Showing posts with label community. Show all posts
Showing posts with label community. Show all posts

Tuesday, May 19, 2015

Petty Gods: Nox and Syla

In case you have not heard.  Petty Gods is now out.
http://savevsdragon.blogspot.com/2015/05/now-available-petty-gods-revised.html



CASEWRAP HARDBACK
(sold at cost for $22.47 USD through Lulu.com)
Click Here

PREMIUM SOFTCOVER
(sold at cost for $13.22 USD through Lulu.com)
Click Here

PDF - without watermark!
(FREE through RPGNow)
Click Here


I have a couple of entries in this book, Nox the Petty Goddess of Twilight and the near dark and her chief servant Syla.
Here is a bit of history of this project from my point of view:
http://theotherside.timsbrannan.com/2013/04/petty-gods.html
http://theotherside.timsbrannan.com/2014/04/a-to-z-of-witches-n.html
http://theotherside.timsbrannan.com/2015/01/witch-spells-for-nox.html

Of course is was my thrill to see the art from this book featuring my two characters.

The artist, Mona Dowie did a fantastic job with these.
I am particularly pleased because I think she captured both characters so well.

Nox
I love how Nox's hair sort of blows away and merges into the background.  I never pictured her as barefoot, but now that is the ONLY way I can see her.  Plus I love how she did her eyes.  Some how she managed to capture what I was thinking.   I love all the Fyre Fae around her too.

Syla
Syla is perfect.  I love the pointy shoes and the designs on her dress.  Those are the details I admire the most.

I am really, really thrilled this is the art next to my characters.  I could not have asked for better.

You can find Mona on the web on her Facebook page and her DeviantArt Page.
Her husband's site is here: Ramblings of a Great Khan

Excellent work.

Monday, May 4, 2015

A to Z Challenge 2015 Reflections Post

I survived another A to Z blogging challenge.


I was so unprepared this year.  I know what vampire I was going to talk about each day, but often not much more than that.
By the numbers Vampires are much more popular than Witches or Demons.

Despite there being fewer participants in the challenge this year I did not get a chance to visit everyone.  That is too bad really, visiting new and interesting blogs is one of the highlights.
Though with the fewer blogs there were more that seemed in it to really enjoy it.

I actually had a lot more fun this year than last.  So that is something.
I did miss not participating in a mini-hop like I did last year.

This challenge would not be possible without our hosts:
Arlee Bird @ Tossing it Out
Ninja Captain Alex J. Cavanaugh
Jeremy @ Hollywood Nuts
Nicole Ayers @ The Madlab Post
Author Stephen Tremp
Heather M. Gardner
AJ Lauer
Pam @ An Unconventional Librarian
Matthew MacNish @ The QQQE
Zalka Csenge Virág @ The Multicolored Diary
S. L. Hennessy @ Pensuasion
C. Lee McKenzie @ The Write Game
Joy Campbell @ The Character Depot
Susan Gourley @ Susan Says
John Holton @The Sound of One Hand Typing



I'd also like to thank the Ambassador's Team that I worked with this year:
Arlee Bird, Rob Z Tobor, J Lenni Dorner, Jenny Pearson, and Jeffrey Bushman.
You are all a great bunch!

Anyway in case you are curious here are the vampires and their country or myth or origin.

Letter
Vampire Country / Myths
A
Aswang Philippines
B
Berbalang Philippines
C
Camazotz Central America
D
Dearg-Due Ireland
E
Estrie Jewish Folklore
F
Farkaskoldus Hungary
G
Gierach Eastern Prussia / Poland
H
Hsi-Hsue-Kue China
I
Impundulu South Africa (Zulu & Xhosa)
J
Jigarkhwar India
K
Kyuuketsuki Japan
L
Lilith Ancient Mesopotamia
M
Moroi Rumania
N
Nosferatu Germany
O
Ovegua Guinea, Africa
P
Pĕnanggalan Malaysian
Q
Vampire Queen Modern
R
Rolang Tibet
S
Soucouyant Trinidad
T
Tenatz Eastern Europe
U
Upierczi Poland
V
Vrykolakas Greece
W
Wurdalak Russia
X
Xiāng-shī (殭屍) China
Y
Yara-ma-yha-who Australia
Z
Zburător Rumania

Other Vampire Posts

Vampire
Country / Myths
Baobhan Sìth Ireland
Dracula Novel
Elizabeth Bathory History / myth
Lilith, as a demon Ancient Mesopotamia
Lilith, as a witch Ancient Mesopotamia
Strigoi Eastern Europe


I have NO idea what to do for next year! Any requets?

Friday, May 1, 2015

Kickstart Your Weekend: Valnwall UPDATE

I want to update you all on a Kickstarter I shared last week.

Guidebook to the Duchy of Valnwall is set in the same Duchy as the Guidebook to the City of Dolmvay.

https://www.kickstarter.com/projects/665143704/guidebook-to-the-duchy-of-valnwall



This project will detail the Duchy of Valnwall and the surrounding areas.

It is the stretch goals that are really the interesting features of this book.

Each stretch goal will include an adventure or content by some of the best in the OSR.
Check these names out.

Stretch Goal #1: ($1250)  MET
A mini-adventure by James M. Spahn of Barrel Rider Games.

Stretch Goal #2: ($1,500)  MET
A mini-adventure by Jason Paul McCartan of Infinibadger Press and OSRToday.

Stretch Goal #3: ($1,750)  MET
A mini-adventure by Tim Shorts of Gothridge Manor.

Stretch Goal #4: ($2,000)  SOOO CLOSE
A mini-adventure by Joe Johnston of Taskboy Games.

Stretch Goal #5: ($2,250)
A mini-adventure by Tim Brannan of The Other Side Blog.

Stretch Goal #6: ($2,500)
A mini-adventure by author Paul "greyarea" Go.

Stretch Goal #7: ($2,750)
A mini-adventure by cartographer Matt Jackson.

Stretch Goal #8: ($3,000)
A mini-adventure by Jeff Sparks of Faster Monkey Games.

Stretch Goal #9: ($3,250)
A mini-adventure by Erik Tenkar of Tenkar's Tavern.

Stretch Goal #10: ($3,500)
A mini-adventure by Pete Spahn of Small Niche Games.

Not a bad crowd to be included with!

I promise I have something special planned for this, but only if the stretch goal is made.

Like this? Share with others!

Saturday, February 28, 2015

Blogger's New Adult Policy, Part 2

I was looking up some stuff for our Castles & Crusades game today and I discovered this:

An update on Blogger porn content policy

In a nutshell Google/Blogger is going back to the policy it had all this time.

So we can all go back to worrying about what color that damn dress is.

Tuesday, February 24, 2015

Blogger's New Adult Policy

Google is sending out emails to some bloggers on the Blogger platform about their new Adult policy that becomes effective in one month.

https://support.google.com/blogger/answer/6170671?p=policy_update&rd=1

Basically if you have an "adult" blog you were emailed and have 30 days to remove said content (though they are  vague on what that content is) or have your blog turn to "Private".

This basically means if people are not invited to read your blog they can't see it.

I am not sure what this means for the majority of the bloggers here.
Will my blog get tagged because of Eldritch Witchery later on?  No idea. Likely not.

Though I suppose this is a good time to start thinking of what your blogger exit plan is. I am sure it will not be around forever.



Tuesday, January 27, 2015

Bundle of Holding: Unisystem

Many  of you know about the Bundle of Holding.  Well the newest one features Unisystem powered games which are some of my favorites.

http://bundleofholding.com/index/current/name/Unisystem


Here are five games in the starter collection:

  • Conspiracy X 2.0 (retail $17.50): UFO conspiracy in the post-9/11 world. As an agent of Aegis, you're our best hope against the alien threat.
  • CJ Carella's WitchCraft (free): The magical Gifted have been persecuted for centuries. Now, join with your coven-mates to shape the modern world. WitchCraft was the first Unisystem game.
  • Armageddon: The End Times (retail price $15): The Apocalypse has arisen, but not the way anyone predicted. Play as an angel, a demon, or a mortal brave enough to challenge a god.
  • Ghosts of Albion (retail $5): Explore occult Victorian London in this complete RPG (widely regarded as the best version of the Cinematic Unisystem rules) inspired by the 2003 BBCi series co-created by Amber Benson.
  • Terra Primate: Savage adventure in a world where Man is the missing link.


I have gone on and on about my love for these games. Admittedly I am biased.

WitchCraft might just be my most favorite game of all time. In my mind WitchCraft is the perfect game, it has everything I have ever needed in a game.

Armageddon is a "sequel" to WitchCraft. It extends the myths and expands the system to include some greater supernaturals and more metaphysics.  Armageddon isn't a "post apocalyptic" game, you are in the middle of the Apocalypse right now and you have a chance to send the world in a completely new direction.

Conspiracy X 2,.0 updates 90s paranoia to a post 9/11 world. Written by Dave Chapman (of Doctor Who fame) it uses the same system as WC/Arm but presents a very different sort of world.

Terra Primate also uses the same Classic Unisystem rules as WitchCraft, Armageddon, Con X and All Flesh Must Be Eaten.  In this game though all the characters are (or can be) intelligent apes.  Think Planet of the Apes.  Really great and  underrated game.

Ghosts of Albion.  What else can I say about this game?  It's my baby, my magnum opus.  I love that they mention that is is "widely regarded as the best version of the Cinematic Unisystem rules".  If WitchCraft is my favorite game Classic Unisystem game then this is my favorite Cinematic Unisystem game.  In fact I have often said that Ghosts of Albion is my love letter to WitchCraft.

The bonus books are really, really awesome.

  • Conspiracy X Paranormal Sourcebook (retail $17.50): Alien vs. ghost -- who wins? With your luck, you'll be squaring off against them both.
  • Conspiracy X Extraterrestrials Sourcebook (retail $17.50): Planning a close encounter with alien invaders? This is the Conspiracy X sourcebook you need.
  • Mystery Codex (retail $11.50): New WitchCraft skills, powers, metaphysics, and, above all, vampires.
  • Abomination Codex (retail $8): More skills, powers, metaphysics, secret organizations, voodoo magic, and -- because the vampires weren't enough -- were-creatures.

The Con X source books will work with the WitchCraft/Arm ones and visa versa. You just have to figure out how to get the myths of both worlds to interact.
Mystery Codex and Abomination codex are also long out of print, so getting these PDFs is the only way you can get the books now.

So if you don't have these books yet now is a great time to check them out.

I give ALL of them my highest recommendations.
Plus 10% of your contribution goes to the American Cancer Society.  So there is that.

http://bundleofholding.com/index/current/name/Unisystem

Monday, January 26, 2015

Listserv - Going, Gone

It was going to happen sooner or later, I have to admit it was much, much later than I ever would have thought.

I just got this email from Wizards of the Coast regarding the listserv emails.

Hello!

On February 15, 2015, Wizards of the Coast will terminate our LISTSERV
system that manages this (and other) mailing lists. We've watched the usage
of these mailing lists dwindle due to the rise of other communication
platforms, such as forums and social media. Given this decreased usage, we
have made the decision that it was time to turn them off.

Please take these two weeks to back up or archive any emails you wish to
keep. After February 15, 2015, they will no longer be available and these
lists will cease to function.

—Wizards of the Coast
So the communication tool that began with MPGN.com (remember that?) and once was the primary voice of TSR (and later WotC) on the internet is now slipping away to join other relics of the 90s tech like the TSR pages on AOL  and Compuserv.

Frankly I am surprised they were still active, though the MYSTARA-L list was pretty much active the entire time I have been on it. That dates back to the early 90s.

So I don't have a good song to toast the life and death of the Listserv, so the Dropkick Murphys will have to do.   Going out in style.



BTW. Anyone know who the girl is this video?  The one in the screen grab above.

Satanic Panic!

I am fascinated with with the Satanic Panic of the early 80s.  Partially because I lived through it but also as someone who isn't religious I found the whole "panic" to be very confusing.
Here is an article that covers part of it.  D&D makes brief cameo.

A Brief History Of "Satanic Panic" In The 1980s

To get an idea of how serious people took this stuff here are a few other posts I made with links to articles and videos.

http://timbrannan.blogspot.com/2014/04/a-to-z-of-witches-o.html,  Turmoil in the Toybox videos.
Here is a direct link to the D&D video (starting around 3:30)
https://www.youtube.com/watch?v=FWcH7Vd-N_0

http://timbrannan.blogspot.com/2014/03/friday-video-satanism-unmasked-dungeons.html
http://timbrannan.blogspot.com/2010/02/wait-is-it-1982-again-more-anti-d-crap.html

And a few other videos I have watched, but not otherwise shared.


I LOVE that he used my Mystery Science Theater 3000 version of the cover of Dark Dungeons track.  It is too bad that no more of this series was produced.  I also got a kick out some of the picture of old D&D stuff.  He had another series on his older account. https://www.youtube.com/user/Godlesspanther/videos
The first one is here: https://www.youtube.com/watch?v=jPMtVjg636E (the production values are a bit low).
There is a playlist by another user of all these videos, warning there is a lot of crazy here.
https://www.youtube.com/watch?v=jPMtVjg636E&list=PL641BF52EF9FA5963

I have to admit my own (at the time) anti-theism influenced my early D&D games.  So lots of undead, demons and (you guessed it) witches.  An immature reaction? Yeah. of course! But I was a teen at the time; by definition, immature.

It has though been fruitful in one respect, I have a ton of material that I wrote back then that I'd love to pull out sometime.

Wednesday, January 21, 2015

Monster Guides over at The Power Score

The Power Score, a great blog that could use some more attention has been doing some great D&D monster guides.

In these Sean has been taking various monsters and looking at their growth and changes across as many editions of D&D he can as well as supplementary products.

So far he has covered:

Plenty of art and comparisons between the editions.
The thing I like is he treating the editions as evolving understanding of the monsters.

So pop over and check these out. A leave a comment or two. That's the neighborly thing to do really.


Friday, January 16, 2015

Happy Anniversary Hero Press!

Today Tim Knight is celebrating 8 years of blogging with Hero Press!
http://heropresstwo.blogspot.com/2015/01/eight-years-of-heropress.html



A very worthy achievement.
You can see his first post here and it gives you no indication of how useful or how vital Hero Press has become.

For me Hero Press is usually where I hear about all things comic, movie, sci-fi television or gaming first.  All with a style and a quality that I think only Tim can bring to it.

Let's all be honest here, blogging is as much about personality as it is about content.  Sometime those personalities can be so grating that it drowns out the content.  This is not so with Tim Knight.
I always feel like the implied welcome is "come on in, have a pint, hey did I happen to tell you about this thing that has me really excited right now?..."
No one has ever said a bad thing about Tim Knight or Hero Press ever.
Yeah I know I was just railing against personality cults last night.  But it doesn't count if the person is a genuine nice guy.

So please join me in celebrating Tim's great accomplishment. Stop by Hero Press now and give Tim your congratulations.  

I want to hear more about the Acrobatic Flea and Barney the Bunny and how your kids are doing. Keep telling us more about the new TV shows you are getting before we do and visa versa.

You have kept us entertained and informed for 8 years.  Here is 8 more!

Thursday, January 15, 2015

I Want My Own Cult

Seriously.  Where do I sign up for that?

I spent part of my day arguing with a group of people (non gamers) about something and despite overwhelming, demonstrable evidence to the contrary of their opinion I and my small band of like minded rationalists were overwhelmed by their cult like mentality.

I could not even get to click on one link to Snopes that destroyed their entire argument.

I left that after my wife told me to stop poking the zoo animals with pointy sticks.  I came back to it just an hour ago to find the situation far worse.  I did the only sensible thing. I gave up.

Come back here to the safe haven of RPGs only to see more Cult of Personality type behavior and the inexplicable fawning over people vs. ideas.

So while I am watching these two "cults" fight each other over who thought up what ever idea first I have decided I want my own cult.

It really shouldn't take much. I'll post like I always do. You just agree with what I say!  You don't even have to read what I posted!  I get a sense of self-worth, you get that nice warm feeling of belonging to something larger than yourself.   Best part is when I eventually do something really stupid you have deep conversations with people on what it was I was really saying or not.  And when I totally go off the deep end you can have a moment of clarity and talk about how you knew all along I was full of shit!

So how about it? Join my Cult of Personality. No weird initiations. No fees.  But if I get enough people then maybe we can have a secret handshake. Or a secret milkshake. Whatever.

Friday, December 26, 2014

Best of / Worst of 2014

We are getting to the end of the year.  Lots of things still going on of course, but everyone is now turning their attention to the end of 2014 and the start of 2015.

So let's get going and in no particular order.

Best of 2014

1. Gen Con 2014.  Gen Con had another record breaking year.  Some of that was fueled by D&D's 40th anniversary but most of it was due to growth every year for the last few years.  Gen Con is still no where near the size of Comic Con, and that is fine by me, but I do like seeing the growth.

2. D&D and D&D5.  Dungeons & Dragons had a banner year this year.  We started out the year with 40th anniversary news and more items on the cultural impact D&D has made in it's 40 years.  This summer D&D 5 was big news in the same way and the good will kept on going.  This was all helped by the fact that D&D 5 was actually a really good game.  Fans young and old could embrace this game as their own.  It could be stated even that 2014 was the year the Edition Wars ended.

3. Small Publishers hit it big.  A number of smaller publishers had huge hits this year.  The evidence can be seen in the best sellers over at DriveThru and winners at the Ennies.  While it may have been D&D's year in the spotlight, smaller companies took the awards.


Worst of 2014

1. Gamer Gate.  Pretty much anything and anyone involved in the entire mess.  Were there some important issues?  Who knows really.  The vitriol thrown around by both sides completely drowned out whatever the message was supposed to be.  This extended too...

2. Consultant Gate.  Some people got paid to consult on D&D and other people didn't like that.  Boo freaking whoo.  Someone is always going to get paid for something. Sometimes people you like will pay people you don't like for something you do like.  That's not unfair. That's life.    Again if there was a message here it was lost on all sides being so nasty to each other that I wanted to divorce myself from the lot of them.

3. War on Cosplay.  No one has come out and said this specifically but there was a lot of anti-cosplay sentiment in 2014.  Old comic book professionals telling cosplayers to get off their lawn, to actual assaults and claims of being "fake" (what ever the fuck THAT is?).   Here is my take.  Cosplayers spend 100s of hours and sometimes 100s of dollars on making a costume. How does that make them fake or not a real fan?


Ugh.

I don't want to end on a sour note, so here is something to ponder.
What are YOU looking forward to the most for 2015?  Let me know here.

Tuesday, December 23, 2014

Whoa. Didn't see that one coming...

I just just over a bout of the stomach flu (on the plus side I lost 11 pounds) only to get hit with a one two punch of a bad cold on top of asthma.  

Needless to say I have not really done a lot, any "free" time has been spent working on the magic items for Strange Brew.

Normally this time of year I start working on my "Best of" and "Worst of" lists.  But I only have a couple things in mind.

So let me turn it over to you all.

What were your "Best of's" for 2014?  What were your "Worst of's"

I will have a post up later this week with mine.  Currently I only have one of each, but that is a enough to talk about.

Monday, November 24, 2014

How Dungeons & Dragons Became A Game Changer

I am moving offices today and don't really have time for a full on post.

But this came across my newsfeed today and I thought I would share it.

http://artery.wbur.org/2014/11/24/dungeons-dragons

Very interesting read.

Saturday, November 22, 2014

Zatannurday: The Cave of Cool Collection

No one quite loves his supergirls as much as my friend Cal over at Calvin's Canadian Cave of Cool.

So I figured on this cold day I would send him some visitors (that would be you) to admire his collection of pics.

http://calvinscanadiancaveofcool.blogspot.com/2014/11/z-is-for-zatanna.html
http://calvinscanadiancaveofcool.blogspot.com/2014/10/saturdays-with-supergirls-zatanna.html
http://calvinscanadiancaveofcool.blogspot.com/2014/09/zatanna-1964-by-ruiz-burgos.html
http://calvinscanadiancaveofcool.blogspot.com/2014/07/clearing-out-zatanna-file-too.html
http://calvinscanadiancaveofcool.blogspot.com/2013/09/sundays-with-supergirl-zatanna.html
http://calvinscanadiancaveofcool.blogspot.com/2011/10/i-do-loves-me-some-zatanna.html
http://calvinscanadiancaveofcool.blogspot.com/2010/06/pin-up-art.html
http://calvinscanadiancaveofcool.blogspot.com/2010/05/dan-brereton-zatanna.html
http://calvinscanadiancaveofcool.blogspot.com/2010/05/magic-girl.html
http://calvinscanadiancaveofcool.blogspot.com/2013/11/zantana-cosplay-by-krystle-starr.html

I am sure there are more, but Cal posts many times a day, so it is easy to miss something in his nearly 28,000 posts.  For the record that is over 10x the output of this humble blogger.

Zee outside of the Cave of Cool.  Location only know to select heroes.

He has a fantastic collection of action figures too. If you are a collector then they are worth a look.
http://calvinscanadiancaveofcool.blogspot.com/search?q=toybox

So pop on by, say hi. Leave a comment or two on his posts.  Cal's a good guy.

Monday, November 10, 2014

Returning to the Manor

One of the cool things about the early days of this hobby was finding great little zines of new content.  Sometimes it was an alternate rule, or new monster or class.  Some of these were good, many were mediocre but all of them were a lot of fun.  Back then I didn't care how good or bad it was, I was just glad to have something new and exciting to try out.

The Manor reminds me of the best parts of that time.   The Manor is the digital zine from +Tim Shorts over at Gothridge Manor.  I have always enjoyed Tim's blog. He began his blogging around the same time I really started blogging in earnest. Plus he is a fellow Tim so I am inclined to like it!

I while back I reviewed the first three issues and some other publications from him.  Today I want to look into the next four issues; The Manor #4 to #7.

The Manor #4
At 39 pages this issue takes the Manor beyond the Zine world and puts it more firmly in "magazine" territory.   Even the Owl & Weasel or the Strategic Review got to this size.
We start out with an adventure for Swords & Wizardy for 4 to 6 characters of 5th to 7th level.  The adventure is 15 pages and includes 2 new monsters including a very cool, Lovecraftian-feeling "big bad".   The last part of this adventure with the monster (the Or'Drog) and it's lair are worth the price of this Zine alone.  Slap this bad guy into your generic Caves of Chaos and suddenly the stakes have gone up a lot.  I am kicking myself for not reading this sooner.  This was out in July of 2013. I could have used this very monster in exactly what I mentioned above when playing Keep on the Borderlands with my kids. Yes, this 11 HD monster would have been too much for them, but it would have up the stakes considerably.
SO if you have copies of these laying around, READ THEM!  There is good stuff in here.

"From Beneath the Manor" is so great. It is a feature that I hope to see more of;  Contributors send in their monsters to be stated up for any OSR compatible game and illustrated by Jason Sholtis.  It reminds me of the old Fiend Factory from White Dwarf.

We end with a couple of ads (for that full Zine feel).
Seriously though, The Manor #4 is awesome and I can't wait to read the next ones.

The Manor #5
The Manor #5 is a bit shorter than #4, but at 28 pages it is still a great deal.
First up is the "Vineyard of Villain. Four Evil NPCs to use in your game and illustrated by Jay Penn.
"Cursed Concoctions" by Chris Coski is a collection of 7 new poisons/potions for evil GMs.  There is a random table of tavern names if you need a dive in a hurry.  The "Sullen Hagfish" has good food I am sure.
There is a lengthy article on doors.  With a nice font for the header.  Made this feel like a cool 70s Zine,  The article itself is a good one and a good read for GMs.
There is another longish article on random city encounters.
Like before, we end it with an ad (of sorts).

I am not as overtly enthusiastic about #5 as I was for #4; but there is a lot great stuff here all the same.  Taken as a body of work it is still fun and still gives me that same thrill that I got when discovering Zines in the 80s.

The Manor #6
AKA the Issue with the Halfling with the Epic Pimp Hat.
The Manor #6 is back to 28 pages and jam packed by the looks of the Table of Contents.
The first adventure/setting is "The Brothel at Wargumn". It might be a little to risque for the youngest gamers, but it is sure a lot less risque than things I was reading at the time when zines were popular (70s and 80s).   Easy to drop this into any game, any world or even any town.
The Guard class is next. It would not be right unless a new class showed up every now and then.  I am not sure that this class adds anything above and beyond say a dedicated fighter, but it still looks solid and looks like it plays well.
"Getting from Point A to Point B" is an interesting addition from Ken Harrison.  It details three portal traps/puzzles of getting from A to B in a dungeon setting.  A great little addition to any dungeon where a magic-user may want to keep something hidden (Point B) but still need to get to it time to time.
"Witches of the Dark Moon" is a great little one-shot written by Tim Shorts himself using a lot of elements he had at his disposal.  This includes using my own Witch Class for the witches.  You don't need my book to play this, but it does add a little extra to the mix.  Consequently this one shot also does the one thing my witch DIDN'T do well and that is provide a ready to play adventure for witches.  The adventure it self is a lot of fun.

The only "ad" at the end is one for a the Manor Compilation of issues #1 thru #5.  Now I do want to point out. I LIKE the ads at the end. I do. It gives the Manor a nice zine feel and reminds me of reading the Owl & Weasel or older White Dwarf magazines.

The Manor #7
This is the newest one on the batch (for now) and it shows.  The evolving layout and feel of the zine gives it a nice organic feel.  I love the PDFs, but this issue makes me want them all in print form too.
The other big difference here is that creator Tim Shorts is only the editor of this, he has no content of his own in it.  I am taking that as a sign of good growth.
"Boltswitch's Mobile Potion Emporium" by Boric Glanduum is a great throwback to the traveling snake-oil salemen of the previous turn of the century.   Whether his potions work is up to the GM I guess, but I like the idea enough to steal it!  I hope he has some Guards from Issue #6 to protect him.
"The Skinwalker (Coyote)" by Joshua De Santo is a Native American feeling lycanthropic class for S&W.  It looks fun, but leaves me wanting more to be honest.
Chris Coski is back an he has a number of magical mirrors in "Mirror, Mirror".  His penchant for alliteration is amusing, but it could have gotten tiresome quick.
A couple of smaller adventures are next. "Trouble Down the Well" by Simon Forester and "Horrid Caves" by Garrison James.  Horrid Caves is the larger of the two. It has some new spells and a couple of new monsters.
Rusty Battle Axe brings us some Mind Flayer art and an Illithid haiku.  Two words that I have never used that close to each other.
We end with an ad for Tenkar & the Badger's OSR Radio podcast. Though no URL is provided. Here it is just in case, http://www.tavernradio.com/.

All in all these are great additions to your gaming library.  Take them, cut them up and paste the bits you like into your own notebook and run with it like it was 1981.


Thursday, October 16, 2014

Witch Crafting ... Celebrating Halloween AND Christmas. RPG Care Packages

I am participating in Magaly Guerrero’s Pagan Culture Crafting Blooming Howls today and the challenge is to come up with something witch fiction related that you have been meaning to finish.


Really, I didn't just want to upload yet another witch character stat block (though I am sure I still will later today).  I wanted to do something special and something different.

Well this year I am finally completing something I have wanted to do for a while.
I am putting together care packages of OSR and Witch fun for our troops serving overseas.

A bit back I posted my thoughts here: http://timbrannan.blogspot.com/2014/10/christmas-really-brannan.html
I have tried to do this in past and didn't get my act together in time so I just sent money to my local VFW and American Legions.

Here is what I have so far:


Copies of Basic Fantasy as the core rules.  I think it one of the better interpretations of the OSR rules and a nice sweet spot between Basic and Advanced D&D.  Plus it is also the one that is most compatible with my own Witch book.   I know there are a lot of great rule sets; OSRIC, S&W, LL...but enough people have also asked to participate or do something similar I figured those rules would be represented.




I am also including copies of The Witch by yours truly.  This is a Witches in Fiction crafting blog challenge so this is what makes it "Witch".

At the moment I still need to get some bags to put both books in and get some dice.  I want to include some character sheets, a pre-gen witch character (because I can). I will include a letter thanking them for their service and some links to my blog and some others, likely +Erik Tenkar's since that is a good place to start anyway.

I would also like to include an adventure and maybe a dice bag.  Make it a complete package.

If this goes well I might do a couple of sets of Spellcraft & Swordplay plus Eldritch Witchery.  The nice thing with this is the dice sets will be cheaper and the bags can be smaller.

I am also open to more ideas.

The Blooming Sponsors

- Alchemy & Ashes
- Diandra Linnemann
- Eliora
- Gothic Miniatures
- Judy's Photos
- Rue and Hyssop
- Sarah H. Original Art & Gifts
- Touch of the Goddess
- Ye Olde Crones Gazette
- and Magaly Guerrero’s Pagan Culture


Working Here...What is your Favorite OSR adventure?

Hey.

So between working on Strange Brew, the Horror Movie Challenge and oh yeah the Day Job, I kinda feel like I have been phoning it in lately.

Well today is no different!!

Actually though there is something you all can do to REALLY help out.  I will post the reasoning tomorrow as part of a larger post.



But what I would like to know today is this.

What is your favorite OSR adventure module?

By this I mean a new adventure, published say since 2007 (I am flexible on that date), by a third party publisher for use with one of the OSR* rulesets or the Original Rules (OD&D, BD&D, AD&D).

(*I guess unless that is a tautology above I am saying that the "R" in OSR does not mean "Rules".  That's about as close as a definition as you are going to get around here.)

I would prefer stand alone adventures, but a trilogy is also fine.

Tell me what it is and why you like it.

Myself I am rather fond of some of the Dragonsfoot Adventures, but mostly I like the ones from Troll Lords' Castles & Crusades line.

Post in the comments below or on Google+.

Thanks!

Tuesday, October 14, 2014

Of Dreams and Magics RPG

Recently a new Kickstarter/Company was brought to my attention and I decided to look into them a bit more.

The games is Of Dreams and Magics RPG and it looks very, very intriguing to me.  The publishing company, ODAM Publishing, also looks good.   I recently spoke with the guys behind ODAM, John and Matt and this is what they had to say.

Tim Brannan/The Other Side:  Let’s start at the beginning,  who are you and what is ODAM Publishing?

Matt: I’m Matt

John: And I’m John, and we are founders of ODAM Publishing.

Matt: ODAM Publishing seeks to make a full line of high-quality RPG products and other tabletop games. Having been lifelong gamers and fans of the hobby in general, we decided to marry our passion with our experience in business in order to provide outstanding games for anyone to enjoy.

TB: How did you get into gaming?

Matt: I’ll always remember picking up the Vampire 3rd Edition book and being fascinated with it. I had a close friend who played Vampire with a group, which John was the storyteller for, and from that moment on I was hooked.

John: I had a friend in school who knew I Ioved to write. One day he just flat out asked me if I had ever heard of a roleplaying game and insisted I’d love the concept if I gave it a shot.  He was correct, and a lifetime of fond memories followed.

TB: What are some of your favorite games? Why?

Matt: As I mentioned, Vampire the Masquerade was a book that I would read over and over again before ever even playing it or knowing what an RPG was. More than anything, I hope that our books will make someone feel the same way I felt when I first saw that book. My other favorite game would have to be Shadowrun, going back to the 3rd edition. It’s my favorite setting - I only wish I had more chances to play it with my regular group, as I think the 3rd edition book was a bit harder to get into. The short Shadowrun stories I did get to tell do remain my favorites to this day, though.

John: Some of my fav’s are AD&D 2nd and 3d editions, white wolfs Vampire the Masquerade, and Star wars by West End Games.  I have a very wide range of tastes so I’d get my fantasy kicks from D&D, my horror from white wolf, and my sci fi from Star Wars.  There were many others along the way but those probably got the most play out of me.

TB: I can certainly relate to those, though I am a bigger Unisystem fan. Now the good stuff.  What is “Of Dreams and Magic?”

John:  It’s an RPG about being a dreamer who can affect our world by carrying the magic of their dreams into reality.  Honestly being an RPG fan is a lot like being a character from “Of Dreams and Magic”.  Every gamer has these great stories and experiences they live through with their playgroup but to the rest of the world its just a dream.  The concept of the game is that an omnipresent force called the Doubt causes people to not believe in “magic” or anything extraordinary.  These few dreamers learn the truth and are forced to face the Doubt, their nightmares, and a host of other antagonists.  Fortunately for them they can summon the power of their favorite dreamself to face their enemies.  Just imagine if you learned that at a moments notice you could really do some of the things your characters could in the many games you’ve played - then you’d have an idea what this game is all about.

TB: You describe ODAM as Modern Fantasy? Elaborate a bit on that.

Matt: Not only does ODAM take place in the here and now in the literal sense, I think it’s a game ABOUT the here and now. A lot of people are facing hard times and dream of a better life, which seems to be out of reach. When I think of someone creating magic, I think of ordinary people who are out there doing things they’ve been told they can’t. While they may not be able to summon a cybernetic handgun to their hand, they’re definitely battling the Doubt.

John: There’s definitely a bit of allegory here.  Of Dreams and Magic is designed to peel back the veil separating a gamer from their game.  The players themselves were always the lynchpin that tied all of their gaming experiences together.  Now we’ve written a game where that player can be one character in the modern world and tie all of his many game experiences together - all within a single system.  The modern fantasy description pertains to that real world character now playing in not only his many dream settings, but then also playing in the real world with what he gained from them.


TB: It sounds a bit similar to Mage, but in a different direction. What is here in ODAM to set it off from other Modern Fantasy games.

John:  Hopefully lots of things!  As I mentioned we created a unique setting where playgroups can tell any kind of story and have all those experiences link back to a single character who dreamed them.  Then they can play a sidelining adventure telling stories about what that dreamer does with those experiences.  People have found it rewarding both emotionally and technically.  In theory a group could have as many campaigns in as many settings as they want without ever truly “starting over” as all of those experiences help build and develop the dreamer character they are tied to.  Additionally we developed a new rule system that allows players to be as detailed or as minimalistic as they like.  We felt if a player asked themselves “I wonder if I could do this” with our game in mind they should always find the answer to be yes - and they won’t have to rewrite the mechanics to do so.

TB: What was the reasoning for going with it’s own system?

Matt: We wanted to use our own system because we wanted all aspects of the game to have their systems built around them, rather than having to mold our ideas to a separate system. We think the rules should serve the setting and actual roleplaying rather than the other way around, and the best way to do that was to design our own rules.

John: I’ve never felt the true greatness of playing rpg’s revolved around their rules.  Nobody thinks back 10 years on the cool rule they used in a favorite story.  Great systems help you tell the stories you are passionate about without making you feel like they are getting in your way or only make sense some of the time.  We recognized all gamers have different tastes when it comes to the complexity of their rules, so we decided to start from scratch and build a system that could please anyone who used it, regardless of what side of the spectrum they came from.  We all know the feeling of a great scene occurring and then staring in wonder at how limiting the rules are when it comes to actually playing it.

TB:  What sort of games/stories do you expect that people will use this for?

Matt: The exciting thing about ODAM, in my mind, is that in time people will be able to use it to tell any kind of story they want. The core story focuses on the modern day, but by traveling through dreams a play group will be able to tell a fantasy session after watching The Hobbit, tell a horror session on Halloween, and then settle into some sci-fi when summer comes back around. All of this while having these separate stories and characters serve each other rather than be disruptive.  More than anything, though, I hope that people will tell stories that inspire them and that make them believe in their own dreams.

John: Any!  That’s one of my favorite parts of what we’ve created.  I’m really excited to hear how people tell their own stories maybe emphasizing the horror of a character’s nightmare, or the action adventure of being in starfighter battle.  I guess I’m as interested in other peoples “dreams” as I am in my own.

TB: What are your future plans for this game?

Matt:  Since a large aspect of the game deals with different genres and blending them together, we’re really excited to eventually produce books that focus on those specific genres. John will be able to share the fantasy world he’s GMed in for decades with the rest of the gaming world, and I’ll be able to display a cyberpunk setting that features my favorite parts of the concept.

John:  The plan is to release supplemental publications to help give gamers more tools to enjoy their stories. Primarily I hope to produce setting books, each embodying a different genre, to give playgroups detailed worlds to be used either as material for their characters dreams, or to be played and enjoyed as completely independant game using the very same rule system.

Matt:  In the short term, we’re focusing on releasing the core rulebook and supplemental material related to it, but in the long term, we really hope to provide books that everyone can enjoy regardless of their favorite genre.

TB: Ok last question and this is for my own benefit. Who is your favorite wizard, witch or magic-user?

Matt: This may come off as a strange answer, but Marie Laveau, the Voodoo Queen of New Orleans. My first exposure to the character was through my favorite game of all time, Gabriel Knight: Sins of the Father. The game offered up a ton of information about historical voodoo practice in New Orleans, and I was so intrigued by it that I became interested in the subject beyond just the game.

John: Strange as this may sounds, I’d have to choose Willow. The main character of the motion picture bearing the same name holds the title in my mind because his magic powers were so understated.  His genius resided in his determination to do the right thing - whatever the cost.  I have rarely been so amused by a wizard’s personal quest as I have watching Willow learn to believe in himself even if no one else did.

--

Looking forward to seeing what they do!



Monday, October 13, 2014

Great Weekend!

What a great weekend that was!  I can't even feel bad for it being Monday cause I am still riding the high.

I got to watch some cool horror movies with my family. Got our Halloween decorations up (well, most of them) and We played some more Castle Amber Sunday night.

Had a moment of serious Deja Vu when running it too.  In the "White Room" in the East Wing there is a D&D Expert set monster hiding out, a Frost Salamander.  Now back in the day (much like today) we mixed and matched our D&D rules as we needed.  Well back when I was a player and we went through this room I didn't have my D&D Expert book on me. I had just bought the PHB and we were running it as "pure" AD&D.  Well AD&D doesn't have a Frost Salamander.  Neither does D&D 5.
So in both cases we substituted a Remorhaz for it.

I know not a big deal. But for a bit I was transported back in time to when I was my son's age and doing what he was doing.  It was very cool to me.

If you have not had a chance yet, head on over to Tenkar's Tavern to see exactly how not to act when someone is reviewing your kickstarter:



Very good example of what not to do.