Last week I posted about the D&D Rules Cyclopedia, and in it, it had the rulers of Dragons, Diamond, Pearl, and Opal.
As an aside, I asked. "What if the Dragons were divided like this: Pearl = Chaotic, Opal = Neutral, Diamond =Lawful, Bahamut = Good, Tiamat = Evil?"
Since I already updated and redid Tiâmat for my Left Hand Path book, I thought, why not update the others as well?
I have been working on a Dragon book off and on forever, so I have already figured out various mythological dragons and dragon-like creatures to add. To take inspiration for a Lawful Neutral, Chaotic Neutral and True Neutral rulers of dragons was a matter of going through some material I have already written...and cleaning it up a little.
So here are the five rulers of Dragon kind, minus Tiâmat. She is already in my book along with Leviathan.
Note: I consider my Tiâmat to be Chaotic Evil.
Note 2: These dragons are scaled to match my LHP version of Tiâmat.
I'll most certainly redo these over time, like I did with Tiâmat.
Vritraxion
The Star Dragon, Lord of Law
FREQUENCY: Unique (Very Rare)
NO. APPEARING: 1
ARMOR CLASS: –4
MOVE: 9” / 24” (fly)
HIT DICE: 32 + 256 (400 hp)
% IN LAIR: 80%
TREASURE TYPE: H ×4, I ×3, N, O
NO. OF ATTACKS: 3 or by breath/spell
DAMAGE/ATTACK: 2–16 / 2–16 / 6–60
SPECIAL ATTACKS: Breath weapons, spells, aura of command
SPECIAL DEFENSES: Magic resistance, immune to illusions, charms, hold, or mind-affecting spells
MAGIC RESISTANCE: 75%
INTELLIGENCE: Supra-genius
ALIGNMENT: Lawful Neutral
SIZE: L (75’ long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
CHANCE OF:
Speaking: 100%
Magic Use: 100%
Sleeping: 1%
Vritraxion is the embodiment of cosmic order, the radiant Star Dragon who codified the pacts that bind dragonkind. His body is a lattice of luminous crystal and stellar fire, and he enforces balance with absolute resolve.
Breath Weapons (3/day each):
- Stellar Disjunction – Cone 8", dispels all magic and slows chaotic creatures for 1 turn
- Law Pulse – 40' radius; chaotic creatures save vs. spell or be banished for 1d6 turns
- Prismatic Flame – Line 10", 90 hp radiant/fire damage, save vs. breath for half
Spells: Casts 3 spells per level (1st–8th); chooses spells related to binding, banishment, light, and planar control.
Aura of Command: All dragons within 240’ must save or be affected as command or geas, lasting 1d4 turns.
Summoning: May summon 2d6 lawful dragons or planar creatures from the planes of Law once per day.
Lóngzihua
The Moon Pearl, Dragon of Chaos and Storms
FREQUENCY: Unique (Very Rare)
NO. APPEARING: 1
ARMOR CLASS: –2
MOVE: 12” / 30” (fly) / 18” (swim)
HIT DICE: 30 + 240 (375 hp)
% IN LAIR: 70%
TREASURE TYPE: H ×4, I ×3, N, O
NO. OF ATTACKS: 6 (3 bites, 2 claws, 1 tail) or by breath/spell
DAMAGE/ATTACK: 3–18 / 3–18 / 2–16 / 2–16 / 3–24
SPECIAL ATTACKS: Breath weapons, illusions, spells
SPECIAL DEFENSES: Displacement aura, blur effect
MAGIC RESISTANCE: 65%
INTELLIGENCE: Genius
ALIGNMENT: Chaotic Neutral
SIZE: L (70’ long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
CHANCE OF:
Speaking: 100%
Magic Use: 100%
Sleeping: 10%
Lóngzihua is a brilliant, serpentine dragon whose every movement paints the sky with color and thunder. Her coils shimmer like pearl and stormcloud, and her presence warps fate and form alike.
Breath Weapons (3/day each):
- Prismatic Mist - Cone 8", causes confusion, mirror image, and color spray effects
- Storm Spiral - Line 10", 10d10 lightning + concussive force (save vs. breath for half)
- Moon Pulse - 40' radius; all within must save or go berserk for 1d6 rounds (chaos effect)
Spells: 2 spells per level (1st–8th), focused on illusion, weather, charm, transformation.
Special: Can polymorph at will, and once per day can reshape terrain within 120’ (as hallucinatory terrain + move earth).
Displacement Aura: 50% miss chance from melee attacks.
She can also cast illusions, mirror image, polymorph self, and feeblemind once per day each.
Anantanatha
The Opaline Coil, Dragon of Deep Time, and Balance
FREQUENCY: Unique (Very Rare)
NO. APPEARING: 1
ARMOR CLASS: –3
MOVE: 6” / 21” (fly)
HIT DICE: 31 + 248 (390 hp)
% IN LAIR: 85%
TREASURE TYPE: H ×4, I ×3, N, O
NO. OF ATTACKS: 5 (2 bites, 2 coils, 1 tail) or by breath/spell
DAMAGE/ATTACK: 3–18 / 3–18 / 2–20 / 2–20 / 3–30
SPECIAL ATTACKS: Breath weapons, dream magic, entropy field
SPECIAL DEFENSES: Time suspension aura, magic resistance
MAGIC RESISTANCE: 70%
INTELLIGENCE: Supra-genius
ALIGNMENT: True Neutral
SIZE: L (80’ long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
CHANCE OF:
Speaking: 100%
Magic Use: 100%
Sleeping: Never
Anantanatha, the World Coil, slumbers beneath the roots of all reality. His voice echoes in dreams, his coils define time, and his presence ensures the turning of the Great Cycle. He is impartial, inexorable, and eternal.
Breath Weapons (3/day each):
- Entropy Cloud – 40’ radius; creatures age 1d10 years (save negates), magic items must save or be destroyed
- Balancing Breath – Line 12", 10d8 damage to all summoned/extraplanar beings (save for half)
- Chrono Pulse – Cone 8", save or be suspended in time for 1d4 turns (temporal stasis effect)
Spells: 3 spells per level (1st–8th), typically divination, abjuration, or dream magic (e.g. legend lore, astral spell, time stop, foresight)
Special: Aura of Stillness: Spellcasting within 60’ requires a save or is delayed 1 round
Dream Gaze: Once/day, forces target into a dream-vision for 1 turn. Target is incapacitated for the duration while they see visions of their past and possible futures.
May commune with any spirit, even across time.
He may also cast legend lore, commune, astral projection, and dream once per day each.
Bahamūt
The Platinum Dragon, King of Lawful Good Dragons
The Silent Pillar, The World-Serpent of Light
FREQUENCY: Unique (Very Rare)
NO. APPEARING: 1
ARMOR CLASS: –3
MOVE: 9” / 24” fly / 6” swim
HIT DICE: 30 + 240 (375 hp)
% IN LAIR: 75%
TREASURE TYPE: Special (H ×4, I ×3, R, S, T, V)
NO. OF ATTACKS: 3 or by breath/spell/special
DAMAGE/ATTACK: 2–16 / 2–16 / 6–72
SPECIAL ATTACKS: Breath weapons, divine spells, shapechange, fear aura
SPECIAL DEFENSES: Magic resistance, immunity to evil magic
MAGIC RESISTANCE: 75%
INTELLIGENCE: Supra-genius
ALIGNMENT: Lawful Good
SIZE: L (72’ long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
CHANCE OF:
Speaking: 100%
Magic Use: 100%
Sleeping: 1%
Bahamūt is the Platinum Dragon of Heaven, a radiant being of sublime peace and immense power. He dwells in the Citadel Behind the East Wind, said to drift between the Elemental Plane of Air and the Seven Heavens. His vast form gleams like a storm of pearl and silver light; when he breathes, stars flicker and silence falls.
He is the immortal foe of Tiâmat, whom he cast into the Deep in ages past. Though he rarely intervenes directly, his arrival signals the end of great evils and the restoration of cosmic harmony.
Bahamūt may choose between physical attacks, divine spells, or breath weapons each round.
Physical Attacks: 2 foreclaws (2d8+6 each), 1 massive bite (6d12+8), Tail sweep possible if airborne (3d10+6, 180° arc, save or fall prone).
Breath Weapons: (3×/day each), Freezing Wind Cone (8" length, 3" base), 10d8 cold damage, save vs. breath for half.
Celestial Vapor Cloud (40' radius). Save vs. breath or become gaseous (as gaseous form) for 12 turns
Voice of Disintegration (12" line), 10d10 force damage, save for half. Structures suffer full effect.
All saving throws vs Bahamūt’s breath weapons are made at -3.
Special Powers
Fear Aura: All evil creatures within 120' must save vs. spell or flee in panic (as fear).
Shapechange: Can assume the form of any creature or object at will (as shape change).
Summon Allies: Once per day, summons 1d6 gold dragons or 7 celestial canaries (each a disguised ancient gold dragon of max age and HD).
Aura of Grace: Allies within 60' receive +2 on saving throws, protection from evil, and regeneration 1 hp/round.
Spellcasting
May cast any spell (arcane or divine) of levels 1–8
Spells per day: 3 per level
Casts as 20th-level spellcaster
No verbal/somatic/material components required
Most often chooses dispel evil, true seeing, heal, blade barrier, holy word, gate, and wish.
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