Across the Ghoul Plain, the party gets deeper into this nightmare level. Here they encounter a river of blood. The river runs slowly, but constantly.
The river taps into the horrors of the Abyss, and the Vampire Queen tapped into this evil in another attempt to increase her own power. This river is a side effect.
The blood is poison. Drinking it will require a save vs. poison of taking 4d12 hp points of damage or save for half.
The party will need to find a way to cross it. It is 10' wide. There are materials laying around where the party could construct a raft. There is a point about 1000 feet down where they can cross. They can also teleport, fly, or dimensional door across.
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