So I am reading this new book and it is really good with interesting characters and a great, well developed world and background.
But there is nothing really in the way of combat.
This got me thinking. How would you do a game based on a property that has very little in the way of combat or even conflict.
A good example (but not the book I am reading) is Hitchhiker's Guide to the Galaxy.
Great series of books, but not big with the "killing things and taking their stuff" though in HHGTTG there are some "Goals". "Did I get on the right ship?" "Do I know where I am going?" "Do I have my towel?"
So what are your favorite combat-less systems?