Wednesday, February 13, 2013

White Dwarf Wednesday #52

White Dwarf #52 is a big issue. Not just in terms of size; it's now 56 pages, or price; it's now 85p, but there are color pages now inside.  Not all are full color, but we are getting there.

Let's start with the cover.  Pretty cool stuff, alien spaceship lands in front of a couple of barbarians. That's everything you need to know about gaming in April of 1984.
We start out with more ads with the editorial starting on page 11.
Ian Livingstone talks about the new changes, welcoming old and new readers. He discusses one of the new features, The Name of the Game, and some of the regular content.

The aforementioned Name of the The Game is a Beginner's Guide to Role-Playing Games by Marcus Rowland.  There are the basic basics. These are dice, this is what you do.  Then he covers "The Big One" D&D.  Reading him cover how AC works though makes me wonder why we didn't see the 3e way of doing things sooner.  This article also features one on the new, nifty full color pages. Looking forward to future installments of this one.

Speaking of 3e an predecessor of the Clerical Domain spells appears next.  Out of the Blue covers specific spell lists for various types of gods.  It is Clerical Domains is all but name really.

Open Box gets the full color treatment too.  Good place of it really.  Reviewed this issue are Talisman (a game I always wanted to try out) and Battlecars, both by Games Workshop.  Alan E. Paull only gives Talisman a 6/10  noting that it would be better if it were shorter. Ian Waddelow gives Battle Cars an 8/10.
Dragon Riders of Pern from Mayfair  gets a dismal 4/10 (Enjoyment 2/10!) from Nic Grecas siting rotten art work, unclear rules and complex and unwieldy game mechanics.  Ian Waddelow is back with the Lost Worlds books from Nova Games.  He gives them 6/10.  I liked the idea of a character book with all the rules you needed to play.  I later adopted the idea after getting 1 (and only 1) Lost Worlds book and realizing I couldn't play it but really liking the concept.

Machines and Magic is the subject of this issue's Critical Mass.  One book covered is Vonda McIntyre's Superluminal.  I read this book about this time and I enjoyed it, but it left me feeling like there should have been more.  The article also mentions something I was certainly feeling in 1984.  The Xanth joke had gone on long enough.

Thurd is up next with the beginning of a cycle of adventures.

Fiend Factory has some low level monsters for D&D.  The Spider Dragon looks neat, the rest I am not thrilled about.  FF seems to have lost some of it's spark if you ask me.

Microview gets expanded.  Now it also reviews software ala Open Box and still has some BASIC code for you to enter.  Software is rated on terms of Graphics, Instructions, Long-Term Interest, Playabilty, and Value for money.

Andy Slack discusses living forever in Traveller.  So make your own 40K Emperor now.  The long article also includes some methods of staying alive beyond your years and some associated scenarios.

Castle of Lost Souls is the first part of a Choose Your Adventure.  You have a basic character sheet and plenty of scripted options. You just need a single d6.   There are 104 entries, not sure how many combinations.

Liz Fletcher gives us The Serpent's Venom for 1st to 3rd level AD&D characters. Three pages and some better than average art work.

Letters covers some the style changes of WD, with most happy with the changes.  In a nice touch that would have amused me then as much as it does now, the letter image has a Dalek stamp.

RuneRites covers Magic Rings. Most are adaptable back to D&D.

Travellers is next.  I wasn't into it then, can't get into it now I am afraid. I hate to say it, but when it comes to comics Dragon was the superior magazine here.

Treasure Chest has a bunch of random magic items. The amusing one is "Troll Dust" which is basically an instant troll, just add water.

The News section is now  "The Midgardian". Of interest is coverage of Mayfair releasing the Role-Aids line.

Tabletop Heroes covers fighter figures. Some nice full color images to go with it.  Certainly a shade of things to come.

We follow with a number of ads and classifieds.

This was a big issue.  8 more pages and full color ones at that.  I felt there were some more ads (maybe four pages) and four pages of new content, but I have not counted to be sure.  I never owned this issue back in the day.  It was one of the ones I picked up much later. Again also at this time my purchase of White Dwarf was waning in favor of Dragon.  I also hate to admit it, but I am kinda on a "death watch" now.  How much longer with Livingstone stay on as editor? When do the comics disappear? What happens to Fiend Factory? When is the last of the D&D, RuneQuest and Traveller content? These will be answered soon I feel.

More Mykal Lakim

So there is more going on in the saga of Mykal Lakim.  I am probably giving this guy more attention than he deserves to be honest.  I am also aware that by doing so I going to inevitably send someone to his site that sees his stuff and buys it.  If so then I just ask that you come back here to let me know what you honestly think of it.  If you hate, tell me why, if you love it, also tell me why.

Wil Hutton over at Aggregate Cognizance has also been following this drama and has a number of posts on it. http://rivetgeek.blogspot.com/search/label/mykal%20lakim.

There is also this thread over at White Wolf talking about it.
http://forums.white-wolf.com/default.aspx?g=posts&t=67770

The new claim (new to me) is that Lakim is now saying that White Wolf ripped him off.
No. Really.

Wil Hutton has also been doing some digging into his posts over at Wikipedia.
http://en.wikipedia.org/wiki/Special:Contributions/Mykal_lakim
and http://en.wikipedia.org/wiki/User_talk:Mykal_lakim
In particular all the pages he created for his own games and their near immediate deletion.  That's not the issue really, RPGs get deleted all the time from Wikipedia.  It's the drama he brings after the fact.

http://en.wikipedia.org/wiki/Wikipedia_talk:Articles_for_deletion/Vampire:_Undeath_v.1
http://en.wikipedia.org/wiki/Wikipedia_talk:Articles_for_deletion/G.A.M.E (love the "P.S. White Wolf blows)
http://en.wikipedia.org/wiki/Wikipedia_talk:Articles_for_deletion/Dark_Phoenix_Publishing,_Inc.

And this rant on users' pages:
http://en.wikipedia.org/w/index.php?title=User_talk:Nishkid64&direction=next&oldid=190786257
http://en.wikipedia.org/w/index.php?title=User_talk:Alexf&diff=prev&oldid=393979249, i love how all his "fans" will be boycotting Wikipedia.

Why bring all this up?
Well obviously this guy has some stones on him if he thinks he an stand up to White Wolf or that Wikipedia cares about his temper-tantrum.

I think the only reason that WW has not sued the guy is because he is too small for them to have noticed yet.

Tuesday, February 12, 2013

New Book: Darwin's Guide to Creatures, Mythical and Mundane

My current big project is "Darwin's Guide to Creatures, Mythical and Mundane" a creature book for the Gaslight RPG (OGL and Savage Worlds)

I got on this since it covers many of my interests well.  I love old bestiaries, the Victorian age and my interest in Darwin himself.

I thought that since today was Darwin Day, Id spend some time talking about this book.

For starters it is a monster manual.  Creatures mythical and mundane to pit against your Gaslight characters.
It is circa 1888 and we are at the height of the Late Victorian Empire.

The book is written as a naturalist guide, similar in some respects to Darwin's work on the Galapagos Islands in his study of finches.  I tried to put myself into Darwin's shoes and write about orcs and trolls as if he had seen them himself.  Not an easy task.  I also tried whenever possible to avoid any supernatural agencies.  That was particularly difficult.   I rather like what I did about elementals, but less so about undead and will have to edit them a bit.

To prep for this book I reread Darwin's greatest work, "On the Origin of Species".  If you have never read this, then please do.  It is a masterwork and so ahead of it's time.  This man, through careful and painstaking observation put together this theory of common descent and change of species over time.  I know from reading his autobiography that this was not an idea he took lightly.  He knew that this would not sit well with the clergy and especially his religious wife.  But he also knew it had to be done.

Reading his autobiography got me to one of the key conceits of the book.  The book is "published" in 1885 or thereabouts.  Darwin was of course dead by that time.  It is edited from years worth of notes by his son William Erasmus and his daughter Etty.

I wanted to stay true to the spirit of Darwin, if not the letter, but I also wanted to stay true to the game system and world.  Gaslight is a world where Dracula preys on maidens in their bedchambers while Sherlock Holmes peruses Jack the Ripper and Mr. Hyde in the streets of White Chapel.

This is also giving me a chance to stat up some monsters that I have not had the chance to try out yet.  In particular some dinosaurs.

Looking forward to getting this one out there too!

Cross posting this to The Freedom of Nonbelief.

Monday, February 11, 2013

Unearthed Arcana

Was going to play some 1st Ed AD&D yesterday.  Didn't quite get around to it, but I did get to my FLGS and pick up a copy of the new limited reprint of Unearthed Arcana.



As with the first reprints, these are very similar.  Though these new ones are supposed to include all the errata.  I have not looked closely enough to be able to tell.



The only main difference outside of the covers and errata is the copyright page.


It fits in well with my other reprints.
Unlike the PHB, DMG and MM there isn't a page for the Gygax memorial.  I don't think and have not heard if any money from this is being donated.

In any case this is a nice book to have.  Unlike others of the old school mindset I don't hate UA. In fact I rather liked it. I loved all the new spells and class options.  The cover is not quite as iconic as the others, but it looks fine here.

Sunday, February 10, 2013

Useful Links

Good morning all.  Lazy Sunday here at the Other Side today.

Might get some 1st Ed AD&D today.  Might not.  No idea yet.

But here are some links for you to enjoy.

First is AnyDice.
I have seen this on a few blog posts.  But you can use it to figure out any dice distribution.
Here are the AnyDice calcs for my own "Chicago Way" of running Unisystem games.
As a stats geek (actually former stats professor) I like this site and can appreciate the work that went to it.
I you can, take the time to send them a dollar or two.

Another is Pulp-O-Mizer.
This comes to me courtesy of Rebecca's Dystopia.
Create your own Pulp magazine cover.  I saw this and immediately thought of Call of Cthulhu and Amazing Adventures.
In my mind adventures for pulp games should look like pulp magazines.

Saturday, February 9, 2013

Natural History of Dragons

Just saw this over at one of my favorite blogs All Things Urban Fantasy.



A Natural History of Dragons. With some kick ass art by Todd Lockwood and written by Marie Brennan.

I need to get this for my son!

I have been following the books of Marie Brennan for a bit.  I have some, but have not read them yet.
I am looking forward to this.

And they are also giving away 3 copies.

Zatannurday: World's Finest

This image is floating around the various game blogs this week.
It comes from Kyle Latino and it is pretty cool.


http://kylelatino.deviantart.com/#/d5t9pg6

All my favorite DC characters playing a game of D&D.  And to further make this more about me (!!) I also worked at Pizza Hut in college.  The Mt. Dews are a nice touch.

Kyle has a lot of cool stuff on his Deviant Art page and his own webcomic.

So what characters do you think everyone is playing?
I'd like to think Zee would try out something like a Barbarian like Dresden did when he played "D&D" in the books.  Batgirl plays the cleric, Black Canary plays the Wizard (to irritate Zee) and Hawkgirl plays the thief, but she is not enjoying it as much as she might like.

He also a cute retro Zatanna.


Zatanna by ~kylelatino on deviantART

Stop by his DeviantArt page and comic and have a look!

Friday, February 8, 2013

Maleficent

Why didn't you people tell me about this?


Staring Angelina Jolie, produced by Disney (they own everything we just need to get used to it) and written by Paul Dini???

http://www.imdb.com/title/tt1587310/
http://en.wikipedia.org/wiki/Maleficent_(film)

I swear it's like I don't know any of you anymore. Or you all me.

EDITED: Adding another image.


"Fate"ful Friday

One system that I have been wanting to do more with is Fate.

I didn't pledge on the recent Fate Kickstarter mostly because it slipped my mind and I am not actively playing Fate right now.  My loss really.

This week I discovered two very EXCELLENT reasons for me to start looking into Fate more.

First are the Thematic Fate Dice.
http://www.kickstarter.com/projects/1343279035/thematic-fate-fudge-dice-mystic-rose

Honestly these things are awesome looking and that Pentagram and Rose die would be perfect for a WitchCraft game even if I never used it for Fate. If you like Fate or Fudge, then there is certainly something there for you.

The other is part of the Fate Core Kickstarter that I am kicking myself for not paying better attention to is a campaign setting, "White Picket Witches".  If you know anything at all about me then honestly it is like this game was custom made for me.  Modern horror with a slight Cinematic bent featuring an unique location with families of witches?  How can I possibly say no?

Here are some sites that I have been able to find that talk a bit about it.
Fate of the Drowning Woods blog is running playtests/demos, http://wingsfate.blogspot.com/search/label/White%20Picket%20Witches and it sounds very interesting.
This lead me to http://www.gamingaswomen.com/posts/2013/01/design-diary-borrowing-far-and-wide/.

From here I was able to find the author, Filamena Young and the company she works for, Machine Age Productions.  I was able to talk with Filamena for a bit and she sent me a prelim draft of WPW.
Yeah. It is something I would play in a heartbeat.

I am not 100% clear on all the Fate rules yet.  But this setting of five families on "Moon Island" grabs my attention.  I have waxed on (and on and on) about WitchCraft and Witch Girls Adventures, this is of the same ilk, though it covers completely new ground.  The name is appropriate.  In WitchCraft the world is your stage, in Witch Girls you are at a school.  Here the campaign is your backyard, your office, your school, or neighbor's house.

There is a solid "TV" feel to this and frankly this could easily be a "teen drama" on the CW or a more adult one on ABC, or a lot more adult one on HBO/Showtime.  If this gives you ideas for things you could do, then this could be your new game.

I love the ideas in this game. Even if I never play it in Fate (which I do think would be a crime if I didn't) I would love to try it in WitchCraft, Witch Girls or even Ghosts of Albion.

Thursday, February 7, 2013

Review: ACKS Player's Companion

So the long awaited Adventurer Conqueror King System Player's Companion is now out in PDF.  I don't know know if it is out in stores yet at all or if people that supported it on Kickstarter have their physical  copies, but it is up on DriveThruRPG.

I have talked about ACKS in the past:

Those are the main ones, but I have been talking about it for a bit.

Now full disclosure time.  I did provide some support for the witch class.  I was able to look at an early copy of the witch and provide some feedback since it had been based on some work I had done for d20.  I shared a copy of my spells research notes and some material that would be part of my own Witch Book.
Neither group was looking for cross-compatibility except int he broadest terms.  We did though develop from similar source materials and there is a bit of cohesion between the two classes.  To be clear though, I didn't actually write anything for this.  The authors had their ideas in a pretty solid form when they talked to me.

That being said let me proceed.  ACKS Player's Companion reads like an "Unearthed Arcana" or even a Player's Handbook 2 for the ACKS set.  In many ways it is very similar to the Complete B/X Adventurer.
There are a number of authors that were brought to together to author the various sections.  Sometime you can tell, other times no.  This is not a big deal to me except for maybe there are some redundancies in various classes.

Chapter 2 covers all the new classes.  We get: Anti-Paladin, Barbarian, Dwarven Delver, Dwarven Fury, Dwarven Machinist, Elven Courtier, Elven Enchanter, Elven Ranger, Gnomish Trickster, Mystic, Nobiran Wonderworker, Paladin, Priestess, Shaman, Thrassian Gladiator, Venturer, Warlock, Witch, and Zaharan Ruinguard.  Not a bad list at all.  That takes up about 44 pages of the book's 160.
The classes vary a bit.  I liked most of them to be honest. The new feature of ACK:PC are the templates (Chapter 3), so all the new classes also have these templates.  They define starting proficiencies and equipment.

At first I expected to hate the new racial classes but they provide a nice bit of background that goes beyond just crunch and fluff.  In particular the Elven Enchanter and Elven Ranger add something interesting to the game.  Sure, you could do this in AD&D in 1978, but here it has a bit of different feel.  In fact I reminded of the old Dragon article back in the mid  80s about the Elven Cavalier.  Sure it was something you could do on your own, but the article and this book give you something a bit more.  The Gnomish Trickster could be reskinned if you are like me and miss the Halflings.  The Mystic is a suitable Monk replacement in the vein of the old D&D Rules Cyclopedia.   There are few ACKS unique race-classes too.  We also get a Priestess, Warlock and Witch.  Those I'll deal with later.

Chapter 3 introduces Templates.  These are part roleplaying tips and part mechanical. If you remember the old 2nd Ed Kits these remind me of those, or the Backgrounds in newer games.  Several are presented for all classes, new and old.  Each character gets Proficiencies and Starting Equipment.  It's a really fun idea.

Chapter 4 is an interesting one.  It is a custom class creation tool.  I have not seen how it compares with similar systems I have seen on the net or in Dragon.  I know that the classes in this book were "Verified" with it, so it at least has ACKS internal consistency.

Chapter 5 is Spells.  There is a section on magic experimentation and mishaps.  Really fun stuff to be honest. Also a section on creating new spells. This is from the same school of thought on the Class Creation.  in theory you should be able to check on any spell in the book and get the same numbers.
This followed by the Spell lists.  Spells are listed by type and level  then the descriptions are alphabetical by name. There is about 38 pages of spells here.

Chapter 6 covers Supplemental Rules.  Things like Aging and various equipment.
There is a hyperlinked index and two more for spells and powers.

Utility for other Old School Games
Well the classes can be ported over outright for the most part.  The Proficiencies and Templates are a nice addition to any game even if you ignore the mechanics and use them only as role-playing guides.
I am not sure if the Class Creation guidelines will work outside of ACKS or not.  My feeling is that they will with some tweaking.  Same with the Spells sections.  Chapter 6 should be fine for any game.

Witches, Warlocks & Priestesses
There are three (four if we throw in the shaman) classes that fit the witch archetype.  The Priestess is a female cleric dedicated to what we normally call Mystery Religions.  They honor a Goddess for example.  Now in other games this would just be another type of cleric, or a cleric with role-playing notes. To me it actually seems weaker than the regular cleric.   The Warlock is stereotypical "Evil" warlock and that works well here really. But the real utility for me is when you compare the Warlock to the Witch.
The Warlock is an arcane caster and the Witch is a divine one.  So depending on what sort of archetype you want to build you can choose a witch or a warlock.   This is a dichotomy that I have also used in the past and it works out well.  You can even rule in your games that witches and warlocks were once one class that split or two classes with similar methods or not even related at all.
Witches are most similar to my own.  Witches in ACKS:PC also have Traditions as I have talked about briefly before.  The Traditions here are Antiquarian (a classic witch), Chthonic (dedicated to dark gods), Sylvan (woodland and faerie) and Voudon (voodoo or even Shaman-like).  You can adapt these traditions to work with my book or my trads to work with ACKS.  I should post a conversion guide between the traditions sometime.
Spells of course a completely cross compatible.

The Book Itself
The layout is top notch and this is a good looking book.  It will be attractive as all heck in dead tree format, but the PDF is no lesser product.  The index is hyperlinked to pages and it is fully bookmarked.
The art is great and I especially enjoyed the "character" art of Chapter 2.  The art changes by Chapter 5 to some commercially available art, which is not a bad thing, but the style is different for the later half of the book.

Who Should Buy this Book?
For the first audience, players and game masters of ACKS, this is a no-brainer, you should get this.  There is enough here to make this purchase worthwhile even if you only use parts of it.
If you are a fan of B/X clones and top your games off at level 14 then this is also a good buy.  Also the class creation and spell creation engines are worth the price if you like to experiment with your games.
If you play other retro-clones or other versions of the Grand Old Game, then there are still some things here you will find useful.
At 10 bucks for the PDF this is a pretty good deal.

Wednesday, February 6, 2013

White Dwarf Wednesday #51

Good afternoon all!  Welcome back to Wednesday and the next issue of White Dwarf.  This week we are going to be looking at Issue #51 from March 1984.  We have this awesome cover.  As can be expected I remember this one well.  I loved the idea of the caster gathering something in her right hand to blast her enemies with the left.  To me this meant she was an evil witch or a "Left Hand Path" witch.  Don't know what the artist meant it to be, but that is what it was to me.

Ian Livingstone's editorial discusses changes, not just in the world and the gaming industry,  but also in White Dwarf. We will be getting some new articles soon including coverage on Car Wars and minis.  The big changes coming up though are color (excuse me, colour) interiors, more pages and a 10 pence price increase.

First up is Gifts From the Gods: Religion and Magic in AD&D by Thomas Mullen.  This continues from last issue's installment.  While I recalled the previous issue well, this one is drawing a blank for me.

Open Box has some more classics.  First, two from Chaosium,  Cthulhu Companion and Superworld.  Both get a 7/10 from Jon Sutherland. CC gets downgraded because of it's use mainly for Keepers.  Fantasy Games Unlimited gives us Dardevils and Daredevils Adventures 2. Marcus Rowland gives them a 8/10 and 7/10 respectively.  Andy Slack turns away from Traveller to review Star Frontiers Knight Hawks. He praises the Campaign book comparing it favorably to Traveller's offerings. He gives it 8/10.

Next is Critical Mass and the lengths Thrud will go to for a drink.

Richard Hanniwell has an article about thieves in Warhammer.  The cross game appeal for this article is evident in the different types of thieves.  Oddly enough "Pickpocket" is not one of them.

After that is new RuneQuest story featuring Griselda.

Starbase has an article by Bob McWilliams on extending UPPs for NPCs.

The Black Broo of Dyskund is a color RuneQuest Cavern Crawl.  Plenty of cults and new monsters in this one.  The adventure itself looks fun, but an evil cult hiding in the caves?  I think that was cliche even in 1984.

Letters is a general bunch. Some liking the new improvements, others not.
Comics Gobbledigook and the Travellers follow.

An AD&D scenario is next. Also in color (well mostly blues and greens like the Black Broo).   Four pages, it is a respectable size.

Fiend Factory has Creatures in Exile Based on Julian May's The Saga of the Exiles novels: Firvulag, Tanu (human off-shoot), and Howlers.

RuineRites has an article by Russell Massey on RuneQuest Economics. There is a lot of good information here that can be used anywhere.  Granted in 84 I was not thinking about Dungeon Econ 101, but today it is something I consider.

Treasure Chest gives us "A Page of Many Things" which is a bunch of small articles.  A cart for pulling all that gold you clean out of a dungeon (unless your GM read the last article), a word search and drowning rules for D&D.

Ads, small ads and classifieds follow.  Can you speak French, well is so then Game's Workshop is (was) looking for a salesman for France.

We end with an ad for Gamma World.

Ok, so another transitional issue.  The D&D content is much lower than the past though there was hardly any Traveller content outside of Starbase.  I do enjoy seeing more games being covered and right now the balance might still be weighted a bit more towards D&D, it is getting better.

Also the last issue at 75p.

Tuesday, February 5, 2013

D&D Expert Book at DnDClassics.com

The D&D Expert book along with some other new products from WotC are now up on DnDClassics.com.

This is the one that fired so much imagination in me more than 30 years ago.

D&D Expert Book

This was the 1981 followup to the D&D Basic set.  Designed for the Moldvay Basic there was even a little bit about what to do if you had the Holmes Basic.

This expanded the game to level 14 and for most of us it was all we needed for a very long time.
I loved the introduction of all the new undead like Vampires and Spectres (was a big horror fan even then) and that little map of the Known World.  I starred at that map for hours, learning lands and names of places far off and never were.
Plus all the new spells!  The options of spells for my cleric and magic-users were beyond my 11-year old brain's reckoning at the time.

At 5 bucks this is a criminal steal.   I wore my old copy of my expert book out, now I have a PDF to go back too anytime I like.  Combine it with the Basic book and some adventures and you are set.  Everything you need to play D&D just like the good old days.  No skills, no feats, no attacks of opportunity, but plenty of flexibility and action.

I love newer games, but this is the one.  The one that keeps me coming back. Back to the Keep, back to Glantri and back to D&D.

And if you want to add Witches to your Basic/Expert game I high recommend my own Witch book.

Kickstarters of the Week

We are in the final hours of the Tunnels & Trolls Deluxe Kickstarter.
http://www.kickstarter.com/projects/994700393/deluxe-tunnels-and-trolls

We are also at the start of Bite Me! The Gaming Guide to Lycanthropes.
http://www.kickstarter.com/projects/962794554/bite-me-the-gaming-guide-to-lycanthropes

Both are worthy projects and I'd like to see them both on my shelves someday.

Tenkar tells you about the late and/or dead ones, I let you know about the new ones!




Monday, February 4, 2013

Ugh...Here We Go Again.

Just when I was beginning to forget about Jim Shipman we get another one.

This time I am not going to post any of this guy's "art" since he is sending out DMCA notices to all sites doing this.  Effectively silencing all his critics.

Who is this guy?  Mykal Lakim of Dark Phoenix Publishing.
What is the charge?  Stealing art is the big one, but he is also accused of blatantly ripping of White Wolf's games.

First the art.
Steven Trustrum of Misfit Studios has been collecting all of these.
You can see all the art and the comparisons on his Plus page.
The amount is not Shipman staggering, but still very damning. Of course the balls this guy has claiming his stuff is original is just as staggering.

If it were only one person making this claim that's one thing.  But this is Matt McElroy and he is not prone to this sort of thing.  More to the point he is a professional and would not make claims like this lightly.
Also he is not the only one.
http://www.bleedingcool.com/2013/02/02/swipe-file-j-scott-campbell-and-dark-phoenix/

Secondly is the content of his books.
Matt McElroy also covers some of that in his link, but your best bet is read the RPG.net forum threads.
A review, http://www.rpg.net/reviews/archive/15/15765.phtml
Discussion on the review, http://forum.rpg.net/showthread.php?667642-RPG-Vampire-Undeath-reviewed-by-Darren-MacLennan-(1-1)
and finally a discussion on the books and art that got Lakim permabanned, http://forum.rpg.net/showthread.php?665698-Holy-White-Wolf-Ripoff-Batman!

Now keep in mind that I have seen dozens of D&D-clones in the last few years.  Some are built on the SRD others are rip offs.  This seems to be a different sort.

You be the judge and report back here if you see it or see it differently.

Edited to add:  I added Steve's link instead of Matt's.

Sunday, February 3, 2013

Game Room Walls meme

Over at the Savage Afterworld people are posting what they have on their gameroom walls.  This is very timely since I just put up some more art on my walls.  So here is my game room!

Please ignore the wood paneling.  It was there when moved in and I have not had the time or money to tear it off and replace it with something more modern. Also I don't mind it.
Here they are.


On the west wall I have some prints from Eden Studio's WitchCraft game line on either side of one of my favorite Larry Elmore paintings.


The South wall I just got up.  An autographed picture of Zatanna cosplayer Alouette, an Elmore poster from my kids' first Gen Con (and the one where we were hit at 70mph by a guy that fell asleep. The poster was messed up pretty bad, but I kept it).  An original drawing from George Vasilakos for Conspiracy X.  And an evil looking worm from my brother Dan.


Better view.



And the East side for my custom shelves.  The area below are for games I am not playing, binders of PDFs and board games.

My basement is not just my game room.  I also have my office down there, the video game room and workout area.


Above my office desk.  Put it up for Halloween and never to it down.


The back wall of the video game room/workout area. These are not reproductions, I got these from a local theatre when they were being shown.  They had two of those Star Wars ones, I kept one and gave the other to a friend of mine.  He can trump me because his has been signed by George Lucas.


And the clock on the wall.

So that is my game room.  Worked pretty hard to get it like that.

Saturday, February 2, 2013

Zatannurday: Happy Birthday to my Brother!

Wednesday was my brother's birthday!

Here is a a Zatanna drawing he sent me earlier in the week.


Love the rabits!

Daniel has done art for me before and you have seen some of it.  You have seen more if you picked up a copy of my Witch book.

The Xothia

Xothia of the Rock by Daniel Brannan

Halfling Witch
Halfling Herb Woman by Daniel Brannan


Druther

Druther by Daniel Brannan


Thanks so much Dan!!

Friday, February 1, 2013

Codex Celtarum

The Castles & Crusades Codex Celtarum only has a little bit more to go.
http://www.kickstarter.com/projects/676918054/castles-and-crusades-codex-celtarum


It made it's funding now it is all about those stretch goals.

Again, I am sorta torn by this one.  First is looks awesome. I know Troll Lords will do a great job on this.
But it sorta kills my own Celtic book.   I am not sad, but I was looking forward to writing it and putting my own spin on it all.

Anyway. I am getting this one and I hope to run a Celtic based C&C game with it one day.

The cool thing is I have spent some time talking to the author, Brian Young and one of the artists, so I am actually very, very excited about it.
Plus all those new spells and Celtic magic?  Honestly, how can I say no?

I just upped my own pledge to take advantage of all the stretch goals.

Thursday, January 31, 2013

An Open Offer to GROGNARDIA readers

Hello!

I want to extend an offer to the many, many readers of the Grognardia blog.

Like you I have been a fan of James' writings from the early days of his blog.
Like you I have also noticed a visible lack of presence in my Google Reader and blog rolls.

Well today I would like to offer you something of consolation.
Please subscribe to my blog, the Other Side.  Go ahead and click that "Join this Site" button there on the right. Just scroll down a bit.

We all know that James has been going through some tough times and is really busy with real life and getting his magnum opus Dwimmermount done.  I wish him all the best and hope it lives up to all the hype and beyond.

I am not asking you to replace Grognardia with the Other Side by any stretch.  I am giving you something extra to read in the interim.

Now why should you read my blog when have been to this point reading his?  That is a very good question.  Here are some points in favor for my blog.

- My age and background is very similar to James.
- We began playing around the same time. We have had similar experiences.
- He does retrospectives and I have done them as well.
- He has done Ares and Imagine, I am doing White Dwarf.
- We both have ties to the early masters of the game.  My DM in the later part of 1986-87 was a guy that had learned from Gary himself (his name was also Gary), that year I played D&D straight out of the White Box.
- We both do reviews of products.
- We have both published a number of books.
- We both have written for WotC. Granted James has done more of this than I have.
- Chicago (where I live) is a lot like Toronto (where James lives).

In my favor:
- While I have played a lot of *D&D I have also played tons of other games too.
- I like every edition of D&D and can find something good in all of them.  No edition wars here.
- I make it a point to post at least once a day, some days twice.
- I read a lot of blogs so I know what is going on in that realm and I am friends with a lot of designers and freelancers.
- I write about more games. Granted I have a few I really like, but I have a few more that I have never mentioned in the queue ready to go.
- I actually liked Ratatouille.  (ok that one might be a low blow).
- I give stuff away! Well, it has been a while, but I should find something to give away in concert with this.  Though I do provide a Downloads area of some free stuff.
- Kurt Wiegel at Game Geeks has only reviewed two games more than once.  One of those was mine.

So until he comes back, give the Other Side a try.

Like the great sage Stephen Stills once said:


Don't be angry - don't be sad
Don't sit crying over good times you've had

And if you can't be with the one you love honey
Love the one you're with

If this sounds like a thinly veiled attempt to gain more followers then I failed. I was looking for a more heavy handed one. ;)

Basic Fantasy Role Playing Blog Appreciation Day

I am participating in "Basic Fantasy Role Playing Blog Appreciation Day" hosted by Tenkar's Tavern.
You can follow the links here that lead to this day:
I really enjoy Basic Fantasy.
For me this is the D&D Basic/Advanced hybrid I was playing in 1981-83.
I liked Basic D&D and I loved Advanced D&D, just not every part of each.  The game we played was mostly Basic/Expert with bits of Advanced thrown in.  There were no "races as classes" and instead it was class and race.  We didn't worry about weapon speeds, or to hit bonuses for different ACs and weapons (though I kind of dig that stuff now).  We wanted simple, fast and fun.

All just like Basic Fantasy.

Basic Fantasy has suffered a bit I think because it tends to be overshadowed by Labyrinth Lord. There is nothing wrong with either game, and I proudly own both, LL just has better (and dare I say, more aggressive) PR.

Even I was not that familiar with it back when I started doing this OSR thing.
http://timbrannan.blogspot.com/2009/05/i-went-on-old-school-bender-this-last.html
But I later realized what I had,
http://timbrannan.blogspot.com/2012/04/b-is-for-basic-clones.html

Basic Fantasy though has a lot going for it.  For starters, it is free. You just go to the Basic Fantasy website, http://www.basicfantasy.org/, and grab a full version.  Grab other stuff too, it's all free as well.
Even the books on Lulu are sold at cost to keep the price down.
I also like it because it sticks closer to the SRD in terms of descriptions.  This is a good thing because for me it also acts as a nice bridge game between editions.  It also means that things that were not in the original Basic Game but are in 3.x/SRD can be converted back fairly easy.  Love 3e Sorcerers? Love Basic? Well conversion then is pretty easy.

I also like it because it reminds me more of the Eric Holmes edition of Basic.  Labyrinth Lord feels more like Moldvay/Cook/Marsh.  Holmes was my first D&D.

Basic Fantasy and The Witch
Since Basic Fantasy is so very close to Holmes and close to the SRD, I did a lot of playtesting of The Witch using these rules.
I think I can say, without worry, that The Witch and Basic Fantasy get along fantastic together.
One of the assumptions of the Witch class is that it can be open to any race.  I have an appendix in the back of the book to use demi-humans either as race-as-a-class or race-as-a-Witch-Tradition.  Either way you go,  I have you covered.

Of course I do prefer to have my spells to go a bit higher in level.  BFRPG caps at level 6, the witch goes to 8.  But I cover 7th and 8th level spells as special.

Using The Witch with Basic Fantasy
To make many allowances to cover the most games there are some odd specific game quirks.  So here is my recommendations for using my Witch class in BFRPG.

Limit the witch to 20th level. So no Witches Court witches, a witch of 20th level is the Queen of Witches.
At 13th level a witch can cast a 7th level spell only if she is part of a coven. The witches in the coven must also know the spell.  Same for 15th level and 8th level spells.  OR drop the 7th and 8th spells completely.

In the spirit of BFRPG, here is a free preview of The Witch.

If I have done nothing else in this post, then I hope you will at least give Basic Fantasy a try.
The price is right, the game is solid and you have nothing to loose.

Even if you have never played an RPG in your life then you also can't go wrong here.
You can even try the Beginner's Essentials from the downloads page. Again for the fair price of $0.00.

Give it a try and let me know what you think.

New to Old School Gaming: Give this game a try.  It does a great job of handling the "farm kid to hero" arc that is so important in so many tales and games.  I enjoy 3E and 4E, but the characters can start out so powerful; especially in Pathfinder and 4e.

NON-GAMERS:  If you ever wanted some insight to what I talk about around here, then grab this free copy.  It is a complete game. Just add dice and friends.

Want to know more?  Visit Tenkar's Tavern to see all the other blogs participating.
http://www.tenkarstavern.com/2013/01/basic-fantasy-role-playing-blog.html

EDITED TO ADD: Chris Gonnerman, the brains behind BFRPG has a blog up as well.
http://basicfantasy.org/blog/

Wednesday, January 30, 2013

White Dwarf Wednesday #50

Wow. 50 Issues.  We are half-way through my collection now, give or take a couple of Best of's.  The staff of White Dwarf is just as excited in this February 1984 issue.  Let's go!

Now this issue I have some pretty fond memories of.  First I enjoyed it when it came out and it was also one of the first one I sought out in the 90s when I wanted to get back into Call of Cthulhu.  The cover art represents the main feature of this issue, a new CoC adventure.

There is a big ad for Warhammer which includes some game bits about Dark Elves.  I liked how "elf maidens are a as cruel and murderous as their menfolk."

Ian Livingstone starts out my also being amazed at 50 issues. It's a pretty big milestone really.  He lets us know some more changes are on the way by Issue #52.

Garth Nix is up first with Red Tape in Traveller.  Almost as exciting as red tape in real life.  Glad he went on to bigger things.

Open Box has the first set of reviews in a long time that do not have any D&D or RuneQuest books.  Marcus Rowland reviews GW's Steve Jackson's Socrcery for use with Fighting Fantasy. He liked it but didn't think it brought anything new to the game, 7/10.   A bunch of ICE Middle Earth RPG supplements are also reviewed.  Back in 84 ICE's Middle Earth was a big deal for me.  I loved the books, but no place local had them and no one around me would play it.  Reviewed by Jonathan Sutherland are: Guidebook and Gridded Map (6/10), Angmar - Land of the Witchking (7/10), Court of Ardor - In Southern Middle Earth (7/10), Umbar - Haven of the Corsairs (7/10), Northern Mirkwood - The Woodelves Realm (8/10), and Southern Mirkwood - Haunt of the Necromancer (8/10).    Rereading this review still makes me want these books, even if I never play MERP.  Finally Tarsus for Traveller is up. It is called an "Adventure module"; scenario having been dropped. Andy Slack, Traveller expert in residence, gives it 9/10.

Critical Mass reviews some Brian Aldiss.  Aldiss gives me a headache sometimes. I get why he is liked, I just don't share it.

Fiend Factory self-indulges in stating up the various personalities from White Dwarf in both RQ and AD&D versions.  Included are The White Dwarf, Gobbledigook, Thrud the Barbarian, Agaroth the Unwashed (guy from the ads), Ugbash Facesplitter,  and Ian Livingstone (??).  Also included are Griselda and Wolfhead for AD&D, their RQ stats having premiered earlier.  While I normally am cool to these sort of things and don't care for the stating up of real people as themselves in game, I like this because of the dual stating.

Jim Bambra has another look of Clerics in Divinations and the Divine.  I remember using some of this for my cleric classes.

The Watchers of Walberswick is the aforementioned CoC adventure.  I was excited for this adventure back then, and it is fine, but it doesn't stand up to the tests of time and memory.

Dean Aston has some "hardware" for RuneQuest characters.  Again this one is generic enough to be used anywhere.

Part 2 of the The Key of Tirandor is next, picking up right where Part 1 left off.  It is quite long at 5 pages.

Thrud is messing things up on the next page.

Microview is still chugging away, this time with two short programs on vehicle capacity and costs for three different games.  I liked this one becuae it ws using the flavor of BASIC I was using at the time, so no need to convert.  Though I seem to recall that the ' for comment didn't work on my CoCo and I had to use REM afterall.

Letters has some quibbles about the survey.

Lew Pulsipher has an alternate view of leveling up in AD&D in Going Up.  The same idea would end up being reused in True20 and D&D4 (for the most part).

Counterpoint covers ICE's The Fellowship of the Ring board game.

Treasure chest has weapons for the Assassin: Garrote, Two-Stage Poison (used a lot of that!), The Killing Cup and Dagger of Slaying. I don't recall this article per se, but I do recall these items.

Another attempt at a gossip, rumor, small news page is rolled out.  This time it is "KaLi Presents: Baelpen Bulletins".  Still under the "News" header.  Nothing jumps out at me in this one save that TSR is working on a "Spider-man" game.

Travellers is next, followed by Small Ads and Gobbledigook.

We end with ads.

All in all a great issue.  I remember using quite a bit of these things back in the day so this issue holds up for me.  Funny that the reason I re-bought it turned out to be the least interesting to me now.

Morning updates

So a few things going on already today.

I won a book from James Michler Games! 
http://jamesmishlergames.blogspot.com/2013/01/we-have-winners.html
I have already picked up the book, Vampires of the Olden Lands, and I am looking forward to reporting on it here.  How did I win this?  Easy, I just followed James' blog, http://jamesmishlergames.blogspot.com
He plans to give away something new each month.
I like his books since they appeal to me need to multi-stat everything I do.


The A to Z blogging Challenge is now open for sign up.
http://www.a-to-zchallenge.com/2013/01/a-to-z-challenge-sign-ups-start-today_29.html
There are already 177 entries and it has only been open a few hours.  It is going to be huge this year.   So big in fact that there are categories you sign-up under including Gaming.
I would love to see a lot of blogs from our little corner of "teh internets" to enter.  Really get the word out there.  I am thinking of doing a theme again this year, just no idea what yet.  Last year I did game reviews which I think worked out well.

Barbarians of Lemuria: The Scorpion King
Justin over at Halls of the Nephilim saw my She-devil with a Sword and raised me one Scorpion King.
http://punverse.blogspot.com/2013/01/barbarians-of-lemuria-scorpion-king.html

Don't forget that tomorrow is Basic Fantasy RPG Appreciation Day and Talk to the Hand at Hero Press.

ETA:
Here is the signup for the A to Z Challenge.



Tuesday, January 29, 2013

Basic Fantasy Appreciation

I wanted to let you all know about the "Basic Fantasy Role Playing Blog Appreciation Day" being held by Tenkar's Tavern.


If you are not familiar with Basic Fantasy then stop by their website and get yourself a free copy.
http://basicfantasy.org/

To find out what this is all about pop back over to Tenkar's and have a look at his original post.
http://www.tenkarstavern.com/2013/01/the-red-headed-step-child-of-osr-basic.html

It should be pretty awesome.

NON-GAMERS:  If you ever wanted some insight to what I talk about around here, then grab this free copy.  It is a complete game. Just add dice and friends.

Review: Barbarians of Lemuria + Red Sonja

I had the chance to pick up Barbarians of Lemuria: Legendary Edition recently and I have to admit I was quite pleased.  The game was not at all what I expected it to be.  Well...the setting and the tone was, the mechanics were not.  This is the best combination really.

Ok, so tone.  Barbarians of Lemuria is what I expected in that it is a fantasy game of mighty barbarians, evil warlocks, sly thieves and semi-naked women.   Very much the stereotype of the Pulp Age of fantasy I expected it to be.  Except it plays it with an honesty and earnestness that I really want to play a big, dumb barbarian with might thews and a giant axe.

The game is full of sorts of great background that I could adapt it to any old-school fantasy game with no issues and run with it.  I mean honestly look at the cover.  Barbarian standing in a pit surrounded by vaguely eldritch horrors as a tribal shaman gorilla prepares to sacrifice a slave girl.  If you think the next scene is the girl's spilled blood and horrors unleashed over the land, then go play a horror game.  If you think the next scene is that sword cleaving through the bodies of the horrors and the barbarian killing the shaman and saving the girl.  Then this is the game you want.

The system I have to admit took me aback, in a good way.
I was expecting another OGL-based or D&D-clone, but instead we get a very nice, very simple system.  Character creation is all point-buy, and not dozens of points, but 4.  The real joy here is being able to create a character is minutes and get going.

The underlying mechanic is a simple 2d6+mods vs target number of 9.  This makes it very, very similar to Unisystem and also to Spellcraft & Swordplay.  I suppose that if you wanted a more flat game then you could use a d12.  But d6s are great and they give us boons and flaws.  Boons and Flaws are a neat mechanic. In either case you roll 3d6 instead of 2d6.  If you have a boon, drop the lowest d6. If you have a flaw, drop the highest.  Each character gets a boon or two boons and a flaw.

There is plenty for everyone to do in combat since fighting style can vary.  I like that the emphasis here is that everyone has a chance to be the hero.  Sure you might be a lowly thief or slave, but you still have something to contribute.

The careers are nice touch and helps give your character some background on what they were or did, or what they can do now.  Frankly I enjoy how it is all put together.

The art is good, not up to the level one expects from say Pathfinder, but perfect for the tone and the feel of this game.  And I liked it, so that is great for me.

The magic system is very open and reminds me a lot of magic from the time period.  These are sorcerers that gained their power through evil pacts or forbidden knowledge.  There are no Hogwarts grads here.

It really is a lot of fun and the rules-lightness of it is a huge benefit.
Even if I didn't like the rules I could use this for my own fantasy games since the background information is so great.

Of course I should stat up a character and who better than Red Sonja.

Jettie Monday as Red Sonja
Red Sonja
Attributes  Combat 
 Strength          2 Brawl                1
 Agility  1 Melee    3
 Mind  0 Ranged  -1
 Appeal  1        Defense   1

Careers
 Barbarian   2   Lifeblood   14
 Mercenary   1  Hero Points    5
 Noble   1
 Assassin   1

Protection: d6-2 (light armour)
Weapons Sword d6+1, Knife d6-2

Languages
Spoken: Hyrkanian
Written: as spoken

Boons: Attractive, Hard to Kill

Flaws: Scáthach's Curse (never lie with a man unless he bests her in single combat)

Not a bad build.

You can find more at Beyond Belief Games'  website, http://beyondbeliefgames.webs.com/

Monday, January 28, 2013

Please Allow Me to Re-Introduce Myself

I am a man of wealth and taste....oops. Wrong introduction.

Today (and I almost forgot about it) I am participating in the "Please Allow Me to Re-Introduce Myself" blogfest. It is hosted by Stephen Tremp, C.M. Brown, Mark Koopmans, and Elise Fallson.  Plus I should mention I saw this first on L. Diane Wolfe's Spunk on a Stick blog.


The purpose of today's blogfest is to re-introduce yourself to your readers.  I think that is a great idea since The Other Side has gone through quite a bit a growth over the years.

So, hello. My name is Tim Brannan, and I have been running the Other Side blog now since 2007, though I really didn't get going till 2008.  The name "The Other Side" came my old website, The Other Side that I have been running since the mid 90s.  Back around 2003 or so my site began to wane a bit so I took it down.   Creating this blog was supposed to be a band-aid or temporary solution till I got my site back up.

Things didn't really happen that way.

I started to blog, and not run a website, so I could have a design journal for some of gaming books.  In particular The Witch and Eldritch Witchery.

I started playing RPGs back in 1979 with a copy of the Holmes Blue book.  My small group played during recess with that and a copy of the Monster Manual.  That Monster Manual changed my life.  I got into gaming hard core with the Molvay Red book and then later moved to AD&D.  I have played scores of games, but mostly horror games and versions of D&D.

I have been writing games and game books on my own for years. I "released" by first netbook back in 1999. It was every bit the amateur effort you would expect, but it was mine and based on things I had been working for years.  That lead me to doing some freelance work on some d20 products, including some work at Eden Studios.  There I worked on a WitchCraft book and then moved on to Buffy the Vampire Slayer.
This lead to my big break, writing the Ghosts of Albion corebook.

Working on Ghosts was awesome. I got work with Amber Benson and Christopher Golden on their world. Plus get a lot of acclaim for it.  It has been great.

In my "other life" I was a university professor. I taught research design, statistics and ed psych.  I later moved to online teaching and now online curriculum development.

I live in the Chicago burbs with my wife and two great kids.

That's me.

Sunday, January 27, 2013

Going Back to Glantri, Glantri, Glantri...

Just picked the old GAZ3 Glantri Gazetteer.
I had it before, but lost it in one of my purges over the years.


Glantri was my old stomping ground since I first picked up the Expert Set all those years ago.

Course I changed it around 8th grade (82-83), the population was tired of being controlled by creatures they barely recognized as humans, so there there was an uprising.
Eventually a king was named and the country converted to a Lawful Good religion.   I began calling this "The Holy Lands of Glantri".  If you were on the old MYSTARA-L lists you might have seen me post somethings about it.


I loved that the city of mostly waterways.  And of course how could I not love the Glantri School of Magic.

Re-reading this now I am still impressed and can't wait to use it again.  Though I wonder if I should run it as is?  With the Princes in power.   I really kinda like the political intrigue though I have now.

Great stuff here really.  Even without my own additions.

Saturday, January 26, 2013

Zatannurday: Tempting Fate

I have talked about Dr. Fate here before in relationship to Zatanna.

Over at the Tower of Fate there are some new Zatanna/Fate "crossover" images and posts.

DC Dark Characters
http://toweroffate.blogspot.com/2013/01/some-dc-dark-characters-art-by-eddy.html

DC Mystic Cosplay
http://toweroffate.blogspot.com/2013/01/dc-mystic-characters-cosplay.html
More images are here: http://rarityfleur.deviantart.com/

Dr. Fate Art featuring Zatanna
http://toweroffate.blogspot.com/2013/01/dr-fate-art-featuring-zatanna.html
With more images here: http://mantisstudiocomics.deviantart.com/

Despite their similar powers I have not found too many stories that feature them both.
There is the Young Justice episode, but I can't find anything in the comics proper.

So here are some of YJ Zatanna as Dr. Fate,


Zatanna's Fate by *inspector97 on deviantART


Zatanna is Doctor Fate by *Glee-chan on deviantART


Doctor Fate by ~King-of-Losers on deviantART


Doctor Fate Zatanna. by ~Hero-sketch on deviantART


Fated by ~Sherlockmysteries on deviantART

Friday, January 25, 2013

Let's Talk About Sex(y)

Here is a question I am pondering this snowy Friday.

How much sex and/or nudity is "too much" in an RPG?

I know the stock answer is "depends on the person".  Well in this case the person is you.

I recently bought some art for inclusion in a new book.  One piece I got is a full frontal of a woman. It's line art, and not "porn" but certainly more than you would have seen in say the Monster Manual of 1979.

briefly touched on this before.

I have picked up some books recently that featured a fair bit of nudity of some sort another.
In the Teratic Tome it is meant to horrify, in Sisters of Rapture it is meant to be alluring.

For me. I guess I don't really know.
I mean I buy these games to play so the art is great, but are the words with it good?
I am an adult, but my kids also like to play and read my books.  So some books I stick on the higher shelf for now. My oldest does have his own 1st Ed Monster Manual, but he also has access to the internet.
I try to be honest with myself and say yes I like looking at sexy women, but don't want to objectify people either.
Plus why am I squeamish about this and not the violence?  I have spells in The Witch that send out waves of necromatic power to twist, break and slash people for crying out loud.
I do know what I like.

Share your thoughts.
What would you buy?