DC Heroes used Mayfair's MEGS system, Mayfair's Exponential Gaming System who's DNA I can still see in Mutants and Masterminds.
Now I did love the Magic supplement that later came around and thought it was one of the better magic books for an RPG I had seen in a very long time.
I was flipping through them all recently and thought I'd post some stats for Zee for anyone still playing this game.
And given when this book came out let's use her costume from about that time.
These are not the same stats that appear in the books...mostly.
DEX: 6 | STR: 2 | BODY: 5 |
INT: 7 | WILL: 4 | MIND: 5 |
INFL: 12 | AURA: 14 | SPIRIT: 14 |
Initiative: 19 | Hero Points: 80 |
Powers:
Mystic Link:
Air Control: 12, Earth Control: 12, Flame Control: 12, Flame Projection: 6, Fog: 12, Ice Control: 12, Lightning: 12, Plant Control: 12, Water Control: 12, Weather Control: 12
Limitations:
Power Limitation: All spells must be spoken backwards.
Skills: Artist (stage magic) 6, Gadgetry 4, Occultist 10, Scholar (Magic) 7
Connections:
Justice League, Supernatural, United Nations (high level)
Motivation: Responsibility of Power
Wealth: Affluent
Job: Stage Magician, Adventurer
Race: Human (Homo Magi)
Origin: Mystical Heritage (Major)
Alter Ego/Aliases: (none) Zatanna Zatara, The Witch
Base of Operations: Shadowcrest; San Francisco, CA
I think I should give Raven a try next.
3 comments:
Why did you decide to use DCH 1e, I think 2e is probably a better RPG.
Why did you decide to use DCH 1e, I think 2e is probably a better RPG.
That's easy. I only own the 1st and 3rd editions.
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