Monday, January 12, 2015

Witch spells for Nox

I have expanded on my write-up on Nox, Goddess of the Near Dark, for the Petty Gods project.

Here are some new spells for followers of Nox and a new minion.

As always the material below (except the art) is released as Open under the terms of the OGL.

Section 15: "Witch Spells for Nox" Copyright © 2015 Timothy S. Brannan.

Summon Fyre Fae
Affiliation: Nox, Goddess of Near Dark
Level: Cleric (Nox) 3, Magic-User (Wizard) 3, Witch 3
Range: 150’ + 50’/level
Duration: Special (see below)
By means of this spell the cleric or witch may summon a Fyre Fae, a small pixie like creature the glows much in the same way as a Will O’ The Wisp.  The cast beeches a boon from Nox, who knows the location of hidden things, and summons the fyre fae to find what they seek.  The caster must be specific in what they are looking for and it must be within the range of the spell.  So for example a caster can ask “please help me find the key to unlock the door to the Dungeons of Dragoth-umar” if the key is within the range, then the fyre fae will find it and return to the caster. Requests like “help me find the safest route” or “help me find the way home” may not always have the most direct route, but they will lead the caster in generally the correct direction.
The duration of the spell is equal to 10 minutes plus 1 minute per level of the caster.  The spell though will always end once the last rays of the sun are gone and true night has started.  When the spell ends the fyre fae will disappear.
Attacked fyre fae also disappear.  Casters that summon the minions of Nox and attack them will also discover that they will no longer be allowed to summon a fyre fae.

Summon Gloaming
Affiliation: Nox, Goddess of Near Dark
Level: Cleric (Nox) 5, Magic-User (Wizard) 5, Witch 5
Range: 50’
Duration: Permanent/till dispelled
The followers of Nox know that her power lies not in light or dark but in the shadows and near dark in between.  While many know of the playful fyre fae that serve Nox, few know of her other servitors, the Gloamings.
A gloaming is a shadow-like creature that often takes the shape of a large, but indistinct animal. The gloaming summoned will attack a group of creatures that the caster chooses.  The gloaming will attack until the creatures or itself are dead.
The caster may summon 1 gloaming + 1 per every other level.  A summoned gloaming does not have the fear causing effects of a naturally occurring one.

Gloaming*
Armor Class: 14
Hit Dice: 5*
Alignment: Neutral
No. of Attacks:  2 claw / 1 bite + Fear
Damage: 1d4/1d4 1d6 + 1 point Strength loss + Fear
Movement: 45'
No. Appearing: 1d6, Wild 1d10
Save As: Fighter: 6
Morale: 12
Treasure Type: None
XP: 660

A gloaming is a shadow creature that is typically found in wild, untamed places.  Mostly discovered in the time between sunset and the full dark of night these creatures appear to be large, but indistinct shadow creatures. They are on four legs and stand about 3’ to 4’ high with a massive head. The only features that are distinct are their eyes which glow amber, red or green.  Sometimes confused with hell hounds, a gloaming is an undead creature. It is the undead creature of a large predatory animal, but it does not attack on sight.  Typically a gloaming will radiate an aura of fear (as per the spell, cast by a 5th level caster) to scare off interlopers.  Failing that they will attack with a claw/claw/bite routine.  Only on a successful bite attack will a gloaming drain 1 point of strength.
A gloaming is an undead creature and can be turned as a 5 HD creature (or as a Wraith, depending on your system of choice).

1 comment:

Dr. Theda said...

Another cool gaming post... and great stats on the "Gloaming"....

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