Wednesday, February 26, 2014
White Dwarf Wednesday #99
Sean Masterson gives us lackluster editorial.
Marginalia gives us two products, Curse of the Mummy's Tomb and Heroes for Dungeonquest. Curse of the Mummy is a new board game and Heroes another expansion for Dungeonquest.
Lots of stuff for Warhammer 40k.
Letters moves up to the start of the issue.
The Ritual is a Warhammer Fantasy introductory scenario. It's 10 pages and looks like it could be fun. It has a serious old school vibe about it (naturally) but it really looks like something that could be published today for the OSR crowd.
For RuneQuest we get a guide on Martial Arts. Only a page, but some very 80s stuff.
A little bit more on some Warhammer 40k.
Spirit of the Mountain is a Call of Cthulhu adventure. Taking place anytime between 1830 and 1930 it is a fun little adventure set in Navajo land in Arizona. I like it. I am sucker for anything Native American in nature. Growing up in the midwest near old burial mounds will do that. Plus I was in the area of this adventure this past spring on vacation and I have been dying to try something out. It looks like something that I could convert easily to Ghosts of Albion.
One of the reasons (I think) for letters getting moved was to make room for a new forum on miniatures. I have been poking my head in on various newer White Dwarf issues to know that anything miniatures was gold for White Dwarf.
End with more Warhammer 40k and various ads.
A lot of what I said about last issue is still valid here.