I have mentioned before about how pleased I have been that Mutants and Masterminds 3 and DC Adventures share the same system. Here is one of those reasons.
My latest super-hero character Justice.
Justice, as she is known is a Paragon, of the likes not seen since Superman left he Earth and Wonder Woman retired. Many know she is the newest force for Truth, Justice and the American Way, but not many know that she shares more with the those paragons of old than a costume design.
Justice is also Astra Kal-El, daughter of Superman (Kal-El) and Wonder Woman, Diana of Themyscira.
I have detailed Justice in previous posts. Her introduction and Mutants and Masterminds 2nd Ed stats, and stats for the BASH! RPG.
I like her M&M 3.0 stats as well and think this is the best system for her. Issue 3 of "Justice is Blind" would deal with her current troubles of establishing herself as her own hero with some flashbacks of her time on Themyscira.
Justice - PL 10
Strength 11, Stamina 10, Agility 4, Dexterity 2, Fighting 5, Intellect 3, Awareness 3, Presence 4
Advantages
All-out Attack, Attractive 2, Benefit, Alternate Identity (Astra Kal-el, Astra Kent), Benefit, Wealth (well-off), Connected (Bruce Wayne), Defensive Attack, Languages 1
Skills
Athletics 1 (+12), Close Combat (Grab) 2 (+7), Deception 2 (+6), Expertise (Law) 4 (+7), Insight 1 (+4), Investigation 4 (+7), Perception 3 (+6), Persuasion 2 (+6), Ranged Combat (Heat Vision: Blast 8) 3 (+5), Stealth 4 (+8)
Powers
Flight: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
Heat Vision: Blast 8 (DC 23; Distracting)
Invulnerability
Immunity: Immunity 10 (Life Support)
Impervious Defense: Impervious Toughness 5
Super Senses: Senses 8 (Acute: Vision, Hearing, Distance Sense, Extended: Vision, Hearing 2 (x100), Penetrates Concealment: Vision; Limited (Lead))
Super Speed: Quickness 4 (Perform routine tasks in -4 time ranks)
Super Strength: Enhanced Strength 2 (+2 STR; Limited (Lifting only))
Offense
Initiative +4
Grab, +7 (DC Spec 21)
Heat Vision: Blast 8, +5 (DC 23)
Throw, +2 (DC 26)
Unarmed, +5 (DC 26)
Complications
Power Loss: Exposed to Kryptonite
Secret: Is the daughter of Wonder Woman and Superman. Raised by the Batman.
Secret: Secret ID, Astra Kal-El, aka Astra Kent.
Weakness: Magic
Languages
English, Greek
Defense
Dodge 4, Parry 5, Fortitude 10, Toughness 10, Will 3
Power Points
Abilities 80 + Powers 49 + Advantages 8 + Skills 13 (26 ranks) + Defenses 0 = 150
What I like about Justice is she has power, she has a pedigree even (daughter of Wonder Woman and Superman, trained by the Batman) but she is still young and she does not always know what she is doing or what she needs to do. She only knows that she sees injustice and suffering in the world and she needs to do something about it. She is not an brooding, agnsty hero, but she is a dedicated one and maybe even a bit of a naïve one. She just knows she has to do something. No existential struggles with her, just action.
Now here is to seeing if my regular GM will let me use her in one of his adventures one day.
ETA: I updated her based on some conversations
10 comments:
Apologies for posting a totally unrelated question, but The Acrobatic Flea recently made this comment:
39. Everyone - within 100' of caster - forgets who they are and what they doing (for 2d12 hours) and must piece together who they are from the 'clues' at hand (see Buffy episode Tabula Rasa)
on a community table project. Do you have any information about that episode that would explain what special characteristics it has that aren't covered by the post?
Tim,
Her toughness seems wrong to me...now that is just a first blush and she might be 100% right, but something just seems off.
We might just have to do a few one-offs for her.
Ran her through Hero Lab and yep she is over cost. She comes in at 167 PP, and her toughness is too high for the PL.
I'm gonna try and tweak her to get her to the right math...
Ok the Protection 5 is gone and that took care of the toughness issue, but she is still 12 points over...
ARGH
Ok picked up Distracting but that only took care of 8 points...still four over.
Greg,
i'll send you my .por file. I got all of this in at 148 points.
I'll give you a call...
I love Justice, she just seems like a iconic character.
This makes me want to create a DC legacy character. Dick Grayson already has a daughter in Kingdom Come, but I may give him a son (that's his child with Barbara Gordon).
I'm seeing some sort of Lazarus Pit story arc to make it all possible (which also allows me to give the character a few minor powers/features beyond the scope of a "normal" human).
Pun,
The son of Dick Grayson and Babs would be really cool. He could fill the Nightwing/Batman roll in a next gen game. Plus he could have his mother's intelligence.
I agree, the son of both would be very interesting to see played, or at least written up...hmmm.
Might have to give that a try sometime. I think that it would indeed be a cool concept!
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