Wednesday, October 23, 2013

White Dwarf Wednesday #84

December 1986 issue of White Dwarf seems a little smaller that I thought it was supposed to be.
That is is explained by the new editor Mike Brunton.  The 8 new pages are being held till later and Paul Cockburn seems to be out.
The cover art by the way can best be described as Lovecraft's Night Before Christmas.  "Sanity Clause" by Ian Miller.  Cute.

Again we have 4 pages of Open Box.  Of note to me: the Children of the Atom for Marvel Super Heroes and the Advanced set is up.  This is about the time I was getting out of Marvel, both the game and the comic.  I still have some of the books and might revisit it one day.  I said that a WDWs back, but I haven't got around to it yet so I am not thinking I will any time soon.   Likewise DC Heroes, a game I wanted to like but never got into, has The King of Crime and Internity Inc.  Pete Tamblyn reviews all four books and enjoys them.  Graeme Davis doesn't care for the new Immortals module for D&D, Immortal Storm.  I can't say I disagree with him.  Though my experience with it comes much later and through the eyes of nostalgia.

Simon Nicholson has an interesting article on how to get messages across to or from player characters (and players) to other parts of the world in "Don't Call Us".  We tend to forget that the instant communication that we enjoy today is not the way it has been for the vast majority of human civilization.  I remember going to Epcot once at Disney World and going on their World of Tomorrow ride or something.  They showed us a world where communication was instant. My son, who must have been 6 or 7 at the time told me "Dad, we can do all this stuff now."  One of the things I think Ebberon does well that other campaign settings don't is show how magic is used in place of technology.  Communication is just another facet of that.

Shadow Magic is an adventure for AD&D for 8th to 9th level characters by Carl Sargent. It features some dragons in a domestic fight and some of the newer demons from MMII.  It is short and can work well as one of those "on the road" sort of adventures.

There is a trivia game made up to look like a Miskatonic U exam booklet.  Cute.

Wolves of the Sea is a bit more ambitious. It covers sea going adventure for role-playing games. Again there must have been something in the aether then since there seemed to be a lot of sea going adventures in magazines and the few groups I knew.  It is an interesting read and adaptable to most Fantasy RPGS.

A Paranoia Adventure. These all look the same to me.

Couple pages of letters...
Finally in Fracas we get the results of the Reader's Poll.
Gobildegook and Thrud are the most popular, 2020 Vision is the least.  I had the exact opposite opinion.
Best Cover was 79, the one I disliked.
Most people replying approve of the choice to do away with the departments.  If you recall I lamented that.
Most people liked Multisystem scenarios/adventures.  At least we agree!

I question my biases on continuing reading WD at this point!

I have to admit this issue seemed rushed.  Like they had a bunch of odds and ends at the end of the year and needed to use them.

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