Owl & Weasel #4 takes us to 1975.
Still 8 pages and still 10p.
The feel of this is still very, very local. But I did enjoy the front page story on Go (a game I have always wanted to learn).
Outside of that the zine is still focused mostly on Wargaming. Which is interesting comparing it more modern White Dwarfs. I feel less and less like White Dwarf turned it's back on RPGs and instead just went back to its focus.
There is another Monopoly variant published here. If you have three or more undeveloped properties then the lowest one goes on the auction block. Also the bank can bail you out if you go bankrupt. Though the editors dislike the Labour-style hand-outs.
Some newer movies are reviewed by comparing them to games. Cute, but little utility in that. Also a batch of "Urban" games are also reviewed, but they could also be called "Ecological" ones. I can remember being in grade school and getting hit with a ton of ecology related curriculum or propaganda so I guess that it was in vogue over in England as well.
There is an editorial/letters page in which we learn that a Game Day is being planned. First of many as we now know. And that the crossword puzzle is going away due to complaints. There are not really any letters, but a place to send them is noted.
Some used games for sale are also noted. See what I am saying about the local feel.
Finally we get to the aforementioned crossword.
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