It also seems like a good idea to do a Castles & Crusades version of her since +Stephen Chenault has the new edition/printing of Castles & Crusades is up on Kickstarter (only 4 more days to go) and so is my new Witch book for Castles & Crusades (less than 2 weeks).
Now unlike the other posts of Skylla, where I take a published witch class and see how close they come to each other, this is a new class. So new in fact that some of the details are likely to change. Well...not all the details and certainly not the broad ideas. I might change the Occult Powers a little bit. I put up a prototype version a while back, so I am going to use that one today.
Castles & Crusades gives me a ton of options when making a witch class. In fact if you look over the classes in the Players Handbook there is certainly a hole in terms of a Charisma based spell caster. Plus all the classical fantasy archetypes are covered and then some, save for the witch.
Castles & Crusades is too fun of a game not to have a witch.
Not exactly Skylla, but really close |
Race: Human
Malefic Tradition
Strength: 9 (0)
Dexterity: 11 (0)
Constitution: 10 (0)
Intelligence: 12 (0) P
Wisdom: 11 (0) P
Charisma: 15 (+1) P
Hit Points: 20
Alignment: Chaotic Evil
AC: (Ring of Protection +1)
BtH: +2
Powers
Familiar: Pseudo Dragon
Herb Use
Ritual Magic
Occult Power (7th level): Evil’s Touch
Spells
Cantrips: (5) Alarm Ward, Chill, Daze, Ghost Sound,
First: (3+1) Charm Person, Detect Invisible, Light, Sleep
Second: (2) Evil Eye, Locate Object,
Third: (2) Bestow Curse, Witch Wail
Fourth: (1) Phantom Lacerations
Magic Items
Ring of Protection +1, Dagger +1, Broom
Makes me want to drop everything and finish up my Castles & Crusades version of the Witch!
No comments:
Post a Comment