Friday, December 16, 2011

Willow & Tara: DC Heroes

DC Heroes from Mayfair Games was one of the "Big Games" for me back in the day.  One of those games that was like entering into an entire sub-culture, not just a game.  You know like old World of Darkness, Call of Cthulhu, Rifts or Exalted.  One where they have their fans and they are very loyal and the entry seems to be a bit high.

I loved DC comics at the time, though I was slowly going over to Marvel.  I never got into DC Heroes.  Villains & Vigilantes seemed easier to get into coming from D&D and when I finally got back around to Supers, it was Marvel Super Heroes.  I feel I missed out on something though to be honest.

DC Heroes has a certain style to it.  A certain elegance I see now on the other side of several graduate level statistics courses.  It is a game I'd love to give another chance too. Course parts of it seem pretty dated too. Tables with "column shifts" and exploding doubles.  Course that sounds exactly like the kind of thing that would get the OSR's blood pumping.  I also like it because in many ways DC Heroes is the antidote to "grimdark" and "gritty", not that you can't do those with this, you can rather easily, but DC Heroes was about being a hero, being the good guy.



I have not done a lot of posting of Willow and Tara in a while.  When "Season of the Witch" died down and "Generation HEX" never took off I had run out of creative juices.  Plus I had moved on Ghosts of Albion by then and other games.  Though Gen HEX was going to be my supers/animie/comics game.  I still have great plans to run each "issue"/episode/adventure with a different rule set.  But I am not likely to get to it all now.  More's the shame.  In any case here are my girls, in their Generation HEX best.
Since these are very seasoned vets of many battles they are starting higher than your average character.

Willow Rosenberg

DEX: 2 STR: 1 BODY: 3
INT: 9 WILL: 4 MIND: 5
INFL: 11 AURA: 13 SPIRIT: 12
Initiative: 22  Hero Points:  20



Mystic Link:
Empathy (Will) 2, Magic Blast (Spirit) 6, Magic Shield (Spirit) 6, Mystic Shield (Will) 5, Telekinesis (Will) 7, Telepathy (Int) 5 (9 with Tara), Teleportation (Will) 4, Truesight 3

Limitations: Since the events in "Season of the Witch" Willow has no limitations on her powers.

Skills:  Detective 2, Gadgetry 5, Medicine 1, Occultist 7, Scholar (Supernatual) 7, Scientist 5

Connections:  
Business (high),  Supernatural (high)


Motivation: Learn more about her power

Wealth: Affluent  (maybe a bit higher, but not Multimillionaire)

Job: Semi-retired software designer and CEO, teacher

Race: Human (Homo Magi is what she would be in the DC universe)

Origin: Mystical Heritage (Major)

Alter Ego/Aliases: none

Base of Operations: Boston, MA


Tara Maclay 

DEX: 2 STR: 2 BODY: 3
INT: 8 WILL: 5 MIND: 4
INFL: 10 AURA: 14 SPIRIT: 12
Initiative: 20  Hero Points: 20


Powers: Mystic Link:
Empathy (Will) 6, Heal (Spirit) 4*, Magic Blast (Spirit) 2, Magic Shield (Spirit) 3, Mystic Shield (Will) 2, Telekinesis (Will) 4, Telepathy (Int) 5 (9 with Willow), Truesight 5

(*Heal is not in the rule book, but something Tara can do.  At 4 AP she can heal 4 AP of damage per touch)

Limitations: Since the events in "Season of the Witch" Tara has no limitations on her powers.

Skills: Animal Handling 2, Artist (dancing) 4, Artist (singing) 5, Artist (painter) 4, Occultist 6, Scholar (Witchcraft) 7

Connections:  
Supernatural

Motivation: Responsibility of Power

Wealth: Affluent

Job: High school art teacher, girls counselor

Race: Human (Homo Magi)

Origin: Mystical Heritage (Major)

Alter Ego/Aliases: none

Base of Operations: Boston, MA

Willow and Tara in Generation HEX
In Generation HEX we pick up a few years after the events from Season of the Witch.  Magic is outed and the first generation of magic using children are reaching high school age. One of which is their own daughter. Tara is an art teacher and girls counselor at a school for magical teens.  Willow, having sold off her software firm is also teaching.  They relocated to Boston, MA and despite being older, there is still plenty of adventure left to have.

Willow and Tara in the DC Universe
Personally I would think that the girls would have fared much better in the DC Universe than in others.  I can easily see them both joining the Teen Titans, or depending on when we do this, Young Justice.    Though Willow would need something else to do than turn evil since that was already done by Raven.
Given their backgrounds I would expect they would be viewed as resources into the occult and supernatural worlds the same way that Zatanna, Doctor Fate and Madame Xandu are.  Only less dangerous to deal with.  In the DC universe though, the nod has to go to Zee.   I am assuming a more magic-rich world than the 1st edition rules laid out, maybe something closer to what we saw in the 3rd ed DC Heroes.

In either case the girls work as a team.  Willow is the heavy hitter, but Tara has a greater store of power and more subtle powers.

Déjà vu: Scaring the Dickens out of Your Players: Ghosts of Albion

Here is my post for the Déjà Vu Blogfest.



This post was originally posted on December 19th 2009 and was viewed by what I could tell as many as 9 people since.  I felt it deserved another look due to the timing (it is close to the Anniversary of A Christmas Carol's publication) and now Ghosts of Albion is out in stores, so it is all a good fit.

Scaring the Dickens out of Your Players: Ghosts of Albion

On this day in 1843 Charles Dickens published A Christmas Carol in Prose, Being a Ghost Story of Christmas, also known more simply as A Christmas Carol.

The story of Scrooge, Tiny Tim and the Ghosts is now a timeless Christmas classic retold in prose, stage, film (the 1951 version with Alistair Sim is my personal favorite), even animation and various parodies, homage and pastiches.



Such is the timelessness of this tale that it is perfect fodder for a Christmas themed episode. Even it is good enough for Doctor Who it is good enough for us right. Given that is a quintessential English tale of ghosts in the early Victorian age then it is perfect for Ghosts of Albion.

Jacob Marley
Motivation: To walk the Earth for his sin of greed, warn Scrooge of his fate.
Creature Type: Restless Spectre
Life Points: 30
Drama Points: 1

Attributes
Str: (2)
Dex: (2)
Con: (2)
Int: 4
Per: 3
Will: 4

Ability Scores
Muscle: (10) Combat: (0) Brains: 16
Qualities and Drawbacks: Attractiveness -1, Cursed, Ghost, Telekinesis, Unique Kill

Manoeuvers
Name Score Damage Notes
Deflect 19 - Magic defence action
Telekinesis 17 varies Effectiveness Str 5

Jacob Marley is the former business partner of Ebenezer Scrooge. He had died seven years before on Christmas Eve and is now confined to Earth to pay for his sins of greed and not helping his fellow man. He wears the shackles of his sins in form of heavy chains attached to ledger books, money boxes and heavy keys.

Marley cannot be killed or dispatched by normal means. He is similar to a Poltergeist, but even the means to remove those troublesome spirits are not effective on him. Marley consequently will not attack, nor even reveal himself to others but Scrooge. Though anyone with Magic or Innate Magic will be able to see him and interact with him.

Zeitgeist

Zeitgeist is a German word meaning the Spirit of the Times, used to describe the general feeling or atmosphere of a particular period in time. In the Ghosts of Albion game Zeitgeist is quite literal. Each time can manifest as a spirit or ghost. This is not a ghost of someone that has passed as most spirits, but more of a collective consciousness given magical form. A Zeitgeist can have any power, quality or drawback that a ghost may have. Since they are more of reflection of a particular time a Zeitgeist also can't be destroyed, though many exist only under very specific conditions.

Ghost of Christmas Past
Creature Type: Zeitgeist
Life Points: NA
Drama Points: 5

Attributes
Str: -
Dex: -
Con: -
Int: 5
Per: 6
Will: 5

Ability Scores
Muscle: NA Combat: NA Brains: 18

Qualities and Drawbacks: Archaic, Ghost, Manifest, Telekinesis, Unique Kill

The Ghost of Christmas Past appears to be both young and old at the same time. His hair is long and white, but his face is smooth. He speaks in a somewhat archaic manner.

This spirit shows their charge their memories of the past. A bitter old man like Scrooge is shown times when he was young and denied love from his abusive father and the loss of his sister. There are wonderful scenes in the 1951 movie with Scrooge and Marley that typify what this spirit does.

Ghost of Christmas Present
Quote: Come! You have never beheld the likes of me!
Creature Type: Zeitgeist
Life Points: NA
Drama Points: 5

Attributes
Str: (4)
Dex: (2)
Con: (5)
Int: 5
Per: 6
Will: 5

Ability Scores
Muscle: NA Combat: NA Brains: 20

Qualities and Drawbacks: Ghost, Manifest, Telekinesis, Unique Kill

This spirit is the most living of the lot. He appears as large man wearing green robes. His image invokes comparisons to Father Christmas or even the Pagan Green Man or Winter King. Though his appearance can vary greatly from year to year. He tells Scrooge that he has over 800 brothers, implying that he will no longer exist after midnight on Christmas and next year there will be a new Ghost of Christmas.

His task is to show Scrooge what he is missing and what his own greed has wroght.

The Ghost of Christmas Present has two horrible companions with him. They represent the greatest sources of suffering in the world. A boy, Ignorance and a girl Want. The spirit warns Scrooge to beware them both but especially of the girl.

The Ghost of Christmas Yet to Come
Creature Type: Zeitgeist
Life Points: NA
Drama Points: 5

Attributes
Str: -
Dex: -
Con: -
Int: 4
Per: 4
Will: 7

Ability Scores
Muscle: NA Combat: NA Brains: 14

Qualities and Drawbacks: Chill of the Grave, Ghost, Manifest, Telekinesis, Unique Kill

This spectre is more horrifying than all the others. He is a grim Death-like figure shrouded in a robe and hood that never speaks but shows Scrooge visions of his future; the death of Tiny Tim, his own lonely death and callousness in which people view his passing.

Using the Ghosts in Your Story

Dickens used A Christmas Carol not only to pay some bills, but to address some serious social issues. The same set up can be used as a special Christmas episode in your on going game. The set up may seem a bit clichéd now nearly 170 years later, but they still work. The trick is not adding the Ghosts to your game, but figuring out the proper character or plot hook.

Keep in mind that as Directors you are not likely to get the same change of heart Scrooge had out of your characters, so instead focus on using the Ghosts to tell an important tale or show the characters a brief glimpse into their (possible) future.

A good example for a modern Cinematic game would be a demon hunter who is dedicated only to her mission ignoring family, friends and loved ones, in a sense becoming like the monsters she hunts. The Ghosts then in order show her what her life has been like in the past before her calling, what her friends and family are doing without her around, and then her grim and dark future. Too easy? Yeah, the future is likely to dark and grim regardless, but this where the twist comes in. Our demon hunter is still alive, but everyone she loves is either dead or lost to her. She finds that she is becoming less human (metaphorically speaking) and have more in common than the monsters she kills. Maybe she breaks into nest of vampires and they have set up a small Christmas tree and are giving each other presents. Sure the presents might be live kittens, but it is the thought that counts.

The purpose is to show our chosen demon hunter that without family, friends and even love, none of what she does matters. You can kill a 1,000 monsters, there is another 10,000 right behind him. Loved ones are often all you really have.

Merry Christmas!

Who else is doing this do over day?  See all the participants here: http://dlcruisingaltitude.blogspot.com/2011/11/deja-vu-blogfest.html

Thursday, December 15, 2011

DriveThruRPG/RPGNow December sale

It's that time again for the DriveThru RPG monthly sales.
They give me codes to pass on to you for deals on products.
Here they are.  This month I wanted to add a bit more than just list the products.
  • Adventure Companion  for FantasyCraft
    Some more tools for the tool-kit game Fantasy Craft. I have not played Fantasy Craft, nor do I own the books. But what I have seen looks very cool and looks like it is a neat extension of the basic d20 rules. If you have played this or bought this, let me know what you think!
  • Age of Cthulhu 5: The Long Reach of Evil for Call of Cthulhu
    An adventure from Goodman Games and for the Call of Cthulhu system. 5th in the series. Looks cool.
  • Smallville: The Watchtower Report for Smallville
    Part "Bad Guy Sourcebook" and part "Season 10" update. This is the book that makes Smallville feel more like a Supers game to me. If you are a fan of the Smallville RPG, then this is a great choice.
  • Huxtropy for D&D 4e
    I had not seen this one till getting ready for this post. It is an interesting concept to be sure. It is well done and a neat addition to magic rules. The book itself is nice looking and certainly "looks" like it is worth more than the 5 bucks (or 4 bucks for you using the code below) they are charging. I will consider using this in my games.
  • Shambles for the Brains (?!)
    Interesting take on the latest round of Zombie craze. The twist here is you get to play a zombie. I got it as something to mine for All Flesh Must Be Eaten, but it is a good game in it's own right.
Here is the code that gives 20% off the entire list above: HolidayHooplah2011
This is good until January 18th, 2012.

Enjoy!

Wednesday, December 14, 2011

One last test

I know.  Messing with your Reader notifications.

One last test of Blogger and Google+.

Just another text of Google+ Blogger

This is just another test of Google+ and Blogger.

So far it look like this will be posted to my Google+ page and people can comment on Blogger or Google+.  So two places I'll need to check on to keep track of the conversation.

I'll keep an eye on the stats to see how many people are coming here from Google+ to see if it is worth it.

Here are some links.

First you need to be using "Blogger in Draft"
http://draft.blogger.com/

And here are the specifics
http://buzz.blogger.com/2011/12/connect-to-google.html
http://bloggerindraft.blogspot.com/2011/10/use-your-google-profile-with-your.html

Hope this helps!

Blogger+ integration

I see you can now integrate Blogger and Google+ now.  This move has been coming for some time I think.
Not sure what it means for me or even your the reader, but I have them all connected now.

I know quite a few people in the OSR and Gaming blogs are doing this, so I guess this means it is a good thing.  I have been looking for ways to use Google+ more.

Tuesday, December 13, 2011

Best RPGs of 2011?

I was thinking back on this past year and the absolute ton of material released.  While it is has been a good year in terms of quantity (rumors of the death of the hobby continue unabated since 1986), I am not sure I could name my favorite product from 2011.

My favorite purchases that were new in 2011 were the Heroes of the Feywild, Call of Cthulhu Anniversary Edition and the DC Adventures Heroes and Villains book.  There are others I know.  I reviewed them here.  But for the life of me, nothing is sticking out.

What were YOUR favorite games out in 2011?
Why did you like them?

Monday, December 12, 2011

Kid's Games

I have signed up to run some games at my kids' elementary school.

It is part of their after-school program.  So in February I am running 2 sessions of two-weeks each of D&D.  Totally introductory, 1st level.  I am even going to buy dice for the kids.

My plan was to run D&D 4e out of the new Red Box.  But this weekend I also picked up the new Pathfinder boxed set.  It is really, really nice.

The two are comparable on every level to be honest.  Figures or tokens for characters and monsters, maps, player's books, DM's books, a starting adventure.  Nice sturdy box and dice.
But now I find myself in the situation of which one to run?



Both have their merits and I know I could both justice and my audience justice with either.

I was talking to my friend Greg who runs a Pathfinder game with my son and his own kids.  He suggested run both, D&D4 one session and Pathfinder the next.
I think that is a great idea to be honest.  Though it is twice the work for me.

I would run the same adventure for 1st levels. So I might have to make something up.
Here is what I am looking for:

  • Appropriate for new players 
  • Plenty of chances for everyone to be a hero
  • Should include teamwork
  • I'd like them fight a dragon, even a small one, at the end
I guess the Pathfinder adventure is the box is close to that, but I have not checked it out in detail yet.  If so doing a 4e conversion will be easy.

Now before anyone says "Why aren't you play XXXX game?", simple, these are the ones I have chosen.  These are the ones that have the mainstream appeal and the kids will be able to then later go to the store and get them.  I am trying to entice the next generation of players and to do that I need to be able to steer them to product they can play on their own in their own groups.

I'll keep you all posted on what is going on with this.

Sunday, December 11, 2011

All I Want for Christmas is...

The Dresden Files RPG.


I have been going back and forth on this one for a while, but I want to have my own hard copy now.
I bought the PDFs at DriveThru and I thought they were fantastic, but never thought I want the hard copies too.

Well now I do.

Gotta tell my kids.

Saturday, December 10, 2011

Zatannurday: Deviant Art Research

I had post for today, but I am not quite done with it.
So instead I am posting the "surplus" of the research for that post (which you will see next week).

So here are some more Deviant Art Zatannas!



Zatanna 2 by ~Pencilbags on deviantART


Ame-comi Zatanna by *SANTI-IKARI on deviantART


ZATANNA II by ~LORENA-CARVALHO on deviantART


UnCD-annataZ by =windriderx23 on deviantART


Illustrious Bits Week 2 - Zatanna by *Ricber on deviantART


Zatanna by ~ronsalas on deviantART


Zatanna commission LCF by *manulupac on deviantART


Zatanna Dave Hoover by ~pressy24 on deviantART

Friday, December 9, 2011

Random Stuff Friday

I had a cool post for today, but on re-reading it this morning I realized it might need some edits first.  Game stats and trying to get day-job work in at the same time is not good for either.

So instead here are some random things I'd like to share with you.

My friend Kim Pauley has a new book coming out, "Cat Girl's Day Off" about a girl whose super power is the ability to talk to cats.  If it is like her last books, the "Sucks to Be Me" series, then is should be fun.  Expect to see some stats for Natalie Ng here in the future!
http://www.kimberlypauley.com/2011/12/09/the-cover/
http://www.barnesandnoble.com/w/books/1037171487?ean=9781600608834&itm=8&usri=kimberly+pauley

Douglas Wall would like you all to check out his fun game "Adventures in Oz".
It is a fun game in and off itself, but I also think it is a good supplement, like an Oz source book for whatever game you are also playing now.  I already did a "Wicked" version of the main good guy, er, wait, sorry main witch (I can't help it, the Wicked Witch of the West IS the hero for me, has been since I was little).
I think you should check it out.
http://fdouglaswall.blogspot.com/2011/12/why-you-should-be-playing-adventures-in.html

IO9, the website obsessed with all things in geek culture has a cool "Rules of Magic" chart up and it is huge.
I did notice some errors, but they expected there would be some.
http://io9.com/5866306/the-rules-of-magic-according-to-the-greatest-fantasy-sagas-of-all-time

Enjoy!

Thursday, December 8, 2011

You are playing what??!

I am sitting here.  Avoiding work. Starring lovingly at my stack of DC Heroes books and wondering why I don't have more of them.

This got me thinking.  What games are you all playing that you don't think anyone outside of your group is still playing?

For me it's True 20.  I still like it.
I'd love to get a good Superhero game going again; Silver Age Sentinels would be cool, V&V, DC Heroes, I am not picky.

What are you all playing that you are sure no one else is?

Now this is disapointing

Was checking on my stats today and noticed a few new hit coming from the OSR's pet troll.  Went there to see what "she" was saying and saw this instead.


Well.  At least she didn't get all dramatic and ragequit.  Or maybe she did, I might have missed it.
I was at least getting 5-6 hits from this blog a week.  What am I ever going to do about the loss of traffic.

Actually what I find most disturbing is the number of hits I am getting on my Houri write-up from a website forum of people looking for rape-themed RPGs.  Guys, not here.

The Witches Three: 4e v. Pathfinder v. OSR

We are at an an interesting time in the history of D&D.  Today we have two games, but fun and great to play, that are the heir's of the legacy that is D&D.  The first is a direct descendant of the previous version with some of that version's best and brightest minds; Pathfinder.  The other bares the name, but is very different in structure and play, but no less fun and no less of an adventure: Dungeons & Dragons 4th Ed.  BUT that is not all, like buying two and getting the third for free we also have the large and chaotic mass that is called the OSR.  In it are many games that also claim rights to the throne.

I am not going to delve into the relative merits of one game or the other. Or even talk about play style or anything else.  Play the game you enjoy, the way you enjoy it.  Personally I like to play all of the above.

No today I want to drill down my attention on one thing in particular.  How the witch class is presented in the rules in these games.  For the first time we have what can amount to an "Official D&D Witch Class".

The 4e witch was just introduced in Heroes of the Feywild and the Pathfinder witch was introduced in the Advanced Players Guide.
For the moment I want to recuse myself from commenting too much on the OSR witches.  Both "The Witch" and "Eldritch Witchery" are off to editors, but still I don't think it would be the most proper thing to do.  That all being said I don't have issues commenting on these witches since a.) they have already been written and published and b.) all my ideas are already on "paper" and sent off, so I am not likely to change anything at this point.

So what do we have here?
Both the 4e and Pathfinder witches use Intelligence as their prime ability and the one tied to their spellcasting.
Both require the use of familiars to learn their spells.
Both can form covens for an added benefit or coven related benefits.  The 4e witch handles covens a bit like builds.  The Pathfinder witch can only join a coven with a hag.  I don't like that at all really.
Neither offer much right away in terms of higher level class options; ie no Paragon Paths (outside of the Legendary Witch) and no Prestige Classes.

The 4e witch, as mentioned previously, is a "type" of Wizard. This bugged me at first, but I got over it once I saw the advantages.
The Pathfinder witch is a base or core class.

The 4e powers are very much in line with charming, controlling and turning enemies into animals.  There are some "striker" like powers, but not many really.  The authors took care to make the distinction between Witch, Wizard and Warlock a lot clearer.

The Pathfinder Spells are similar, but lot are pulled from both the Arcane and Divine lists.  The Pathfinder witch with Hexes and a familiar gets an absolute ton of spells.  I'll need to go into detail on the Pathfinder witch on a later date.

I am using my checklist from Tom Moldvay as a means to identify how witchy these classes are, at least for a start.

Ability 4e Witch Pathfinder Witch Basic Witch
1. Ability to use Herbs skills skills ability check
2. The Power of Fascination powers spells spells
3. Clerical and Magic-User magic Yes Yes Yes
4. Sympathetic Magic limited to powers limited to spells new spell mechanic
5. Worshipers of forbiden religions yes yes yes
6. Powers based on natural cycles "Moon" builds no spells
7. Covens Yes only with hags Yes
8. Ritual Magic In PHB I only limited Yes

Based on that, the Pathfinder witch is a little short, but nothing that can't be fixed with role-playing and some supplements.  I do notice that Moldvay's list does not include the ability to use familiars.  I think that is rather important too.

I am getting a chance here in a bit to play some more of the 4e Witch so I'll know better how she plays out.  I am still looking for a chance to play the Pathfinder witch some more.

Negatives
Here is what I don't like about the classes.

4e Witch: There is still some confusion over the roles between a Witch and a Fey Pact Warlock.  Maybe this is on purpose.  Warlocks and Witches should have animosity towards each other and this could be where it comes from.
While it is nice that the Witch has some of the same options as does the Wizard, it also means the witch can take "Fireball" or "Lighting bolt" as spells.  Two very iconic wizard powers.

Pathfinder: I hate what they have done with covens for the Pathfinder Witch. It robs the witch of one of her key elements to be honest.  The hexes are cool, but some of them are too focused on curses and less on the other aspects of witches.
Where are the Prestige classes?

Both/Either:  Intelligence as a prime stat?  I can see why, but really it should be Wisdom or maybe Charisma. They supposed to be members of the craft of the wise.

In any case it is an embarrassment of riches. I am not sure if I'll ever have enough time to play the games I have now, let alone anything released in the future.  I like both of these classes and would love to see more for both of them.

It's a good time to be me! ;)

Wednesday, December 7, 2011

In praise of your FLGS

I was talking with a friend yesterday on how we have both used Amazon to buy a bunch of gifts in past years Christmas.  I sat down to do it again last night and felt a twinge of guilt.   I had been talking to one of the guys at my local game store and he was mentioning how they are not moving as much product as in the past  (of a certain game) but he sees lots of people in the game area of the store playing the game.  Seems that many are getting their books from Amazon.

I see the allure, hell I have been the band leader in the past of the allure parade. Amazon is fast, easy and cheap. I can avoid paying the insane Illinois + Cook county sales taxes (which are some of the highest in the country). And going out to the Mall???  There are at least 100 good reasons to stick with Amazon.

Except I am loyal to my Favorite Local Game Store (FLGS).

You hear people of a certain age wax on about their favorite local comic store.  How it was a place of wonder to their young eyes and how it later it even became a place of amusement to older eyes (if Our Valued Customers is any indication).  Game Stores don't get quite the same press.

Well today I want to honor the Favorite Local Game Store and remind you all that to keep these places alive we need to purchase our products there.

My first local game stores were book stores, Waldenbooks, B. Daltons, and Belobrajdic's Bookstore. I detailed my experiences at those stores here and here.  They are all long gone now.
I am happy to say that my old home town now has a real, honest to goodness game store, "Off/On the Square" in Jacksonville, IL.  I picked up Pathfinder Ultimate Magic there recently to support the local biz.  Plus it isn't too far from where Belobrajdic's used to stand, so it was nice to be buying a "D&D" book in my old hometown again.

While in college I had the chance to be there the first years that Castle Perilous had opened in Carbondale, IL.  Great store and I purchased the vast majority of my 2nd Ed collection there.  It was great. I am glad to see they have grown over the years and are still serving Southern Illinois.  One day I'll need to go back.

But my first true game store and the one I returned to after college was Games Plus in Mount Prospect, IL.
When I lived downstate I used to mail order items from Games Plus I could not get locally; like the entirely-too-risque-for-central-Illinois Eldritch Wizardry or individual lead minis (back when they were lead).

When I moved to the Chicago land area after grad school, they became a place I could go too anytime I got out to the burbs.  When I moved to Mount Prospect, they moved to their current location.

To me Games Plus is the model of the perfect game store.  Huge inventory of thousands of games, books, minis and more dice than anyone will ever need.  Knowledgeable and friendly staff that can answer questions   and really enjoy the hobby; both as a past time and serious business.  It also has one of the best in-store gaming areas I have ever seen.  There is a certain feel of camaraderie and even brotherhood going into a room where eight groups of guys and gals across all social strata are here for the same reasons.  I play-tested Buffy and Ghosts of Albion there.  I run into ChicagoWiz there every so often.  It really is like Mecca for gamers; or at least the closest one to me.  Honestly there is not a single book I have wanted that they could not get for me.  They are better and cheaper than eBay.

The really nice feature of Games Plus is their Game Auctions, held twice a year.  It is a great way to get something rare and old for your collection, or unload something you don't want anymore.  You have read about my successes at the auctions in the past ([1], [2], [3]), so I am rather fond of going.

So if you are in need of a new game or gaming book, please visit your local game store.  These places are the starting place for so many in this hobby and they are a dying breed I fear.  Plus helping out the local business is helping out the community and keeping your neighbors employed.

To my readers: What is YOUR favorite game store?  Where are they, why do you like to go?  Post their url or FB page and share the love.  Don't have one?  Maybe you can find a new one here!

Links
Games Plus on Facebook, http://www.facebook.com/GamesPlus
Castle Perilous Games & Books on Facebook, http://www.facebook.com/pages/Castle-Perilous-Games-Books/142184075822321
Off/On the Square on Facebook, http://www.facebook.com/pages/OffOn-The-Square/329762308228

Tuesday, December 6, 2011

Games that I'd like to give another chance

One of the cool things about being at this point in my life is I have tried hundreds of games.  While there are only about half a dozen I come back too, there are few I'd like to try again and give another go at.

Here are some I'd like to give another chance too.


Traveller
One of the first non-D&D games I ever played. I was a big sci-fi geek back in the day and would love to play this one again as an adult.

Savage Worlds
People love it, but it has never worked for me.  I have given this one more than enough chances really, but I also broke up with and got back together with my crazy ex-girlfriend in college a number of times too.  So obviously I am a glutton for punishment.
I think I need to try it with another GM.  Nothing again my regular GM Greg, but maybe someone that can run this like he can run D&D or I can run Unisystem.

MERP
Loved the books. Thought the game was cool.  I would really like to try a good game in Middle Earth at least one more time.

BESM 3.0 or 2r
I really enjoyed the hell out of Big Eyes, Small Mouth. I'd like to give that one another go too.

Marvel Super Heroes
I am much more of a DC fan, but I'd love to try this one again.

World of Synnibarr
I know, I know.  Worst RPG ever. But there is such a gonzo quality about this game that just begs that you don't take it seriously, and thus all the reasons to consider it bad are somehow less important.  Just need to find the right crowd.

Alternity
Enjoyed it the one time I played.  Would like to try it again.

What games are on your lists?

And on a special note, today is the 20th anniversary of the first date I had with the woman I'd later marry. Thought it was kinda nice to remember that.

Monday, December 5, 2011

Tis the season for Charity

I first heard about Doctors without Borders when I was teaching over at the University of Illinois' College of Medicine. If you don't know about them, you can get all the details here, http://www.doctorswithoutborders.org/

DriveThruRPG supports them every so often with a product or collection of products. All the money goes to Doctors Without Borders, so it is a good way to score some RPG related material and help out a worthy cause.

This year it is a collection of the "Bring Dice and Chips" comic.

Please check it out.

Vote Hermione!

Jen over at Unedited is a participant in the YA Tournament of Heroines and is the advocate of Hermione Granger as the best YA heroine.


She has some details here, http://jennifer-daiker.blogspot.com/2011/11/ya-tournament-of-heroines.html
and the host site here, http://ya-sisterhood.blogspot.com/ and more info here, http://ya-sisterhood.blogspot.com/p/summer-crushin-tournament.html.

There are a ton of reasons why Hermione is the best and most obvious choice. She is smart, strong willed, stands by her friends, caring, and I could go on, but I'll leave that for Jen to do.

So go out and vote!

Saturday, December 3, 2011

Zatannurday: Young Justice Secrets

We were treated to another Zatanna episode of Young Justice recently. It was a the Halloween episode "Secrets".
It had some nice non-Zee moments.
Wendy and Marvin were there.  Megan disguising herself as Marvin the Martian from 'Looney Tunes'.

Of course there are lots of good bit with Zatanna and Artemis in this epsiode.  Zee figures out right away that Conner and Megan are a couple.   I like how they are opting to portray her as younger than the rest of the team (except for Robin).

I enjoyed the heck out of the old Teen Titans cartoon when it was on, but this one is really good.  Love the storyline they are building here.

Here are some more pics of her appearances from 'Humanity' and 'Secrets'.






I normally don't post animated GIFs but this scene made me laugh out loud.  (might need to click on it to make it work)


It got me wondering about when in this continuity Zatara was going die.   Not to be morbid about it, but it is a central part of her character just as much as Batman's.

Friday, December 2, 2011

Conspiracy X 2.0 Kickstarter 2, Paranormal Sourcebook

Eden had a hugely successful Kickstarter for Conspiracy X that they are doing it again.  This time for the Paranormal Sourcebook.


http://www.kickstarter.com/projects/1801360072/conspiracy-x-rpg-the-paranormal-sourcebook?ref=users

Among other things, you can get a hardcover copy of the book, pdf and my favorite, a deck of Zener Cards.



A great add-on to the game really.  Yeah you could make or buy your own, but getting these is still a really cool deal.

So check it out!

Thursday, December 1, 2011

DriveThruRPG reveiws

Some random DriveThruRPG reviews.
I wanted to get a lot more of these done this year, but reviews take a bit to do properly.  I am making recommendations that I hope others are reading are them, but I want to make sure they are informed recommendations. 

Diana: Warrior Princess
Diana: Warrior Princess is a game that is so out there it is hard to quantify it.
Lets start with the easy part first, the game system. The game is very cinematic and focuses largely on characters can do that is cool, amazing or fun. So no stats for cooking here, unless of course one of your characters is a notorious Iron Chef (which would totally work with this game).

Now the premise. Take our world, but go many thousand of years in the future. Now make a TV show of our times, but give it the same historical accuracy (and sense of over the top cinema and fun) as Xena: Warrior Princess. That is D: WP, except you are playing in that world and it is all real to you. So tons of characters make appearances that we know of today. England is a land ruled by Queens Victoria and Elizabeth with the undead Thatcher in control. Just tons of over the top things like that. Adding stuff is easy. There might be this new Robber-Baron from the USA that uses technology to suck the lives out of people into his magical book that keeps a representation of their face. This dreaded artifact of the ancient 21st century was known as "The Facebook"! Just like that. Hard to say what being Googled will mean!

Don't take this game too seriously and you will have a lot of fun.
If you are the type though that looks for internal consistency in your worlds and retcon is a dirty word, then maybe don't get this.

But everyone will have a really fun time.
Rating: 4 of 5 Stars

Field Guide to Superheroes Vol. 3 (ICONS)
A hefty collection of archetypes for the ICONS game. Lots of familiar territory here with some standard comic book archetypes. What I came here for was the Magician, Occult hero and the Psychic.

In all cases an archetype is presented with some explanatory notes on how this character works in the comics and the game. Examples from comics are given and ways to use the character. Then we also get a full write up of a ready to use character, either as an NPC or PC for your own games. Usually 4 pages per archetype.

Very good book for the price and now I want to pick up the first two as well.
Rating: 5 of 5 Stars (bought it for the Zatanna like character on the front).

Hope Prep School Freshman Handbook, Mutants & Masterminds 3rd Edition
Hope Prep School Freshman Handbook, ICONS
The Freshman Handbook is a great product in the Hope Prep product line. Meant to follow from the Hope Prep Orientation book, this book expands what you know and provides more information.

Like the Orientation Book, this book is multi-system. I had no issue moving from the ICONS version of one to the M&M version of the other.

This book contains everything a new student will need to know about their new school. There are class schedules with information on the teachers (and their powers, listed in back). While there is a wealth of information here it's utility will vary form GM to GM. While somw may like know where the students are at any given moment of any given day, there are others that will hand wave this.

One thing I found a distraction was the multi-colored text of the two students, Maza and Kid Courage. While interesting and provided a good insight to what was "really" going on, I found the font choice and color difficult to read sometimes.
Rating: 4 of 5 Stars

Hope Prep #0 Orientation, Mutants & Masterminds 3rd Edition
Hope Prep #0 Orientation, ICONS
Ever since the X-Men went to class and the Teen Titans went to their tower, being a super powered teen has always been popular in comics. It was popular before that too, but let's stick with high school. Hope Prep is another in a long line of Schools for .... you get the idea.
This book was written for ICONS, but I am certain that the same applies for other versions (M&M).
The idea here is a day spent learning about your new school, Hope Prep. A new bad guy organization is introduced, which I really liked and will use. And it works as a good introduction to supers roleplaying and the game systems as well.

Each scene is detailed well, but not in a way that tells the GM what everyone needs to do, but instead a framework of what is going on and how to move from one scene to the next. Very nice.
There is a starter map of the school grounds and some materials to print and give to your players.

All in all, a very fun intro and certainly makes want to get some more from this line of products.

All in all I really like the Hope Prep products and plan to buy some more of these.
Rating: 5 of 5 Stars

Dryden: Hero or Horror
Dryden: Hero or Horror seriously undersells itself.
At 10 cents it is likely to be ignored and that would be a shame. While I think today it could be released with some slightly better presentation of the art (the art is good, but quality of the scan seems bad) for a much greater price, there is plenty here for nearly any flavor of the 3.x d20 game.
Dryden are a race that can interbreed with other races, even monsters. For this reason they are listed as a character race, a monster and a monster template. It is also for this reason it carries a "for mature audiences" tag, but there is nothing here that I would not consider to be PG-13.
Differing information is given for fantasy, modern and future versions of the game and some plot hooks.
If you like the idea of a quasi-parasitic race then this is a good product. I like it since it designed to be used in multiple flavors of the same game and show the flexibility of the d20 system and this race.

And it is only 10 cents. Grab it before the publishers realize that giving something away that is this good is a bad idea. ;)
Rating: 4 of 5 Stars

Campaign Builders: Modern High
Campaign Builders are quick books to help you get started with a campaign mode. In this case a modern high school (and two popular variations, the Horror High and Ninja School).
I grabbed this for ideas to help with a anime/supers/magic flavored high school game I Was working on at the time and it was a great help. The coolest feature here (and since used in other games) is the "Allowance" mechanic. This might not be the first place it has been used like this, but what they do have here is very good.

It is a great product for the price. I might have liked to see more school types and paid a little more, but all in all I am very happy with it.
Rating: 4 of 5 Stars

Baba Yaga's Hut

It has been a cornucopia of witchy goodness from Wizards of the Coast over the last month or so.

First we get a new Witch class which I have to admit I rather like and one that works well with the older material. We also got a version of Baba Yaga, and now we get her infamous hut too as a new adventure.
I'll have to print it out and see how it compares with versions from the past.

I think WotC did a good job of integrating this version of Baba Yaga and the Dancing Hut into the D&D4 Feywild.

My only gripe.  It's supposed to be chicken legs.

BTW: Still coming up with some background on Father Nyaga.  I know he was someone important in Baba Yaga's life many, many years ago.  And I have settled on the fact that he is good, or at least not-evil.

Wednesday, November 30, 2011

The Déjà Vu Blogfest

I am going to participate in another Blogfest.  But this one is different.

On December 16th I am going to repost an older post of my own that I felt didn't get the benefit of a wider audience.

You can read all the details here: Cruising Altitude 2.0: The Deja Vu Blogfest


It is a gaming post, and one I think you will all like.

So join me on the 16 and I'll do something I have already done.

Tuesday, November 29, 2011

Awards

Back when the Other Side was just a website and not a blog, I used to get a lot of awards.

Sure they were really just means of getting someone to link back to your site, but I still treated them all like they  were special.  After-all, someone took the time to read through my site and thought it was good enough for an award or a least a link back.  I also had an award of my own I gave out (no, you can't sign up for it anymore).

Today's blog awards are not much different really, and that is fine.
But I did get this one and in a twist I am supposed to also give it to 15 other bloggers.  So in a way it is like an award chain letter.  I opted to go ahead and give it out, but with a twist of my own.  I wanted sites that were appealing to me either for their content, their design or some combination of the two.  I also was going to focus on blogs outside of the OSR/Gamin sphere since, well to be blunt, we all link to each other anyway.

I chose a lot of sites from writers of Paranormal Fiction or Young Adult Fiction.  I feel that these authors have the most to offer me in my own game-related writing.  I don't pretend to be, nor do I aspire to be, a novelist.  I write games.  I am a game designer.  But these sites help me think about how my games can be viewed from the character's perspective, and thus the player's.

So here is the One Lovely Blog Award.  Given to me by S. L. Hennessy at Pensuasion (BTW she got it from here, who got it from here, who got it from here...you get the idea.)


Here are the rules.  I'll give it 15 more people who in turn will link back to me and give to 15 others. Please post a comment in the person's blog to let them know they got the award, just as I am doing with you.

I am not sure why I got a "Lovely" award; the aesthetics of my site tend more towards pragmatic rather than attractive.  But hey. I am not complaining.  These sites do look nice, or at lease they appeal to me.
  1. Bobert the Hoosier expatriate - Bob is a long time friend and YA author. 
  2. Space 1970 - one of the most awesome sites on the net.  Love the late 70s and SciFi? Then go here, now.
  3. Propnomicon - Lovecraft inspired props. Creepycool!
  4. Stargazer's World - A great looking RPG site.  The author has spent a lot of time to make it look good.
  5. Rather Gamey - quirky game site with some great art and commentary. 
  6. Unedited by Jennifer Daiker - Author and Blogger with a lot to say.  Love how her site looks.
  7. Creepy Query Girl - Mother, Author and creepy stalker?  Maybe not yet, but a cool blog about getting your books published.
  8. A Writer's Journey - Melissa Cunningham is an author and book reviewer.  
  9. Ciara Knight - is another author with a great looking site. Plenty of guest posters keep the blog fresh.
  10. Susan Fields - Great writer, but don't touch her coffee.
  11. Nicki Elson - Interviews, review and author commentary.
  12. Bang out the Prose - Suz Korb is newer to the writing scene but she is working getting her rough draft done.
  13. Who can Turn the World off With Her Smile - one of my favorite names for a blog. Great movie love here. 
  14. That's All She Wrote! - Julie is a new writer working on her first book.  She is also a high school classmate of mine so I want to give her encouragement to keep on writing!
  15. The Last Witch series - Elizabeth Kolodziej's blog dedicated to her books in the Last Witch series. 
There they are!  Please visit them and have a look at what they have to say.


Strippers make the best informants

So if you have been following Sarah Michelle Gellar's new show "Ringer" you know she has ties to the mob (or her sister did, not sure)  well tonight we get a treat in the form of Amber Benson, playing a mob informant/stripper named...Tara Mary.

http://www.tvline.com/2011/10/ringer-buffy-amber-benson-sarah-michelle-gellar/
http://www.tvguide.com/News/Ringer-Amber-Benson-1040084.aspx



Now where have I seen that before?  Oh yeah.


http://timbrannan.blogspot.com/2010/09/dragon-and-phoenix-episode-4.html

So in the Ringer-world Willow's spell went really wonky and "Kara" became real, but was implanted with "Candy's" personality.  Sure.  Why not.

ETA: I guess the sources got it wrong.  Her name was "Mary" on the show.

Runequest II License ending

The Runequest license is ending over at Mongoose.  Actually it is up tomorrow.
I had been planning to mention this before now, but my October and November got way from me.
So here is you last chance to get these books from Mongoose.
http://rpg.drivethrustuff.com/index.php?cPath=161_5353&affiliate_id=22713&src=MMMFB&affiliate_id=10748

I am sure RQ will be poping up somewhere else.  It is a good old school game and in today's market it should find a home pretty easy.

Monday, November 28, 2011

Cyber Monday

Today is Cyber Monday, the day when most of of us go back to work after the long Thanksgiving bender and do our Holiday shopping online.  I like to shop online, even if I know I really should be shopping local.

That all being said, DriveThruRPG is offering some great deals deals today.

Get something for the gamer in your life.  Even if that happens to be yourself!


Baba Yaga

WotC has put up the 4e stats of Baba Yaga, the Hungry Witch, up.  You will need DDi access.

http://www.wizards.com/DnD/Article.aspx?x=dnd/dun/201111courtofstars#77691

Baba Yaga has been part of the D&D universe since the beginning.  Eldritch Wizardry and the DMG featured stats for her Dancing Hut and there have been adventures to feature her over the years as well.  The great D&D witch Iggwilv is said to have been one of her students.

It's a good article.  Reading it I do notice that WotC falls into the trap we all do, making any mythical NPC just really, really powerful; she is a 27th level opponent here.

I think I should stat her up for "The Witch" and see if I can get by with less level, but still give her the power she needs.

ETA: The oddest thing just occurred. I was reading my post in Google Reader with auto translate on, and it changed "Baba Yaga" to "Father Nyaga".  I think I need to come up with a male witch that is Baba Yaga's counterpart, or enemy or something.  Maybe he is a wizard and thousands of years ago, so long that even he and Baba Yaga were young, they were lovers.  I like that idea.

Saturday, November 26, 2011

Zatannurday: More Deviant Art

I like Deviant Art. While there is a bunch of junk on the site, there is still a ton of great art to enjoy and sometimes even buy a print of.

Here are some more of my favorite Zatanna pieces.


do you believe in magic? by ~KillerStella on deviantART


_Zatanna by ~JardelCruz on deviantART


Zatanna goes to Heroes con by ~doonboy on deviantART


Zatanna-Ink by *leonartgondim on deviantART


Zatanna - Elegance And Magic by ~Canjoke on deviantART


Zatanna by =Candra on deviantART

And more from Chrissie Zullo


Zatanna Commish by *chrissie-zullo on deviantART


Zatanna Commission by *chrissie-zullo on deviantART

And one special non-deviantART one that was posted earlier in the week.
http://artofdesignosaurus.tumblr.com/post/12071958763/zatanna-i-experimented-a-bit-more-on-this


Friday, November 25, 2011

The Witch: Artifacts

Been working on the Artifacts for "The Witch".  I know, I am so late...

I like the idea of witch artifacts.  There are so many powerful witches it follows that there are some powerful artifacts.

Here are some new books usable by witches and witch hunter respectively.

The following text is considered Open.

Liber Mysterium: The Book of Witches
This ancient tome is bound in rich leather and brass.  The book itself is a hefty volume full of information on the subject of witches, witchcraft and the topics surrounding witches such as the traditions, covens and monsters typically associated with witches.
Any witch, of any alignment, that reads this text will gain enough experience points to gain one level and  put them half way through to the next.  Reading will require 1 full lunar month of study and contemplation.
This tome also includes descriptions of all the new witch spells presented.  Witches must still learn the secrets for casting these spells as normal; that is leveling up and consulting their familiar, but now they know the spell to request.
Non-witches gain no benefit, but GM's may allow a +2 to +5 on any check that might be occult in nature.   Wizards (Magic-Users) may use this text to learn spells that also appear on their own spell lists.
Witch, Wizard and Cleric can also scribe 2-5 scrolls (1d4+1) of spells that appear on their own lists to use at a future date.
Non-witch characters also suffer the following effects.
Wizards (Magic Users): lose 100 to 600 xp (1d6x100)
Clerics: lose 500 to 1,000 XP (1d6x100+400)
All other classes: Save vs Spells or be knocked out for 1d4 turns.
Once the book is read and it's secrets revealed it will disappear to find another worthy witch.

The Malleus Maleficarum: The Hammer of the Witches
This text was penned by clerics in their attempt to rid the world of witches and witchcraft.  While not as rare as other magical texts there are in fact many copies of this book.  Only the True Malleus is the artifact.
The Lesser, or more common Maalleus once read by any class other than a witch will gain a +1 to all to hit rolls against witches and other magic users.  For game purposes even clerics of different faiths can be considered to be a witch.

The True Malleus was in fact "edited" by demonic forces to spread more unrest and chaos. This tome is cursed and anyone that reads it gains a +3 to hit and +1 to damage against any magic using class such as a witches, wizards and clerics.  The reader also becomes paranoid and must make a save vs. Spells or believe that anyone they meet immediate after looking through the pages is a witch and must be destroyed; friend or foe.
If the save fails and the reader manages to kill the "witch" they will go on a bloody rampage, seeking out all sorts of "witches" to commit mindless murder.  Only a Remove Curse spell can stop them.
Readers that do read the True Malleus, but make the save will always be suspicious of any new magic user they meet.

"Witch Artifacts" Copyright 2011 Timothy S. Brannan




Thursday, November 24, 2011

Happy Thanksgiving!

To all all my American readers, happy Thanksgiving!

To everyone else, Happy Thursday!

Tuesday, November 22, 2011

Giving the Gift of Adventure: Patriot Edition

I was dropping off some donations today at a local women's charity; toys and the like really.

While grabbing some old kids games from my basement I could not help but think that a good way to help others out this holiday season and spread the word about gaming would be to give out some gaming sets; 4e, Pathfinder, OSR, didn't matter, just as long as someone who needed it got it.

But giving is only half the issue really, with kids you need to be able to game with them and it is a not a cheap hobby.  I know myself better, I can't donate time really, not working full time with kids of my own.  So giving to these places would not have the full impact I would like.  So I'll keep donating clothes and toys to needy charities, but my desire to spread the word about gaming though still needs to be addressed.

While unloading I think I came up with it.

Donate new RPG games to our men and women in service overseas.

I'd pick up a couple of boxed sets of something a donate, but I don't want to be alone and I don't exactly know where to give these things.

So help me out.  How can we do this this year?  Give the gift of gaming AND let the men and women that serve for us know we still care?