Wednesday, February 5, 2014

White Dwarf Wednesday #96

White Dwarf #96 is the last issue of 1987.  I had considered stopping here to be honest. This issue marks the first of what I consider the "All Warhammer, all the time" issues.  But hey, I have gotten this far and 100 is more round number.
The cover art is the same as Casket of Souls by Iain McCaig.  We have a competition for it later in the issue.
The editorial is a bit of nonsense from Sean Masterson on what gaming is.  I guess the only really interesting thing about this is that it is a reflection of the gamin scene of the late 80s; everything going in a thousand directions at once yet still gaming.

Marginalia covers Dungeonquest, a game I have wanted to try out, and Warhammer Fantasy Battle, 3rd Ed.
This review of Dungeonquest only revives my desire to find a copy of this game.   By my estimates this $10 box of White Dwarf magazines has cost me a couple to three hundred extra bucks.  I had to buy other WDs to fill in the gaps (I still have a WD 105 that I am not going to review) but mostly in old games I see reviewed and want to pick up.  Some have been cheap. Most have not.

Culture Shock is the oft renamed news/rumor column.  Of interest, Citadel is selling a million miniature figures a month.  I wonder if that rate kept up.
Critical Mass covers the books of the time, none jump out at me.  I was reading the Chronicles of Corum at this point.

Barroom Brawl is the first Scenario for Warhammer Fantasy.  In my mind most of Warhammer was about fighting in large scale wars and then going to the pub to fight again.

After that, Elfwardancers for WH Fantasy.  This is something I could see being snagged for D&D or even ShadowRun.  I have seen stranger things in both games.  Plus it helps get rid of some the "Tolkienesque" qualities of elves.

The conclusion of "To Live and Die in Mega-City One" is next. I am told it is quite good.  I personally don't know enough about Judge Dredd to know for sure.

In a rare departure (and soon to be rarer) we have The Beast of Kozamura, an Eastern-themed adventure for RuneQuest. Overtly for Land of Ninja rules.

An article/ad for Casket of Souls.
The first Warhammer 40,000 regular article "Chapter Approved" is up.

On the Boil details various topics in Warhammer Fantasy, this time Middenheim the City of the White Wolf.

An aside for a bit.  There is a lot of Warhammer stuff going on here now and really I have no clue. I read through WH40k once and I see the appeal, but I am not into painting mins all day.  By extension I also guess I see the appeal of Warhammer Fantasy and Warhammer Fantasy Battles. Wish I could offer more at this point.

'Eavy Metal paints some dragons.

Last issue we discussed The Madcap Laughs, this issue we have the first adventure in the series.  A Heart of Dust, A Hand of Death is for Stormbringer but it could be adapted to RuneQuest easy enough.

We end with the usual run of letters and ads.

So. Much less in this issue for me to be honest. Nothing against the change WD is making or the Warhammer stuff, just not where my gaming went at the time or now.

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