"Every good story begins with a death." - Amber Benson
So I have had this terrible, terrible idea.
I want to run a Ghosts of Albion adventure set in the Reconstruction-era South. I am going to borrow heavily from sources like "True Detective", "Salem" and of all things "Little House on the Prairie" (trust me here).
So the basic plot is that the characters leave their typical English environs for America at the behest of a friend. A girl has been ritually murdered in an otherwise quiet, hard working American town. Upon investigation they discover a wide ranging cult of some of the town's most powerful men and the ritual that will take them to place known as Carcosa.
Following in the footsteps of TD I am not sure yet if Carcosa will be a real place or not. It doesn't have to be. There is plenty horror here without the need of things beyond the stars. But given that this is a Ghosts of Albion game there will be some supernatural elements.
If it works out half as nice as I think it will I could really run it under any Victorian system. From the stark hyper-realism of Victoria to magic in the shadows of Cthulhu by Gaslight to the steam/magic-punk world of Victoriana.