Tuesday, January 7, 2025

Character Creation Challenge: Deathstroke Shadowreaper

Deathstroke Shadowreaper
 Today's character is another Starmaster, with emphasis on his Shadowmaster upbringing, and the chip off of Warluk's old block, his son Deathstroke Shadowreaper.

Now, you might first ask, "Was Grenda a fan of the Teen Titans?" I think the answer is obvious. 

While Deathstroke here is stated as a Starmaster, in play he was pretty much a thief/fighter with some magical abilities. 

While I saw more of Deathstroke than Warluk, I liked Warluk better. Deathstroke had all of Warluk's bad qualities and almost none of his good ones. And like Warluk, he was estranged from his family. Warluks was by accident, and Deathstroke's was by choice.

So, in short. He was an asshole.

I know he was a fun character to play because of how often he showed up, but as a DM he got on my nerves a little. BUT Grenda loved playing him, and I wanted to see how the Starmaster and Shadowmaster classes worked so it was fine. Maybe because the classes were so overpowered, that led to his "assholishness." 

About "New Humans"

New Human, or Homo Sapiens Nova, was from a Star Frontiers game we played that blended some Gamma World elements. During what was our Great Wars (the campaign we played before I went to University and resulted in our worlds getting merged) a few characters got sent forward in time, where they got genetic treatments. These characters had longer life spans (double) and could exceed human norms. A few characters returned to "AD&D" to fight in the Great Wars. Deathstroke here was one of them. I forget what the side effects he had since the treatment always had side effects. Typically it was things like loss of psionic ability or inability to shapeshift or turn invisible. I can see on his sheet that he had his base on Mars for a while. 

Largely, it was an excuse to play some sci-fi and explain why some characters had ability scores above 18. 

The HUGE side effect for me? It was here that I wanted a system to allow me to move between Fantasy, Horror, and SciFi. You can see the result of that in the O.G.R.E.S. system in Wasted Lands, NIGHT SHIFT, and Thirteen Parsecs.

Deathstroke Shadowreaper
Deathstroke Shadowreaper

Class: Renegade/Warrior
Level: 9/9
Species: Human (using the Supernatural type from NIGHT SHIFT and other species rules from Wasted Lands)
Alignment: Twilight Evil
Background: Warrior

Abilities
Strength: 22 (+4) A
Agility: 19 (+3) N 
Toughness: 18 (+3) N
Intelligence: 18 (+3)  
Wits: 15 (+1) 
Persona: 18 (+3) 

Fate Points: 1d10
Defense Value: -1
Vitality: 120 (d4/d10)
Degeneracy: 0
Corruption: 3

Check Bonus (A/N/D): +5/+3/+1
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
Saves: +3 vs Death attacks and area effects

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-3), Perception, Vital Strike x3, Read Languages, Stealth Skills

Heroic Touchstones
Level 1: Psychic Ability: Psychokinesis
Level 3: +1 to melee attacks
Level 5: "Luck" befit
Level 7: Psychic Ability: Body Control
Level 9: Reroll
Level 11: Powerful Defense vs. melee
Level 13: +1 to attacks, checks, and saves
Level 15: Psychic Ability: Bio-Feedback
Level 17: Psychic Ability: Temporal Sense

Heroic (Divine) Archetype: Death

Gear
Sword (Darksheath), Dagger (Silver Thorn), leather armor +4, cloak of night (protection)

Ok. Not bad really. To get past the Starmaster silliness I used the Heroic Touchstones to give him psychic abilities and completely ignored his magic use. NOW I could have taken a younger version of him and stated him up as a Slicer for Thirteen Parsecs. Maybe I still will. 

A lot of those games in the early part of 1987 became the source of my desire to work on Thirteen Parsecs.

You can get the Wasted Lands RPG, the NIGHT SHIFT RPG, and Thirteen Parsecs RPG at Elf Lair Games.


Character Creation Challenge

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