Showing posts sorted by relevance for query bathory. Sort by date Show all posts
Showing posts sorted by relevance for query bathory. Sort by date Show all posts

Friday, October 3, 2014

October Movie Challenge: Fright Night 2 New Blood (2013)

Fright Night 2: New Blood (2013)

Fright Night 2 is described as a sequel to the 2011 remake, but really it is the exact same story as the 2011 and 1985 versions.  It is also listed as a horror/comedy, but there is really little of either.  Sure there is some gore and killing of victims, but nothing really compared to other ones I have seen.  Lots of fake blood splatters.

The differences are this one takes place in Romania and Jerry Dandridge is now Gerri Dandridge and is actuality Elizabeth Bathory.

All the same characters but they lack any of the charm of the earlier movies.

There is a neat scene where Gerri/Bathory uses a bat-like sonar to find some kids in a sewer.   The vampire creature she turns into in the end of the movie is kind of cool too, but that is about all the movie has going for it.

Too bad really, I was hoping for more.


--
Tally so far:  4 Total Watched / 3 New

What do you find scary?
October Horror Movie Challenge hosted by Krell Laboratories.


Sunday, January 1, 2012

2011 by the Numbers

In my corner of the world it is now 2012.  Which means it is 2012 where you are too. But before I move on to 2012 and the all things new, here is a run down of the numbers here at the Other Side.

511 total posts in 2011.

According to Google Analytics here are some visitor stats.
92,225 people visited this site
127,168 Visits
92,225 Unique Visitors
191,473 Pageviews
1.51 Pages/Visit
00:01:07 Avg. Time on Site
71.16% Bounce Rate
71.65% % New Visits

The top 5 countries were
USA 67,909 visits
UK 9,104 visits
Canada 7,760 visits
Australia 3,538 visits
Germany 3,506

Not counting my root page, my most visited pages in 2011 were:
Xena and Gabrielle  31,114 views
Elzabeth Bathory 10,756 views
Zatnnurday, Adam Hughes 2,845 views
Hex Girls, 2,839 views
T is for Trogdor, 2,797 views
Willow & Tara, Macho Women with Guns, 2,198 views
More races of Mystoerth Goblins, 2,135 views
New Hex Girls, 1,827 views
Willow and Tara Page, 1,642 views
Demons Run, when chased by Madame Vastra and Jenny, 1,571 views

Top 10 search words to get to my site:
Xena
Trogdor
Dracula
Hex Girls
Elizabeth Bathory
Zatanna Young Justice
Adam Hughes
Goblins
Witch Hunter Robin
Wikipwdia (note the typo.  That stupid typo gave me 317 extra hits last year)

Top 10 Sources of page hits (not counting search engines)
RPGBloggers
The Underdark Gazette (may it rest in peace. forget that, just update the link)
Risus Monkey
Hero Press/I'd Rather Be Killing Monsters
RPG.Net Forums
The Hex Girls coven
Our Valued Customers (make one pot joke and the hits go through the roof)
Eternal Keep
Grognardia
Destination Unknown

My most visited period was between July 24 and October 31 where I was averaging 200 unique visitors a day. Lately, I have dropped to about 100. Don't know why yet.

My most commented pages were:
All Fun and Games, 31 comments
More OSRIC Player's Guide woes, 28 comments
But, shouldn't we aspire to be the  Hero?, 27 comments
There goes my last shred of OSR-ness, 18 comments
Worst Movies Ever, 17 comments
Should WotC support ALL D&D?, 17 comments
Question for my Readers, 16 comments
Skills in D&D, 15 comments
Product Changes at WotC: no more Minis, 14 comments
My collection is now complete, 12 comments

What did 2011 give us?
Well, we saw more OSR products than ever and finally something more than just another retro-clone.
Back in Gen Con 2010 people kept telling me about the death of 4e in 2011, it never happened, but it also didn't sell enough compared to Pathfinder.
Ghosts of Albion saw print! I also got paid for my first official D&D writing gig.  Though I didn't get "The Witch" out when I wanted.
My Zatannurday posts were a huge success in my mind (and according to the stats) so I am hoping for more this year.
My number of followers nearly doubled, most of them were from outside of the RPG and OSR circles, so that is nice.
I joined a bunch of blogfests which was fun and got me a bunch of hits and new followers and exposed the Other Side to a much wider audience.  I would suggest that other OSR blogs do the same, we tend to get into a rut to be honest.

Now. On to 2012!!

Friday, March 1, 2019

Kickstart Your Weekend: Old School Style Zines!

Got some great Old-school style Zines. So let's go!

The Isle of The Amazons - RPG Zine for #ZineQuest

https://www.kickstarter.com/projects/ericfrombloatgames/the-isle-of-the-amazons-rpg-zine-for-zinequest?ref=theotherside

From friend of the Other Side Eric Bloat:
The Isle of The Amazons (TIOTA) is an optional setting designed specifically for Untold Adventures by Ennie Award winning author and designer, James M. Spahn. However, as such TIOTA, is compatible with Swords & Wizardry and really any White Box based game as well as easily convertible to be used with all OSR RPG games.

TIOTA showcases the island paradise of Elencia, the home of the Amazons. It also features Amazon City, the Amazons ways, their history, other inhabitants of Elencia, dangerous locations and monsters and much more.

TIOTA details the 7 new playable classes: The Aristocrat, Disciple of the High Priestess, Guard, Muse, Psion, Sorceress & Sungia.
It looks great!

Draugr & Draculas


https://www.kickstarter.com/projects/joshburnett/draugr-and-draculas?ref=theotherside

Another Old Scool Zine!
Draugr & Draculas is a one-off zine for old-stye/OSR roleplaying adventure games. Dr&Dr focuses on vampires, undead, and spooky horror magic for use in your own fantasy RPG campaigns. The zine will be entirely written and illustrated by me, Josh Burnett. In accordance with the Zine Quest guidelines, Draugr & Draculas will be a 5.5” x 8.5” zine, staple-bound and printed in black-and-white. I estimate it should clock in at around 24-32 pages.

What's in the zine?
  • Count Dracula himself, as well as his origins and current motivations
  • Details on Dracula's lesser servants
  • Dracula's deadly rival, Elizabeth Bathory
  • Draugr—northern undead of varying degrees of power
  • The Draugr class
  • Rules for magic users striking a deal with the Devil
  • New magical items of perilous power
  • Pagan's Well, a small dungeon full of traps and treasure
  • And whatever else I can fit in this thing.   

Honestly, you had me at Vampires.

And of course a huge friend of the Other Side Justin Ryan Issac's offering.

Cade's Big Book o' Booze


https://www.kickstarter.com/projects/1988380379/cades-big-book-o-booze?ref=theotherside
Cade's Big Book o' Booze is a humorous zine designed to be used with the 5th edition of the world's most popular fantasy rpg. While the tone is jovial, the book itself will contain content useful for any fantasy game.
  • The "Intoxicated" condition and what it entails
  • New alcohols for your fantasy game to add some flavor (pun-intended) to your campaigns
  • New equipment and weapons, including the formidable dwarven battle mug
  • Cade's Bar Guide: a list of materials/ingredients found in the game world and how to use them to make the ultimate cocktails 
  • New magic: spells and magic items 
  • New monsters to face, including the b'ooze and the dreaded bad beer elemental
  • NPC stats for Cade Ashworthy, the titular planehopping halfling 
  • And more... 

At these prices, you can grab them all!

Tuesday, October 21, 2014

October Movie Challenge: Mama Dracula (1980)

October Movie Challenge: Mama Dracula (1980)

Oh gods. This one is so bad.

I love a good tale involving Elizabeth Bathory.  This is not a good tale.

Ok. Lets focus on what is or at least could have been good.
Well, Louise Fletcher is good, but she is an Oscar winning actress. Good, but not great.

The vampire twins (played by Alexander and Marc-Henri Wajnberg) are way creepy.  If the camp was turned down and their vaugley homoerotic, twincest was turned up they would positively uncomfortably creepy and great for a movie involving one of history's more disturbing sexual predators.   Here they are just some sort of freak show carnival act.

The scientist making the fake blood substitute is awful.  Though a movie that delves into the creation of what is essentially True Blood would be interesting.  Oh and his "medical "techno babble" is complete bullshit.

About half way through the movie we are finally introduced to the "love interest" of the tale played by Last Tango in Paris' Maria Schneider.  Love interest in the sense that everyone wants her.

I have a feeling that this is listed as "Comedy/Horror" only because it was so bad.

There should be a drinking game. Everytime someone says "wergins" instead of "virgins" you drink. Everytime the the inspector says "sabuu-tage! sabuu-tage!", drink twice. And when he says "you know my methods" chug.

It's the only good I can see in this movie.

BTW there is a more detailed review at http://www.1000misspenthours.com/reviews/reviewsh-m/mamadracula.htm if you are so inclined.

--
Tally so far:  28 Total Watched / 19 New

What do you find scary?
October Horror Movie Challenge hosted by Krell Laboratories.


Tuesday, January 24, 2023

Mail Call: Chilling Worlds of Darkness

Part of my goal this year now is to expand my game-playing a bit more beyond the realms of D&D and the clones.  But I am not venturing too far afield.  In fact, of late, I have been turning back to some old friends.

Worlds of Darkness and Chilling Monsters

I have gotten these all in the mail over the last couple of days. 

Up first is an old favorite, Mage, in a new (to me) setting. Victorian Age Mage is based on the M20, Mage 20th Anniversary Edition, system/setting. I love Mage. I love the Victorian Age. So this one was a no-brainer for me when I saw it on DriveThruRPG's newest releases.

Victorian Verbena

The book looks great, and maybe for the first time ever in Mage, I'll consider playing a character from the Technocracy!

I am also getting back into a really old favorite of mine, Chill 1st Edition via Cryptworld.

I picked up the two latest adventures from Yeti Spaghetti and Friends designed for Chill 1.0 and Cryptworld. Horror in Hopkinsville is good old-fashioned 50s UFO paranoid fun (or is it...) and The Blood Countess features a new take on the Other Side favorite Elizabeth Bathory. These do not have print options yet, I picked these up from Yeti Spaghetti directly.

The Fright Night Classics adventures are fun and would make for great NIGHT SHIFT or Dark Places & Demogorgons adventures too. 

Yeti Spaghetti and Friends

Going through them reminded me how much I do love Chill. So I went back to look up some monsters. Imagine my surprise when I discovered I didn't have a copy in print of Monsters Macabre!

Monster Macbre

This one is from Goblinoid Games. Figure I'd toss them some coin while they work out what the next Labyrinth Lord will look like. 

So expect some more Chill/Cryptworld goodness from me soon!

Wednesday, June 26, 2019

Magic School: Fast Times at Magic High

A group of dangerous 5th Year students.
I spent some time over the weekend playing the new Wizards Unite and working out some details of my Magic School campaign.

I am still going with the idea of a Magical High School/College, where young wizards go to learn about spell casting.   While I had been playing around with the idea of a Basic-era game, in particular, a BECMI one, my oldest son pointed out that D&D 5e might actually work out better.

For starters, the unified XP table is a big boon.  If I was planning to do cohort classes then having everyone the same level is a good thing. Now I might want to use some "negative" levels to represent their learning, but not many.

In D&D5 you need 300 XP to get to level 2. No complaining about 5e here, the XP scale for characters and monsters are different and there are good design philosophies behind this.

But what if I added a couple of levels before that.
Say to get to level B from level C you need 50 XP.
Then to get to level A from B you need 100 XP.
Then to go to level 1 from level A you need 150 XP.

Similar to the Cavalier in the AD&D Unearthed Arcana.
Heck, I would not even mind making it a little more.  Level 3 requires 900 XP and Level 4 needs 2,700 XP.  So there is a jump.  Sure I could redo the whole thing, but I want this to live in a world where a kid can pick up a sword and soon be a level 1 fighter.

D&D 5 also gives me more spellcasting classes to work with.
In fact, my son worked it out like this:
Bards = Band Kids
Clerics = Religious Kids
Druids = Nature/Hippie/Stoner kids
Sorcerers = Jocks/Privileged kids (since their magic is innate)
Wizards = Science geeks
Warlocks = Goth Kids

Also, all these classes have a full range of spell options from Cantrips to 9th level.  All have more than one spell at 1st level and there is even some cross over between the spells.
For levels C, B, and A (or eventually Freshman, Sophmore, Junior, Senior, Graduate if I can work it out) would learn spellcasting basics and other curricula I have planned.
OR  I just keep it as-is and levels/years are 1 to 5.

Quentin Coldwater: "We are all fucked in our own way, as always."
Eliot Waugh: "Magic doesn't come from talent, it comes from pain."
When I brought this up to my son he reminded me that while a 5th wizard has some power, they are not really powerhouses.  They are less effective than Harry Potter and his friends were in the later books. We discussed some of the monsters that a level 5 wizard could take on solo and with 4 other wizards.  I am pretty happy about what I heard.

So maybe I want to do a Level 0, this the first year in Magic School. You are 13 years old and you know two cantrips.  You get the "Magic School" background with some bonus to your Arcana skill.  So for a five-year curriculum, you graduate at level 4 with the "Graduate of Magic School" feat.

Year (age) Level XP Notes
1 (13) 0 0 Initiate, Magic School Background
2 (14) 1 100 Freshman
3 (15) 2 300 Sophomore
4 (16) 3 900 Junior
5 (17) 4 2,700 Senior, Magic School Graduate Feat

I like this. This works well for my needs. I'll choose different words for "Freshman" etc later.  Maybe take something from the Hermetic Traditions.

Going with 5e though also means I would either have to drop my High Witchcraft idea OR make one for 5e.
But it also means I can use material from the Amazing Adventures 5e book.

Adventures
I guess the big thing about Magic School is what sort of adventures could students have?
Well...lots really!  I mean just grabbing from popular media of the last few years we have Harry Potter, the Magicians, Charmed, pretty much every show on the CW (and formerly the WB), not to mention years of public schooling, college, grad school, teaching for god know how long and developing curricula full time.  Of course, not all of that is going to work here.

I am going to take a cue from the work I did on the Buffy RPG, I'll set up each year/level as a "season" with some adventures as "episodes". There would be a season-long arc with a "big bad" with several "monster of the week" episodes sprinkled about.  My son already came up with one of the "monster of the week" ones, "Ferris Bueller's (Magic School) Day Off".

Fans of the Buffy RPG might remember the "Djinn Arc" we were doing, I could adapt that for a later season.  I am also going to steal a page from the Carmilla web series and do a missing student arc for Year 1.  Cause what else says whacky school hijinks like new students being sacrificed to some god/demon/old one?

Also, I am planning to play with the idea of these new classes.
"The Great School of Magic has for the first time in its history opened its doors to spellcasters other than wizards.  While clerics and bards had been welcomed on a limited basis, now the doors are thrown wide to the likes of warlocks, sorcerers, druids, and others."

The old guard is not at all happy about this and the changes to what they see as "the rules".

Am I making fun of grognards and others here that don't like 5e? Yeah. I am.

I need a group of kids/students/faculty to provide antagonism to the new students but I did not want to limit that antagonism to just based on classes (PHB class, not level or class level, wow I use "class" a lot in this.)

Also, I need to come up with a good name for this school.  Though it occurs to me I have written a lot of this material already for different games.  For example, my adventure "Mid-Semester Night's Nightmare" was done with Elizabeth Bathory in mind.  I can easily replace her with Darlessa.  Come to think of it that adventure ALSO dealt with missing students.  Given I wrote that in the mid 2000s I would not be stealing from Carmilla at all. 

There. My Big Bad for Series/Season/Year 1 is Darlessa.

Looking forward to seeing where this takes me.

Thursday, January 27, 2011

Reviews: Chill RPG

Reviews: Chill
Did some more reviews the other night.  Woefully behind schedule. So wanted to take a big chunk out of it with ones I really, really like first.

Longtime readers know of my love for Chill, my first true horror RPG.

Chill
To many role-players around my age their first introduction to Horror roleplaying was the venerable “Call of Cthulhu”, but not me. Mine was Chill. I had the Pacesetter version (1st Edition), which I remember quite fondly, even if I did not get much of a chance to play.
The Mayfair version (2nd Edition) is of course superior and it is great to see it here. Picking up a copy of the Mayfair version now I get the impression (true or not) that the makers of Kult saw it and thought, “yes this is good, but what if the world was much, much worse?”
I liked Chill also because it had Midwest sensibilities. Pacesetter was from Wisconsin; Mayfair was/is in Niles/Skokie, a suburb of Chicago than is not to far from where I live (and has one of my favorite pizza places). It was while playing Chill that learned that the best horror was horror close to home. I don’t know, or much care really, what Hollywood thinks is horror. How can a place that gets like 350 days of sunshine know what is horror? On the other hand East Coast horror (Lovecraft) has a completely different flavor. It’s almost alien. Chill may have had a global scope, but the horror is home grown. Chill remembers that there is simple horror in the haunted house, or the strange creature from the Unknown. It is not about the bigger-badder-more horror of some games, where every game has to up the ante on the last game.
Chill does look dated by today’s standards, but keep in mind that most of it was written in the early 80’s and updated in the 90’s. A lot of the rules in Chill can be found in one way or another in modern horror games. In fact one gets the feeling of seeing evolution in process when comparing similar rules in Chill and Unisystem or World of Darkness. Successes, Fear Checks, even proto-Drama point usage (of a sorts) are all here. If one is more used to modern games, the Chill versions do seem unwieldy and even a bit primitive, but looking at them the other way, the Chill rules were a landmark for the time. Indeed there are a lot of rules in existence today that we take for granted that were still cutting edge in Chill.
But that is not to say that Chill does not have something to offer the player of today.
If horror is your game, then Chill is worth your time and money.
5 out of 5 Stars.

Chill Companion
A must have if you are playing 2nd Edition/Mayfair Chill, AND a good buy for fans of any horror rpg.
Add more depth to your characters including (and most importantly to me) the use of magic and psionics. Nothing beats Chill and this was one of the best additions to the game.
5 out of 5 Stars.

Horrors of North America
What I loved most about Chill was it was American Horror. Not just New England, or even old England, but the Mid-West, the North and all over the place.
Horrors of North America is one part travel guide, one part monster manual and all parts awesome. Great even if you are not playing Chill as a guide to whats weird and supernatural out there.
5 out of 5 Stars.

Chill: Vampires
Chill Vampires is the standard to which all vampire related supplements to a horror game must be measured. Any game can produce a bunch of stats, some bad fiction and link them together, Chill: Vampires is a Master's Thesis on combating the undead. Not just notes for the would be vampire slayer (and game masters) but also detailed accounts of the most brazen of the undead. Complete with stats, history, motivations and the notes of previous investigators and SAVE agents.
This book is fantastic for any game but essential for a good Chill game. I would recommend it on the basis of the Dracula and Bathory write-ups alone, but there are more and even stranger and deadlier vampires in these pages.
All games before, and many after, dealt with vampires much the same way, little carbon copies of Hollywood Dracula. Sure, some made attempts at doing different things, but most were weak in implementation. But Chill (and to be fair a D&D article in Dragon about a year before) did something that no other game had done before, give us varieties of vampires. So it was not just pack your stake, holy water and crucifix, you had to know what species of vampire you were after. So that stake would be fine against a Common Carpathian and by luck the Macedonian Vampire, but completely useless against an Alpine Vampire. This played well into Chills other evolutionary concept, in game research.
Some of these vampires represented a type or species of vampire. The Common Carpathian, Macedonian and Oriental Vampires are of this kind. Others were most likely unique individuals with a specific vampirism curse, Elizabeth Bathory is a good example, she is most like a Common Carpathian with some things that are unique to her nature in life.
5 out of 5 Stars.

Unknown Providence: SAVE in New England
Part source guide to New England, part historical treatsie and part adventure Unknown Providence covers a lot of ground. Set firmly in the Chill/SAVE meta-plot this book was one of the first of what was to be the new direction in Chill. Sadly it was also one of the last.
The background and history of New England is awesome. Filled with all sorts of facts and ideas to use in any game as well as a cast on NPC, monsters and SAVE agents.
The adventure is less good, though perfectly fine.
4 out of 5 Stars.

Tuesday, October 20, 2020

October Horror Movie Challenge: Vampire Ecstasy (1973-4)

Ok. So I have been working my way through the world of European horror and focusing on the era right before The Exorcist, in particular, 1969 to 1973 with 1972 as my sweet spot.  Any search in this time period for "Occult", "Vampire", "Witch", or "Coven" is going to pull up some questionable material.  It is also going to pull up the same few titles over and over.  This one classifies as "all the above."

I have seen this one before. But the copy I saw then was so edited and cut that it didn't make any sense.  I am half-tempted to consider this a "New" showing.

Vampire Ecstasy (1973-4)

I started my research on this one back in September. It is called, in various versions, languages and edits: Vampire Ecstasy, Der Fluch der Schwarzen Schwestern (the curse of the black sisters), the Devil's Playthings,  the Veil of Blood, Le château des messes noires, Schloss der schwarzen Hexen (Castle of the Black Witches), Sexorgien der schwarzen Hexen (Sex orgy of the Black Witches) and more. It was written and directed by Joseph W. Sarno, who was somewhat notorious back then. 

The movie comes in a wide variety of edits and run times. The edits range from a PG-13/R version to NC-17 (or would be NC-17 these days) to a soft X. The version on most Internet channels (like Tubi) seem to be the NC-17 version.  The BluRay is impossible to find, but I did pick it up on DVD with another Sarno movie.  It was worth it just for the audio commentary. 

It was a joint German-Swedish production with most of the actresses coming from Germany. Notable though was Marie Forså, who was Swedish. All the actors and actresses had to be able to speak English though. There also seems to be a bit of controversy about when it was filmed.  Many dates say 1974, others say 1973.  The issue might be due to the fact that new star Marie Forså was either 17 or 18 at the time of filming. Some commentary I have read even puts her as young as 16.  True the age of consent in Germany is 14 and 15 in Sweden. But still, it seems a bit, squicky.  But I digress.

The plot of this one is razor-thin.  A 17th century Countess, Danielle Vaga, was burned at the stake accused of vampirism and witchcraft. She was sort of a Countess Bathory rip-off/homage.  Her spirit lives on in her followers who still reside in her castle. The offspring of the Countess shows up at the castle, dark-haired Monica (Ulrike Butz) and blonde Helga (Marie Forså). With Monica is their cousin Iris played by Flavia Keyt and these two are obviously having sex, but it is not the only incest happening here.

Also arriving later are Dr. Julia Malenkow (Anke Syring) and her brother Peter (Nico Wolf). They are the descendants of the witch hunter that killed Countess Vaga.  Dr. Malenkow is an expert on local superstitions (so she is Julia Malenkow, Ph.D. thank you very much) and she wants fuck her brother.

Nadia Henkowa plays Wanda, the leader of the cult. She brought an air of authenticity to the role with her severe look and actually a rather great accent.  she has invited Monica and Helga to the reading of their grandmother's will.  If they can stay in the castle they get it and all the wealth.  But of course the "Black Sisters" are going to use their magic to tempt them into acts of lust.  Not just for the fun of it though, they need a living host for the soul of Countess Vaga. 

So we get an hour or so of people having sex with each other. And according to the DVD commentary that was also happening behind the scenes as well.  At one point the producer tells us they could not find Forså because she was always in someone else's room.  It was the 70s. 

Eventually, the spirit of Vaga takes over the body of Monica and Helga is turned into a mindless sex toy. Vaga tries to get Julia to become the willing sacrifice on the stake, or she will make Helga do it instead.  Julia agrees, but stakes Vaga/Monica instead.  Everyone comes out of their trances now that the Vampire Countess is truly dead.

So. It would be easy to dismiss this as just another in a long, long line of European sexploitation movies with a vampire fetish.  But damn if Sarno doesn't actually have an eye for talent (the actresses, especially Forså can actually act) and he has a good eye for cinematography.  The castle they use in Bavaria is an authentic 17th-century one and they paid rent to the Baron to use it. The dungeon scenes were shot in the actual dungeon.  

The filming was also a bit tragic. Anke Syring had to leave the set for a bit because her mother and father had been killed. The producer was driving back on the last day of shooting and was in a terrible accident, but he survived.  One of the coven sisters played by Claudia Fielers would later commit suicide. 

The movie has very little blood and no gore in it.  There is a solid 70s occult vibe to it.

I think Sarno had ideas and vision, I don't know if he didn't know how to pull them off, or was happy with what he was doing.  I know, thanks to the DVD commentary, that the Producer, Chris D. Nebe was pleased. 


Watched: 36
New: 24



NIGHT SHIFT and Old-School Content
It might have been stated before, but really powerful vampires can come back from the death beyond undeath. While guys like Dracula seem to come back in their own bodies, female vampires seem to need a willing, or semi-willing, host.  Not sure why they should be, but it is also something we see in the "Daughters of Darkness" and Hammer's Karnstein Trilogy. 

What I am going to do then is this.  After I run my War of the Witch Queens campaign I will run a Night Shift game. During the War, the players are likely to meet up with Darlessa the Vampire Queen, and hopefully, defeat her.   Later I will run a Night Shift game where her direct descendant will be cursed with the spirit of Darlessa.  Hopefully, it would be the same players.   

The trick here is how to stat her. In the War of the Witch Queens she is a 13th level witch. But here she should be weaker (a nod, no matter how silly, to the movies).  I am thinking of making the NPC human a vampire spawn under control of the spirit of Darlessa; she is also Darlessa.  Confused? Well it's basically a Scooby-Doo plot. 

If I get this worked up I will certainly need my mini of Darlessa. 

Vampire Queen Darlessa


Friday, March 26, 2010

Vampyres: Witch Girls Adventures

Witch Girls Adventures

This one is a bit harder, not so much due to the system, but rather the subject matter. One doesn’t typically merge “Magic School Girls” with “Lesbian Vampire kill fest” unless this is Cinemax late night. But it be can made to work especially if the Director needs up the ante on a particular plot.

Using Mayfair’s, tone down the “strip club” aspect of it and make it more openly a nightclub for supernaturals, a very dangerous one at that. The stars have to go to Mayfair’s because they believe they will get information they need. Maybe some of the other students have gone missing and this was the last place they were seen. Suspicion can obviously fall on Fran and Miriam, but I think it is more interesting if the they are not involved directly but do know of someone who is. WGA has vampires and in their magical world vampires and witches can make for good adversaries or allies. Fran and Miriam can be reoccurring “guest stars” that have information that the stars will need every so often. Of course the teachers and headmistress of the star’s school has complete forbidden them from ever going to Mayfair’s, we all know how well that one works out.

I am not saying here to make Fran and Miriam into “sparkly vampires” or even into “good guys”, but certainly they should have their own agendas and killing the stars and drinking their blood might not be one of them. That’s what I wrote Elizabeth Bathory up for. Fran and Miriam are dangerous yes, but their role is more of the information broker, the devil that can give you information but at an unsure price. I am sure Fran would love to hire a couple of the stars, once they are older and have “grown-up” a bit and she would not be too amiss to mentioning this. Miriam might take this the wrong way of course and that can lead to all sorts of other problems.

Fran, Vampire
Rank: 4
Body: d8 Mind: d6 Senses: d8
Will: d10 Social: d10 Magic: d6
Life Points: 16 Reflex: 11
Resist Magic: 9 Zap Points: 12

Skills: Acting +2, Athletics +3, Basics +2, Dancing +2, Fighting +1, Gossip +3, Hear +1, Leader +3, Look +2, Magic Etiquette +2, Mundane Etiquette +4, Mysticism +2, Mythology +4, Streetwise +5

Abilities: Beautiful, Mysterious
Heritage: Vampire
Common Vampire Abilities


Miriam, Vampire
Rank: 4
Body: d10 Mind: d6 Senses: d10
Will: d10 Social: d10 Magic: d6
Life Points: 20 Reflex: 13
Resist Magic: 9 Zap Points: 12

Skills: Acting +3, Athletics +3, Basics +2, Dancing +3, Fighting +2, Gossip +1, Hear +1, Leader +1, Look +2, Magic Etiquette +1, Mundane Etiquette +4, Mysticism +2, Mythology +4, Streetwise +5

Abilities: Beautiful, Jaded
Heritage: Vampire
Common Vampire Abilities

Tuesday, October 18, 2016

October Horror Challenge: Vampyres (2015)

It is not often I get to watch a horror movie when they first come out. Let alone on the day they are released.  But this is my day today (tonight).  The remake of the notorious 1974  José Ramón Larraz cult classic Vampyres was released on video today.  To my knowledge, this never was released in the US in the theaters, just in Spain.  The movie was also filmed in Spain, though it is supposed to be set in England.

Marta Flich and Almudena León take on the roles of Fran and Miriam respectively. Now maybe it is just my nostalgia speaking, but I find the original actresses, Marianne Morris and Anulka Dziubinska, more attractive.

The movie starts out in a similar fashion to the original.  Our heroes (Fran and Miriam are the heroes right?)  Our new Harriet is a photographer and not a painter as in the original.

Also at nearly 70 Caroline Munro still looks good and having her in movie gives it an air of authenticity, it is too bad that her talents are wasted here.  She is a better actor than most of this cast.  Though to be 100% fair I am pretty sure that English is not their first language save for Munro.

The movie doesn't really get going in terms of our Vampyres till about 20 minutes in.  The dialog is very similar to the original as well. Sadly though many of the plot problems have also been retained. Not to say it is a scene by scene remake, there are some differences and some improvement.  The shower scene from the first movie has been replaced with a bath-tub and a Bathory-esque shower.

This Fran and Miriam are much crueler than in the original.  In the original film you got the feeling that two innocent women had been killed and cursed to come back as vampires.  These two new ones are just killers.  Plus Marianne Morris and Anulka Dziubinska had more on-screen chemistry than these two actresses.

One could almost, almost, see this as a sequel of sorts to the first.  The fact that history is repeating itself some 40 years later is just one of those things that happen when you have a lot of vampires around.

In the end, I didn't like it as much as the original, but again it is more to do I think with nostalgia for me and maybe giving the edge out to the 1974 version only because I first saw it at a very impressionable age.

On it's own merits the movie is still fun.  Plus when was the last time we had a good female vampire movie?  Feels like forever.  If you are a fan of the original then see this one too.

I could not help but notice that one of the production companies for this film is "The Other Side Films".
http://theothersidefilms.com/portfolio-items/vampyres


2016 Movie tally
Watched: 18
New: 13


Monday, May 4, 2015

A to Z Challenge 2015 Reflections Post

I survived another A to Z blogging challenge.


I was so unprepared this year.  I know what vampire I was going to talk about each day, but often not much more than that.
By the numbers Vampires are much more popular than Witches or Demons.

Despite there being fewer participants in the challenge this year I did not get a chance to visit everyone.  That is too bad really, visiting new and interesting blogs is one of the highlights.
Though with the fewer blogs there were more that seemed in it to really enjoy it.

I actually had a lot more fun this year than last.  So that is something.
I did miss not participating in a mini-hop like I did last year.

This challenge would not be possible without our hosts:
Arlee Bird @ Tossing it Out
Ninja Captain Alex J. Cavanaugh
Jeremy @ Hollywood Nuts
Nicole Ayers @ The Madlab Post
Author Stephen Tremp
Heather M. Gardner
AJ Lauer
Pam @ An Unconventional Librarian
Matthew MacNish @ The QQQE
Zalka Csenge Virág @ The Multicolored Diary
S. L. Hennessy @ Pensuasion
C. Lee McKenzie @ The Write Game
Joy Campbell @ The Character Depot
Susan Gourley @ Susan Says
John Holton @The Sound of One Hand Typing



I'd also like to thank the Ambassador's Team that I worked with this year:
Arlee Bird, Rob Z Tobor, J Lenni Dorner, Jenny Pearson, and Jeffrey Bushman.
You are all a great bunch!

Anyway in case you are curious here are the vampires and their country or myth or origin.

Letter
Vampire Country / Myths
A
Aswang Philippines
B
Berbalang Philippines
C
Camazotz Central America
D
Dearg-Due Ireland
E
Estrie Jewish Folklore
F
Farkaskoldus Hungary
G
Gierach Eastern Prussia / Poland
H
Hsi-Hsue-Kue China
I
Impundulu South Africa (Zulu & Xhosa)
J
Jigarkhwar India
K
Kyuuketsuki Japan
L
Lilith Ancient Mesopotamia
M
Moroi Rumania
N
Nosferatu Germany
O
Ovegua Guinea, Africa
P
Pĕnanggalan Malaysian
Q
Vampire Queen Modern
R
Rolang Tibet
S
Soucouyant Trinidad
T
Tenatz Eastern Europe
U
Upierczi Poland
V
Vrykolakas Greece
W
Wurdalak Russia
X
Xiāng-shī (殭屍) China
Y
Yara-ma-yha-who Australia
Z
Zburător Rumania

Other Vampire Posts

Vampire
Country / Myths
Baobhan Sìth Ireland
Dracula Novel
Elizabeth Bathory History / myth
Lilith, as a demon Ancient Mesopotamia
Lilith, as a witch Ancient Mesopotamia
Strigoi Eastern Europe


I have NO idea what to do for next year! Any requets?

Monday, October 29, 2012

MONSTROUS MONDAY: My Monster

How is your MONSTROUS MONDAY going so far?

Mine is GREAT!  I love seeing so many cool monsters.  I have not gotten to everyone, but I will.
In fact you can still sign up!  I am sure I am going to spend the next couple of days going to every site and reading what you all posted.  If I am going to run a blog hop and people are going to work to get posts up then you can expect that each and everyone will get my attention.

I wanted to talk about what sort of monsters I like.  I have spent this month posting all sorts of monster stats in preparation of this day.
- Wine Nymphs
- Ruslaka
- The Awakened Golem
- Witch Monsters

I also talk a lot about monsters here as can be seen from my posts tagged Monsters.  Now it is natural to assume that I would want to talk about Witches today. Though honestly I don't see witches as monsters.  Witches are witches.   No in truth my favorite monsters are Vampires.



I have talked more about vampires than pretty much any other monster, maybe even all monsters combined. The vampire is our dark mirror of our times.  He can be plague and pestilence, or smooth killer, or even ersatz super-hero.  While Edward my not look a thing like Dracula or Count Orlock, he does share more than one quality with the likes of Lord Ruthven or Lestat.


My favorite of course is Dracula.  He can be suave, sexy and cool and then in a flash be violent and bloody; a rampaging monster.  He is the best of what is great about vampire literature and film.
I have talked a lot about Dracula and the subject never gets old to me.  Back in the day I had this folder that I had written "Project Dracula" on.  It was one of my first attempts at multi-stating a character for more than one system.  Near the end of the 90s I had worked him out in dozens of systems.

I would later go on to do the same thing for the real life Countess Erzsébet Báthory.  If I have written more about Dracula, Bathory wins in terms of shear number of visits to my site.  She fascinated me and horrified me at the same time.  I could not imagine the scope of her crimes or even how she got away with it all.  I guess in the end she didn't and she got her everlasting youth afterall.

I also spent a lot of time discussing the cheesy horror movie Vampyres. I will not lie, I enjoy the hel lout of this movie.  What I like about it is how the vampire has evolved yet again here to be victim and villain.   Likewise I have felt the same about Carmilla.

Looking around this blog I seem to have stated up more vampires than I have witches.  Oddly enough I have not played all that many games of Vampire. Either the original Vampire the Masquerade or the newer Vampire the Requiem.

If vampires are thing and you also like old-school gaming then might I suggest my free book, The Vampire Class.  You can play a vampire character in Basic Era games and it is 100% free and 100% compatible with my new  book The Witch.

So what about you all?  Do you like vampires? Why or why not? Share your thoughts below!

For me they are the ultimate in Halloween monsters.



Monday, October 28, 2013

What is Spellcraft & Swordplay?

One of the questions I have been getting a lot this week is "How does Spellcraft & Swordplay play" followed by "What is Spellcraft & Swordplay".

Spellcraft & Swordplay is Jason Vey's old school game based on the Original edition of Dungeons & Dragons.  It is a retro-clone, or more precisely a "near clone".

The feel of S&S is extremely old-school and when I played it with my son when it first came out it reminded me so much of OD&D that I wanted to make it my old-old-school game of choice.
You can read my original review here if you like. But there some things about it that I would like amend.
Just like you can't judge a game by reading it, you get a totally different perspective when you write something for it.  Somethings I now like more than I did then.

Here are some quick tips to help you learn about S&S.
- Saving throws are based abilities. So you can make a Dexterity save to avoid getting hit with something, or a Constitution save to avoid the effects of a poison.  Keep in mind S&S did this YEARS before it became the newest feature of D&D Next.
- The die mechanics are based on a 2d6, not a d20.  Need an 18 to hit something? Better hope you have pluses because you can only roll a natural 12 at best!  This makes everything grittier.  The 2d6 produces a near normal curve (ok a pyramid) so it means you will roll a lot of 7s and almost no 2s (snake eyes) or 12s (box cars).  This by the way was the original mechanic used in D&D, the d20 is the alternate method.

While there some differences S&S is one of those systems that become systemless after a while.  The focus is less on rolling dice and more on adventure and roll playing.  For that reason I find anything written for OD&D, Swords & Wizardry or Basic D&D can be translated and used in a snap.
In fact, as much as I enjoy Swords & Wizardry I find Spellcraft & Swordplay closer to OD&D in terms of game play and feel.

If you want to try out Spellcraft & Swordplay for free, there is a "Basic Set" available and a free character sheet.
If you like that then the Spellcraft & Swordplay rules can be had for cheap.

I even have some character write-ups if you like:
Asa Vajda
Dracula
Elizabeth Bathory (monster stats)
Hex (from Skylanders)
Red Sonja
Sir Gannon and Del The Necromancer
Xena & Gabrielle
Hope you enjoy this game as much as I do.

Thursday, December 18, 2014

Review: A Red & Pleasant Land

Notice: I am not taking down this post because I feel it is more important to leave it up, but also update everyone on what is happeing now as February 11, 2019. Please see this newer post first. http://theotherside.timsbrannan.com/2019/02/i-am-going-to-talk-about-zak-today-and.html

I picked up a copy of +Zak Smith's "A Red & Pleasant Land" on PDF recently.  I like enough to also pick it up in dead tree version as a post-Christmas present for myself (35.75€ or about $45).

I want to say off the bat that when I heard Zak was doing an Alice in Wonderland-ish sort of adventure my expectations were high, but guarded.  I have seen Alice done a number of bad ways; mostly ones that relied on a one to one translation between story to game.  That is all well and good, but ends up robbing the story of what makes it good and ends up short-changing the player's experience in the game.  To be blunt, it's not a D&D adventure.  I had reasonable assurances that this would not happen here, I didn't know what sort of thing we would end up with.

Also, and I have admitted this many times, I am not a fan of Lamentations of the Flame Princess.  But I can say that LotFP and James Raggi do have an amazing art vision and the budget to match and it seems (to me any way) that James leaves people the hell alone and lets them create.  You saw that in Zak's last work Vornheim, you can see it Rafel Chandler's "No Salvation for Witches", and you can see it this book as well.  While the LotFP rules are in mind when this was made, you can either run it with all the free rules that James gives away for free (another credit to him) or use whatever rules you want.  This is important to me and I will talk about it more later on.

So what *is* A Red & Pleasant Land?
Overtly it is an adventure, in the broadest sense.  It can also be a campaign guide to a strange new land (or world).  Breaking it down to it's atomic elements it is Vampiric court intrigue with the cast of Dracula, Elizabeth Bathory and Alice.  But that is like saying that putting salt on your meal is the same as putting Sodium and Chloride on your steak and trying to eat it.

Let me instead start on the outside and work my way in.  This book is gorgeous. It really is.  If you have Vornheim or spent anytime on Zak's blog then you have an idea of what you will be looking at, but that is not quite it either.  The art comes just this side of reality short of being phantasmagorical. Just slightly out of sync with what you should be seeing.  This is intentional since that is also the feeling of the adventure/text itself.  (I am going to keep calling this an adventure since that is the easiest translation).  Honestly, get this bound in red with gold trim and it would be a book better suited for a coffee table rather than a gaming table.  I don't mean that derisively, I mean that in open honesty.
If the art is fantastic then the maps are amazing. I love all sorts of old-school maps and I love a lot of different styles. But these again are very evocative of the setting.

 The other thing is this adventure is big.  While the form factor is small, the book has 197 pages.  There is a lot here.  Zak  suggests that you can use parts of this book or the whole. I will add that if you opt for the parts alternative then there is absolutely something in this book you can use.

Working in, the adventure and background are all woven together in such a way that it is all familiar and yet new at the same time.  It's like returning to a place you have been years and years later. Except when you were at the place back then you were on LSD the entire time. You memories of it have not faded per se but are warped.  This is like that but now your memories are perfect and the reality is warped.

This actually touches on the first issue I have with running this adventure. Now by "I" I mean just that. Me. Not extrapolating it to anywhere else.  I don't think I could run this as a D&D adventure for my group.  To be blunt about it my kids (which is my group) don't yet know enough about Dracula, Alice or any of the other elements in this to make it worthwhile.   This is an adventure for older, wiser and maybe even a little bit jaded players.  This adventure needs to be played by people that have tried to play Dungeonland and found it lacking.

You are going to need the right group for this adventure. The book it totally worth getting just to look at, read or steal ideas from, but if you are going to run it then you need to take stock of your own group and make sure it works for them.  If your group is more of the "kick in the door, kill the monster, get the gold, move to next door" type then this will only have some utility for you.  That is fine there are plenty of fun adventures for those groups.   I suppose that if you have read "A Midsummer's Night Dream" and thought to yourself that it would make a great adventure of intrigue then this one might work for you.   As point of reference, duels are covered as being something that can be deadly. And so are Banquets.  Again some people will scratch their heads on this but I can think of at least three players off the top of my head right now that would totally run with this idea.
It is a prime example of Zak making things he wants to play and if you like it you can come along too.

Back on track.  The Alice.  This is a neat idea, but for me one of the weaker links. I totally get what Zak is doing here and maybe even a little of why. But Alice comes off as an ersatz, but weaker, Slayer, ala Buffy or maybe even the Schmuck quality from Army of Darkness. Though to be 100% this quote from the book is very awesome:
"Alices forever find themselves falling into cursed rabbit holes, accidentally killing witches, having their halfbrothers stolen by goblin kings, being willed magic rings, finding demons inserted in their chests or having armored knights ride through their homes at bedtime. Obscure gods, however, sympathize with them (they are often born to powerful families), and an Alice is a boon to any adventuring party. Some Alices wear striped stockings, some Alistairs wear pointed shoes."  - AR&PL, p. 30.
I love that image. In my games I have called these types of characters Dorothies.  The Exasperation Table really makes this character shine and makes it something unique.

The land itself, Voivodja, is in the truest sense of the word a nightmarescape.  It's not that it is just horrific, there is more. The best nightmares lull you into a false sense of hope or familiarity. You think you know what this is all about, but you don't.  The land is big, densely packed and old. Very old.  The main feature (well, to me anyway) is the intrigue between the Vampire Courts and the potential of what you can do with those.  Think about it really. Ancient, decedent vampire royalty fighting protracted war.  Sure. We did all that in the 90s with Vampire the Masquerade; but this is yet another new take on that.

The monster/NPC section is great. So many ideas.  If you are going to smorgasbord this book then start here.  There are unique vampire nobles and strange animals, so really enough to keep characters of any level busy. That's misleading...I personally think the vampire nobles in this book work better as non-combatants.  Their job is not to be sullied with the likes of mere adventurers.  But engaging them in courtly battles. That's where they shine.  Really, this is one of the first adventures where a battle of wits to the death (!) is not only likely, but likely to happen before breakfast.

We end this book with more random tables that you could (or should maybe) ever use.  30 pages worth.

So there are a lot of reasons to buy this book.  The only one that matters though is do you have the right kind of group for it? If any of these ideas appeal to you then get it. If you are unsure, well I am sure there is something here to make it worth your time and money.

Personally I want to give it a go under Ghosts of Albion.

In any case I think it is a solid hit.

Friday, October 30, 2020

Willow & Tara: NIGHT SHIFT Veterans of the Supernatural Wars

It was really only a matter of time before I got around to posting this. 

One of my personal goals with NIGHT SHIFT was to be able to create any character, any situation, I could think of.  While I have dozens of characters I have created for NIGHT SHIFT I am only posting a few to show off the capabilities of the system.  Since we are getting to the end of Witch Week, this is a must post.

Following up on my 2018 Update of my witches I had them coming out of retirement to battle a bloated orange monster.   Looking over my recent posts of both NIGHT SHIFT characters and Baba Yaga from a couple nights ago, I wonder if maybe there is something else going on.  

What if Baba Yaga was targeting the girls of the Wayward Sisters so Jodie and Donna seek out the help of Rowena (who can't help them because she is in Hell) but instead gets them in touch with Charlie, who in turn leads them to Willow and Tara.   Feels like it could be a part of my War of the Witch Queens campaign set in modern times.  It would be appropriate.  I'd just have to figure out how to also work in the Charmed Ones!  

Why go through all that effort? Well to be honest it would take something this big to pull Willow & Tara out of their comfortable retirement. I honestly have not used these characters in anything of my home games in years. Baba Yaga, especially how I am thinking of revisioning her? Yeah. That is big.
Maybe that is one of the reasons the War of the Witch Queens starts, Baba Yaga is on some other world now. 

I digress.  Here are Willow and Tara in their 2020 versions.

Tara Rosenberg-Maclay

11th level Witch, Human

Strength: 12 (0)
Dexterity: 9 (0) 
Constitution: 12 (0)
Intelligence: 16 (+2) s
Wisdom: 18 (+3) P
Charisma: 16 (+2) s

HP: 34 (11d4)
AC: 9
Fate Points: 1d10

Check Bonus (P/S/T): +5/+3/+2
Melee bonus: +2  Ranged bonus: +2
Saves: +5 to spells and magical effects

Special Abilities: Arcana, Casting 105%, Telekinesis, Arcane bond (Willow), Innate Magic (Cure), Telepathic Transfer

Skills: Dance (Dex), Literature (Int), Research (Int), Theology (Int), Beast Whisperer (Wis)

Languages: English, Latin, Greek, Gaelic, 

Spells

1: Bless, Cure Light Wounds*,  Dancing Lights, Detect Evil
2: ESP, Locate Object, Produce Flame, Protection from Evil
3: Clairvoyance, Dispel Magic, Fly, Protection from Evil 10'
4: Cure Serious Wounds*, Dimensional Anchor, Restoration
5: Heal, Contact Higher Plane
6: Enchant Item


Willow Rosenberg-Maclay
12th level Witch, Human

Strength: 9 (0)
Dexterity: 11 (0) 
Constitution: 11 (0)
Intelligence: 18 (+3) P
Wisdom: 16 (+2) s
Charisma: 17 (+2) s

HP: 32 (11d4+2)
AC: 9
Fate Points: 1d10

Check Bonus (P/S/T): +6/+4/+2
Melee bonus: +2  Ranged bonus: +2
Saves: +5 to spells and magical effects

Special Abilities: Arcana, Casting 110%, Telekinesis, Arcane Bond (Tara), Enhanced Senses, Telepathic Transfer

Skills: Computers (Int) x2, Science (Int), Research (Int), Theology/Mythology (Int)

Languages: English, Latin, Greek, Hebrew

Spells

1: Chill Ray, Detect Evil, Detect Magic, Magic Missile
2: ESP, Invisibility, Produce Flame, Protection from Evil
3: Clairvoyance, Fly, Remove Blindness/Deafness, Speak w/ Dead
4: Arcane Eye, Daylight, Produce fire
5: Commune, Dispel Evil, Raise Dead
6: anti-magic Shell, Enchant Item

Yes. I can see these versions working out great, to be honest.  In fact, these versions feel just as "right" as the WitchCraft RPG versions and the official ones in the Buffy RPG (which I worked on anyway).  Looking over them again I maybe should have given them an extra level each.  They are retired, but I am certain they still managed to stay busy.


NIGHT SHIFT Characters