Legends abound on the how a Moroi is born and what makes them different from a Dhampir. With a Dhampir the mother must be human and the father a vampire. For the Moroi both parents are living. According to some accounts a Moroi is created when a baby is born with a caul or a vestigial tail. In other legends a Moroi is the result of an incestous relationship. Of course a Moroi can also be the product of two Moroi.
On their death Moroi will become a vampire, a Strigoi. This is actually pretty close to the separation between the Living and Dead vampires in the Hollows Series by Kim Harrison and even the Vampire Academy books by Richelle Mead.
In the Pathfinder RPG, the Moroi are a type of Dhampir race. That race has a lot going on, I tend to like something a little simpler.
|Moroi by Diana Martinez|
The Moroi are a race with the blood of ancient vampires in their veins. Some speculate that the Moroi came first and vampires followed after their deaths. Still others claim that the vampires were always first and they perverted the Moroi to their current state.
Once the Moroi had a great empire with the undead Strigoi at the top of their ranks and thousands of human slaves. This empire has long been overthrown and destroyed but Moroi remain. Many of the living Moroi know of this history and act as if they still were the royalty they once were.
Physical Description: Pale, tall and thin, Moroi look like humans carved from marble or ivory. Their features are sharp but fine. Thier limbs and fingers are long and look delicate, but are deft and fast. They are all physically attractive, cultured and refined despite what their true upbringing might have been. Despite their loss of power and position Moroi families are still quite wealthy.
Males tend to be 5'11" to 6'9" though only weighing 110lbs to 160lbs. Females are 5'7" to 6'2" weighing 100lbs to 140lbs. So quite thin indeed.
Skin tones are universally pale. Hair color tends to be black for both males and females. Some Moroi families have been known to have an occasional red head or platinum blonde. These births are a great omen. Eye color also tends to be pale though some are born with black irises and others red.
Moroi reach maturity at 16 years of age and live approximately 120 years. Most are able to pass as human or sometimes half-elf.
Moroi are cross-fertile with humans and half-elves with Moroi traits being dominant over 3 generations. Moroi however find such matings beneath their status and they generally prefer their own kind. Intermarriage of cousins in Moroi society is common and acceptable.
Standard Racial Traits (3rd Era Games)
Ability Score Racial Traits: Moroi are quick, graceful and always charming, but somehow appear to be thin and underfed. They gain +2 Charisma, +2 Dexterity, and –2 Constitution.
Size: Moroi are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Moroi are humanoids with the Moroi subtype.
Base Speed: Moroi have a base speed of 30 feet.
Languages: Moroi begin play speaking Common and Moroi. Moroi is an ancient language understood by all vampires. They may learn other languages based on their Intelligence and Linguistics skill
Senses: Moroi have Darkvison to 60'
Undead Resistance: Moroi gain a +2 racial bonus on saving throws against disease and mind-affecting effects. This resistance also works against the Moroi in terms of magical healing. Any spell or spell like affect that heals will take a penalty of -1 hp. Ex. If a Cure Light Wounds spell would normally heal 3hp of damage, it would only heal 2hp on a Moroi. This includes the Laying on Hands ability and potions. It is possible for a result of 0hp to occur.
Favored Classes: The Moroi favors classes that allow it to use their innate magical abilities such as Bard, Sorcerer and Warlock. Moroi Sorcerers are typically of an Undead or Vampire bloodine. Moroi Warlocks typically are Death Pact warlocks.
Alignment: Morio tend towards Chaos and Evil as a race, but individuals can be of any alignment. Lawful Good Moroi, while not unheard of, are rare.
Basic and Advanced Era Games
Moroi have a minimum Charisma score of 14 and a minimum Dexterity of 12. Their maximum Constitution is 16.
A moroi character of can opt to be a fighter (maximum of 9th level), a thief, an assassin (maximum of 10th level) or a witch (maximum 13th level). An moroi character can also be multi-classed, i.e. a fighter/witch, a fighter/thief, a witch/thief, or a fighter/witch/thief. Thief can be substituted for assassin where appropriate.
Moroi characters have a 90% resistance to sleep and charm spells (if these spells are cost upon them a percentile dice roll of 91% or better is required to allow the magic any chance of having an effect, and even then the saving throw against spells is allowed versus the charm spell).
Moroi have the ability to see into the infra-red spectrum, so they are able to see up to 60' in darkness, noting varying degrees of heat radiation.
As has been shown previously, moroi characters add a bonus of +1 to their initial dexterity score. Likewise, as moroi are not as sturdy as humans, they deduct 1 from their initial constitution score.
Moroi as a Class (Basic Era)
Moroi generally follow the example of the Elf class. instead of magic-user spells the moroi use witch spells.