Day 26: Favorite Online Community
So many really. I love all my online communities.
I guess my greatest love is still blogs. Best signal to noise ratio, best content on the games I enjoy and a chance to interact with other creators.
Facebook is still a great place to find a wide variety of opinions and games but that also means there is a large collection of "noise".
This is one I will really enjoy seeing what others are going to post. I am always in the market for more places to learn about games.
Friday, April 26, 2019
Thursday, April 25, 2019
Busy Day: Edits, Module Prep and oh yeah, the Day Job
I am trying to wrap up some edits now on Daughters of Darkness. Some monsters and some spells did not make the cut.
Also, I am deep in helping launch a new graduate program in Social Work, so that has me REALLY busy.
But I also thought I'd share these. Printed them out last night.
I like to print out my classic modules when running 5e so I can write notes on the adventure. Both in-game ones and conversion notes.
I do have some notes from the Classic Modules Today team.
REALLY looking forward to running all of these as my huge "Deserts of Desolation and Death" campaign. It should be epic.
Also, I am deep in helping launch a new graduate program in Social Work, so that has me REALLY busy.
But I also thought I'd share these. Printed them out last night.
I like to print out my classic modules when running 5e so I can write notes on the adventure. Both in-game ones and conversion notes.
I do have some notes from the Classic Modules Today team.
REALLY looking forward to running all of these as my huge "Deserts of Desolation and Death" campaign. It should be epic.
April TTRPG Maker, Day 25
Day 25: A rad diversity consultant?
Ah...I am not sure what this is asking.
Am I one? I am sure there are others more qualified than me.
Do I need one? I don't know.
Have to see what others are saying for this one.
Ah...I am not sure what this is asking.
Am I one? I am sure there are others more qualified than me.
Do I need one? I don't know.
Have to see what others are saying for this one.
Wednesday, April 24, 2019
April TTRPG Maker, Day 24
Day 24: Favorite RPG thing to Create?
Hmm.
That's a toss-up. I love making monsters. Monsters are what got me interested in RPGs to start with.
I also love to make classes. My witch is my foremost example, but I have many more.
But in the end, I would have to say spells.
According to my spreadsheet, I have written over 800 unique spells for various games.
Spells and magic are my favorites.
Hmm.
That's a toss-up. I love making monsters. Monsters are what got me interested in RPGs to start with.
I also love to make classes. My witch is my foremost example, but I have many more.
But in the end, I would have to say spells.
According to my spreadsheet, I have written over 800 unique spells for various games.
Spells and magic are my favorites.
Tuesday, April 23, 2019
Daughters of Darkness: Lilith and the Mara Witch Tradition
This year marks my 40th year of playing D&D. I started with Holmes Basic and quickly moved to Moldvay Basic when it was released. It is also the 20th anniversary of my "Netbook of Witches & Warlocks". So fairly auspicious anniversaries.
Since this year has been about "Back to Basics" for me I have some books ready to celebrate.
I am pleased to announce the first of three new Witch books for Basic Era Gameplay.
Daughters of Darkness: Lilith and the Mara Witch Tradition
Presented here are:
The Mara Witchcraft Tradition, an evil tradition for Basic Witches.
To be released next week on Walpurgis Night or Beltane Eve, or April 30th. Print version to follow.
Since this year has been about "Back to Basics" for me I have some books ready to celebrate.
I am pleased to announce the first of three new Witch books for Basic Era Gameplay.
Daughters of Darkness: Lilith and the Mara Witch Tradition
Of Adam’s first wife, Lilith, it is told
(The witch he loved before the gift of Eve,)
That, ere the snake’s, her sweet tongue could deceive,
And her enchanted hair was the first gold.
And still she sits, young while the earth is old,
And, subtly of herself contemplative,
Draws men to watch the bright web she can weave,
Till heart and body and life are in its hold.
- Dante Gabriel Rossetti, “Lady Lilith” 1873
"The world has forgotten their dark mother.
WE will remind them why they should fear the dark."
- Traditional Mara oath.
Presented here are:
The Mara Witchcraft Tradition, an evil tradition for Basic Witches.
- 168 Spells
- 44 Monsters, featuring Demons, Lilim, and Vampires
- 100% Compatible with Labyrinth Lord and Advanced Labyrinth Lord.
- 100% with The Witch: A sourcebook for Basic Edition fantasy games and my other witch books.
To be released next week on Walpurgis Night or Beltane Eve, or April 30th. Print version to follow.
April TTRPG Maker, Day 23
Day 23: Mentoring/Being Mentored By?
I suppose you could say I am mentoring my sons. They have both been playing a very long time and now they have the bug to write their own material too.
I have always told them that if there is something they want and they can't find it then maybe they need to make it themselves.
My oldest son writes about dragons and my youngest has created a Bitcoin farm in his room. He took my advice right to heart.
Now if you are new here and ask "what about your daughters?" Well. sadly I don't have any. But they would be getting the same advice from me.
I suppose you could say I am mentoring my sons. They have both been playing a very long time and now they have the bug to write their own material too.
I have always told them that if there is something they want and they can't find it then maybe they need to make it themselves.
My oldest son writes about dragons and my youngest has created a Bitcoin farm in his room. He took my advice right to heart.
Now if you are new here and ask "what about your daughters?" Well. sadly I don't have any. But they would be getting the same advice from me.
Monday, April 22, 2019
Monstrous Monday: Killer Rabbits & Blink Bunnies
It's Easter Monday. Not that this means much to me, but it is an excuse to talk about rabbits and bunnies! There is the Ostara connections too, but I'll delve into those at some point.
In the meantime, here are some rabbits to add to your Basic Era D&D games.
Killer Rabbits
Armor Class: 8
Hit Dice (HD): 2d8 (9 hp)
No. of Attacks: bite or by weapon type
Damage: 1d4 or 1d6
Special Attacks & Defenses: Surprise
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Fighter 2
Morale: 6
Treasure Type: Nil
Alignment: Chaotic (Neutral)
Killer rabbits are huge, 7' tall when standing upright, rabbits. They are intelligent creatures and have none of the timidness associated with the much smaller normal rabbits. These creatures often wait by roads in out of the way areas where they will surprise a lone traveler. They will beat the traveler with clubs or maces or sometimes bite. Despite their name, they do not often kill their victims. Instead, they will beat them and then rob them. They don't seem to have use for the gold they steal and often unload it a little more down the road, but they are fond of wine, spirits, and pipeweed. They enjoy attacking traveling clerics since friars, brothers and other holy men often travel with wine.
Killer rabbits will only attack if they feel the odds are in their favor.
Blink Bunnies
Armor Class: 9
Hit Dice (HD): 1d8 (4 hp)
No. of Attacks: bite
Damage: 1d2
Special Attacks & Defenses: Teleport ability, speech.
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Normal Human
Morale: 4
Treasure Type: Nil
Alignment: Neutral
Blink Bunnies are small rabbits, most often white, that are used as messengers between Magic-Users. They are often confused with the magic-user' familiar, but they are more akin to the messenger birds used by some kingdoms.
The bunny can remember a message of up to 12 words. If more information is needed then most bunnies should be sent. They can teleport to any location they have been before with no error.
Otherwise, their ability is exactly like the Magic-user spell teleport.
Blink Bunnies expect to be fed once they arrive to deliver their message.
New Spell
Summon Blink Bunny
Level: Magic-User1, Witch 1
Range: Special
Duration: Special
This spell summons a Blink Bunny, a type of faerie creature that looks like a small white rabbit. The rabbit can be given a small message, no more than 12 words, and then sent to someone the caster knows. If the location is well known to the caster then the teleportation is done without error. If the location is unknown then the caster uses the same table for the magic-user spell teleport.
If the cast has an object belonging to the place to blink bunny is to visit or something from the person the bunny needs to communicate the message too then the teleport is improved by one step.
Material Components: A bit of carrot and some lettuce.
In the meantime, here are some rabbits to add to your Basic Era D&D games.
Killer Rabbits
Armor Class: 8
Hit Dice (HD): 2d8 (9 hp)
No. of Attacks: bite or by weapon type
Damage: 1d4 or 1d6
Special Attacks & Defenses: Surprise
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Fighter 2
Morale: 6
Treasure Type: Nil
Alignment: Chaotic (Neutral)
Killer rabbits are huge, 7' tall when standing upright, rabbits. They are intelligent creatures and have none of the timidness associated with the much smaller normal rabbits. These creatures often wait by roads in out of the way areas where they will surprise a lone traveler. They will beat the traveler with clubs or maces or sometimes bite. Despite their name, they do not often kill their victims. Instead, they will beat them and then rob them. They don't seem to have use for the gold they steal and often unload it a little more down the road, but they are fond of wine, spirits, and pipeweed. They enjoy attacking traveling clerics since friars, brothers and other holy men often travel with wine.
Killer rabbits will only attack if they feel the odds are in their favor.
Blink Bunnies
Armor Class: 9
Hit Dice (HD): 1d8 (4 hp)
No. of Attacks: bite
Damage: 1d2
Special Attacks & Defenses: Teleport ability, speech.
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Normal Human
Morale: 4
Treasure Type: Nil
Alignment: Neutral
Blink Bunnies are small rabbits, most often white, that are used as messengers between Magic-Users. They are often confused with the magic-user' familiar, but they are more akin to the messenger birds used by some kingdoms.
The bunny can remember a message of up to 12 words. If more information is needed then most bunnies should be sent. They can teleport to any location they have been before with no error.
Otherwise, their ability is exactly like the Magic-user spell teleport.
Blink Bunnies expect to be fed once they arrive to deliver their message.
New Spell
Summon Blink Bunny
Level: Magic-User1, Witch 1
Range: Special
Duration: Special
This spell summons a Blink Bunny, a type of faerie creature that looks like a small white rabbit. The rabbit can be given a small message, no more than 12 words, and then sent to someone the caster knows. If the location is well known to the caster then the teleportation is done without error. If the location is unknown then the caster uses the same table for the magic-user spell teleport.
If the cast has an object belonging to the place to blink bunny is to visit or something from the person the bunny needs to communicate the message too then the teleport is improved by one step.
Material Components: A bit of carrot and some lettuce.
April TTRPG Maker, Day 22
Day 22: How are you working to improve the ttrpg community?
I hope I lead by example.
I would like to be the example that not all "old guys" are stuck in the 80s (although my wife would question my tastes in music) and we are not all a bunch of grumpy assholes.
I also try to call out bad behavior when I see it and correct my own when it happens.
My reach is not very far, but I am hoping that things like this will help.
I like to be an RPG evangelist. Show everyone what is good about RPGs and the joy of sitting around the table with family and friends and rolling dice.
I hope I lead by example.
I would like to be the example that not all "old guys" are stuck in the 80s (although my wife would question my tastes in music) and we are not all a bunch of grumpy assholes.
I also try to call out bad behavior when I see it and correct my own when it happens.
My reach is not very far, but I am hoping that things like this will help.
I like to be an RPG evangelist. Show everyone what is good about RPGs and the joy of sitting around the table with family and friends and rolling dice.
Sunday, April 21, 2019
April TTRPG Maker, Day 21
Day 21: What external factors do you struggle with to create?
Another easy one.
Time.
There is not enough time in my day to work full time, be a husband and father and then still find time to write.
I spend my day job writing. I spend blog time writing. Then to sit in front of a computer and do more?
Sometimes it is hard. Often times it is hard.
Another easy one.
Time.
There is not enough time in my day to work full time, be a husband and father and then still find time to write.
I spend my day job writing. I spend blog time writing. Then to sit in front of a computer and do more?
Sometimes it is hard. Often times it is hard.
Saturday, April 20, 2019
April TTRPG Maker, Day 20
Day 20: A Game You Want to Make You Think No One Will Play?
Oh, that's easy.
I want to make an officially licensed Charmed RPG.
I am not ashamed of this, but all things considered I vastly prefer Charmed to Buffy. I don't even consider myself a Buffy fan, to be honest, more of a Willow & Tara fan. But I am an unapologetic Charmed fan.
There is the whole witch thing to be sure. And the Charmed Ones are rather easy on the eyes. But I think my friend and former TV writer Robert Black said it best, Charmed never forgot who their audience was and never forgot they were a TV show.
While I know the demographics of the show and your average gamer are not exactly the same, I think with the amount of "modern supernatural" fiction being published today that a Charmed game would be fantastic. Buffy sold well, Dresden Files is doing nicely. Granted those are properties with significant geek/gamer buy-in and at the time of their games the properties are still active.
I would like to point out that with all the stuff I have written about witches and magic in the things I have published that this game would be a natural for me. ;)
Oh, that's easy.
I want to make an officially licensed Charmed RPG.
I am not ashamed of this, but all things considered I vastly prefer Charmed to Buffy. I don't even consider myself a Buffy fan, to be honest, more of a Willow & Tara fan. But I am an unapologetic Charmed fan.
There is the whole witch thing to be sure. And the Charmed Ones are rather easy on the eyes. But I think my friend and former TV writer Robert Black said it best, Charmed never forgot who their audience was and never forgot they were a TV show.
While I know the demographics of the show and your average gamer are not exactly the same, I think with the amount of "modern supernatural" fiction being published today that a Charmed game would be fantastic. Buffy sold well, Dresden Files is doing nicely. Granted those are properties with significant geek/gamer buy-in and at the time of their games the properties are still active.
I would like to point out that with all the stuff I have written about witches and magic in the things I have published that this game would be a natural for me. ;)
Friday, April 19, 2019
April TTRPG Maker, Day 19
Day 19: Favorite Themes to Explore
When I write games it is magic and the nature of belief.
My favorite characters tend to be clerics, paladins, and witches. All characters that are defined by their relationship to divine forces.
Maybe it has something to do with me being an atheist in real life. I don't know. I suspect it is.
I just find them rather interesting.
When I write games it is magic and the nature of belief.
My favorite characters tend to be clerics, paladins, and witches. All characters that are defined by their relationship to divine forces.
Maybe it has something to do with me being an atheist in real life. I don't know. I suspect it is.
I just find them rather interesting.
Thursday, April 18, 2019
April TTRPG Maker, Day 18
Day 18: What are some underlying messages in your work?
Witches are cool. Haunted houses are awful places in my world.
I suppose the underlying message I want to convey is that as long as everyone is having fun (and no one feels hurt or left out) then it's all good fun.
There is no wrong way to play.
Also, let people enjoy the things they love.
Witches are cool. Haunted houses are awful places in my world.
I suppose the underlying message I want to convey is that as long as everyone is having fun (and no one feels hurt or left out) then it's all good fun.
There is no wrong way to play.
Also, let people enjoy the things they love.
Wednesday, April 17, 2019
Magic School: Idle Thoughts
Been busy this week. I am part of a team that is building a new Masters of Social Work program. It is great because this time I am NOT in charge of it, one of my really qualified co-workers is heading it up and I am really looking forward to working with him in his "Senior" role. We are the same level so this is a nice switch and will give me some freedom to work creatively at a more "on the ground" level. Last time our roles were reversed and he got to do the cool fun stuff while I had to mind all the details!
Remember, the reward for hard work is more hard work.
I was in my home office yesterday and two minutes before our video conference meeting started I noticed that my notebook was still out in my car. So I grabbed the closest thing, my son's D&D notebook. While sitting through the meeting I keep a set of parallel notes on D&D-ish social work program. If is SOOO half baked right now and may never, ever see the light of day. But I was amused.
But it got me thinking on larger Magic School ideas and how they tie into my desire of "Back to Basics" this year.
Bruce Heard is over at his blog and online quietly building all sorts of great stuff for his Calidar world. Recently his big project is one I am REALLY dying for; Calidar On the Wings of Darkness. This product will include his magic school for his country of wizards. Bruce gave us much of what we know about the Great School of Magic located in Glantri City. If that work is any clue, add 32 more years of game development and writing and that gives me a hint of what we might see in On the Wings of Darkness.
His latest post also helps me figure out which flavor of Basic I am planning to use. While my great love is B/X Molday/Cook/Marsh D&D, a strong case has been made for BECMI flavor of Basic. Plus I have my snazzy new Rules Cyclopedia thanks to POD so this is a good thing for me.
I just like the idea of crazy Magic School hijinks using the Basic rules.
Speaking of the Great School of Magic. A new-to-me blog, the Breath of Mystara, pointed out a great resource to me, a 555 page PDF on the Great School of Magic.
Seriously that is a lot of material.
Another interesting bit that came up for me yesterday was this fun little character creator for making your own Hogwarts student.
https://www.deviantart.com/hapuriainen/art/Hogwarts-student-maker-302435099
For fun, I did one of me and my iconic witch Larina. This would have been back when she had brown eyes and her hair was a bit darker.
For my magic school, I have not thought of "houses" really. but think about how important they are to the Harry Potter world and fandom. EVERYONE has a house they think they belong to. In my mind, I was more focused on the "Colleges" which is what we did in actual college/university and grad school.
I have also been following Dave Chapman's discussions on a Harry Potter RPG (hypothetical RPG that is) and taking a lot of his advice to heart.
Now I need to work more on my idea of "High Witchcraft", but more on that later.
Remember, the reward for hard work is more hard work.
I was in my home office yesterday and two minutes before our video conference meeting started I noticed that my notebook was still out in my car. So I grabbed the closest thing, my son's D&D notebook. While sitting through the meeting I keep a set of parallel notes on D&D-ish social work program. If is SOOO half baked right now and may never, ever see the light of day. But I was amused.
But it got me thinking on larger Magic School ideas and how they tie into my desire of "Back to Basics" this year.
Bruce Heard is over at his blog and online quietly building all sorts of great stuff for his Calidar world. Recently his big project is one I am REALLY dying for; Calidar On the Wings of Darkness. This product will include his magic school for his country of wizards. Bruce gave us much of what we know about the Great School of Magic located in Glantri City. If that work is any clue, add 32 more years of game development and writing and that gives me a hint of what we might see in On the Wings of Darkness.
His latest post also helps me figure out which flavor of Basic I am planning to use. While my great love is B/X Molday/Cook/Marsh D&D, a strong case has been made for BECMI flavor of Basic. Plus I have my snazzy new Rules Cyclopedia thanks to POD so this is a good thing for me.
I just like the idea of crazy Magic School hijinks using the Basic rules.
Speaking of the Great School of Magic. A new-to-me blog, the Breath of Mystara, pointed out a great resource to me, a 555 page PDF on the Great School of Magic.
Seriously that is a lot of material.
Another interesting bit that came up for me yesterday was this fun little character creator for making your own Hogwarts student.
https://www.deviantart.com/hapuriainen/art/Hogwarts-student-maker-302435099
For fun, I did one of me and my iconic witch Larina. This would have been back when she had brown eyes and her hair was a bit darker.
For my magic school, I have not thought of "houses" really. but think about how important they are to the Harry Potter world and fandom. EVERYONE has a house they think they belong to. In my mind, I was more focused on the "Colleges" which is what we did in actual college/university and grad school.
I have also been following Dave Chapman's discussions on a Harry Potter RPG (hypothetical RPG that is) and taking a lot of his advice to heart.
Now I need to work more on my idea of "High Witchcraft", but more on that later.
April TTRPG Maker, Day 17
Day 17: How Does Your Identity Influence Your Work?
This is related to yesterday's post. But let's break it down into how I see myself.
I am an aging Gen Xer
Not a Baby Boomer (thank you!) and not a Millenial. I grew up on a diet of MTV, horror movies on basic cable and later on VHS. I learned to program a computer to get the software I needed (no aps or stores yet). So I have learned to make do with what I had available and then create the rest.
My books are often the games or supplements I wanted to play in the 80s but no one had written.
So I also have a preference for some older games. I am not saying they are better (and if you spend anytime here you will know I play and love a lot of new games) I just find them fun. I like them.
I am a Midwesterner
I grew up in the mid-West. My high school was in the middle of two corn fields. We lived through the Satanic Panic of the 80s so "of course" everyone knew of someone that knew someone that saw a Satanic altar. I got the see the power behind a social movement early on and in your face full color.
This also affects my next bit of identity.
I am an Atheist and Skeptic
I grew up as an Atheist in a town whose claim to fame is the number of churches they have. Look I love writing about ghosts, witches, magic, and gods. I just don't believe in any of it in real life. None. In a very significant way, my early explorations into RPGs (D&D in particular) and mythology was a way of dealing with being the only kid in school* who didn't believe in fairy tales. * I have since learned through the wonder of social media that I was not the only one they were just as afraid as I was to say anything.
I am a Father
Becoming a husband and father is one of my greatest achievements in life. Yes, I have had plenty of other really great achievements; my education, my degrees, my books. But being a dad. Nothing ever comes close to that. I write games I want my kids to also enjoy. I want worlds that they would want to play in.
I am sure there is more. I used to have a professor that said culture is like a tackle box that someone shook up. It is very difficult to pull out one thing or separate one from the other. I think that is true here.
This is related to yesterday's post. But let's break it down into how I see myself.
I am an aging Gen Xer
Not a Baby Boomer (thank you!) and not a Millenial. I grew up on a diet of MTV, horror movies on basic cable and later on VHS. I learned to program a computer to get the software I needed (no aps or stores yet). So I have learned to make do with what I had available and then create the rest.
My books are often the games or supplements I wanted to play in the 80s but no one had written.
So I also have a preference for some older games. I am not saying they are better (and if you spend anytime here you will know I play and love a lot of new games) I just find them fun. I like them.
I am a Midwesterner
I grew up in the mid-West. My high school was in the middle of two corn fields. We lived through the Satanic Panic of the 80s so "of course" everyone knew of someone that knew someone that saw a Satanic altar. I got the see the power behind a social movement early on and in your face full color.
This also affects my next bit of identity.
I am an Atheist and Skeptic
I grew up as an Atheist in a town whose claim to fame is the number of churches they have. Look I love writing about ghosts, witches, magic, and gods. I just don't believe in any of it in real life. None. In a very significant way, my early explorations into RPGs (D&D in particular) and mythology was a way of dealing with being the only kid in school* who didn't believe in fairy tales. * I have since learned through the wonder of social media that I was not the only one they were just as afraid as I was to say anything.
I am a Father
Becoming a husband and father is one of my greatest achievements in life. Yes, I have had plenty of other really great achievements; my education, my degrees, my books. But being a dad. Nothing ever comes close to that. I write games I want my kids to also enjoy. I want worlds that they would want to play in.
I am sure there is more. I used to have a professor that said culture is like a tackle box that someone shook up. It is very difficult to pull out one thing or separate one from the other. I think that is true here.
Tuesday, April 16, 2019
April TTRPG Maker, Day 16
Day 16: How does your environment inform your work?
I have talked about this one before.
I grew up in the midwest in the 70s and 80s. My "adventures" were often road trips. My backgrounds included a love of horror movies, a mother who knew some of the most blood-chilling stories I have ever heard, and a fascination for mythology and the occult.
It was a heady brew that only the alchemy of the 70s and 80s could produce.
In my books, I want to recapture the feel of finding some lost occult tome of the 70s. Something a little subversive, a little dangerous and a little outside of the reach of the normal people out there.
Hammer Horror + Occult 70s + NWoBHM from the 80s gives you the environment I grew up in and what informs all my RPG creations.
I have talked about this one before.
I grew up in the midwest in the 70s and 80s. My "adventures" were often road trips. My backgrounds included a love of horror movies, a mother who knew some of the most blood-chilling stories I have ever heard, and a fascination for mythology and the occult.
It was a heady brew that only the alchemy of the 70s and 80s could produce.
In my books, I want to recapture the feel of finding some lost occult tome of the 70s. Something a little subversive, a little dangerous and a little outside of the reach of the normal people out there.
Hammer Horror + Occult 70s + NWoBHM from the 80s gives you the environment I grew up in and what informs all my RPG creations.
Monday, April 15, 2019
Monstrous Monday: Ghūl and Ghūla
This was inspired by some recent readings and thought it would be fun to try out. More Basic D&D fun!
Ghoul, Demonic (Ghūl)
Armor Class: 4
Hit Dice (HD): 5d8+7 (29hp)
No. of Attacks: 2 claw, 1 bite, + Paralysis and Ghoul Fever
Damage: 1d4, 1d4, 1d6
Special Attacks & Defenses: Ghoul fever, paralysis (2d6 turns), shapeshift, undead
Move: 90’ (30’)
No. Appearing: 1d2 (1d3)
Save As: Fighter 5
Morale: 10
Treasure Type: B, C
The demonic ghoul also called a ghūl or ghūla, is a much more dangerous version of the ghoul and ghast. This creature appears to be more monstrous than the common ghoul, though there still plenty of similarities to attest to their relationship. Demonic ghouls are believed to be corpses with a demonic spirit inhabiting their body. Similar in a way to vampires.
The demonic ghoul has the hindquarters of a donkey, sans tail, and sometimes the horns of a goat. They have the same ability to paralyze others, including elves, and are given away by their stench.
Where ghouls and ghasts feed on corpses, the demonic ghoul is not above providing their own corpses by hunting and killing humanoids. They are also known to eat living children.
The demonic ghoul can also shapeshift into hyenas and can assume the form of the last person they devoured.
The female demonic ghoul, the ghūla, can also pass as a living human woman. It is said they will lure prey back to her lair to seduce and then feed on them. Children born to these women are still-born but will grow up to become ghouls on their own.
Demonic Ghouls are undead and turn as Mummies.
Ghoul Fever is a disease caused by the bite of demonic ghouls. The victim must make a save vs. Poison or become infected. One full day after this failed save the victim loosed 1d3 Constitution and 1d3 Dexterity points. At this point, they must make two consecutive saves vs. Death to survive. A fail on one save adds one more day to the disease and another loss of points. Two fails results in death.
A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Ghoul fever is also present in 10% of all ghouls and 25% of all ghasts.
Ghoul, Demonic (Ghūl)
Armor Class: 4
Hit Dice (HD): 5d8+7 (29hp)
No. of Attacks: 2 claw, 1 bite, + Paralysis and Ghoul Fever
Damage: 1d4, 1d4, 1d6
Special Attacks & Defenses: Ghoul fever, paralysis (2d6 turns), shapeshift, undead
Move: 90’ (30’)
No. Appearing: 1d2 (1d3)
Save As: Fighter 5
Morale: 10
Treasure Type: B, C
The demonic ghoul also called a ghūl or ghūla, is a much more dangerous version of the ghoul and ghast. This creature appears to be more monstrous than the common ghoul, though there still plenty of similarities to attest to their relationship. Demonic ghouls are believed to be corpses with a demonic spirit inhabiting their body. Similar in a way to vampires.
The demonic ghoul has the hindquarters of a donkey, sans tail, and sometimes the horns of a goat. They have the same ability to paralyze others, including elves, and are given away by their stench.
Where ghouls and ghasts feed on corpses, the demonic ghoul is not above providing their own corpses by hunting and killing humanoids. They are also known to eat living children.
The demonic ghoul can also shapeshift into hyenas and can assume the form of the last person they devoured.
The female demonic ghoul, the ghūla, can also pass as a living human woman. It is said they will lure prey back to her lair to seduce and then feed on them. Children born to these women are still-born but will grow up to become ghouls on their own.
Demonic Ghouls are undead and turn as Mummies.
Ghoul Fever is a disease caused by the bite of demonic ghouls. The victim must make a save vs. Poison or become infected. One full day after this failed save the victim loosed 1d3 Constitution and 1d3 Dexterity points. At this point, they must make two consecutive saves vs. Death to survive. A fail on one save adds one more day to the disease and another loss of points. Two fails results in death.
A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
Ghoul fever is also present in 10% of all ghouls and 25% of all ghasts.
April TTRPG Maker, Day 15
Day 15: Favorite Tropes to Subvert?
Halfway there!
Favorite Tropes to Subvert? ALL OF THEM!
But seriously, a few come to mind.
You will never, ever see a "Women in Refrigerators" situation in one of my games. No woman will ever be killed to forward a male character's arc. Never.
You will never, ever see rape as a means of helping to build up a character as via a Rape-and-Revenge arc. As in when you take a character down to their lowest levels so they can be built back up into something more powerful. I guess the trope could be called the "I Spit on Your Grave" trope.
Most of all you will never, ever see a "Bury Your Gays" or a "Dead/Evil Lesbian cliché" in anything I publish. Ever.
"But", you may ask "what if the story calls for it?"
Sorry, but no. Time to write a new fucking story then.
"But aren't you giving 'special treatment' to a certain group?"
No. And also fuck you, go write your own fucking games and don't buy mine if that is what you think.
These are my lines in the sand.
Halfway there!
Favorite Tropes to Subvert? ALL OF THEM!
But seriously, a few come to mind.
You will never, ever see a "Women in Refrigerators" situation in one of my games. No woman will ever be killed to forward a male character's arc. Never.
You will never, ever see rape as a means of helping to build up a character as via a Rape-and-Revenge arc. As in when you take a character down to their lowest levels so they can be built back up into something more powerful. I guess the trope could be called the "I Spit on Your Grave" trope.
Most of all you will never, ever see a "Bury Your Gays" or a "Dead/Evil Lesbian cliché" in anything I publish. Ever.
"But", you may ask "what if the story calls for it?"
Sorry, but no. Time to write a new fucking story then.
"But aren't you giving 'special treatment' to a certain group?"
No. And also fuck you, go write your own fucking games and don't buy mine if that is what you think.
These are my lines in the sand.
Sunday, April 14, 2019
April TTRPG Maker, Day 14
Day 14: Are Your Game Mechanics and Characters Intersectional?
My mechanics are math which is about as non-intersectional as you can be. Math is math.
Again, not to sounds like a broken record, I go back to my key philosophic design foundation; Is it fun? Everything else flows from that.
Now to be fair. I DID write The Witch: Aiséiligh Tradition AS I thought a radical feminist witch group would look like in a D&D/Fantasy world.
Here I did play with concepts of power and gender as they related to the archetype of the witch. I based it on the "Reclaiming Tradition" in modern Wicca who have decided that they need to reclaim the name "witch" and make it their own positive label.
The Aiséiligh are in a very real sense my Social Justice Witch class. Lawful, Good, and sick your patriarchal shit.
My mechanics are math which is about as non-intersectional as you can be. Math is math.
Again, not to sounds like a broken record, I go back to my key philosophic design foundation; Is it fun? Everything else flows from that.
Now to be fair. I DID write The Witch: Aiséiligh Tradition AS I thought a radical feminist witch group would look like in a D&D/Fantasy world.
Here I did play with concepts of power and gender as they related to the archetype of the witch. I based it on the "Reclaiming Tradition" in modern Wicca who have decided that they need to reclaim the name "witch" and make it their own positive label.
The Aiséiligh are in a very real sense my Social Justice Witch class. Lawful, Good, and sick your patriarchal shit.
Saturday, April 13, 2019
April TTRPG Maker, Day 13
Day 13: Participate in Streamed Games?
No. I really don't.
I am of an age where I don't get a lot of time for my games, so I like to run them when I can. Since my regular group consists of my family there is not a lot of interest in me streaming the game.
Plus streaming games have a certain flow to them that my home games do not. Plus there is a ton of inside humor. What's the point in streaming content that really only the people at the table will get.
I have not against streaming games and think they are kind of cool really. The ones I have watched have been a lot of fun. But you likely will not see me doing it anytime soon.
Would I play in one that someone else was running? Yeah, I might do that.
No. I really don't.
I am of an age where I don't get a lot of time for my games, so I like to run them when I can. Since my regular group consists of my family there is not a lot of interest in me streaming the game.
Plus streaming games have a certain flow to them that my home games do not. Plus there is a ton of inside humor. What's the point in streaming content that really only the people at the table will get.
I have not against streaming games and think they are kind of cool really. The ones I have watched have been a lot of fun. But you likely will not see me doing it anytime soon.
Would I play in one that someone else was running? Yeah, I might do that.
Friday, April 12, 2019
Kickstart Your Weekend: Old-School Essentials
Gavin Norman of Necrotic Gnome has been producing some great products for Old School gaming with his own unique style for years. His B/X Essentials is one of my favorite products.
Well now he is producing an updated version and it looks fantastic!
Old-School Essentials
https://www.kickstarter.com/projects/necroticgnome/old-school-essentials?ref=theotherside
A faithful reproduction of the B/X-era rules in a digest-sized boxed set or "Rules Cyclopedia" style book. I am pleased the what I have been calling "Black Box Basic" for years is now coming in an actual black box!
Really there is so much awesome about this and I will spend some time next week talking about it.
I have seen what is very, very close to the final PDFs and they look fantastic.
I do want to talk about those covers.
I mean look at that! A castle on the back of a giant turtle? I want to GO THERE NOW!
Kudos to Andrew Walter for these great covers that feel so 70s inspired. They look like the cover to a Yes or Uriah Heep album. That's an adventure right there.
So yeah. I am in. You should be too.
Well now he is producing an updated version and it looks fantastic!
Old-School Essentials
https://www.kickstarter.com/projects/necroticgnome/old-school-essentials?ref=theotherside
A faithful reproduction of the B/X-era rules in a digest-sized boxed set or "Rules Cyclopedia" style book. I am pleased the what I have been calling "Black Box Basic" for years is now coming in an actual black box!
Really there is so much awesome about this and I will spend some time next week talking about it.
I have seen what is very, very close to the final PDFs and they look fantastic.
I do want to talk about those covers.
Not sure if this will be the final cover, but it's awesome! |
I mean look at that! A castle on the back of a giant turtle? I want to GO THERE NOW!
Kudos to Andrew Walter for these great covers that feel so 70s inspired. They look like the cover to a Yes or Uriah Heep album. That's an adventure right there.
So yeah. I am in. You should be too.
April TTRPG Maker, Day 12
Day 12: How to Make Work more Inclusive?
I hope that my work is fairly inclusive as is.
With my two primary philosophies "Is it fun?" and "Can I play what I want?" I hope that I have not left any room for anything exclusionary.
Since I also feel that once the book leaves my hands and it is in yours that you can make as inclusive as you like/want/need.
I just have to make sure there is nothing in the rules that say you can't.
I'll be interested in seeing what others have to say about this.
I hope that my work is fairly inclusive as is.
With my two primary philosophies "Is it fun?" and "Can I play what I want?" I hope that I have not left any room for anything exclusionary.
Since I also feel that once the book leaves my hands and it is in yours that you can make as inclusive as you like/want/need.
I just have to make sure there is nothing in the rules that say you can't.
I'll be interested in seeing what others have to say about this.
Thursday, April 11, 2019
Featured Artist: Jonathan F
Welcome back to Featured Artist! This time I have an artist who is making a name for himself doing custom characters sheets. That is not all he does, but these are so much fun I had to share.
Jonathan F, aka Jonathan Fountain, aka Farstride, has been making art for a while. I first noticed him in the Facebook D&D Fantasy Art Group.
He did a couple sheets so I contacted him to see if he would be willing to do one of my iconic witch Larina. Here are the results.
I am happy to report that my sheet for Larina has gone on to be his most viewed sheet of all time!
And a colorized version by Rueben Mcfadden.
Dragonborn Druid
He does more than just character sheets too.
Check out his Facebook page and request a character sheet for your favorite character.
Links
Facebook "Jonathan F did an Art" https://www.facebook.com/Farstride/
Instagram, https://www.instagram.com/farstride7/
DeviantArt (not updated as often), https://www.deviantart.com/farstride
Jonathan F, aka Jonathan Fountain, aka Farstride, has been making art for a while. I first noticed him in the Facebook D&D Fantasy Art Group.
He did a couple sheets so I contacted him to see if he would be willing to do one of my iconic witch Larina. Here are the results.
I am happy to report that my sheet for Larina has gone on to be his most viewed sheet of all time!
And a colorized version by Rueben Mcfadden.
Dragonborn Druid
He does more than just character sheets too.
Check out his Facebook page and request a character sheet for your favorite character.
Links
Facebook "Jonathan F did an Art" https://www.facebook.com/Farstride/
Instagram, https://www.instagram.com/farstride7/
DeviantArt (not updated as often), https://www.deviantart.com/farstride
April TTRPG Maker, Day 11
Day 11: Shoutout to an Underloved Creator
I know of a lot of creators that are doing great work. But underloved?
Justin Issac is doing some cool stuff under his labels Halls of the Nephilim and The Lone Bards.
Gavin Norman has been putting out some great stuff for his Necrotic Gnome label.
Any others I mention I think are pretty well known. Liz Chaipraditkul at Angry Hamster Publishing I think is well known now. At least I hope she is!
I am sure there are more.
How about this. Here is your excuse, permission, invitation to post YOUR favorites below. Post yourself if you wish!
I know of a lot of creators that are doing great work. But underloved?
Justin Issac is doing some cool stuff under his labels Halls of the Nephilim and The Lone Bards.
Gavin Norman has been putting out some great stuff for his Necrotic Gnome label.
Any others I mention I think are pretty well known. Liz Chaipraditkul at Angry Hamster Publishing I think is well known now. At least I hope she is!
I am sure there are more.
How about this. Here is your excuse, permission, invitation to post YOUR favorites below. Post yourself if you wish!
Wednesday, April 10, 2019
BlackStar: Old School Black Holes
Today is a big day in astrophysics. The first-ever image of a black hole has been released.
The black hole is 500 million trillion km away, or 500,000,000,000,000,000,000 km or 52,850,042 Light Years.
When that light left the black hole's event horizon the Earth looked like this:
Just some perspective, plus I love those maps.
Much like magic, black holes have "suffered" due to the expansion of science. What do I mean by that?
For much of the 20th Century, the black hole of science fiction was monstrous, mysterious, even evil thing. A star that ate everything that came to close including light and time. It's not hard to see why there were some sci-fi authors who categorized them as monsters.
In fact, this one is a monster. It is 40 billion km across and has a mass 6.5 billion times that of the Sun. For reference, the Earth has a diameter of 12,756 km and the Sun has a diameter of 1.392 million km. That dwarfs the Sun more than our sun dwarfs the Earth.
In fiction black holes lead to other universes, often evil ones. Or sending people to different parts of the universe in defiance of any laws of relativity. Indeed they were the ultimate "MacGuffin" to break all sorts of laws of reality.
BlackStar, as a game concept, really owes a lot to these older ideas of black holes in more than just name.
In truth, the ideas for BlackStar got their very first start for me in the 1979 Disney movie The Black Hole. I remember seeing this at the 67 Drive-In in my old home town. The movie is full of ideas that characterize what I want BlackStar to do and be even before I add the Lovecraftian bits. We have a crew exploring space. There is a psychic crew member. We have an evil mad scientist in his oldcastle spaceship surrounded by mindless servants and evil strongman; it's practically gothic horror. Even the tag line is horror, "A Journey That Begins Where Everything Ends".
Another black hole sci-fi/horror movie that was a big, if not one of the biggest, influence on BlackStar is 1997's Event Horizon.
In Event Horizon, we have a black hole, in this case, an artificially created one (like what we see in the Romulan Warbirds) that power the ship. The mystery, and horror, of the Event Horizon, is where was the ship the entire time it's been missing. We learn that the black hole has taken the crew into a hellscape not dissimilar to what we saw at the end of The Black Hole. Claire Weir's, Dr. Weir's (Sam Neill) dead wife, tells us "I have such wondrous things to show you" brings to mind Pinhead's "We have such sights to show you" from the Hellraiser movies. Indeed they can be assumed to be the same sights.
In both cases breaking the laws of physics, in both cases trying to move faster than light, opens you up to the consequences of breaking the Laws of Creation. The black hole becomes the proverbial gate to Hell. Abandon all Hope Ye Who Enter Here.
This is made even more explicit in the Doctor Who episodes "The Impossible Planet" and "The Satan Pit" from 2006. In this, the scientific portrayal of black holes is contrasted with the classic sci-fi portrayals. In Doctor Who black holes are a means of travel. Gallifrey and every TARDIS is powered by "The Eye of Harmony" a captured black hole created by the Timelord Stellar Engineer Omega. It has as much horror as the engine in a Tesla sedan. Neat yes, but not horrible.
The Satan Pit turns this on its head. Here the black hole "just eats" according to the Doctor. The black hole is The Pit, the jail that the devil can't escape from. It is the Christian Hell or the Abyss.
Consequently, the episodes have been compared to "Event Horizon" and "Alien" by critics.
So that leaves me at today. What can black holes do to inspire horror?
Much like "anti-matter" gave way to "dark matter" in the minds of the creatives, black holes have been largerly replaced by "Wormholes". But even a wormhole is still sci-fi shorthand for "short cuts in FTL travel". Sure they can be like "gates" but the fear is diluted.
I think where I am going to go with all of this is take a page from Event Horizon and make the drive of the new Mystic class ships be the problem. They were designed to move faster than light, the heralded Warp-13 drives, but the real purpose is to open rifts in space-time to allow these horrors to come through. Both sci-fi horrors and cosmic horrors.
Black Holes, like the God of the Gaps, has had its mystical notions removed for the more appropriate scientific ones. As someone that originally studied to be an astrophysicist, this is a great thing. But as someone who loves horror and sci-fi adventure, I feel like I have lost something.
Maybe Dark Matter and Dark Energy can be my new mysterious thing! In any case it needs to be frightening. They say "in space, no one can hear you scream", but I also want "in space, no one wants to hear you yawn".
And this song was on my mind while working on this post.
The black hole is 500 million trillion km away, or 500,000,000,000,000,000,000 km or 52,850,042 Light Years.
When that light left the black hole's event horizon the Earth looked like this:
Just some perspective, plus I love those maps.
Much like magic, black holes have "suffered" due to the expansion of science. What do I mean by that?
For much of the 20th Century, the black hole of science fiction was monstrous, mysterious, even evil thing. A star that ate everything that came to close including light and time. It's not hard to see why there were some sci-fi authors who categorized them as monsters.
In fact, this one is a monster. It is 40 billion km across and has a mass 6.5 billion times that of the Sun. For reference, the Earth has a diameter of 12,756 km and the Sun has a diameter of 1.392 million km. That dwarfs the Sun more than our sun dwarfs the Earth.
In fiction black holes lead to other universes, often evil ones. Or sending people to different parts of the universe in defiance of any laws of relativity. Indeed they were the ultimate "MacGuffin" to break all sorts of laws of reality.
BlackStar, as a game concept, really owes a lot to these older ideas of black holes in more than just name.
In truth, the ideas for BlackStar got their very first start for me in the 1979 Disney movie The Black Hole. I remember seeing this at the 67 Drive-In in my old home town. The movie is full of ideas that characterize what I want BlackStar to do and be even before I add the Lovecraftian bits. We have a crew exploring space. There is a psychic crew member. We have an evil mad scientist in his old
Another black hole sci-fi/horror movie that was a big, if not one of the biggest, influence on BlackStar is 1997's Event Horizon.
In Event Horizon, we have a black hole, in this case, an artificially created one (like what we see in the Romulan Warbirds) that power the ship. The mystery, and horror, of the Event Horizon, is where was the ship the entire time it's been missing. We learn that the black hole has taken the crew into a hellscape not dissimilar to what we saw at the end of The Black Hole. Claire Weir's, Dr. Weir's (Sam Neill) dead wife, tells us "I have such wondrous things to show you" brings to mind Pinhead's "We have such sights to show you" from the Hellraiser movies. Indeed they can be assumed to be the same sights.
In both cases breaking the laws of physics, in both cases trying to move faster than light, opens you up to the consequences of breaking the Laws of Creation. The black hole becomes the proverbial gate to Hell. Abandon all Hope Ye Who Enter Here.
This is made even more explicit in the Doctor Who episodes "The Impossible Planet" and "The Satan Pit" from 2006. In this, the scientific portrayal of black holes is contrasted with the classic sci-fi portrayals. In Doctor Who black holes are a means of travel. Gallifrey and every TARDIS is powered by "The Eye of Harmony" a captured black hole created by the Timelord Stellar Engineer Omega. It has as much horror as the engine in a Tesla sedan. Neat yes, but not horrible.
The Satan Pit turns this on its head. Here the black hole "just eats" according to the Doctor. The black hole is The Pit, the jail that the devil can't escape from. It is the Christian Hell or the Abyss.
Consequently, the episodes have been compared to "Event Horizon" and "Alien" by critics.
So that leaves me at today. What can black holes do to inspire horror?
Much like "anti-matter" gave way to "dark matter" in the minds of the creatives, black holes have been largerly replaced by "Wormholes". But even a wormhole is still sci-fi shorthand for "short cuts in FTL travel". Sure they can be like "gates" but the fear is diluted.
I think where I am going to go with all of this is take a page from Event Horizon and make the drive of the new Mystic class ships be the problem. They were designed to move faster than light, the heralded Warp-13 drives, but the real purpose is to open rifts in space-time to allow these horrors to come through. Both sci-fi horrors and cosmic horrors.
Black Holes, like the God of the Gaps, has had its mystical notions removed for the more appropriate scientific ones. As someone that originally studied to be an astrophysicist, this is a great thing. But as someone who loves horror and sci-fi adventure, I feel like I have lost something.
Maybe Dark Matter and Dark Energy can be my new mysterious thing! In any case it needs to be frightening. They say "in space, no one can hear you scream", but I also want "in space, no one wants to hear you yawn".
And this song was on my mind while working on this post.
April TTRPG Maker, Day 10
Day 10: How are my games dismantling colonialism?
Uh...They are not?
My games really don't have that kind of effect.
My design principles start with "Is it fun?" and end with "Is it fun to write?"
I mean sure there are some subversive messages explicitly about Colonialism (and in particular about the British Empire in India) in Ghosts of Albion. But the message is not one of action it is more directed to people who already understand what a bad thing it can be.
So yeah. I guess the scope of my writing is just not that large.
Uh...They are not?
My games really don't have that kind of effect.
My design principles start with "Is it fun?" and end with "Is it fun to write?"
I mean sure there are some subversive messages explicitly about Colonialism (and in particular about the British Empire in India) in Ghosts of Albion. But the message is not one of action it is more directed to people who already understand what a bad thing it can be.
So yeah. I guess the scope of my writing is just not that large.
Tuesday, April 9, 2019
Review: Blackest of Deaths Ashcan Version & Kickstarter
Bloat Games has been putting out some quality games for a little bit now and they are certainly the new "It" company in the Old-School scene right now. Their newest Kickstarter is now up, The Blackest of Deaths - A Dire Old School Fantasy RPG and I have been given access to the "Ashcan" copy of the rules. Let's have a look and see what this Kickstarter is all about!
There is The Blackest of Deaths - Dire Old School Fantasy RPG - KS Sneak Peek on DriveThru now. It is free so have a look.
The Rules
We are greeted on the very first page with a "Caution" and "YOUR CHARACTERS WILL DIE." I think that sets the tone for the game quite well. The aesthetic reminds me of Dungeon Crawl Classics mixed with HackMaster to be honest. Not my usual vibe, but I like what I am reading so far.
My favorite is the line "yes, this is the type of game your grandparent’s preachers warned them about in the 70s & 80s!" Ok then!
We start out with what are the two big "rules" of the game;
1. "Rulings vs Rules", there is no rule for everything in that can happen in the game. The GM is in charge and will make up what they need to make up to keep the game going.
2. The Core Mechanic. Roll a d20 and d6 at the same time. If the d6 comes up 1 you get a Hinderance. If it comes up as a 6 then you get a Benefit. 2, 3, 4, or 5 are ignored. There are also Advantage and Disadvantage rules.
The character Attributes are the same, but instead of a range of 3-18 you just have your pluses or minuses. Max is 3, the lowest is -2. You start with 10 hp +/- your Con score. The only way to get more is via magic! There is no leveling up! This is you.
To offset this all characters have some Luck points.
Armor and Dex scores don't add to "AC" but reduce damage given.
There are four races, elf, dwarf, goblin and human. Races can raise or lower your scores.
There are six classes, Assassin, Barbarian, Monster Slayer, Necromancer, Ranger, and Street Rat.
They work as you expect, each one with a specialized purpose. Monster Slayer has a unique talent for killing a particular monster you choose for example.
There are a limited number of spells (no levels) and most deal with combat.
Equipment and weapons finish off the Player's Section.
The GM's section is the other half of the book.
We go over the basic rules again and discuss some difficulty checks. This is where the game's "New School" roots show from under their "Old School" dye job! But in truth, it all works great.
There is a good sized monster section with the monsters in a very distilled format. Just the essentials.
All the favorites are here and it is easy to see why and how these monsters will mow through most characters.
There is also a good-sized section on treasure and magic items.
The game is fast to pick up and lethal. It is close to an OSR "Beer and Pretzel" game to be honest. Great for a single night or weekend or even as a side-quest with a "Magnificent Seven" style adventure.
The Kickstarter
Well, one thing you know. The rule book is finished and ready to go, it's now all about those stretch goals. And there is a good set of those!
https://www.kickstarter.com/projects/ericfrombloatgames/the-blackest-of-deaths-a-dire-old-school-fantasy-r?ref=theotherside
As of this writing, the game is funded (in the first 2 hours!) and they are at the first stretch goal of 20 more monsters. There are plenty more where that came from too.
Really looking forward to seeing what this game does.
There is The Blackest of Deaths - Dire Old School Fantasy RPG - KS Sneak Peek on DriveThru now. It is free so have a look.
The Rules
We are greeted on the very first page with a "Caution" and "YOUR CHARACTERS WILL DIE." I think that sets the tone for the game quite well. The aesthetic reminds me of Dungeon Crawl Classics mixed with HackMaster to be honest. Not my usual vibe, but I like what I am reading so far.
My favorite is the line "yes, this is the type of game your grandparent’s preachers warned them about in the 70s & 80s!" Ok then!
We start out with what are the two big "rules" of the game;
1. "Rulings vs Rules", there is no rule for everything in that can happen in the game. The GM is in charge and will make up what they need to make up to keep the game going.
2. The Core Mechanic. Roll a d20 and d6 at the same time. If the d6 comes up 1 you get a Hinderance. If it comes up as a 6 then you get a Benefit. 2, 3, 4, or 5 are ignored. There are also Advantage and Disadvantage rules.
The character Attributes are the same, but instead of a range of 3-18 you just have your pluses or minuses. Max is 3, the lowest is -2. You start with 10 hp +/- your Con score. The only way to get more is via magic! There is no leveling up! This is you.
To offset this all characters have some Luck points.
Armor and Dex scores don't add to "AC" but reduce damage given.
There are four races, elf, dwarf, goblin and human. Races can raise or lower your scores.
There are six classes, Assassin, Barbarian, Monster Slayer, Necromancer, Ranger, and Street Rat.
They work as you expect, each one with a specialized purpose. Monster Slayer has a unique talent for killing a particular monster you choose for example.
There are a limited number of spells (no levels) and most deal with combat.
Equipment and weapons finish off the Player's Section.
The GM's section is the other half of the book.
We go over the basic rules again and discuss some difficulty checks. This is where the game's "New School" roots show from under their "Old School" dye job! But in truth, it all works great.
There is a good sized monster section with the monsters in a very distilled format. Just the essentials.
All the favorites are here and it is easy to see why and how these monsters will mow through most characters.
There is also a good-sized section on treasure and magic items.
The game is fast to pick up and lethal. It is close to an OSR "Beer and Pretzel" game to be honest. Great for a single night or weekend or even as a side-quest with a "Magnificent Seven" style adventure.
The Kickstarter
Well, one thing you know. The rule book is finished and ready to go, it's now all about those stretch goals. And there is a good set of those!
https://www.kickstarter.com/projects/ericfrombloatgames/the-blackest-of-deaths-a-dire-old-school-fantasy-r?ref=theotherside
As of this writing, the game is funded (in the first 2 hours!) and they are at the first stretch goal of 20 more monsters. There are plenty more where that came from too.
Really looking forward to seeing what this game does.
April TTRPG Maker, Day 9
Day 9: How Do Your Games Distribute Power Among the Players?
Well, I would have to say I try to focus on mechanical balance as much as I can within the scope of the rules.
Some games, say for example many old-school games, balance is not really a consideration. But you also don't play those games for balance, you play them for the game-play-experience you get (not XP in this sense).
So I create witch classes that are, for the most part, pretty weak at love levels. This in on purpose since it fits in with the design constraints of the games I am working with. The payoff is once you get to higher levels you are pretty damn powerful. Like scary powerful really.
In other games, I also look a lot into the balance of the character types. For example in Ghosts of Albion Tamara and William, the "stars" of the show are also some of the weaker characters power wise. They are not the great powerful warrior Queen like Boadicea or the magic using vampire or the poet whose words can shape reality. This balanced with their ability to affect the plots and course of the game via their greater Drama points.
After that, it becomes the realm of the individual game masters to do their job.
Well, I would have to say I try to focus on mechanical balance as much as I can within the scope of the rules.
Some games, say for example many old-school games, balance is not really a consideration. But you also don't play those games for balance, you play them for the game-play-experience you get (not XP in this sense).
So I create witch classes that are, for the most part, pretty weak at love levels. This in on purpose since it fits in with the design constraints of the games I am working with. The payoff is once you get to higher levels you are pretty damn powerful. Like scary powerful really.
In other games, I also look a lot into the balance of the character types. For example in Ghosts of Albion Tamara and William, the "stars" of the show are also some of the weaker characters power wise. They are not the great powerful warrior Queen like Boadicea or the magic using vampire or the poet whose words can shape reality. This balanced with their ability to affect the plots and course of the game via their greater Drama points.
After that, it becomes the realm of the individual game masters to do their job.
Monday, April 8, 2019
April TTRPG Maker, Day 8
Day 8: Favorite Collaborators
Oh wow. With this, I am afraid I'll miss someone.
At the top of my list, I will say is Jason Vey. We worked on Buffy together and a bunch of other projects.
We agree on all the "big stuff" and respect each other's backgrounds and areas of expertise. But we are also not afraid to go at it when defending something we both want.
A collaborator should bring out the best in you and you for them.
I also would not hesitate for a chance to work with Christopher Golden and Amber Benson again like we did on Ghosts of Albion.
Lots of people I would love to work with too.
Oh wow. With this, I am afraid I'll miss someone.
At the top of my list, I will say is Jason Vey. We worked on Buffy together and a bunch of other projects.
We agree on all the "big stuff" and respect each other's backgrounds and areas of expertise. But we are also not afraid to go at it when defending something we both want.
A collaborator should bring out the best in you and you for them.
I also would not hesitate for a chance to work with Christopher Golden and Amber Benson again like we did on Ghosts of Albion.
Lots of people I would love to work with too.
Monstrous Monday: Lilith, Queen of Demons
It's April. And I have to admit I am kinda missing the A to Z challenge this year. Maybe I'll do it next year. But in any case, I was thinking of past challenges last week and the topics I have done and one topic just kept coming up nearly every time I did it.
Lilith.
For three consecutive challenges, I posted about Lilith on "L" day for Demons, Witches and Vampires.
2013 L is for Lilith and Lilim
2014 A to Z of Witches. L
2015 A to Z of Vampires: Lilith
The story of Lilith has always fascinated me. The character has always fascinated me.
I suppose then it is no surprise that she lies at the intersection of all my interests.
Also this weekend I finished a nice binge watch of Chilling Adventures of Sabrina, Part 2. Here the amazing Michelle Gomez plays Lilith the Mother of Demons and the First Witch.
So, I figured it was time to revisit my muse.
Lilith
Queen and Mother of all Lilim (demons)
Hit Dice: 18d8 + 33 (114 hp)
Armor Class: -3 [22]
Attacks: 2 claws (1d4), 1 weapon (1d8)
Saving Throw: 3
Special: +2 magic weapons to hit, magic resistance (65%), immune to fire, magical abilities, summon minions
Move: 12/18 (flying)
Alignment: Chaotic Evil*
Challenge Level/XP: 20/3,400
Lilith appears an inhumanly comely woman standing 5’7” tall and weighing roughly 130 pounds. Her skin is cinnamon colored, and her hair is waist length and blood red. She has a pair of leathery black bat-like wings that she can hide or expose at will.
Lilith never openly attacks. She considers combat beneath Her and will not partake in it. Her arena is intrigue, guile, and deception. Why fight when a cup laced with poison or a dagger in the night is much quicker.
She can use ESP and cast fireball, hold person, charm person or charm monster, suggestion and teleport at will. Three times a day she can cast lightning bolt and wall of fire. She can see perfectly in darkness of any kind. Lilth can summon 1d4+4 lilitu with a 100% chance.
The First Witch
was the first witch and can cast any witch spell. She cast spells as a 20th level witch but does not have any occult powers other than her magical abilities listed above.
Lilith was the first human woman. She rebelled against the gods that created her and now controls armies of demons. The gods won't work against her or strike her down because she knows all their True Names.
Lilith has no true friends because most fear her. She is known to ally herself with the Goddess Ereshkigal since both have similar portfolios and areas of concern. Some even claim that Lilith spent some time as Ereshkigal's handmaiden. Others claim she served Astártē or Ishtar.
Appearance and Emissaries
Lilith always appears as a young very attractive woman. Most often with long flaming red hair. It is claimed her true form is that of an ancient hag with long, but sparse wild black hair, talons, fangs and the feet of a predatory bird. Either or neither could be her true form.
Servants
Lilith is typically honored by the Witches of the Mara Tradition.
Naamah - Known as the Daughter of Lilith Naamah is either a demon, a human or something else. She is honored in her own right as either the Patroness of Whores or the Patroness of Those Who Hunt the Night (slayers of the undead). Her title as The Daughter of Lilith, as opposed to just a daughter of Lilith, is significant. She may be her first true daughter or she may be her first human daughter.
Abyzou - Another daughter of Lilith. She is a powerful Lilitu Demon. She takes pleasure in possessing others and destroying them from the inside out.
Nox - The Petty Goddess of the Dusk is also believed to be a daughter of Lilith. Possibly the offspring of Lilith and a Sun god.
Camazotz - a Son of Lilith and the bloodthirsty god of Vampires. Some claim that his father may have been Orcus.
*Lilith's alignment is listed as Chaotic Evil. The Chaos part should be obvious, she has rebelled against the entire universe. While many of her actions are evil, she still kills babies, she is also a lot more complicated than that. Lilith has a high personal morality. She honors and keeps her friends and associates. You can trust that she will always do what is best for herself, but she also cares for her own "children" so she will protect them.
Holy Texts
As witches, the worshippers of Lilith hold their own Books of Shadows as their holy texts, but a few are are considered to be helpful in understanding Lilith.
The Splendor - The foundation text on which many of the Gods of Light have based their own holy texts. The Splendor mentions Lilith as one of the first demons of darkness. For this reason, many religions will see Lilith as a threat to their religion.
The Enochian Tablets - More details on the life and rebirth of Lilith. Written in an ancient angelic script that is difficult for many sages to translate. Also discusses her relationship to the divine and the demonic. It also details the origins of Those Who Hunt the Night.
Other posts about Lilith here
Every Angel is Terrifying: The Secret and True Origins of the Slayer
- Pseudo Slayers
Going Up to Hell: Cosmology
Sympathy for the Succubus
- Part 1, Part 2, Part 3
Let's Talk About Sex(y)
E is for Eodemon
The Dragon and the Phoenix: Episode 7
Season of the Witch: Episode 2
Lilith.
For three consecutive challenges, I posted about Lilith on "L" day for Demons, Witches and Vampires.
2013 L is for Lilith and Lilim
2014 A to Z of Witches. L
2015 A to Z of Vampires: Lilith
The story of Lilith has always fascinated me. The character has always fascinated me.
I suppose then it is no surprise that she lies at the intersection of all my interests.
Also this weekend I finished a nice binge watch of Chilling Adventures of Sabrina, Part 2. Here the amazing Michelle Gomez plays Lilith the Mother of Demons and the First Witch.
So, I figured it was time to revisit my muse.
![]() |
Lilith by IsraLlona |
Queen and Mother of all Lilim (demons)
Hit Dice: 18d8 + 33 (114 hp)
Armor Class: -3 [22]
Attacks: 2 claws (1d4), 1 weapon (1d8)
Saving Throw: 3
Special: +2 magic weapons to hit, magic resistance (65%), immune to fire, magical abilities, summon minions
Move: 12/18 (flying)
Alignment: Chaotic Evil*
Challenge Level/XP: 20/3,400
Lilith appears an inhumanly comely woman standing 5’7” tall and weighing roughly 130 pounds. Her skin is cinnamon colored, and her hair is waist length and blood red. She has a pair of leathery black bat-like wings that she can hide or expose at will.
Lilith never openly attacks. She considers combat beneath Her and will not partake in it. Her arena is intrigue, guile, and deception. Why fight when a cup laced with poison or a dagger in the night is much quicker.
She can use ESP and cast fireball, hold person, charm person or charm monster, suggestion and teleport at will. Three times a day she can cast lightning bolt and wall of fire. She can see perfectly in darkness of any kind. Lilth can summon 1d4+4 lilitu with a 100% chance.
The First Witch
was the first witch and can cast any witch spell. She cast spells as a 20th level witch but does not have any occult powers other than her magical abilities listed above.
Lilith was the first human woman. She rebelled against the gods that created her and now controls armies of demons. The gods won't work against her or strike her down because she knows all their True Names.
Lilith has no true friends because most fear her. She is known to ally herself with the Goddess Ereshkigal since both have similar portfolios and areas of concern. Some even claim that Lilith spent some time as Ereshkigal's handmaiden. Others claim she served Astártē or Ishtar.
Appearance and Emissaries
Lilith always appears as a young very attractive woman. Most often with long flaming red hair. It is claimed her true form is that of an ancient hag with long, but sparse wild black hair, talons, fangs and the feet of a predatory bird. Either or neither could be her true form.
Servants
Lilith is typically honored by the Witches of the Mara Tradition.
Naamah - Known as the Daughter of Lilith Naamah is either a demon, a human or something else. She is honored in her own right as either the Patroness of Whores or the Patroness of Those Who Hunt the Night (slayers of the undead). Her title as The Daughter of Lilith, as opposed to just a daughter of Lilith, is significant. She may be her first true daughter or she may be her first human daughter.
Abyzou - Another daughter of Lilith. She is a powerful Lilitu Demon. She takes pleasure in possessing others and destroying them from the inside out.
Nox - The Petty Goddess of the Dusk is also believed to be a daughter of Lilith. Possibly the offspring of Lilith and a Sun god.
Camazotz - a Son of Lilith and the bloodthirsty god of Vampires. Some claim that his father may have been Orcus.
*Lilith's alignment is listed as Chaotic Evil. The Chaos part should be obvious, she has rebelled against the entire universe. While many of her actions are evil, she still kills babies, she is also a lot more complicated than that. Lilith has a high personal morality. She honors and keeps her friends and associates. You can trust that she will always do what is best for herself, but she also cares for her own "children" so she will protect them.
Holy Texts
As witches, the worshippers of Lilith hold their own Books of Shadows as their holy texts, but a few are are considered to be helpful in understanding Lilith.
The Splendor - The foundation text on which many of the Gods of Light have based their own holy texts. The Splendor mentions Lilith as one of the first demons of darkness. For this reason, many religions will see Lilith as a threat to their religion.
The Enochian Tablets - More details on the life and rebirth of Lilith. Written in an ancient angelic script that is difficult for many sages to translate. Also discusses her relationship to the divine and the demonic. It also details the origins of Those Who Hunt the Night.
Other posts about Lilith here
Every Angel is Terrifying: The Secret and True Origins of the Slayer
- Pseudo Slayers
Going Up to Hell: Cosmology
Sympathy for the Succubus
- Part 1, Part 2, Part 3
Let's Talk About Sex(y)
E is for Eodemon
The Dragon and the Phoenix: Episode 7
Season of the Witch: Episode 2
Sunday, April 7, 2019
April TTRPG Maker, Day 7
Day 7: How to Increase Accessibility
Good question, wish I knew how!
For the games I write I try to make things as flexible as I can within the guidelines of the rules so people can do anything they want.
I don't want to be the one to say "No. You can do that." I would rather write my material so I can say "Yes, you can do that, let's figure out how."
Want to play a Winter Witch that is just like Elsa? Yeah, you can do that. Want to play a White Witch, but make him psychic instead? Yeah, ok do that thing!
Whatever else beyond that is up to whoever is running the game.
At the same time, I try to market my games and books to appeal to all sorts of crowds.
Looking forward to seeing what everyone posts for this!
Good question, wish I knew how!
For the games I write I try to make things as flexible as I can within the guidelines of the rules so people can do anything they want.
I don't want to be the one to say "No. You can do that." I would rather write my material so I can say "Yes, you can do that, let's figure out how."
Want to play a Winter Witch that is just like Elsa? Yeah, you can do that. Want to play a White Witch, but make him psychic instead? Yeah, ok do that thing!
Whatever else beyond that is up to whoever is running the game.
At the same time, I try to market my games and books to appeal to all sorts of crowds.
Looking forward to seeing what everyone posts for this!
Saturday, April 6, 2019
April TTRPG Maker, Day 6
Day 6: Long or Short ttrpg texts?
Not 100% sure I know what this one is asking.
So I am going to repeat what my Ph.D. advisor told me when I was writing my dissertation.
"Make it as long as you need it to be, but no longer."
Another bit of advice he gave was to quote an anecdote from Napoleon.
"Dear Josephine, I am writing you a long letter because I don't have the time to write you a short one."
Brevity is key. Keep things concise and simple for everyone to read. Avoid a page of text where a paragraph will suffice.
Good advice for academic writing and good advice for game writing as well.
Not 100% sure I know what this one is asking.
So I am going to repeat what my Ph.D. advisor told me when I was writing my dissertation.
"Make it as long as you need it to be, but no longer."
Another bit of advice he gave was to quote an anecdote from Napoleon.
"Dear Josephine, I am writing you a long letter because I don't have the time to write you a short one."
Brevity is key. Keep things concise and simple for everyone to read. Avoid a page of text where a paragraph will suffice.
Good advice for academic writing and good advice for game writing as well.
Subscribe to:
Posts (Atom)