Day 10: First gaming magazine you ever bought (Dragon, Dungeon, White Dwarf, etc.).
The first ever Dragon magazine I ever bought was Dragon #85.
I had been hanging out in Belobrajdic's Bookstore in my home town and I looked at the Dragons every month. But this one grabbed my attention for some reason.
Back in those days we milked every magazine for what it was worth. It wasn't like now where the amount to fill a magazine is posted every day for free. Then the new material was few and far between.
My first issue of White Dwarf came later. The local bookstores didn't carry it so I had to order it. Not knowing what to get, only that it looked really cool, I grabbed issue #44.
Very fond memories of reading both of these over the years.
Monday, February 10, 2014
Sunday, February 9, 2014
D&D40 Bloghop: Day 9
Day 9: First campaign setting (homebrew or published) you played in.
The Known World for the Cook/Marsh Expert Set was my first world.
Later I would end up playing a lot in the World of Greyhawk a lot as well.
Around 1986 or so my then DM and I had this idea to merge our worlds into one. So one half was Oerth and the other half was Mystara.
The map we came up with was no where near as good as this one, but the idea was the same.

I have detailed all of this on my Mystoerth page.
The Known World for the Cook/Marsh Expert Set was my first world.
Later I would end up playing a lot in the World of Greyhawk a lot as well.
Around 1986 or so my then DM and I had this idea to merge our worlds into one. So one half was Oerth and the other half was Mystara.
The map we came up with was no where near as good as this one, but the idea was the same.

I have detailed all of this on my Mystoerth page.
Saturday, February 8, 2014
Zatannurday: Serinda Swan
It dawned on me this week that I have never posted anything about Serinda Swan here.
Afterall she has the honor of playing the only live action version of Zatanna on TV in Smallville. She was just recently spotted on the CW's updated Tomorrow People. I have a feeling we will be seeing more of her.
In the meantime here she is as Zatanna from Smallville.
Afterall she has the honor of playing the only live action version of Zatanna on TV in Smallville. She was just recently spotted on the CW's updated Tomorrow People. I have a feeling we will be seeing more of her.
In the meantime here she is as Zatanna from Smallville.
D&D40 Bloghop: Day 8
Day 8: First set of polyhedral dice you owned. Do you still use them?
My first set came with my Moldvay Basic set.
I still have them, but I don't use them much. I only pull them out on special occasions.
My first set came with my Moldvay Basic set.
I still have them, but I don't use them much. I only pull them out on special occasions.
Friday, February 7, 2014
LiveChat and Kickstarter shares
I wanted to remind you all that I will be participating in the live #RPGNet Q&A Series tonight (Friday 2/7) at 8:00pm Central time (GMT -6:00).
http://tinyurl.com/rpgnetchat
I will be talking about Ghosts of Albion, my upcoming work for Gaslight and of course the Strange Brew kickstarter.
I also wanted to let you know about two other Kickstarters that I have been following.
Fall of Man came up around the same time we were getting ready for ours. It is also Pathfinder but in a post-apoc world. It looks like it could be a of fun. It reminds me a bit of the cool post-apoc games of the late 80s.
https://www.kickstarter.com/projects/2033407677/fall-of-man-a-post-apocalyptic-gothic-horror-fanta?ref=live
Flip Flash is a new family card game from Naomi Tripi that looks like a lot of fun. I am always looking for a new family game that can learned and played quickly. This one looks fantastic.
https://www.kickstarter.com/projects/296612146/flip-flash-a-super-fast-new-card-game-from-tripi-g
So please check these out!
http://tinyurl.com/rpgnetchat
I will be talking about Ghosts of Albion, my upcoming work for Gaslight and of course the Strange Brew kickstarter.
I also wanted to let you know about two other Kickstarters that I have been following.
Fall of Man came up around the same time we were getting ready for ours. It is also Pathfinder but in a post-apoc world. It looks like it could be a of fun. It reminds me a bit of the cool post-apoc games of the late 80s.
https://www.kickstarter.com/projects/2033407677/fall-of-man-a-post-apocalyptic-gothic-horror-fanta?ref=live
Flip Flash is a new family card game from Naomi Tripi that looks like a lot of fun. I am always looking for a new family game that can learned and played quickly. This one looks fantastic.
https://www.kickstarter.com/projects/296612146/flip-flash-a-super-fast-new-card-game-from-tripi-g
So please check these out!
D&D40 Bloghop: Day 7
Day 7: First D&D Product you ever bought. Do you still have it?
Ever bought with my own money as opposed to a gift?
Not exactly sure. It was either a copy of B3: Palace of the Silver Princess or the AD&D Deities and Demigods.
I still have my copy of B3. In fact a few years ago I ran my kids through an adventure with it that I was calling Return to the Palace of the Silver Princess.
I don't have my DDG anymore. It was the updated version without the Elric and Cthulhu myths. Since that time I picked two more. Both with the Elric and Cthuhlhu myths in them. One is autographed by most of the authors and artists.
Ever bought with my own money as opposed to a gift?
Not exactly sure. It was either a copy of B3: Palace of the Silver Princess or the AD&D Deities and Demigods.
I still have my copy of B3. In fact a few years ago I ran my kids through an adventure with it that I was calling Return to the Palace of the Silver Princess.
I don't have my DDG anymore. It was the updated version without the Elric and Cthulhu myths. Since that time I picked two more. Both with the Elric and Cthuhlhu myths in them. One is autographed by most of the authors and artists.
Thursday, February 6, 2014
Live #RPGnet Q&A Series
I wanted to let you know that I will be participating in the live #RPGNet Q&A Series tomorrow night (Friday 2/7) at 8:00pm Central time (GMT -6:00).
http://tinyurl.com/rpgnetchat
I will be talking about Ghosts of Albion, my upcoming work for Gaslight and of course the Strange Brew kickstarter.
Hope to see you all there!
http://tinyurl.com/rpgnetchat
I will be talking about Ghosts of Albion, my upcoming work for Gaslight and of course the Strange Brew kickstarter.
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Hope to see you all there!
D&D40 Bloghop: Day 6
Day 6: First character death. How did you handle it?
My first character death was my first Elf character (back when Elf was a class).
Silverleaf was killed by an assassin's blade. Never saw it coming.
I remember at the time thinking "well, I guess takes care of that lame character".
But later I was a little bummed, I had been playing him for a bit.
I got over fairly quickly with a swift progression of character deaths including my only other Elf character, a dwarf and one of my thieves. Life was cheap back in those days. My Dwarf, Creeper, died due to one of those awful traps from Grimtooth's Traps books. Their death dates are listed as June 1982 on the sheets. He was followed in Death by Arendil (Elf), Rad (Cleric) and Roscoe (thief). I then burned through something like 10 characters during the "Winter 1984" sessions. No exact dates, but a lot of them were classes that came from early Dragon magazines, I saw a lot of "Spies", "Bandits" and "Samurai". It was also obvious that this must have coincided with my switch over to full AD&D.
I have kept all my "dead" characters. I have a folder called "The Graveyard". I figured if I ever needed an NPC I could pull one of them out.
My first character death was my first Elf character (back when Elf was a class).
Silverleaf was killed by an assassin's blade. Never saw it coming.
I remember at the time thinking "well, I guess takes care of that lame character".
But later I was a little bummed, I had been playing him for a bit.
I got over fairly quickly with a swift progression of character deaths including my only other Elf character, a dwarf and one of my thieves. Life was cheap back in those days. My Dwarf, Creeper, died due to one of those awful traps from Grimtooth's Traps books. Their death dates are listed as June 1982 on the sheets. He was followed in Death by Arendil (Elf), Rad (Cleric) and Roscoe (thief). I then burned through something like 10 characters during the "Winter 1984" sessions. No exact dates, but a lot of them were classes that came from early Dragon magazines, I saw a lot of "Spies", "Bandits" and "Samurai". It was also obvious that this must have coincided with my switch over to full AD&D.
I have kept all my "dead" characters. I have a folder called "The Graveyard". I figured if I ever needed an NPC I could pull one of them out.
Bring out your dead!
Wednesday, February 5, 2014
White Dwarf Wednesday #96
White Dwarf #96 is the last issue of 1987. I had considered stopping here to be honest. This issue marks the first of what I consider the "All Warhammer, all the time" issues. But hey, I have gotten this far and 100 is more round number.
The cover art is the same as Casket of Souls by Iain McCaig. We have a competition for it later in the issue.
The editorial is a bit of nonsense from Sean Masterson on what gaming is. I guess the only really interesting thing about this is that it is a reflection of the gamin scene of the late 80s; everything going in a thousand directions at once yet still gaming.
Marginalia covers Dungeonquest, a game I have wanted to try out, and Warhammer Fantasy Battle, 3rd Ed.
This review of Dungeonquest only revives my desire to find a copy of this game. By my estimates this $10 box of White Dwarf magazines has cost me a couple to three hundred extra bucks. I had to buy other WDs to fill in the gaps (I still have a WD 105 that I am not going to review) but mostly in old games I see reviewed and want to pick up. Some have been cheap. Most have not.
Culture Shock is the oft renamed news/rumor column. Of interest, Citadel is selling a million miniature figures a month. I wonder if that rate kept up.
Critical Mass covers the books of the time, none jump out at me. I was reading the Chronicles of Corum at this point.
Barroom Brawl is the first Scenario for Warhammer Fantasy. In my mind most of Warhammer was about fighting in large scale wars and then going to the pub to fight again.
After that, Elfwardancers for WH Fantasy. This is something I could see being snagged for D&D or even ShadowRun. I have seen stranger things in both games. Plus it helps get rid of some the "Tolkienesque" qualities of elves.
The conclusion of "To Live and Die in Mega-City One" is next. I am told it is quite good. I personally don't know enough about Judge Dredd to know for sure.
In a rare departure (and soon to be rarer) we have The Beast of Kozamura, an Eastern-themed adventure for RuneQuest. Overtly for Land of Ninja rules.
An article/ad for Casket of Souls.
The first Warhammer 40,000 regular article "Chapter Approved" is up.
On the Boil details various topics in Warhammer Fantasy, this time Middenheim the City of the White Wolf.
An aside for a bit. There is a lot of Warhammer stuff going on here now and really I have no clue. I read through WH40k once and I see the appeal, but I am not into painting mins all day. By extension I also guess I see the appeal of Warhammer Fantasy and Warhammer Fantasy Battles. Wish I could offer more at this point.
'Eavy Metal paints some dragons.
Last issue we discussed The Madcap Laughs, this issue we have the first adventure in the series. A Heart of Dust, A Hand of Death is for Stormbringer but it could be adapted to RuneQuest easy enough.
We end with the usual run of letters and ads.
So. Much less in this issue for me to be honest. Nothing against the change WD is making or the Warhammer stuff, just not where my gaming went at the time or now.
The cover art is the same as Casket of Souls by Iain McCaig. We have a competition for it later in the issue.
The editorial is a bit of nonsense from Sean Masterson on what gaming is. I guess the only really interesting thing about this is that it is a reflection of the gamin scene of the late 80s; everything going in a thousand directions at once yet still gaming.
Marginalia covers Dungeonquest, a game I have wanted to try out, and Warhammer Fantasy Battle, 3rd Ed.
This review of Dungeonquest only revives my desire to find a copy of this game. By my estimates this $10 box of White Dwarf magazines has cost me a couple to three hundred extra bucks. I had to buy other WDs to fill in the gaps (I still have a WD 105 that I am not going to review) but mostly in old games I see reviewed and want to pick up. Some have been cheap. Most have not.
Culture Shock is the oft renamed news/rumor column. Of interest, Citadel is selling a million miniature figures a month. I wonder if that rate kept up.
Critical Mass covers the books of the time, none jump out at me. I was reading the Chronicles of Corum at this point.
Barroom Brawl is the first Scenario for Warhammer Fantasy. In my mind most of Warhammer was about fighting in large scale wars and then going to the pub to fight again.
After that, Elfwardancers for WH Fantasy. This is something I could see being snagged for D&D or even ShadowRun. I have seen stranger things in both games. Plus it helps get rid of some the "Tolkienesque" qualities of elves.
The conclusion of "To Live and Die in Mega-City One" is next. I am told it is quite good. I personally don't know enough about Judge Dredd to know for sure.
In a rare departure (and soon to be rarer) we have The Beast of Kozamura, an Eastern-themed adventure for RuneQuest. Overtly for Land of Ninja rules.
An article/ad for Casket of Souls.
The first Warhammer 40,000 regular article "Chapter Approved" is up.
On the Boil details various topics in Warhammer Fantasy, this time Middenheim the City of the White Wolf.
An aside for a bit. There is a lot of Warhammer stuff going on here now and really I have no clue. I read through WH40k once and I see the appeal, but I am not into painting mins all day. By extension I also guess I see the appeal of Warhammer Fantasy and Warhammer Fantasy Battles. Wish I could offer more at this point.
'Eavy Metal paints some dragons.
Last issue we discussed The Madcap Laughs, this issue we have the first adventure in the series. A Heart of Dust, A Hand of Death is for Stormbringer but it could be adapted to RuneQuest easy enough.
We end with the usual run of letters and ads.
So. Much less in this issue for me to be honest. Nothing against the change WD is making or the Warhammer stuff, just not where my gaming went at the time or now.
D&D40 Bloghop: Day 5
Day 5: First character to go from 1st level to 20th level (or highest possible level in a given edition).
Going back to my first character I have to say Johan Werper. Since I was playing (mostly) Basic/Expert with bits of Advanced thrown in we decided the maximum level for playable characters was 36. After that characters became immortal. We had heard about the immortal rules, but never saw them. I think at that point they were more rumor than reality.
Johan made it level 30 before my DM decided he was too powerful. He was "retired" and became an NPC, St. Werper, Patron Saint of those who battle Undead in my games later on.
He had lost levels over the course of his adventure career, can't battle undead and not loose some levels sometimes.
I was quite amused when D&D 4e came out and the level max was back to 30.
Going back to my first character I have to say Johan Werper. Since I was playing (mostly) Basic/Expert with bits of Advanced thrown in we decided the maximum level for playable characters was 36. After that characters became immortal. We had heard about the immortal rules, but never saw them. I think at that point they were more rumor than reality.
Johan made it level 30 before my DM decided he was too powerful. He was "retired" and became an NPC, St. Werper, Patron Saint of those who battle Undead in my games later on.
He had lost levels over the course of his adventure career, can't battle undead and not loose some levels sometimes.
I was quite amused when D&D 4e came out and the level max was back to 30.
Tuesday, February 4, 2014
D&D40 Bloghop: Day 4
Day 4: First dragon you slew (or some other powerful monster)
I will be honest with you. I can't remember the first dragon I killed.
I am pretty sure it was a blue one, but outside of that I can't recall.
Now I do remember what was one of the most powerful monsters I killed.
It was Jr. High and I was in a game with my friend Jon Cook, from posting #1.
His older sister was running us through a dungeon crawl one summer night and I remember we ran into a Lich.
This was big deal because I had been mostly playing this odd collection of AD&D and D&D (B/X) and had not run into a Lich yet. Plus Mary was your typical Chaotic Evil DM. So this Lich kept jumping in and out of the Ethereal plane and she ruled I couldn't turn it since it wasn't on my sheet.
We, that is Johan and Sneaker the thief, managed to kill it with best weapon we had. We burned down the building it was in.
Still love throwing Liches at players. It brings out the CE DM in me as well.
I will be honest with you. I can't remember the first dragon I killed.
I am pretty sure it was a blue one, but outside of that I can't recall.
Now I do remember what was one of the most powerful monsters I killed.
It was Jr. High and I was in a game with my friend Jon Cook, from posting #1.
His older sister was running us through a dungeon crawl one summer night and I remember we ran into a Lich.
This was big deal because I had been mostly playing this odd collection of AD&D and D&D (B/X) and had not run into a Lich yet. Plus Mary was your typical Chaotic Evil DM. So this Lich kept jumping in and out of the Ethereal plane and she ruled I couldn't turn it since it wasn't on my sheet.
We, that is Johan and Sneaker the thief, managed to kill it with best weapon we had. We burned down the building it was in.
Still love throwing Liches at players. It brings out the CE DM in me as well.
Monday, February 3, 2014
Kickstarter: Strange Brew - The Ultimate Witch & Warlock
The Kickstarter for Strange Brew: The Ultimate Witch & Warlock is now up.
Ok so what makes Strange Brew - The Ultimate Witch & Warlock, well...Ultimate?
The Ultimate Witch & Warlock began a number of years ago for me. I was working on collecting everything I had ever done for witches for various games that never saw print (Buffy, WitchCraft RPG, Ghosts of Albion), items from my blog here and what I considered the best of the best OGC.
When the whole Old School thing hit, I shelved UW&W and produced "The Witch for Basic Era Games" and then later "Eldritch Witchery".
Christina Stiles approached me about a potential Pathfinder book a while and asked if I had material. I turned around and gave her 500+ pages of things I have been working on.
UW&W is the spiritual successor to "Liber Mysterium", but also to "Way of the Witch" a product I very much loved. If you liked either of those then you are likely to like this one. With Liber I have had another 10 years of playing witches in a d20/3.x game and have made many tweaks that only real play can afford you.
Let me say this. I am so excited about this. Not only do I have a ton of great material, but the idea of getting it all together for the first time in one book is fantastic.
So please consider backing my Kickstarter!
Ok so what makes Strange Brew - The Ultimate Witch & Warlock, well...Ultimate?
The Ultimate Witch & Warlock began a number of years ago for me. I was working on collecting everything I had ever done for witches for various games that never saw print (Buffy, WitchCraft RPG, Ghosts of Albion), items from my blog here and what I considered the best of the best OGC.
When the whole Old School thing hit, I shelved UW&W and produced "The Witch for Basic Era Games" and then later "Eldritch Witchery".
Christina Stiles approached me about a potential Pathfinder book a while and asked if I had material. I turned around and gave her 500+ pages of things I have been working on.
UW&W is the spiritual successor to "Liber Mysterium", but also to "Way of the Witch" a product I very much loved. If you liked either of those then you are likely to like this one. With Liber I have had another 10 years of playing witches in a d20/3.x game and have made many tweaks that only real play can afford you.
Let me say this. I am so excited about this. Not only do I have a ton of great material, but the idea of getting it all together for the first time in one book is fantastic.
So please consider backing my Kickstarter!
D&D40 Bloghop: Day 3
Day 3: First dungeon you explored as a PC or ran as a DM.
Another one I have to really think about.
I think it is very likely that first dungeon I ever went through was a home brew on. I remember a lot graph paper maps back in those days.
But I do know that the first dungeon I ever took anyone through was a home made one. I remember writing parts of it in class at school and then adding to it later in the summer sitting on my front porch. Yes I am sure I was drink a class of sweet tea. Summer time in Southern Illinois.
I am pretty sure I have no idea where that adventure is. I have some maps from around that time still, but not that one.
Another one I have to really think about.
I think it is very likely that first dungeon I ever went through was a home brew on. I remember a lot graph paper maps back in those days.
But I do know that the first dungeon I ever took anyone through was a home made one. I remember writing parts of it in class at school and then adding to it later in the summer sitting on my front porch. Yes I am sure I was drink a class of sweet tea. Summer time in Southern Illinois.
I am pretty sure I have no idea where that adventure is. I have some maps from around that time still, but not that one.
Sunday, February 2, 2014
D&D40 Bloghop: Day 2
Day 2: First person YOU introduced you to D&D. Which edition? Their first character?
This one is easy. The first person I introduced was my younger brother Brian.
The edition most certainly was Moldvay Basic / Cook/Marsh Expert.
I am nearly certain that his first character was an Elf. He liked the idea of the character doing magic and being able to fight at the same time.
When I was in Jr. High and High School most everyone that was going to ever play already did.
But since then I have introduced dozens more. Most notably my own kids.
Text Versions of Questions:
This one is easy. The first person I introduced was my younger brother Brian.
The edition most certainly was Moldvay Basic / Cook/Marsh Expert.
I am nearly certain that his first character was an Elf. He liked the idea of the character doing magic and being able to fight at the same time.
When I was in Jr. High and High School most everyone that was going to ever play already did.
But since then I have introduced dozens more. Most notably my own kids.
Text Versions of Questions:
The D&D 40th Anniversary
Blog Hop Challenge
Day 2: First person YOU introduced to D&D? Which edition? THEIR first character? Day 3: First dungeon you explored as a PC or ran as a DM. Day 4: First dragon you slew (or some other powerful monster). Day 5: First character to go from 1st level to 20th level (or highest possible level in a given edition). Day 6: First character death. How did you handle it? Day 7: First D&D Product you ever bought. Do you still have it? Day 8: First set of polyhedral dice you owned. Do you still use them? Day 9: First campaign setting (homebrew or published) you played in. Day 10: First gaming magazine you ever bought (Dragon, Dungeon, White Dwarf, etc.). Day 11: First splatbook you begged your DM to approve. Day 12: First store where you bought your gaming supplies. Does it still exist? Day 13: First miniature(s) you used for D&D. Day 14: Did you meet your significant other while playing D&D? Does he or she still play? (Or just post a randomly generated monster in protest of Valentine's Day). Day 15: What was the first edition you didn't enjoy. Why? Day 16: Do you remember your first edition war? Did you win? ;) Day 17: First time you heard D&D was somehow "evil." Day 18: First gaming convention you ever attended. Day 19: First gamer who just annoyed the hell out of you. Day 20: First non-D&D RPG you played. Day 21: First time you sold some of your D&D books--for whatever reason. Day 22: First D&D-based novel you ever read (Dragonlance Trilogy, Realms novels, etc.) Day 23: First song that comes to mind that you associate with D&D. Why? Day 24: First movie that comes to mind that you associate with D&D. Why? Day 25: Longest running campaign/gaming group you've been in. Day 26: Do you still game with the people who introduced you to the hobby? Day 27: If you had to do it all over again, would you do anything different when you first started gaming? Day 28: What is the single most important lesson you've learned from playing Dungeons & Dragons? Feburary 2014, d20darkages.blogspot.com |
Saturday, February 1, 2014
D&D40 Bloghop: Day 1
Here we are with the D&D 40 Anniversary Bloghop. Been looking forward to this. So without further ado!
Day 1: First person who introduced you to D&D. Which edition? First character?
Ok. Let's start thing off complicated! No one person introduced me. In fact it seemed to be a conspiracy to get me to play. I remember borrowing Asa Herald's AD&D Monster Manual to read during silent reading in grade school. I remember Darin Buhlig and I trying to figure out Holmes basic on a field trip bus ride to St. Louis. But I have to give credit to Jon Cook for being my first DM. We played the hell out of some D&D then. He had the AD&D books and I had the Basic/Expert books. We ran with it.
My first character was Johan Werper, human lawful cleric. He worshiped an unnamed sun god. At this point in my life I had become fairly committed to my own atheism but I still found religion interesting. I guess to be a religious human was as alien to me as an elf or dwarf. But I also thought the turning undead thing was really cool. I was very, very much into vampires and horror and I *got* that the Cleric was supposed to be Van Helsing, so that is how I played him.
Johan became something of my "ego" character. With my assassin Nigel as my "id" and my grizzled old wizard Phygora as my "superego" they made up the trinity of characters I played most often in Jr. High and High School. Larina my witch was an "anima" character. Cause eventually all psychologists leave Freud in favor of Jung.
He also became one of my first "generational" characters. Anytime a new version of D&D came out I would make a new Johan who is the son of the previous one. Johan I was a cleric under Basic, Johan II was a Lawful Good Paladin for AD&D, Johan III was a Cavalier for Unearthed Arcana. Celene was Johan II's daughter and she was a Healer in 2nd ed. I kept this up even until recently with Johan V for D&D 4. I fully expect that Johan VI will be for Next. All Lawful good clerics or paladins, or something similar.
I still have all the sheets.
Sign up below! Join the fun!
Day 1: First person who introduced you to D&D. Which edition? First character?
Ok. Let's start thing off complicated! No one person introduced me. In fact it seemed to be a conspiracy to get me to play. I remember borrowing Asa Herald's AD&D Monster Manual to read during silent reading in grade school. I remember Darin Buhlig and I trying to figure out Holmes basic on a field trip bus ride to St. Louis. But I have to give credit to Jon Cook for being my first DM. We played the hell out of some D&D then. He had the AD&D books and I had the Basic/Expert books. We ran with it.
My first character was Johan Werper, human lawful cleric. He worshiped an unnamed sun god. At this point in my life I had become fairly committed to my own atheism but I still found religion interesting. I guess to be a religious human was as alien to me as an elf or dwarf. But I also thought the turning undead thing was really cool. I was very, very much into vampires and horror and I *got* that the Cleric was supposed to be Van Helsing, so that is how I played him.
Johan became something of my "ego" character. With my assassin Nigel as my "id" and my grizzled old wizard Phygora as my "superego" they made up the trinity of characters I played most often in Jr. High and High School. Larina my witch was an "anima" character. Cause eventually all psychologists leave Freud in favor of Jung.
He also became one of my first "generational" characters. Anytime a new version of D&D came out I would make a new Johan who is the son of the previous one. Johan I was a cleric under Basic, Johan II was a Lawful Good Paladin for AD&D, Johan III was a Cavalier for Unearthed Arcana. Celene was Johan II's daughter and she was a Healer in 2nd ed. I kept this up even until recently with Johan V for D&D 4. I fully expect that Johan VI will be for Next. All Lawful good clerics or paladins, or something similar.
I still have all the sheets.
Sign up below! Join the fun!
Friday, January 31, 2014
American Horror Story: Coven
Finished watching American Horror Story Coven last night.
Wow. That was a trip! Pretty much everything you have read here put into a blender and poured out on to my TV. I loved every minute of it.
I have some ideas on how to incorporate it into my ongoing games, but want to wait till next week when everyone that is going to watch it has and, well, I got caught up in work today.
(and Blogger is acting up. took me forever to post this)
I already pre-ordered the Blu-Ray. I gotta see the behind the scenes features and listen to the commentary.
Personally I see plenty of potential for Miss Robichaux's Academy for Exceptional Young Ladies.
Wow. That was a trip! Pretty much everything you have read here put into a blender and poured out on to my TV. I loved every minute of it.
I have some ideas on how to incorporate it into my ongoing games, but want to wait till next week when everyone that is going to watch it has and, well, I got caught up in work today.
(and Blogger is acting up. took me forever to post this)
I already pre-ordered the Blu-Ray. I gotta see the behind the scenes features and listen to the commentary.
Personally I see plenty of potential for Miss Robichaux's Academy for Exceptional Young Ladies.
Thursday, January 30, 2014
Amazon Store
I have set up an Amazon Affiliates store for this blog.
What does that mean? Well you can use links I provide to buy things I talk about. But each and everyone is handpicked by me, so nothing that would not normally appear here anyway.
The store at the moment has three sub-categories.
I am not planning on this making really any money. Last time I did this I made something like $40.00 over three years. But if I can I'll pour it right back into the site, or gift cards. Those are good too.
What does that mean? Well you can use links I provide to buy things I talk about. But each and everyone is handpicked by me, so nothing that would not normally appear here anyway.
The store at the moment has three sub-categories.
- Appendix-N - classics from the Appendix N library.
- Modern Supernatural - books and novels taking place in the modern day Earth + magic
- Witches - books and encyclopedias about Witches, magic, demons and the like.
I am not planning on this making really any money. Last time I did this I made something like $40.00 over three years. But if I can I'll pour it right back into the site, or gift cards. Those are good too.
Custom Classes from Thoul's Paradise
One of my favorite Dragon articles of all time was from Dragon #109 dealing with customized classes for the D&D Basic game. We of course adapted it over to AD&D, though to be fair we played a combination of D&D and AD&D back then. From that article came the Riddlemaster, Shadowmaster and Beastmaster classes from my DM and the Healer, Sun Priest and Death Mage classes from me. I had already started notes on the witch including an XP by level that I was fond of and didn't want to change it.
Last week Perdustin over at Thoul's Paradise posted a reflection on this article and got me thinking about the custom classes I had made then. This week he posted a little on his analysis of the the classes with his tweaks.
I thought I would have a look at my Witch class as well.
Here are his posts:
Customized Classes (part I) and
Customized Classes (part II)
Here is my attempt.
So the biggest issue for me is that the Witch advances to Spell level 8, not 7 like the Cleric or 9 like the Magic-User. So I roughly split the difference on the Magic cost, rounding up for the more Magic-user like nature of the Witch spells.
If you look at the XP values for the Witch and compare them to Thoul's my Witch is coming up a bit short on needed XP. But that is based on MU magic. The adjusted Magic cost puts mine and Thoul's a little closer together (see Delta Col).
I'd like to try this again with my old Healer class and see how it worked out.
Last week Perdustin over at Thoul's Paradise posted a reflection on this article and got me thinking about the custom classes I had made then. This week he posted a little on his analysis of the the classes with his tweaks.
I thought I would have a look at my Witch class as well.
Here are his posts:
Customized Classes (part I) and
Customized Classes (part II)
Here is my attempt.
So the biggest issue for me is that the Witch advances to Spell level 8, not 7 like the Cleric or 9 like the Magic-User. So I roughly split the difference on the Magic cost, rounding up for the more Magic-user like nature of the Witch spells.
If you look at the XP values for the Witch and compare them to Thoul's my Witch is coming up a bit short on needed XP. But that is based on MU magic. The adjusted Magic cost puts mine and Thoul's a little closer together (see Delta Col).
I'd like to try this again with my old Healer class and see how it worked out.
Wednesday, January 29, 2014
White Dwarf Wednesday #95
White Dwarf Issue # 95 from November 1987.
I want to state upfront that I actually don't have the flexi-disc. It was not part of the magazine when I got it (no surprise really). Plus I don't actually own a turn-table anymore so even if I did have it.
White Dwarf #95 takes us to November 1987. I asked my wife if she remembers what we were doing then. She didn't recall. I know that gamewise my old 1st Ed DM had come up and we were running an adventure together for some other people in the dorm. One of the characters we made that day would later live on as a vampire in other games and finally come back to my 3rd Ed game as the only person in my games to ever be cured of vampirism. I think I mentioned this one before. (yup, WDW 93).
Sean Masterson discusses the influence fantasy and sci-fi has had on rock. There is the obvious influence of metal at least on gaming, at least in terms of how WD does it. So we should not be surprised when gaming influences metal. Thus the flexi disk that came with the magazine.
Marginalia, Open Box's lesser offspring, is next with "reviews" of some GW products. Up first is "The Fury of Dracula" board game. I'll admit I have always wanted to play this one, and it always looked rather cool. Reading these design notes/reviews actually get me more interested in a game. Though I do feel compelled to point out something. The review is written for the point of view of someone who has only known Dracula in movies and maybe never read the book. That is fine, a lot of people don't like the book. They are careful to point out that Dracula was killed with a Bowie knife to the heart in the book (true) but add that he was trying to build an empire of the undead (not true). Not quite sure where they got that. Of course people have also been looking for some deeper romantic connection between Mina and Dracula and that was also never in the book.
Covered next are two city books, one for Warhammer the other for Judge Dredd.
Critical Mass covers a number of Sci-fi books including the latest Stainless Steel Rat book. Never could get into this series.
Our first big adventure of the issue is for Judge Dredd, "To Live and Die in Megacity One, Prog: 2 The Big Sleep". Again hard for me to judge this one, but I have been told that the Judge Dredd adventures of this time are good. It is a long one, 10 pages with 2 more of maps.
Lots of pages of pictures of painted minis even before we get to 'Eavy Metal. Here is a review (more detailed than I ever could do) on the minis. http://realmofchaos80s.blogspot.com/2012/08/acceptable-in-80s-white-dwarf-95.html
Actually if you are looking for you White Dwarf fix every week I would recommend Realms of Chaos 80s as a good blog dedicated to things I only briefly touched on.
Ad for Fury of Dracula. At first I thought it was a mis-print of the first page of Marginalia again. Looked exactly the same.
"On the Boil" is an adventure (or is it Scenario?) for Warhammer Fantasy. 5 pages. I wish I knew more about Warhammer to be honest. Not just to judge these, but because reading these makes me aware of a huge gap I have in my RPG background. I honestly don't think I would get much out of the Warhammer experience. I can't paint. I don't like collecting minis of armies. But there is something so...well, Warhammer, about it. I am sure there has to be something in this experience that I could port back over to my own old-school D&D games.
"The Madcap Laughs" deals with setting the scenes for new Stormbringer Adventures.
"Warhammer Rock" is where the flexi-disk would have been. It is also an interview with the band Sabbat.
Here is a link to the entire article. http://hem.bredband.net/b306090/white_dwarf.htm
And here is the song.
The lyrics are in the magazine and on the video page on YouTube.
Next are ads, then Illuminations featuring the art of John Blanche.
Letters follow and then some ads.
Again we see similar things here that we did in issue 94. I have mixed feelings about Marginalia; I like the in-depth reviews but dislike that they are only focusing on house brands. Granted that is really the only way a magazine would do it and in 1987 I wasn't buying much of anything.
If you are looking for another good source of White Dwarf information I have been enjoying the fuckyeahbritisholdschoolgaming blog on tumblr http://fuckyeahbritisholdschoolgaming.tumblr.com/
I want to state upfront that I actually don't have the flexi-disc. It was not part of the magazine when I got it (no surprise really). Plus I don't actually own a turn-table anymore so even if I did have it.
White Dwarf #95 takes us to November 1987. I asked my wife if she remembers what we were doing then. She didn't recall. I know that gamewise my old 1st Ed DM had come up and we were running an adventure together for some other people in the dorm. One of the characters we made that day would later live on as a vampire in other games and finally come back to my 3rd Ed game as the only person in my games to ever be cured of vampirism. I think I mentioned this one before. (yup, WDW 93).
Sean Masterson discusses the influence fantasy and sci-fi has had on rock. There is the obvious influence of metal at least on gaming, at least in terms of how WD does it. So we should not be surprised when gaming influences metal. Thus the flexi disk that came with the magazine.
Marginalia, Open Box's lesser offspring, is next with "reviews" of some GW products. Up first is "The Fury of Dracula" board game. I'll admit I have always wanted to play this one, and it always looked rather cool. Reading these design notes/reviews actually get me more interested in a game. Though I do feel compelled to point out something. The review is written for the point of view of someone who has only known Dracula in movies and maybe never read the book. That is fine, a lot of people don't like the book. They are careful to point out that Dracula was killed with a Bowie knife to the heart in the book (true) but add that he was trying to build an empire of the undead (not true). Not quite sure where they got that. Of course people have also been looking for some deeper romantic connection between Mina and Dracula and that was also never in the book.
Covered next are two city books, one for Warhammer the other for Judge Dredd.
Critical Mass covers a number of Sci-fi books including the latest Stainless Steel Rat book. Never could get into this series.
Our first big adventure of the issue is for Judge Dredd, "To Live and Die in Megacity One, Prog: 2 The Big Sleep". Again hard for me to judge this one, but I have been told that the Judge Dredd adventures of this time are good. It is a long one, 10 pages with 2 more of maps.
Lots of pages of pictures of painted minis even before we get to 'Eavy Metal. Here is a review (more detailed than I ever could do) on the minis. http://realmofchaos80s.blogspot.com/2012/08/acceptable-in-80s-white-dwarf-95.html
Actually if you are looking for you White Dwarf fix every week I would recommend Realms of Chaos 80s as a good blog dedicated to things I only briefly touched on.
Ad for Fury of Dracula. At first I thought it was a mis-print of the first page of Marginalia again. Looked exactly the same.
"On the Boil" is an adventure (or is it Scenario?) for Warhammer Fantasy. 5 pages. I wish I knew more about Warhammer to be honest. Not just to judge these, but because reading these makes me aware of a huge gap I have in my RPG background. I honestly don't think I would get much out of the Warhammer experience. I can't paint. I don't like collecting minis of armies. But there is something so...well, Warhammer, about it. I am sure there has to be something in this experience that I could port back over to my own old-school D&D games.
"The Madcap Laughs" deals with setting the scenes for new Stormbringer Adventures.
"Warhammer Rock" is where the flexi-disk would have been. It is also an interview with the band Sabbat.
Here is a link to the entire article. http://hem.bredband.net/b306090/white_dwarf.htm
And here is the song.
The lyrics are in the magazine and on the video page on YouTube.
Next are ads, then Illuminations featuring the art of John Blanche.
Letters follow and then some ads.
Again we see similar things here that we did in issue 94. I have mixed feelings about Marginalia; I like the in-depth reviews but dislike that they are only focusing on house brands. Granted that is really the only way a magazine would do it and in 1987 I wasn't buying much of anything.
If you are looking for another good source of White Dwarf information I have been enjoying the fuckyeahbritisholdschoolgaming blog on tumblr http://fuckyeahbritisholdschoolgaming.tumblr.com/
Tuesday, January 28, 2014
Coming Soon! Strange Brew
Remember when I said I had a lot of projects on my plate?
![]() |
| Strange Brew by Peter Bradley |
She's a witch of trouble in electric blue.
In her own mad mind she's in love with you,
With you.
Now what you gonna do?
Strange brew ...
Strange Brew: The Ultimate Witch & Warlock. Coming soon for the Pathfinder RPG.
Discuss this over at the Paizo boards as well.
http://paizo.com/threads/rzs2q5wq?Misfit-Studios-The-Ultimate-Witch-Warlock
Bloghops
February brings us the D&D 40th Anniversary Bloghop challenge from d20 Dark Ages.
If you have a D&D-related blog I would like to see you sign up. I think it will be very interesting to see everyone's stories.
You have plenty of time to sign up.
Also coming up is the big April A to Z bloghop. I have participated in this every year now for a while. Sometimes while doing my Atheism blog and the Red Sonja blog I participate in.
I will be honest. The April A to Z has gotten huge. Maybe way too big. Plus I am not sure my enthusiasm is there for it this year. I do have things I can post. That is not the issue. The issue is one of time really. I have a lot of projects I am working on now for myself and other publishers, so I think I might not do it this year. Or least not do it to the level I had been.
Wait and see I guess. If I get a lot done the next couple of months I might change my mind.
If you have a D&D-related blog I would like to see you sign up. I think it will be very interesting to see everyone's stories.
You have plenty of time to sign up.
Also coming up is the big April A to Z bloghop. I have participated in this every year now for a while. Sometimes while doing my Atheism blog and the Red Sonja blog I participate in.
I will be honest. The April A to Z has gotten huge. Maybe way too big. Plus I am not sure my enthusiasm is there for it this year. I do have things I can post. That is not the issue. The issue is one of time really. I have a lot of projects I am working on now for myself and other publishers, so I think I might not do it this year. Or least not do it to the level I had been.
Wait and see I guess. If I get a lot done the next couple of months I might change my mind.
Monday, January 27, 2014
Hex and Skylla's Magic School Reunion
I am still enjoying the release of the Glantri Gazeteer on DNDClassics.com. One of the really fun things for me was of course the Magic School. Loved the idea of a huge magical university, esp since I had gone off to University at that point myself.
The Seven Secret Crafts of the magic school also grabbed my attention. They were Alchemy, Dracology, Elementalism, Illusion, Necromancy, Cyrptomancy and Witchcraft. No surprise it got my notice.
I always wanted to try these out in a game, but by the time I had purchased this book I was moving on 2nd ed and gaming and grad school didn't mix so well.
With this new release I thought I would come back to it! And I have two perfect characters to try out, Skylla and Hex.
So former BFFs and now Frenemies have come back to Glantri's Magic School on their 10th year reunion. Wacky hijinks ensue. Yes. You D&D game is not complete if you can't have at least one Wacky Hijinks adventure. To get even crazier why not have Aleena and Morgan Ironwolf there as well. All four could have been living in the apartment when going to their various schools. Sure and Skylla dated Bargle.
Honestly, the more I think about it the more I like the idea of a "Class Reunion" style adventure. The PCs come back to celebrate 10 years since they graduated/left home and some local guy gets the idea of disrupting the scene. That might become my next Gen Con adventure.
This isn't too far out of an idea. The Glantri book itself suggests a "Magic School" game where all the PCs are 12 year old 1st level magic users.
Anyway. I am thinking 10 year since I am keeping Skylla at level 7. I'll use Hex at 7 as well since that would give me a good bit of comparison. These builds will use the BECMI rules (not my more familiar B/X or Witch rules).
Both characters are basically 7th level Magic-users as per the BECMI Expert Set.
Skylla, 7th Level Magic-User (Witchcraft)
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 12
Charisma: 8 (down from 11)
Hit Points: 25
Alignment: Chaotic
AC: 3 (Ring of Protection +1)
Witchcraft Circle Powers
First Circle: Brews and Philters, Silver Tongue
Second Circle: Doll Curse, Witch's Charm
Spells
First: Charm Person, Light, Read Magic
Second: Knock, Levitate
Third: Hold Person, Lightning Bolt
Fourth: Dimension Door
Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment, demon helm (+1 saves vs. demons and charming magic, +1 AC)
Hex, 7th Level Magic-User (Necromancy)
Dexterity: 9
Constitution: 10
Intelligence: 18
Wisdom: 13
Charisma: 15
Hit Points: 30
Alignment: Neutral (maybe a little Chaotic)
AC: 6 (talisman of protection)
Necromancy Circle Powers
1st Circle: Protection from Undead
2nd Circle:
Spells
First: Dark, Shield, Sleep
Second: Levitate, Phantasmal Force
Third: Fly, Hold Person
Fourth: Ice Wall
Magic Items
Talisman of Protection (AC 6)
Not bad builds. There must be something to this CHA reduction; I have seen it too many times now. I am not a fan of it, especially in older D&D, but I guess people like how it works.
Not bad builds. There must be something to this CHA reduction; I have seen it too many times now. I am not a fan of it, especially in older D&D, but I guess people like how it works.
Sunday, January 26, 2014
Happy Birthday D&D!
Today is the official unofficial birthday of D&D. At least according to Jon Peterson.
That's good enough for me really.
Might get to play some D&D today, depending how the weather cooperates with me.
I am thinking AD&D with Keep on the Borderlands might be the way to go.
That's good enough for me really.
Might get to play some D&D today, depending how the weather cooperates with me.
I am thinking AD&D with Keep on the Borderlands might be the way to go.
Friday, January 24, 2014
Salem on WGN
So Witches of East End is done till Season 2 and American Horror Story Coven is done now (no spoilers, I have it on DVR). Sleepy Hollow rescued Katrina for a few brief seconds and now it is done till Season 2.
How am I going to get my witches on TV fix now?
Oh!
Thank you WGN America. Not sure if that is the same as the WGN we get here in Chicago, but I am sure I'll be able to find it somewhere.
How am I going to get my witches on TV fix now?
Oh!
Thank you WGN America. Not sure if that is the same as the WGN we get here in Chicago, but I am sure I'll be able to find it somewhere.
Thursday, January 23, 2014
Organizing Day
Have a bunch things to organize today. Sending out copies of the Witch and EW to a freind, organizing all my works in progress in Google docs, planning out the products I want to get out to you all over the next year.
Something of substance soon.
Something of substance soon.
Wednesday, January 22, 2014
White Dwarf Wednesday #94
White Dwarf #94 is an interesting one for me. Not because of the content, which I'll get to, but because I didn't even own this one when I started doing this so long ago. Soon after though I found this one, added it to the box and then never really looked at it again. I kind of like to be surprised when I first open them up and write about it at the same time. So lets see what White Dwarf #94 from October 1987 has to offer.
First off we have another Chris Achilleos cover. Raven's Oath actually was a book cover fist. I remember finding the Raven, Sheildmistress of Chaos books at the local used bookstore that was my go to spot for old books, D&D and everything for my first year in college. It's gone now. But I did get a copy the original Deities and Demigods with Cthulhu and Elric for only 18 bucks. Still have that. Never bought any of the Raven books though.
New Editor, Sean Masterson, with an old story, big changes coming to White Dwarf.
The first big change is that Open Box is gone.
Yup. It has been replaced with Marginalia, or design notes from the GW team. While it is an interesting idea and one I would have enjoyed IF I were at all interested in the Warhammer products, I can't help but think that it is a poor substitute for Open Box. Sure most pretense at bias was given up a long time ago it was still no worse than the reviews in Dragon. Just a different slant.
Still. It is quite sad to see this one last vestige of classic White Dwarf go away.
There are some reviews for RuneQuest's Land of the Ninja and Paranoia 2.
Stop Press is the new rumors column. I seem to say that a lot. Let's be honest, rumors are really not all that interesting in a 25 year old magazine.
Critical Mass covers Elric at the End of Time. A potentially interesting, but some what dull in the end, entry of the Elric saga. I was pretty heavy into Elric, Corum, Hawkmoon, and Count Brass at this point so I grabbed this one when it came out. I think it sat on my "to be read" pile for a number of years.
A Rough Night at the Three Feathers is a short adventure for Warhammer Fantasy. Could be converted I am sure, but I think something would be lost in the process. I almost picked up a copy of Warhammer Fantasy the other day at Half-Price Books.
Likewise we have adventures for Judge Dredd and Call of Cthulhu.
Some more about Warhammer 40k and Blood Bowl.
We end with the normal rounds of ads and letters.
Yeah, so kind of a disappointment really. More so I guess seeing how I actually sought this one out to complete my collection.
If you are looking for more details on the minis that appeared in this issue then head over to Realms of Chaos 80s. A new find (new to me).
http://realmofchaos80s.blogspot.com/2012/08/acceptable-in-80s-white-dwarf-94.html
Next week: Anyone have a turn-table I can borrow?
First off we have another Chris Achilleos cover. Raven's Oath actually was a book cover fist. I remember finding the Raven, Sheildmistress of Chaos books at the local used bookstore that was my go to spot for old books, D&D and everything for my first year in college. It's gone now. But I did get a copy the original Deities and Demigods with Cthulhu and Elric for only 18 bucks. Still have that. Never bought any of the Raven books though.
New Editor, Sean Masterson, with an old story, big changes coming to White Dwarf.
The first big change is that Open Box is gone.
Yup. It has been replaced with Marginalia, or design notes from the GW team. While it is an interesting idea and one I would have enjoyed IF I were at all interested in the Warhammer products, I can't help but think that it is a poor substitute for Open Box. Sure most pretense at bias was given up a long time ago it was still no worse than the reviews in Dragon. Just a different slant.
Still. It is quite sad to see this one last vestige of classic White Dwarf go away.
There are some reviews for RuneQuest's Land of the Ninja and Paranoia 2.
Stop Press is the new rumors column. I seem to say that a lot. Let's be honest, rumors are really not all that interesting in a 25 year old magazine.
Critical Mass covers Elric at the End of Time. A potentially interesting, but some what dull in the end, entry of the Elric saga. I was pretty heavy into Elric, Corum, Hawkmoon, and Count Brass at this point so I grabbed this one when it came out. I think it sat on my "to be read" pile for a number of years.
A Rough Night at the Three Feathers is a short adventure for Warhammer Fantasy. Could be converted I am sure, but I think something would be lost in the process. I almost picked up a copy of Warhammer Fantasy the other day at Half-Price Books.
Likewise we have adventures for Judge Dredd and Call of Cthulhu.
Some more about Warhammer 40k and Blood Bowl.
We end with the normal rounds of ads and letters.
Yeah, so kind of a disappointment really. More so I guess seeing how I actually sought this one out to complete my collection.
If you are looking for more details on the minis that appeared in this issue then head over to Realms of Chaos 80s. A new find (new to me).
http://realmofchaos80s.blogspot.com/2012/08/acceptable-in-80s-white-dwarf-94.html
Next week: Anyone have a turn-table I can borrow?
Tuesday, January 21, 2014
GAZ 3: The Principalities of Glantri
One of my all time favorite books in the GAZ series and maybe even the entire Basic D&D line is out today at DnDClassics.com.
GAZ 3 The Principalities of Glantri.
http://www.dndclassics.com/product/16975/GAZ3-The-Principalities-of-Glantri-%28Basic%29?affiliate_id=10748
Even today I go back to this book. I loved Glantri and made it "my" country for years. The School of Magic, the Necromancers, the Witches and more. Just a treasure trove of great stuff.
I recently picked up a "new" copy of the dead tree version, but having the PDF will be great.
GAZ 3 The Principalities of Glantri.
http://www.dndclassics.com/product/16975/GAZ3-The-Principalities-of-Glantri-%28Basic%29?affiliate_id=10748
Even today I go back to this book. I loved Glantri and made it "my" country for years. The School of Magic, the Necromancers, the Witches and more. Just a treasure trove of great stuff.
I recently picked up a "new" copy of the dead tree version, but having the PDF will be great.
Maleficent Trailer 2
The next trailer for Maledicent is now out. Angelina Jolie still has cheekbones you could get cut on but her evil is downplayed. Sure we are told she is Disney's greatest villain (though I think Jafar might edge her out to be honest) we just don't see it.
Here is the synopsis according to Disney's site. http://movies.disney.com/maleficent/about
Still though it's Angelina Jolie as Maleficent. It is going to be fun.
Id still like to see this movie though:
Here is the synopsis according to Disney's site. http://movies.disney.com/maleficent/about
"Maleficent" explores the untold story of Disney’s most iconic villain from the 1959 classic “Sleeping Beauty" and the elements of her betrayal that ultimately turn her pure heart to stone. Driven by revenge and a fierce desire to protect the moors over which she presides, Maleficent cruelly places an irrevocable curse upon the human king’s newborn infant Aurora. As the child grows, Aurora is caught in the middle of the seething conflict between the forest kingdom she has grown to love and the human kingdom that holds her legacy. Maleficent realizes that Aurora may hold the key to peace in the land and is forced to take drastic actions that will change both worlds forever.Not a surprise here really. But in truth villains need to be more complex than simple evil for evil's sake. I still hope there is plenty of evil in her too.
Still though it's Angelina Jolie as Maleficent. It is going to be fun.
Id still like to see this movie though:
Monday, January 20, 2014
Psionics?
So old schoolers (and people with opinions). Do you use Psionics/Pychic powers in your game?
We used to use the quite a bit in the 1st Ed days then I pretty much dropped them till I started playing WitchCraft in the late 90s.
Call me strange, but I never really liked to mix my magic and psionics. When I did I made them very, very different things.
What about you? What did your all like to do or still do?
We used to use the quite a bit in the 1st Ed days then I pretty much dropped them till I started playing WitchCraft in the late 90s.
Call me strange, but I never really liked to mix my magic and psionics. When I did I made them very, very different things.
What about you? What did your all like to do or still do?
Hero Forge
Have you seen this new Kickstarter?
Hero Forge is new application of the character builder idea. Like in most character builders you design your character based on some built in elements and print it out. With this one the printer is a high quality 3D printer and your output is a miniature for your game.
http://www.kickstarter.com/projects/heroforge/customizable-3d-printed-tabletop-miniatures
Personally I think this a fantastic. At work we have been wanting a 3D printer, just kind find a good reason to buy one. We call it a solution looking for a problem. Well here is the problem!
The cool thing is if you configure a 28mm mini you like you can scale it up to 3" and 6".
Here are a couple of other sites to help explain.
https://www.youtube.com/watch?v=Z9PrmTjUWPY
http://kotaku.com/building-your-rpg-characters-in-the-real-world-1501393509
They blew past their funding goal in 72hours and are going great.
So they don't really need my money, but this looks so nice.
I already have some minis I really love, and I can't paint to save my life. But this still looks really awesome.
Hero Forge is new application of the character builder idea. Like in most character builders you design your character based on some built in elements and print it out. With this one the printer is a high quality 3D printer and your output is a miniature for your game.
http://www.kickstarter.com/projects/heroforge/customizable-3d-printed-tabletop-miniatures
Personally I think this a fantastic. At work we have been wanting a 3D printer, just kind find a good reason to buy one. We call it a solution looking for a problem. Well here is the problem!
The cool thing is if you configure a 28mm mini you like you can scale it up to 3" and 6".
Here are a couple of other sites to help explain.
https://www.youtube.com/watch?v=Z9PrmTjUWPY
http://kotaku.com/building-your-rpg-characters-in-the-real-world-1501393509
They blew past their funding goal in 72hours and are going great.
So they don't really need my money, but this looks so nice.
I already have some minis I really love, and I can't paint to save my life. But this still looks really awesome.
Saturday, January 18, 2014
Zatannurday: What's Up Doc?
Zatanna and Bugs. I suppose this was bound to happen. Both are Warner properties.
Saw this one on Facebook and soon there were a lot more in my various feeds. Not enough to make it a trend or a meme but enough to make me notice.
Zatanna - Ehh, what's up, doc? by MZ09 on deviantART
Zatanna and Bugs Bunny by Helob on deviantART
Cod, pu s'tahw by Aeolus06 on deviantART
And not the first times either. She pulled him out of her hat in the DCAU. Well sorta...
Saw this one on Facebook and soon there were a lot more in my various feeds. Not enough to make it a trend or a meme but enough to make me notice.
Zatanna - Ehh, what's up, doc? by MZ09 on deviantART
Zatanna and Bugs Bunny by Helob on deviantART
Cod, pu s'tahw by Aeolus06 on deviantART
And not the first times either. She pulled him out of her hat in the DCAU. Well sorta...
Friday, January 17, 2014
Custom World Maps to Globes?
I love old maps and old globes.
But what I would really love is a globe of my game world.
All I have is this map:

I didn't even make that. That comes solely from the skills of +Rich Trickey and +James Mishler.
Nor really do I have the skills to do it myself.
But I have always wanted a globe of my game world. Something I could use, but mostly put on display in my game room.
Anyone know of anyone that has done something like this? Anyone know of place where I could get one made?
But what I would really love is a globe of my game world.
All I have is this map:

I didn't even make that. That comes solely from the skills of +Rich Trickey and +James Mishler.
Nor really do I have the skills to do it myself.
But I have always wanted a globe of my game world. Something I could use, but mostly put on display in my game room.
Anyone know of anyone that has done something like this? Anyone know of place where I could get one made?
D20 Dark Ages: D&D 40th Anniversary Blog Hop Challenge
I have been following d20 Dark Ages for quite a while now. To celebrate 40 years of D&D Stelios is hosting a blog hop in February and I am joining in!
I think it is going to be a lot of fun to do AND to read what everyone else has to say. In truth you can pick over the last few years of my blog here and find my answers to most of these. But getting them all into once theme and place will be nice.
So go to his blog, sign up and start working on your posts!
I think it is going to be a lot of fun to do AND to read what everyone else has to say. In truth you can pick over the last few years of my blog here and find my answers to most of these. But getting them all into once theme and place will be nice.
So go to his blog, sign up and start working on your posts!
Thursday, January 16, 2014
Ghosts of Albion: Shaniezak demon
Been going through a lot of my Ghosts of Albion materials. Seeing if I would like to run anything for Gen Con. One adventure I have ran in the past and would love to try under different systems is "Obsession".
I could run it under a different system each night...
Well I am not likely to run it under Ghosts of Albion anymore and it would not really work under the OSR rules. Since I running to a meeting here in a bit, here is a demon for you that would work for any game.
I am not embarrassed to say that this was one my influences on this adventure and demon. I thought Astrid Plane was hot.
Shaniezak Demon
“This creature at first reminds you of a fetal human. Its wrinkled pinched face, bald head and fat features bring to mind a cherub, only this no angelic child. Its eyes are a black with orange irises, set in a head that seems too heavy for its unseen neck. Two fat arms extend for it like normal, but its own obesity has made the thick digits of its hand all but useless. Its skin around its upper body is a sickly yellowish hue, like it had been soaking in bromide wash, tuning dun brown as moves down. Its entire body is covered in a sheen of foul looking slime. Where its legs would have been has fused into a single thick fluke that noisily slaps against its host. Tufts of black hair appear hear and there on its body. Most disturbing though is its maw. Starting from it’s sternum down to its malformed waist is a gapping maw. Slime issues forth from it as it suckles against the body of its host. Its head has turned nearly 180 degrees around in order to peer at you though it’s damned hellfire orange eyes.
The entire creature brings to mind the working of an insane artist asked to make a portrait of a child. Instead of a mother and babe we get this abomination and its host that is no more than a bag of skin over bones. It starves while the Shaniezak gets fat.”
Long ago the Shaiezak demons were banished to lowest parts of the Nether Realms where they fed on the waste and offal of other demons. There they were to be forgotten, but sometimes these disgusting parasites are summoned to the Earthly realms to cause havoc.
Shaniezak (demon enhanced human)
Ghosts of Albion
Type: Possessed human
Attributes (numbers in parentheses are original values): Strength 7 (3), Dexterity 3, Constitution 7 (2), Intelligence 2, Perception 3, Willpower 7 (2)
Ability Scores: Muscle 20, Combat , Brains 12 (9)
Life Points: 69 (30)
Drama Points: 2
Special Abilities: Emotional Problems (Cruel), Emotional Problems (Obsessed with someone), Hard to Kill, Increased Life Points, Magic Immunity, Unattractive (1)
Shaniezak (demon enhanced human)
Basic OSR
Armor Class: 5 [14] (aura of protection)
Hit Dice: 6d8+12* (39 hp)
No. of Attacks: 2 fists
Damage: 1d4+2 (x2)
Special: Makes saves vs. Magical attacks as Wizard 10
Movement: Twice base creature
No. Appearing: 1
Saves As: Wizard 6 (10 vs. magic and spells)
Morale: 12
Treasure: Special: The Shaniezak possessed human will collect trinkets from their victims or the focus of their obsessions.
Alignment: Chaotic Evil
XP: 450
The Shaniezak appears at a demonic parasite attached to a host body. It gives the host certain powers, strength, increased health and magic immunity but feeds the darker emotions of the host; fear, envy, hate and obsessions. The demon prompts its host into greater acts of violence and depravity to feed off of fear of the victims and the frustrations of its host.
An Exorcism spell will remove the demon, but kill the host in the process. Since the removal of the demon always kills the host many opt just kill both.
I could run it under a different system each night...
Well I am not likely to run it under Ghosts of Albion anymore and it would not really work under the OSR rules. Since I running to a meeting here in a bit, here is a demon for you that would work for any game.
I am not embarrassed to say that this was one my influences on this adventure and demon. I thought Astrid Plane was hot.
Shaniezak Demon
“This creature at first reminds you of a fetal human. Its wrinkled pinched face, bald head and fat features bring to mind a cherub, only this no angelic child. Its eyes are a black with orange irises, set in a head that seems too heavy for its unseen neck. Two fat arms extend for it like normal, but its own obesity has made the thick digits of its hand all but useless. Its skin around its upper body is a sickly yellowish hue, like it had been soaking in bromide wash, tuning dun brown as moves down. Its entire body is covered in a sheen of foul looking slime. Where its legs would have been has fused into a single thick fluke that noisily slaps against its host. Tufts of black hair appear hear and there on its body. Most disturbing though is its maw. Starting from it’s sternum down to its malformed waist is a gapping maw. Slime issues forth from it as it suckles against the body of its host. Its head has turned nearly 180 degrees around in order to peer at you though it’s damned hellfire orange eyes.
The entire creature brings to mind the working of an insane artist asked to make a portrait of a child. Instead of a mother and babe we get this abomination and its host that is no more than a bag of skin over bones. It starves while the Shaniezak gets fat.”
- From the Journal of Tamara Swift
Shaniezak (demon enhanced human)
Ghosts of Albion
Type: Possessed human
Attributes (numbers in parentheses are original values): Strength 7 (3), Dexterity 3, Constitution 7 (2), Intelligence 2, Perception 3, Willpower 7 (2)
Ability Scores: Muscle 20, Combat , Brains 12 (9)
Life Points: 69 (30)
Drama Points: 2
Special Abilities: Emotional Problems (Cruel), Emotional Problems (Obsessed with someone), Hard to Kill, Increased Life Points, Magic Immunity, Unattractive (1)
Shaniezak (demon enhanced human)
Basic OSR
Armor Class: 5 [14] (aura of protection)
Hit Dice: 6d8+12* (39 hp)
No. of Attacks: 2 fists
Damage: 1d4+2 (x2)
Special: Makes saves vs. Magical attacks as Wizard 10
Movement: Twice base creature
No. Appearing: 1
Saves As: Wizard 6 (10 vs. magic and spells)
Morale: 12
Treasure: Special: The Shaniezak possessed human will collect trinkets from their victims or the focus of their obsessions.
Alignment: Chaotic Evil
XP: 450
The Shaniezak appears at a demonic parasite attached to a host body. It gives the host certain powers, strength, increased health and magic immunity but feeds the darker emotions of the host; fear, envy, hate and obsessions. The demon prompts its host into greater acts of violence and depravity to feed off of fear of the victims and the frustrations of its host.
An Exorcism spell will remove the demon, but kill the host in the process. Since the removal of the demon always kills the host many opt just kill both.
Wednesday, January 15, 2014
After Happily Ever After
Writing about witches I read a lot of fairy tales. Trust me, the real ones don't have Disney-style endings.
If you are here you already know that.
But did you know that sometimes it is even worse than that?
The Glass Slipper Confessionals deal with life with Cinderella after her divorce. And presently it is cracking me up.
Here are the first and last episodes just to give you an idea what it is like.
Yeah things are rough for Cindy and Tink. Vodka and pixie dust.
They join other Unreality Shows, BAMF Girls Club and Adult Wednesday Addams.
Watch and enjoy!
Yeah I might need help.
If you are here you already know that.
But did you know that sometimes it is even worse than that?
The Glass Slipper Confessionals deal with life with Cinderella after her divorce. And presently it is cracking me up.
Here are the first and last episodes just to give you an idea what it is like.
Yeah things are rough for Cindy and Tink. Vodka and pixie dust.
They join other Unreality Shows, BAMF Girls Club and Adult Wednesday Addams.
Watch and enjoy!
Yeah I might need help.
White Dwarf Wednesday #93
Before going back to September of 1987 for White Dwarf #93 I want to mention that White Dwarf in its present incarnation will become a weekly magazine. The Press Release was just posted today over at Games Workshop. So an interesting time in the history of WD.
Today's issue features the first Warhamer 40k inspired cover. When you get right down to it, WH40k is pretty much everything White Dwarf ever did in one game. It's fantasy (like WH, D&D and RQ), it is Sci-Fi (like Traveller), it is horror (like CoC) and it is minis. I guess it really is no surprise.
Mike Brunton delivers his last editorial urging folks not to read editorials and instead read the rest of the magazine.
Open Quest hits us with five Games Workshop related products. Block Mania and Mega Mania are board games, Death on the Reik is a supplement for WH, The Talisman Dungeon a board game expansion and GW's reissue of RuneQuest Monsters. The Talisman Dungeon board game expansion is an interesting one to me since I recently did something similar to my own sets of TSR's Dungeon game (not related). Also covered are a couple of TSR aAD&D books. The I3-5 Desert of Desolation series (which Jim Bambra liked a lot) and Treasure Hunt a "well crafted and truly creative" adventure from TSR. Something that Carl Sargent says is a rarity these days. There is a board game called "Chase" from TSR as well. Mike Brunton calls it easy to learn but easily one of the hardest games to play (in a good way). It sounds interesting but I don't recall it all.
Awesome Lies discusses how soon you will be able to see your own local GW store! There is mention of TSR releasing Car Wars books, I am not sure if that is a typo or something that never came to pass. More on the New Infinities and TSR troubles. One bit of interest to me is a mention of the GW Dracula game. Later released as The Fury of Dracula. I rather enjoyed the plot behind this one, 8 years (7 in this article) later Dracula is back and fighting the original hunters.
Critical Mass covers more books, but the only one I had read on the list was Wielding a Red Sword by Piers Anthony. I also had a number of issues with this book, though not the same as the review. I tried to read Mirror of Her Dreams, but gave up and decided that Stephen Donaldson just isn't for me.
The first feature article is a Tournament Adventure for AD&D. Getting Away From Most Of It is designed for 8 characters of levels 2-4. Interestingly enough the idea here is the characters are on vacation and have motivations while they are here (to get a tan, to get drunk, to buy/get souvenirs). It is a bit tongue in cheek, but the fatality rate looks like it will be pretty high. The adventures are pressed into returning a minor artifact to a demon and they only have 2 hours to do it. That is 2 hours of real time. Looks like it would be fun with the right people or even in a convention setting.
Vances Evocation of Arcane Delight covers, what else, the "Vancian" magic system of D&D. The author, Simon Nicholson, states that the magic of Jack Vance is far more interesting than what we typically know of it in AD&D. Reading through this I am motivated (again) to do more with my *D&D spells and motivated (again) to read the works of Jack Vance. Spells should have cool names and, well, magic about them. This is one (of 100s of) thing CoC gets right.
The main focus of the issue is next, a huge color supplement/advertising for Warhammer 40,000.
Some miniatures awards are next.
Eureka is a smaller adventure for Warhammer Fantasy. Though it is overshadowed in my my mind by the next adventure.
"Letters from a Foreign Land" easily wins the golden WTF award for concept. It is an adventure for Warhammer Fantasy, Call of Cthulhu and MERP. Imagine the Venn Diagram of that. What can possibly be the spot where all three overlap. And why not just throw AD&D into the mix while you are at it! This is one of those adventures I would want to run just to be able to say I did it. Granted, this is not a crossover, but a triple-stated one. Still though. It is a decent size and would take a couple of sessions to run. If it were smaller, say four hours, it would a fun thing to try at GenCon, running it under a different system each night.
'Eavy Metal covers painting. I new painting minis is hard, but there are lot more steps here than I ever knew about.
All The Lonely People gives us some NPCs for Judge Dredd.
Sound Familiar? discusses familiars and pets for your FRPG. While nothing I haven't seen elsewhere, it is a nice treatise on familiars and how they can be used.
We end with letters and ads.
In general I have to say the articles are improving. Everything is actually better quality than it was in the last two years. Yes the focus is shifting, but it mirrors what was going on in gaming at the time too. At this point in 1987 I wasn't playing much myself. Though there is an interesting note. I introduced a friend to the game around this time and her character later stuck around in my games as an NPC that became a vampire. That character is still being used in my games today as the only known human to have ever been cured of vampirism.
I keep expecting each issue to have less and less that interests me, and that is roughly true, but the issue themselves have been quite good.
Today's issue features the first Warhamer 40k inspired cover. When you get right down to it, WH40k is pretty much everything White Dwarf ever did in one game. It's fantasy (like WH, D&D and RQ), it is Sci-Fi (like Traveller), it is horror (like CoC) and it is minis. I guess it really is no surprise.
Mike Brunton delivers his last editorial urging folks not to read editorials and instead read the rest of the magazine.
Open Quest hits us with five Games Workshop related products. Block Mania and Mega Mania are board games, Death on the Reik is a supplement for WH, The Talisman Dungeon a board game expansion and GW's reissue of RuneQuest Monsters. The Talisman Dungeon board game expansion is an interesting one to me since I recently did something similar to my own sets of TSR's Dungeon game (not related). Also covered are a couple of TSR aAD&D books. The I3-5 Desert of Desolation series (which Jim Bambra liked a lot) and Treasure Hunt a "well crafted and truly creative" adventure from TSR. Something that Carl Sargent says is a rarity these days. There is a board game called "Chase" from TSR as well. Mike Brunton calls it easy to learn but easily one of the hardest games to play (in a good way). It sounds interesting but I don't recall it all.
Awesome Lies discusses how soon you will be able to see your own local GW store! There is mention of TSR releasing Car Wars books, I am not sure if that is a typo or something that never came to pass. More on the New Infinities and TSR troubles. One bit of interest to me is a mention of the GW Dracula game. Later released as The Fury of Dracula. I rather enjoyed the plot behind this one, 8 years (7 in this article) later Dracula is back and fighting the original hunters.
Critical Mass covers more books, but the only one I had read on the list was Wielding a Red Sword by Piers Anthony. I also had a number of issues with this book, though not the same as the review. I tried to read Mirror of Her Dreams, but gave up and decided that Stephen Donaldson just isn't for me.
The first feature article is a Tournament Adventure for AD&D. Getting Away From Most Of It is designed for 8 characters of levels 2-4. Interestingly enough the idea here is the characters are on vacation and have motivations while they are here (to get a tan, to get drunk, to buy/get souvenirs). It is a bit tongue in cheek, but the fatality rate looks like it will be pretty high. The adventures are pressed into returning a minor artifact to a demon and they only have 2 hours to do it. That is 2 hours of real time. Looks like it would be fun with the right people or even in a convention setting.
Vances Evocation of Arcane Delight covers, what else, the "Vancian" magic system of D&D. The author, Simon Nicholson, states that the magic of Jack Vance is far more interesting than what we typically know of it in AD&D. Reading through this I am motivated (again) to do more with my *D&D spells and motivated (again) to read the works of Jack Vance. Spells should have cool names and, well, magic about them. This is one (of 100s of) thing CoC gets right.
The main focus of the issue is next, a huge color supplement/advertising for Warhammer 40,000.
Some miniatures awards are next.
Eureka is a smaller adventure for Warhammer Fantasy. Though it is overshadowed in my my mind by the next adventure.
"Letters from a Foreign Land" easily wins the golden WTF award for concept. It is an adventure for Warhammer Fantasy, Call of Cthulhu and MERP. Imagine the Venn Diagram of that. What can possibly be the spot where all three overlap. And why not just throw AD&D into the mix while you are at it! This is one of those adventures I would want to run just to be able to say I did it. Granted, this is not a crossover, but a triple-stated one. Still though. It is a decent size and would take a couple of sessions to run. If it were smaller, say four hours, it would a fun thing to try at GenCon, running it under a different system each night.
'Eavy Metal covers painting. I new painting minis is hard, but there are lot more steps here than I ever knew about.
All The Lonely People gives us some NPCs for Judge Dredd.
Sound Familiar? discusses familiars and pets for your FRPG. While nothing I haven't seen elsewhere, it is a nice treatise on familiars and how they can be used.
We end with letters and ads.
In general I have to say the articles are improving. Everything is actually better quality than it was in the last two years. Yes the focus is shifting, but it mirrors what was going on in gaming at the time too. At this point in 1987 I wasn't playing much myself. Though there is an interesting note. I introduced a friend to the game around this time and her character later stuck around in my games as an NPC that became a vampire. That character is still being used in my games today as the only known human to have ever been cured of vampirism.
I keep expecting each issue to have less and less that interests me, and that is roughly true, but the issue themselves have been quite good.
Tuesday, January 14, 2014
Come Endless Darkness,Part 2
So yesterday I posted this great idea I had for adventures for my kids for their 1st Ed game.
I *thought* I had a cool original-ish idea. Well...not so much.
It was pointed out to me (thanks Sciamantis!) that this was already done in a series of 2nd Ed adventures.
I *thought* I had a cool original-ish idea. Well...not so much.
It was pointed out to me (thanks Sciamantis!) that this was already done in a series of 2nd Ed adventures.
I must have had some knowledge of these, at least in a broad sense. I don't own them and they date from my D&D hiatus of the late 90s. They are written by +Bruce R Cordell, so that gives me confidence but otherwise I know very little about them. Anyone have any experience or knowledge of these? I'd like to know more about them before I start cruising Half-Price Books and eBay for them. They are not up on DnDClassics.com yet.
That also brings up a larger issue. I am using modules in my game here to give my kids a shared experience with other gamers. B2 is a rite of passage, the GDQ series is equally iconic. These are things they can talk about with others. Hell I don't even need to describe them, I can just say B2 or GDQ.
But these other adventures are not the same are they? They might be great, they might even be perfect for me, but if I didn't even recall them then how much of a shared experience can they get?
Monday, January 13, 2014
Come Endless Darkness
No. Not the Gary Gygax book, but related.
I have been thinking a lot about the 1st Ed AD&D game my kids are in now. They love play 1st ed more than 3e I feel, but what is missing from this game, at least how I initially conceived it, is an epic arc.
In this campaign the characters are going to get involved in something huge, something world changing. Since these characters are the sons and daughters of their 3e characters I also want some thing that alters the feel of the game world to help explain the shift in rules from 3e to 1st Ed.
So I am going back to an idea I had years ago that I originally wanted to try for 3e. It was going to be called Shadow Earth and bits and pieces live on in my other products and posts.
I am planning to blot out the sun.
This was something that I toyed with now and again and thought it might make for a good plot. It was also one of the ideas I threw out later on as an idea for my "no big bad" game Season of the Witch.
The idea is a simple one really. The vampires, drow and mind flayers* (or maybe the mi-go have not decided yet) join forces to blot out the sun.
The PCs discover part of this plot after they bust up a slaving operation being run by vampires (A series). Unlike like other games though, the bad guys succeed in their plans and the sun goes dark. While the big powers of the world are meeting to discover how to reverse it (and thus not able to help out their offspring) the new generation is sent off to investigate reports of giants attacking a village nearby (GDQ).
So yes I am using modules with this. I figure I have come up with say about 100 unique adventures over the last 35 years or so. These allow me to ease some of the heavy lifting AND also to give my kids a shared experience with other gamers.
Here is the plan so far.
The idea then will be that the PCs discover the plot and have to destroy the device blocking out the sun on Lolth's plane. IF things work out and we have more time or they want to go on then I *might* work in the old H4 Module, Throne of Bloodstone and redo it a bit to give them a second part to destroy.
Things I have not yet figured out. I would love to use my Ophidians in there somewhere. I should really since they a cool race and work well. I will have to use my take on Demogorgon then as well.
Mindflayers seem like a no brainer to me which means I should really investigate why I am using them. I think they should be part of a more Mythos-like mindset. Their goal of course is to enslave the entire world. But do they have a demon lord they answer to? Not likely. Given this many factions I need to figure out their motivations. Why? Well that will tell me how the players will be able to succeed.
Maybe the Ophidians are in league with or controlled by the mind flayers.
I want to give them an epic. I want this to feel like opera; like all three parts of Wagner's Ring Cycle.
At the end I want to be able to look over the table at their faces and know they know what it is to shake the pillars of Heaven. I felt that when the I was done playing in the "Dragon Wars" in 1988 and again when I ran "The Dragon and the Phoenix" in 2002-2004.
Regardless how epic it might be, it will be fun.
I have been thinking a lot about the 1st Ed AD&D game my kids are in now. They love play 1st ed more than 3e I feel, but what is missing from this game, at least how I initially conceived it, is an epic arc.
In this campaign the characters are going to get involved in something huge, something world changing. Since these characters are the sons and daughters of their 3e characters I also want some thing that alters the feel of the game world to help explain the shift in rules from 3e to 1st Ed.
So I am going back to an idea I had years ago that I originally wanted to try for 3e. It was going to be called Shadow Earth and bits and pieces live on in my other products and posts.
I am planning to blot out the sun.
This was something that I toyed with now and again and thought it might make for a good plot. It was also one of the ideas I threw out later on as an idea for my "no big bad" game Season of the Witch.
The idea is a simple one really. The vampires, drow and mind flayers* (or maybe the mi-go have not decided yet) join forces to blot out the sun.
The PCs discover part of this plot after they bust up a slaving operation being run by vampires (A series). Unlike like other games though, the bad guys succeed in their plans and the sun goes dark. While the big powers of the world are meeting to discover how to reverse it (and thus not able to help out their offspring) the new generation is sent off to investigate reports of giants attacking a village nearby (GDQ).
So yes I am using modules with this. I figure I have come up with say about 100 unique adventures over the last 35 years or so. These allow me to ease some of the heavy lifting AND also to give my kids a shared experience with other gamers.
Here is the plan so far.
- B1 In Search of the Unknown, levels 1-3 (played at Gen Con 2012)
- B2 Keep on the Borderlands, levels 1-3 (playing now, will include a shrine to an evil god of chaos)
- T1 Village of Hommlet, Intro-levels (might not use now, depends on how the Temple of EE fits in)
- L1 The Secret of Bone Hill, levels 2-4 (maybe)
- X2 Castle Amber, levels 3-6 (the MiGo plot)
- A0 to A4, levels 4-7 (the vampires get their victims from the Slavers)
- A5, The Last Slave Lord, levels 5-9
- I1 Dwellers of the Forbidden City, levels 4-7 (snakemen - minions)
- C1 The Hidden Shrine of Tamoachan, levels 5-7
- G123, levels 8-12 (drow)
- D12, levels 9-14
- D3, levels 10-14
- Q1, levels 10-14
The idea then will be that the PCs discover the plot and have to destroy the device blocking out the sun on Lolth's plane. IF things work out and we have more time or they want to go on then I *might* work in the old H4 Module, Throne of Bloodstone and redo it a bit to give them a second part to destroy.
Things I have not yet figured out. I would love to use my Ophidians in there somewhere. I should really since they a cool race and work well. I will have to use my take on Demogorgon then as well.
Mindflayers seem like a no brainer to me which means I should really investigate why I am using them. I think they should be part of a more Mythos-like mindset. Their goal of course is to enslave the entire world. But do they have a demon lord they answer to? Not likely. Given this many factions I need to figure out their motivations. Why? Well that will tell me how the players will be able to succeed.
Maybe the Ophidians are in league with or controlled by the mind flayers.
I want to give them an epic. I want this to feel like opera; like all three parts of Wagner's Ring Cycle.
At the end I want to be able to look over the table at their faces and know they know what it is to shake the pillars of Heaven. I felt that when the I was done playing in the "Dragon Wars" in 1988 and again when I ran "The Dragon and the Phoenix" in 2002-2004.
Regardless how epic it might be, it will be fun.
Sunday, January 12, 2014
Mega-Dungeon!
We are big fans of the board game Dungeon around here.
My kids love to play it and have even gotten their non-gaming cousins into it. I have several copies including two copies of the original 1975 version in slightly different boxes.
So last night we tried something we have been wanting to try for a while: Mega Dungeon.
We decided that there are secret doors between the two dungeons and you can teleport from any chamber to any other chamber. Wizards get twice the amount of spells and magic swords can "stack" so if you have a +1 and a +2 sword then you have +3. We also used minis instead of pawns cause that is more fun.
The monster rolls are on a d12 instead of a 2d6. A roll of "1" means the player gets another attack. We also require twice the amount of gold to win.
So far it has been a lot of fun. We are continuing later today.
My kids love to play it and have even gotten their non-gaming cousins into it. I have several copies including two copies of the original 1975 version in slightly different boxes.
So last night we tried something we have been wanting to try for a while: Mega Dungeon.
We decided that there are secret doors between the two dungeons and you can teleport from any chamber to any other chamber. Wizards get twice the amount of spells and magic swords can "stack" so if you have a +1 and a +2 sword then you have +3. We also used minis instead of pawns cause that is more fun.
The monster rolls are on a d12 instead of a 2d6. A roll of "1" means the player gets another attack. We also require twice the amount of gold to win.
So far it has been a lot of fun. We are continuing later today.
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