One of my favorite Dragon articles of all time was from Dragon #109 dealing with customized classes for the D&D Basic game. We of course adapted it over to AD&D, though to be fair we played a combination of D&D and AD&D back then. From that article came the Riddlemaster, Shadowmaster and Beastmaster classes from my DM and the Healer, Sun Priest and Death Mage classes from me. I had already started notes on the witch including an XP by level that I was fond of and didn't want to change it.
Last week Perdustin over at Thoul's Paradise posted a reflection on this article and got me thinking about the custom classes I had made then. This week he posted a little on his analysis of the the classes with his tweaks.
I thought I would have a look at my Witch class as well.
Here are his posts:
Customized Classes (part I) and
Customized Classes (part II)
Here is my attempt.
So the biggest issue for me is that the Witch advances to Spell level 8, not 7 like the Cleric or 9 like the Magic-User. So I roughly split the difference on the Magic cost, rounding up for the more Magic-user like nature of the Witch spells.
If you look at the XP values for the Witch and compare them to Thoul's my Witch is coming up a bit short on needed XP. But that is based on MU magic. The adjusted Magic cost puts mine and Thoul's a little closer together (see Delta Col).
I'd like to try this again with my old Healer class and see how it worked out.