Monday, April 22, 2019

Monstrous Monday: Killer Rabbits & Blink Bunnies

It's Easter Monday.  Not that this means much to me, but it is an excuse to talk about rabbits and bunnies!  There is the Ostara connections too, but I'll delve into those at some point.

In the meantime, here are some rabbits to add to your Basic Era D&D games.

Killer Rabbits
Armor Class:  8
Hit Dice (HD): 2d8 (9 hp)
No. of Attacks: bite or by weapon type
Damage: 1d4 or 1d6
Special Attacks & Defenses: Surprise
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Fighter 2
Morale: 6
Treasure Type:  Nil
Alignment: Chaotic (Neutral)
Killer rabbits are huge, 7' tall when standing upright, rabbits.  They are intelligent creatures and have none of the timidness associated with the much smaller normal rabbits.  These creatures often wait by roads in out of the way areas where they will surprise a lone traveler.  They will beat the traveler with clubs or maces or sometimes bite.  Despite their name, they do not often kill their victims.  Instead, they will beat them and then rob them.  They don't seem to have use for the gold they steal and often unload it a little more down the road, but they are fond of wine, spirits, and pipeweed.  They enjoy attacking traveling clerics since friars, brothers and other holy men often travel with wine.
Killer rabbits will only attack if they feel the odds are in their favor.



Blink Bunnies
Armor Class:  9
Hit Dice (HD): 1d8 (4 hp)
No. of Attacks: bite
Damage: 1d2
Special Attacks & Defenses: Teleport ability, speech.
Move: 120’ (40’)
No. Appearing: 1d4 (1d6)
Save As: Normal Human
Morale: 4
Treasure Type:  Nil
Alignment: Neutral
Blink Bunnies are small rabbits, most often white, that are used as messengers between Magic-Users.  They are often confused with the magic-user' familiar,  but they are more akin to the messenger birds used by some kingdoms.
The bunny can remember a message of up to 12 words.  If more information is needed then most bunnies should be sent.  They can teleport to any location they have been before with no error.
Otherwise, their ability is exactly like the Magic-user spell teleport.
Blink Bunnies expect to be fed once they arrive to deliver their message.



New Spell

Summon Blink Bunny
Level: Magic-User1, Witch 1
Range: Special
Duration: Special
This spell summons a Blink Bunny, a type of faerie creature that looks like a small white rabbit.  The rabbit can be given a small message, no more than 12 words, and then sent to someone the caster knows.  If the location is well known to the caster then the teleportation is done without error.   If the location is unknown then the caster uses the same table for the magic-user spell teleport.
If the cast has an object belonging to the place to blink bunny is to visit or something from the person the bunny needs to communicate the message too then the teleport is improved by one step.
Material Components: A bit of carrot and some lettuce.


4 comments:

Nadragul said...

You are watching to much of the Magicians!!!

Tim Knight said...

Genius! Love it (and will be swiping for my game!). Thank you.

Timothy S. Brannan said...

@Nadragul NEVER too much!

@Tim, so which one is Barney?

Tim Knight said...

He's a Killer. A stone-cold, smooth, fearless, blasé killer.