Tuesday, July 29, 2014

Mary Poppins: Witch or Time Lord?

Mary Poppins is an interesting character.

She is both serious and fanciful. Strict and stern, yet kind and lovable. Old and wise and still young and innocent.  A witch and a Time Lord.

What was that last one again?

Certainly Mary has a number of traits that could be considered magical and even witch like.  But there are other times her crazy world could be explained easier if she were in fact a Time Lord.  Both seem as likely as the other to be honest.

Mary as a Witch

Mary has a number of qualities that make her seem more like witch or some sort of magic user.
Indeed a lot of what she does is called magic.  It could be that is just what she is calling it to help explain it to the locals.

Mary Poppins
20th Level Witch Eclectic Tradition
From  The Witch

Strength: 10
Dexterity: 15
Constitution: 14
Intelligence: 16
Wisdom: 18
Charisma: 18

Death Ray or Poison: 5
Magic Wands: 6
Paralysis: 5
Dragon Breath: 8
Rods, Staffs and Spells: 7

To Hit AC 0: 14

Hit Points: 50
Alignment: Lawful
AC: 7 (coat equal to leather)

Occult Powers
Familiar: Jackdaw
7th level:  Speak to Plants and Animals
13th level: Permanent Magic
19th level: Witch’s Blessing

Cantrips: Alarm Ward, Animate Tool, Dancing Lights, Ghost Sound, Object Reading, Warm
First: Comprehend Languages, Everlasting Candle, Fey Sight, Light, Magic Circle Against Evil, Consecration Ritual (Ritual)
Second: Augury, Detect Thoughts, Guard Watch, Mind Obscure, Rite of Remote Seeing, Calling the Quarters (Ritual)
Third: Astral Sense,  Dispel Magic, Scry, Spirit of Albion (Avalon), Imbue Witch Ball (Ritual)
Fourth: Analyze Magic, Divine Power, Ethereal Projection, Remove Curse, Drawing Down the Moon (Ritual)
Fifth: Calm Weather, Dream, Greater Command, Seeming
Sixth: Anchoring Rite, Greater Scry, True Seeing, Legend Lore (Ritual)
Seventh:  Ball of Sunshine, Greater Arcane Eye, Binding Ritual (Ritual)
Eighth: Astral Projection, Discern Location, Mystic Barrier

Magic Items:  Umbrella (works as a Witch's Staff), Bag of Holding (Greater).

Mary Poppins
Very Experienced Master
From Ghosts of Albion

Life Points 44
Drama Points 10

Strength 3
Dexterity 4
Constitution 4
Intelligence 5
Perception 5
Willpower 6

Attractive 1
Contacts (Underground) 3
Contacts (Supernatural) 6
Good Luck 2
Hard to Kill 2
Magic 8
Magical Family
Nerves of Steel
Occult Library (Amazing)
Resources 8
Situational Awareness
Supernatural Senses (the Sight)
Status 4

Adversaries (Lots) 5
Honorable (Minimal)
Metal Problems (Cruel, mild)
Metal Problems (Intolerance, mild)
Obligation (To the family she serves)
Rivals 2

Useful Information
Initiative +2
Actions 1/2
Observation 1d10 + 11
Lesser Sensing +19
Fear +12

Armed Mayhem 2
Art 5
Athletics 2
Crime 2
Drive / Ride 2
Engineering 3
Fisticuffs 1
Influence 6
Knowledge 7 (Science, Mathematics, Astronomy)
Languages 7 (English, Italian, Latin, Greek, French, Animals)
Marksmanship 1
Notice 6
Occultism 9
Physician 4
Wild Card

Maneuver Bonus  Damage  Notes
Dodge / Parry    +2 - Defense Action
Grapple +2 - Defense Action
Punch +2 4 Bash
Magic +23 per spell Usually graphs a horoscope first
- Counterspell +20 Special Magic defense action; dispels spell
- Deflect +23 Special Deflects spell 45 degrees
- Hold +22 Special Magic defense action; delays spell SL turns
- Deflect +16 Special Magic defense action; returns spell to caster

These builds assume that Mary is one of the more powerful witches in your game.  Of course to deal with children she would not need to be this powerful.


Tim Knight said...

I love your (ENNIE award-nominated) character write-ups/adaptations and this is one of my favourites. However, I'd always assumed MP was a Time Lord, rather than a witch, with her TARDIS bag. I shall now be reconsidering my stance.

Timothy S. Brannan said...

Wait till later today!

Suzanne said...

Never thought of Mary Poppins as anything other than a good witch - she couldn't be just Time Lord though, look how she tidies up! Never seen a Doctor Who do that!
Suzanne @ Suzannes Tribe