisystem).

The game ended like so many others, not with a big finale, but a gradual dying off.
The mystery of where all the supernaturals were going was solved, but not the one of the demonic sex trafficking. The demons never actually killed anyone, in fact they seemed to be concerned for the wellfare of the Gifted and Lesser Gifted in their "care".  And there were plenty of volunteers for the demons too since the exchange of Essence was pleasurable for both (but only humans can 'regenerate' Essence).

I'd like to revisit that world someday.  But the alchemy of the players and the right situations is gone.  I *know* for a fact that if I went in with a another group it would be of the "kill demons and ask questions later" sort.

It was one of those rare RPG moments were the bad guys might have won and there was nothing the PCs/Cast could do about it.  While the game was fun and provided some of the best pure Horror roleplaying I have run in a long time, I am just not sure how it could even be revisited.

I guess there is the feeling of it not being finished and too many questions left unanswered. The big questions of course were who was in charge of the trafficking and if it could even be stopped, how?  And then there was "Kim". That was the character's name.  She willing sold herself to a demon for the pleasure it provided. I wonder what happened to her.

So. I guess I don't kill characters, but having their minds tore apart by Essence overload and sold into deviant sexual slavery for a bunch of demons is not exactly beyond me.

*Picture unrealted. I thought it looked cool.

Wednesday, September 7, 2011

This doesn't really make sense

Everyone else was doing it, thought it might be fun.

But this is what I got:

OnePlusYou Quizzes and Widgets
Created by OnePlusYou - Free Dating Site

I mean, I don't try to be NC-17 or even R-rated really. I would have been perfectly happy with PG-13. I like to keep my content fairly open.

I guess there are some key-words that were tagged.

Oh well.

I re-did it after this post and must have pushed some content down.


OnePlusYou Quizzes and Widgets
Created by OnePlusYou - Free Dating Sites

Go figure.

Practical Magic: Spells

Not the book or movie, I already did that.

I have been working on finishing up all the new spells for my witch books, and I am taking what might be an unpopular point of view.

D&D, in any version, is a game about combat and being able to protect yourself and others from damage and cause damage.  The spells of the cleric and magic-users reflect this.

What isn't in most D&D books are the day-today magics, the workhorse magics or even the practical magic.

For the witch I wanted to give her her own magical niche in which to operate.  I figure that most of the witches in a game world are not of the adventuring type, so they have spells that linked more to what they need to do and not cause damage per se.   So charms, minor curses and hexes, but also finding things and protection.

I have also looked into the gaps of the spell lists.  Quick question, what spells go into making a creature like an owlbear?  Where would you start?  Well I have those spells too.  Good low level witches will often act as a mid-wife in many villages, so the same spells that are used to protect the mother and newborn (and to ensure conception to begin with) can be altered to other means.  Not always evil or insane means.  In my game "Batlings" are a magical crossbreed that are not aberrations, but a new race born of magic.

I have given long thought to how each spell can be used in an adventure like setting.  I have also thought about how each spell would be useful to that NPC witch, either the local herb woman or the evil Witch Queen that the PCs must defeat.  There are still going to be some though that are useful to the witch, but maybe not a useful in combat situations.

I am still following Tom Moldvay's advice on witches.  Even though this is a "retro era inspired" game, modern audiences have expectations.  Years of Charmed, Buffy, and Harry Potter have given us new ideas on witches.  I want to retain that late 70s, early 80s feel, but sell it to a post 2010 audience.

Whatever your expectations are I hope you enjoy.

Tuesday, September 6, 2011

The Chicago School of Magic

So yesterday I worked with my boys to start up a new Witch Girls Adventures game.  I am calling it "Magick Kids" for them.  They are boys and 8 and 11 at that and would not be open yet to a game with "Girls" in the title.
I am using some ideas from WGA, from the Claremont game I was playing some years back and even some characters (or character ideas) as NPCs from Magic Chicks, Eerie Cuties and School Bites.

I am centering everything around the Chicago School of Magic.

Here is some of the background on the school.  I leaving some of it vague so I can come up with it in-game.

The Chicago School began in appropriately enough in Chicago.  Some like minded witches and wizards gathered together to create a wholly new school to support what they felt was the "working-class" magical student.  They gathered in Chicago's Haymarket and drew up their charter.  Like the general populace of the city at that time, the wizards were a pragmatic sort and many came from a number of different countries and traditions.  They agreed that a new school, with a new vision was needed and opted not to name it after any one wizard or school from the "old countries".    So in 1869 The Chicago School of Magic was founded.

Over the last 140 years the CSM has produced a number of fine wizards.  Many have gone on to great careers in magic, but a fair number have also gone in politics.  Many even suspect that the infamous Chicago Machine is somehow driven by magic. They have had their infamous moments as well.  The Great Fire of Chicago burned down their original school building (and current rumor is that is was a student in Evocations working on "extra-credit").   The famous curse on the Chicago Cubs was done by a graduate that was not allowed to bring his familiar, a goat, to a game.


Monday, September 5, 2011

Return to Witch Girls Adventures

My kids have been playing a lot of Wizard 101 over the weekend.  Of course like a good dad I investigated the game first.  It has really gotten me in the mood to run some Witch Girls Adventures with them.
I would let them play their characters in the computer game but I'd need to alter some things.  There are a bunch of schools in W101 that would need moved over to WGA, but that is easy.

I think it will be fun.
Updates soon.

Friday, September 2, 2011

How many spells is "too much"

I working hard on getting "The Witch" and "Eldritch Witchery" to "press" now.  I am working on the spells for both books and I am wondering something.

How many spells is too many spells?

Potentially I could have 720+ new spells to add to these books.  All culled from nearly 20 years of playing witches in FRPGs.  Not all are equally useful, but all are very witchy.

But is that too many?  More than half the book would be spells, and I am under the opinion that less is more when it comes to old school play.

There is certain market advantage by saying "Over 700 new spells!" which is just a good way of saying "A lot of new spells!" is 700 fine? How about 100? or 200?  Where do I need to stop.

What does the market want?
What do you want?

In the end I think I won't be putting in all 700.  Some of them are a touch redundant (is Beguile all that different in game terms from Charm?)

Thursday, September 1, 2011

Tarot Witch of the Black Rose for Unisystem

In celebration of Holly G.'s birthday today here is a Tarot post!

I'll admit it.  I like Tarot. Yes, yes there are some gratuitous images that puts most fan-service to shame, there is also a story here that I like.  That battle between the mundane and magical worlds and those that try to protect both sides.    In a way, Tarot is a bit like Tamara Swift or Buffy Summers, except that while Tamara and Buffy are more explicitly protecting humans and the mundane world, Tarot has the more difficult job of protecting mundanes and magicals from each other.

The exploits of Tarot are also the perfect kind of story you could tell with any Cinematic Unisystem game.  Though the attention paid to real world pagan beliefs and world view make it closer in tone really to WitchCraft RPG, a game I still love.

It is easy to see Tarot (Rowan) as a Buffy-style witch (using Magic) or even a WitchCraft Gifted.  My general rule of thumb is WitchCraft for books and some movies and Cinematic Unisystem for everything else.

Given some of the comic book action, I think Cinematic Unisystem (Buffy and Ghosts of Albion) is the way to go.

Again, Tarot really amounts to what is a Witch Guardian in my games.  A little magic, some combat ability and a desire to protect others.  Everything else aside that is what Tarot (the character) is all about.

So here is the Tarot for Unisystem. And happy birthday Holly!

Tarot, Witch of the Black Rose (Rowan)
Witch
Str: 3 Dex: 3 Con: 3 Int: 4 Per: 4 Wil: 5

Life Points: 46 Drama Points: 10

Qualities
Attractive 3, Contacts 3 (supernatural), Fast Reaction Time, Hard to Kill 4, Heightened Senses 1, Magic 4, Magical Philosophy (Witchcraft), Natural Toughness, Nerves of Steel, Occult Library 4, Witch Guardian, Visions

Drawbacks
Adversary 3 (her sister, dragon witches,other evil supernaturals), Honorable 2, Love 4 (Jon "Skeleton Man" Webb (romantic), Boo Cat (romantic), Mother (platonic)), Obligation 3 (her coven), Reputation 3, Tradition Bound

Skills
Acrobatics 4, Computer 1, Crime 1, Doctor 4, Driving 1, Engineering 1, Getting Medieval 6, Gun Fu 2, Influence 4, Knowledge 4, Kung Fu 4, Languages 2 (English, Latin), Notice 4, Occultism 6, Science 1, Sports 2

Combat
Maneuver Bonus Base Damage Notes
Sword of the Goddess* +11 16/20 (two handed) Slash/stab
Punch +8 Bash
Dodge +10 Defense action
Parry +10 Defense action

Spell +15, special
 - Deflect +15
 - Hold +14
 - Dispel +12
 - Lesser Sensing +12

The Sword of the Goddess is a unique weapon, but not an uncommon concept. Using Tarot's own magic the weapon gains a +1 bonus in combat and adds to her strength by +1.

I have not detailed the Witchcraft magical philosophy yet, though i have a good intuitive idea of what I want and need for it.  Witches get a +1 to their Doctor/Physician skills for herbal healing,  and +1 to their Occult Library.

Wednesday, August 31, 2011

Thanks to Stuffer Shack!

With the end of August nigh (gods, I used"nigh") I'll no longer be the site of the month over at Stuffer Shack!
http://stuffershack.com/portfolio-item/favorite-site-of-the-month-august2011/

It has been great fun and I am looking forward to seeing which site is the site of the month for September.
http://stuffershack.com/

Tuesday, August 30, 2011

Oh Hell!

There are some new posts over at The Land of Nod about Hell:
Going to #&!!
Ruminations on the Netherworld

I like what he has so far.
I have been going on a similar path myself:
Going (Up) to Hell? Cosmology
Post 666

Let's be honest here.  Hell is interesting.  It is the ultimate mega dungeon  Everything there can be killed and not only that, it is a good thing to do!

What I have been struggling with though is cosmology.
IF there is a multiverse in my game (and there is) then does each world have it's own Hell?  Or do all Hells connect to each other.
Obviously one answer is that in the core of my world there is my Hell and in the core of the Land of Nod there is another Hell and so on...  Another is they are all the same place, just different points of view and different access points.

The other issue I still have is how to get Hell and the Abyss to work together.  Sur eI could make the same place and have the demons be the thralls of the devils, but that robs them of some of their chaotic power.

I should figure this out soon.  The Dragonslayers are about to get a copy of the Demonomicon and I want to do an whole arc where they fight Orcus.

Could the Antechamber of Hell/Limbo also be the Abyss?  Is it big enough to support all the demons I need? The Earth currently is home to almost 7 billion people.  How many demons then are there?   According to many of the myths of the time there is anywhere from 6,666 to 133 million demons, with up to 72 demonic leaders.

According to the 4th ed Manual of the Planes Hell is a planet that is 7,000 in diameter. If my world is roughly the same size as Earth then Hell can be inside the Earth with 460 some odd miles between the the two surfaces.   The deepest part of the Earth is under 7 miles deep and I recall reading somewhere that the deepest we have ever dug is 2 miles.  So plenty of room for demons, devils and all sorts of beasties.
Even if the Underdark is 10 miles deep that is still a lot of room.


So I think I have enough room.  Now where to put them all.

Other useful links:
http://www.wizards.com/dnd/Article.aspx?x=dnd/dra/400ninehells
http://kotgl.blogspot.com/2010/01/kill-planes-abyss.html
http://en.wikipedia.org/wiki/Inferno_(Dante)
http://en.wikipedia.org/wiki/Paradise_Lost
http://en.wikipedia.org/wiki/Hell


Monday, August 29, 2011

First Ed AD&D

Been in the mood for some 1st ed AD&D.  Maybe play a druid.

Now to find a game.

Elmore love

So there have some posts recently about people's love (or general like) of Larry Elmore's art:
http://monstersandmanuals.blogspot.com/2011/08/larry-elmore-and-utter-ridiculosity.html
http://rolesrules.blogspot.com/2011/08/light-fantastic-and-eight-other-fantasy.html
http://jrients.blogspot.com/2011/08/my-favorite-elmore-cheesecake.html

I even posted about it last year:
http://timbrannan.blogspot.com/2010/01/elmore-art-for-old-school.html

I know there are some of the "old guard"  that don't like Elmore's art or associate it with a change at TSR and in D&D they are/were not happy with.  Well to quote my youngest "Balderdash and Poppycock!" (he heard me say that in a game and now he uses whenever he can).

Elmore art can be cheesecake, but it is also quite a step up from the art we had up to that point.  Nothing against those old-school artists, but Elmore had a vision of the D&D world and it was a vision I liked.

But let's be 100% honest.
I love his witches.


This witch appeared in the famous Dragon #114 version of the witch class and she was the "face" of my witch character ever since.

Later when I was looking for some new art I found this one:
I liked it so much that last Gen Con I bought the mini from Dark Sword and a signed print from Larry himself.



Of course those are not the only witches he has done. (linking instead of adding the pics of these)
http://larryelmore.com/white-witch/art
http://larryelmore.com/the-green-witch/art (have another mini of this one)
http://larryelmore.com/wp-content/uploads/2010/11/EYES_OF_.jpg

He explains it a bit in an interview he did in 2010 with Casey Philips:
http://fyi.timesfreepress.com/news/2010/feb/19/q-larry-elmore/

CP: You've illustrated so many different things over the years. Do you have a favorite character you've depicted?

LE: No, not really. I've sort of been plagued with the image of a dark-haired, woodsy kind of woman - a witchy woman. She's always been on my mind, starting when I was about 22 or something. That's why I do a lot of witchy looking women, especially in drawings, but I don't have many paintings of it. It's funny, I just laid out a painting of a voodoo woman I'll be doing for myself.

The biggest thing when you're making a living as an illustrator, which I've done for my whole life, is that you don't get to do what you want to do. You're always illustrating a book or a game or somebody's image of a creation. Finally, after 25-30 years of it, I just got tired of it. Now, I'm doing more private contracts and my own work. I like to paint people and landscapes. With people, I like to paint women more than men, of course. I'm a red-blooded man. (Laughs.) This witchy woman thing still plagues me - this mysterious, dark-haired woman.

I totally get that.  Maybe he can join the Witch Lovers Anonymous I am planning to start with Paul Dini.

Sunday, August 28, 2011

Pathfinder now

Playing some Pathfinder now in the Dragonlance world.

New DM and I am playing a dwarf fighter.  I am going to try to avoid doing a Scottish accent.
Been a long time since I played in Krynn.

Should be fun.

Saturday, August 27, 2011

Zatannurday: Even More Cosplay


Is the best thing about cons are the cosplay? Well, maybe not, but these Zatanna hopefuls certainly are giving it their all.









Friday, August 26, 2011

Heartbreaker your time has come, can't take your evil way

I have talked before about the Fantasy Heartbreaker.
Fantasy games that attempt to "improve on" D&D but in the end break your heart.

Here is the Ron Edwards/The Forge standard definition. (circa 2002-3)
characterized by (1) the basic, imaginative content is "fantasy" using gaming, specifically D&D, as the inspirational text; (2) independently published as a labor of love, essentially competing directly with D&D in the marketplace; (3) the rules are similar to the majority of pre-1990s RPGs.
And some links:
Fantasy Heartbreakers
More Fantasy Heartbreakers

reviewed a couple in the past and made a number of posts about one of my favorite ones, Quests of the Ancients.

I was going through my stacks of books (and PDFs) to figure what I had and what I should look to buy at the most recent Gen Con and came on a bunch of what could be called Fantasy Heartbreakers.

I have no idea why these games fascinate me so much.
I *could* claim it is an academic interest that the design of these game reflects either the personal psychic of the designer or the inherent zeitgeist of the times.  But in truth, I don't care enough about the first and the later can be better observed in better more popular games. (Thesis topic: Is the change from oWoD to nWod a direct reflection of the post 9/11 world or merely an attempt to make more money? Another post perhaps.)

I *could* claim that each one is a fascinating game evolutionary cul-de-sac, but that is often giving them too much credit.

I think I like them because each one is insight to someone else's process of writing a game.  A flawed process from a flawed premise.  The flawed premise is "I can make a better D&D than D&D" rather than "I can make a better FPRG than D&D".  I say it is flawed because D&D is the best D&D there is.  There are great FRPGs that are not D&D and they do a wonderful job.But the FHB does not try to be a fantasy game, it tries to be D&D.

There is one thing I always find interesting in FHB's, their "Appendix N" or list of books to read.
Sometimes, rare times, there are good tidbits here.  Most of the time it is a bunch of pretentious posturing of "ooo look what I have read! You read it now to or you are stupid!"
I get putting in Lovecraft (if you have actually read his stuff and not just the bits with Cthulhu), Howard and Poe.  But "Walden", really???  How is transcendental thought going to help me in my game of mass murder and theft (killing things and taking their stuff).  I am going to put list John Dewey (a major figure in my academic life) in one of my books one day JUST so someone will call me on my shit.
Seriously.  The one-up-manship in these is crazy sometimes. In others I am convinced they never actually read the books they mention since the bulk of their game so antithetical to the writings of the author they listed.

But I digress...

Before I go on too much more let's get to today's post.

What are your favorite (or least favorite) Fantasy Heartbreakers?

and

What is the state or role of the FHB in this post OGL, retro-cloned world?

Wednesday, August 24, 2011

Dinosauria Character Illustrations

My last game at Gen Con was Dinosauria!
This was a new one I had started on a while back designed to be an intro adventure for Ghosts of Albion.

I have mentioned here a few times and even posted the characters.  One of my players that night decided to do illustrations (with anime style "chibis") of the new characters.  I was floored!  I loved them.  I asked her permission to post them here and she agreed.  So without further ado, here are the stars of Ghosts of Albion: Dinosauria!

Lady Valerie Beaumont

Chief Constable Walter Edwards


Lady Fionna


and Xian “Jane”


and our cowboy, John Mulgrew

I thought these were awesome and I very happy to have them in my Dinosauria! collection.
Click to make bigger.  Sorry about the quality of the scans, was playing around to see if I could make her light pencil sketches show up a little better.

And thank you Audrey for being in my game and doing these great character portraits!

Tuesday, August 23, 2011

Here there Be Dragons: Turquoise Dragon

Here is one of the first dragons that Liam came up with.

I am releasing the following text as Open under the Open Gaming License.
Turquoise Dragon is copyright 2011, Liam Brannan

Turquoise Dragon
Armor Class: 0 [19]
Hit Dice: 10d8+5** (50 hp)
No. of Attacks: Claw (x2), Bite
Damage: 1d6 / 1d6 / 5d6
Special: Breath weapons, special
Movement: 90' (30') / Fly 180' (60').
No. Appearing: 1 or mated pair (2)
Saves As: Fighter 10
Morale: 9
Treasure: As a Blue Dragon
Alignment: Neutral
XP: 3,500

Turquoise dragons are a very old breed of dragon and many are no longer seen these days. Due to their coloration they are often confused at a distance with blue dragons. Though the turquoise dragon is not evil and sometimes found in the company of a gold dragon, whom they consider friends.

Turquoise dragons coloration begins as a pale green as a wrymling, deepening in blues till it's ancient adulthood. They have long serpent like bodies with great fan like wings. Their tails are spiked and they have overly large incisors. The female turquoise dragon fangs can produce poison when she protecting her young. The poison causes weakness and sleep (failed save). Unless magical means are used the victim suffers a burning fever that last a number of days equal to 20 minus their CON score. The females have smaller teeth.

The breath weapon of the turquoise dragon is a bright spark they “cough” up. The spark flies forward towards their target and on contact explodes. The damage of blast is similar to that of a fireball at 10d6 points of damage, save vs Breath Weapon for half. The spark may travel up to 90' in a straight line.

They find their homes on great plains and other area where plant life and plant eating herd animals are plenty. They will sometimes swoop down on cattle and carry one off to eat. Turquoise are not malicious, merely hungry. If they know certain cattle belong to humans or demi-humans then they will leave that cattle alone.

Despite this farmers enjoy having a turquoise dragon around since the scare away other predators and the action of their wings flapping is rumored to cause storms.

Turquoise Dragons may cast the following levels of Wizard (Magic-user) spells, 5 (1st level), 4 (2nd level) and 4 (3rd level).

Witch Guardian for Cinematic Unisystem

Witch Guardian


The Witch Guardian is a concept I have had for a number of years. When I worked on my d20 book of witches I contacted Greyorm (who did the art above) to see if I could use his Witch Knight in my book which was a similar concept. His is more knight and mine is more armed and armored protector, but the ideas mesh well.

I later updated it from 3.0 to 3.5/Pathfinder and 4e.

Here it is for Cinematic Unisystem using the Ghosts of Albion rules (though Buffy would work too).


Witch Guardian
7-Point Quality
Prerequisite: 1 level of Magic/Sorcerery, must belong to a coven or magical group

Witch Guardians are those witches that protect the faithful not just through magic, but also by the sword.  All witch guardians must train for their new role within the coven.  In traditional coven this also means the witch guardian stands outside the circle.  She is still a member, but can no longer take the roles of the Maiden or High Priestess.
For her devotion and training the witch guardian gets the following boons.
  • Contacts (Supernatural) +1 - the witch guardian gains an additional level of supernatural contacts as she is now a person of interest in the supernatural world.
  • Fast Reaction Time - the combat reflexes are heightened
  • Hard to Kill (4) - witch guardians are protected by their training and magic
  • Natural Toughness - the witch guardian learns how to cloak herself in mystical armor
  • Nerves of Steel - witch guardians are expected to go up against the things that the coven can't handle on their own.
She also gains the following disadvantages.
  • Adversary (1) - the enemies of the coven are the personal enemies of the witch guardian.
  • Honorable +1 - the personal honor of the witch guardian increases by one level.
  • Obligation (Total) - most witch guardians have at least 1 level of obligation to their coven or faith, the dedication to their cause makes this obligation absolute.
  • Tradition Bound - the witch guardian is bound to the traditions of the coven more so than other witches.  So many eschew modern convinces in favor of magical ones.
In addition the witch guardian may choose a supernatural quality (reserved for demons, vampires, faeries or ghosts) when she has the points to do so and with permission from the Director.

Witch guardians typically take on a new name when they join the guard.

Special Note: A witch guardian can not also already have the Guardian of the Watchtowers quality.  A character can be a Witch Guardian and then choose to be a Guardian of the Watchtower later. But they can't be a Guardian of the Watchtower then become a witch guardian.

Using Witch Guardians in Your Game
A witch guardian makes a perfect adversary, ally or foil for many game groups.
As an adversary the witch guardian is protecting a coven of witches that the cast need to get too.  While they may be expecting spells and magical attacks, a sword wielding AND spell using threat is some thing different all together.
As an ally the witch guardian brings the same magical and melee combat expertise, but she is also learned in the occult and connected to the supernatural world in a way other witches are not.

I have used witch guardians in my games over the years and they are some of my favorite characters.  Angelik was an immortal witch guardian protecting the hand of Yoln in The Dragon and the Phoenix.  Brigh and Cerwedden were witch guardians charged with protecting Tara and Willow in Season of the Witch.
I have also used Scáthach in my Ghosts of Albion games.

Monday, August 22, 2011

GM Merit Badges

Strange Magic has a very interesting post about GM styles and icons (he calls them Merit Badges) you can use to ID your GM style.

So here are mine.

 My games can sometimes have disturbing elements.

 I focus on drama and character development

 Characters in my games are destined for greatness, not random death.  Characters not destined for greatness are in someone else's game.

 I am in charge. Rule 0 is always in effect.

 You will need to investigate and solve mysteries.

My games are scary.

 My games will tell a story.  


Cool stuff.

Where are you at?
Here are some of the people I read.

Sunday, August 21, 2011

Quintessential D&D (Half-baked ideas), Part 2

So building off of my "Half-Baked Adventure" and my sorta-update here is a plan.

Here is what I have at the moment.

Basic:  B1 In Search of the Unknown
AD&D 1st Ed: C2 Ghost Tower of Inverness
AD&D 2nd Ed: RM4 House of Strahd. Total cheat I know, but I'd run it as if it were in Ravenloft.
D&D 3rd Ed: Expedition to the Ruins of Greyhawk
D&D 4th Ed: The updated Tomb of Horrors

So some remakes and updates.  But all with classic roots.
Now to buy a copy of Expedition to the Ruins of Greyhawk.


Saturday, August 20, 2011

Zatannurday: New Looks

So few weeks back I posted Zee's "new" look for the Flashpoint series. It was fairly universal that most people hated it.

Well Zee is getting updated AND retro at the same time in two different incarnations.

For the upcoming nDCU we have the team of Justice League Dark.  The group that deals with threats that frankly scare the crap out of the rest of the league.  Here is some of the art for that.


Sorry, could not find a larger pic.
It has Constantine, which is cool and Enchantress and Madame Xanadu, two characters I have wanted to know more about.  Zee is in the middle looking a little Goth really.  I kinda dig the costume to be honest.
In truth JLD is missing Raven.  But that is fine. I am not a big fan of Dead Man, but I can get over that.
The concept is so neat that I might become a digital subscriber to this one.

Also Zee might be a new member of the Young Justice TV show.  Here is some art for that too.
 I't a bit dark (shading, not tone) I know.

I am looking forward to seeing both versions of Zee this September.

Friday, August 19, 2011

Lack of brain

There were a lot of things I wanted to post over the last week or so, but my brain is mush.

To top everything of I worked 14 hours today to get ready for the Fall term that starts next week.
I am still not done.

So what do I know?

Well DriveThru is celebrating H. P. Lovecraft's birthday with some sales on Lovecraft inspired games.

Not sure if I am going to get to play Pathfinder next week cause of all the work I still have to do.

I did the math the other day and the DragonSlayers don't have enough gear, spells or HP to take on Tiamat yet.  Especially if I play her right.

I have about 12 started, but unfinished posts.  I hope to get some of them out to you all soon.

Spellcraft & Swordplay on DriveThruRPG

My friend Jason Vey has put up his stellar game Spellcraft & Swordplay on DrivethruRPG.

Spellcraft & Swordplay is not a retro-clone.  It is old-school to be sure.
Jason likes to call it a "retro game", I like to think of it more of an alternate reality, divergent evolution sort of game.  It is if OD&D continued on it's path without the "alternate combat system", you know the one where you roll a d20.

Spellcraft & Swordplay only needs two d6s. So you have almost everything you need when you download it and I am sure most people have d6s at home.

I prefer S&S over Swords and Wizardry because I feel S&S captures the feel of OD&D better than SW does. SW has a number of 3rd ed/d20 influences that have filtered in.  Not there is a problem with that, it is still a very fine game.  It I just like S&S more.  Of course I vastly prefer it to LotFP in terms of pure fun and use.

So please.  Go to DriveThruRPG and get yourself a copy of this game.


Thursday, August 18, 2011

Tome of Horrors Complete...Completer...more Complete

I could not help it.

I got the the S&W version of Tome of Horrors.

The brief monster hooks are fantastic and I would have loved to see them in the Pathfinder version too.

Mystic Locales: Halfway

A while back I came up with this idea to post small write-ups on mystic and magical places you could put into your games.
Halfway was one of my first ones and still one of my favorites.

Halfway
Type: Supernatural Tavern
Location: American Southwest

Located in the middle of the Arizona desert on a lonesome stretch of forgotten highways lies one of the strangest sights, one that the characters might not see again in their life. It is a bar, in the middle of nowhere. The parking lot is often full of motorcycles and semi tractor trailer trucks. Its bright, but broken neon sign proclaims this place is called Halfway.

Inside the clientele are of all shapes and sizes. In addition to humans, demons, vampires, Bast, even were-creatures and an angel or two can be seen inside. The curious thing is no one is fighting. Not that the place is quiet or sedate, it is quite loud and the occasional argument does break out. Anytime it looks like an argument might escalate to a physical or magical fight glances are haltingly directed to a man sitting in back playing cards. The man, only known as The Dealer, never acknowledges these glances, in fact he never sees them, but the fight looses steam as soon as it almost started.

The Dealer continues his game. The cards he uses are old and appear to be about a hundred years old. They appear to be playing cards, but also look like an old set of Tarot cards written in Spanish. When playing he keeps the Major Arcana tucked away, but that is not why people come here. People come here because this blind man can see the future.

The rumor is that the Dealer made a deal with Fate hundreds of years ago. To gain his ability to see the future his eyes were burned out of his head. He now wears dark sunglasses to cover his injury. He came to this bar and challenged the then demonic owner to a game of cards. The demon, seeing the burned out eyes of an otherwise normal human, took that bet. That is when Fate played Her hand. Within hours the Dealer, as he was now calling himself owned the bar, the former demon owner, and much of the money of the other players at the table.

Since then people come the world over for the contacts that only Halfway has, but mostly they are here to get insight to their own futures.

There is also quite a bit of speculation what the name Halfway means. Most assume it is because it is half-way between Las Vegas, NV and Santa Fe, NM. Though most of the clientele say it is half-way between our world and Hell. The Dealer, when he comments about it at all will say that it is halfway between where you were and where you need to go.

The Dealer
Human agent of Fate

The Dealer has no stats. He does not enter into combat of any sort not does he seem to need to sleep. Attacks on him always fail do to some random occurrence. For example if a character pulls out a gun to shoot him the gun will jam, or as the bullet is fired someone from the upper level falls over the railing and connects with the bullet. Spells deflect and physical attacks fail. Whenever the characters come to Halfway he is sitting at the back table playing cards. He is typically found with a 9ft tall demon with deep red skin, black horns and wings who spits fire when he laughs and an angelic humanoid of indeterminate gender. Typically al three will be playing cards, usually poker, with a fourth. When the characters arrive he will address them, not so much by name, but by their recent deeds and actions. For example if the characters just finished off a group of demons, the Dealer will work that into conversation. He will deal the cards to whomever wishes to have their fortunes read. This is not a gypsy-style fortune telling, and he will say a much. He will refer to sacred geometries of chance or the ebb and flow of probabilities. He will only deal three cards representing the characters past, present and future respectively. In cases where the future card is especially dire he allows the character to keep the card.
Directors need to work hard in preparing for the Casts visit to the Dealer and Halfway. If they are there for information, it is likely that they will get it, for a price. For a fortune read (and never ask the Dealer to read your fortunes he will only reply, what makes you so sure you are going to be fortunate?)

The Dealer is played by Viggo Mortensen.

Wednesday, August 17, 2011

DriveThru RPG August PDF sales

It is about that time again. DriveThruRPG's blog support program where I reward you the loyal reader with savings found no where else! That is till the other bloggers also post this list!

Anyway some cool things for you all this month and the code to get 20% off of any or all the products here.

Vampire Hunter$ Modern OGL [Team Frog]
SAWS+ Character Sheet for Pathfinder [Dire Giraffe]
Field Guide to Superheroes Vol. 3 (ICONS) [Vigilance Press] *Read me review of this one on the product page*
Plastic Ships and Fuzzy Men [Inner City Games Designs]
The Genius Guide to Another 110 Spell Variants (Pathfinder) [Super Genius Games]
Iron Dynasty: Way of the Ronin [Reality Blurs] *for Savage Worlds*

Your discount code is: AfterGenConGlow2011

And for one lucky reader a FREE copy of Iron Dynasty: Way of the Ronin if they can answer this Other Side trivia question:
In "The Dragon and the Phoenix", Tara learns to speak fluent Japanese.  How did this happen?

The first correct answer posted below (and some means of me emailing you the free code) will win a PDF copy!

Good luck!

Back and a new Blog-a-thon-a-fest thing

Back from campus.  I'll have a post quasi-related to that and some much needed attention to my "off the radar but not forgotten" project "Eldritch Witchery".

Many of you may well know I am a big fan of bad movies.  Sometime I get more enjoyment out of a 1-star stinker than an Oscar filled tour-de-force.  So I have joined another blog-fest. Alex J. Cavanaugh, who sponsored the Fun and Games blogfest and co-sponsored the A to Z posting challenge is giving us the "Worst Movies Ever" Blogfest.

I like doing these things.  It gives me something to look forward to and hopefully stretch out my creative endeavors.
Plus it gives me an excuse to watch some really bad movies!  How am I ever going to limit this to just 10 though!

Monday, August 15, 2011

On campus...

Going to be on campus for the next few days.  Posting will be sparse.
Those courses don't write themselves...