Friday, September 2, 2011
How many spells is "too much"
How many spells is too many spells?
Potentially I could have 720+ new spells to add to these books. All culled from nearly 20 years of playing witches in FRPGs. Not all are equally useful, but all are very witchy.
But is that too many? More than half the book would be spells, and I am under the opinion that less is more when it comes to old school play.
There is certain market advantage by saying "Over 700 new spells!" which is just a good way of saying "A lot of new spells!" is 700 fine? How about 100? or 200? Where do I need to stop.
What does the market want?
What do you want?
In the end I think I won't be putting in all 700. Some of them are a touch redundant (is Beguile all that different in game terms from Charm?)