Something a little special today. Steve Kenson of Green Ronin announced on BlueSky and YouTube that there will be a new edition of his best-selling Superhero RPG, Mutants & Masterminds. I have long been a fan of this game. It also seems timely since we are now ushering in a new DC Universe on the big screen. Ever since Green Ronin had published DC Adventures as their lead-up to M&M 3.0, I have been tying my own Mutants & Masterminds games more directly to the DC Universe.
It has been 15 years since M&M was updated, and even a couple of years ago, I was asking for a new edition. So a new edition is long overdue. I am excited about it.
The Hero Handbook will be the first book out and there will be a quickstart/playtest version out soon and a limited print run for Gen Con.
Honestly, it could not come at a better time. Like many RPG publishers, Green Ronin is getting screwed over in the Diamond Bankruptcy filing.
I have been writing about and working on so much "Occult D&D" lately, I have not really had the bandwidth for any supers thoughts, that's one of the reasons why my "Countdown to Superman" posts were just movie reviews and not character write-ups as well. BTW if you want fun write-ups check out Pun's posts over at Halls of the Nephilim.
I had a lot of fun exploring the Atlantean roots of Larina on Friday. I pulled out her M&M sheets and thought maybe I should update her. Afterall Steve Kenson is a witch, and Green Ronin recently re-released their 3rd Era/d20/OGL "Witch's Handbook" one of my favorite witch books, also by Steve Kenson. I have stats here for her for Prowlers & Paragons, Mighty Protectors, Superbabes, and DC Heroes. This might give me more ways to explore A.R.T.E.M.I.S. as well.
Larina Nichols aka "Nix the Witch"
(Mutants & Masterminds 2.0)
Concept: Multiversal Witch, Protector of the Gifted
Identity: Secret
Power Level: 11
Power Points: 165
Saves
Toughness: +8 (+1 Con, +7 Force Field)
Fortitude: +6 (+1 Con, +5 base)
Reflex: +6 (+1 Dex, +5 base)
Will: +12 (+4 Wis, +8 base)
Hero Points: 1
Movement Base 30 / 60 /120
Skills
Bluff +13 (8 ranks)
Concentration +12 (8 ranks)
Diplomacy +12 (8 ranks)
Gather Information +8 (4 ranks)
Knowledge (Arcane Lore) +20 (16 ranks)
Knowledge (Behaviorial Sciences) +12 (8 ranks
Knowledge (Current Events) +12 (8 ranks)
Knowledge (Theology/Philosophy) +13 (8 ranks)
Notice +12 (8 ranks)
Sense Motive +12 (8 ranks)
Search +13 (8 ranks)
Feats
All-out Attack
Artificer
Attractive (2)
Attack Specialization (1)
Connected
Contacts
Fearless
Dodge Focus
Ritualist
Second Chance (Will saves vs mental effects)
Well-Informed
Magic Control Array (22 PP, Dynamic)
Magic-based powers linked through versatile casting
Mystic Blast – Damage 10 [Ranged, Magic descriptor]
Power Feats: Accurate 2 (+4 to hit), Dynamic
Glamour – Illusion 6 [All senses]
Concentration, Resist: Will, Dynamic
Witchfire Ward – Force Field 7 (Sustained)
Power Feats: Subtle, Dynamic
Spellbind – Paralyze 8 (Will save, Magic)
Extras: Ranged; Flaws: Action (Standard), Dynamic
Divination – Super-Senses 6 (Postcognition, Precognition, Detect Magic – Ranged/Accurate/Acute)
Teleport (Mirror Walk) – Teleport 6 (600 ft)
Extras: Accurate, Extended; Flaws: Medium (mirror or water), Dynamic
Familiar: Cotton (8 PP)
Summon 3 – Small incorporeal white cat
Heroic
Extras: Mental Link, Feature: Danger Sense (for Larina), +2 to Notice/Sense Motive when nearby
Cotton may take Independent actions to warn or investigate
Complications
Motivation (Responsibility): Feels a duty to protect young witches and the magically gifted
Enemies: The Necromancer, The Refrigerator
Fame/Infamy: Known in occult and supernatural circles; mistrusted by certain agencies
Power Loss: Incantations and gestures required for spellcasting
Notes: I combined about three different write-ups here for her. I like her starting at PL 11, a nice nod to her stats in AD&D when I wrote my first Witch books (Magic-user 1/Witch 10 dual class).
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Larina Nicohols aka "Nix the Witch Queen"
(Mutants & Masterminds 3.0)
Concept: Multiversal Witch, Protector of the Gifted
Identity: Secret
Power Level: 13
Power Points: 197 (2 over)
Strength 0
Stamina 2
Agility 2
Dexterity 2
Fighting 3
Intellect 5
Awareness 6
Presence 5
Skills
Athletics (+0), Deception (+5), Expertise: Occult 7 (+12), Expertise: Magic 7 (+12), Insight 4 (+10), Intimidation (+5), Investigation 5 (+10), Perception 6 (+12), Persuasion 6 (+11), Stealth 4 (+6), Technology 2 (+7), Treatment 2 (+7)
Advantages
All-out Attack, Artificer, Attractive 2, Connected, Contacts, Fearless, Evasion 1, Ritualist, Second Chance 1, Well-Informed, Accurate Attack [Arcane Blast]
Offense
Initiative +2
Defense
Dodge 14, Parry 7
Toughness 12 (Def Roll 0), Fortitude 13, Will 13
Powers
Witchraft (Magic)
Witchfire Blast: Blast 10 [Accurate]
Alt: Mystic Shield: Protection 10
Alt: Part the Veil: Teleport 4
Alt: Divination: Senses 6
Alt: Binding Curse : Affliction 8
Alt: Glamour : Illusion 6
Alt: Call Familiar (Cotton): Summon 4
Alt: Fly: Flight 7
Warding Sigils
Warding Sigils - Dodge: Enhanced Dodge 6
Alt: Warning Sigils - Fortitude: Enhanced Fortitude 6
Alt: Warning Sigils - Will: Enhanced Will 6
Second Sight
Second Sight: Senses 6
Familiar: Cotton
Familiar - Cotton: Summon 4
Complications
Motivation: Responsibility – Uses her power to protect and guide those who are Gifted or lost in the veil
Fame/Infamy – Known in mystical circles; feared by some, worshipped by others
Power Loss (Silenced) – Incantation and gestures are required for spellcasting
Relationship: Cotton – Her familiar is bound to her soul; if destroyed, Larina suffers a -2 to all Will-based effects for 24 hours
Uncovered Secret – Her knowledge of other worlds and timelines is dangerous to certain factions
Enemy: The Necromancer, The Refrigerator
Notes: For 3rd edition, I bumped up her PL to 13. I figured she gained some power. Again this is the combination of about two or three (one was a version of the other, so 2.5) different versions of her. The two different editions are not continuous versions of her, but rather what I wanted to do at the time.
That is one of the strengths of M&M, you can build a character so many different ways. That's one of the reasons I have so many different versions of her.
Mutants & Masterminds 4.0 should be fun as well and I am really looking forward to it.
1 comment:
Steve is such a nice person. Honestly all my interactions with Green Ronin have went extremely well.
Also thanks for the shoutout.
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